KR20160049031A - 타일 기반 렌더링에서의 테셀레이션 - Google Patents
타일 기반 렌더링에서의 테셀레이션 Download PDFInfo
- Publication number
- KR20160049031A KR20160049031A KR1020167010091A KR20167010091A KR20160049031A KR 20160049031 A KR20160049031 A KR 20160049031A KR 1020167010091 A KR1020167010091 A KR 1020167010091A KR 20167010091 A KR20167010091 A KR 20167010091A KR 20160049031 A KR20160049031 A KR 20160049031A
- Authority
- KR
- South Korea
- Prior art keywords
- output
- tile
- input
- primitives
- tessellation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/005—General purpose rendering architectures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/08—Volume rendering
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/10—Constructive solid geometry [CSG] using solid primitives, e.g. cylinders, cubes
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Computer Graphics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Geometry (AREA)
- Image Generation (AREA)
- Software Systems (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US13/298,051 US10089774B2 (en) | 2011-11-16 | 2011-11-16 | Tessellation in tile-based rendering |
| US13/298,051 | 2011-11-16 | ||
| PCT/US2012/060368 WO2013074236A1 (en) | 2011-11-16 | 2012-10-16 | Tessellation in tile-based rendering |
Related Parent Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020147016242A Division KR101868200B1 (ko) | 2011-11-16 | 2012-10-16 | 타일 기반 렌더링에서의 테셀레이션 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20160049031A true KR20160049031A (ko) | 2016-05-04 |
Family
ID=47178898
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020167010091A Ceased KR20160049031A (ko) | 2011-11-16 | 2012-10-16 | 타일 기반 렌더링에서의 테셀레이션 |
| KR1020147016242A Active KR101868200B1 (ko) | 2011-11-16 | 2012-10-16 | 타일 기반 렌더링에서의 테셀레이션 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020147016242A Active KR101868200B1 (ko) | 2011-11-16 | 2012-10-16 | 타일 기반 렌더링에서의 테셀레이션 |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US10089774B2 (enExample) |
| EP (1) | EP2780891B1 (enExample) |
| JP (1) | JP5837221B2 (enExample) |
| KR (2) | KR20160049031A (enExample) |
| CN (1) | CN103946895B (enExample) |
| IN (1) | IN2014CN03427A (enExample) |
| WO (1) | WO2013074236A1 (enExample) |
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| KR101511273B1 (ko) * | 2008-12-29 | 2015-04-10 | 삼성전자주식회사 | 멀티 코어 프로세서를 이용한 3차원 그래픽 렌더링 방법 및시스템 |
| GB2500284B (en) | 2012-09-12 | 2014-04-30 | Imagination Tech Ltd | Tile based computer graphics |
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| GB2544679B (en) * | 2012-12-20 | 2017-08-16 | Imagination Tech Ltd | Tessellating patches of surface data in tile based computer graphics rendering |
| GB201223089D0 (en) * | 2012-12-20 | 2013-02-06 | Imagination Tech Ltd | Hidden culling in tile based computer generated graphics |
| US9087410B2 (en) * | 2013-01-17 | 2015-07-21 | Qualcomm Incorporated | Rendering graphics data using visibility information |
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| KR102116708B1 (ko) * | 2013-05-24 | 2020-05-29 | 삼성전자 주식회사 | 그래픽스 프로세싱 유닛 |
| US9286649B2 (en) * | 2013-05-31 | 2016-03-15 | Qualcomm Incorporated | Conditional execution of rendering commands based on per bin visibility information with added inline operations |
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| US9483862B2 (en) * | 2013-12-20 | 2016-11-01 | Qualcomm Incorporated | GPU-accelerated path rendering |
| US10783696B2 (en) | 2014-04-05 | 2020-09-22 | Sony Interactive Entertainment LLC | Gradient adjustment for texture mapping to non-orthonormal grid |
| US9652882B2 (en) | 2014-04-05 | 2017-05-16 | Sony Interactive Entertainment America Llc | Gradient adjustment for texture mapping for multiple render targets with resolution that varies by screen location |
| US10438312B2 (en) | 2014-04-05 | 2019-10-08 | Sony Interactive Entertainment LLC | Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters |
| US9865074B2 (en) | 2014-04-05 | 2018-01-09 | Sony Interactive Entertainment America Llc | Method for efficient construction of high resolution display buffers |
| US9710957B2 (en) | 2014-04-05 | 2017-07-18 | Sony Interactive Entertainment America Llc | Graphics processing enhancement by tracking object and/or primitive identifiers |
| US9495790B2 (en) | 2014-04-05 | 2016-11-15 | Sony Interactive Entertainment America Llc | Gradient adjustment for texture mapping to non-orthonormal grid |
| US10068311B2 (en) | 2014-04-05 | 2018-09-04 | Sony Interacive Entertainment LLC | Varying effective resolution by screen location by changing active color sample count within multiple render targets |
| US9710881B2 (en) | 2014-04-05 | 2017-07-18 | Sony Interactive Entertainment America Llc | Varying effective resolution by screen location by altering rasterization parameters |
| US9836816B2 (en) | 2014-04-05 | 2017-12-05 | Sony Interactive Entertainment America Llc | Varying effective resolution by screen location in graphics processing by approximating projection of vertices onto curved viewport |
| US11302054B2 (en) | 2014-04-05 | 2022-04-12 | Sony Interactive Entertainment Europe Limited | Varying effective resolution by screen location by changing active color sample count within multiple render targets |
| US9940686B2 (en) | 2014-05-14 | 2018-04-10 | Intel Corporation | Exploiting frame to frame coherency in a sort-middle architecture |
| GB2526598B (en) * | 2014-05-29 | 2018-11-28 | Imagination Tech Ltd | Allocation of primitives to primitive blocks |
| GB2524121B (en) * | 2014-06-17 | 2016-03-02 | Imagination Tech Ltd | Assigning primitives to tiles in a graphics processing system |
| GB2524120B (en) * | 2014-06-17 | 2016-03-02 | Imagination Tech Ltd | Assigning primitives to tiles in a graphics processing system |
| GB2527822B (en) * | 2014-07-03 | 2020-10-07 | Advanced Risc Mach Ltd | Graphics processing |
| KR102329475B1 (ko) * | 2014-08-27 | 2021-11-19 | 삼성전자주식회사 | 렌더링 퀄리티 제어 장치 및 방법 |
| US9824412B2 (en) * | 2014-09-24 | 2017-11-21 | Intel Corporation | Position-only shading pipeline |
| GB2520822B (en) * | 2014-10-10 | 2016-01-13 | Aveva Solutions Ltd | Image rendering of laser scan data |
| KR20160051155A (ko) * | 2014-10-31 | 2016-05-11 | 삼성전자주식회사 | 렌더링 장치 및 방법 |
| KR102327144B1 (ko) * | 2014-11-26 | 2021-11-16 | 삼성전자주식회사 | 그래픽 프로세싱 장치 및 그래픽 프로세싱 장치에서 타일 기반 그래픽스 파이프라인을 수행하는 방법 |
| US9607352B2 (en) * | 2014-12-03 | 2017-03-28 | Intel Corporation | Prediction based primitive sorting for tile based rendering |
| US9600926B2 (en) * | 2014-12-15 | 2017-03-21 | Intel Corporation | Apparatus and method decoupling visibility bins and render tile dimensions for tiled rendering |
| US9773340B2 (en) * | 2015-06-12 | 2017-09-26 | Qualcomm Incorporated | Rendering using ray tracing to generate a visibility stream |
| US9786098B2 (en) * | 2015-07-06 | 2017-10-10 | Mediatek Inc. | Apparatus for performing tessellation operation and methods utilizing the same |
| KR102381945B1 (ko) * | 2015-11-18 | 2022-04-01 | 삼성전자주식회사 | 그래픽 프로세싱 장치 및 그래픽 프로세싱 장치에서 그래픽스 파이프라인을 수행하는 방법 |
| US20170199888A1 (en) * | 2016-01-13 | 2017-07-13 | Google Inc. | Detecting visibility of a content item in a content item slot on a resource |
| US10096147B2 (en) * | 2016-03-10 | 2018-10-09 | Qualcomm Incorporated | Visibility information modification |
| US10332290B2 (en) * | 2016-03-21 | 2019-06-25 | Adobe Inc. | Fast, coverage-optimized, resolution-independent and anti-aliased graphics processing |
| US10068307B2 (en) | 2016-05-20 | 2018-09-04 | Intel Corporation | Command processing for graphics tile-based rendering |
| US20170352182A1 (en) * | 2016-06-06 | 2017-12-07 | Qualcomm Incorporated | Dynamic low-resolution z test sizes |
| US10032308B2 (en) * | 2016-06-22 | 2018-07-24 | Advanced Micro Devices, Inc. | Culling objects from a 3-D graphics pipeline using hierarchical Z buffers |
| US10460513B2 (en) | 2016-09-22 | 2019-10-29 | Advanced Micro Devices, Inc. | Combined world-space pipeline shader stages |
| US10652284B2 (en) * | 2016-10-12 | 2020-05-12 | Samsung Electronics Co., Ltd. | Method and apparatus for session control support for field of view virtual reality streaming |
| CN110114803B (zh) * | 2016-12-28 | 2023-06-27 | 松下电器(美国)知识产权公司 | 三维模型分发方法、三维模型接收方法、三维模型分发装置以及三维模型接收装置 |
| US10417810B2 (en) * | 2017-05-31 | 2019-09-17 | Verizon Patent And Licensing Inc. | Methods and systems for rendering virtual reality content based on two-dimensional (“2D”) captured imagery of a three-dimensional (“3D”) scene |
| GB2567207B (en) * | 2017-10-06 | 2020-02-19 | Advanced Risc Mach Ltd | Graphics processing systems |
| GB2574361B (en) * | 2017-12-18 | 2021-03-24 | Advanced Risc Mach Ltd | Graphics Processing |
| US10409359B2 (en) * | 2018-01-17 | 2019-09-10 | Qualcomm Incorporated | Dynamic bin ordering for load synchronization |
| US10580209B2 (en) | 2018-03-06 | 2020-03-03 | Qualcomm Incorporated | Removal of degenerated sub-primitives in tessellation |
| GB2600622B (en) * | 2018-04-05 | 2022-11-16 | Imagination Tech Ltd | Edge and depth processing hardware |
| US10672182B2 (en) * | 2018-04-19 | 2020-06-02 | Microsoft Technology Licensing, Llc | Compact visibility state for GPUs compatible with hardware instancing |
| CN111429556B (zh) * | 2018-12-21 | 2023-03-24 | 畅想科技有限公司 | 图形处理系统中的基于基元块的光栅化 |
| US11080928B2 (en) * | 2019-04-01 | 2021-08-03 | Qualcomm Incorporated | Methods and apparatus for visibility stream management |
| US11010862B1 (en) * | 2019-11-14 | 2021-05-18 | Advanced Micro Devices, Inc. | Reduced bandwidth tessellation factors |
| US11170461B2 (en) * | 2020-02-03 | 2021-11-09 | Sony Interactive Entertainment Inc. | System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering |
| CN112672131B (zh) * | 2020-12-07 | 2024-02-06 | 聚好看科技股份有限公司 | 一种全景视频图像显示方法及显示设备 |
| US11908079B2 (en) * | 2022-04-08 | 2024-02-20 | Qualcomm Incorporated | Variable rate tessellation |
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| US6697063B1 (en) | 1997-01-03 | 2004-02-24 | Nvidia U.S. Investment Company | Rendering pipeline |
| US6856320B1 (en) | 1997-11-25 | 2005-02-15 | Nvidia U.S. Investment Company | Demand-based memory system for graphics applications |
| JP4541533B2 (ja) | 2000-11-24 | 2010-09-08 | パナソニック株式会社 | 描画装置 |
| US7218317B2 (en) * | 2003-08-25 | 2007-05-15 | Via Technologies, Inc. | Mechanism for reducing Z buffer traffic in three-dimensional graphics processing |
| US7388581B1 (en) * | 2003-08-28 | 2008-06-17 | Nvidia Corporation | Asynchronous conditional graphics rendering |
| GB0524804D0 (en) * | 2005-12-05 | 2006-01-11 | Falanx Microsystems As | Method of and apparatus for processing graphics |
| US7692648B2 (en) | 2006-01-18 | 2010-04-06 | Siemens Medical Solutions Usa, Inc. | System and method for empty space skipping in sliding texture based volume rendering by trimming slab polygons |
| TW200744019A (en) * | 2006-05-23 | 2007-12-01 | Smedia Technology Corp | Adaptive tile depth filter |
| US7847798B1 (en) * | 2006-10-24 | 2010-12-07 | Adobe Systems Incorporated | Clipping and culling artwork using a graphics processing unit |
| US8203564B2 (en) | 2007-02-16 | 2012-06-19 | Qualcomm Incorporated | Efficient 2-D and 3-D graphics processing |
| GB2452300B (en) | 2007-08-30 | 2009-11-04 | Imagination Tech Ltd | Predicated geometry processing in a tile based rendering system |
| US8289319B2 (en) * | 2007-10-08 | 2012-10-16 | Ati Technologies Ulc | Apparatus and method for processing pixel depth information |
| US8643644B2 (en) * | 2008-03-20 | 2014-02-04 | Qualcomm Incorporated | Multi-stage tessellation for graphics rendering |
| US8497861B2 (en) | 2008-05-30 | 2013-07-30 | Siemens Aktiengesellschaft | Method for direct volumetric rendering of deformable bricked volumes |
| GB0810205D0 (en) | 2008-06-04 | 2008-07-09 | Advanced Risc Mach Ltd | Graphics processing systems |
| GB0823468D0 (en) | 2008-12-23 | 2009-01-28 | Imagination Tech Ltd | Display list control stream grouping in tile based 3D computer graphics systems |
| US8692829B2 (en) | 2009-10-05 | 2014-04-08 | Nvidia Corporation | Calculation of plane equations after determination of Z-buffer visibility |
| US20110141112A1 (en) | 2009-12-11 | 2011-06-16 | William Allen Hux | Image processing techniques |
| US9058685B2 (en) * | 2010-03-11 | 2015-06-16 | Broadcom Corporation | Method and system for controlling a 3D processor using a control list in memory |
| GB201007348D0 (en) * | 2010-04-30 | 2010-06-16 | Imagination Tech Ltd | Programmable tessellation in a tile based rendering system |
| US20110310102A1 (en) * | 2010-06-17 | 2011-12-22 | Via Technologies, Inc. | Systems and methods for subdividing and storing vertex data |
| US8499305B2 (en) * | 2010-10-15 | 2013-07-30 | Via Technologies, Inc. | Systems and methods for performing multi-program general purpose shader kickoff |
| KR101782044B1 (ko) * | 2011-02-22 | 2017-09-26 | 삼성전자주식회사 | 그래픽 프로세서 및 조기 가시성 테스트 방법 |
-
2011
- 2011-11-16 US US13/298,051 patent/US10089774B2/en active Active
-
2012
- 2012-10-16 EP EP12787210.9A patent/EP2780891B1/en active Active
- 2012-10-16 KR KR1020167010091A patent/KR20160049031A/ko not_active Ceased
- 2012-10-16 JP JP2014542314A patent/JP5837221B2/ja not_active Expired - Fee Related
- 2012-10-16 IN IN3427CHN2014 patent/IN2014CN03427A/en unknown
- 2012-10-16 WO PCT/US2012/060368 patent/WO2013074236A1/en not_active Ceased
- 2012-10-16 KR KR1020147016242A patent/KR101868200B1/ko active Active
- 2012-10-16 CN CN201280056404.1A patent/CN103946895B/zh active Active
Also Published As
| Publication number | Publication date |
|---|---|
| KR101868200B1 (ko) | 2018-06-15 |
| EP2780891A1 (en) | 2014-09-24 |
| CN103946895B (zh) | 2017-03-15 |
| IN2014CN03427A (enExample) | 2015-10-09 |
| US10089774B2 (en) | 2018-10-02 |
| EP2780891B1 (en) | 2018-04-18 |
| WO2013074236A1 (en) | 2013-05-23 |
| JP2015501981A (ja) | 2015-01-19 |
| CN103946895A (zh) | 2014-07-23 |
| JP5837221B2 (ja) | 2015-12-24 |
| KR20140098133A (ko) | 2014-08-07 |
| US20130120380A1 (en) | 2013-05-16 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A107 | Divisional application of patent | ||
| PA0104 | Divisional application for international application |
Comment text: Divisional Application for International Patent Patent event code: PA01041R01D Patent event date: 20160418 Application number text: 1020147016242 Filing date: 20140613 |
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| PG1501 | Laying open of application | ||
| A201 | Request for examination | ||
| PA0201 | Request for examination |
Patent event code: PA02012R01D Patent event date: 20171016 Comment text: Request for Examination of Application |
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| E902 | Notification of reason for refusal | ||
| PE0902 | Notice of grounds for rejection |
Comment text: Notification of reason for refusal Patent event date: 20171106 Patent event code: PE09021S01D |
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| E601 | Decision to refuse application | ||
| PE0601 | Decision on rejection of patent |
Patent event date: 20180723 Comment text: Decision to Refuse Application Patent event code: PE06012S01D Patent event date: 20171106 Comment text: Notification of reason for refusal Patent event code: PE06011S01I |