KR20240137025A - 정보 처리 프로그램, 정보 처리 방법, 게임 장치 및 정보 처리 시스템 - Google Patents
정보 처리 프로그램, 정보 처리 방법, 게임 장치 및 정보 처리 시스템 Download PDFInfo
- Publication number
- KR20240137025A KR20240137025A KR1020247027194A KR20247027194A KR20240137025A KR 20240137025 A KR20240137025 A KR 20240137025A KR 1020247027194 A KR1020247027194 A KR 1020247027194A KR 20247027194 A KR20247027194 A KR 20247027194A KR 20240137025 A KR20240137025 A KR 20240137025A
- Authority
- KR
- South Korea
- Prior art keywords
- character
- training
- processing
- game
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
- Electrically Operated Instructional Devices (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022025479A JP7337982B1 (ja) | 2022-02-22 | 2022-02-22 | 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム |
| JPJP-P-2022-025479 | 2022-02-22 | ||
| PCT/JP2023/005295 WO2023162827A1 (ja) | 2022-02-22 | 2023-02-15 | 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20240137025A true KR20240137025A (ko) | 2024-09-19 |
Family
ID=87765963
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020247027194A Pending KR20240137025A (ko) | 2022-02-22 | 2023-02-15 | 정보 처리 프로그램, 정보 처리 방법, 게임 장치 및 정보 처리 시스템 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20240408495A1 (https=) |
| JP (5) | JP7337982B1 (https=) |
| KR (1) | KR20240137025A (https=) |
| WO (1) | WO2023162827A1 (https=) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7625670B1 (ja) * | 2023-09-28 | 2025-02-03 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
| US12479105B2 (en) * | 2024-12-19 | 2025-11-25 | Digital Global Systems, Inc | Systems and methods of sensor data fusion |
| US12314346B2 (en) | 2024-12-19 | 2025-05-27 | Digital Global Systems, Inc. | Systems and methods of sensor data fusion |
| US12487564B2 (en) | 2024-12-19 | 2025-12-02 | Digital Global Systems, Inc. | Systems and methods of sensor data fusion |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2021164725A (ja) | 2021-01-22 | 2021-10-14 | 株式会社コナミデジタルエンタテインメント | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4025680B2 (ja) * | 2003-05-01 | 2007-12-26 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
| JP2005000247A (ja) | 2003-06-09 | 2005-01-06 | Konami Computer Entertainment Studios Inc | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム方法 |
| US8262474B2 (en) * | 2009-04-21 | 2012-09-11 | Mcmain Michael Parker | Method and device for controlling player character dialog in a video game located on a computer-readable storage medium |
| JP5837643B2 (ja) * | 2014-05-01 | 2015-12-24 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びゲーム制御プログラム |
| JP2019141289A (ja) | 2018-02-20 | 2019-08-29 | 株式会社コーエーテクモゲームス | ゲームプログラム、記録媒体、ゲーム処理方法 |
| JP6820643B1 (ja) | 2019-12-10 | 2021-01-27 | 株式会社バンダイ | プログラム、端末、ゲームシステム及びゲーム管理サーバ |
| JP2020195877A (ja) * | 2020-09-11 | 2020-12-10 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム処理方法、及びゲーム装置 |
-
2022
- 2022-02-22 JP JP2022025479A patent/JP7337982B1/ja active Active
-
2023
- 2023-02-15 WO PCT/JP2023/005295 patent/WO2023162827A1/ja not_active Ceased
- 2023-02-15 KR KR1020247027194A patent/KR20240137025A/ko active Pending
- 2023-08-23 JP JP2023135326A patent/JP7650925B2/ja active Active
-
2024
- 2024-08-20 US US18/809,969 patent/US20240408495A1/en active Pending
- 2024-09-12 JP JP2024158680A patent/JP7620156B2/ja active Active
- 2024-09-18 JP JP2024160619A patent/JP7620157B2/ja active Active
-
2025
- 2025-03-12 JP JP2025039661A patent/JP2025078884A/ja active Pending
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2021164725A (ja) | 2021-01-22 | 2021-10-14 | 株式会社コナミデジタルエンタテインメント | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| JP7337982B1 (ja) | 2023-09-04 |
| JP2023126741A (ja) | 2023-09-12 |
| JP7650925B2 (ja) | 2025-03-25 |
| WO2023162827A1 (ja) | 2023-08-31 |
| JP7620156B2 (ja) | 2025-01-22 |
| JP2024163303A (ja) | 2024-11-21 |
| JP2025078884A (ja) | 2025-05-20 |
| US20240408495A1 (en) | 2024-12-12 |
| JP7620157B2 (ja) | 2025-01-22 |
| JP2023153313A (ja) | 2023-10-17 |
| JP2024166343A (ja) | 2024-11-28 |
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| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
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| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
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| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
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| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
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| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
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| D21 | Rejection of application intended |
Free format text: ST27 STATUS EVENT CODE: A-1-2-D10-D21-EXM-PE0902 (AS PROVIDED BY THE NATIONAL OFFICE) |
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| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |
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| E13 | Pre-grant limitation requested |
Free format text: ST27 STATUS EVENT CODE: A-2-3-E10-E13-LIM-X000 (AS PROVIDED BY THE NATIONAL OFFICE) |
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| P11 | Amendment of application requested |
Free format text: ST27 STATUS EVENT CODE: A-2-2-P10-P11-NAP-X000 (AS PROVIDED BY THE NATIONAL OFFICE) |
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| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |