KR20140121950A - Vocabulary learning game system and game method with advertisement - Google Patents
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- 238000000034 method Methods 0.000 title claims abstract description 46
- 239000011159 matrix material Substances 0.000 claims abstract description 34
- 230000006870 function Effects 0.000 claims abstract description 30
- 238000013215 result calculation Methods 0.000 claims description 5
- 230000004397 blinking Effects 0.000 claims description 4
- 230000001737 promoting effect Effects 0.000 claims description 3
- 230000000694 effects Effects 0.000 abstract description 18
- 239000000284 extract Substances 0.000 description 4
- 230000008901 benefit Effects 0.000 description 3
- 230000008569 process Effects 0.000 description 3
- 238000004891 communication Methods 0.000 description 2
- 230000001939 inductive effect Effects 0.000 description 2
- 208000001613 Gambling Diseases 0.000 description 1
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- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
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- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
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Abstract
Description
The present invention relates to a word learning game system and a game method having an advertisement function. More specifically, the present invention relates to a word learning game system and a game method having an advertising function. More specifically, the present invention can efficiently learn words by a game through a game, And to a word learning game system and a game method having an advertisement function capable of maximizing an advertisement effect.
Recently, with the development of digital and high-speed information communication technologies and the popularization of smart phones, a variety of game applications that can be executed in smart phones are being continuously developed, and many smartphone users have developed game applications It is downloading to a smart phone and playing a game and enjoying it.
However, among these game applications, there are not only cruel games such as fighting and war, but also games providing ghost images and gambling, etc., affecting users emotionally and having a particularly bad influence on games The problem is that, as parents are worried about their academic performance, smartphone games have a negative impact on their children. In addition, It is a situation that is perceived to be harmful.
On the other hand, as described above, as the game industry using smart phones has developed and users using games have been explosively increased, online games have become recognized as important advertising means and advertising media. Methods have been disclosed.
A typical example of such a conventional advertisement method is a method of inserting advertisement contents in a form of a banner into a provided game application and exposing the advertisement contents to a user participating in the game. In this method, And it is possible to give negative images while giving a feeling of rejection to the advertisements that are exposed, so that it is difficult to obtain an effective advertising effect.
In addition, an advertising method using a game is disclosed in Patent No. 10-1172599 (Published on September 04, 2012) and Published Patent No. 10-2013-0006861 (Jan. 18, 2013) The conventional advertisement method is a method in which an advertisement is exposed irrespective of a game in the course of a game or a method in which only the advertisement content itself is used as a game element, that is, a game considering only an advertising effect, It is difficult to induce the advertisement contents to be recognized naturally, and it is difficult to expect an effective advertisement effect still.
SUMMARY OF THE INVENTION The present invention has been proposed in order to solve the problems of the prior art described above, and it is an object of the present invention to provide a game apparatus and a game apparatus capable of memorizing words naturally in a game progress process without losing interest and fun, A word learning game system and a game method having an advertisement function in which advertisement information is provided organically during a game progress process so that an efficient advertisement effect can be expected.
As a means for solving the above problems,
A word learning game system having an advertising function provided in a user terminal connected to a game server through a network, the system comprising: a user authentication unit for transmitting user information to the game server and receiving user authentication when a game is requested from the user; A spelling input unit for accessing the DB and displaying a problem word on a terminal screen, and a spelling input matrix in which a spelling is arranged in a grid form so that the user can input a spelling and combine the displayed problem word, An answer determiner for determining whether an answer is correct by comparing the question word with a combination of spelling inputted from a user through the spelling input matrix; An advertisement posting unit for displaying a correct answer on the terminal screen, A word learning game system having an advertisement function including a game result calculation unit for calculating game result information including a game score corresponding to a correct answer and an acquired number of advertisement information and displaying the game result information on a terminal screen and transmitting the game result information to the game server, / RTI >
As a means for solving the above problems,
A method of playing a word learning game having an advertisement function performed in a user terminal connected to a game server through a network, the method comprising the steps of: (a) when a game is requested to be executed by a user, the user terminal transmits user information to the game server (B) displaying on the terminal screen a spelling input matrix in which the user terminal is arranged in a lattice form so that the problem word and the user can input the spelling and combine the problem word; and (c) The user terminal comparing the question word with a combination of spelling inputted through the spelling input matrix to determine whether the answer is correct and displaying specific advertisement information on the screen of the terminal when the answer is correct; The terminal repeats the steps (b) and (c) during the set game time, and when the game time passes, (E) the user terminal displays the calculated game result information on a terminal screen, and transmits the game result information to the game server A word learning game method having an advertisement function including steps of:
According to the present invention,
Since the game can memorize words naturally during the course of the game, it can contribute to the improvement of learning, and since the advertisement information is organically provided in association with the game, there is an advantage that a more efficient advertisement effect can be expected because there is no rejection due to the advertisement.
More specifically, in the case of a user who proceeds a game, a spelling coincident with a problem word presented is continuously reminded in the head, and a learning effect in which a problem word is memorized in a natural and efficient manner can be provided in finding a correct answer arrangement part The user may be provided with a feedback benefit according to the advertisement exposure, so that the user can feel the interest and fun of the game.
In addition, since an advertisement provider who wants to provide an advertisement can recognize the advertisement text or logo repeatedly naturally to the user participating in the game through the advertisement logo displayed as the correct answer or the advertisement logo provided as a hint, There is an advantage that it can obtain.
It is to be noted that, in addition to the effects specifically described above, specific effects that can be easily derived and expected from the characteristic configuration of the present invention can also be included in the effects of the present invention.
1 and 2 are views showing a word learning game system having an advertisement function according to an embodiment of the present invention,
3 is a flowchart illustrating a word learning game method having an advertisement function according to an embodiment of the present invention,
FIG. 4 and FIG. 5 are illustrations showing an example of display on a terminal screen according to a word learning game system and a game method having an advertisement function according to the present invention.
Hereinafter, preferred embodiments of a word learning game system and a game method having an advertising function according to the present invention will be described in detail with reference to the accompanying drawings. In describing the embodiments, in principle, It is to be understood that the technical features of the present invention may be unnecessarily obscured by those skilled in the art.
1 and 2 show a word learning game system having an advertisement function according to a preferred embodiment of the present invention. Referring to FIG. 1, a word learning game system having an advertisement function according to an embodiment of the present invention includes a game The system includes a
The
When the game is executed through the user authentication, the
The
In addition, the word DB 30 may store not only the English word but also the meaning of the word. In addition, when the
The
The spelling input matrix 4 is a user input means in which a spelling capable of composing the
The
In the case of the correct
For example, if the
When the
When the spelling is input from the user through the touch of the input
There are two ways in which the correct
In other words, it is possible to implement such that only the case where the first spelling of the correct
The touch and drag method, which is the latter of the above-described implementation methods of the correct
The correct answer
Here, the
The correct-answer
In the case of displaying the
For example, if the
Then, when the problem word is "LARGE" and the correct answer is input, the second word "L" of the advertisement phrase is compared with the problem word. Since the problem word includes "L" Quot; OBAL " as the characters in the rest of the advertisement text are displayed in the same manner every time the correct answer of the question word is input. In Fig. 4, it is shown as an example that the
The hint
The hint
The user may lose interest in the game itself if the user can not input the correct answer for a long period of time, such as failing to find the part of the correct answer sequence for the problem word, or making a mistake. Therefore, 4, it is necessary to provide a hint so that the correct
If the user fails to input the correct answer during the correct answer input time (for example, 5 seconds, 10 seconds, 15 seconds, etc.), the hint
Since the advertisement information is displayed as a hint of the game by the hint
The hint
The game
The game result information transmitted to the game server is stored in the game server together with the user authentication information, and the game server transmits pay-back data such as a product coupon or game money to the user terminal according to the game result information A method for providing a predetermined profit to a user according to an advertisement exposed in a game is well known in the related art, so that a detailed description Is omitted.
Hereinafter, a word learning game method having an advertisement function according to an exemplary embodiment of the present invention will be described with reference to FIG. 3, as described above with reference to a word learning game system having an advertisement function according to an embodiment of the present invention. .
Hereinafter, in describing the game method, it is to be understood that the same terms as those used in the above-described game system are used as the same meaning, and therefore, it is understood that redundant detailed descriptions may be omitted for the same terms.
A word learning game method having an advertisement function according to the present invention is performed in a user terminal connected to a game server through a network. FIG. 3 is a flowchart of a word learning game method having an advertisement function according to an embodiment of the present invention Referring to FIG. 1, when a user terminal receives a request for game execution from a user, the user information is transmitted to the game server to receive user authentication (S100)
When the user authentication is completed through the step S100, the user terminal inputs a spelling input matrix in which letters are arranged in a lattice form so that the user can input a spelling word, (S200). ≪ RTI ID = 0.0 >
In this step S200, various problematic words displayed on the terminal screen may include various words including English words. It may be preferable to adopt an English word that is most widely used and learned as a foreign language, The spelling input matrix may be configured such that the spelling matrices are spatially arranged in a lattice form and the spelling matched with the problem word is continuously arranged in one of the up, down, left, and diagonal directions. have.
After the question word and the spelling input matrix are displayed on the terminal screen through the step S200, the user searches for the correct answer arrangement part in which spelling words and spelling are consecutively matched in the spelling input matrix, When the input is made, the user terminal compares the input spelling with the question word and proceeds to step S300.
In this step S300, the user terminal determines that the spelling of the part of the correct answer sequence is continuously input in order from the first spelling to the last spelling. In the game system, It is more preferable to determine the correct answer in the case where the first word to the last word are continuously input by the touch and drag method so that the word learning effect through the game progress is improved rather than the case where the word learning effect is improved.
If it is determined in the determining step S300 that the answer is correct, the user terminal displays the advertisement information on the screen of the terminal (step 400). At this time, the advertisement information displayed includes the name of the company, the name of the product, It is preferable that the advertisement text corresponds to any one of them.
In order to display the advertisement text in step S400, it is preferable that the advertisement text is displayed on the display screen of the advertisement terminal every time it is discriminated as the correct answer so that the advertisement effect can be enhanced by inducing the interest and fun of the user, (S410) of comparing the question word with the question word in order from the first character of the order word (S410); and determining whether the question word includes the character of the corresponding order And displaying the phrase sequentially from the first character (S420).
On the other hand, if the answer is not determined to be correct until the correct answer input time elapsed in the determining step S300, that is, if the user does not input or makes a mistake during the set correct answer input time, the user terminal gives a hint to the user In step S500, the advertisement information is blinked on the first spelling of the correct answer arrangement part.
In this step S300, the advertisement information displayed by the user terminal in order to provide a hint to the user is blinked on a specific part of the spelling input matrix. Therefore, It is preferable that the advertisement logo is a logo.
Steps S200 to S500 are repeatedly performed until the set game time elapses, by issuing the problem word and receiving a spelling input from the user as described above to determine the correct answer.
Then, the user terminal checks whether the game time elapses during the steps from S200 to S500, and when the game time elapses, the user terminal calculates the game result information while finishing the game (S600).
The game result information calculated in the step S600 includes the game score according to the correct answer and the acquired number of the advertisement information displayed in the step S400 according to the correct answer.
When the game result information is calculated in step S600, the user terminal displays the calculated game result information on the terminal screen and transmits the game result information to the game server (S700).
The game result information transmitted to the game server through the step S700 may be stored in the game server together with the user authentication information, and the game server may receive payback data such as a product coupon or game money according to the game result information. It is possible to transmit the advertisement to the user terminal and to provide the user with the profit for the advertisement exposure. Thus, the user can further induce the interest in the game and increase the participation rate of the game.
As described above, according to the present invention, a game system and a game method having an advertisement function according to the present invention have been described. According to the present invention, a user who proceeds to a game continually recalls a spelling corresponding to a problem word, In the process of searching, it is possible to provide a learning effect in which a problem word is memorized naturally and efficiently, and it is also possible to receive interest in feedback according to an advertisement exposure, so that the user can feel interest and fun in the game, In the case of an ad provider, the ad logo or the hint of the advertisement logo displayed every time the correct answer is displayed, the user who participated in the game can recognize the advertisement word or logo repeatedly without any sense of rejection, Able to know.
The game system and the game method according to the present invention may be embodied as a recording medium on which a program or a program for performing the system or method is recorded. It will be apparent to those skilled in the art from the description of the embodiments that the present invention can be readily implemented.
In addition, a game system or a program implementing the game method according to the present invention is registered as an application of a user terminal in an Android market or an application store, downloaded and executed in a user terminal, and continuously transmitted through a data communication between the game server and a user terminal The present invention is not limited to the above embodiments, and various modifications may be made without departing from the scope of the present invention.
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments, It is to be understood that the equivalent construction is not limited to the scope of the technical idea of the present invention.
Hereinafter, reference symbols for the main parts of the accompanying drawings will be described.
10:
20: Question and answer department
30: Word DB
40: input matrix generating unit
50: Correct answer discrimination unit
60: Ad posting part for correct answer
70: Advertising post for hint
80: Advertisement DB
90: game result calculation unit
Claims (10)
A user authentication unit for transmitting user information to the game server and receiving user authentication when a game is requested from the user;
Accessing a word DB to display a problem word on a terminal screen;
An input matrix generation unit for generating a spelling input matrix in which letters are arranged in a lattice form so that a user can input a spelling and combining the displayed problem words and displaying the generated spelling input matrix on a terminal screen;
An answer determining unit for determining whether a correct answer is obtained by comparing the question word with a combination of spelling inputted from a user through the spelling input matrix;
A correcting advertisement posting part for accessing the advertisement DB and displaying specific advertisement information on a terminal screen when the discrimination result is correct; And
A game result calculation unit for calculating game result information including a game score according to a correct answer and an acquired number of advertisement information, displaying the game result information on a terminal screen when the game time is set, and transmitting the game result information to the game server; And a word learning game system having an advertisement function including the advertisement function.
Wherein the spelling input matrix is configured to include at least one corrective arrangement part in which spellings are spatially arranged in a lattice form and spirals corresponding to the problem word are continuously connected in any one of up, down, left, and diagonal directions,
Wherein the correct answer discriminating unit discriminates an answer correctly if spelling of the correct answer arrangement part is successively inputted in order from the first spelling to the last spelling.
And a hint advertisement posting part for accessing the advertisement DB and blinking the specific advertisement information on the first spelling of the correct answer arrangement part if correct answer is not input until the set correct answer input time elapses as a result of the determination by the correct answer determination part Wherein the word learning game system has an advertising function.
Wherein the advertisement information displayed by the advertisement posting unit for correct answer is an advertisement phrase corresponding to one of a company name, a product name, and a promotional phrase, and the advertisement information displayed by the advertisement posting unit for hint corresponds to one of a corporate logo and a product logo Wherein the advertisement logo is an advertisement logo of the advertisement word.
The advertisement posting unit for correct answer is configured to display the advertisement text sequentially from the first character only when the problem word includes the character of the corresponding order, in order from the first character of the advertisement text every time it is determined as correct And a word learning game system having an advertising function.
(a) receiving a user authentication from a user terminal by transmitting the user information to the game server when a game is requested from the user;
(b) displaying on the terminal screen a spelling input matrix in which the user terminal arranges spelling words in a lattice form so that the problem word and the user can input spelling and combine the problem word;
(c) if the user terminal compares the question word with a combination of spellings input from the user through the spelling input matrix to determine whether the answer is correct, and if the answer is correct, displaying the specific advertisement information on the terminal screen;
(d) The user terminal repeats the steps (b) and (c) during the set game time, and when the game time elapses, the game ends and the game score according to the correct answer and the acquired number of the specific advertisement information Calculating game result information on the basis of the game result information;
(e) displaying the game result information calculated by the user terminal on a terminal screen and transmitting the game result information to the game server.
Wherein the spelling input matrix displayed in the step (b) is arranged at random in a spiral grid form, and at least one of the spelling matched with the question word is divided into at least one Or more,
Wherein in the step (c), the user terminal determines that the answer is correct when the spelling of the correct answer arrangement part is sequentially input from the first spelling to the last spelling.
In the step (c)
Wherein the user terminal blinks the specific advertisement information on the first spelling of the correct answer arrangement part to provide a hint to the user if the correct answer is not input until the set correct answer input time elapses How to play.
In the step (c)
In the case of a correct answer, the advertisement information displayed by the user terminal is an advertisement phrase corresponding to one of a company name, a product name, and a promotional phrase. The advertisement information displayed by the user terminal in order to provide a hint to the user is either a corporate logo, And the advertisement logo corresponding to one advertisement logo.
In the step (c)
The user terminal displays the advertisement text sequentially from the first character only when the problem word includes characters in the corresponding order, in order from the first character of the advertisement text each time it is determined as a correct answer A word learning game method with advertising function.
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109685565A (en) * | 2018-12-20 | 2019-04-26 | 广东小天才科技有限公司 | Answering method applied to electronic equipment and electronic equipment |
KR102447257B1 (en) * | 2021-12-28 | 2022-09-23 | 서만동 | English puzzle apparatus |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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CN109685565A (en) * | 2018-12-20 | 2019-04-26 | 广东小天才科技有限公司 | Answering method applied to electronic equipment and electronic equipment |
KR102447257B1 (en) * | 2021-12-28 | 2022-09-23 | 서만동 | English puzzle apparatus |
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