KR20170078176A - Apparatus for presenting game based on action recognition, method thereof and computer recordable medium storing the method - Google Patents
Apparatus for presenting game based on action recognition, method thereof and computer recordable medium storing the method Download PDFInfo
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- KR20170078176A KR20170078176A KR1020150188441A KR20150188441A KR20170078176A KR 20170078176 A KR20170078176 A KR 20170078176A KR 1020150188441 A KR1020150188441 A KR 1020150188441A KR 20150188441 A KR20150188441 A KR 20150188441A KR 20170078176 A KR20170078176 A KR 20170078176A
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
-
- H04N5/2257—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/30—Miscellaneous game characteristics with a three-dimensional image
Abstract
The present invention relates to a device for providing a game based on motion recognition, a method for the same, and a computer-readable recording medium on which the method is recorded. And displays a guide operation of a demonstrator previously photographed through the display unit, photographs an operation of a user moving along the guide operation through the camera unit, calculates a degree of similarity between the guide operation and a user's operation, And a control unit for controlling the degree of difficulty of the game to be displayed through the display unit in a game in which a plurality of game operations are sequentially performed according to the exercise ability, Apparatus, a method therefor and a computer readable recording medium storing the method Thereby providing a recording medium.
Description
More particularly, the present invention relates to a device for providing a game based on a motion recognition by adjusting a degree of difficulty according to a user's exercise ability, The present invention relates to a computer-readable recording medium on which a method is recorded.
As multi-media systems based on video information are developed, there is a growing demand for technologies that can understand the information contained in images and apply them to various fields. Especially, various kinds of entertainment industry based on gesture or motion recognition are being developed.
An object of the present invention is to provide a device for providing a game based on motion recognition by adjusting the degree of difficulty according to the exercise ability that can be performed according to a user's operation, a method therefor, and a computer readable recording medium on which the method is recorded.
According to another aspect of the present invention, there is provided an apparatus and method for providing a game based on motion recognition, including a display unit for displaying a screen, a camera unit for capturing an image, Wherein the controller displays the motion of the user, captures the motion of the user moving along the guide motion through the camera unit, calculates the degree of similarity between the motion of the user and the motion of the guide, evaluates the motion capability of the user according to the degree of similarity, And a controller for controlling the degree of difficulty of the game and displaying the game through the display unit in a game in which a plurality of game actions are sequentially performed according to the ability.
Wherein the controller extracts three-dimensional position coordinates of a plurality of joints from an operation of the user photographed through the camera unit, extracts three-dimensional position coordinates of the joints from one of the plurality of joints and one of the joints When two neighboring joints are connected by two line segments, the angle formed by the two line segments is obtained by using the inner product of the vector, and a joint radian value obtained by expressing the obtained angle as a radian value is derived, And the similarity is calculated by comparing the radian value and the joint radian value derived in advance from the guide operation.
Wherein the control unit compares a joint radian value derived from a predetermined number of frames and a mean value or an integral value of a joint radian value derived from the frame with the same number as the predetermined number in an image captured by the user, And the degree of similarity is derived.
Wherein the control unit displays a plurality of game operations sequentially through the display unit, captures an operation of a user following the game operation through the camera unit, and determines whether the similarity of the captured user operation and the game operation is changed according to the degree of difficulty And judges that the player has succeeded in scoring if the predetermined reference value is equal to or greater than a preset reference value.
According to another aspect of the present invention, there is provided a method for providing a game based on motion recognition, comprising the steps of capturing an action of a user moving along a guiding operation of a photographed demonstrator, Calculating a degree of similarity of the game based on the degree of similarity, evaluating the user's ability to exercise according to the degree of similarity, adjusting the degree of difficulty of the game in a game for sequentially following a plurality of game actions according to the exercise ability .
Wherein the step of calculating the degree of similarity comprises the steps of: extracting three-dimensional position coordinates of a plurality of joints from the operation of the user; determining a positional relationship between one of the plurality of joints and one of the plurality of joints A step of obtaining an angle formed by the two line segments using an inner product of a vector when two adjacent joints are connected by two line segments, and deriving a joint radian value expressed by a radian value of the obtained angle And calculating the degree of similarity by comparing the derived joint radian value with the joint radian value derived in advance from the guide operation.
The step of calculating the degree of similarity by comparing the derived joint radian value with the joint radian value derived in advance from the guide operation may include calculating a joint radian value derived from a predetermined number of frames in the image captured by the guide operation, And comparing the average value or the integral value of the joint radian value derived from the frames of the same number as the predetermined number in the photographed image to derive the similarity.
The game providing method includes the steps of capturing an action of a user following a plurality of game actions sequentially displayed; if the similarity of the action of the captured user and the game action is equal to or greater than a preset reference value in accordance with the degree of difficulty, And determining that it is successful.
According to another aspect of the present invention, there is provided a computer-readable recording medium having recorded thereon instructions for executing the game providing method.
According to the present invention as described above, the degree of similarity between the operation of the demonstrator and the user's motion is derived through the motion recognition, the user's exercise ability is evaluated through the recognition, and the user-customized game is controlled Thereby providing a user experience (UX: User experience) that allows the user to enjoy the game at an appropriate level of difficulty.
1 is a conceptual diagram of an apparatus for providing a game according to an embodiment of the present invention.
2 is a block diagram illustrating an internal configuration of an apparatus for providing a game according to an embodiment of the present invention.
3 is a flowchart illustrating a method for evaluating exercise capacity according to an embodiment of the present invention.
4 is a view for explaining a characteristic of a human operation according to an embodiment of the present invention.
5 is a flowchart illustrating a method for deriving a radian value of a joint according to an embodiment of the present invention.
6 is a view for explaining a method for deriving a radian value of a joint according to an embodiment of the present invention.
FIG. 7 is a diagram for explaining a method of calculating the degree of similarity according to an embodiment of the present invention.
8 is a flowchart illustrating a method of providing a game according to an embodiment of the present invention.
9 is a diagram for explaining a method of providing a game according to an embodiment of the present invention.
Prior to the detailed description of the present invention, the terms or words used in the present specification and claims should not be construed as limited to ordinary or preliminary meaning, and the inventor may designate his own invention in the best way It should be construed in accordance with the technical idea of the present invention based on the principle that it can be appropriately defined as a concept of a term to describe it. Therefore, the embodiments described in the present specification and the configurations shown in the drawings are merely the most preferred embodiments of the present invention, and are not intended to represent all of the technical ideas of the present invention. Therefore, various equivalents It should be understood that water and variations may be present.
Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. Note that, in the drawings, the same components are denoted by the same reference symbols as possible. Further, the detailed description of known functions and configurations that may obscure the gist of the present invention will be omitted. For the same reason, some of the elements in the accompanying drawings are exaggerated, omitted, or schematically shown, and the size of each element does not entirely reflect the actual size.
First, an apparatus for providing a game according to an embodiment of the present invention will be described. FIG. 1 is a conceptual diagram of an apparatus for providing a game according to an embodiment of the present invention, and FIG. 2 is a block diagram for explaining an internal configuration of an apparatus for providing a game according to an embodiment of the present invention.
Referring to FIG. 1, a
2, the
The display unit 110 visually provides menus, input data, function setting information, and various other information of the
The
The storage unit 130 stores programs and data necessary for the operation of the
The input unit 140 receives a key operation of the user for controlling the
The
Although not shown, the
Next, a method for providing a game according to an embodiment of the present invention will be described. A method for providing a game according to an embodiment of the present invention evaluates a user's athletic ability and provides a game with difficulty according to the athletic ability. The method for evaluating exercise capacity according to the embodiment of the present invention will be described first. 3 is a flowchart illustrating a method for evaluating exercise capacity according to an embodiment of the present invention.
Referring to FIG. 3, in order to evaluate the user's motor ability, the
The user can follow the guide operation displayed through the display unit 110 according to the guide. Then, the
As described above, the degree of similarity according to the embodiment of the present invention is similar to the guiding operation of the demonstrator. Hereinafter, a method of calculating such similarity will be described in more detail.
4 is a view for explaining a characteristic of a human operation according to an embodiment of the present invention. 5 is a flowchart illustrating a method for deriving a radian value of a joint according to an embodiment of the present invention. 6 is a view for explaining a method for deriving a radian value of a joint according to an embodiment of the present invention. 7 is a diagram for explaining a method of calculating the degree of similarity according to an embodiment of the present invention.
4, the three-dimensional position of the elbow joint 10 is determined by the
Referring to FIG. 5, in step S120, the
When the three-dimensional coordinates of the joint are derived, the
As described with reference to FIGS. 5 and 6, according to the present invention, in the image taken by the user, one of the plurality of joints of the user and two joints adjacent to the joint are divided into two segments When connecting, the angle (?) Formed by the two line segments can be obtained by using the dot product of the vector and expressed as a radian value. In the embodiment of the present invention, the expression of the angle (?) Obtained by using any one of the joints and the joints adjacent to the joint with the radian value is referred to as a 'joint radian value'.
No matter what a person does, each joint will have a joint radian value. Therefore, the embodiment of the present invention can express all the actions of a person with the joint radian value of each joint. Thus, according to the embodiment of the present invention, the
As shown in Table 1, the
As shown in FIG. 7, assuming that the demonstrator makes a motion by a guide motion, and thus the user follows the motion, the image of the guide motion of the demonstrator with respect to the left elbow joint The joint radian value derived from a predetermined number of frames in the captured image of the joint radian value and the user's motion can be continuously changed according to the motion. Accordingly, the
As described above, when the degree of similarity is calculated, the exercise ability is evaluated according to the degree of similarity. According to the embodiment of the present invention, if the user follows the guide operation properly, the degree of similarity calculated will be high. Therefore, it is judged that the higher the degree of similarity, the higher the exercise capacity, and the lower the similarity, the lower the exercise capacity. Therefore, the present invention provides a game by adjusting the difficulty level of the game according to the exercise ability.
The game according to the embodiment of the present invention is a game in which a plurality of game operations are sequentially displayed on a screen and when the operation of the user who sequentially follows each of the game operations is equal to or greater than a preset degree of similarity to each game operation, If not, progress will be made in such a way that scoring fails. For example, it is assumed that the game operations A, B, and C each have an upper, middle, or lower level of difficulty. Accordingly, in the embodiment of the present invention, a game operation A having a higher degree of difficulty is allocated to a larger number of games in a game, and a lesser C operation with a lower degree of difficulty is assigned to a game with a relatively higher athletic performance. Conversely, in the embodiment of the present invention, as the exercise capacity is relatively low, a game operation A having a high degree of difficulty is assigned less in a single game, and a C operation with a low degree of difficulty can be allocated a lot. For example, if a user is evaluated to have a high athletic ability, if the game operation provided in one game is provided in the order of A, B, A, B, A, C, B, B, C, B, A, C, B, C, and B in this case.
In addition, in the score judgment and the score failure judgment, the range of the degree of similarity that is recognized as the higher the exercise capacity is set narrowly, and the range of the degree of similarity that is recognized as the score is set to be wider as the exercise capacity is lower. For example, in the case of a user having a relatively high exercise capacity, the game is regarded as a score when the degree of similarity to any one game is 90% or more. On the other hand, in the case of a user having a relatively low exercise capacity, % Or more.
Hereinafter, a method of providing a game according to an embodiment of the present invention will be described. FIG. 8 is a flowchart for explaining a method of providing a game according to an embodiment of the present invention, and FIG. 9 is a diagram for explaining a method of providing a game according to an embodiment of the present invention.
As described above, it is assumed that the user's athletic performance is evaluated and the degree of difficulty is determined. In response to the user's request, the
When the user follows the game operation displayed through the display unit 110, the
As a result of the similarity calculation, the
This game procedure continues until the controller 370 determines that the game is ended in step S370. That is, the steps S320 to S370 are repeated until the game ends. For example, the game operations assigned to one game as shown in Figs. 9A, 9B, and 9C are sequentially displayed on the display unit 110, and whether or not the game is scored according to the determination of similarity. If it is determined in step S370 that the game is terminated, the controller 370 proceeds to step S380 and ends the game.
Meanwhile, according to the embodiment of the present invention, when the game ends, the exercise ability of the user can be re-evaluated by using the degree of similarity calculated according to the user's game operation. Then, you can reset the difficulty of the game through the reevaluated athletic ability.
Meanwhile, a method for providing a game according to an embodiment of the present invention may be implemented in a form of a program readable by various computer means and recorded in a computer-readable recording medium. Here, the recording medium may include program commands, data files, data structures, and the like, alone or in combination. Program instructions to be recorded on a recording medium may be those specially designed and constructed for the present invention or may be available to those skilled in the art of computer software. For example, the recording medium may be a magnetic medium such as a hard disk, a floppy disk and a magnetic tape, an optical medium such as a CD-ROM or a DVD, a magneto-optical medium such as a floppy disk magneto-optical media, and hardware devices that are specially configured to store and execute program instructions such as ROM, RAM, flash memory, and the like. Examples of program instructions may include machine language wires such as those produced by a compiler, as well as high-level language wires that may be executed by a computer using an interpreter or the like. Such a hardware device may be configured to operate as one or more software modules to perform the operations of the present invention, and vice versa.
While the present invention has been described with reference to several preferred embodiments, these embodiments are illustrative and not restrictive. It will be understood by those skilled in the art that various changes and modifications may be made without departing from the spirit of the invention and the scope of the appended claims.
100: user equipment 110: display unit
120: camera unit 130: storage unit
140: input unit 150:
Claims (9)
A display unit for screen display;
A camera unit for capturing an image; And
A guide operation of a pilot photographed in advance through the display unit is displayed,
And a controller for calculating a degree of similarity between the guide operation and a user's operation by photographing an operation of a user moving along the guide operation through the camera unit, evaluating the user's exercise ability according to the degree of similarity, And controlling the degree of difficulty of the game to be displayed through the display unit in a game for sequentially following the game operation.
The control unit
Dimensional coordinates of a plurality of joints from an operation of the user photographed through the camera unit,
Wherein when one of the plurality of joints and two neighboring joints of the one joint are connected by two line segments based on the three-dimensional position coordinate, an angle formed by the two line segments using an inner product of the vector ≪ / RTI >
A joint radian value obtained by expressing the obtained angle as a radian value is derived,
Wherein the degree of similarity is calculated by comparing the derived joint radian value with the joint radian value derived in advance from the guide operation.
The control unit
A joint radian value derived from a predetermined number of frames and an average value or an integral value of a joint radian value derived from a frame having the same number as the predetermined number in an image captured by the user, Wherein the game device is a game device.
The control unit
A plurality of game operations are sequentially displayed through the display unit,
A camera unit for capturing an action of a user following the game operation,
And judges that the player has succeeded in scoring if the action of the photographed user and the similarity of the game operation are equal to or greater than a preset reference value in accordance with the degree of difficulty.
Photographing an action of a user moving along a guiding operation of a photographed demonstrator;
Calculating a degree of similarity between the guide operation and a user's operation;
Evaluating the user's exercise ability according to the degree of similarity; And
And adjusting the degree of difficulty of the game in a game in which a plurality of game actions are sequentially performed according to the exercise ability.
The step of calculating the degree of similarity
Extracting three-dimensional position coordinates of a plurality of joints from the operation of the user;
Wherein when two joints of one of the plurality of joints and two adjacent joints of the one joint are connected by two line segments based on the three-dimensional position coordinate, an angle formed by the two line segments using an inner product of the vector ;
Deriving a joint radian value representing the obtained angle as a radian value;
And calculating the degree of similarity by comparing the derived joint radian value with the joint radian value derived in advance from the guide operation.
The step of calculating the similarity by comparing the derived joint radian value with the joint radian value derived in advance from the guide operation
A joint radian value derived from a predetermined number of frames and an average value or an integral value of a joint radian value derived from a frame having the same number as the predetermined number in an image captured by the user, Wherein the game is a game.
Shooting an action of a user following a plurality of game actions sequentially displayed; And
And determining that the player has succeeded in scoring if the captured action of the user and the similarity of the game action are equal to or greater than preset reference values according to the degree of difficulty.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/KR2015/014440 WO2017115887A1 (en) | 2015-12-29 | 2015-12-29 | Device for providing motion recognition-based game, method for same, and computer-readable recording medium on which said method is recorded |
KR1020150188441A KR20170078176A (en) | 2015-12-29 | 2015-12-29 | Apparatus for presenting game based on action recognition, method thereof and computer recordable medium storing the method |
Applications Claiming Priority (1)
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KR1020150188441A KR20170078176A (en) | 2015-12-29 | 2015-12-29 | Apparatus for presenting game based on action recognition, method thereof and computer recordable medium storing the method |
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KR20170078176A true KR20170078176A (en) | 2017-07-07 |
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KR1020150188441A KR20170078176A (en) | 2015-12-29 | 2015-12-29 | Apparatus for presenting game based on action recognition, method thereof and computer recordable medium storing the method |
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WO (1) | WO2017115887A1 (en) |
Cited By (4)
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KR20190023628A (en) * | 2017-08-29 | 2019-03-08 | 안영샘 | Apparatus for measuring range of motion, method thereof and computer recordable medium storing program to perform the method |
WO2022139199A1 (en) * | 2020-12-22 | 2022-06-30 | 주식회사 네오펙트 | Motion evaluation device and motion evaluation method |
KR20220117391A (en) * | 2021-02-15 | 2022-08-24 | (주)엘앤에이치랩스 | Training system according to personal fitness evaluation |
KR102490429B1 (en) * | 2022-07-25 | 2023-01-30 | 주식회사 컴플렉시온 | Control method of electronic device to privide gmae content adjust difficuty according to physical level of user |
Families Citing this family (4)
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CN107441704A (en) * | 2017-08-28 | 2017-12-08 | 广西师范大学 | A kind of integral type game machine |
CN111144217B (en) * | 2019-11-28 | 2022-07-01 | 重庆邮电大学 | Motion evaluation method based on human body three-dimensional joint point detection |
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Family Cites Families (5)
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KR20010081193A (en) * | 2000-02-10 | 2001-08-29 | 이수원 | 3D virtual reality motion capture dance game machine by applying to motion capture method |
KR100772497B1 (en) * | 2006-10-09 | 2007-11-01 | 박찬애 | Golf clinic system and application method thereof |
KR101304111B1 (en) * | 2012-03-20 | 2013-09-05 | 김영대 | A dancing karaoke system |
KR101446653B1 (en) * | 2012-12-24 | 2014-10-07 | 디게이트 주식회사 | Health and rehabilitation game apparatus, system and game method |
KR20150067922A (en) * | 2013-12-10 | 2015-06-19 | 서인아 | A rhythm game device interworking user behavior |
-
2015
- 2015-12-29 WO PCT/KR2015/014440 patent/WO2017115887A1/en active Application Filing
- 2015-12-29 KR KR1020150188441A patent/KR20170078176A/en not_active Application Discontinuation
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20190023628A (en) * | 2017-08-29 | 2019-03-08 | 안영샘 | Apparatus for measuring range of motion, method thereof and computer recordable medium storing program to perform the method |
WO2022139199A1 (en) * | 2020-12-22 | 2022-06-30 | 주식회사 네오펙트 | Motion evaluation device and motion evaluation method |
KR20220117391A (en) * | 2021-02-15 | 2022-08-24 | (주)엘앤에이치랩스 | Training system according to personal fitness evaluation |
KR102490429B1 (en) * | 2022-07-25 | 2023-01-30 | 주식회사 컴플렉시온 | Control method of electronic device to privide gmae content adjust difficuty according to physical level of user |
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A201 | Request for examination | ||
E902 | Notification of reason for refusal | ||
E601 | Decision to refuse application |