KR20230075729A - Method and system for providing infant VR experience contents - Google Patents

Method and system for providing infant VR experience contents Download PDF

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KR20230075729A
KR20230075729A KR1020210162201A KR20210162201A KR20230075729A KR 20230075729 A KR20230075729 A KR 20230075729A KR 1020210162201 A KR1020210162201 A KR 1020210162201A KR 20210162201 A KR20210162201 A KR 20210162201A KR 20230075729 A KR20230075729 A KR 20230075729A
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주식회사 우리덜
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Abstract

The present invention relates to a method and system for providing VR experience content for infants. According to the present invention, the method for providing VR experience content for infants may include: a first step of creating infant content using Unity; a second step of providing the infant content through a VR device; and a third step of providing teaching materials corresponding to the content provided through the VR device.

Description

유아 VR 체험 콘텐츠 제공 방법 및 시스템{Method and system for providing infant VR experience contents}Method and system for providing infant VR experience contents

본 발명은 유아 VR 체험 콘텐츠 제공 방법 및 시스템에 관한 것으로, 보다 상세하게는 VR 가상 콘텐츠와 오감의 물리적 교보물을 통해 아이들의 창의성과 다양한 간접적 경험을 제공하는 유아 VR 체험 콘텐츠 제공 방법 및 시스템에 관한 것이다.The present invention relates to a method and system for providing VR experience contents for children, and more particularly, to a method and system for providing children's VR experience contents that provide children's creativity and various indirect experiences through VR virtual contents and physical teaching materials of the five senses. will be.

유아 또는 아동의 교육 및 학습 시장은 2016년 기준으로 국내는 5조, 중국은 40조 정도의 크기로 발전해 나가고 있다. 이러한 추세와 맞물려, 유아동 교육을 위한 다양한 교육 콘텐츠, 동화책이나 완구 제품들이 출시되고 있다.As of 2016, the education and learning market for infants or children is developing to a size of 5 trillion won in Korea and 40 trillion won in China. In line with this trend, various educational contents, children's books and toy products for children's education are being released.

특히 최근에는 모바일 장치(스마트폰, 타블릿 PC 등)의 보급 및 대중화에 힘입어, 동화책과 연계된 스마트 동화책이나 오디오 북 등이 출시되고 있다.Particularly recently, thanks to the spread and popularization of mobile devices (smartphones, tablet PCs, etc.), smart children's books or audio books related to children's books have been released.

그러나, 모바일 장치라는 최신의 기술적 장치를 이용할 뿐이고, 양방향 소통이 불가능하다는 측면에서는 예전의 동화책이나 학습지와 마찬가지로서, 이러한 스마트 동화책이나 오디오 북은 사용자(유아동)에게 일방향으로 교육 콘텐츠를 제공할 뿐이므로, 사용자와 양방향으로 소통하지 못하는 한계가 있었다.However, in terms of using the latest technological device called a mobile device and not having two-way communication, such smart storybooks or audiobooks only provide one-way educational contents to users (children), just like old storybooks or workbooks. However, there was a limitation of not being able to communicate with users in both directions.

이에 유아동과 양방향으로 소통할 수 있는 유아동용 학습 장치를 이하 제시한다.Accordingly, a learning device for young children that can communicate with children in both directions is presented below.

본 발명은 전술한 문제를 해결하기 위해 안출된 것으로서, 본 발명에 따른 유아 VR 체험 콘텐츠 제공 방법 및 시스템은, VR 가상 콘텐츠와 오감의 물리적 교보물을 통해 아이들의 창의성과 다양한 간접적 경험을 제공하는 유아 VR 체험 콘텐츠 및 교육 환경을 제공하고자 한다.The present invention has been devised to solve the above-mentioned problems, and the method and system for providing VR experience contents for children according to the present invention provides children's creativity and various indirect experiences through VR virtual contents and physical teaching materials of the five senses. We want to provide VR experience contents and educational environment.

전술한 문제를 해결하기 위한 본 발명의 일실시예에 따른 유아 VR 체험 콘텐츠 제공 방법은 Unity를 이용해 유아 콘텐츠를 제작하는 제1 단계; VR 기기를 통해 상기 유아 콘텐츠를 제공하는 제2 단계; 및 상기 VR 기기를 통해 제공되는 콘텐츠에 상응한 교보재를 제공하는 제3 단계;를 포함하여 구성된다.A method for providing VR experience contents for infants according to an embodiment of the present invention for solving the above problems includes a first step of producing contents for infants using Unity; A second step of providing the infant content through a VR device; and a third step of providing teaching materials corresponding to the content provided through the VR device.

본 발명에 따른 유아 VR 체험 콘텐츠 제공 방법 및 시스템은, VR 가상 콘텐츠와 오감의 물리적 교보물을 통해 아이들의 창의성과 다양한 간접적 경험을 제공하는 유아 VR 체험 콘텐츠 및 교육 환경을 제공할 수 있다.The method and system for providing VR experience content for children according to the present invention can provide children's VR experience content and educational environment that provide children's creativity and various indirect experiences through VR virtual content and physical teaching materials of the five senses.

도 1은 본 발명의 일실시예에 따른 유아 VR 체험 콘텐츠 제공 방법 및 시스템을 설명하기 위한 도면이다.1 is a diagram for explaining a method and system for providing VR experience content for children according to an embodiment of the present invention.

본 발명은 다양한 변환을 가할 수 있고 여러 가지 실시예를 가질 수 있는 바, 특정 실시예들을 도면에 예시하고 상세한 설명에 상세하게 설명하고자 한다. 그러나, 이는 본 발명을 특정한 실시 형태에 대해 한정하려는 것이 아니며, 본 발명의 사상 및 기술 범위에 포함되는 모든 변환, 균등물 내지 대체물을 포함하는 것으로 이해되어야 한다.Since the present invention can apply various transformations and have various embodiments, specific embodiments will be illustrated in the drawings and described in detail in the detailed description. However, it should be understood that this is not intended to limit the present invention to specific embodiments, and includes all transformations, equivalents, and substitutes included in the spirit and scope of the present invention.

본 발명을 설명함에 있어서, 관련된 공지 기술에 대한 구체적인 설명이 본 발명의 요지를 불필요하게 흐릴 수 있다고 판단되는 경우 그 상세한 설명을 생략한다. 또한, 본 명세서의 설명 과정에서 이용되는 숫자(예를 들어, 제1, 제2 등)는 하나의 구성요소를 다른 구성요소와 구분하기 위한 식별기호에 불과하다.In describing the present invention, if it is determined that a detailed description of related known technologies may unnecessarily obscure the subject matter of the present invention, the detailed description will be omitted. In addition, numbers (eg, first, second, etc.) used in the description process of this specification are only identifiers for distinguishing one component from another component.

또한, 명세서 전체에서, 일 구성요소가 다른 구성요소와 "연결된다" 거나 "접속된다" 등으로 언급된 때에는, 상기 일 구성요소가 상기 다른 구성요소와 직접 연결되거나 또는 직접 접속될 수도 있지만, 특별히 반대되는 기재가 존재하지 않는 이상, 중간에 또 다른 구성요소를 매개하여 연결되거나 또는 접속될 수도 있다고 이해되어야 할 것이다. 또한, 명세서 전체에서, 어떤 부분이 어떤 구성요소를 "포함"한다고 할 때, 이는 특별히 반대되는 기재가 없는 한 다른 구성요소를 제외하는 것이 아니라 다른 구성요소를 더 포함할 수 있는 것을 의미한다. 또한, 명세서에 기재된 "부", "모듈" 등의 용어는 적어도 하나의 기능이나 동작을 처리하는 단위를 의미하며, 이는 하나 이상의 하드웨어나 소프트웨어 또는 하드웨어 및 소프트웨어의 조합으로 구현될 수 있음을 의미한다.In addition, throughout the specification, when an element is referred to as "connected" or "connected" to another element, the element may be directly connected or directly connected to the other element, but in particular Unless otherwise described, it should be understood that they may be connected or connected via another component in the middle. In addition, throughout the specification, when a certain component is said to "include", it means that it may further include other components without excluding other components unless otherwise stated. In addition, terms such as "unit" and "module" described in the specification mean a unit that processes at least one function or operation, which means that it can be implemented as one or more hardware or software or a combination of hardware and software. .

도 1은 본 발명의 일실시예에 따른 유아 VR 체험 콘텐츠 제공 방법 및 시스템을 설명하기 위한 도면이다.1 is a diagram for explaining a method and system for providing VR experience content for children according to an embodiment of the present invention.

본 발명은 3세 이상 12세 미만의 유아를 대상으로 하는 유아 VR 체험 콘텐츠 제공 방법 및 시스템에 관한 것으로, 본 발명에 따른 유아 VR 체험 콘텐츠 제공 방법은 Unity를 이용해 유아 콘텐츠를 제작하는 제1 단계, VR 기기를 통해 상기 유아 콘텐츠를 제공하는 제2 단계 및 상기 VR 기기를 통해 제공되는 콘텐츠에 상응한 교보재를 제공하는 제3 단계를 포함하여 구성된다.The present invention relates to a method and system for providing VR experience contents for infants targeting children between the ages of 3 and 12. It is configured to include a second step of providing the infant content through the VR device and a third step of providing teaching materials corresponding to the content provided through the VR device.

또한, 본 발명에 따른 유아 VR 체험 콘텐츠 제공 방법 및 시스템은 시각적으로 특정한 환경에 맞는 생물, 사물, 배경을 VR(Virtual Reality) 콘텐츠로 제작하며, 상기 VR 콘텐츠에 청각적으로 생물, 사물, 배경에 따라 적합한 효과음을 적용할 수 있다.In addition, the method and system for providing VR experience contents for infants according to the present invention visually produce creatures, objects, and backgrounds suitable for a specific environment as VR (Virtual Reality) contents, and audibly create creatures, objects, and backgrounds in the VR contents. Appropriate sound effects can be applied accordingly.

또한, 본 발명에 따른 유아 VR 체험 콘텐츠 제공 방법 및 시스템은 촉각 적으로 상기 VR 콘텐츠에 특정 주제에 따라 그 사물을 만져보도록 유도하고 실제 교보재를 전방에 배치하여 실제 촉감처럼 느끼도록 하며, 때로는 교보재 또는 도구를 사용하여 현실적인 느낌을 주도록 할 수 있다.In addition, the method and system for providing VR experience content for children according to the present invention tactilely induces the VR content to touch the object according to a specific subject, and places an actual teaching material in front to make it feel like a real tactile sensation, and sometimes the teaching material or You can use tools to give it a realistic feel.

그 뿐만 아니라, 본 발명에 따른 유아 VR 체험 콘텐츠 제공 방법 및 시스템은 특정 환경에서는 상기 VR 콘텐츠에 맞는 향수를 제공할 수 있으며, 특정 주제에서는 상기 VR 콘텐츠에 맞는 식재료를 제공할 수 있다.In addition, the method and system for providing VR experience contents for children according to the present invention can provide perfume suitable for the VR contents in a specific environment, and can provide ingredients suitable for the VR contents in a specific subject.

보다 구체적인 예로써, 고래가 가까이 왔을 때 고래 피부에 유사한 교보재를 사용자 전방에 배치하도록 하여 촉감을 느낄 수 있도록 체험시키고, 체험동안 체험 가이드의 관리 또는 지도하에 교보재 배치, 스토리 진행, 체험 진행 등이 이루어지도록 할 수 있다.As a more specific example, when a whale comes close, a teaching material similar to whale skin is placed in front of the user to experience the tactile sensation, and management or guidance of an experience guide during the experience. Placement of teaching materials, story progress, experience progress, etc. you can make it

이와 같이 본 발명에 따른 유아 VR 체험 콘텐츠 제공 방법 및 시스템은, VR 가상 콘텐츠와 오감의 물리적 교보물을 통해 아이들의 창의성과 다양한 간접적 경험을 제공하는 유아 VR 체험 콘텐츠 및 교육 환경을 제공할 수 있다.As such, the method and system for providing VR experience content for children according to the present invention can provide children's VR experience content and educational environment that provide children's creativity and various indirect experiences through VR virtual content and physical teaching materials of the five senses.

Claims (1)

Unity를 이용해 유아 콘텐츠를 제작하는 제1 단계;
VR 기기를 통해 상기 유아 콘텐츠를 제공하는 제2 단계; 및
상기 VR 기기를 통해 제공되는 콘텐츠에 상응한 교보재를 제공하는 제3 단계;
를 포함하는 유아 VR 체험 콘텐츠 제공 방법.
The first step of producing content for children using Unity;
A second step of providing the infant content through a VR device; and
A third step of providing teaching materials corresponding to the content provided through the VR device;
A method for providing infant VR experience content that includes a.
KR1020210162201A 2021-11-23 2021-11-23 Method and system for providing infant VR experience contents KR20230075729A (en)

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