KR20170082028A - Rim motion apparatus - Google Patents

Rim motion apparatus Download PDF

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Publication number
KR20170082028A
KR20170082028A KR1020160001161A KR20160001161A KR20170082028A KR 20170082028 A KR20170082028 A KR 20170082028A KR 1020160001161 A KR1020160001161 A KR 1020160001161A KR 20160001161 A KR20160001161 A KR 20160001161A KR 20170082028 A KR20170082028 A KR 20170082028A
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KR
South Korea
Prior art keywords
character
computer
motion
ball
virtual space
Prior art date
Application number
KR1020160001161A
Other languages
Korean (ko)
Inventor
이성옥
정한길
Original Assignee
주식회사 비블톡
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 주식회사 비블톡 filed Critical 주식회사 비블톡
Priority to KR1020160001161A priority Critical patent/KR20170082028A/en
Publication of KR20170082028A publication Critical patent/KR20170082028A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/002Specific input/output arrangements not covered by G06F3/01 - G06F3/16
    • G06F3/005Input arrangements through a video camera
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]

Abstract

The present invention relates to a rim motion apparatus, and more particularly, to a rim motion apparatus that moves a character and a ball in a virtual space by motion recognition of a user's hand motion, simulates a movement of a character and a ball placed in a virtual space in a real space, To a rim motion device. A rim motion apparatus is disclosed. A motion recognition unit for recognizing a movement of a user's hand; A computer in which a character moves a ball with motion recognition in a virtual space; A robot for placing a character on a magnetic plate; And a driving unit for moving the character according to the character movement from the computer and tilting the floor according to the inclination of the floor. Therefore, it is possible to provide experience sites where the sense of reality is enhanced by simulating the movements of characters and balls placed in the virtual space in a real environment.

Description

[0001] RIM MOTION APPARATUS [0002]

The present invention relates to a rim motion apparatus, and more particularly, to a rim motion apparatus that moves a character and a ball in a virtual space by motion recognition of a user's hand motion, simulates a movement of a character and a ball placed in a virtual space in a real space, To a rim motion device.

The computer receives user commands with the keyboard or mouse, but can also use motion recognition. There is motion recognition that recognizes the movement of the user with the camera by computer operation method. In addition to the camera, a gyro sensor can be used. Motion recognition is a system that recognizes user movements and simulates movement to characters placed in virtual space. 3D virtual reality can combine motion recognition and 3D virtual space and output background image and virtual object by projection. A combination of motion recognition and 3D virtual reality can create a virtual space such as a real environment, and a variety of tools for applying it are being developed. There is a need for a tool that simulates the characters and movements of virtual space in real space.

Application No. 10-2014-7014448, Systems and Methods for Augmented and Virtual Reality Application No. 10-2015-7004663, Augmentation of type objects as user interface controller

In order to solve the above problems, an object of the present invention is to provide a rim motion device for moving a character and a ball by simulating movement of a character and a ball placed in a virtual space in an actual space.

According to an aspect of the present invention, there is provided a motion recognition apparatus comprising: a motion recognition unit for recognizing movement of a user's hand; A computer in which a character moves a ball with motion recognition in a virtual space; A robot for placing a character on a magnetic plate; And a driving unit for moving the character according to the character movement from the computer and tilting the floor according to the inclination of the floor.

The motion recognition unit includes a camera for recognizing hand motion; And a gyro sensor for outputting a recognition signal according to hand motion.

The computer comprising: a graphics unit displaying a virtual space; An interface for communicating with the motion recognition unit; And a driving unit for moving the character and the ball with motion recognition.

The driving unit includes: a communication unit for communicating with a computer; A motor for moving a character; And a servomotor for tilting the floor.

When the rim motion device according to the present invention as described above is used, it is possible to provide an experience field in which the movement of a character and a ball placed in a virtual space are simulated in a real environment to enhance the sense of reality.

FIG. 1 is an exemplary diagram showing a computer screen for executing a ball rolling game using motion recognition according to an embodiment of the present invention.
2 is a block diagram illustrating a configuration of a rim motion apparatus according to an embodiment of the present invention.
3 is a block diagram illustrating a configuration of a motion recognition unit according to an embodiment of the present invention.
4 is a diagram illustrating an example of a computer virtual space according to an embodiment of the present invention.
5 is a block diagram illustrating a configuration of a computer according to an embodiment of the present invention.
FIG. 6 is an exemplary diagram showing a character and a ball movement in an actual environment according to an embodiment of the present invention.
7 is a block diagram showing the configuration of a driving unit according to an embodiment of the present invention.

Hereinafter, preferred embodiments according to the present invention will be described in detail with reference to the accompanying drawings.

FIG. 1 is an exemplary diagram showing a computer screen for executing a ball rolling game using motion recognition according to an embodiment of the present invention.

The camera 110 senses the motion of the user's hand 130 and transmits the detected motion to the computer 120.

The gyro sensor attached to the user's hand 130 generates a sensor signal according to the motion of the user's hand 130 and transmits the sensor signal to the computer 120.

The motion recognition recognizes the motion of the user's hand 130 using the camera 110 or the gyro sensor.

The computer 120 executes the ball rolling game based on the motion recognition. The computer screen displays a ball rolling game based on motion recognition.

Virtual reality characters are simulated as real characters. The virtual reality character interacts with the actual character. When there are a plurality of virtual reality characters, it is possible to control the movement by simulating some characters as actual characters. It provides an opportunity to see virtual reality characters as actual characters.

2 is a block diagram illustrating a configuration of a rim motion apparatus according to an embodiment of the present invention.

The rim motion device includes a motion recognition unit (210) for recognizing a motion of a user's hand; A computer 220 in which a character moves a ball with motion recognition in a virtual space; A robot 240 for placing a character on a magnetic plate; And a driving unit 250 for moving the character according to the character movement from the computer and tilting the floor according to the tilting of the floor. A configuration for enabling the operation of the rim motion apparatus will be described.

The motion recognition unit 210 recognizes the movement of the user's hand. The motion recognition unit 210 photographs the user's hand with the camera and recognizes the hand motion with a gyro sensor attached to the glove worn by the user.

The computer 220 moves the ball in the virtual space in motion recognition. The computer 220 controls the movement of the character in the virtual space based on the movement of the user's hand.

The robot 240 places the character on the magnet plate. The robot 240 places the printed character on the magnetic plate and fixes it. The magnet plate moves with the moving magnet according to the movement of the XY drive shaft. XY drive shaft Magnet moves according to the moving magnet, and the character moves.

The driving unit 250 moves the character according to the character movement from the computer 220 and tilts the floor according to the inclination of the floor to move the ball. The driving unit 250 drives the servomotor tilting the floor to tilt the floor to control the movement of the ball.

3 is a block diagram illustrating a configuration of a motion recognition unit according to an embodiment of the present invention.

The motion recognition unit includes a camera 310 for recognizing hand motion; And a gyro sensor 320 for outputting a recognition signal according to a hand motion. The configuration will be described as follows.

The camera 310 recognizes hand movements. The camera 310 recognizes the hand outline by recognizing the hand outline by photographing the user's hand.

The gyro sensor 320 outputs a recognition signal according to a hand motion. The gyro sensor 320 is attached to a user's glove and outputs a sensor signal according to the movement of the hand. The computer detects the sensor signal of the gyro sensor 320 and simulates the ball motion with the character.

4 is a diagram illustrating an example of a computer virtual space according to an embodiment of the present invention.

The computer 410 outputs the virtual space according to the motion recognition. The computer 410 moves the character and the ball according to the motion recognition and matches the virtual space.

In the virtual space, a character 420, a background, and a ball 430 are placed.

In accordance with user manipulation, the computer 410 moves the character 420 and the ball 430. The computer 410 controls the movement of the characters 420 and the ball 430 along with the output of the virtual space.

5 is a block diagram illustrating a configuration of a computer according to an embodiment of the present invention.

The computer includes a graphics unit 510 for displaying virtual space; An interface (520) for communicating with a motion recognition unit; And a driving unit 530 for moving the character and the ball by motion recognition.

The graphics unit 510 displays the virtual space. The graphics unit 510 outputs the background, characters, and balls to the virtual space. The screen of the graphic unit 510 can be projected in the actual space through the projection.

The interface 520 communicates with the motion recognition unit. The interface 520 communicates with the motion recognition unit to receive motion recognition data. The interface 520 transfers the motion recognition data to the driving unit 530.

The driving unit 530 moves the character and the ball by motion recognition. The driving unit 530 controls the character and the ball movement based on the motion recognition data. The driving unit 530 moves the character according to the motion recognition and tilts the floor to move the ball.

The characters in the real environment can be seen on the floor. Provide the character to carry the robot. Robots keep character by type. The robot captures the actual character that matches the character displayed in the current computer virtual space in the archived character storage box, and places it on the magnetic plate. A robot is a robot arm that can move a character freely. The robot places an actual character on the magnet plate, issues a command to the driving unit, and the driving unit starts communicating with the computer to start moving the character placed on the magnetic plate. The robot possesses a plurality of actual characters matching the character type of the virtual space and communicates with the computer to determine what kind of character the current character is. The robot selects the actual character according to the character type displayed in the virtual space and places it on the magnetic plate. The driving unit moves the actual character matching the character type of the virtual space.

FIG. 6 is an exemplary diagram showing a character and a ball movement in an actual environment according to an embodiment of the present invention.

In the character 810 of the real environment, the motor for moving the magnet by the magnet coupling and the character 810 placed on the magnet plate move magnetically with each other. Moving the motor moves the character 810.

The ball 820 movement is performed by a servomotor tilting the floor.

7 is a block diagram showing the configuration of a driving unit according to an embodiment of the present invention.

The driving unit includes a communication unit 910 for communicating with a computer; A motor 920 for moving the character; And a servo motor 930 for tilting the floor. The components will be sequentially described as follows.

The communication unit 910 communicates with a computer to receive motor drive data. The motor drive data is generated in the computer corresponding to the character and ball movements.

The motor 920 moves the character. The motor 920 moves the magnet corresponding to the magnet plate on which the character is placed by the XY drive shaft movement.

The servo motor 930 tilts the floor. The servo motor 930 is provided corresponding to the XY drive shaft, and the bottom is inclined according to the drive. In addition to the servo motor 930, a vibration motor can be configured to add vibration to the ball. Ball vibration provides a different motion effect in addition to simple ball motion.

It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the present invention as defined by the following claims It can be understood that

210: motion recognition unit 220:
240: robot 250:

Claims (4)

A motion recognition unit for recognizing a movement of a user's hand;
A computer in which a character moves a ball with motion recognition in a virtual space;
A robot for placing the character on a magnetic plate; And
And a driving unit for moving the character according to the movement of the character of the computer and moving the ball by tilting the floor according to the inclination of the floor of the computer.
The method according to claim 1,
Wherein the motion recognition unit comprises:
A camera for recognizing hand movements; And
And a gyro sensor for outputting a recognition signal according to the movement of the hand.
The method according to claim 1,
The computer,
A graphic unit displaying a virtual space;
An interface for communicating with the motion recognition unit; And
And a driving unit for moving the character and the ball in the virtual space by motion recognition.
The method according to claim 1,
The driving unit includes:
A communication unit for communicating with the computer and receiving motor drive data;
A motor for moving the character based on the motor drive data; And
And a servo motor for tilting the floor based on the motor drive data.
KR1020160001161A 2016-01-05 2016-01-05 Rim motion apparatus KR20170082028A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020160001161A KR20170082028A (en) 2016-01-05 2016-01-05 Rim motion apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020160001161A KR20170082028A (en) 2016-01-05 2016-01-05 Rim motion apparatus

Publications (1)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110431513A (en) * 2018-01-25 2019-11-08 腾讯科技(深圳)有限公司 Media content sending method, device and storage medium

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110431513A (en) * 2018-01-25 2019-11-08 腾讯科技(深圳)有限公司 Media content sending method, device and storage medium

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