KR20130140339A - An implementation of multi-platform authoring system for augmented reality contents - Google Patents
An implementation of multi-platform authoring system for augmented reality contents Download PDFInfo
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Abstract
The present invention relates to an augmented reality content authoring system for a multi-platform, to support AR content authoring in a PC environment and a mobile environment.
To this end, the present invention comprises a user interface for adding augmented reality content selected in the PC environment on the reference marker to configure the scene graph, upload the content file to the server, and set the properties of each object in the scene graph. PC-based authoring tools, mobile-based authoring tools that include a user interface for adding scene selection by adding content selected in a mobile environment to the base marker, and uploading content files to the server, and content files created on the client It provides augmented reality content authoring system for a multi-platform including a multi-platform server for uploading, storing and controlling the access to the content file requested from each client to download the path and data of the requested file to the client, Normal Based on the same open source engine in PC and mobile environments, files of authored content can be stored on the server or downloaded through the server.
Description
The present invention relates to an augmented reality content authoring system for a multi-platform, and more particularly, to an authoring system for a multi-platform that can support augmented reality content authoring in a general PC environment and a mobile environment. It is about.
The development of mobile technology has led to the development of smartphones, devices that are more compact and more capable than computers, with the spread of smartphones, regardless of where they connect to the Internet or watch movies. Various functions can be accessed depending on the application. This has led to increased interest in augmented reality technology that provides users with a mixture of real and virtual information.
Augmented reality technology has a variety of applications. For example, a picture pops out of a fairy tale book, and furniture is pre-arranged in a moving or empty room as if it were alive. Here, the technology to make furniture be placed in the room realistically is important, but the content creation of furniture is also important.
Such augmented reality content authoring tools include ARToolKit, osgART, ComposAR, and AMIRE. These authoring tools differ in their form and character, but deal with authoring in a nearly common PC environment. In addition, many studies on augmented reality content authoring mainly deal with authoring in general PC environment.
Meanwhile, as an augmented reality content authoring tool in a mobile environment, Korean Unexamined Patent Publication No. 10-2012-0010041 (name: "method and system for authoring augmented reality content in a mobile terminal environment", published on Feb. 02, 2012), And Korean Unexamined Patent Publication No. 10-2012-0009949 (name: "a method and apparatus for producing and playing augmented reality content in a portable terminal", published on February 02, 2012) are known. The former is a method and system for acquiring a marker in the field using a mobile terminal and simply authoring augmented reality content using the acquired marker, wherein the marker is obtained from at least one image captured by the mobile terminal. Set an object that matches the object, generate augmented reality content using a marker and an object, and when the marker is displayed on the screen of the mobile terminal, the mobile terminal drives the generated augmented reality content to display the object on the screen of the mobile terminal. It is a technology that can be displayed on. The latter produces content and recognizes an image including the corresponding object, and acquires recognition information about an object corresponding to the content based on the recognition result, and generates and inputs an augmented reality content including the content and the recognition information. It is a technology to play augmented reality content for a video.
However, in a mobile augmented reality environment, a user should be able to create personalized content suitable for the current situation and use or share the generated content while moving or performing work using a mobile device with personality and mobility.
To this end, there is an increasing demand for technology that enables users to author personalized content at a place and time desired by users. In particular, a general-purpose user can directly utilize low-level languages such as C and C ++. Since it cannot be authored, development of an augmented reality content authoring tool capable of authoring an augmented reality content in a general PC environment and an augmented reality content in a mobile environment is required.
The present invention was created to meet the above demands, and is to provide an augmented reality content authoring system for a multi-platform that can support augmented reality content authoring in a general PC environment and a mobile environment.
In particular, the present invention implements a content authoring system based on the same open source engine in a general PC environment and a mobile environment, so that mutual compatibility and accessibility is good, and a file of the authored content is stored on a server or an access to a file through a server is easy. It is to provide an augmented reality content authoring system for a multi-platform.
One embodiment of the present invention for achieving the above object, the augmented reality content selected by the user from among the text, image, and 3D model is built in the PC environment by adding a scene graph on the reference marker to configure the content file Is uploaded to the server and is built on a PC-based authoring tool that includes a user interface for setting the properties of each object in its scenegraph, a mobile environment, based on content selected from text, images, and preset 3D model templates. Upload and save content files produced by the PC-based authoring tool and the mobile-based authoring tool, respectively, including a user interface for constructing scene graphs and uploading content files to the server by adding on top of Content file requested from each authoring tool By the access control for the path and the data of the requested file is augmented reality content authoring system for multi-platform, multi-platform server that contains the downloaded to a PC-based and mobile authoring tools based authoring tool.
In the augmented reality content authoring system according to the present invention, each authoring tool comprises an OSG library that renders 3D data in an authoring tool to be created and includes an engine for file input / output control. It is characterized by.
According to the augmented reality content authoring system for a multi-platform according to the present invention, by implementing a content authoring system based on the same open source engine in a general desktop environment and a mobile environment, the mutual compatibility and accessibility is good, In the content authoring as a part of the system that configures a social network service using augmented reality, such as social augmented reality (AR) advertising, augmented reality tagging (AR) ads in the future by storing the file or access to the file through a server It can be usefully applied as an element to induce user participation.
1 is a block diagram schematically illustrating the overall configuration of an augmented reality content authoring system for a multi-platform according to an embodiment of the present invention.
2 is a block diagram of a scene graph used in an augmented reality content authoring system for a multi-platform according to the present invention.
3 is an exemplary view of an authoring screen (a) and an augmented screen (b) illustrating an example of capturing an authoring tool in a general PC environment in an augmented reality content authoring system for a multi-platform according to the present invention.
4 is an exemplary view of an authoring screen (a) and an augmented screen (b) illustrating an example of capturing an authoring tool in a mobile environment in an augmented reality content authoring system for a multi-platform according to the present invention.
Hereinafter, the configuration and operation of an augmented reality content authoring system for a multi-platform according to an embodiment of the present invention will be described in detail with reference to the accompanying drawings.
It is to be understood that the words or words used in the present specification and claims are not to be construed in a conventional or dictionary sense and that the inventor can properly define the concept of a term in order to describe its invention in the best possible way And should be construed in light of the meanings and concepts consistent with the technical idea of the present invention. Therefore, it should be understood that the embodiments described herein and the configurations shown in the drawings are only the most preferred embodiments of the present invention, and that various equivalents and modifications may be substituted for them at the time of the present application shall.
1 is a block diagram schematically illustrating the overall configuration of an augmented reality content authoring system for a multi-platform according to an embodiment of the present invention, Figure 2 is used in an augmented reality content authoring system for a multi-platform according to the present invention It is a block diagram of the scene graph.
As shown in FIG. 1, the augmented reality content authoring system for a multi-platform according to an exemplary embodiment of the present invention includes a PC-based
The PC-based
On the other hand, the OSG (Open Scene Graph) is a 3D data rendering and file input / output control engine, an open source rendering engine that can be used in a mobile environment as well as a general PC environment. The reason why OSG controls file input / output is to use a file format supported by OSG itself. In addition, such OSG may be written in C ++ language based on OpenGL, and may have a form similar to STL (Standard Template Library) commonly used in C ++ language.
2 is a diagram of a scene graph for use in the PC-based
In particular, the PC-based
3 is an exemplary view of an authoring screen (a) and an augmented screen (b) illustrating an example of capturing an authoring tool in a general PC environment in an augmented reality content authoring system for a multi-platform according to the present invention. The
The mobile-based
4 is an exemplary view of an authoring screen (a) and an augmented screen (b) illustrating an example of capturing an authoring tool in a mobile environment in an augmented reality content authoring system for a multi-platform according to the present invention. The user interface 21 of the
The
In particular, the
In addition, the
According to the augmented reality content authoring system for a multi-platform according to the present invention of the above configuration, since the OSG used as an engine for controlling rendering and file input / output supports multi-platform, not only PC environment but also mobile based iPhone Environment (iOS), Android phone driving environment is supported, it is possible to author augmented reality content in the general desktop environment and mobile environment, and also through the multi-platform server because both authoring tools use the same framework It is possible to receive content that is being authored in a PC environment and author it on mobile and vice versa.
In addition, in the case of a mobile authoring tool, the target target (marker image) can be registered in real time in the field, and the user can compose a scene with a photo, an image, and a provided 3D template through a simple interaction. The reality content authoring system will be able to be applied as a component for inducing user participation in content authoring as part of a system for constructing social network services using augmented reality such as social AR advertising and AR tagging.
As described above, the system of the present invention has been described with reference to a specific embodiment, but the present invention is not limited to the above embodiment, but is a recording medium including instructions executable by a computer, such as a program module executed by a computer. It may also be implemented in the form of. In addition, it is possible for those skilled in the art to various modifications and variations from this description. Accordingly, it is intended that the scope of the invention be defined by the claims appended hereto, and that all equivalent or equivalent variations thereof fall within the scope of the present invention.
10: PC-based
11a-11c, 21c: Frame 20: Mobile based authoring tool
30: multi-platform server
Claims (10)
A user interface 21 built in a mobile environment and configured to add augmented reality content selected from text, images, and preset 3D model templates on top of a marker to construct a scene graph and upload a content file to a server. Mobile based authoring tool 20, including;
Upload and store content files produced by the PC-based authoring tool and the mobile-based authoring tool, respectively, and control access to the content files requested from the respective authoring tools to store the path and data of the requested file. Augmented reality content authoring system for a multi-platform comprising a; multi-platform server for downloading to the authoring tool and the mobile-based authoring tool.
An augmented reality content authoring system for multi-platform, characterized in that the authoring tool to render three-dimensional data and comprises an OSG (Open Scene Graph) library containing an engine for file input / output control.
A first frame 11a showing a scene graph rendered by the OSG viewer;
Augmented reality content authoring system for a multi-platform, characterized in that consisting of; a second frame (11b) showing the items and properties of the contents constituting the scene graph.
Augmented reality content authoring system for multi-platform, characterized in that composed of a single frame (21a) showing a scene graph rendered by the OSG viewer.
The augmented reality content authoring system for multi-platform, which is composed based on a Microsoft Foundation Class and used to select a model on a screen rendered by an OSG viewer or to manipulate a model and a screen.
3dc, asc, 3ds, ac, bsp, dae, dw, dxf, fbx, gem, geo, iv, wrl, ive, logo, lwo, lw, lws, md2, obj, ogr, flt, osg, shp, stl, An augmented reality content authoring system for multi-platform, characterized in that it is implemented to put content files of modeling tools with extensions selected from all extensions supported by sta, x, and performer loaders into the scene graph.
The output of the scene graph authored by the PC-based authoring tool 10 and the mobile-based authoring tool 20 follows an OSG file format and is configured to allow file upload to the multi-platform server 30. Augmented reality content authoring system for multi-platform.
It provides augmented reality (AR) test function that can augment content based on markers using PC-based web camera or mobile-based camera. Augmented reality content authoring system for.
Receiving a request in the form of HTTP from the client, and the result (path and data of the file) for the request is delivered to the client in the form of JSON (JavaScript Object Notation) data format for augmented reality content authoring system for multi-platform.
An augmented reality content authoring system for multi-platform, characterized by accessing the database using Hibernate, a framework for objectizing and executing SQL queries in Java code.
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Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
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KR101478954B1 (en) * | 2014-08-21 | 2015-02-04 | (주) 제이제이엠엔터테인먼트 | Apparatus and Method for providing augment reality based on children's song |
KR101652719B1 (en) * | 2015-06-26 | 2016-09-01 | 주식회사 가이스트코리아 | System for supporting the authoring tool for 3d contents |
KR20180042589A (en) * | 2016-10-18 | 2018-04-26 | 디에스글로벌 (주) | Method and system for providing augmented reality contents by using user editing image |
KR20180091519A (en) * | 2017-02-07 | 2018-08-16 | 한국전자통신연구원 | Apparatus for vr content authoring for vr experience and method using the same |
WO2019017582A1 (en) * | 2017-07-18 | 2019-01-24 | 네이버랩스 주식회사 | Method and system for collecting cloud sourcing-based ar content templates and automatically generating ar content |
US11222478B1 (en) | 2020-04-10 | 2022-01-11 | Design Interactive, Inc. | System and method for automated transformation of multimedia content into a unitary augmented reality module |
KR102361735B1 (en) * | 2021-09-09 | 2022-02-14 | (주)국토공간정보 | Surveying systems for geodetic mapping of underground facilities |
KR20220103407A (en) * | 2021-01-15 | 2022-07-22 | 국방과학연구소 | Method for generating scene graph of objects in images and electronic device using the same |
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2012
- 2012-06-14 KR KR1020120063629A patent/KR20130140339A/en not_active Application Discontinuation
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
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KR101478954B1 (en) * | 2014-08-21 | 2015-02-04 | (주) 제이제이엠엔터테인먼트 | Apparatus and Method for providing augment reality based on children's song |
KR101652719B1 (en) * | 2015-06-26 | 2016-09-01 | 주식회사 가이스트코리아 | System for supporting the authoring tool for 3d contents |
KR20180042589A (en) * | 2016-10-18 | 2018-04-26 | 디에스글로벌 (주) | Method and system for providing augmented reality contents by using user editing image |
KR20180091519A (en) * | 2017-02-07 | 2018-08-16 | 한국전자통신연구원 | Apparatus for vr content authoring for vr experience and method using the same |
WO2019017582A1 (en) * | 2017-07-18 | 2019-01-24 | 네이버랩스 주식회사 | Method and system for collecting cloud sourcing-based ar content templates and automatically generating ar content |
US11222478B1 (en) | 2020-04-10 | 2022-01-11 | Design Interactive, Inc. | System and method for automated transformation of multimedia content into a unitary augmented reality module |
KR20220103407A (en) * | 2021-01-15 | 2022-07-22 | 국방과학연구소 | Method for generating scene graph of objects in images and electronic device using the same |
KR102361735B1 (en) * | 2021-09-09 | 2022-02-14 | (주)국토공간정보 | Surveying systems for geodetic mapping of underground facilities |
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