KR20160136760A - Method for educating Chinese characters by using augmented reality - Google Patents
Method for educating Chinese characters by using augmented reality Download PDFInfo
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- KR20160136760A KR20160136760A KR1020150070739A KR20150070739A KR20160136760A KR 20160136760 A KR20160136760 A KR 20160136760A KR 1020150070739 A KR1020150070739 A KR 1020150070739A KR 20150070739 A KR20150070739 A KR 20150070739A KR 20160136760 A KR20160136760 A KR 20160136760A
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/06—Foreign languages
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/06—Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
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Abstract
Description
The present invention relates to a Chinese character learning method using an augmented reality, more specifically, a flash displaying a semantic visualization of a Chinese character, a character appearing in the meaning of Chinese character, showing a rhythm suitable for a Chinese character, The motion is photographed by the image capturing device to determine the meaning of the motion, and the kanji corresponding to the motion is displayed. In addition, the player can learn the realistic kanji learning in the real space while following the rhythm of the predetermined virtual character for the Chinese character education This study is about "learning method of Chinese characters using augmented reality" which enables learners to acquire learning through physical activity as well as audiovisual education for learners.
Recently, with the development of the Internet and digital technology, learning methods using e-books have been gradually increasing instead of learning through the existing type book.
Such electronic books are generally called publications in which prescribed learning contents are processed and stored in digital form, and they are called various names such as electronic books, E-texts, online books, file books, and the like.
The electronic book can be viewed through a specific program such as an electronic book viewer installed in a personal computer (PC) or can be browsed through an Internet browser installed in the PC without a separate program.
Compared with existing printed books, these eBooks have advantages such as simplification of distribution process, reduction of inventory burden, provision of multimedia function, various contents output function, and efficiency of storage management.
However, the conventional E-book contents and E-book are merely providing a simple and unilateral simple function of providing an image file scanned from a paper book or a predetermined multimedia function stored in an electronic document format file or a textbook provider (Patent Document 1).
For this reason, when learning specific contents using existing e-books, there may be a problem as follows.
1. Provide simple repetitive learning contents using audiovisual
2. Boredom and tiredness of learning
3. Passive learning attitude
The present invention has been proposed in order to solve the above-mentioned problems. It is an object of the present invention to provide an environment in which a learner can learn actively by moving away from a simple, repetitive and passive existing e-book learning method, Quot; and " a method of learning Chinese characters using "
Particularly, in the present invention, it is a main object to provide a Chinese character learning method using an augmented reality in order to solve difficulties or difficulties of learning Chinese characters.
For this purpose, in the present invention, a flash indicating a semantic visualization of kanji is displayed, a character appears in the meaning of kanji, and a rhythm corresponding to kanji is displayed. A predetermined motion of a learner is photographed by a photographing device, After learning the Chinese character corresponding to the motion, it is possible to perform real Chinese character learning in the real space while following the rhythm of a predetermined virtual character for Chinese character education, The main purpose of this study is to provide a "learning method of Chinese characters using augmented reality" that enables learning.
According to the present invention, there is provided a Chinese character learning method using an augmented reality,
(a) displaying a predetermined kanji and then displaying a predetermined rhythm motion corresponding to the number order of the kanji using a predetermined character corresponding to the kanji;
(b) acquiring a rhythm motion of a learner as an image using a knee;
(c) displaying a Chinese character corresponding to the rhythm motion;
(d) displaying a predetermined image corresponding to the Chinese character.
According to another aspect of the present invention, there is provided a Chinese character learning method using an augmented reality,
(a) displaying a predetermined kanji and then displaying a predetermined rhythm motion corresponding to the number order of the kanji using a predetermined character corresponding to the kanji;
(b) acquiring a rhythm motion of a learner as an image using a knee;
(c) following the learner's rhythm motion, a character corresponding to the learner's rhythm motion;
(d) displaying a predetermined Chinese character according to the rhythm motion of the camerter in a descending order.
When performing the Chinese character learning method using the augmented reality according to the present invention, it is possible to actively promote the learning desire of the kindergarten or elementary school students who have a sense of rejection or difficulty in the learning of the scholar, Therefore, there is an advantage that the learning contents can be memorized for a long time.
1 is a basic conceptual diagram for implementing a Chinese character learning method using an augmented reality proposed in the present invention.
2 is a view for explaining a general method of expressing a predetermined character using a key knot.
Hereinafter, a method of learning a Chinese character using an augmented reality proposed in the present invention will be described with reference to drawings and the like.
As is known, kanji is a pictorial character that mimics the shape of things, so it stimulates the right brain, which is the image brain, and affects the left brain, which is responsible for logic as the subject. Education of kanji that recognizes the meaning of the painting in the infant during the vigorous learning of the language is a balanced development of right and left brain.
Current teaching methods for teaching Chinese characters are not out of the range of flash cards, Hanja games, and fairy tales.
Accordingly, the present invention aims at maximizing the learning effect by introducing the augmented reality in accordance with the eye level of the learner's children and communicating with the visual, auditory, and kinetic elements while escaping unilateral injective education.
A method of learning Chinese characters using the augmented reality proposed in the present invention will be described with reference to FIG.
As shown in FIG. 1, in order to implement the learning method according to the present invention, a computer terminal and a photographing apparatus for reading the operation of a learner are needed.
In the present invention, Kinect developed by Microsoft Corporation and commercially available was used.
Although known functions of the Kinect are various, in the present invention, it is desired to combine it with learning using an augmented reality by using a function in which a predetermined character imitates and imitates it according to a movement of a person, as shown in the example shown in Fig.
Hereinafter, the Chinese character learning method using the augmented reality proposed in the present invention will be described step by step.
In the present invention, a learner (such as a child or a child) first learns using a computer terminal in an environment in which a Kinect is installed.
When the computer terminal is operated, predetermined Chinese character learning contents are displayed on the monitor.
In the case of a predetermined person, the image may be sequentially displayed according to the order of the order, or may be displayed as a whole, which may be optional.
In the case of the present invention, a predetermined character (which may be a character corresponding to a Chinese character) appears for learning Chinese characters, and a predetermined action is expressed according to the order of a predetermined Chinese character.
Therefore, the learner has the advantage of knowing in which order the Chinese character is written according to the character's rhythm.
Next, in the present invention, the learner further imitates the order of the Chinese characters to perform the predetermined rhythm in order to enhance the Chinese character learning effect.
This course is as follows.
When the learner performs an operation according to the order of the predetermined kanji, the kinetic recognizes it and activates and displays a predetermined character on the computer monitor.
When the learner's operation coincides with the order of the Chinese characters, the shape and the error range, the corresponding Chinese character is displayed on the monitor.
Therefore, the learner has the advantage of knowing that his or her actions are taken according to the order of Chinese characters, and because he / she learns while moving his / her body, there is an advantage in that he can learn the order or meaning of the predetermined Chinese characters and thus the learning effect can be maintained for a long time.
As can be seen from the above description, the Chinese character learning method using the augmented reality according to the present invention recognizes motion motions of the learning field by using Kinect, which is an operation recognition device, This has the advantage that the learner can participate actively in the learner's excitement.
Claims (2)
(a) displaying a predetermined kanji and then displaying a predetermined rhythm motion corresponding to the number order of the kanji using a predetermined character corresponding to the kanji;
(b) acquiring a rhythm motion of a learner as an image using a knee;
(c) displaying a Chinese character corresponding to the rhythm motion;
and (d) displaying a predetermined image corresponding to the Chinese character.
(a) displaying a predetermined kanji and then displaying a predetermined rhythm motion corresponding to the number order of the kanji using a predetermined character corresponding to the kanji;
(b) acquiring a rhythm motion of a learner as an image using a knee;
(c) following the learner's rhythm motion, a character corresponding to the learner's rhythm motion;
and (d) displaying a predetermined Chinese character according to the rhythm motions of the camber in a random order.
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KR1020150070739A KR20160136760A (en) | 2015-05-21 | 2015-05-21 | Method for educating Chinese characters by using augmented reality |
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KR1020150070739A KR20160136760A (en) | 2015-05-21 | 2015-05-21 | Method for educating Chinese characters by using augmented reality |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109483538A (en) * | 2018-11-16 | 2019-03-19 | 左志强 | A kind of VR movement projection robot system based on Kinect technology |
CN110599825A (en) * | 2019-09-24 | 2019-12-20 | 苏州悦聪教育科技有限公司 | Children somatosensory interactive education system and education method |
-
2015
- 2015-05-21 KR KR1020150070739A patent/KR20160136760A/en unknown
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109483538A (en) * | 2018-11-16 | 2019-03-19 | 左志强 | A kind of VR movement projection robot system based on Kinect technology |
CN110599825A (en) * | 2019-09-24 | 2019-12-20 | 苏州悦聪教育科技有限公司 | Children somatosensory interactive education system and education method |
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