KR20210002115U - think time board - Google Patents

think time board Download PDF

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Publication number
KR20210002115U
KR20210002115U KR2020200000903U KR20200000903U KR20210002115U KR 20210002115 U KR20210002115 U KR 20210002115U KR 2020200000903 U KR2020200000903 U KR 2020200000903U KR 20200000903 U KR20200000903 U KR 20200000903U KR 20210002115 U KR20210002115 U KR 20210002115U
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South Korea
Prior art keywords
board
board game
present
puzzle
various
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KR2020200000903U
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Korean (ko)
Inventor
김재현
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김재현
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Priority to KR2020200000903U priority Critical patent/KR20210002115U/en
Publication of KR20210002115U publication Critical patent/KR20210002115U/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/04Building blocks, strips, or similar building parts
    • A63H33/06Building blocks, strips, or similar building parts to be assembled without the use of additional elements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
    • A63F2003/00182Four-sided game board

Abstract

본 고안은 논리적, 적략적, 창의적인 사고능력 개발을 위한 다양한 퍼즐 형식의 보드게임들을 단 하나의 보드게임 판 위에서 활동 가능하도록 도1과 같이 디자인된 특징을 가진 다기능 보드게임 판에 관한 것으로 본 고안(think time board)으로 제품을 개발하는 과정에서 개발 비용을 대폭 축소 할 수 있고 자연스럽게 여러 가지 보드게임들을 하나의 시리즈로 구성할 수 있는 특징을 가지고 있다.The present invention relates to a multi-functional board game board having the characteristics as shown in Fig. 1 so that various puzzle-type board games for logical, strategic, and creative thinking ability development can be activated on a single board game board. In the process of product development with think time board), the development cost can be greatly reduced and various board games can be naturally composed into one series.

Description

다기능 보드게임 판 {think time board}Multifunctional board game board {think time board}

교육용 교구 대량 생산을 위한 제품 디자인 및 금형설계Product design and mold design for mass production of educational teaching aids

현재 학교의 방과 후 수업이나 학원 등에서 아이들의 논리적이고 창의적인 사고능력 개발을 위해서 다양한 종류의 보드게임들이 수업 교구로 활용되어 지고 있다.Currently, various kinds of board games are being used as teaching aids to develop logical and creative thinking skills of children in after-school classes or cram schools.

많은 보드게임들이 이미 개발되어 교육시장에 출시되어 있지만 모두 각각 개발되어져 있어 수업에서 여러 가지 보드게임들을 모두 구매해서 활용하시에는 상당한 비용을 지불해야 하는 것이 현실로 수업에서 활용할 수 있는 다양한 보드게임들이 보다 저렴하고 다양화해서 교육시장에 출시된다면 많은 긍정적인 효과가 창출될 것으로 판단된다.Many board games have already been developed and released in the education market, but since they are all developed individually, you have to pay a considerable amount of money to purchase and use all of the various board games in class. If it is inexpensive and diversified and released in the education market, it is expected that many positive effects will be created.

교육 사업의 특성상 앞으로도 여러 가지 퍼즐 형식의 보드게임 교구들이 개발되어져야 하는 상황에서 각각의 보드게임들이 낱개로 별도 개발 되어 진다면 제품의 개발 과정에서 불필요하게 엄청나게 많은 개발비가 소용되어야 하는 실정이다.Given the nature of the educational business, in the future, in a situation in which various puzzle-type board game teaching aids must be developed, if each board game is developed individually, an unnecessarily large amount of development cost must be expended in the product development process.

본 고안은 각각의 보드게임들의 특성을 정확하게 파악하여 개념이 비슷한 몇 가지 종류의 보드게임들을 하나의 놀이판(본 고안인 보드게임판 도1)위에서 구현될 수 있게 하기 위하여 개발 되었다.The present invention was developed to accurately grasp the characteristics of each board game and to implement several kinds of board games with similar concepts on one play board (the board game board of the present invention, Fig. 1).

아이들이 보다 논리적으로 사고할 수 있는 능력을 개발 시켜주기 위해서는 여러 가지 방법으로 생각하는 시간을 확장하고 유도할 필요가 있다. 수업의 참여도를 높이기 위해서는 보다 재미있고 흥미로운 교구들을 적극적으로 활용할 필요가 있다.In order to develop children's ability to think more logically, it is necessary to extend and induce thinking time in various ways. In order to increase participation in class, it is necessary to actively utilize more interesting and interesting teaching materials.

본 고안인 다기능 보드게임판을 이용해서 앞으로도 더 많은 활용 방법을 찾고 개발해 간다면 미래를 책임을 우리 아이들이 흥미를 가지고 적극적으로 참여하는 수업 모델을 만들어 갈 수 있을 것으로 기대된다.If we use the multifunctional board game board of the present invention to find and develop more ways to use it in the future, it is expected that we will be able to create a class model in which our children are interested and actively participate in taking responsibility for the future.

본 고안을 통해서 기존에 알려져 있던 지면으로 만 풀어보던 다양한 종류의 퍼즐들을 보드게임판 위에서 활동이 가능하도록 제시해 수업을 진행하는 시간동안 아이들이 수업이 아닌 놀이 활동으로 인식하도록 유도해 기존의 수업 활동 때 보다 수업 참여도를 높이고 능동적인 수업 이 가능하게 하는 것이 큰 목표이며 가장 중요한 효과는 무엇보다 제품 개발에 필요한 금액을 축소하고 절감하게 될 수 있을 것으로 판단된다.Through this design, various types of puzzles that were previously known only on paper are presented so that they can be performed on the board game board, and during the course of the class, children are encouraged to recognize it as a play activity rather than a class, so that it can be used during the existing class activities. It is a great goal to increase class participation and enable active classes, and the most important effect is to reduce and reduce the amount required for product development.

도1: 본 고안의 핵심인 다기능 보드게임판 사시도
본 고안의 주 활용영역인 놀이판의 규격은가로 120mm x 세로 120mm 정사각형으로 그 안에 다시 가로20mm x 세로20mm 의 작은 정사각형이 가로로 6개, 세로로 6개씩 36개의 격자로 구분 지어져 있으며 각각의 작은 정사각형 중심에는 보드게임 활동에 필요한 다양한 교구들을 삽입할 수 있는 지름 4mm의 구멍이 배치되어 있다.
도2 ~ 도5의 보드게임은 주로 제시된 모양을 완성해 보는 평면 퍼즐 형태의 보드게임활동이며 도6, 도7의 보드게임 활동은 판 위에 배치된 36개의 구멍을 이용해서 제시된 문제를 해결해 보는 활동하는 보드게임이다.
도2: 본 고안을 활용해 여러 가지 보드게임을 진행하는 과정을 칠교퍼즐을 예로 설명하는 사시도. 대부분의 보드게임이 도2와 같은 방식으로 구현된다.
예: 본 고안인 보드게임판에 활동지를 놓고 각각의 퍼즐을 이용해 문제를 풀어본다.
도3: 본 고안에 칠교퍼즐을 적용한 사시도
도4: 본 고안에 펜토미노 퍼즐을 적용한 사시도
도5: 본 고안에 그랜드탱 퍼즐을 적용한 사시도
도6: 본 고안에 도미노퍼즐을 적용한 사시도
도7: 본 고안에 파이프 연결 퍼즐을 적용한 사시도
도8본 고안에 공 옮기기(호퍼스)퍼즐을 적용한 사시도
Figure 1: A perspective view of a multifunctional board game board, which is the core of the present invention.
The size of the play board, which is the main application area of the present invention, is a 120mm wide x 120mm vertical square, and in it, a small square of 20mm x 20mm is divided into 36 grids, 6 horizontally and 6 vertically. At the center, a hole with a diameter of 4mm is arranged to insert various teaching aids necessary for board game activities.
The board game of FIGS. 2 to 5 is a board game activity in the form of a plane puzzle that attempts to complete the presented shape, and the board game activity of FIGS. 6 and 7 is an activity to solve problems presented by using 36 holes arranged on the board. it's a board game
Figure 2: A perspective view illustrating the process of playing various board games using the present invention using the seven-gyo puzzle as an example. Most board games are implemented in the same way as in FIG. 2 .
Example: Place the activity sheet on the board game board of the present invention and solve the problem using each puzzle.
Figure 3: A perspective view applying the seven-gyo puzzle to the present invention
Figure 4: A perspective view applying a pentomino puzzle to the present invention
Figure 5: A perspective view applying the grand tang puzzle to the present invention
Figure 6: A perspective view applying a domino puzzle to the present invention
Figure 7: A perspective view applying a pipe connection puzzle to the present invention
Figure 8 is a perspective view applying a ball transfer (hopper) puzzle to the present invention

도2 ~ 도7에서 보여지는 것과 같이 각각의 사고 개발 영역을 개발하는 다양한 종류의 퍼즐들과(칠교, 펜토미노퍼즐, 도미노퍼즐 등 ) 해결해야 할 문제를 제시하는 종이로 제작된 활동지 그리고 보드게임을 가능하게 하는 본 고안인 다기능 보드게임판으로 구성된다.As shown in Figures 2 to 7, various types of puzzles that develop each thinking development area (seven bridges, pentomino puzzles, domino puzzles, etc.) It is composed of a multifunctional board game board of the present invention that makes possible.

보드게임 활동은 본 고안인 다기능 보드게임판 위에 풀어야할 문제를 제시하는 활동지를 배치하고 주어진 퍼즐 조각들을 가지고 문제를 풀어보게 된다.In the board game activity, the activity sheet that presents the problem to be solved is placed on the multifunctional board game board of the present invention, and the problem is solved with the given puzzle pieces.

Claims (1)

도 1과 같이 정사각형의 놀이판에 36개의 구멍을 배치해 도2~도5의 기존 방식의 보드게임 활동과 구멍을 이용한 도6, 도7의 보드게임 활동 등 두 가지 형식의 보드게임 활동을 동시에 가능하게 하는 다기능 보드게임판.As shown in Fig. 1, by placing 36 holes on a square play board, two types of board game activities such as the board game activity of the conventional method of Figs. 2 to 5 and the board game activity of Figs. A multifunctional board game board that lets you play.
KR2020200000903U 2020-03-16 2020-03-16 think time board KR20210002115U (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
USD967283S1 (en) * 2021-12-09 2022-10-18 Nanjing Sunrun Home Textile Co., Ltd. Puzzle toy

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
USD967283S1 (en) * 2021-12-09 2022-10-18 Nanjing Sunrun Home Textile Co., Ltd. Puzzle toy

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