KR20140121950A - Vocabulary learning game system and game method with advertisement - Google Patents

Vocabulary learning game system and game method with advertisement Download PDF

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KR20140121950A
KR20140121950A KR20130038153A KR20130038153A KR20140121950A KR 20140121950 A KR20140121950 A KR 20140121950A KR 20130038153 A KR20130038153 A KR 20130038153A KR 20130038153 A KR20130038153 A KR 20130038153A KR 20140121950 A KR20140121950 A KR 20140121950A
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advertisement
game
user
spelling
word
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노연주
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노연주
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0272Period of advertisement exposure
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0277Online advertisement
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • G06Q50/205Education administration or guidance
    • G06Q50/2053Education institution selection, admissions, or financial aid
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • G06Q50/205Education administration or guidance
    • G06Q50/2057Career enhancement or continuing education service

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Abstract

The present invention relates to a system and method for learning vocabulary having advertisement function. The system for learning vocabulary with an advertisement function included in a user terminal which is connected to a game server through a network includes: a user authentication unit which receives a user authentication by transmitting user information to the game server, if a game execution is requested from a user; a question setting unit which displays the vocabulary of a question on a terminal screen by accessing a vocabulary DB; an input matrix generating unit which generates a matrix for spelling input in which spellings are arranged in a grid form, and displays the matrix for spelling input on the terminal screen in order to combine the vocabulary of the displayed question by a spelling input of the user; a correct answer determining unit which determines whether an answer is correct or not by comparing the combination of the spelling, inputted from the user through the matrix for spelling input, with the vocabulary of the question; an advertisement publishing unit for correct answer which displays specific advertisement information on the terminal screen by accessing an advertisement DB in case the answer is determined to be correct; and a game result producing unit which produces game result information including a game score about correct answers and the acquisition number of advertisement information, displays the game result information on the terminal screen, and transmits the game result information to the game server. According to the present invention, a game user is able to study vocabuaries efficiently through a game and is also able to maximize an advertisement effect by providing an advertisement connected with the game without nterference in the game progress.

Description

The present invention relates to a vocabulary learning game system and a game method,

The present invention relates to a word learning game system and a game method having an advertisement function. More specifically, the present invention relates to a word learning game system and a game method having an advertising function. More specifically, the present invention can efficiently learn words by a game through a game, And to a word learning game system and a game method having an advertisement function capable of maximizing an advertisement effect.

Recently, with the development of digital and high-speed information communication technologies and the popularization of smart phones, a variety of game applications that can be executed in smart phones are being continuously developed, and many smartphone users have developed game applications It is downloading to a smart phone and playing a game and enjoying it.

However, among these game applications, there are not only cruel games such as fighting and war, but also games providing ghost images and gambling, etc., affecting users emotionally and having a particularly bad influence on games The problem is that, as parents are worried about their academic performance, smartphone games have a negative impact on their children. In addition, It is a situation that is perceived to be harmful.

On the other hand, as described above, as the game industry using smart phones has developed and users using games have been explosively increased, online games have become recognized as important advertising means and advertising media. Methods have been disclosed.

A typical example of such a conventional advertisement method is a method of inserting advertisement contents in a form of a banner into a provided game application and exposing the advertisement contents to a user participating in the game. In this method, And it is possible to give negative images while giving a feeling of rejection to the advertisements that are exposed, so that it is difficult to obtain an effective advertising effect.

In addition, an advertising method using a game is disclosed in Patent No. 10-1172599 (Published on September 04, 2012) and Published Patent No. 10-2013-0006861 (Jan. 18, 2013) The conventional advertisement method is a method in which an advertisement is exposed irrespective of a game in the course of a game or a method in which only the advertisement content itself is used as a game element, that is, a game considering only an advertising effect, It is difficult to induce the advertisement contents to be recognized naturally, and it is difficult to expect an effective advertisement effect still.

SUMMARY OF THE INVENTION The present invention has been proposed in order to solve the problems of the prior art described above, and it is an object of the present invention to provide a game apparatus and a game apparatus capable of memorizing words naturally in a game progress process without losing interest and fun, A word learning game system and a game method having an advertisement function in which advertisement information is provided organically during a game progress process so that an efficient advertisement effect can be expected.

As a means for solving the above problems,

A word learning game system having an advertising function provided in a user terminal connected to a game server through a network, the system comprising: a user authentication unit for transmitting user information to the game server and receiving user authentication when a game is requested from the user; A spelling input unit for accessing the DB and displaying a problem word on a terminal screen, and a spelling input matrix in which a spelling is arranged in a grid form so that the user can input a spelling and combine the displayed problem word, An answer determiner for determining whether an answer is correct by comparing the question word with a combination of spelling inputted from a user through the spelling input matrix; An advertisement posting unit for displaying a correct answer on the terminal screen, A word learning game system having an advertisement function including a game result calculation unit for calculating game result information including a game score corresponding to a correct answer and an acquired number of advertisement information and displaying the game result information on a terminal screen and transmitting the game result information to the game server, / RTI >

As a means for solving the above problems,

A method of playing a word learning game having an advertisement function performed in a user terminal connected to a game server through a network, the method comprising the steps of: (a) when a game is requested to be executed by a user, the user terminal transmits user information to the game server (B) displaying on the terminal screen a spelling input matrix in which the user terminal is arranged in a lattice form so that the problem word and the user can input the spelling and combine the problem word; and (c) The user terminal comparing the question word with a combination of spelling inputted through the spelling input matrix to determine whether the answer is correct and displaying specific advertisement information on the screen of the terminal when the answer is correct; The terminal repeats the steps (b) and (c) during the set game time, and when the game time passes, (E) the user terminal displays the calculated game result information on a terminal screen, and transmits the game result information to the game server A word learning game method having an advertisement function including steps of:

According to the present invention,

Since the game can memorize words naturally during the course of the game, it can contribute to the improvement of learning, and since the advertisement information is organically provided in association with the game, there is an advantage that a more efficient advertisement effect can be expected because there is no rejection due to the advertisement.

More specifically, in the case of a user who proceeds a game, a spelling coincident with a problem word presented is continuously reminded in the head, and a learning effect in which a problem word is memorized in a natural and efficient manner can be provided in finding a correct answer arrangement part The user may be provided with a feedback benefit according to the advertisement exposure, so that the user can feel the interest and fun of the game.

In addition, since an advertisement provider who wants to provide an advertisement can recognize the advertisement text or logo repeatedly naturally to the user participating in the game through the advertisement logo displayed as the correct answer or the advertisement logo provided as a hint, There is an advantage that it can obtain.

It is to be noted that, in addition to the effects specifically described above, specific effects that can be easily derived and expected from the characteristic configuration of the present invention can also be included in the effects of the present invention.

1 and 2 are views showing a word learning game system having an advertisement function according to an embodiment of the present invention,
3 is a flowchart illustrating a word learning game method having an advertisement function according to an embodiment of the present invention,
FIG. 4 and FIG. 5 are illustrations showing an example of display on a terminal screen according to a word learning game system and a game method having an advertisement function according to the present invention.

Hereinafter, preferred embodiments of a word learning game system and a game method having an advertising function according to the present invention will be described in detail with reference to the accompanying drawings. In describing the embodiments, in principle, It is to be understood that the technical features of the present invention may be unnecessarily obscured by those skilled in the art.

1 and 2 show a word learning game system having an advertisement function according to a preferred embodiment of the present invention. Referring to FIG. 1, a word learning game system having an advertisement function according to an embodiment of the present invention includes a game The system includes a user authenticating unit 10, a question extracting unit 20, a word DB 30, an input matrix generating unit 30, (40), an correct answer determination unit (50), a correct answer advertisement posting unit (60), a hint advertisement posting unit (70), an advertisement DB (80), and a game result calculation unit .

The user authentication unit 10 transmits user information to the game server 1 when a game is requested from the user, and the game server 1 compares the transmitted user information with stored user information The user authentication unit 10 may be understood as an authentication configuration that is generally performed in a server-client online game.

When the game is executed through the user authentication, the question creator 20 accesses the word DB 30 to extract a specific question word (3), and displays the extracted question word (3) on the terminal screen.

The word DB 30 stores a plurality of foreign language words to be learned. In this case, the foreign language words may include words of various languages without being limited to words of a specific language. In the following embodiments, Let us assume that English words are widely learned and used as foreign words.

In addition, the word DB 30 may store not only the English word but also the meaning of the word. In addition, when the question extracting unit 20 extracts and displays the question word 3, Can be displayed together. In FIG. 4 and FIG. 5, for example, "ERASE" which is the problem word (3) and its meaning are shown together.

The input matrix generator 40 generates a spelling input matrix 4 so that the user can see the problem word 3 displayed by the question generator 20 and can input the problem word 3 in combination And performs a function of displaying on the terminal screen.

The spelling input matrix 4 is a user input means in which a spelling capable of composing the question word 3 through a combination (for example, alphabet if the question word is an English word) is arranged in a lattice form, It is possible to touch and input the same spelling as the spelling constituting the problem word by sequentially viewing the spelling input matrix displayed on the terminal screen.

The input matrix generator 40 newly generates and displays the spelling input matrix 4 every time a new question word 3 is displayed by the question extracting unit 20. At this time, , The spelling of the remaining part is generated so as to be randomly arranged.

In the case of the correct answer arrangement part 4a, the letters matching the problem word 3 may be arranged so as to continuously extend in any one of the up, down, left, and diagonal directions.

For example, if the problem word 3 is "ERASE" in FIG. 4, the letters "E", "R", "A", "S" Quot; E " is arranged so as to extend in the diagonal direction as well as any one of the up, down, left, and right directions as shown.

When the problem word 3 is displayed by the problem submission unit 20 and the spelling input matrix 4 for spelling is displayed by the input matrix generation unit 40 as described above, The user sees the spelling arranged in the correct answer arrangement part 4 and continuously touches the terminal screen from the first spelling to the last spelling in order to match the spelling of the problem word 3 and inputs.

When the spelling is input from the user through the touch of the input matrix generation unit 40 as described above, the correct answer determination unit 50 determines whether or not the correct answer is given according to whether the combination of the inputted spelling matches the problem word (3) .

There are two ways in which the correct answer discrimination unit 50 discriminates correct combinations of inputted spells. First, the user touches the spelling input matrix 4 of the terminal screen to select each correct answer arrangement part E "," R "in the correct answer arrangement part 4a when the problem word 3 is" ERASE ", as illustrated in the problem word, that is, , &Quot; A ", " S ", and " E " are sequentially touched and input.

In other words, it is possible to implement such that only the case where the first spelling of the correct answer arrangement part 4a is touched and dragged and successively inputted to the last spelling in order, Is " ERASE ", it is determined that the answer is correct only when the first letter " E " of the correct answer arrangement part 4a is touched and the letter is continuously input without being interrupted by the last letter " E & If dragging is interrupted while the first spelling "E" is touched and the middle spelling, for example, the spelling "A" is interrupted, the next spelling will not be judged as the correct answer even if it is touched again.

The touch and drag method, which is the latter of the above-described implementation methods of the correct answer determination section 50, is more preferable. In the case of touching each of the spells, touching from the first spelling to the last spelling, This is because the word memorization effect through game progression is improved because it is necessary to enter the dragging while concentrating more attention on the sequence of the spelling.

The correct answer advertisement posting unit 60 accesses the advertisement DB 80 and displays advertisement information on the screen of the terminal when the user's input is correct as a result of the determination by the correct answer determining unit 50. [

Here, the advertisement DB 80 stores various advertisement information of an advertisement provider providing advertisement. The advertisement information includes various advertisement texts including a company name, a product name, a promotional text, Product logos, and the like.

The correct-answer advertisement posting unit 60 extracts the advertisement information stored in the advertisement DB 80. In particular, the correct-answer advertisement posting unit 60 extracts and displays the advertisement phrase 5 corresponding to any one of the company name, the product name, Preferably implemented.

In the case of displaying the advertisement text 5, it is also possible to display the entire advertisement text when it is determined that the advertisement text is correct. For example, when the advertisement text is "GLOBAL" However, in order to increase the advertising effect by inducing the interest and fun of the user as to whether or not a certain phrase is displayed, every time it is discriminated as the correct answer, the first of the advertisement phrase (5) It is preferable to sequentially display the advertisements 5 in order from the first letter of the advertisement phrase 5 every time it is determined that the advertisements 5 are correct, Only when the problem word (3) contains characters in the corresponding order as compared with the word (3), the advertisement word (5) It is more preferred to be.

For example, if the problem word 3 is "ERASE" and the advertisement phrase 5 is "GLOBAL", when the correct answer of the question word is input, the correct answer advertisement posting unit 60 displays the problem word 3, The first character of the advertisement word 5 is not displayed because the problem word 3 does not include the first character " G " of the advertisement phrase 5, and the subsequent problem word is " AUGUST "And the correct answer is entered, the question word" G "is included, so that the first letter" G "of the advertisement phrase is displayed.

Then, when the problem word is "LARGE" and the correct answer is input, the second word "L" of the advertisement phrase is compared with the problem word. Since the problem word includes "L" Quot; OBAL " as the characters in the rest of the advertisement text are displayed in the same manner every time the correct answer of the question word is input. In Fig. 4, it is shown as an example that the advertisement phrase 5 is displayed up to " GLO ".

The hint advertisement posting unit 70 accesses the advertisement DB 80 when the right answer is not input until the correct answer input time set as a result of the determination by the correct answer determining unit 50 passes, And performs a function of blinking on the first spelling of the part (4a).

The hint advertisement posting unit 70 provides both a hint for inputting the correct answer to the user and a smooth game progress and advertisement effect by utilizing the advertisement information as the hint means.

The user may lose interest in the game itself if the user can not input the correct answer for a long period of time, such as failing to find the part of the correct answer sequence for the problem word, or making a mistake. Therefore, 4, it is necessary to provide a hint so that the correct answer arrangement part 4a can be easily found.

If the user fails to input the correct answer during the correct answer input time (for example, 5 seconds, 10 seconds, 15 seconds, etc.), the hint advertisement posting unit 70 may set the advertisement DB The user can easily find the correct answer arrangement part 4a and input the correct answer by checking the advertisement information displayed by blinking. In this case, the advertisement information is extracted from the right answer arrangement part 4a and blinked on the first spelling of the correct answer arrangement part 4a. .

Since the advertisement information is displayed as a hint of the game by the hint advertisement posting unit 70, the game progresses rather smoothly without disturbing the progress of the game. At the same time, the user concentrates on the hint that the user is blinking, . ≪ / RTI >

The hint advertisement posting unit 70 extracts the advertisement information stored in the advertisement DB 80. Since the hint advertisement posting unit 70 is displayed on the specific part of the spelling input matrix, It is preferable that the advertisement logo 6 corresponding to one is extracted and displayed. 5 illustrates that the advertisement logo 6 is displayed as a hint on the first letter "E" of the correct answer arrangement part 4a.

The game result calculation unit 90 calculates the game result information including the number of game points and the number of pieces of advertisement information according to the correct answer after the game time has elapsed after checking the set game time, displays it on the terminal screen, And transmits the game result information to the game server (1).

The game result information transmitted to the game server is stored in the game server together with the user authentication information, and the game server transmits pay-back data such as a product coupon or game money to the user terminal according to the game result information A method for providing a predetermined profit to a user according to an advertisement exposed in a game is well known in the related art, so that a detailed description Is omitted.

Hereinafter, a word learning game method having an advertisement function according to an exemplary embodiment of the present invention will be described with reference to FIG. 3, as described above with reference to a word learning game system having an advertisement function according to an embodiment of the present invention. .

Hereinafter, in describing the game method, it is to be understood that the same terms as those used in the above-described game system are used as the same meaning, and therefore, it is understood that redundant detailed descriptions may be omitted for the same terms.

A word learning game method having an advertisement function according to the present invention is performed in a user terminal connected to a game server through a network. FIG. 3 is a flowchart of a word learning game method having an advertisement function according to an embodiment of the present invention Referring to FIG. 1, when a user terminal receives a request for game execution from a user, the user information is transmitted to the game server to receive user authentication (S100)

When the user authentication is completed through the step S100, the user terminal inputs a spelling input matrix in which letters are arranged in a lattice form so that the user can input a spelling word, (S200). ≪ RTI ID = 0.0 >

In this step S200, various problematic words displayed on the terminal screen may include various words including English words. It may be preferable to adopt an English word that is most widely used and learned as a foreign language, The spelling input matrix may be configured such that the spelling matrices are spatially arranged in a lattice form and the spelling matched with the problem word is continuously arranged in one of the up, down, left, and diagonal directions. have.

After the question word and the spelling input matrix are displayed on the terminal screen through the step S200, the user searches for the correct answer arrangement part in which spelling words and spelling are consecutively matched in the spelling input matrix, When the input is made, the user terminal compares the input spelling with the question word and proceeds to step S300.

In this step S300, the user terminal determines that the spelling of the part of the correct answer sequence is continuously input in order from the first spelling to the last spelling. In the game system, It is more preferable to determine the correct answer in the case where the first word to the last word are continuously input by the touch and drag method so that the word learning effect through the game progress is improved rather than the case where the word learning effect is improved.

If it is determined in the determining step S300 that the answer is correct, the user terminal displays the advertisement information on the screen of the terminal (step 400). At this time, the advertisement information displayed includes the name of the company, the name of the product, It is preferable that the advertisement text corresponds to any one of them.

In order to display the advertisement text in step S400, it is preferable that the advertisement text is displayed on the display screen of the advertisement terminal every time it is discriminated as the correct answer so that the advertisement effect can be enhanced by inducing the interest and fun of the user, (S410) of comparing the question word with the question word in order from the first character of the order word (S410); and determining whether the question word includes the character of the corresponding order And displaying the phrase sequentially from the first character (S420).

On the other hand, if the answer is not determined to be correct until the correct answer input time elapsed in the determining step S300, that is, if the user does not input or makes a mistake during the set correct answer input time, the user terminal gives a hint to the user In step S500, the advertisement information is blinked on the first spelling of the correct answer arrangement part.

In this step S300, the advertisement information displayed by the user terminal in order to provide a hint to the user is blinked on a specific part of the spelling input matrix. Therefore, It is preferable that the advertisement logo is a logo.

Steps S200 to S500 are repeatedly performed until the set game time elapses, by issuing the problem word and receiving a spelling input from the user as described above to determine the correct answer.

 Then, the user terminal checks whether the game time elapses during the steps from S200 to S500, and when the game time elapses, the user terminal calculates the game result information while finishing the game (S600).

The game result information calculated in the step S600 includes the game score according to the correct answer and the acquired number of the advertisement information displayed in the step S400 according to the correct answer.

When the game result information is calculated in step S600, the user terminal displays the calculated game result information on the terminal screen and transmits the game result information to the game server (S700).

The game result information transmitted to the game server through the step S700 may be stored in the game server together with the user authentication information, and the game server may receive payback data such as a product coupon or game money according to the game result information. It is possible to transmit the advertisement to the user terminal and to provide the user with the profit for the advertisement exposure. Thus, the user can further induce the interest in the game and increase the participation rate of the game.

As described above, according to the present invention, a game system and a game method having an advertisement function according to the present invention have been described. According to the present invention, a user who proceeds to a game continually recalls a spelling corresponding to a problem word, In the process of searching, it is possible to provide a learning effect in which a problem word is memorized naturally and efficiently, and it is also possible to receive interest in feedback according to an advertisement exposure, so that the user can feel interest and fun in the game, In the case of an ad provider, the ad logo or the hint of the advertisement logo displayed every time the correct answer is displayed, the user who participated in the game can recognize the advertisement word or logo repeatedly without any sense of rejection, Able to know.

The game system and the game method according to the present invention may be embodied as a recording medium on which a program or a program for performing the system or method is recorded. It will be apparent to those skilled in the art from the description of the embodiments that the present invention can be readily implemented.

In addition, a game system or a program implementing the game method according to the present invention is registered as an application of a user terminal in an Android market or an application store, downloaded and executed in a user terminal, and continuously transmitted through a data communication between the game server and a user terminal The present invention is not limited to the above embodiments, and various modifications may be made without departing from the scope of the present invention.

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments, It is to be understood that the equivalent construction is not limited to the scope of the technical idea of the present invention.

Hereinafter, reference symbols for the main parts of the accompanying drawings will be described.
10:
20: Question and answer department
30: Word DB
40: input matrix generating unit
50: Correct answer discrimination unit
60: Ad posting part for correct answer
70: Advertising post for hint
80: Advertisement DB
90: game result calculation unit

Claims (10)

A word learning game system having an advertisement function provided in a user terminal connected to a game server through a network,
A user authentication unit for transmitting user information to the game server and receiving user authentication when a game is requested from the user;
Accessing a word DB to display a problem word on a terminal screen;
An input matrix generation unit for generating a spelling input matrix in which letters are arranged in a lattice form so that a user can input a spelling and combining the displayed problem words and displaying the generated spelling input matrix on a terminal screen;
An answer determining unit for determining whether a correct answer is obtained by comparing the question word with a combination of spelling inputted from a user through the spelling input matrix;
A correcting advertisement posting part for accessing the advertisement DB and displaying specific advertisement information on a terminal screen when the discrimination result is correct; And
A game result calculation unit for calculating game result information including a game score according to a correct answer and an acquired number of advertisement information, displaying the game result information on a terminal screen when the game time is set, and transmitting the game result information to the game server; And a word learning game system having an advertisement function including the advertisement function.
The method according to claim 1,
Wherein the spelling input matrix is configured to include at least one corrective arrangement part in which spellings are spatially arranged in a lattice form and spirals corresponding to the problem word are continuously connected in any one of up, down, left, and diagonal directions,
Wherein the correct answer discriminating unit discriminates an answer correctly if spelling of the correct answer arrangement part is successively inputted in order from the first spelling to the last spelling.
3. The method of claim 2,
And a hint advertisement posting part for accessing the advertisement DB and blinking the specific advertisement information on the first spelling of the correct answer arrangement part if correct answer is not input until the set correct answer input time elapses as a result of the determination by the correct answer determination part Wherein the word learning game system has an advertising function.
The method of claim 3,
Wherein the advertisement information displayed by the advertisement posting unit for correct answer is an advertisement phrase corresponding to one of a company name, a product name, and a promotional phrase, and the advertisement information displayed by the advertisement posting unit for hint corresponds to one of a corporate logo and a product logo Wherein the advertisement logo is an advertisement logo of the advertisement word.
5. The method of claim 4,
The advertisement posting unit for correct answer is configured to display the advertisement text sequentially from the first character only when the problem word includes the character of the corresponding order, in order from the first character of the advertisement text every time it is determined as correct And a word learning game system having an advertising function.
A word learning game method having an advertisement function performed in a user terminal connected to a game server through a network,
(a) receiving a user authentication from a user terminal by transmitting the user information to the game server when a game is requested from the user;
(b) displaying on the terminal screen a spelling input matrix in which the user terminal arranges spelling words in a lattice form so that the problem word and the user can input spelling and combine the problem word;
(c) if the user terminal compares the question word with a combination of spellings input from the user through the spelling input matrix to determine whether the answer is correct, and if the answer is correct, displaying the specific advertisement information on the terminal screen;
(d) The user terminal repeats the steps (b) and (c) during the set game time, and when the game time elapses, the game ends and the game score according to the correct answer and the acquired number of the specific advertisement information Calculating game result information on the basis of the game result information;
(e) displaying the game result information calculated by the user terminal on a terminal screen and transmitting the game result information to the game server.
The method according to claim 6,
Wherein the spelling input matrix displayed in the step (b) is arranged at random in a spiral grid form, and at least one of the spelling matched with the question word is divided into at least one Or more,
Wherein in the step (c), the user terminal determines that the answer is correct when the spelling of the correct answer arrangement part is sequentially input from the first spelling to the last spelling.
8. The method of claim 7,
In the step (c)
Wherein the user terminal blinks the specific advertisement information on the first spelling of the correct answer arrangement part to provide a hint to the user if the correct answer is not input until the set correct answer input time elapses How to play.
9. The method of claim 8,
In the step (c)
In the case of a correct answer, the advertisement information displayed by the user terminal is an advertisement phrase corresponding to one of a company name, a product name, and a promotional phrase. The advertisement information displayed by the user terminal in order to provide a hint to the user is either a corporate logo, And the advertisement logo corresponding to one advertisement logo.
10. The method of claim 9,
In the step (c)
The user terminal displays the advertisement text sequentially from the first character only when the problem word includes characters in the corresponding order, in order from the first character of the advertisement text each time it is determined as a correct answer A word learning game method with advertising function.













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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109685565A (en) * 2018-12-20 2019-04-26 广东小天才科技有限公司 Answering method applied to electronic equipment and electronic equipment
KR102447257B1 (en) * 2021-12-28 2022-09-23 서만동 English puzzle apparatus

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109685565A (en) * 2018-12-20 2019-04-26 广东小天才科技有限公司 Answering method applied to electronic equipment and electronic equipment
KR102447257B1 (en) * 2021-12-28 2022-09-23 서만동 English puzzle apparatus

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