KR20140063358A - Mathematics learning apparatus and method based on storytelling and touch - Google Patents

Mathematics learning apparatus and method based on storytelling and touch Download PDF

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Publication number
KR20140063358A
KR20140063358A KR1020130005473A KR20130005473A KR20140063358A KR 20140063358 A KR20140063358 A KR 20140063358A KR 1020130005473 A KR1020130005473 A KR 1020130005473A KR 20130005473 A KR20130005473 A KR 20130005473A KR 20140063358 A KR20140063358 A KR 20140063358A
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South Korea
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learning
touch
content
sub
contents
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KR1020130005473A
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Korean (ko)
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민동규
노성래
강제석
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주식회사 한솔교육
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/0412Digitisers structurally integrated in a display
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education

Abstract

The present invention relates to a learning apparatus and a method thereof. More particularly, the present invention relates to a storytelling and touch type mathematics leaning apparatus which makes learners learn numbers by performing teaching together with images through a story, inducing the learners to touch learning contents, and allowing the learners to experience concepts of colors, shapes, spaces, comparison, and classification in addition to concepts of numbers and four fundamental arithmetic operations, and to a method thereof.

Description

[0002] Storytelling and touch-based mathematical learning devices and methods [

More specifically, the present invention relates to a learning apparatus and method, and more particularly, it relates to a learning apparatus and a method for learning a character, The present invention relates to a story-telling and touch-based mathematical learning apparatus and method for learning logical concepts and numbers by experiencing concepts of part and whole, space, comparison, and classification.

Generally, as a learning method for infants and children, a parish learning method that develops intelligence using a parish, and a book learning method to learn through books are mainly used.

Recently, portable computer technologies such as smart pads and smart phones have been developed and their penetration rate has been rapidly increased. Various education methods using portable computer technology have been suggested in the field of education. In the future, not only infants and children, but also university education , And education methods using portable computers are expected to become common.

Therefore, various learning methods are required through the portable computer in the learning field of infants and children.

Although some educational methods using portable computers have been suggested in accordance with this trend, one-way learning contents are mainstream due to simple video education and its contents are not diversified. Therefore, it is suitable for younger learners such as infants and children There is a problem that the efficiency of education is lowered.

Accordingly, it is an object of the present invention to provide a learning method and a learning method in which a learning process is performed with a character through a story, and a learner is guided to touch a learning content, and not only the concept of number and arithmetic operation but also a concept of color, pair and shape, To teach a logical concept and a number, and to provide a story-telling and touch-based mathematical learning apparatus and method.

According to an aspect of the present invention, there is provided a story-telling and touch-based math learning apparatus, comprising: a number-of-learning contents having a number of learning sub- A storage unit having a contents DB storing a four-ary operation learning content having a plurality of arithmetic operation learning sub-contents for learning in the center of storytelling; A touch screen for displaying user interface means for conducting selection of contents for mathematical learning and mathematical learning according to selected contents and learning contents corresponding to the contents and outputting position information about the touched portion; An audio processing unit for outputting audio corresponding to the content displayed on the touch screen through a speaker; And a math learning content corresponding to a selected one of the number learning content and the four-way learning learning content is displayed based on a touch through the touch screen through the touch screen and outputted as a voice through the audio processor, Based math learning.

Wherein the control unit is driven when the number learning content is selected to display the number learning sub-contents of the number learning content, selects an arbitrary number of learning sub-contents from the learner, A number module for displaying learning contents based on a touch through the touch screen and outputting a voice through the audio processor to provide number concept learning based on touch and story telling; And an arithmetic operation learning sub-content selecting unit operable to display arithmetic operation learning sub-contents of the arithmetic operation learning contents, which are driven at the selection of the arithmetic operation learning contents, A story having a math operation module for displaying mathematical learning content for learning math rules based on a touch through the touch screen and outputting a voice through the audio processor to provide math rule learning based on touch and storytelling And a telling learning unit.

The content DB includes a plurality of color learning sub-contents for learning the concept of color, a plurality of mating learning sub-contents for learning the concept of mating, and color-figure-mating learning contents including graphic learning sub- Wherein the storytelling learning unit is driven upon selection of the color learning sub-contents to display color concept learning contents for learning the color concept corresponding to the color learning sub-contents on the basis of the touch through the touch screen A color module for outputting a voice through the audio processor to provide color concept learning based on touch and storytelling; A mating concept learning content which is driven when the mating learning sub-content is selected and which learns a mating learning concept corresponding to the mating learning sub-content is displayed on the basis of a touch through the touch screen, The mating module providing mating conceptual learning based on storytelling; And a graphic concept learning content which is driven when the graphic learning sub-content is selected and which learns a graphic concept corresponding to the graphic learning sub-content is displayed based on a touch through the touch screen, And a graphic module for providing graphic concept learning based on storytelling, wherein the graphic module is driven when the color-graphics-mating learning content is selected to display the color learning sub-content, mating learning sub-content and graphic learning sub- And a color-graphics-mating module for driving one of the color module, the mating module and the graphic module according to the contents.

Wherein the content DB further stores a plurality of parts for learning the concepts of part and whole, and a plurality of spatial learning sub-contents for learning the concept of all learning sub-contents and space, And a spatial module that is driven upon selection of the spatial learning content to display the portion, the entire learning sub-content, and the spatial learning sub-contents on a touch screen, and provides conceptual or spatial conceptual learning based on the selected sub- .

The content DB includes color classification learning sub-contents for learning color classification concepts, shape classification learning sub-contents for learning classification concepts by shapes, and functional classification learning sub-contents for learning classification concepts by functions. And the storytelling learning unit is driven upon selection of the classified learning contents to display the color classification learning sub-contents, shape classification learning contents, and functional classification learning contents, and performs classification concept learning based on the selected sub-contents And a classification module for providing the classification module.

Wherein the content DB further stores a rule learning content having a rule learning sub-content for learning the concept of order and sequence and a rule learning sub-content for learning the concept of a rule, and the story telling learning unit And a rule module for displaying the sequence learning sub-content and the rule learning sub-content, and providing a sequence and sequence concept or rule concept learning according to the selected sub-content.

The apparatus may further include: a communication unit connected to the Internet to perform data communication, wherein the storage unit further includes a setting DB for storing a learner name, content lock setting information for each learner, and content version information, A name and a content lock setting information of the learner, stores the learner's name and content lock setting information in the setting DB, checks the version information of the stored content, accesses the upgrade server through the communication unit to determine whether the currently stored contents are the latest version, And a setting unit for downloading the content from the upgrade server and upgrading to the latest version of the content when the upgrade request is made.

Wherein the content lock setting information includes at least one of a content to be locked and a content to be locked and a number of contents to be locked.

The sub-content includes a touch-type sub-content for inducing a touch of a touch-inducing object corresponding to a concept of teaching among the touch-inducing objects by the quiz method, and the learning module for performing the touch- The learning of the touch induction event is examined while the story learning based learning is performed and the touch induction screen is displayed on the touch screen when the touch inducing event occurs to induce the touch of the learner, And a compliment message is output if the object is an induced object.

The sub-content includes touch-based sub-contents for touching a touch-inducing object to learn a concept to be educated and moving or connecting to a predetermined touch-movement position, and the learning module for performing the touch- A touch-inducing event is inspected to check whether a touch-inducing event has occurred, and a touch-inducing screen is displayed on a touch screen when a touch-inducing event occurs to induce a touch movement of a learner. When the touch guided object is moved to the touch moving position, it is determined whether or not the movement of the touch guided object is appropriate for the guided touch movement, If appropriate, a compliment message is output. .

A touch inducing object including a number and an operator for learning arithmetic operation sub-contents among the arithmetic operation learning sub-contents is guided by a touch movement to a predetermined touch moving position, and the number of the moved touch inducing objects is converted into an operator of the touch inducing object And a cumulative operator type rule learning learning sub-content for accumulating and displaying the cumulative operator type sub-learning learning sub-content, The number of touch-guided objects is cumulatively calculated and displayed as an operator of the touch-guided object based on the movement of the touch-guided object to the touch moving position through the touch screen, .

According to another aspect of the present invention, there is provided a storytelling and touch-based mathematical learning method comprising: a content display step of displaying a storytelling math learning content including a learning content and a math learning content; Wherein the control unit determines whether one of the number learning content and the arithmetic operation learning content is selected; A sub-content display step of displaying the sub-contents of the selected learning content when the control unit selects any learning content in the selection determination process; And a learning providing process for providing a mathematical learning for storytelling and touch-based number concepts or arithmetic operations according to a sub-content selected by a learner among the displayed sub-contents.

The method may further include: a learning method determining step of determining whether the learning method for learning the number concept of learning sub-contents of the selected number of learning contents is a touch type if the selected content is a number learning content, Wherein the learning providing step comprises: a learning start step of starting number learning based on storytelling in accordance with the selected number learning sub-contents if it is determined that the learning method is a touch type; A touch inducing event occurrence determining step of determining whether a touch inducing event is present during number learning based on the number learning sub-contents; A touch induction screen display step of displaying a touch induction screen for inducing a touch of a touch inducing object including a number for learning the number concept when the touch inducing event occurs; A touch inspection step of checking whether the learner touches the displayed touch inducing object; A touch correct answer determining step of determining whether the number of touchable touch inducing objects is a touch induced through the touch inducing screen; And a compliment step of outputting a compliment message if the touch is the guided touch.

The method may further include: a learning method determination process for determining whether the learning method for learning the number concept of the learning sub-contents of the selected number of learning contents is a drawing type if the selected content is a number learning content, Wherein the learning providing step comprises: a learning start step of starting a number learning based on storytelling according to the selected number learning sub-contents if it is determined that the learning type is a drawing type; A touch inducing event occurrence determining step of determining whether a touch inducing event is present during number learning based on the number learning sub-contents; A touch guiding screen displaying step of guiding a touch guiding object corresponding to the number of guiding concepts to be painted by touch when the touch guiding event occurs; A touch test step of touching a touch-inducing object displayed by a learner to check whether the touch is to be painted; A touch correct answer determining step of determining whether the number of touch-induced touch objects is colored by the number of touches induced through the touch-inducing screen; And a compliment step of outputting a compliment message when the number of the guided objects is touched and colored by the guided number.

The method may further comprise: after the selection determination process, the control unit determines that the learning method for learning the selected sub-content is a touch-based learning method in which learning is performed through touch of a story- A touch movement type in which learning is performed through touch and movement of a touch inducing object including contents, a drawing type in which learning is performed through coloring of a touch inducing object including learning contents, and a curtain covering a touch inducing object including learning contents And a learning method determining step of determining whether the learning contents of the selected sub-contents are deleted through deletion of the selected sub-contents, wherein the learning providing step provides learning contents of the selected sub-contents according to the determined learning method .

If the selected sub-content is selected as a touch type in the learning method determination step, the learning providing step includes: a learning starting step of starting story-based learning based on the selected sub-contents; Determining whether a touch inducing event exists to determine whether a touch inducing event is present during a learning process according to the sub-content when the learning is started; A touch inducing step of displaying a touch inducing screen including learning contents according to the selected sub-contents if the touch inducing event exists, and guiding the user to select at least one of at least two or more touch inducing objects according to the contents to be learned; A correct answer determining step of determining whether a touch-induced object to be selected when the touch target is touched is a derived touch; And a praise step of outputting a praise message if the result of the determination is correct.

Wherein, if it is determined that the selected sub-content is a touch-movable type in the learning method determination step, the learning providing step includes: a learning start step of starting story-based learning based on the selected sub-content; Determining whether a touch inducing event exists to determine whether a touch inducing event is present during a learning process according to the sub-content when the learning is started; If there is a touch inducing event, displays a touch induction screen for inducing a user to touch and select at least one or more of at least two or more touch inducing objects including learning contents according to the selected sub content, A touch inducing step; A correct answer determining step of determining whether a position where the touch guidance object is touched and moved when the touch guidance object is moved to the touch movement position is a touch position corresponding to the selected touch guidance object; And a praise step of outputting a praise message if the result of the determination is correct.

If it is determined that the selected sub-content is erased in the learning method determining step, the learning providing step may include: a learning starting step of starting story-based learning based on the selected sub-contents; Determining whether a touch inducing event exists to determine whether a touch inducing event is present during a learning process according to the sub-content when the learning is started; A touch inducing step of displaying a touch inducing screen including a learning content according to the selected sub-content and inducing deletion of a touch deletion inducing object that obscures contents to be learned, when a touch inducing event exists; A touch delete inducing object deletion step of deleting a touch deletion inducing object of a portion to which the touch inducing object is touched and displaying learning contents corresponding to the deleted portion; A total deletion judgment step of judging whether or not the entire touch inducing object is deleted when the touch deletion inducing object is deleted; And a learning content outputting step of outputting the learning content if it is determined that the entire touch delete inducing object has been deleted.

The present invention makes it easier for the learners to understand the concept of the arithmetic operation of numbers and numbers so that the learners can easily learn the later mathematics, thereby improving the likability of the mathematics.

Also, the present invention has the effect of naturally learning the concepts of color, pair, shape, part and whole, space, classification, and rules as well as numbers through touch through interaction through story and story.

The present invention is capable of enhancing the learner's concentration and improving the learning efficiency because the learning is carried out bidirectionally with the learner and the story character through the story.

Further, the present invention induces the learner to touch the learning contents to be educated during the story, thereby improving the learner's concentration and improving the learning efficiency.

Further, the present invention has an effect of providing a curriculum learning because it induces the learner to sequentially progress the learning through the lock function.

In addition, the present invention can continuously update contents through a wired / wireless communication network, thereby providing a variety of contents continuously.

In addition, the present invention manages the learning history and the achievement level for each learner, and provides the learner with a view of the learning history and achievement level.

FIG. 1 is a block diagram of a story-telling and touch-based mathematical learning apparatus according to the present invention.
FIG. 2 is a flowchart illustrating a story-telling and touch-based mathematical learning method according to the present invention.
FIG. 3 is a flowchart illustrating a method of learning a touch using a story-telling and touch-based mathematical learning method according to the present invention.
4 is a flowchart illustrating a method of learning mathematics using a touch movement and a connection method in a story-telling and touch-based mathematical learning method according to the present invention.
5 is a flowchart illustrating a method of learning a mathematical expression using a touch deletion method of a story-telling and touch-based mathematical learning method according to the present invention.
FIG. 6 is a flowchart illustrating a mathematical learning method by arithmetic operation of the story-telling and touch-based mathematical learning method according to the present invention.
FIG. 7 is a diagram illustrating a setting screen of the story-telling and touch-based mathematical learning apparatus according to the present invention.
FIG. 8 is a diagram illustrating a screen for providing a northbook according to an embodiment of the present invention.
9 is a view showing a learning history management screen according to an embodiment of the present invention.
FIG. 10 is a diagram illustrating mathematical contents based on storytelling according to an embodiment of the present invention.
11 is a diagram illustrating an example of learning storytelling and touch-based color concepts according to an embodiment of the present invention.
FIG. 12 illustrates an example of learning the story-telling and touch-based mating concepts according to an embodiment of the present invention using a touch method.
FIG. 13 illustrates an example of learning a story-telling and a touch-based comparison concept using a touch method according to an embodiment of the present invention.
FIG. 14 is a diagram illustrating an example of learning a mating concept using a touch method according to a storytelling-based mathematical learning method according to an embodiment of the present invention.
15 is a diagram illustrating an example of learning a graphic form of a storytelling-based mathematical learning method according to an embodiment of the present invention.
FIG. 16 is a diagram illustrating an example of learning the concept of part and whole by the touch movement method of the story learning-based mathematical learning method according to an embodiment of the present invention.
FIG. 17 is a diagram illustrating an example of learning the concept of the part and the whole by the touch deletion method of the storytelling-based mathematical learning method according to an embodiment of the present invention.
FIG. 18 is a diagram illustrating an example of learning a classification concept of a storytelling-based mathematical learning method according to an embodiment of the present invention.
FIG. 19 is a diagram illustrating an example of learning a sequence of a storytelling-based mathematical learning method according to the first embodiment of the present invention.
FIG. 20 is a diagram illustrating an example of learning a sequence concept of a storytelling-based mathematical learning method according to an embodiment of the present invention.
FIG. 21 is a diagram illustrating an example of learning the number concept of a storytelling-based mathematical learning method according to an embodiment of the present invention.
22 is a diagram illustrating an example of arithmetic operation of the storytelling-based mathematical learning method according to an embodiment of the present invention.
23 is a diagram illustrating an example of arithmetic operation of the storytelling-based mathematical learning method according to an embodiment of the present invention.

Hereinafter, the structure and operation of the story-telling and touch-based math learning apparatus according to the present invention will be described with reference to the accompanying drawings, and a story telling and a math learning method in a touch-based math learning apparatus will be described.

FIG. 1 is a diagram illustrating a configuration of a storytelling and touch-based mathematical learning apparatus according to the present invention, FIG. 7 is a diagram illustrating a setting screen of a storytelling and a touch-based mathematical learning apparatus according to the present invention, FIG. 9 is a view showing a learning history management screen according to an embodiment of the present invention. This will be described below with reference to Fig. 1 and Figs. 7 to 9. Fig.

The storytelling and touch-based mathematical learning apparatus according to the present invention includes a control unit 10, an input unit 25, a touch screen 30, a communication unit 40, an audio processing unit 50, an interface unit 60, 70).

The control unit 10 controls the overall operation of the mathematical learning apparatus according to the present invention. The controller 10 may provide storytelling and touch-based math learning according to the present invention by an application running under an operating system such as Android, a mobile window, etc., and may include story-telling and touch-based math learning . ≪ / RTI >

The storage unit 70 includes a content DB 71 for storing a plurality of math learning contents based on the storytelling according to the present invention and a plurality of sub-contents for each math learning content, And a setting DB 72 for storing user setting information including a star learning history, achievement degree information, content version information, and the like.

The mathematical learning content includes color-shape-mating learning content, spatial learning content, comparison learning content, classification learning content, rule learning content, sequence learning content, number learning content, and arithmetic learning content. The color-shape-mating learning contents include color learning sub-contents for learning the color concept, shape learning sub-contents for learning the concept of the shape, and mating learning sub-contents for learning the concepts of the same and mating. And the spatial learning content includes a portion providing learning about a method of inferring the whole by a portion and a spatial learning sub-content providing learning about the concept of the entire learning sub-content and space. The comparison learning content includes weight comparison learning sub-content, length comparison learning sub-content, height comparison learning sub-content, thickness comparison learning sub-content, and both comparison learning sub-content. The classification learning contents include color classification learning sub-contents for learning the classification concept by color, shape classification learning sub-contents for learning the classification concept by the shape, and functional classification learning sub-contents for learning the classification concept by the function. Arithmetic operation learning contents include sub-contents for addition, subtraction, multiplication, and division.

The content lock setting information may include information such as content to be locked, whether all locked content is locked, and the number of locks.

The user-specific learning history may include progress information on the entire contents of the storytelling mathematics learning, learning evaluation information, and learning information by learning date. If there are other subjects or sub-subjects, .

The input unit 25 includes a power button, a volume button, a cancel button, and the like, and outputs a button signal for a button pressed by the user to the control unit 10. [

The touch screen 30 displays an icon, an image, an image, a flash and a text data according to a graphic user interface (GUI) means and contents under the control of the control unit 10, And outputs the coordinate data to the controller 10.

The communication unit 40 connects to a wired / wireless communication network such as a local area network (LAN), a WiFi network, a 3G network, or an LTE network, and performs data communication according to the Internet protocol.

Under the control of the control unit 10, the audio processing unit 50 outputs voice audio corresponding to the content through the speaker, converts the voice input through the microphone into voice data, and outputs the voice data to the control unit 10.

The interface unit 60 is connected to an external device to perform data communication between the control unit 10 and an external device, and transmits and receives analog and digital video and audio signals. The interface unit 60 includes a Universal Serial Bus (USB) interface, a High Definition Multimedia Interface (HDMI) interface, and a portable storage interface unit.

In the above description, the control unit 10 has been briefly described. Hereinafter, the configuration and operation of the control unit 10 will be described in detail.

The control unit 10 may include a setting unit 11, a storytelling learning unit 12, a book module 23 and a history management module 24 to provide storytelling and touch-based math learning according to the present invention. To control the overall operation.

The setting unit 11 includes user setting means for registering or deleting a user who uses the story-telling and touch-based math learning apparatus according to the present invention, curriculum mode setting means, A content lock setting means for setting whether the mathematical learning content and / or the subcontent of each mathematical learning content is locked and the number of locked content for each user is provided, and the operation thereof is controlled.

The setting unit 11 is connected to the Internet via the communication unit 40, and is connected to the Internet network and connected to the Internet via a plurality of mathematical learning contents, upgraded mathematical learning contents, and / (Not shown) that stores and manages upgraded applications or firmware for providing learning, and provides updating means capable of performing updating of existing and / or new math learning contents and improved applications or firmware .

The storytelling learning unit 12 provides storytelling and touch-based mathematics learning according to the present invention. The storytelling learning unit 12 reads contents from the contents DB 71 according to whether it is a general mode or a curriculum mode at the time of driving, And displays the learning contents corresponding to the coordinate data inputted through the touch screen 30 on the touch screen 30. [

Specifically, the storytelling learning unit 12 includes a color-model-mating module 13, a spatial module 17, a classification module 14, a color module 15, and a graphics module 16, including a mating module 14, 18, a rule module 19, a number module 20, a rule calculation module 21, and a comparison module 22.

The matching module 14 is driven when the learner selects the matching learning sub-content of the color-shape-matching learning content, and learns the concept of the partner according to the selected sub-content and the touch of the learner input through the touch screen 30 And provides the contents of learning through the touch screen 30 and the audio processing unit 50.

The color module 15 provides the learning contents for learning the color concept according to the selected sub-contents when the color learning sub-contents are selected from the color-shape-mating learning contents.

The graphic module 16 is driven when the learner selects the graphic learning sub-content of the color-shape-mating learning content, and learns the concept of the graphic in accordance with the selected sub-content and the touch of the learner input through the touch screen 30 And provides the contents of learning through the touch screen 30 and the audio processing unit 50.

 The spatial module 17 is used to select a sub-content and a sub-content of a learning sub-content or a sub-content of a spatial learning sub-content by touching, touching (erasing) And provides learning contents for learning the concept of the part and the whole, or the concept of space such as up, down, left, right, front and back, through the touch screen 30 and the audio processing unit 50.

The classification module 18 classifies the selected color, shape, function classification learning sub-content, and classification by color, according to the touch of a learner input through the touch screen 30 And provides learning contents for learning the concept of concepts and functions through the touch screen 30 and the audio processing unit 50.

The rule module 19 provides learning contents for learning the rules and the concept of patterns according to the selected rule learning sub-contents among the sub-contents of the rule learning contents and the touches of the learner inputted through the touch screen 30, And an audio processing unit 50.

The number module 20 may include learning contents for learning the concept of numbers in accordance with the selected number of learning sub-contents and the touch of the learner input through the touch screen 30 when any number of learning sub-contents is selected Through the touch screen 30 and the audio processing unit 50.

The fourth rule computing module 21 generates learning contents for learning the selected calculation learning sub-contents among the four-way learning learning contents and the calculation method corresponding to the number and operator selected according to the touch of the learner inputted through the touch screen 30 Through the touch screen 30 and the audio processing unit 50.

The comparison module 22 compares the selected weight, length, height, size, thickness, or both of the comparison learning sub-contents and the touch of the learner input through the touch screen 30, And supplies the learning contents for learning the concept of thickness or amount through the touch screen 30 and the audio processing unit 50.

 The book module 23 accesses an electronic book content providing server (not shown) at a remote site via the communication unit 40 as shown in FIG. 8 and downloads the book (or "electronic book") and stores it in the content DB 71 And displays the book on the touch screen 30 when the book is selected, and controls the operation such as book turn, up / down scroll, letter size setting, bookmark, and the like for reading the book through the touch screen 30 .

The history management module 24 checks the learner's progress and grades at each learning time and stores the results in the storage unit 70. The history management module 24 manages achievements and grades of learning contents for each learner, Provide learners' achievement and grades, and target age information for each learning area, so that learners can easily grasp the state of learning.

FIG. 2 is a flowchart illustrating a storytelling and touch-based mathematical learning method according to the present invention, and FIG. 10 is a diagram illustrating mathematical contents based on a storytelling according to an embodiment of the present invention. This will be described below with reference to FIG. 2 and FIG.

First, when the math learning start command is generated, the controller 10 drives the story telling learning unit 12 to load the math learning contents as shown in Fig. 10 from the contents DB 71 of the storage unit 70, (S211).

The driven storytelling learning unit 12 checks whether the math learning contents are selected after the math learning contents are displayed (S213).

If the mathematical learning content is selected, the storytelling learning unit 12 drives the learning module for the selected mathematical learning content (S215), and then performs mathematical learning corresponding to the selected learning content by the driven learning module (S217) .

The sub-contents of the mathematical learning contents according to the present invention are classified into five types according to the touch use method using the touch screen in addition to the classification according to the type of mathematics learning as described above. Specifically, the mathematical learning contents of the present invention include story-type sub-contents providing story-based learning without touch induction, touch-type sub-contents providing learning by touch-based touch use method, touch selection and selection A touch removable sub-content providing learning by a touch utilizing method based on a touch movement for moving or connecting an object, a touch deletion type sub-content providing learning by a touch using method based on a touch deletion for deleting an object by a touch, And arithmetic sub-contents providing learning based on arithmetic operations in accordance with touch and touch movement of a touch-inducing object including a number and an operator.

A detailed method of the mathematical learning routine will be described with reference to Figs. 3 to 6 and Figs. 11 to 21, which will be described later, and a mathematical learning method from the viewpoint of the touch use method described above will be described.

FIG. 3 is a flowchart illustrating a method of learning a mathematical learning by a touch method of a storytelling and a touch-based mathematical learning method according to the present invention. FIG. 11 is a flowchart illustrating a story- FIG. 12 is a diagram showing an example of learning story-telling and touch-based pairing concepts according to an embodiment of the present invention by a story and touch method.

First, the learning module driven in S215 of FIG. 2 displays the learning sub-contents of the selected contents on the touch screen 30 (S311).

When the learning sub-contents are displayed, the learning module checks whether any learning sub-contents are selected (S313).

If any learning sub-content is selected, the learning module determines whether the selected sub-content is a touch type (S314).

If it is determined as a result of the determination, the learning module starts learning through storytelling according to the selected learning sub-content (S315).

When learning through storytelling is started, the learning module determines whether there is a touch inducing event in the progress direction of the learning sub-content (S317).

If there is a touch inducing event, the learning module displays at least two touch inducing objects and a touch inducing screen including a message (question) for the object to be selected out of the touch inducing objects (S319) Is inspected (S321).

If the touch guidance object is touched during the inspection, the learning module determines whether the touch object is the guided touch (S323).

As a result of the determination, if the touched object is not the guided touch, the learning module outputs a wrong (X, etc.) and a re-selection message through the touch screen 30 and the audio processing unit 50 (S325).

On the other hand, if the touched object is a guided touch, the learning module outputs the object matching (O and the like) and a compliment message through the touch screen 30 and the audio processing unit 50 (S327).

The post-output learning module of the compliment message checks whether the story of the selected learning sub-content is terminated (S329), and repeats the above processes until the termination is completed (S317 to S329).

Referring to FIG. 11, since the color concept learning sub-content is selected in FIG. 11, the learning module of FIG. 3 will be a color module 15.

The color module 15 learns the concept of color through storytelling in the order of (a), (b), (c) and (d) of FIG. 11 according to the selected color learning sub-contents. After the learning, the color module 15 displays the touch induction screen by the occurrence of the touch induction event (S317) as shown in (E) of FIG. 11 (S319). At this time, at the top of the touch induction screen, a question including color information about the selected object "What is blue fruit?" Is displayed.

When the touch induction screen is displayed, the color module 15 checks whether an object corresponding to the touch induction, that is, any one of the strawberry and blueberry in FIG. 11 is touched (S321).

When a touch is generated, the color module 15 determines whether the touched object is the correct answer to the question, that is, whether the touched object is the guided touch (S323).

Since the touch object and the blueberry are blue, since the correct answer is touched in FIG. 11 (b), the color module 15 performs the object matching indication (0), displays the compliment message as a character on the touch screen 30, And outputs it via the processing unit 50 by voice (S327).

12, the learning module of FIG. 3 will be the mating module 14 since the mating learning sub-content is selected.

The mating module 14 may learn the mating concept based on the story as shown in Figs. 12A to 12E (S315, S317, S329) according to the selected mating learning sub-contents 12 (b) (S317, S319), when the touch object touches the object corresponding to the touch induction (the object corresponding to the sock held by the character) as shown in FIG. 12 A compliment message is output (S327).

 FIG. 13 is a diagram illustrating an example of learning a comparison concept of a storytelling-based mathematical learning method according to an embodiment of the present invention.

13, for example, since the selected learning sub-content is the weight comparison learning sub-content of the comparison learning content, the learning module of FIG. 3 will be the comparison module 22. FIG.

Therefore, the comparison module 22 starts storytelling-based learning according to the selected weight comparison learning sub-contents (S315).

When the learning is started, the comparison module 22 checks whether there is a touch inducing event (S317).

If there is a touch induction event, the comparison module 22 displays the touch induction screen as shown in (B) and (C) of FIG. 13 (S319). The touch induction screen includes a touch induction message (question) as shown at the top of the screen.

After the display of the touch induction screen, the comparison module 22 monitors which character among the touch inducing object, that is, the dog character and the bear character, is touched (S321).

When a touch is generated, the comparison module 22 checks whether the touched object is a touch derived from the touch induction screen (S323).

If the learner has selected the bear character, the comparison module 22 regards it as wrong because it has requested to select a heavy object on the touch induction screen, and sends a wrong and reselect message to the touch screen 30 and the audio processor 50 (S325).

On the other hand, if the learner selects the puppy character as shown in FIG. 13 (D), the comparison module 22 determines that the guided touch has been performed, and transmits the object matching indication and the praise message to the touch screen 30 and the audio processing unit 50 (S327).

4 is a flowchart illustrating a method of learning mathematics using a touch movement and a connection method in a story-telling and touch-based mathematical learning method according to the present invention.

Referring to FIG. 4, the learning module driven in S215 of FIG. 2 displays learning sub-contents of selected contents (S411).

When the learning sub-contents are displayed, the learning module checks whether the learning sub-content is selected (S413).

If the learning sub-content is selected during the examination, the learning module determines whether the selected sub-content is a touch-moving type (S414).

If it is determined that the sub-content is a touch-movable type, the learning module starts learning based on story telling (S415).

When the learning is started, the learning module checks whether there is a touch inducing event in the selected learning sub-content (S417).

If there is a touch inducing event in the learning sub-content in progress, the learning module displays a touch inducing screen including a touch object, a touch inducing guide (or a question) message (S419).

When the touch induction screen is displayed, the learning module checks whether an object touch movement corresponding to the touch induction or a touch connection occurs (S421).

When the object touch movement or the touch connection occurs, the learning module determines whether the position or connection where the object is placed is appropriate (correct answer corresponding to the touch guidance message) (S423).

As a result of the determination, if the position or connection where the object is placed is not appropriate, the learning module moves the object to be moved or connected to the original position by touching (S425), and monitors again whether the touch object is touch- (S419, S421).

On the other hand, if it is determined that the position or the connection where the object is placed is appropriate, the learning module displays the object in a fixed position at the position where the object is placed or completes the connection and outputs a compliment message through the touch screen 30 and the audio processing unit 50 (S427).

After outputting the compliment message, it is determined whether all the objects displayed on the touch induction screen have been moved or connected to the position to be moved (S429).

If it is determined that there is a remaining object, the learning module maintains the touch induction screen and repeats the following process.

On the other hand, if there is no remaining object, the learning module monitors whether the story of the selected learning sub-content is terminated (S431), and repeats the processes after S417 described above until it ends.

FIG. 14 is a diagram illustrating an example of learning a story-telling and a touch-based pair concept according to an embodiment of the present invention using a touch movement method.

Hereinafter, FIG. 14 will be described with reference to FIG. 14. For example, FIG. 14 shows a case where the matching learning sub-content of the color-shape-mating learning content is selected. Therefore, the learning module of FIG. 4 will be the mating module 14. Fig. 14 is a mapping sub-content of color-shape-mating learning contents as in Fig. 12, but a touch movement method is applied unlike Fig. That is, the sub-contents of one and the same category of content (color-model-mating, spatial learning content, comparison learning content, etc.) can be divided into three categories: story, touch, touch movement, touch connection, Touch operation Touch use methods may be mixed.

When the sub-content of the touch movement type is selected (S413 and S414), the matching module 14 starts learning based on the story learning based on the mating learning sub-contents (S415).

When the learning is started, the mating module 14 checks whether there is a touch inducing event (S417).

If it is determined that the touch induction event exists, the mating module 14 displays the touch induction screen as shown in Figs. 14A and 14B (S419).

When the touch induction screen is displayed, the mating module 14 checks whether a half of the touch induction object, the lower penguin, or the koala is touched and moved (S421).

When the touch inducing object is moved, the mating module 14 determines whether the position where the object is placed is appropriate (S423).

In the example of FIG. 14, if half of the penguin is moved to the outer koala position at the upper end, the mating module 14 determines that the penguin is in an improper position, and the right half penguin is reset to the position of a (A).

On the other hand, if the right half penguin is moved to the position of the upper left half penguin, the mating module 14 judges that the penguin is in a proper position, and the left half penguin and the right half penguin are fixedly displayed and displayed as shown in FIG. 14 And outputs the message through the touch screen 30 and the audio processing unit 50 (S327).

The mating module 14 will proceed in the same manner with the above-described processes by repeating steps (d) through (f) of FIG. 14 until the story of the selected mating learning sub-contents is terminated.

15 is a diagram illustrating an example of learning a graphic form of a storytelling-based mathematical learning method according to an embodiment of the present invention.

Referring to FIG. 15, since the shape learning sub-content of the color-shape-mating learning content is selected, the learning module of FIG. 4 will be the graphic module 16.

When the story-telling-based learning is started (S415), the graphic module 16 checks whether a touch inducing event is generated in the shape learning sub-contents as shown in (B) and (F) of FIG. 15 (S417).

When the touch induction event occurs, the graphics module 16 checks whether any piece of the object corresponding to the touch induction, for example, the piece of FIG. 15 (B), is touched and moved (S421). As another example, it is inspected whether an arbitrary touch inducing object (point) in FIG. 15B is touched and moved to a touch inducing object (point) located in the opposite direction as shown in FIG.

As shown in FIG. 15 (B), when the rhombus is moved after being touched and is placed at an arbitrary position, the graphic module 16 checks whether the object and the rhombus are positioned appropriately (S423).

If the rhombus is placed at a position other than the rhombus position corresponding to the rabbit-shaped ear, the graphic module 16 resets the rhombus to the position of (B) in FIG. 15 (S425) Position, the rhombus is fixed at the rhombus position corresponding to the ear of the rabbit, and as shown in FIG. 15 (e), "Well done." And the like through the touch screen 30 and the audio processing unit 50 (S427).

15, (b), (d), and (h) of FIG. 15 are learned by the touch connection and are learned in the same way by FIG. 4, and their detailed description will be omitted.

FIG. 16 is a diagram illustrating an example of learning the concept of part and whole by the touch movement method of the story learning-based mathematical learning method according to an embodiment of the present invention

The learning module shown in FIG. 4 will be the spatial module 17 since FIG. 16 shows a case where the partial learning sub-contents and the entire learning sub-contents are selected.

16, only the puzzle piece shown in the lower part of (a) to (c) of Fig. 16 differs from that of Fig. 16, It learns the concept.

 18 is a diagram illustrating an example of learning a classification concept of a storytelling-based mathematical learning method according to an embodiment of the present invention.

For example, FIG. 18 will be described with reference to FIG. 18, where the touch inducing object is a candy having a different color, and a position to which the candy is to be moved corresponds to each color. 18 is the color classification learning sub-content of the classification learning contents, the learning module of FIG. 4 will be the classification module 18.

The classification module 18 displays the touch guidance screen as shown in (b) and outputs the touch guidance voice through the speaker through the audio processing unit 50 (S419) It is checked whether the candy is touched and moved (S421).

When the candy is touched and a certain color is moved to the designated bottle, the classification module 18 determines whether the color of the candy is the same as the color specified in the bottle (S423). If the color of the candy and the color of the bottle If they are different, the candy is moved to the home position (S425). If they are the same, the candy is put into the bottle (S427).

 FIG. 19 is a diagram illustrating an example of learning a sequence of a storytelling-based mathematical learning method according to an embodiment of the present invention.

For example, referring to FIG. 19, since the sequence learning sub-content of the sequence learning contents is selected, the learning module of FIG. 4 will be the rule module 19.

The touch-inducing object may be an object, a number, or the like having an arbitrary key such as a person, a quantity, a number, a weight, a length, a height, a thickness,

When the touch induction screen is displayed (S419) as shown in (B) of FIG. 19, the rule module 19 checks whether one of the piling blocks composed of a plurality of different numbers of candles, which are touch inducing objects, is touched (S421).

The rule module 19 judges whether the move is appropriate if one of the piling blocks is touched and moved (S423).

In the example of FIG. 19 (B), if the first can stacking block is touched and moved to the position of the question mark (?), The rule module 19 determines whether the moved can stacking block is the number of cans The sequential order relationship is not established, and the moved can-stacking block is moved to the original position (S425).

On the other hand, if the second can stacking block at the lower end is selected and moved to the question mark position, the rule module 19 satisfies the sequential order relationship with the moving blocks of the upper left question mark and the right can stacking block, , That is, the canned block is fixed to the position of the question mark and the compliment message is outputted (S427).

 FIG. 20 is a diagram for learning sequence concepts of a storytelling-based mathematical learning method according to an embodiment of the present invention, and is a diagram for learning sequences by numbers.

FIG. 20 is learned by the rule module 19 in the same manner as FIG. 19, and the touch induction object may be a number. In short, the rule module 19 must arrange the numbers 6, 1, and 3 at the bottom of FIG. 20 by touching and moving them in order to fit the blank spaces at the top, To learn the concept of sequence.

5 is a flowchart illustrating a number learning method using a touch deletion and drawing method in a story-telling and touch-based mathematical learning method according to an embodiment of the present invention.

Referring to FIG. 5, when the learning module corresponding to the learning content selected in S215 of FIG. 2 is activated, the learning module displays the learning sub-contents of the selected content on the touch screen 30 (S511).

When the learning sub-content is displayed, the learning module checks whether the learning sub-content is selected (S513).

If the learning sub-content is selected, the learning module determines whether the selected learning sub-content is a erasing type that provides mathematical learning by the clear-touch using method (S515) or a drawing type (S516) that provides mathematical learning by a drawing method .

The erasing-type learning module displays a touch erasing guiding screen (S519), and checks whether a touch erasing object by touching or dragging, that is, erasing of the screening film, is generated (S519).

When the touch and the erase are generated, the learning module erases the screen, which is the touch deletion object of the touch portion, and displays the hidden picture hidden behind the screen (S531). The shielding film may be formed in various shapes such as a foam shape, a square box shape, and the like.

When the hidden picture starts to be displayed, the learning module checks whether the hidden picture is revealed (S523).

If the hidden picture is revealed, the learning module outputs the hidden picture target name through the touch screen 30 and the audio processing unit 50 (S525).

When the hidden picture target name is output, the learning module provides concept learning on the hidden picture and the whole part of the hidden picture of the selected sub-contents until the learning is completed.

On the other hand, if the selected learning sub-content is a drawing type, the learning module displays a touch-and-draw induction screen (S531) and checks whether a touch drawing occurs (S533).

When the touch drawing occurs, the learning module displays the touched portion (S535) and determines whether the number of the drawn portions is the derived number (S537).

If it is determined that the number of the drawn portions is the derived number, the compliment message is outputted and the process ends (S539).

FIG. 17 is a diagram illustrating an example of learning the concept of the part and the whole by the touch deletion method of the storytelling-based mathematical learning method according to an embodiment of the present invention. The case where the learning sub-content is of erase type will be described with reference to Fig.

FIG. 17 shows a case where the part of the spatial learning sub-content and the entire learning sub-content are selected; therefore, the learning module of FIG. 5 will be the spatial module 17. FIG.

The spatial module 17 checks whether the selected portion and the entire learning sub-content are erase-type (S515).

If the part and the entire learning sub-content are erased, the space module 17 displays a touch erasing guiding screen as shown in (b) on the touch screen 30 (S517), and then monitors whether touching and erasing are occurring (S521).

17 (B) is touched and deleted, the space module 17 is touched and the hidden picture, that is, the tail of the lion, a part of the face, and the like are displayed on the deleted portion of the screen as shown in (B) (S521).

When the hidden picture starts to be displayed, the spatial module 17 checks whether the entire hidden picture is revealed (S523).

When the entire hidden picture is revealed, the spatial module 17 outputs the hidden object name and the compliment message (S525).

 FIG. 21 is a diagram illustrating an example of learning the number concept of a storytelling-based mathematical learning method according to an embodiment of the present invention. Hereinafter, the case where the learning sub-contents are of the drawing type will be described with reference to FIG.

FIG. 21 shows a case where the sub-content of the number learning content of (a) is selected, and therefore the learning module of FIG. 5 will be the number module 20. FIG.

The number module 20 determines whether the selected number learning sub-content is a drawing type (S516).

If the selected number learning sub-content is a drawing type, the number module 20 displays a touch drawing guidance screen including the number of portions to be drawn (colored) as shown in FIG. 21 (B) (S531).

When the touch drawing guidance screen is displayed, the number module 20 checks whether a touch drawing is generated (S533).

When the touch drawing is generated, the number module 20 draws the touched portion in an arbitrary color (S535).

When drawing by the touch occurs, the number module 20 checks whether the number of drawn portions is equal to the derived number (S537).

If the number of drawn parts is the same as the number of derived parts as shown in (C) and (D) of FIG. 21, the male module 20 outputs a compliment message as shown in (S539).

FIG. 6 is a flowchart illustrating a mathematical learning method by arithmetic operation of the story-telling and touch-based mathematical learning method according to the present invention. Hereinafter, a mathematical learning method for arithmetic operation contents will be described with reference to FIG.

Since Fig. 6 relates to arithmetic operation contents, the story telling learning unit 12 drives the arithmetic operation module 21.

The fourth rule computing module 21 displays the fourth rule learning learning sub-contents on the touch screen 30 (S611).

When the arithmetic operation learning sub-contents are displayed, the arithmetic operation module 21 checks whether any arithmetic operation learning sub-contents are selected (S613).

When the four-way learning learning sub-content is selected, the four-way calculation module 21 starts the story-telling-based learning (S615).

When the learning is started, the rule calculator module 21 checks whether a touch induction event is generated (S617).

When the touch inducing event occurs, the modulus calculating module 21 checks whether the arithmetic operation of the touch induction screen is a cumulative calculation type (S619) and whether it is a selection type (S621).

As a result of the determination, if the cumulative calculation type is selected, the four-way calculation module 21 displays the touch induction screen (S623), and monitors whether the touch inducing object has moved to the movement request position in accordance with the touch movement (S625).

When the touch inducing object is moved to the movement request position during monitoring, the joining operation module 21 cumulatively calculates the number of moved objects by applying an operator mapped to the object (S627), and transmits the calculated accumulated value to the touch screen 30 (S629).

When the touch induction object is moved and cumulative values are displayed, the modulus calculation module 21 checks whether all the touch induction objects have been moved to the movement position (S631).

If all of the touch induction objects have been moved, the arithmetic operation module 21 checks whether the story of the sub content is terminated (S643). Then, until the story ends, all the touch induction objects are mathematically Learning.

On the other hand, if the selected arithmetic operation learning sub-content is of the touch type, the arithmetic operation module 21 provides touch-based soft learning through the processes of FIG.

The arithmetic operation module 21, after displaying the touch induction screen (S633), checks whether the arithmetic operation value for the arithmetic operation displayed on the touch induction screen is selected or moves to the result value arrangement position ( S635).

As a result of the check, when the value for the arithmetic operation is selected or moved to the result value placement position, the arbitrary operation module 21 determines whether the value selected or moved to the result value placement position is correct (S637).

If the result is correct, the result value is returned to its original position or a wrong message is output (S639). If the result is correct, the resultant value is placed at the corresponding position, or a correct message and a compliment message are output (S641).

FIG. 21 is a diagram illustrating an example of arithmetic operation of a storytelling-based mathematical learning method according to an embodiment of the present invention.

Referring to FIG. 21, the four-way calculation module 21 determines whether the selected four-way learning learning sub-content is a cumulative calculation type or a selection type (S619, S621).

21 is a cumulative calculation type as shown in (B) and (C), the four-way computing module 21 displays the touch induction screen as in (B) (S623) It is monitored whether the basket is moved to the basket (S625).

When the apple is moved to the basket during the monitoring, the arbitrary calculation module 21 calculates the value designated for apple by the operator designated in the apple (S627), accumulates the calculated value (S627) And displays it on the touch screen 30 (S629). The cumulative value may be displayed when all of the touch inducing objects, i.e. apples, have been moved, and may be configured to perform an accumulative operation on the apples in the basket each time an apple is transferred to the basket and display the calculated accumulated value There will be.

FIG. 22 is a diagram illustrating an example of arithmetic operation of a storytelling-based mathematical learning method according to an embodiment of the present invention, which is a subtraction operation during arithmetic operation and is a cumulative arithmetic operation type.

Referring to FIG. 22, the four-way calculation module 21 displays the touch induction screen as shown in (A) since the selected four-way learning learning sub-content is a cumulative calculation type (S623). At this time, the touch induction screen itself includes information on the operator. For example, (a) in FIG. 23 indicates that an operation to be performed on the current touch induction screen is a subtraction operation such as "How many are left when two oranges are taken out from the refrigerator?".

When the touch induction screen is displayed, the arithmetic operation module 21 monitors whether or not the touch inducing object is moved to the movement requesting position of the orange (S625). When the orange is taken out of the refrigerator, every time the orange is taken out, (S627), and displays the cumulative operation value (S629).

While the present invention has been described with reference to exemplary embodiments, it is to be understood that the invention is not limited to the disclosed exemplary embodiments, but, on the contrary, is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the appended claims. It will be easily understood. It is to be understood that the invention is not limited to the disclosed embodiments, but, on the contrary, it is intended to cover various modifications within the scope of the appended claims.

10: control unit 11: setting unit
12: Storytelling learning section 13: Color-shape-mating module
14: mating module 15: color module
16: graphic module 17: spatial module
18: Classification module 19: Rule module
20: Number module 21: Arithmetic operation module
22: comparison module 23: book module
24: History management module
25: Input unit 30: Touch screen
40: communication unit 50: audio processing unit
60: interface unit 70: storage unit
71: contents DB 72: setting DB

Claims (18)

And a plurality of arithmetic operation learning sub-contents for learning a number of arithmetic operations on the basis of storytelling. The arithmetic operation learning contents are stored A storage unit having a DB;
A touch screen for displaying user interface means for conducting selection of contents for mathematical learning and mathematical learning according to selected contents and learning contents corresponding to the contents and outputting position information about the touched portion;
An audio processing unit for outputting audio corresponding to the content displayed on the touch screen through a speaker; And
Wherein the mathematical learning content corresponding to the selected content among the number learning content and the four-way learning learning content is displayed based on a touch through the touch screen through the touch screen and outputted as a voice through the audio processing unit, And a control unit for providing math learning.
The method according to claim 1,
Wherein,
And a learning step of learning the number learning sub-contents of the number-learning contents and selecting a desired number of learning sub-contents from the learner and learning the number concept corresponding to the selected number learning sub-contents, A number module for displaying number based on touch and story telling based on a touch through a touch screen and outputting a voice through the audio processing unit; And
And a plurality of arithmetic learning sub-contents selected by the learner, the arithmetic operation learning sub-contents corresponding to the selected arithmetic operation learning sub-contents, A story-telling module having a math operation module for displaying a mathematical learning content for learning an operation based on a touch through the touch screen, and outputting a voice through the audio processor to provide math rule learning based on touch and story- And a learning unit. The story-telling and touch-based mathematical learning apparatus according to claim 1,
3. The method of claim 2,
The content DB includes a plurality of color learning sub-contents for learning the concept of color, a plurality of mating learning sub-contents for learning the concept of mating, and color-figure-mating learning contents including graphic learning sub- Store more content,
The storytelling learning unit,
A color concept learning content that is driven when the color learning sub-content is selected to learn a color concept corresponding to the color learning sub-content is displayed based on a touch through the touch screen, A color module providing telerng based color concept learning;
A mating concept learning content which is driven when the mating learning sub-content is selected and which learns a mating learning concept corresponding to the mating learning sub-content is displayed on the basis of a touch through the touch screen, The mating module providing mating conceptual learning based on storytelling; And
A graphic concept learning content which is driven when the graphic learning sub content is selected and which learns a graphic concept corresponding to the graphic learning sub content is displayed on the basis of a touch through the touch screen and outputted as a voice through the audio processor, And a graphic module for providing the graphic learning based on the drawing,
Displaying the color learning sub-content, the matching learning sub-content and the graphic learning sub-contents, and driving one of the color module, the mating module and the graphic module according to the selected sub-content, And a color-to-shape-mating module for performing a mathematical operation on the touch-based mathematical expression data.
3. The method of claim 2,
Wherein the content DB further stores a plurality of parts for learning the concept of part and whole, and a plurality of spatial learning sub-contents for learning the concept of the entire learning sub-content and space,
The storytelling learning unit,
And a spatial module that is driven upon selection of the spatial learning content to display the portion, the entire learning sub-content, and the spatial learning sub-contents on a touch screen, and provides conceptual or spatial conceptual learning based on the selected sub- And a touch-based mathematical learning device.
3. The method of claim 2,
The content DB includes color classification learning sub-contents for learning color classification concepts, shape classification learning sub-contents for learning classification concepts by shapes, and functional classification learning sub-contents for learning classification concepts by functions. Store more content,
The storytelling learning unit,
Further comprising a classification module driven when the classification learning content is selected to display the color classification learning sub-content, shape classification learning content, and functional classification learning contents, and to provide classification concept learning according to the selected sub-contents Storytelling and touch based mathematical learning devices.
3. The method of claim 2,
Wherein the content DB further stores a rule learning content having rule learning sub-contents for learning the concept of rules and sequence learning sub-contents for learning the concept of sequences and sequences,
The storytelling learning unit,
A rule module that is driven upon selection of the rule learning content to display the sequence learning sub-content and rule learning sub-content, and to provide order and sequence concepts or rule concept learning according to the selected sub-contents. Telling and touch-based math learning devices.
The method according to claim 1,
And a communication unit connected to the Internet network and performing data communication,
Wherein,
A setting DB for storing a learner name, content lock setting information for each learner, and content version information,
Wherein,
Receives the learner's name and content lock setting information, stores the learner's name and content lock setting information in the setting DB, checks the version information of the stored content, accesses the upgrade server through the communication unit to determine whether the currently stored contents are the latest version, Further comprising a setting unit for downloading the content from the upgrade server and upgrading to the latest version of the content when requested.
8. The method of claim 7,
Wherein the content lock setting information includes at least one of a content to be locked and a content to be locked and a number of contents to be locked.
7. The method according to any one of claims 2 to 6,
The sub-content includes a touch-type sub-content for guiding a touch of a touch-inducing object corresponding to a concept of teaching among the touch-inducing objects by the quiz method,
The learning module for performing the touch-type sub-
The learning of the touch inducing event is examined while the story based learning is performed according to the selected sub content, and when the touch inducing event occurs, the touch inducing screen is displayed on the touch screen to induce the touch of the learner, Wherein the controller is configured to determine whether or not the touched touch object is an object to be guided, and then output a compliment message if the object is a guided object.
7. The method according to any one of claims 2 to 6,
The sub-contents include touch-movable sub-contents for guiding movement or connection to a predetermined touch movement position by touching a touch inducing object to learn a concept to be educated,
Wherein the learning module for performing the touch-
And the touch induction screen is displayed on the touch screen when the touch inducing event is generated to induce the touch movement of the learner, When the touch guided object is moved to the touch moving position, it is determined whether the movement of the touch guided object is appropriate for the guided touch movement, And a compliment message is output if the touch movement is appropriate.
3. The method of claim 2,
A touch inducing object including a number and an operator for learning arithmetic operation sub-contents among the arithmetic operation learning sub-contents is guided by a touch movement to a predetermined touch moving position, and the number of the moved touch inducing objects is converted into an operator of the touch inducing object Cumulative arithmetic operation learning sub-contents for accumulating and displaying the accumulated arithmetic operation learning sub-
The fourth rule computing module includes:
When the cumulative operator-type auxiliary learning learning sub-content is selected, the mathematical learning contents corresponding to the auxiliary learning sub-contents are selected based on the movement of the touch guidance object to the touch movement position through the touch screen, Wherein the number of the touch-inducing objects is cumulatively calculated and displayed as an operator of the touch-inducing object, and is outputted as a voice through the audio processing unit.
A content display step of causing the control unit to display the storytelling math learning content including the number learning content and the arithmetic learning content;
Wherein the control unit determines whether one of the number learning content and the arithmetic operation learning content is selected;
A sub-content display step of displaying the sub-contents of the selected learning content when the control unit selects any learning content in the selection determination process; And
And a learning providing process for providing a mathematical learning on the concept of the story-based number and the touch-based number or the arithmetic operation of the number according to the sub-contents selected by the learner among the displayed sub-contents. How to Learn Mathematics.
13. The method of claim 12,
Further comprising a learning method determining step of determining whether the learning method for learning the number concept of learning sub-contents of the selected number of learning contents is a touch type, if the selected content is a number learning content,
If it is determined in the learning method determination step that the learning type is a touch type,
A learning start step of starting number learning based on story telling in accordance with the selected number learning sub-contents;
A touch inducing event occurrence determining step of determining whether a touch inducing event is present during number learning based on the number learning sub-contents;
A touch induction screen display step of displaying a touch induction screen for inducing a touch of a touch inducing object including a number for learning the number concept when the touch inducing event occurs;
A touch inspection step of checking whether the learner touches the displayed touch inducing object;
A touch correct answer determining step of determining whether the number of touchable touch inducing objects is a touch induced through the touch inducing screen; And
And a compliment step of outputting a compliment message if the touch is the guided touch.
13. The method of claim 12,
Further comprising a learning method determining step of determining whether the learning method for learning the number concept of the learning sub-contents of the selected number of learning contents is a drawing type, if the selected content is a number learning content,
If it is determined that the learning method is a drawing type in the learning method determination process,
A learning start step of starting number learning based on story telling in accordance with the selected number learning sub-contents;
A touch inducing event occurrence determining step of determining whether a touch inducing event is present during number learning based on the number learning sub-contents;
A touch guiding screen displaying step of guiding a touch guiding object corresponding to the number of guiding concepts to be painted by touch when the touch guiding event occurs;
A touch test step of touching a touch-inducing object displayed by a learner to check whether the touch is to be painted;
A touch correct answer determining step of determining whether the number of touch-induced touch objects is colored by the number of touches induced through the touch-inducing screen;
And a praise step of outputting a praise message if the touch inducing object is touched and colored by the induction number.
13. The method of claim 12,
After the selection process, the controller may include a touch-type learning content for learning through the touch of a touch-inducing object including a story-based story type and learning content, A touch movement type in which learning is performed through touch and movement of a touch inducing object, a drawing type in which learning is performed through coloring of a touch inducing object including the learning contents, and deletion of a curtain shielding the touch inducing object including learning contents And a learning method determining process for determining whether the learning method is one of the erase modes for learning,
Wherein the learning providing process provides learning contents of the selected sub-contents according to the determined learning method.
16. The method of claim 15,
If the selected sub content is a touch type in the learning method determination process,
The learning providing process includes:
A learning start step of starting story-based learning based on the selected sub-contents;
Determining whether a touch inducing event exists to determine whether a touch inducing event is present during a learning process according to the sub-content when the learning is started;
A touch inducing step of displaying a touch inducing screen including learning contents according to the selected sub-contents if the touch inducing event exists, and guiding the user to select at least one of at least two or more touch inducing objects according to the contents to be learned;
A correct answer determining step of determining whether a touch-induced object to be selected when the touch target is touched is a derived touch; And
And a praise step of outputting a praise message if the result of the determination is a correct answer.
16. The method of claim 15,
If it is determined that the selected sub-content is a touch moving type in the learning method determination process
The learning providing process includes:
A learning start step of starting story-based learning based on the selected sub-contents;
Determining whether a touch inducing event exists to determine whether a touch inducing event is present during a learning process according to the sub-content when the learning is started;
If there is a touch inducing event, displays a touch induction screen for inducing a user to touch and select at least one or more of at least two or more touch inducing objects including learning contents according to the selected sub content, A touch inducing step;
A correct answer determining step of determining whether a position where the touch guidance object is touched and moved when the touch guidance object is moved to the touch movement position is a touch position corresponding to the selected touch guidance object; And
And a praise step of outputting a praise message if the result of the determination is a correct answer.
16. The method of claim 15,
If it is determined that the selected sub-content is a clear type in the learning method determination process
The learning providing process includes:
A learning start step of starting story-based learning based on the selected sub-contents;
Determining whether a touch inducing event exists to determine whether a touch inducing event is present during a learning process according to the sub-content when the learning is started;
A touch inducing step of displaying a touch inducing screen including a learning content according to the selected sub-content and inducing deletion of a touch deletion inducing object that obscures contents to be learned, when a touch inducing event exists;
A touch delete inducing object deletion step of deleting a touch deletion inducing object of a portion to which the touch inducing object is touched and displaying learning contents corresponding to the deleted portion;
A total deletion judgment step of judging whether or not the entire touch inducing object is deleted when the touch deletion inducing object is deleted; And
And a learning content output step of outputting learning content when it is determined that the entire touch delete inducing object has been deleted.
KR1020130005473A 2012-11-15 2013-01-17 Mathematics learning apparatus and method based on storytelling and touch KR20140063358A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20170109365A (en) * 2016-03-21 2017-09-29 최갑숙 Number studying display device for children, number studying system medium, number studying method and publication for number studying
KR102017471B1 (en) * 2019-03-22 2019-09-03 김종률 Indication system for mathematical algorithm

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20170109365A (en) * 2016-03-21 2017-09-29 최갑숙 Number studying display device for children, number studying system medium, number studying method and publication for number studying
KR101867149B1 (en) * 2016-03-21 2018-07-17 최갑숙 Number studying display device for children, number studying system medium, number studying method and publication for number studying
KR102017471B1 (en) * 2019-03-22 2019-09-03 김종률 Indication system for mathematical algorithm

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