KR20140136421A - word cube puzzle game - Google Patents
word cube puzzle game Download PDFInfo
- Publication number
- KR20140136421A KR20140136421A KR20140155334A KR20140155334A KR20140136421A KR 20140136421 A KR20140136421 A KR 20140136421A KR 20140155334 A KR20140155334 A KR 20140155334A KR 20140155334 A KR20140155334 A KR 20140155334A KR 20140136421 A KR20140136421 A KR 20140136421A
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- KR
- South Korea
- Prior art keywords
- word
- cube
- game
- cube puzzle
- puzzle game
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0826—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/12—Three-dimensional jig-saw puzzles
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/22—Games, e.g. card games
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Entrepreneurship & Innovation (AREA)
- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Toys (AREA)
Abstract
Description
The present invention relates to a word cube puzzle game.
In particular, Cube puzzle is a game that turns a large cube made of several small cube pieces to match various shapes and colors. A 3 × 3 × 3 Rubik's cube is the most common, first developed and marketed by Errno Rubik, a professor of architecture in Hungary in 1974. In the 1970s and 1980s, it attracted great popularity not only in Korea but also in the world, and many people are still studying how to find and match the shape.
The cube has 26 independent cubes and 54 small planes, each of which has 26 independent cubes. The front and back sides, the right and left sides, and the top and bottom sides have opposite colors.
The center piece of the cube is all six, and has one color. The edge pieces are all 12, and have two sides with different colors. There are eight corner pieces and three faces with different colors. In a cube puzzle, the base of all rotations is 90 degrees, and the number of shapes that can be made (the number in the case of a 3 × 3 × 3 cube) is 43,252,003,274,489,856,000.
Source <Doosan encyclopedia>
It is possible to change to a game in which characters other than colors are printed on the above-mentioned cube and the given word is completed.
In general, the word cube puzzle [Cube puzzle] is usually a small cube made of several small cube is made by turning a variety of shapes and colors to match the game. A 3 × 3 × 3 Rubik's cube is the most common, first developed and marketed by Errno Rubik, a professor of architecture in Hungary in 1974. In the 1970s and 1980s, it attracted great popularity not only in Korea but also in the world, and many people are still studying how to find and match the shape.
The cube has 26 independent cubes and 54 small planes, each of which has 26 independent cubes. The front and back sides, the right and left sides, and the top and bottom sides have opposite colors.
The center piece of the cube is all six, and has one color. The edge pieces are all 12, and have two sides with different colors. There are eight corner pieces and three faces with different colors. In a word cube puzzle, the basis of all rotations is 90 degrees, and the number of shapes that can be made (the number in the case of a 3x3x3 cube) is 43,252,003,274,489,856,000.
In this Word Cube Puzzle game, six faces are distinguished using different colors, numbers, images, and so on.
However, this distinction has been diminishing for users already in widespread use.
Therefore, we needed a Word Cube puzzle game that could be multiplied by more people.
SUMMARY OF THE INVENTION The present invention has been made to solve the above-mentioned problems, and it is an object of the present invention to provide a means of enjoying a word cube puzzle game for the visually impaired.
According to an aspect of the present invention, there is provided a word cube puzzle game, in particular, a cube puzzle game in which characters are displayed on portions constituting a six-sided body distinguished from each other, ; Selecting a card by a game user; Moving the cube to complete the word; And a step of winning the game user who completed the word first.
As described above, according to the present invention, it is possible to increase the number of existing game users by applying the above means to a word cube puzzle.
1 is a schematic diagram showing a configuration of a word cube puzzle game according to an embodiment of the present invention;
2 is a schematic diagram showing a configuration of a word cube puzzle game according to an embodiment of the present invention
Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings.
FIG. 1 is a schematic diagram showing a configuration of a word cube puzzle game according to an embodiment of the present invention.
Although not shown in Fig. 1, each surface constituting the six faces is provided with a character alphabet. A word card is also provided.
The game user selects one word card and opens it.
Then complete the word by moving the cube.
The person who completed the first thing wins.
FIG. 2 is a schematic diagram showing a configuration of a word cube puzzle game according to an embodiment of the present invention.
In FIG. 2, the mission word [love] given to the game user is completed.
If you complete the mission word first, you will be the winner.
It will be understood by those skilled in the art that the present invention may be embodied in other specific forms without departing from the spirit or essential characteristics thereof.
Claims (2)
A step of displaying a character on portions constituting a six-sided body distinguished from each other and constituting a word card; Selecting a card by a game user; Moving the cube to complete the word; A word cube puzzle game in which a game user who completed the word first wins
A word cube puzzle game characterized by being applied to 4 * 4 * 4 or 5 * 5 * 5 sizes as well as 3 * 3 * 3 sizes
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR20140155334A KR20140136421A (en) | 2014-11-10 | 2014-11-10 | word cube puzzle game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR20140155334A KR20140136421A (en) | 2014-11-10 | 2014-11-10 | word cube puzzle game |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20140136421A true KR20140136421A (en) | 2014-11-28 |
Family
ID=52456684
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR20140155334A KR20140136421A (en) | 2014-11-10 | 2014-11-10 | word cube puzzle game |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR20140136421A (en) |
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2014
- 2014-11-10 KR KR20140155334A patent/KR20140136421A/en not_active Application Discontinuation
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Date | Code | Title | Description |
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WITN | Withdrawal due to no request for examination |