KR20180040809A - 360VR Indoor Cycling with panoramic scenery control by means of pedaling speed - Google Patents

360VR Indoor Cycling with panoramic scenery control by means of pedaling speed Download PDF

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KR20180040809A
KR20180040809A KR1020160132553A KR20160132553A KR20180040809A KR 20180040809 A KR20180040809 A KR 20180040809A KR 1020160132553 A KR1020160132553 A KR 1020160132553A KR 20160132553 A KR20160132553 A KR 20160132553A KR 20180040809 A KR20180040809 A KR 20180040809A
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user
cycling
virtual reality
speed
indoor
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KR1020160132553A
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Korean (ko)
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이경희
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이경희
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/06Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
    • A63B22/0605Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing a circular movement, e.g. ergometers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/30Speed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/83Special sensors, transducers or devices therefor characterised by the position of the sensor
    • A63B2220/833Sensors arranged on the exercise apparatus or sports implement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10TECHNICAL SUBJECTS COVERED BY FORMER USPC
    • Y10STECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10S482/00Exercise devices
    • Y10S482/901Exercise devices having computer circuitry
    • Y10S482/902Employing specific graphic or video display

Abstract

A speed sensor capable of detecting a pedaling speed is attached to an indoor cycling bike and is connected to an application on a smartphone through Bluetooth to develop a virtual reality of 360 degrees from a head gear worn by a user according to the pedaling speed, so that the user can perform cycling with a realistic sense of speed as though cycling in nature. By connecting a speed sensor, which is manufactured to be easily attached to a regular bike or indoor cycling equipment having a wheel device, to a 360VR video that can be selected according to a preference of the user, the present invention allows the user to exercise easily feeling the nature even in the indoor environment. In addition, the present invention provides a kit formed by a pedaling speed sensor, a head gear, and a platform for 360VR videos that applies virtual reality, which is a current general trend, to daily sports, and by significantly reducing a distortion rate on the screen of the developing virtual reality, minimizes adverse effects such as nausea and vomiting the user may experience when using the head gear for a long time, thereby making the kit easy to use for everyone.

Description

실내 헬스용 사이클의 페달링 속도에 따른 360VR 접목 및 적용 동영상의 온라인 플랫폼 {360VR Indoor Cycling with panoramic scenery control by means of pedaling speed}360VR 360VR Indoor Cycling with Panoramic Scenery Control by Means of Pedaling Speed According to the Pedaling Speed of Indoor Fitness Cycle,

확산되고 있는 360VR(가상현실)을 실내 헬스용 싸이클에 접목시켜 사용자가 가상현실용 헤드기어를 장착하고 페달링을 하는 경우 헤드기어에서 재연되는 360VR을 만끽하며 자신의 페이스에 맞춰 페달링 속도를 자유롭게 조절하고 이때 사이클의 바퀴에 장착되는 속도센서에 재연되는 360VR의 속도가 조절됨으로써 사용자는 실내가 아닌 자연환경에서 자유롭게 사이클링을 하는 분위기를 연출할 수 있다. 사용자가 쉽게 동영상을 올리고 받을 수 있는 온라인 플랫폼을 동시에 제공       360VR (Virtual Reality), which is spreading, is incorporated into the indoor fitness cycle. When the user attaches the virtual reality headgear and pedals, he enjoys 360VR reproduced from the headgear, freely adjusts the pedaling speed according to his / her face At this time, the speed of 360VR reproduced in the speed sensor attached to the wheel of the cycle is adjusted, so that the user can create an atmosphere of cycling freely in a natural environment, not in the room. Provides an online platform for users to upload and receive videos easily

360VR(가상현실)플랫폼, 페달속도센서, 헤드기어 360VR (virtual reality) platform, pedal velocity sensor, headgear

현재 이용되고 있는 360VR의 경우 재연되는 영상의 왜곡률이 심한 까닭에 장시간 사용시 사용자가 불편을 느끼는 경우가 있으며 심한 경우 어지럼 및 구토 등의 부작용까지 보고되고 있는 바, 광학적 촛점거리와 왜곡율의 오차가 적게 스티칭 작업이 이루어져야 한다. In case of 360VR which is currently being used, the distortion of the reproduced image is so severe that the user may feel inconvenience when used for a long period of time, and serious side effects such as dizziness and vomiting are reported. As a result, the error of optical focal distance and distortion rate is small Work should be done.

스티칭시 사진 및 동영상이 포함되고 있는 메타데이타를 이용하여 편집하는데 현재 KOLOR사의 AUTOPANO VIDEO 와 AUTOPANOGIGA 와 VIDEO STITCHED PTGUI의 사용이 가능. It is possible to use AUTOPANO VIDEO, AUTOPANOGIGA and VIDEO STITCHED PTGUI of KOLOR company to edit using meta data including stitching photos and videos.

2015년 현재 시장조사기관 트렌드포스에 의하면 전세계 가상현실 기기시장 규모가 약 1,600만대에서 2020년 3,800만대로 늘어날 것으로 예상하고 있으며 가상현실의 파급력이 스마트시계, 웨어러블 디바이스의 수요를 앞지를 것으로 분석. 예컨대 2016년은 가상현실(VR)의 원년으로 기대되고 있는 가운데 가상현실 콘텐츠 업계도 분주하게 움직이기 시작했는데 유투브를 통한 구글의 동영상 소개, 국내외 게임업체들의 가상현실 게임 발표 외에 건설, 의료, 교육, 여행, 쇼핑, 항공, 국방 등 다양한 산업에 가상현실 기술을 도입하여 활용할 준비를 하고 있다. 구체적인 몇가지 예를 들어 보면, 사용자가 가상의 우주 공간 여행할 수 있는 ‘타이탄즈 오브 스페이스’뉴욕 내 1,000여 개 대학 캠퍼스를 둘러 볼 수 있는 ‘유비짓(YouVisit) 오브 뉴욕’등 가상공간을 활용한 여행 애플리케이션 출시 일본의 부동산·주택 정보 제공 사업자 ‘홈즈’는 오큘러스 리프트를 이용해 부동산 확인이 가능한 애플리케이션 ‘룸 VR’을 출시하고 있다.According to the market research institute Trendforce in 2015, the global virtual reality device market is expected to increase from about 16 million to 38 million in 2020, and the power of virtual reality will surpass demand for smart watches and wearable devices. For example, 2016 is expected to be the first year of Virtual Reality (VR), and the virtual reality content industry is also busy with the introduction of Google's videos through YouTube, the presentation of virtual reality games by domestic and foreign game companies, Travel, shopping, aviation, defense, and other industries. For example, you can use virtual spaces such as' YouVisit of New York 'where you can browse over 1,000 campuses in Titan' s of Space, New York where you can travel in virtual space. Travel application launch 'Homes', a real estate and housing information provider in Japan, is launching 'Room VR', an application for real estate verification using Oculus Lift.

아우디는 영국 115개 매장 내 기어 VR을 설치해 방문객이 자사 차량의 가상 드라이브 경험을 할 수 있는 서비스 제공하며 영국의 플렉스테크 컨설팅은 ‘오큘러스 리프트’를 이용한 원격 진료 및 치료 서비스를 제공, 교육용 수술 시뮬레이션, 가상 환경 내 병원 진료, 가상환경을 이용한 심리치료 등 의료 산업에 서도 가상현실 기술을 적용하고자 노력 또한, 현실과 유사한 시뮬레이션 훈련이 가능하다는 점에서 다양한 교육 및 훈련 용도로 가상현실 기술의 활용 (가상현실을 이용한 의료시장 규모, 2018년 북미 지역 24억 3천만 불 예상) Audi has installed Gear VR in its 115 stores in the UK to provide visitors with a virtual drive experience for their vehicles. FlexTech Consulting in the UK offers telemedicine and treatment services using Oculus Lift, In addition, we are trying to apply virtual reality technology in medical industry such as hospital treatment in virtual environment, psychological treatment using virtual environment, etc. Also, The size of the medical market using reality, and North America region expected to be 2.44 billion dollars in 2018)

최근에는 저렴한 가격의 다양한 가상현실 단말기가 출시되고 있고 누구나 손쉽게 만들어 사용할 수 있는 제품이 등장함에 따라 관련 시장이 빠르게 성장 일로에 있다.In recent years, a variety of virtual reality devices at low prices have been launched, and related products are emerging as a product that can be easily made and used by anyone.

360VR 영상의 대중화로 인해 가상 체험에 대한 니즈가 다양화, 다각화 되고 있는 실정이며 대표적인 헬스 기구로 애용되는 실내용 헬스 사이클에 360VR을 접목시킴으로써 사용자가 생생한 현실감 속에 지루하지 않게 실내 사이클링을 할 수 있다. 가상현실을 실내용 헬스 사이클에 접목시키는 작업은 이탈리아의 와이드런 사에서 현재 시도하고 있으며 전세계적으로 확산이 가능한 360VR의 헬스시장의 접목인 관계로 국내시장의 빠른 출시는 국내시장 뿐만 아니라 세계시장을 선점하는 효과를 기대할 수 있다.360VR images are popularized to diversify and diversify their needs for virtual experiences. By incorporating the 360VR into an indoor fitness cycle, which is a typical fitness equipment, the user can perform indoor cycling without getting bored with realistic realism. The integration of virtual reality into the indoor healthcare cycle is currently being undertaken by Widerrun in Italy and is a combination of the 360VR health market that can be spread around the world, It is possible to expect a preemption effect.

케이던스 센서를 통한 정보 값을 블루투스를 통해 스마트폰으로 전달, 전달 받은 값에 따른 영상속도 제어It transmits information value through the cadence sensor to the smartphone via Bluetooth, controls the image speed according to the received value

1. 케이던스 속도센서의 마그네틱 픽업 적용1. Magnetic pickup application of Cadence speed sensor

영구자석과 전압 발생용 코일로 구성되며, 회전축에 부착된 치차 모양의 돌기가 회전하면서 영구자석의 자계(磁界)를 변화시켜 코일에 교류 형태의 기전력이 유기되는 원리를 이용. (회전 치차의 잇수가 n일 때, 발생되는 기전력의 주파수

Figure pat00001
(㎐)와 회전수
Figure pat00002
과의 관계는
Figure pat00003
으로 주어짐)It is made up of a permanent magnet and a voltage generating coil. By using the principle that an alternating current electromotive force is induced in a coil by changing a magnetic field of a permanent magnet while rotating a gear-like protrusion attached to a rotating shaft. (When the number of teeth of the rotary gear is n, the frequency of the generated electromotive force
Figure pat00001
(㎐) and the number of revolutions
Figure pat00002
The relationship with
Figure pat00003
)

Figure pat00004
Figure pat00005
Figure pat00004
Figure pat00005

케이던스 센서를 통한 정보 값을 블루투스를 통해 헤드기어에 장착하는 스마트폰으로 전달, 전달 받은 값에 따른 영상속도 제어하게 됨.The information value through the cadence sensor is transmitted to the smartphone attached to the head gear via Bluetooth, and the image speed is controlled according to the received value.

2. 실내 운동에 적합한 디자인 개발, 다양한 스마트 기기 적용을 위한 가변형 디자인 및 경량화 채택, Real Track 전용 헤드기어 개발2. Development of design suitable for indoor movement, adoption of variable design and light weight for application of various smart devices, development of headgear dedicated to real track

3. 360VR 동영상 온라인 플랫폼 개발3. 360VR video online platform development

360VR 동영상 전용 플랫폼을 개발은 다음의 두가지로 진행된다.Developing a 360VR video-only platform is done in two ways.

1) 빠른 동영상 스티칭 알고리즘 개발을 통한 고용량 데이터 처리속도 향상1) Improved high-speed data processing speed by developing fast video stitching algorithm

2) 동영상 압축률 향상을 통한 저장용량 최소화2) Minimize storage capacity by improving video compression rate

1. 빠른 동영상 스티칭 (FAST STICHING) 개발1. Development of FAST STICHING

근사모션벡터x와 y를 추정하고 그 다음에 최소 자승기법을 이용하여 전역 어파인(affine) 파라미터를 추정한다. 정확한 파라미터를 구하기 위하여 x와 y방향으로 반복된 최적화를 수행한다. Estimate the approximate motion vectors x and y, and then estimate the global affine parameters using the least squares technique. Perform repeated optimizations in the x and y directions to get the correct parameters.

Figure pat00006
Figure pat00006

2. 큐브파노라마 영상의 왜곡현상 해소2. Eliminate distortion of cube panorama image

실린더형 파노라마 영상 스티칭 고속화 알고리즘을 큐브 파노라마 영상에 대하여 스팅하도록 확장한다. 큐브 파노라마 영상은 관찰자가 Top, Bottom, Right, Left,Front,Back어느 방향을 보더라도 이를 가능하게 하는 6개의 면을 가진 정육면체로 구성한다. 결과적으로 기존의 파일 포맷에서 가지고 있지 않은 Top과 Bottom에 대한 면을 추가하여 구성한다. 또한, 각 면은 실제적으로 다시 작은 부분으로 분리 될 수 있도록 확장된 구조의 파일 포맷으로 설계하며, 기존 QuickTime VR의 파노라마 영상과의 호환성 또한 이런한 Atom을 구성하지 않을 경우를 위하여 가장 단순한 정육면체로 구성되도록 기본 값을 설정한다. 기존의 QuickTime VR트랙에 저장되는 순서는 동일하지만 큐브 타입을 위한 자료 표현의 배열 순서를 다름과 같이 다르게 표현하도록 구성한다.The cylinder-based panoramic image stitching acceleration algorithm is extended to stun for cube panorama images. A cube panorama image consists of a cube with six faces that enables the observer to see either the Top, Bottom, Right, Left, Front, or Back directions. As a result, the top and bottom surfaces that do not exist in the existing file format are added. In addition, each side is designed as an extended file format so that it can be divided into smaller parts in reality, and compatibility with existing panorama images of QuickTime VR is also made simple as a simple cube Set the default value. The sequence stored in the existing QuickTime VR track is the same, but the arrangement order of the data representation for the cube type is configured to be different as shown in Fig.

Figure pat00007
Figure pat00008
Figure pat00007
Figure pat00008

실린더형 파노라마 가상현실 공간에서는 표현할 수 없었던 Top과 Bottom을 왜곡현상 없이 표현하며, 수평적으로 회전 탐색만이 가능했던 점이 자유롭게 Top, Bottom, Right, Left, Front, Back 방향을 탐색할 수 있게 한다. 스티칭을 고속화시키고, 좌우는 물론 상하전후의 관측범위를 가지며 Top과 Bottom에 대한 왜곡현상을 줄이는 큐브 파노라마 영상을 지원하는 파노라마 영상의 제작기술이다.Bottom, Right, Left, Front, and Back can be freely navigated in the point where the top and bottom that can not be expressed in the cylindrical panoramic virtual reality space can be expressed without distortion and only the horizontal rotation search is possible. It is a technology of producing panorama image that supports cube panorama image which speeds up stitching and has left and right, front and rear observation range, and reduces distortions to top and bottom.

Claims (1)

1. 실내 헬스용 사이클과 360VR 의 점목
2. 페달속도센서를 이용한 360VR 영상의 속도조절
3. 페달속도센서의 블루투스를 이용한 스마트폰의 360VR 시연 영상의 제어
1. Indoor fitness cycle and 360VR
2. Velocity adjustment of 360VR image using pedal velocity sensor
3. Control of 360VR demonstration image of smartphone using pedal speed sensor Bluetooth
KR1020160132553A 2016-10-13 2016-10-13 360VR Indoor Cycling with panoramic scenery control by means of pedaling speed KR20180040809A (en)

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108769964A (en) * 2018-05-25 2018-11-06 歌尔科技有限公司 A kind of connection method of Bluetooth device, device and equipment
CN109045585A (en) * 2018-08-23 2018-12-21 东北大学 A kind of virtual reality system applied to Spinning
CN110448880A (en) * 2019-09-04 2019-11-15 山东交通职业学院 A kind of artificial intelligence VR device
CN114005323A (en) * 2021-10-22 2022-02-01 南通市第二人民医院 Virtual reality training system for central integrated rehabilitation therapy technology
KR20240026648A (en) 2022-08-22 2024-02-29 가톨릭관동대학교산학협력단 Method for providing real-time streaming broadcasting service in which 360vr video is transmitted in pip format together with pgm video and system thereof

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108769964A (en) * 2018-05-25 2018-11-06 歌尔科技有限公司 A kind of connection method of Bluetooth device, device and equipment
CN108769964B (en) * 2018-05-25 2021-10-15 歌尔光学科技有限公司 Bluetooth device connection method, device and equipment
CN109045585A (en) * 2018-08-23 2018-12-21 东北大学 A kind of virtual reality system applied to Spinning
CN110448880A (en) * 2019-09-04 2019-11-15 山东交通职业学院 A kind of artificial intelligence VR device
CN114005323A (en) * 2021-10-22 2022-02-01 南通市第二人民医院 Virtual reality training system for central integrated rehabilitation therapy technology
KR20240026648A (en) 2022-08-22 2024-02-29 가톨릭관동대학교산학협력단 Method for providing real-time streaming broadcasting service in which 360vr video is transmitted in pip format together with pgm video and system thereof

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