KR20170082028A - Rim motion apparatus - Google Patents
Rim motion apparatus Download PDFInfo
- Publication number
- KR20170082028A KR20170082028A KR1020160001161A KR20160001161A KR20170082028A KR 20170082028 A KR20170082028 A KR 20170082028A KR 1020160001161 A KR1020160001161 A KR 1020160001161A KR 20160001161 A KR20160001161 A KR 20160001161A KR 20170082028 A KR20170082028 A KR 20170082028A
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- KR
- South Korea
- Prior art keywords
- character
- computer
- motion
- ball
- virtual space
- Prior art date
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/002—Specific input/output arrangements not covered by G06F3/01 - G06F3/16
- G06F3/005—Input arrangements through a video camera
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
Abstract
The present invention relates to a rim motion apparatus, and more particularly, to a rim motion apparatus that moves a character and a ball in a virtual space by motion recognition of a user's hand motion, simulates a movement of a character and a ball placed in a virtual space in a real space, To a rim motion device. A rim motion apparatus is disclosed. A motion recognition unit for recognizing a movement of a user's hand; A computer in which a character moves a ball with motion recognition in a virtual space; A robot for placing a character on a magnetic plate; And a driving unit for moving the character according to the character movement from the computer and tilting the floor according to the inclination of the floor. Therefore, it is possible to provide experience sites where the sense of reality is enhanced by simulating the movements of characters and balls placed in the virtual space in a real environment.
Description
The present invention relates to a rim motion apparatus, and more particularly, to a rim motion apparatus that moves a character and a ball in a virtual space by motion recognition of a user's hand motion, simulates a movement of a character and a ball placed in a virtual space in a real space, To a rim motion device.
The computer receives user commands with the keyboard or mouse, but can also use motion recognition. There is motion recognition that recognizes the movement of the user with the camera by computer operation method. In addition to the camera, a gyro sensor can be used. Motion recognition is a system that recognizes user movements and simulates movement to characters placed in virtual space. 3D virtual reality can combine motion recognition and 3D virtual space and output background image and virtual object by projection. A combination of motion recognition and 3D virtual reality can create a virtual space such as a real environment, and a variety of tools for applying it are being developed. There is a need for a tool that simulates the characters and movements of virtual space in real space.
In order to solve the above problems, an object of the present invention is to provide a rim motion device for moving a character and a ball by simulating movement of a character and a ball placed in a virtual space in an actual space.
According to an aspect of the present invention, there is provided a motion recognition apparatus comprising: a motion recognition unit for recognizing movement of a user's hand; A computer in which a character moves a ball with motion recognition in a virtual space; A robot for placing a character on a magnetic plate; And a driving unit for moving the character according to the character movement from the computer and tilting the floor according to the inclination of the floor.
The motion recognition unit includes a camera for recognizing hand motion; And a gyro sensor for outputting a recognition signal according to hand motion.
The computer comprising: a graphics unit displaying a virtual space; An interface for communicating with the motion recognition unit; And a driving unit for moving the character and the ball with motion recognition.
The driving unit includes: a communication unit for communicating with a computer; A motor for moving a character; And a servomotor for tilting the floor.
When the rim motion device according to the present invention as described above is used, it is possible to provide an experience field in which the movement of a character and a ball placed in a virtual space are simulated in a real environment to enhance the sense of reality.
FIG. 1 is an exemplary diagram showing a computer screen for executing a ball rolling game using motion recognition according to an embodiment of the present invention.
2 is a block diagram illustrating a configuration of a rim motion apparatus according to an embodiment of the present invention.
3 is a block diagram illustrating a configuration of a motion recognition unit according to an embodiment of the present invention.
4 is a diagram illustrating an example of a computer virtual space according to an embodiment of the present invention.
5 is a block diagram illustrating a configuration of a computer according to an embodiment of the present invention.
FIG. 6 is an exemplary diagram showing a character and a ball movement in an actual environment according to an embodiment of the present invention.
7 is a block diagram showing the configuration of a driving unit according to an embodiment of the present invention.
Hereinafter, preferred embodiments according to the present invention will be described in detail with reference to the accompanying drawings.
FIG. 1 is an exemplary diagram showing a computer screen for executing a ball rolling game using motion recognition according to an embodiment of the present invention.
The
The gyro sensor attached to the user's
The motion recognition recognizes the motion of the user's
The
Virtual reality characters are simulated as real characters. The virtual reality character interacts with the actual character. When there are a plurality of virtual reality characters, it is possible to control the movement by simulating some characters as actual characters. It provides an opportunity to see virtual reality characters as actual characters.
2 is a block diagram illustrating a configuration of a rim motion apparatus according to an embodiment of the present invention.
The rim motion device includes a motion recognition unit (210) for recognizing a motion of a user's hand; A
The
The
The
The
3 is a block diagram illustrating a configuration of a motion recognition unit according to an embodiment of the present invention.
The motion recognition unit includes a
The
The
4 is a diagram illustrating an example of a computer virtual space according to an embodiment of the present invention.
The
In the virtual space, a
In accordance with user manipulation, the
5 is a block diagram illustrating a configuration of a computer according to an embodiment of the present invention.
The computer includes a
The
The
The driving
The characters in the real environment can be seen on the floor. Provide the character to carry the robot. Robots keep character by type. The robot captures the actual character that matches the character displayed in the current computer virtual space in the archived character storage box, and places it on the magnetic plate. A robot is a robot arm that can move a character freely. The robot places an actual character on the magnet plate, issues a command to the driving unit, and the driving unit starts communicating with the computer to start moving the character placed on the magnetic plate. The robot possesses a plurality of actual characters matching the character type of the virtual space and communicates with the computer to determine what kind of character the current character is. The robot selects the actual character according to the character type displayed in the virtual space and places it on the magnetic plate. The driving unit moves the actual character matching the character type of the virtual space.
FIG. 6 is an exemplary diagram showing a character and a ball movement in an actual environment according to an embodiment of the present invention.
In the
The
7 is a block diagram showing the configuration of a driving unit according to an embodiment of the present invention.
The driving unit includes a
The
The
The
It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the present invention as defined by the following claims It can be understood that
210: motion recognition unit 220:
240: robot 250:
Claims (4)
A computer in which a character moves a ball with motion recognition in a virtual space;
A robot for placing the character on a magnetic plate; And
And a driving unit for moving the character according to the movement of the character of the computer and moving the ball by tilting the floor according to the inclination of the floor of the computer.
Wherein the motion recognition unit comprises:
A camera for recognizing hand movements; And
And a gyro sensor for outputting a recognition signal according to the movement of the hand.
The computer,
A graphic unit displaying a virtual space;
An interface for communicating with the motion recognition unit; And
And a driving unit for moving the character and the ball in the virtual space by motion recognition.
The driving unit includes:
A communication unit for communicating with the computer and receiving motor drive data;
A motor for moving the character based on the motor drive data; And
And a servo motor for tilting the floor based on the motor drive data.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020160001161A KR20170082028A (en) | 2016-01-05 | 2016-01-05 | Rim motion apparatus |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020160001161A KR20170082028A (en) | 2016-01-05 | 2016-01-05 | Rim motion apparatus |
Publications (1)
Publication Number | Publication Date |
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KR20170082028A true KR20170082028A (en) | 2017-07-13 |
Family
ID=59352501
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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KR1020160001161A KR20170082028A (en) | 2016-01-05 | 2016-01-05 | Rim motion apparatus |
Country Status (1)
Country | Link |
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KR (1) | KR20170082028A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110431513A (en) * | 2018-01-25 | 2019-11-08 | 腾讯科技(深圳)有限公司 | Media content sending method, device and storage medium |
-
2016
- 2016-01-05 KR KR1020160001161A patent/KR20170082028A/en not_active Application Discontinuation
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110431513A (en) * | 2018-01-25 | 2019-11-08 | 腾讯科技(深圳)有限公司 | Media content sending method, device and storage medium |
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