KR20170135243A - Diagnosis rehabilitation training apparatus using virtual reality - Google Patents

Diagnosis rehabilitation training apparatus using virtual reality Download PDF

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KR20170135243A
KR20170135243A KR1020160066883A KR20160066883A KR20170135243A KR 20170135243 A KR20170135243 A KR 20170135243A KR 1020160066883 A KR1020160066883 A KR 1020160066883A KR 20160066883 A KR20160066883 A KR 20160066883A KR 20170135243 A KR20170135243 A KR 20170135243A
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training
character
tilt
rehabilitation
training image
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KR1020160066883A
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KR101828679B1 (en
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정봉근
김성엽
홍민
박무균
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순천향대학교 산학협력단
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/22Social work
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H20/00ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
    • G16H20/30ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • H04N13/0007
    • H04N13/0429
    • H04N13/044
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/10Processing, recording or transmission of stereoscopic or multi-view image signals
    • H04N13/106Processing image signals
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/332Displays for viewing with the aid of special glasses or head-mounted displays [HMD]
    • H04N13/344Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays

Abstract

The present invention relates to a dizziness rehabilitation device using the virtual reality, capable of conducting dizziness rehabilitation training by enabling a user to spin the head of the user through the virtual reality while conveniently carrying the device. The present invention includes: a training image providing member (100) worn on the head of a trainee, displaying a moving character (10) based on the virtual reality, and providing a training image indicating a training direction (20); an inclination sensing member (200) installed in the training image providing member (100), and sensing an inclining direction of the training image providing member (100) being inclined when the trainee moves the head; a character control part (300) controlling the character (10) to move the character (10) in the inclining direction sensed by the inclination sensing member (200); and a rehabilitation training determining part (400) determining whether a moving direction of the character (10), controlled by the character control part (300), is matched with the inclining direction sensed by the inclination sensing member (200).

Description

가상현실을 이용한 어지럼증 재활훈련 장치{DIAGNOSIS REHABILITATION TRAINING APPARATUS USING VIRTUAL REALITY}{DIAGNOSIS REHABILITATION TRAINING APPARATUS USING VIRTUAL REALITY}

본 발명은 휴대가 간편하면서 가상현실을 통해 스스로 머리를 회전시켜서 어지럼증에 대한 재활훈련을 실시할 수 있는 가상현실을 이용한 어지럼증 재활훈련 장치에 관한 것이다.
The present invention relates to a dizziness rehabilitation training apparatus using a virtual reality capable of performing rehabilitation training for dizziness by rotating the head by itself through a virtual reality.

일반적으로, 인간의 신체 균형은 속귀(Iinner Ear)의 전정 기관 내에 있는 3개의 회전 감지 센서(세반고리관, Semicircular Canal)와 2개의 수평-수직 감지 센서(Maculae)에 의해 조절된다. In general, human body balance is controlled by three rotational sensors (semicircular canals) and two horizontal-vertical sensors (Maculae) in the vestibule of the Iinner Ear.

구체적으로는 양쪽 속귀의 전정 기관에서 지속적으로 발생되는 신체 균형 신호들은 뇌간을 거쳐 안구 운동(VOR,Vestibulo-Ocular Reflex)과 인체 직립을 위한 근장력(VSR, Vestibular-Spinal Reflex)을 유지하도록 하며, 일련의 전정 안구 반사로(VOR)와 전정 척수 반사로(VSR)에 이상이 발생하게 되면 인간은 어지럼을 느끼며 직립 보행이 어려워진다. Concretely, the body balance signals continuously generated in the vestibular vestibular systems of both nerves are used to maintain VOR (Vestibulo-Ocular Reflex) and VSR (Vestibular-Spinal Reflex) through the brainstem, If an abnormality occurs in a series of vestibular reflex (VOR) and vestibular reflex (VSR), human being feels dizziness and difficult to stand upright.

본 발명의 배경기술은 대한민국 특허청에 등록된 등록특허공보 10-1592726호(2016.02.01.)가 개시되어 있다. The background art of the present invention is disclosed in Korean Patent Registration No. 10-1592726 (Feb.

전술한 배경기술은 의자형태로 이루어져서 어지럼증 환자가 앉거나 누운 상태에서 환자의 머리와 몸체를 강제로 회전시키는 것으로 장치의 부피가 커서 휴대하지 못하는 문제점이 있다.
The above-described background art is in the form of a chair, which causes the dizziness patient to forcibly rotate the patient's head and body in a sitting or lying state, and the apparatus is bulky and can not carry.

본 발명이 해결하고자 하는 과제는, 휴대가 간편하면서 가상현실을 통해 스스로 머리를 회전시켜서 어지럼증에 대한 재활훈련을 실시할 수 있는 가상현실을 이용한 어지럼증 재활훈련 장치을 제공하고자 하는 것이다.
A problem to be solved by the present invention is to provide a dizziness rehabilitation training device using a virtual reality which is easy to carry and can perform a rehabilitation training for dizziness by rotating the head by itself through a virtual reality.

본 발명의 일실시예에 따른 가상현실을 이용한 어지럼증 재활훈련 장치는, 재활훈련자의 두부에 착용되고, 가상현실을 기반으로 하여 움직이는 캐릭터(10)가 표시되며, 훈련방향(20)이 표시되는 훈련영상을 제공하는 훈련영상제공부재(100)와, 훈련영상제공부재(100)에 구비되고, 재활훈련자가 머리를 동작시킴에 따라 기울어지는 훈련영상제공부재(100)의 기울어지는 방향을 감지하는 기울기감지부재(200)와, 기울기감지부재(200)에서 감지되는 기울기방향으로 캐릭터(10)가 이동되도록 캐릭터(10)를 조작하는 캐릭터조작부(300)와, 캐릭터조작부(300)에서 조작되는 캐릭터(10)의 이동방향이 기울기감지부재(200)에서 감지되는 기울기방향에 일치하는지 판단하는 재활훈련판단부(400)를 포함하는 것을 특징으로 한다. A dizziness rehabilitation training apparatus using a virtual reality according to an embodiment of the present invention is characterized in that a character 10 to be worn on a head of a rehabilitation trainer and moving based on a virtual reality is displayed, A training image providing member (100) for providing an image, a tilt sensor (120) provided in the training image providing member (100) for detecting a tilting direction of the training image providing member (100) tilted as the rehabilitation trainer operates the head A character manipulation unit 300 for manipulating the character 10 so that the character 10 is moved in a tilting direction sensed by the tilt sensing member 200 and a character manipulated by the character manipulation unit 300 10 judge whether or not the movement direction of the tilt sensing member 200 coincides with the tilt direction sensed by the tilt sensing member 200.

바람직하게, 훈련영상제공부재(100)는 훈련영상이 디스플레이되는 영상플레이장치와, 영상플레이장치에 연결되어 재활훈련자의 두부에 착용되도록 탄성을 갖는 밴드와, 영상플레이장치나 밴드에 구비되어 영상플레이장치가 재활훈련자의 두부에 착용됨을 감지하는 착용감지부(110)와, 착용감지부(110)의 감지여부를 인식하여 훈련영상이 플레이되게 하거나, 플레이되는 훈련영상을 중지되도록, 영상플레이장치를 작동시키는 영상작동부(120)를 포함하는 것을 특징으로 한다. Preferably, the training image providing member 100 includes an image playing device for displaying a training image, a band connected to the image playing device and having elasticity to be worn on the head of the rehabilitation trainer, A wear detection unit 110 for detecting that the apparatus is worn on the head of a rehabilitation trainee, a control unit 110 for recognizing whether or not the wear detection unit 110 is sensed and playing a training image, And an image operation unit (120).

바람직하게, 캐릭터조작부(300)는 기울기감지부재(200)에서 감지되는 기울기방향을 인식하는 기울기인식부(310)와, 기울기인식부(310)에서 인식되는 기울기방향으로 캐릭터(10)를 이동시키는 캐릭터이동부(320)를 포함하는 것을 특징으로 한다. The character operation unit 300 includes a tilt recognition unit 310 for recognizing a tilt direction sensed by the tilt sensing member 200 and a tilt recognition unit 310 for moving the character 10 in a tilt direction recognized by the tilt recognition unit 310. [ And a character moving part (320).

바람직하게, 재활훈련판단부(400)는 훈련영상제공부재(100)에서 제공되는 훈련영상에서 훈련방향(20)을 인식하는 훈련방향인식부(410)와, 기울기감지부재(200)에서 감지되는 기울기방향을 인식하는 기울기방향인식부(420)와, 기울기방향인식부(420)에서 인식되는 기울기방향이 훈련영상의 훈련방향(20)에 일치하는지 판단하는 방향판단부(430)를 포함하는 것을 특징으로 한다.
The rehabilitation training judging unit 400 includes a training direction recognizing unit 410 for recognizing a training direction 20 in the training image provided by the training image providing member 100, A tilt direction recognizing unit 420 for recognizing the tilt direction and a direction determining unit 430 for determining whether the tilt direction recognized by the tilt direction recognizing unit 420 coincides with the training direction 20 of the training image .

본 발명은 휴대가 간편하면서 가상현실을 통해 스스로 머리를 회전시켜서 어지럼증에 대한 재활훈련을 실시할 수 있어서, 어지럼증에 대한 재활훈련을 실시할 수 있는 병원과 같은 전문기관에 내원하지 않고, 스스로 훈련할 수 있는 이점이 있다. The present invention is capable of carrying out rehabilitation training for dizziness by rotating the head by itself by rotating the head by itself through the virtual reality, so that it is not necessary for a professional institution such as a hospital to perform rehabilitation training for dizziness, There is an advantage to be able to.

또한, 발명은 훈련영상을 시청하면서 게임하듯이 재활훈련을 실시할 수 있어서, 재활훈련의 지루함이 저감되면서 재활훈련의 흥미가 증대될 수 있다. In addition, since the invention can perform rehabilitation training like a game while watching a training video, the boredom of rehabilitation training can be reduced, and the interest of rehabilitation training can be increased.

또한, 본 발명은 머리에 착용하면 훈련영상이 자동으로 출력되고, 머리에서 이탈시키면 훈련영상이 자동으로 중지될 수 있어서, 사용상의 편리한 이점이 있다. Further, according to the present invention, a training image is automatically output when worn on the head, and a training image can be automatically stopped when the head is detached from the head, thereby providing a convenient advantage in use.

또한, 본 발명은 부피가 작아서 휴대할 수 있는 이점이 있다.
Further, the present invention is advantageous in that it is portable and portable.

도 1은 본 발명의 일실시예에 따른 가상현실을 이용한 어지럼증 재활훈련 장치의 착용상태를 보인 도면.
도 2는 본 발명을 개략적으로 보인 블록도.
도 3은 본 발명에 적용되는 훈련영상제공부재를 보인 블록도.
도 4는 본 발명에 적용되는 캐릭터조작부를 보인 블록도.
도 5는 본 발명에 적용되는 재활훈련판단부를 보인 블록도.
도 6(a)(b)는 본 발명을 착용한 재활환자가 머리를 좌측으로 회전시킴에 따라 훈련영상의 캐릭터가 좌측으로 이동하는 상태를 보인 도면.
도 7(a)(b)는 본 발명을 착용한 재활환자가 머리를 우측으로 회전시킴에 따라 훈련영상의 캐릭터가 우측으로 이동하는 상태를 보인 도면.
1 is a view showing a wearing state of a dizziness rehabilitation training apparatus using a virtual reality according to an embodiment of the present invention;
2 is a block diagram schematically illustrating the present invention.
3 is a block diagram showing a training image providing member applied to the present invention.
FIG. 4 is a block diagram showing a character operation section applied to the present invention; FIG.
FIG. 5 is a block diagram showing a rehabilitation training judgment unit applied to the present invention. FIG.
6 (a) and 6 (b) show a state in which the character of the training image moves to the left as the rehabilitation patient wearing the present invention rotates the head to the left.
7 (a) and 7 (b) show a state in which a character of a training image moves to the right as a rehabilitation patient wearing the present invention rotates his head to the right.

이하, 첨부된 도면을 참조하여 본 발명에 대하여 자세히 살펴본다.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.

도 1 내지 도 7에 도시된 바와 같이, 본 발명의 일실시예에 따른 가상현실을 이용한 어지럼증 재활훈련 장치는, 훈련영상제공부재(100)와, 기울기감지부재(200)와, 캐릭터조작부(300)와 재활훈련판단부(400)를 포함한다. 1 to 7, a dizziness rehabilitation training apparatus using a virtual reality according to an embodiment of the present invention includes a training image providing member 100, a tilt sensing member 200, a character operating unit 300 And a rehabilitation training judgment unit 400.

훈련영상제공부재(100)는 재활훈련자의 두부에 착용되어, 가상현실을 기반으로 하여 움직이는 캐릭터(10)가 표시되고, 훈련방향(20)이 표시되는 훈련영상을 제공하는 것으로, 훈련영상이 디스플레이될 수 있는 스마트폰이나 HMD(Head Mounted Display)로 구성될 수 있다. The training image providing member 100 is provided on the head of a rehabilitation trainer to display a training image in which a character 10 moving on the basis of a virtual reality is displayed and a training direction 20 is displayed, Or a head mounted display (HMD).

이러한, 훈련영상제공부재(100)는 훈련영상이 디스플레이되는 영상플레이장치와, 영상플레이장치에 연결되어 재활훈련자의 두부에 착용되도록 탄성을 갖는 밴드를 포함한다. 따라서, 재활훈련자가 밴드를 두부에 착용하면 스마트폰이나 HMD와 같은 영상플레이장치가 재활훈련자의 눈앞에 위치되어서 고정될 수 있다. The training image providing member 100 includes an image playing device on which a training image is displayed and a band connected to the image playing device and having elasticity to be worn on the head of the rehabilitation trainer. Therefore, when the rehabilitation trainer wears the band on the tofu, a video player such as a smart phone or an HMD can be positioned in front of the rehabilitation trainer's eyes and fixed.

따라서, 재활훈련자는 훈련영상제공부재(100)를 자신의 두부에 착용한 상태로 훈련영상제공부재(100)에서 현시되는 훈련영상을 시청할 수 있다. Accordingly, the rehabilitation trainee can watch the training image displayed on the training image providing member 100 while wearing the training image providing member 100 on his / her head.

그리고, 훈련영상은 3D로 구현되는 가상현실로 구성되되, 화살표와 같은 훈련방향(20)이 표시되는 구불구불한 산책로나 미로가 동영상으로 보이도록 구성될 수 있다. 캐릭터(10)는 다양한 형상으로 가상현실에 함께 보일 수 있는데, 예를 들어, 사람이나 구슬의 형태일 수 있다. In addition, the training image may be configured to be a virtual reality realized in 3D, but a winding trail or a maze in which a training direction 20 such as an arrow is displayed is displayed as a moving image. The character 10 may be displayed together with the virtual reality in various shapes, for example, in the form of a person or a bead.

따라서, 산책로가 보이는 가상현실의 훈련영상에 사람형태의 캐릭터(10)가 현시될 수 있고, 미로가 보이는 가상현실의 훈련영상에 구슬형태의 캐릭터(10)가 현시될 수 있다. Therefore, the character type character 10 can be displayed on the training image of the virtual reality in which the trail is visible, and the bead type character 10 can be displayed on the training image of the virtual reality in which the maze is visible.

또한, 훈련영상제공부재(100)는 영상플레이장치나 밴드에 구비되어 영상플레이장치가 재활훈련자의 두부에 착용됨을 감지하는 착용감지부(110)와, 착용감지부(110)의 감지여부를 인식하여 훈련영상이 플레이되게 하거나, 플레이되는 훈련영상을 중지되도록, 영상플레이장치를 작동시키는 영상작동부(120)를 포함한다. In addition, the training image providing member 100 includes a wear detection unit 110 provided in the image playing device or band for detecting that the image playing device is worn on the head of the rehabilitation trainee, And an image operation unit 120 for causing the image playing apparatus to stop the training image to be played or the image to be played.

착용감지부(110)는 재활훈련자의 피부에 접촉됨을 감지하는 접촉센서로 구성되거나, 재활훈련자의 피부에서 체온을 감지하는 온도센서로 구성될 수 있다. The wear detection unit 110 may be constituted by a contact sensor for detecting contact with the skin of the rehabilitation trainee or a temperature sensor for sensing the body temperature from the skin of the rehabilitation trainee.

영상작동부(120)는 훈련영상제공부재(100)에서 훈련영상이 출력되게 하거나 출력되는 훈련영상을 중지시키도록 스위칭동작되는 스위치회로로 구성될 수 있다. The image operation unit 120 may include a switch circuit that is operated to output a training image in the training image providing member 100 or to stop the training image to be output.

따라서, 재활훈련자는 별도의 스위치를 조작하지 않으면서 훈련영상제공부재(100)를 두부에 착용하면 훈련영상이 플레이되므로 즉시 재활훈련을 실시할 수 있고, 재활훈련을 완료한 상태에서 훈련영상제공부재(100)를 두부에서 분리시키면 플레이되던 훈련영상이 중지되므로 별도의 스위치를 조작하지 않아도 된다. Therefore, when the training image providing member 100 is worn on the head without operating the separate switch, the rehabilitation trainee can perform the rehabilitation training immediately since the training image is played. In the state where the rehabilitation training is completed, (100) is separated from the head, the training image that has been played is stopped, so that it is not necessary to operate a separate switch.

기울기감지부재(200)는 캐릭터조작부(300)는 훈련영상제공부재(100)에 구비되고, 재활훈련자가 머리를 동작시킴에 따라 기울어지는 훈련영상제공부재(100)의 기울어지는 방향을 감지하는 것으로, 훈련영상제공부재(100)의 기울어진 상태를 감지하는 가속도센서로 구성될 수 있다. The tilt sensing member 200 is provided in the training image providing member 100 to sense the tilting direction of the training image providing member 100 tilted as the rehabilitation trainer operates the head And an acceleration sensor for sensing a tilted state of the training image providing member 100.

이러한, 기울기감지부재(200)인 가속도센서는 훈련영상제공부재(100)의 수평상태 및 전후좌우방향으로 기울어진 방향을 감지하고, 감지된 기울기방향을 정보화하여 캐릭터조작부(300)로 전송한다. The acceleration sensor, which is the tilt sensing member 200, senses the horizontal and vertical directions of the training image providing member 100, and informs the sensed tilt directions to the character control unit 300.

캐릭터조작부(300)는 기울기감지부재(200)에서 감지되는 기울기방향으로 캐릭터(10)가 이동되도록 캐릭터(10)를 조작한다. The character operation unit 300 operates the character 10 so that the character 10 is moved in a tilting direction sensed by the tilt sensing member 200.

이러한, 캐릭터조작부(300)는 기울기감지부재(200)에서 감지되는 기울기방향을 인식하는 기울기인식부(310)와, 기울기인식부(310)에서 인식되는 기울기방향으로 캐릭터(10)를 이동시키는 캐릭터이동부(320)를 포함한다. The character operation unit 300 includes a tilt recognition unit 310 for recognizing a tilt direction sensed by the tilt sensing member 200 and a character for moving the character 10 in a tilt direction recognized by the tilt recognition unit 310 (320).

따라서, 재활훈련자가 머리를 회전시키면 훈련영상제공부재(100)가 기울어지므로 기울기감지부재(200)가 기울기를 감지한다. 이에 의해, 캐릭터조작부(300)에 의해 캐릭터(10)가 기울기감지부재(200)의 기울기방향으로 이동된다. 즉, 훈련영상제공부재(100)를 통해 사람형태의 캐릭터(10)가 산책로를 걷거나 뛰는 상태의 훈련영상이 제공되는 상태에서, 산책로가 우측이나 좌측으로 휘어진 형태가 보이게 되면, 재활훈련자가 자신의 머리를 우측이나 좌측으로 회전시켜서 훈련영상제공부재(100)가 우측이나 좌측으로 기울어지게 한다. 이에 의해, 기울기감지부재(200)가 훈련영상제공부재(100)의 기울기를 감지하므로, 사람형태의 캐릭터(10)가 휘어진 산책로를 따라 이동하게 된다. Accordingly, when the rehabilitation trainer rotates the head, the training image providing member 100 is inclined, so that the tilt sensing member 200 senses the inclination. Thereby, the character 10 is moved in the tilting direction of the tilt sensing member 200 by the character operating section 300. That is, when the trail is warped to the right or left in a state in which the training image of the human character 10 walking or running on the trail is provided through the training image providing member 100, The head is rotated to the right or left to cause the training image providing member 100 to tilt to the right or left. Thereby, the tilt sensing member 200 senses the inclination of the training image providing member 100, so that the human character 10 moves along the warped trajectory.

물론, 미로형태인 가상현실에 구슬형태의 캐릭터(10)가 현시되는 경우에는, 재활훈련자가 자신의 머리를 전후좌우방향으로 회전시켜서 훈련영상제공부재(100)가 전후좌우방향으로 기울어지게 하면, 구슬형태의 캐릭터(10)가 가상현실로 보이는 훈련영상의 미로를 이동하게 된다. When the bead type character 10 is displayed in a virtual reality in the form of a maze, if the rehabilitation trainer rotates his / her head in the forward, backward, leftward, and rightward direction so that the training image providing member 100 is inclined forward, backward, The bead-shaped character 10 moves through the labyrinth of the training image seen as a virtual reality.

이와 같이, 재활훈련자는 가상현실을 통해 현실감을 느끼면서 캐릭터를 조종하기 위해 자신의 머리를 회전시키면서 재활훈련할 수 있다. Thus, a rehabilitation trainer can rehabilitate his / her head while controlling the character while realizing reality through virtual reality.

재활훈련판단부(400)는 캐릭터조작부(300)에서 조작되는 캐릭터(10)의 이동방향이 기울기감지부재(200)에서 감지되는 기울기방향에 일치하는지 판단한다. The rehabilitation training judgment unit 400 judges whether the direction of movement of the character 10 operated by the character operation unit 300 coincides with the tilting direction detected by the tilt sensing member 200.

이러한, 재활훈련판단부(400)는 훈련영상제공부재(100)에서 제공되는 훈련영상에서 훈련방향(20)을 인식하는 훈련방향인식부(410)와, 기울기감지부재(200)에서 감지되는 기울기방향을 인식하는 기울기방향인식부(420)와, 기울기방향인식부(420)에서 인식되는 기울기방향이 훈련영상의 훈련방향(20)에 일치하는지 판단하는 방향판단부(430)를 포함한다. The rehabilitation training judging unit 400 includes a training direction recognizing unit 410 for recognizing a training direction 20 in a training image provided by the training image providing member 100, And a direction determination unit 430 for determining whether the tilt direction recognized by the tilt direction recognition unit 420 matches the training direction 20 of the training image.

따라서, 재활훈련판단부(400)에 의해 캐릭터(10)가 훈련영상에서 훈련방향(20)으로 정확하게 이동하는지 판단될 수 있다. Therefore, it can be determined by the rehabilitation training judgment unit 400 whether the character 10 moves accurately in the training direction 20 in the training image.

이와 같이, 본 발명에 의하면 재활훈련자는 훈련영상제공부재(100)를 두부에 착용한 상태에서, 훈련영상을 시청하면서 훈련영상에서 보이는 훈련방향(20)을 확인하여 자신의 머리를 훈련방향(20)으로 회전시키면, 훈련영상에서 보이는 캐릭터(10)가 훈련방향(20)으로 이동하게 된다. 이때, 훈련방향(20)은 좌측을 표시하다가 다시 우측을 표시할 수 있으므로, 재활훈련자가 자신의 머리를 좌측으로 회전시키다가 다시 우측으로 회전시켜서 재활운련을 실시할 수 있다. As described above, according to the present invention, the rehabilitation trainee observes the training image while observing the training image while wearing the training image providing member 100 on the toe, and confirms his / her head in the training direction 20 , The character 10 shown in the training image moves in the training direction 20. At this time, since the training direction 20 can display the left side and display the right side again, the rehabilitation trainer can rotate his head to the left side and rotate it to the right side again to perform the rehabilitation training.

이와 같이, 본 발명을 재활훈련자가 자신의 머리에 착용한 상태로 게임과 같은 가상현실을 통해서 스스로 재활훈련을 실시할 수 있어서, 가상현실을 이용한 어지럼증 재활훈련 장치에 적용되어 널리 사용될 수 있는 매유 유용한 발명이라 할 수 있다. As described above, since the present invention can be practiced by the rehabilitation practitioner himself or herself through a virtual reality such as a game while wearing a rehabilitation trainer on his or her head, it can be applied to a dizziness rehabilitation training device using virtual reality, It is an invention.

본 발명이 속하는 기술분야의 당업자는 본 발명이 그 기술적 사상이나 필수적 특징을 변경하지 않고서 다른 구체적인 형태로 실시될 수 있다는 것을 이해할 수 있을 것이다. 그러므로 이상에서 기술한 실시예는 모든 면에서 예시적인 것이며 한정적인 것이 아닌 것으로서 이해되어야 하고, 본 발명의 범위는 상세한 설명보다는 후술하는 특허청구범위에 의하여 나타내어지며, 특허청구범위의 의미 및 범위 그리고 그 등가개념으로부터 도출되는 모든 변경 또는 변형된 형태가 본 발명의 범위에 포함되는 것으로 해석되어야 한다.
It will be understood by those skilled in the art that the present invention may be embodied in other specific forms without departing from the spirit or essential characteristics thereof. It is to be understood, therefore, that the above description is intended to be illustrative, and not restrictive, and that the scope of the present invention will be defined by the appended claims rather than the foregoing description, All changes or modifications that come within the scope of the equivalent concept are to be construed as being included within the scope of the present invention.

10 : 캐릭터
20 : 훈련방향
100 : 훈련영상제공부재
110 : 착용감지부
120 : 영상작동부
200 : 기울기감지부재
300 : 캐릭터조작부
400 : 재활훈련판단부
10: Character
20: Training Direction
100: Training image provision member
110:
120:
200: tilt detection member
300:
400: Rehabilitation Training Judge

Claims (4)

재활훈련자의 두부에 착용되고, 가상현실을 기반으로 하여 움직이는 캐릭터(10)가 표시되며, 훈련방향(20)이 표시되는 훈련영상을 제공하는 훈련영상제공부재(100)와,
훈련영상제공부재(100)에 구비되고, 재활훈련자가 머리를 동작시킴에 따라 기울어지는 훈련영상제공부재(100)의 기울어지는 방향을 감지하는 기울기감지부재(200)와,
기울기감지부재(200)에서 감지되는 기울기방향으로 캐릭터(10)가 이동되도록 캐릭터(10)를 조작하는 캐릭터조작부(300)와,
캐릭터조작부(300)에서 조작되는 캐릭터(10)의 이동방향이 기울기감지부재(200)에서 감지되는 기울기방향에 일치하는지 판단하는 재활훈련판단부(400)를 포함하는 것을 특징으로 하는 가상현실을 이용한 어지럼증 재활훈련 장치.
A training image providing member 100, which is worn on a head of a rehabilitation trainee, displays a character 10 moving based on a virtual reality, and provides a training image in which a training direction 20 is displayed,
A tilt sensing member 200 provided in the training image providing member 100 for sensing a tilting direction of the training image providing member 100 inclined as the rehabilitation trainer operates the head,
A character operating unit 300 for operating the character 10 so that the character 10 is moved in a tilting direction sensed by the tilt sensing member 200,
And a rehabilitation training determination unit (400) for determining whether the direction of movement of the character (10) operated by the character operation unit (300) coincides with a tilting direction sensed by the tilt sensing member (200) Dizziness rehabilitation training device.
청구항 1에 있어서,
훈련영상제공부재(100)는
훈련영상이 디스플레이되는 영상플레이장치와,
영상플레이장치에 연결되어 재활훈련자의 두부에 착용되도록 탄성을 갖는 밴드와,
영상플레이장치나 밴드에 구비되어 영상플레이장치가 재활훈련자의 두부에 착용됨을 감지하는 착용감지부(110)와,
착용감지부(110)의 감지여부를 인식하여 훈련영상이 플레이되게 하거나, 플레이되는 훈련영상을 중지되도록, 영상플레이장치를 작동시키는 영상작동부(120)를 포함하는 것을 특징으로 하는 가상현실을 이용한 어지럼증 재활훈련 장치.
The method according to claim 1,
The training image providing member 100
A video player for displaying a training image,
A band connected to the video player and having elasticity to be worn on the head of the rehabilitation trainer,
A wear detection unit 110 provided in the video player or the band for detecting that the video player is worn on the head of the rehabilitation trainer,
And a video operation unit (120) for recognizing whether or not the wear detection unit (110) is sensed and causing the training video to be played, or to stop the training video to be played by operating the video play device Rehabilitation training device.
청구항 1에 있어서, 캐릭터조작부(300)는
기울기감지부재(200)에서 감지되는 기울기방향을 인식하는 기울기인식부(310)와,
기울기인식부(310)에서 인식되는 기울기방향으로 캐릭터(10)를 이동시키는 캐릭터이동부(320)를 포함하는 것을 특징으로 하는 가상현실을 이용한 어지럼증 재활훈련 장치.
The apparatus according to claim 1, wherein the character manipulation unit (300)
A tilt recognition unit 310 for recognizing a tilt direction sensed by the tilt sensing member 200,
And a character moving unit (320) for moving the character (10) in a tilt direction recognized by the tilt recognition unit (310).
청구항 1에 있어서, 재활훈련판단부(400)는
훈련영상제공부재(100)에서 제공되는 훈련영상에서 훈련방향(20)을 인식하는 훈련방향인식부(410)와,
기울기감지부재(200)에서 감지되는 기울기방향을 인식하는 기울기방향인식부(420)와,
기울기방향인식부(420)에서 인식되는 기울기방향이 훈련영상의 훈련방향(20)에 일치하는지 판단하는 방향판단부(430)를 포함하는 것을 특징으로 하는 가상현실을 이용한 어지럼증 재활훈련 장치.
[Claim 4] The rehabilitation training apparatus according to claim 1,
A training direction recognizing unit 410 for recognizing a training direction 20 in a training image provided by the training image providing member 100,
A tilt direction recognizing unit 420 for recognizing a tilt direction sensed by the tilt sensing member 200,
And a direction determining unit (430) for determining whether the tilt direction recognized by the tilt direction recognizing unit (420) coincides with the training direction (20) of the training image.
KR1020160066883A 2016-05-31 2016-05-31 Diagnosis rehabilitation training apparatus using virtual reality KR101828679B1 (en)

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KR102041460B1 (en) * 2018-09-03 2019-11-06 충남대학교산학협력단 Diagnosis apparatus for dizziness using virtual reality with no head movement
KR20200109614A (en) * 2019-03-13 2020-09-23 제이에스씨(주) Training and exercise system based on virtual reality or augmented reality for dizziness and disequilibrium

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KR102290339B1 (en) 2019-10-16 2021-08-19 그리드스페이스(주) VR type wearable treatment device
KR102178294B1 (en) 2020-05-15 2020-11-12 가자마 이엔티 (주) Apparatus for Dizziness Treatment Based on Virtual Reality and Driving Method Thereof

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Publication number Priority date Publication date Assignee Title
KR102041460B1 (en) * 2018-09-03 2019-11-06 충남대학교산학협력단 Diagnosis apparatus for dizziness using virtual reality with no head movement
KR20200109614A (en) * 2019-03-13 2020-09-23 제이에스씨(주) Training and exercise system based on virtual reality or augmented reality for dizziness and disequilibrium

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