KR20170095778A - Table tennis game score automatic calculation kit - Google Patents

Table tennis game score automatic calculation kit Download PDF

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Publication number
KR20170095778A
KR20170095778A KR1020170098833A KR20170098833A KR20170095778A KR 20170095778 A KR20170095778 A KR 20170095778A KR 1020170098833 A KR1020170098833 A KR 1020170098833A KR 20170098833 A KR20170098833 A KR 20170098833A KR 20170095778 A KR20170095778 A KR 20170095778A
Authority
KR
South Korea
Prior art keywords
table tennis
score
arduino
vibration
automatic calculation
Prior art date
Application number
KR1020170098833A
Other languages
Korean (ko)
Inventor
소윤아
Original Assignee
소윤아
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 소윤아 filed Critical 소윤아
Priority to KR1020170098833A priority Critical patent/KR20170095778A/en
Publication of KR20170095778A publication Critical patent/KR20170095778A/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B67/00Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
    • A63B67/04Table games physically beneficial for the human body, modelled on outdoor sports, e.g. table tennis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0669Score-keepers or score display devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2102/00Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
    • A63B2102/16Table tennis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/83Special sensors, transducers or devices therefor characterised by the position of the sensor
    • A63B2220/833Sensors arranged on the exercise apparatus or sports implement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry

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  • Engineering & Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

In the existing invention, there were many ideas for automatically calculating the score of the ping-pong table, but there was a problem that it is difficult to know how to actually produce it.
Therefore, the present invention attempts to solve the above-mentioned problem by making an automatic calculation kit of a table tennis game score using the Arduino technology. Arduino is a technology that is easily accessible to middle school and high school students. In fact, many students use Arduino to make various works. Therefore, by using the present invention, it is expected that a system capable of automatically calculating scores can be easily used in real life.

Description

Table tennis match score automatic calculation kit {omitted}

The present invention relates to the calculation of a table tennis match score, and in detail, a match score is calculated using the AIDA technique.

In general, the technique of automatically calculating the score of a conventional table tennis game recognizes the input pattern of the vibration due to the touch of the table tennis ball on the right side of the table tennis table and the tactile ball on the left side to see how many touches The scores were calculated and the scores were transmitted using short range wireless communication. Two patents related to this patent were found in kirpris, each of which is number 1020140152260 and 1020140162777. These inventions have a problem that it is difficult to produce them in daily life.

In order to solve the above problems, the present invention is based on the Arduino technology. The vibration caused by the frying of the table tennis ball on the right side and the left side of the table tennis table can be compared with the vibration value using the Arduino vibration sensor and the position of the ball can be obtained by using an algorithm capable of easy coding, The aim is to display the score of the game on the scoreboard.

In order to achieve the above object, the present invention provides an information processing apparatus comprising: an arduino vibration sensor attached to a lower portion of a ping-pong table to detect a ping pong ball hitting a ping-pong table; A scoreboard on which scores are printed; A Bluetooth module that transmits scores to the scoreboard using win / lose judged by the vibration values sensed by the Arduino vibration sensor; And the buzzer sounds when the score of the scoreboard reaches the initial set score.

As described above, according to the present invention, it is possible to solve the problem that it is difficult to directly produce a table tennis automatic score in the existing real life by executing the automatic score calculation method using the Adino technology. It is expected that many people will have easy access to the present invention because the technology is easy for students to learn.

FIG. 1 is an overall view of a ping pong table equipped with an Arduino vibration sensor of a table tennis game score automatic calculation kit.
FIG. 2 is an overall view of a scoreboard of a table tennis game score automatic calculation kit.
FIG. 3 is an overall view of an Arduino sensor of a table tennis game score automatic calculation kit. FIG.

The present invention will now be described in detail with reference to the accompanying drawings. Fig. 1 shows the table tennis table 10 and the arduino vibration sensors 12a and 12b attached to the lower part of the table tennis table. When a table tennis ball is splashed on the table tennis rack (10), the vibration sensors (12a, 12b) on both table tennis tables output a vibration value. Each of the arduino vibration sensors 12a and 12b is attached at a position exceeding a half distance from each other on the left and right sides of the court 11 located at the center of the table tennis table 10, The position of the table tennis ball can be determined by comparing the vibration values of the sensor 12a and the arduino vibration sensor 12b attached to the lower right.

For example, if the vibration value of the left-side arduino vibration sensor 12a is larger than that of the right-side arduino vibration sensor 12b, it means that the table-tennis ball is splashed from the left side. If one vibration value is greater than two consecutive times, it will be defeated. Therefore, when the vibration value measured last time is compared, the score with the smaller vibration value is increased. These scores are transmitted to the score board 20 of FIG. 2 by the Bluetooth module 31 installed in the Arduino sensor 30 of FIG. 3, and the score of the match is displayed on the scoreboard 20. In addition, by limiting the final score of the game at the beginning, when one of the scoreboards 20 reaches the score, the buzzer 21 attached to the top of the scoreboard 20 rings.

While the preferred embodiments of the present invention have been described in detail with reference to the accompanying drawings, it is to be understood that the invention is not limited to the disclosed embodiments, and various changes and modifications may be made without departing from the scope of the present invention. The scope of the present invention should be defined by the following claims.

10 is a table tennis table.
11 is the center court of the table tennis table.
12a is an Arduino vibration sensor of a table tennis game score automatic calculation kit installed on the left side of a table tennis table.
And 12b is an Arduino vibration sensor of the automatic calculation kit of a table tennis game score set on the right side of a table tennis table.
20 is the scoreboard of the table tennis score automatic calculation kit.
21 is a buzzer attached to the scoreboard of the table tennis score automatic calculation kit.
30 is the Arduino sensor of the automatic calculation of the table tennis game score.
31 is a Bluetooth module installed on the Arduino sensor of the automatic calculation of the table tennis game score.

Claims (1)

In a ping-pong competition score automatic calculation kit,
Two arduino vibration sensors outputting vibration values of a table tennis ball mounted on the left and right sides of the table tennis table, respectively, against the table tennis table;
A Bluetooth module for determining a game using the vibration value output from the Arduino vibration sensor installed on the Arduino sensor and sending the score to the score board;
A scoreboard showing scores of matches sent from the Bluetooth module;
And a buzzer that sounds when the set score is reached at the top of the score board.
KR1020170098833A 2017-08-04 2017-08-04 Table tennis game score automatic calculation kit KR20170095778A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020170098833A KR20170095778A (en) 2017-08-04 2017-08-04 Table tennis game score automatic calculation kit

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020170098833A KR20170095778A (en) 2017-08-04 2017-08-04 Table tennis game score automatic calculation kit

Publications (1)

Publication Number Publication Date
KR20170095778A true KR20170095778A (en) 2017-08-23

Family

ID=59759565

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020170098833A KR20170095778A (en) 2017-08-04 2017-08-04 Table tennis game score automatic calculation kit

Country Status (1)

Country Link
KR (1) KR20170095778A (en)

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