KR20200140496A - advertisement compensation game operation method and system - Google Patents

advertisement compensation game operation method and system Download PDF

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KR20200140496A
KR20200140496A KR1020190067135A KR20190067135A KR20200140496A KR 20200140496 A KR20200140496 A KR 20200140496A KR 1020190067135 A KR1020190067135 A KR 1020190067135A KR 20190067135 A KR20190067135 A KR 20190067135A KR 20200140496 A KR20200140496 A KR 20200140496A
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game
advertisement
reward
event
participation
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김동환
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김동환
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
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  • Marketing (AREA)
  • General Physics & Mathematics (AREA)
  • Game Theory and Decision Science (AREA)
  • Computer Security & Cryptography (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present invention relates to a method and a system for operating an advertisement reward game, wherein the method for operating an advertisement reward game includes the following steps of: executing a smartphone advertisement application; watching an advertisement; receiving the right to participate in the game; playing the game to become a winner and satisfy a reward condition; and providing a reward. Therefore, the method for operating an advertisement reward game can provide the pleasure of fun and rewards to participants.

Description

광고 보상 게임 운영 방법 및 시스템{advertisement compensation game operation method and system}Advertising compensation game operation method and system {advertisement compensation game operation method and system}

본 발명은 광고 보상 게임 운영 방법 및 시스템에 관한 것이다.The present invention relates to a method and system for operating an advertisement reward game.

특히, 본 발명은 컴퓨터 또는 스마트폰을 통하여 광고를 시청한 이들에게 보상을 제공하는 방법에 관한 것이다.In particular, the present invention relates to a method of providing a reward to those who have viewed an advertisement through a computer or a smart phone.

일반적으로 광고를 본 사람에게 일정한 포인트를 부여하고 이러한 포인트가 일정한 포인트에 도달할 경우 상품으로 교환할 수 있거나 현금으로 보상하는 방식이었다.In general, a certain point is given to the person who saw the advertisement, and when these points reach a certain point, they can be exchanged for goods or rewarded with cash.

또는 광고를 본 사람들 중에 추첨을 통하여 경품을 제공하는 방식이었다.Or it was a way to give prizes through lottery among those who saw the advertisement.

또는 광고를 보고 받은 포인트를 미래에 일어날 사건의 예측 값에 베팅을 하여 맞으면 배당 비율에 따라 추가적인 이익을 얻는 방식이었다.Alternatively, the point received from the advertisement was bet on the predicted value of an event in the future, and if it was correct, additional profit was obtained according to the dividend ratio.

또는 퍼즐 등의 게임을 수행하여 미션을 성공하면 보상을 제공하는 방식이었다.Or, it was a way to provide rewards for successful missions by playing games such as puzzles.

광고를 본 사람에게 일정한 포인트를 지급하는 것은 너무 소액이라 이를 모으는데 긴 시간이 필요하였으며 추첨하는 방식은 신뢰할 수 없는 방식이라 호응이 적었다. 또한 광고보상 서비스를 이용하는 사람들끼리 베팅을 하여 금전적인 이익을 가지고 내기를 하는 것은 불법적인 요소였다. 게임을 수행하여 보상을 얻는 방식은 혼자서 하는 보상이라 보상액수가 적었다.It was too small to pay certain points to people who saw the advertisement, so it took a long time to collect them, and the lottery method was unreliable, so there was little response. In addition, it was illegal to place bets between people who use advertisement compensation services and make bets with monetary profits. The way to get rewards by playing the game is a reward that you play alone, so the amount of rewards was small.

이러한 방식의 보상을 게임을 통해 일정한 연승을 한 사람에게만 보상을 제공하는 방식을 도입하여 광고의 참여도를 높이고 게임의 긴장감을 더해주어 재미를 제공하는 방식으로 개선할 필요가 있다. 또한 연승을 통해서 보상의 액수가 증가하는 경향이 있다.There is a need to improve this type of reward by introducing a method of providing rewards only to those who have won a certain streak through the game to increase the participation of advertisements and to provide fun by adding tension to the game. Also, the amount of rewards tends to increase through winning streaks.

본 발명은 전술한 문제점을 해결하기 위한 것으로서, 본 발명은 광고를 시청한 이에게 게임 이벤트 참여할 수 있는 참여권을 부여하고 참여권이 생긴 이벤트 게임 참여자가 게임을 선택하여 게임을 수행하면 정해진 연승조건을 만족할 경우 보상을 해주는 것에 그 목적이 있다.The present invention is to solve the above-described problem, the present invention grants the right to participate in the game event to the person who watched the advertisement, and if the event game participant who has the right to participate selects the game and plays the game, the predetermined winning streak condition is satisfied. The purpose is to compensate for the case.

전술한 목적을 달성하기 위한 본 발명은 광고 보상 게임 운영 방법 및 시스템에 관한 것이다.The present invention for achieving the above object relates to a method and system for operating an advertisement reward game.

특히, 본 발명은 광고 보상 게임 운영 방법 및 시스템에 있어서, 스마트폰 광고 앱을 실행시키는 단계; 광고를 시청하는 단계; 게임참여권을 부여 받는 단계; 게임을 진행하여 승자가 되어 보상조건을 만족하는 단계; 보상을 하는 단계를 특징으로 한다.In particular, the present invention provides a method and system for operating an advertisement reward game, comprising: executing a smartphone advertisement app; Watching an advertisement; Receiving the right to participate in the game; Playing the game to become a winner and satisfying a reward condition; It is characterized by the step of making compensation.

이상에서 설명한 바와 같이 본 발명에 따르면, 상기와 같이 광고를 보고 게임참여권을 부여받아 게임대회에 참여하고 보상조건을 만족하는 연승을 달성할 경우 보상을 받는 방식을 통해서 광고에 대한 관심을 높이고 참여자에게는 재미와 보상이라는 즐거움을 주는 효과가 있다.As described above, according to the present invention, as described above, when viewing advertisements, receiving game participation rights, participating in game competitions, and achieving a winning streak that satisfies the compensation conditions, interest in advertisements is increased and participants are given a reward. It has the effect of giving fun and rewarding pleasure.

도 1은 본 발명의 일실시예에 따른 광고 보상 게임 운영 방법 및 시스템의 구성을 나타내는 개략적인 구성도.
도 2는 본 발명의 일실시예에 따른 광고 보상 게임 운영 방법 및 시스템의 이벤트제공서버를 나타내는 개략적인 구성도.
도 3은 본 발명의 일실시예에 따른 광고 보상 게임 운영 방법의 실행을 나타내는 개략적인 흐름도.
1 is a schematic configuration diagram showing the configuration of a method and system for operating an advertisement reward game according to an embodiment of the present invention.
2 is a schematic configuration diagram showing an event providing server of a method and system for operating an advertisement reward game according to an embodiment of the present invention.
Figure 3 is a schematic flow diagram showing the execution of the advertising compensation game operating method according to an embodiment of the present invention.

이하 첨부된 도면을 참조하여 본 발명의 실시예에 대해 상세히 설명하면 다음과 같다.Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.

도 1은 본 발명의 일실시예에 따른 광고 보상 게임 운영 방법 및 시스템의 구성을 나타내는 개략적인 구성도이다.1 is a schematic configuration diagram showing the configuration of a method and system for operating an advertisement reward game according to an embodiment of the present invention.

도 1에 도시된 바와 같이, 본 발명의 일실시예에 따른 광고 보상 게임 운영 방법을 제공하기 위한 시스템은, 인터넷 접속단말(100), 이벤트제공서버(200), 게임제공서버(300), 문화상품권제공서버(400), 네트워크(500)을 포함하여 구성될 수 있다.As shown in Fig. 1, a system for providing a method of operating an advertisement reward game according to an embodiment of the present invention includes an Internet access terminal 100, an event providing server 200, a game providing server 300, and a culture It may be configured to include a gift certificate providing server 400 and a network 500.

인터넷 접속단말(100)는 스마트폰에 광고 앱이 설치되어 있어 이를 통해서 이벤트제공서버에 접속하여 광고를 시청하고 게임참여권을 부여 받아 이벤트게임에 참여할 수 있는 수단을 말한다.The internet access terminal 100 refers to a means for participating in an event game by accessing an event providing server through which an advertisement app is installed on a smartphone, viewing advertisements, and receiving game participation rights.

또는 pc로써 실행시킨 브라우저를 통해 이벤트홈페이지에 들어와서 이벤트제공서버에 접속하여 광고를 시청하고 게임참여권을 부여 받아 이벤트게임에 참여할 수 있는 수단을 말한다.Alternatively, it refers to a means to enter the event homepage through a browser executed by a PC, access the event providing server, view advertisements, receive the right to participate in the game, and participate in the event game.

이벤트제공서버(200)는 광고 보상 게임 운영을 수행하기 위한 기능을 처리하게 된다. 우선 우선 이벤트게임에 참여자들의 회원정보를 등록 받는 회원등록부, 광고주의 정보를 등록 받는 광고등록부, 이벤트게임을 연결시켜주는 게임연결부, 게임결과를 처리하는 게임관리부, 보상내용을 처리하는 보상처리부, 게임진행에 있어 게임상대방들을 매칭시켜주는 게임매칭부, 로그인하려는 회원을 인증하는 회원인증부, 이벤트참여자의 게임 참여권을 관리하는 게임참여권관리부, 회원정보를 관리하는 회원정보데이터베이스, 광고주의 정보를 관리하는 광고데이터베이스, 게임결과를 저장 관리하는 게임결과데이터베이스, 보상 내용을 저장 관리하는 보상내용데이터베이스, 이벤트참여자의 게임참여권 발급 및 사용내용을 저장하고 있는 게임참여권데이터베이스를 포함하여 구성되어 있다.The event providing server 200 processes a function for performing an advertisement reward game operation. First of all, the member register for registering member information of participants in the event game, the advertisement register for registering the information of the advertiser, the game connection unit for connecting the event game, the game management unit for processing game results, the reward processing unit for processing reward contents, and the game Game matching unit that matches game opponents in progress, member authentication unit that authenticates members who want to log in, game participation right management unit that manages game participation rights of event participants, member information database that manages member information, and manages advertiser information It consists of an advertisement database, a game result database that stores and manages the game results, a compensation content database that stores and manages the reward contents, and a game participation right database that stores the issuance and use of game participation rights of event participants.

게임제공서버(300)는 이벤트게임을 수행하는 서버이다. 스마트폰에 설치되어 있는 광고 앱을 통해서 이벤트게임을 수행하기 위해 이벤트제공서버의 게임연결부를 통해서 게임제공서버에 연결된다. 그러면 게임수행을 위해 자동으로 게임을 함께 할 상대방이 매칭되어 게임을 수행하게 된다.The game providing server 300 is a server that performs an event game. In order to play the event game through the advertisement app installed on the smartphone, it is connected to the game providing server through the game connection part of the event providing server. Then, in order to play the game, the opponent who will play the game is automatically matched to perform the game.

문화상품권제공서버(400)는 이벤트제공서버의 보상처리부의 요청에 의해 모바일상품권 발행을 의뢰 받아 이를 처리해주는 역할을 한다. 모바일 문화상품권을 발행하여 다시 이벤트제공서버의 보상처리부에 그 정보를 제공하게 된다.The cultural gift certificate providing server 400 serves to receive a request for issuance of a mobile gift certificate at the request of the compensation processing unit of the event providing server and process it. The mobile culture gift certificate is issued and the information is again provided to the reward processing unit of the event providing server.

네트워크(500)는 유무선 인터넷이 접속 가능한 통신망을 말한다.The network 500 refers to a communication network to which the wired and wireless Internet is accessible.

도 2는 본 발명의 일실시예에 따른 광고 보상 게임 운영 방법 및 시스템의 이벤트제공서버를 나타내는 개략적인 구성도이다.2 is a schematic configuration diagram showing an event providing server of a method and system for operating an advertisement reward game according to an embodiment of the present invention.

도 2에 도시된 바와 같이, 본 발명의 일실시예에 따른 이벤트제공서버(200)는, 광고 보상 게임 운영을 수행하기 위한 기능을 처리하게 된다. 우선 이벤트게임에 참여자들의 회원정보를 등록 받는 회원등록부(201), 광고주의 정보를 등록 받는 광고등록부(202), 이벤트게임을 연결시켜주는 게임연결부(203), 게임결과를 처리하는 게임관리부(204), 보상내용을 처리하는 보상처리부(205), 게임진행에 있어 게임상대방들을 매칭시켜주는 게임매칭부(206), 로그인하려는 회원을 인증하는 회원인증부(207), 이벤트참여자의 게임 참여권을 관리하는 게임참여권관리부(208), 회원정보를 관리하는 회원정보데이터베이스(209), 광고주의 정보를 관리하는 광고데이터베이스(210), 게임결과를 저장 관리하는 게임결과데이터베이스(211), 보상 내용을 저장 관리하는 보상내용데이터베이스(212), 이벤트참여자의 게임참여권 발급 및 사용내용을 저장하고 있는 게임참여권데이터베이스(213)를 포함하여 구성될 수 있다.As shown in FIG. 2, the event providing server 200 according to an embodiment of the present invention processes a function for performing an advertisement reward game operation. First, a member registration unit 201 for registering member information of participants in an event game, an advertisement registration unit 202 for registering information of advertisers, a game connection unit 203 connecting event games, and a game management unit 204 for processing game results. ), a reward processing unit 205 that processes the reward details, a game matching unit 206 that matches the game opponents in the game progress, a member authentication unit 207 that authenticates a member who wants to log in, and manages the game participation rights of event participants The game participation right management unit 208, a member information database 209 that manages member information, an advertisement database 210 that manages information of advertisers, a game result database 211 that stores and manages game results, and stores and manages rewards. It may be configured to include a compensation content database 212 and a game participation rights database 213 storing the issuance and use of game participation rights of event participants.

이벤트게임에 참여자들의 회원정보를 등록 받는 회원등록부(201)는 스마트폰 광고 앱을 통해서 이벤트게임에 참여하여 보상을 받으려는 이들이 이벤트제공서버에 접속하여 회원등록부(201)를 통해 회원 가입하는 것이다. 성명, 전화번호, 아이디, 비밀번호 등을 등록하는 것이다. 이는 회원정보데이터베이스(209)에 저장된다.The member registration unit 201 that receives member information of participants in the event game accesses the event providing server and signs up for membership through the member registration unit 201 by those who want to receive rewards by participating in the event game through a smartphone advertisement app. Name, phone number, ID, password, etc. are registered. This is stored in the member information database 209.

광고주의 정보를 등록 받는 광고등록부(202)는 인터넷접속단말을 통해 이벤트제공서버에 접속하여 광고 등록을 처리하는 것이다. 광고주명, 광고내용, 1일 1인당 시청가능 광고횟수, 1회 시청당 부여되는 게임참여권수, 제공할 게임종류, 보상조건만족 연승횟수 및 광고예산을 설정하여 결제한 후에 광고데이터베이스(210)에 이를 저장하게 된다.The advertisement registration unit 202, which receives the information of the advertiser, accesses the event providing server through an Internet connection terminal and processes advertisement registration. After setting the advertiser's name, advertisement content, number of adverts available per person per day, number of game participation rights per viewer, type of game to be provided, the number of consecutive wins for satisfying the compensation condition, and advertising budget, the advertisement database 210 is entered. It will be saved.

이벤트게임을 연결시켜주는 게임연결부(203)는 이벤트게임에 참여하기 위해서 광고 앱에 나와있는 게임목록의 게임 중에 하나의 종목을 선택하여 게임시작버튼을 선택하면 해당 게임의 게임서버로 연결하여 게임이 진행될 수 있도록 하는 것이다.The game connection unit 203 that connects the event game selects one of the games in the game list listed in the advertisement app and selects the game start button in order to participate in the event game, and connects to the game server of the corresponding game. It is to allow it to proceed.

게임결과를 처리하는 게임관리부(204)는 게임제공서버(300)에서 진행되는 게임의 결과를 제공받아 관리하는 것이다. 게임의 진행시간, 승자와 패자, 연승정보 등이 게임결과데이터베이스(211)에 저장된다.The game management unit 204 that processes the game result is to receive and manage the result of the game proceeding from the game providing server 300. The game progress time, winners and losers, and winning streak information are stored in the game result database 211.

보상내용을 처리하는 보상처리부(205)는 각각의 게임별로 설정되어 있는 보상조건을 만족하는 게임참여자가 발생할 경우 해당 문화상품권제공서버(400)에 문화상품권발행을 요청하고, 문화상품권이 발행되면 게임참여자의 핸드폰으로 문자메시지를 통하여 모바일상품권정보를 제공하는 것이다.When a game participant who satisfies the reward conditions set for each game occurs, the reward processing unit 205 that processes the reward contents requests the culture gift certificate providing server 400 to issue a culture gift certificate, and when the culture gift certificate is issued, the game It provides mobile voucher information through text messages on the participant's mobile phone.

발행된 문화상품권정보와 제공한 게임참여자정보는 보상내용데이터베이스(212)에 저장된다.The issued cultural voucher information and the provided game participant information are stored in the reward content database 212.

게임진행에 있어 게임상대방들을 매칭시켜주는 게임매칭부(206)는 게임참여자들을 연승횟수에 따라 여러 그룹으로 나눈 후에 같은 그룹에 속한 이들끼리 자동으로 매칭시켜 게임을 진행시키는 것이다.The game matching unit 206 for matching game opponents in the game progress is to divide the game participants into several groups according to the number of consecutive wins, and then automatically match those belonging to the same group to progress the game.

예를들어 맞고의 경우 보상조건이 10연승으로 설정되어 있다면 0승, 1연승, 2연승을 A그룹으로 묶고, 3연승, 4연승, 5연승을 B그룹으로 묶고, 6연승, 7연승, 8연승, 9연승을 한 이들을 C그룹으로 묶어서 참여자들 관리하고 같은 그룹에 속한 이들끼리 자동으로 게임을 매칭시키는 것이다.For example, if the reward condition is set to 10 consecutive wins, for example, 0 wins, 1 wins in a row, and 2 wins in a row are grouped into Group A, and 3 consecutive wins, 4 consecutive wins, and 5 consecutive wins are grouped into B group, and 6 consecutive wins, 7 consecutive wins, and 8 wins. Those who have won consecutive wins and 9 consecutive wins are grouped into Group C, and the participants are managed, and the game is automatically matched with those in the same group.

로그인하려는 회원을 인증하는 회원인증부(207)는 이벤트게임에 참여하려는 이가 이미 가입한 회원인지를 인증하는 것이다. 자신의 아이디와 패스워드를 입력하고 회원정보데이터베이스(208)에 저장된 정보와 일치하면 로그인이 되고 일치하지 않으면 인증실패를 안내해준다.The member authentication unit 207 that authenticates the member who wants to log in authenticates whether the person who wants to participate in the event game is a member who has already joined. If it matches the information stored in the member information database 208 after entering his/her ID and password, login is performed, and if not, authentication failure is guided.

이벤트참여자의 게임 참여권을 관리하는 게임참여권관리부(208)는 광고 앱 회원이 자신의 스마트폰에 설치되어 있는 광고 앱을 실행시켜 제공받은 인터페이스에서 광고제공 목록 중에 자신이 볼 수 있는 광고를 선택하여 시청하면 게임참여권을 받게 된다. 받은 게임참여권은 게임참여권데이터베이스(213)에 저장된다.The game participation rights management unit 208, which manages the game participation rights of event participants, selects and views advertisements that they can see from the list of advertisements provided from the interface provided by the advertisement app member running the advertisement app installed on his or her smartphone. If you do, you will receive a right to participate in the game. The received game participation right is stored in the game participation right database 213.

이벤트 게임에 참여하기 위해서 게임시작을 선택하면 게임참여권이 있는지 여부를 판단하여 있으면 이벤트 게임에 참여할 수 있다. 그리고 게임참여권데이터베이스(213)에 사용 내용이 저장되고 보유한 게임참여권수가 1개 감소하게 된다.If you select to start the game to participate in the event game, you can participate in the event game if it is determined whether you have the right to participate in the game. In addition, the content of use is stored in the game participation right database 213, and the number of game participation rights held is reduced by one.

도 3은 본 발명의 일실시예에 따른 광고 보상 게임 운영 방법의 실행을 나타내는 개략적인 흐름도이다.3 is a schematic flowchart showing execution of a method for operating an advertisement reward game according to an embodiment of the present invention.

도 3에 도시된 바와 같이, 본 발명의 일실시예에 따른 서비스이용 과정은, 스마트폰 광고 앱을 실행시키는 단계(S101); 광고를 시청하는 단계(S102); 게임참여권을 부여 받는 단계(S103); 게임을 진행하여 승자가 되어 보상조건을 만족하는 단계(S104); 보상을 받는 단계(S105)를 포함하는 것을 특징으로 하는 광고 보상 게임 운영 방법이다.As shown in Figure 3, the service use process according to an embodiment of the present invention, the step of executing a smartphone advertisement app (S101); Viewing an advertisement (S102); Receiving a game participation right (S103); A step of playing the game to become a winner and satisfying a reward condition (S104); This is a method of operating an advertisement reward game comprising the step of receiving a reward (S105).

스마트폰 광고 앱을 실행시키는 단계(S101)는 이벤트 참여를 원하는 이가 자신의 스마트폰에 설치되어 있는 광고 앱을 실행시키는 것이다. 제공할 이벤트 게임 목록, 시청할 수 있는 광고 목록 등이 제공된다.In the step of executing the smartphone advertisement app (S101), a person who wants to participate in the event executes the advertisement app installed in his/her smartphone. A list of event games to be provided and a list of advertisements that can be viewed are provided.

광고를 시청하는 단계(S102)는 광고주가 등록한 광고 내용을 광고데이터베이스(209)에서 불러와 제공하는 것이다.In the step of viewing the advertisement (S102), the advertisement content registered by the advertiser is fetched from the advertisement database 209 and provided.

게임참여권을 부여 받는 단계(S103)는 광고를 시청한 후에 광고 시청에 대한 보상으로 게임참여권이 부여되는 것이다. 부여된 게임참여권은 게임참여권데이터베이스(213)에 저장된다.In the step of receiving the game participation right (S103), after viewing the advertisement, the game participation right is granted as a reward for viewing the advertisement. The granted game participation right is stored in the game participation right database 213.

제공되는 광고를 시청하면 게임참여권이 주어진다. 광고마다 광고주의 선택에 따라 주어지는 게임참여권의 개수가 다를 수 있다.When you watch the advertisement provided, you are given the right to participate in the game. Each advertisement may have a different number of game participation rights depending on the advertiser's choice.

게임을 진행하여 승자가 되어 보상조건을 만족하는 단계(S104)는 이벤트게임 참여자가 자신이 선택한 게임에서 이미 정해진 보상조건인 연승 횟수를 달성한 경우에 보상이 이루어진다.In step S104 of progressing the game to become a winner and satisfying the reward condition, a reward is made when the event game participant achieves the predetermined reward condition, the number of consecutive wins, in the game selected by the event game participant.

이벤트 게임에 참여하기 위해서 이벤트 참여자는 게임참여권이 있어야 한다. 게임시작을 선택하여 이벤트 게임에 참여할 때 해당 이벤트 참여자가 게임참여권이 있는지 여부를 판단하여 있으면 참여가 가능하다.In order to participate in the event game, event participants must have the right to participate in the game. When participating in the event game by selecting the game start, participation is possible if the event participant determines whether the event participant has the right to participate in the game.

또한 제공되는 게임은 게임참여권의 개수가 서로 다를 수 있다. 원칙적으로 1개의 게임참여권은 1번의 이벤트 게임 참여를 의미하지만 같은 게임이라도 보상조건인 연승횟수가 일반적인 게임보다 낮게 설정된 게임의 경우에는 2개 이상의 게임참여권이 필요하다.Also, provided games may have different numbers of game participation tickets. In principle, one game participation right means one event game participation, but even in the same game, two or more game participation rights are required for a game in which the number of consecutive wins, which is a reward condition, is lower than that of a general game.

예를들어 맞고는 일반적으로 10연승을 하여야 보상조건을 만족하며 참여하는데 게임참여권 1개가 필요하다. 그러나 게임참여권이 4개가 필요한 맞고 게임이면 보상조건인 연승횟수가 5연승으로 낮아진다.For example, in general, you need to win 10 consecutive wins to satisfy the reward condition, and you need one game participation ticket to participate. However, if the game requires 4 participation rights, and if it is a game, the number of consecutive wins, which is a reward condition, decreases to 5 consecutive wins.

보상을 하는 단계(S105)는 설정된 보상조건을 만족하는 이벤트게임 참여자가 나오면 문화상품권서버에 상품권발행을 요청하여 상품권정보를 받아 이를 해당 참여자의 핸드폰으로 문자메시지를 통해 전달한다.In the rewarding step (S105), when an event game participant that satisfies the set reward condition comes out, a request is made to issue a gift certificate to the culture gift certificate server, receives the gift certificate information, and sends it to the participant's mobile phone through a text message.

발행된 문화상품권정보와 제공한 게임참여자정보는 보상내용데이터베이스(211)에 저장된다.The issued cultural voucher information and the provided game participant information are stored in the reward content database 211.

본 발명이 속한 기술분야의 당업자는 본 발명이 그 기술적 사상이나 필수적 특징을 변경하지 않고서 다른 구체적인 형태로 실시될 수 있다는 것을 이해할 수 있을 것이다.Those skilled in the art to which the present invention belongs will be able to understand that the present invention can be implemented in other specific forms without changing the technical spirit or essential features.

Claims (6)

본 발명의 일실시예에 따른 서비스이용 과정은,
스마트폰 광고 앱을 실행시키는 단계(S101);
광고를 시청하는 단계(S102);
게임참여권을 부여 받는 단계(S103);
게임을 진행하여 승자가 되어 보상조건을 만족하는 단계(S104);
보상을 하는 단계(S105)를 포함하는 것을 특징으로 하는 광고 보상 게임 운영 방법.
The service use process according to an embodiment of the present invention,
Step of executing the smartphone advertisement app (S101);
Viewing an advertisement (S102);
Receiving a game participation right (S103);
A step of playing the game to become a winner and satisfying a reward condition (S104);
Advertising compensation game operating method comprising the step of rewarding (S105).
제1항에 있어서, 게임참여권을 부여 받는 단계(S103는
광고마다 광고주의 선택에 따라 다양한 개수의 게임참여권이 부여될 수 있는 것을 특징으로 하는 광고 보상 게임 운영 방법.
The method of claim 1, wherein the step of receiving the right to participate in the game (S103 is
A method of operating an advertisement reward game, characterized in that various numbers of game participation rights may be granted for each advertisement according to an advertiser's selection.
제1항에 있어서, 게임을 진행하여 승자가 되어 보상조건을 만족하는 단계(S105)는
제공되는 게임은 게임참여권의 개수가 서로 다를 수 있다. 원칙적으로 1개의 게임참여권은 1번의 이벤트 게임 참여를 의미하지만 같은 게임이라도 보상조건인 연승횟수가 일반적인 게임보다 낮게 설정된 게임의 경우에는 2개 이상의 게임참여권이 필요한 것을 특징으로 하는 광고 보상 게임 운영 방법.
The method of claim 1, wherein the step of playing the game to become a winner and satisfying the reward condition (S105)
The games provided may have different numbers of game participation tickets. In principle, one game participation right means one event game participation, but in the case of a game in which the number of consecutive wins, which is a compensation condition, is lower than that of a general game even in the same game, two or more game participation rights are required.
본 발명의 일실시예에 따른 이벤트제공서버(200)는, 광고 보상 게임 운영을 수행하기 위한 기능을 처리하게 된다. 우선 이벤트게임에 참여자들의 회원정보를 등록 받는 회원등록부(201), 광고주의 정보를 등록 받는 광고등록부(202), 이벤트게임을 연결시켜주는 게임연결부(203), 게임결과를 처리하는 게임관리부(204), 보상내용을 처리하는 보상처리부(205), 게임진행에 있어 게임상대방들을 매칭시켜주는 게임매칭부(206), 로그인하려는 회원을 인증하는 회원인증부(207), 이벤트참여자의 게임 참여권을 관리하는 게임참여권관리부(208), 회원 정보를 관리하는 회원정보데이터베이스(209), 광고주의 정보를 관리하는 광고데이터베이스(210), 게임결과를 저장 관리하는 게임결과데이터베이스(211), 보상 내용을 저장 관리하는 보상내용데이터베이스(212), 이벤트참여자의 게임참여권 발급 및 사용내용을 저장하고 있는 게임참여권데이터베이스(213)를 포함하여 구성 것을 특징으로 하는 광고 보상 게임 운영 시스템.The event providing server 200 according to an embodiment of the present invention processes a function for performing an advertisement reward game operation. First, a member registration unit 201 for registering member information of participants in an event game, an advertisement registration unit 202 for registering information of advertisers, a game connection unit 203 connecting event games, and a game management unit 204 for processing game results. ), a reward processing unit 205 that processes the reward details, a game matching unit 206 that matches the game opponents in the game progress, a member authentication unit 207 that authenticates a member who wants to log in, and manages the game participation rights of event participants The game participation right management unit 208, the member information database 209 for managing member information, the advertisement database 210 for managing advertiser information, the game result database 211 for storing and managing game results, and storing and managing the rewards An advertisement compensation game operation system comprising a compensation content database 212 and a game participation rights database 213 storing the issuance and use of game participation rights of event participants. 상기 4항에 있어서, 광고주의 정보를 등록 받는 광고등록부(202)는
광고주명, 광고내용, 1일 1인당 시청가능 광고횟수, 1회 시청당 부여되는 게임참여권수, 제공할 게임종류, 보상조건만족 연승횟수 및 광고예산을 설정하여 결제한 후에 광고데이터베이스(210)에 이를 저장하는 것을 특징으로 하는 광고 보상 게임 운영 시스템.
According to the above 4, the advertisement registration unit 202 receiving information of the advertiser
After setting the advertiser's name, advertisement content, number of adverts available per person per day, number of game participation rights per viewer, type of game to be provided, the number of consecutive wins for satisfying the compensation condition, and advertising budget, the advertisement database 210 is entered. Advertising reward game operating system, characterized in that to store this.
상기 4항에 있어서, 게임진행에 있어 게임상대방들을 매칭시켜주는 게임매칭부(206)는
게임참여자들을 연승횟수에 따라 여러 그룹으로 나눈 후에 같은 그룹에 속한 이들끼리 자동으로 매칭시켜 게임을 진행시키는 것을 특징으로 하는 광고 보상 게임 운영 시스템.
The game matching unit (206) according to claim 4, which matches game opponents in the progress of the game
An advertisement reward game operating system, characterized in that after dividing game participants into several groups according to the number of consecutive wins, the game is automatically matched with those belonging to the same group to progress the game.
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Cited By (1)

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Publication number Priority date Publication date Assignee Title
KR102651585B1 (en) 2023-03-27 2024-03-25 이종호 Compensation system using service usage time

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102651585B1 (en) 2023-03-27 2024-03-25 이종호 Compensation system using service usage time

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