KR20130114314A - Method and apparatus for indicating engagement information of each user - Google Patents

Method and apparatus for indicating engagement information of each user Download PDF

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Publication number
KR20130114314A
KR20130114314A KR1020120036536A KR20120036536A KR20130114314A KR 20130114314 A KR20130114314 A KR 20130114314A KR 1020120036536 A KR1020120036536 A KR 1020120036536A KR 20120036536 A KR20120036536 A KR 20120036536A KR 20130114314 A KR20130114314 A KR 20130114314A
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KR
South Korea
Prior art keywords
game
users
user
information
displayed
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KR1020120036536A
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Korean (ko)
Inventor
김피터
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(주)네오위즈게임즈
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Priority to KR1020120036536A priority Critical patent/KR20130114314A/en
Publication of KR20130114314A publication Critical patent/KR20130114314A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Abstract

PURPOSE: A user competition game information method and a device thereof are provided to establish a game play plan according to a taste during game play. CONSTITUTION: Game point information obtained by other users from a user is extracted in real time when a game provided by a game server for competition play is being played (S10). The extracted game point information is matched with each identification information of other users included in a competition record interface displaying the game point information (S20). The competition record interface including the matched game point information and the identification information of the other users is displayed on an area of a game play screen (S30). [Reference numerals] (AA) Start; (BB) End; (S10) Game point information obtained by other users playing a first person shooting game from a user is extracted in real time; (S20) Game point information is matched with each identification information of other users; (S30) Matched game point information and the identification information of the other users are displayed on an area of a game play screen

Description

METHOD AND APPARATUS FOR INDICATING ENGAGEMENT INFORMATION OF EACH USER}

The present invention relates to a technology that can check the competition information with the opponent in real time in a game that can play against the opponent in real time, including a first-person shooter (FPS) game, specifically, the opponent and the user The present invention relates to a technology that can inspire a user's game desire by providing an interface for real-time checking of the entire information.

Recently, with the development of hardware and the development of game contents technology, the number of users who use the game is increasing regardless of age and gender. With detailed graphics and user-friendly interface, users can enjoy leisure while enjoying fun games, and the interest in games is increasing throughout society due to the diversification of game contents.

In particular, in the case of the first-person shooter game, which has a high speed of game progress and can give a realistic feeling, the utilization rate has increased rapidly, especially among male users. It's getting wider. In particular, in the case of a famous FPS game, the popularity has been widely developed not only in Korea but also abroad.

In the case of a game that provides a competitive game between users, including an FPS game, play is provided for forming a team between users and obtaining a large number of points for an opposing team. In this case, the user may have a user who is advantageous in terms of personality or wholly dominates in game play, and may have a user who is entirely disadvantageous, depending on his or her identity with other users included in the opposing team.

Depending on the user's preference, the game can be enjoyed in game play by increasing the winning rate mainly by playing against an entirely superior user or by playing against an entirely disadvantaged user.

However, in general, in the case of a competitive game play between users, such as an online shooting game, the interface provided on the user's game screen is insufficient so that the user can check his / her achievements with the opponent. There was a drawback to not being able to devise a strategy closely.

Accordingly, the present invention provides an interface capable of confirming real-time information between users in real time, so that the user can closely set the gameplay strategy according to his or her taste during gameplay, thereby inspiring the desire for gameplay. The purpose is.

In order to achieve the above object, the user-specific competitive information display method according to an embodiment of the present invention, the device for displaying the user-specific competitive information, the game play provided by the game server capable of playing against the other users Extracting game point information acquired by other users from one user according to the play in real time when the game is played; Matching the extracted game point information to identification information of the other users included in an opponent exclusive interface, which is an interface on which game point information obtained by the other users is displayed; And controlling the opponent exclusive interface including the matched game point information and identification information of the other users to be displayed on one area of the play screen of the game.

The controlling may include: sorting identification information of the other users in the order of the acquired game points; And the opponent exclusive interface including the aligned identification information of the other users and the matched game point information is displayed in the one area.

After extracting the game point information, among the characters of the users displayed on the play screen of the game, the characters of a predetermined number of other users selected in the order of the acquired game points are other than the predetermined number of other users. It is preferable to further include; controlling to display differently from the character of the other user of the.

After the step of extracting the game point information, which is displayed in one area of the play screen of the game, and displays the map space and the real-time location information of the characters of all the users on the map space as a virtual space for playing the game On the mini-map screen that is a screen, the real-time location information of the predetermined number of other users selected in the order of the game points is displayed differently from the real-time location information of the other users other than the predetermined number of other users. It is also possible to further include the step of controlling to.

Preferably, the other user is a user who belongs to the other side of the user among the users who participated in the play of the game.

Preferably, the game is a competitive online shooting game.

The game point is preferably a point that is provided according to the number of times a character of one user kills a character of another user during play of the game.

In the controlling of the game, when the selection input for a preset input key is received from the terminal of the user during the game play, the opponent total interface is displayed.

The extracting of the game point information may include: acquiring the game point information obtained by the one user from the user when detecting one of the other users acquires the game point from the one user. Updating to reflect game points; And extracting game point information obtained by the other users from the one user.

The game information display device for each user according to an embodiment of the present invention, game point information acquired by other users from one user in accordance with the play of the game provided by the game server that can play against other users A point extracting unit which extracts the game from the game server in real time when the game is played; An interface providing unit which generates an opponent whole interface, which is an interface on which game point information obtained by the other users is displayed, and matches the extracted game point information for each identification information of the other users included in the opponent whole interface; And a relative exclusive display control unit which controls the relative exclusive interface including the matched game point information and identification information of the other users to be displayed on one region of the play screen of the game.

The relative achievement display control unit may be configured to sort identification information of the other users in the order of the obtained game points, and the relative exclusive interface including the aligned identification information of the other users and the matched game point information may be displayed. It is preferable to control to display in one area.

The opponent achievement display control unit is characterized in that, among the characters of the users displayed on the play screen of the game, a character of a predetermined number of other users selected in the order of the acquired game points is different from the user other than the predetermined number of other users. It is preferable to control the display to be different from the character of the user.

The opponent achievement display control unit is a mini that is displayed on one region of the play screen of the game, and displays a map space as a virtual space for playing the game and real-time location information of characters of all users on the map space. Controlling the real-time location information of a predetermined number of other users selected in the order of the acquired game points to be different from the real-time location information of the other users other than the predetermined number of other users on a map screen. It is preferable.

Preferably, the other user is a user who belongs to the other side of the user among the users who participated in the play of the game.

According to the present invention, while playing an online shooting game, users can check what points are obtained by other users from themselves in real time, and can select opponents according to their own preferences and play against the selected user. Play with your own personal strategy. Accordingly, the user can feel immersed in the game depending on the competition while feeling new fun when playing the game, thereby increasing the utilization of the game.

1 is a flowchart of a method for displaying competition information for each user according to an embodiment of the present invention.
2 is an example of a method for displaying a relative exclusive interface according to an embodiment of the present invention.
3 and 4 illustrate examples of how users are displayed on the game screen by their opponents according to an embodiment of the present invention.
5 illustrates an example of a flow of extracting game points acquired by other users according to an embodiment of the present invention.
6 is a block diagram of a user-specific game information display device according to an embodiment of the present invention.
7 illustrates an example of relative exclusive data collected according to an implementation of one embodiment of the present invention.
8 and 9 illustrate examples of game screens displayed on a user terminal according to an embodiment of the present invention.

Hereinafter, a method and apparatus for displaying competition information for each user according to an embodiment of the present invention will be described with reference to the accompanying drawings.

The following embodiments are detailed description to help understand the present invention, and it should be understood that the present invention is not intended to limit the scope of the present invention. Therefore, equivalent inventions that perform the same functions as the present invention will also fall within the scope of the present invention.

In addition, in adding reference numerals to the constituent elements of the drawings, it is to be noted that the same constituent elements are denoted by the same reference numerals even though they are shown in different drawings. In the following description of the present invention, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear.

In addition, in describing the component of this invention, terms, such as 1st, 2nd, A, B, (a), (b), can be used. These terms are intended to distinguish the constituent elements from other constituent elements, and the terms do not limit the nature, order or order of the constituent elements. When a component is described as being "connected", "coupled", or "connected" to another component, the component may be directly connected to or connected to the other component, It should be understood that an element may be "connected," "coupled," or "connected."

In the embodiments of the present invention, " communication ", " communication network ", and " network " The three terms refer to wired and wireless local area and wide area data transmission and reception networks capable of transmitting and receiving a file between a user terminal, a terminal of another user, and a download server.

In the following description, the term " game server " refers to a server computer to which users are connected and connected to use game contents. In the case of a game having a small capacity or a small number of users, a plurality of game programs can be operated in one game server. In addition, in the case of a game having a very large capacity or a large number of real-time access persons, there may be at least one game server for operating one game according to the function of the game.

In addition, middleware for the database and servers performing payment processing can be connected to the game server, but a description thereof will be omitted in the present invention.

In the present invention, the online shooting game means a game in which a plurality of users access the game and perform battles using characters between users in real time. At this time, the user performs a competitive play through the battle-type play, and the users may use various game modes.

For example, an individual play mode in which each user plays against other users for each individual without a team, and a team play mode in which a plurality of users form at least one team to compete with another team may be used.

In addition, due to the nature of the shooting game, the mode in which more other users must be defeated within a limited time, the team to provide a specific mission and the match play between the team to perform the mission and the team that prevents the mission from being performed, Various modes of game can be provided in the online shooting game, such as a screen mode and a mode in which a specific monster must be defeated to complete the game.

Also, the online shooting game may be a first-person shooter or a third-person shooter, and the user may select a first-person or third-person view in one game.

In addition, the character of the user in the game of the present invention will include all characters manipulated by the user according to the type of game such as soldiers, fighters, battleships, tanks, aliens, and the like.

1 is a flowchart of a method for displaying competition information for each user according to an embodiment of the present invention.

Referring to FIG. 1, in a method of displaying competition information for each user according to an embodiment of the present invention, an apparatus for displaying competition information for each user (hereinafter, referred to as a device) is a game server capable of playing competition with other users. During the play of the game provided by the user, the step of extracting the game point information obtained by the other users from one user in real time when the game is played in accordance with the play of the game (S10).

As mentioned above, the game provided in the present invention may be a shooting game, and in the case of the shooting game, for each mode of the above-mentioned game, in one unit game, users may compete with other users determined to be opponent teams. You can earn points.

In this case, the points obtained in the online shooting game may be points provided according to the number of kills as rewards obtained by killing or killing characters of other users.

At this time, the other user may be different according to the game mode, but basically means users belonging to the other side of one user among the users participating in the game play.

For example, in the personal play mode among the above-mentioned modes, all other users except themselves are recognized as opponents, and in the team play mode, other users except the users belonging to the same team as the opponent will be recognized as opponents.

The device will extract in real time information about the points that other users will acquire by killing one user, as mentioned above.

After performing the step S10, the device performs a step (S20) of matching each of the game point information obtained by the other users for each of the identification information of the other users included in the opponent whole interface, which is the interface on which the game point information is displayed.

The opponent exclusive interface is a kind of screen displayed on the game play screen, and according to the purpose of the present invention, one user can check the acquired game points of other users and the identification information of other users acquired by the user according to the game play. Means the screen provided to help.

Accordingly, identification information of other users except for one user and one user who is on the same side among the identification information of the users may be generated for every user in the opponent exclusive interface at the start of the game.

Thereafter, the device matches the acquired game point extracted in step S10 for each identification information of other users included in the generated opponent exclusive interface.

After operation S20, the apparatus performs control to display the matched point information and identification information of other users whose point information is matched on one region of the game play screen (S30).

When the step S30 is performed, users can check the point information that other users have acquired from themselves while playing the game. For example, in online shooting games, users can see information about the number of times other users have killed or killed themselves in battle.

Accordingly, users can devise a personal strategy of playing a game by avoiding a high number of users who have killed themselves during game play, or playing a battle targeting a high number of users who have killed themselves for revenge.

2 is an example of a method for displaying a relative exclusive interface according to an embodiment of the present invention.

Referring to FIG. 2, after performing the step S20 of matching the identification information of the other users with the aforementioned game point information, the apparatus performs the step S21 of sorting the other users in the order of the acquired points.

Users may feel convenient when checking other users' points obtained from them in order of points.

Therefore, the apparatus performs the step (S31) of controlling the users arranged in accordance with the step S21 to display the opponent whole interface including the game point information matched with the identification information and the identification information in the sorted order (S31) You can easily see who has earned the most points from you during play without checking your points.

3 and 4 illustrate examples of how users are displayed on the game screen by their opponents according to an embodiment of the present invention.

First, referring to FIG. 3, the apparatus performs step S21 of arranging other users in the order of acquired points, and selects a predetermined number of other users in the order of sorting, that is, the acquired game points (S22). ).

Thereafter, the device controls the selected user, that is, the characters of the predetermined number of users selected in order of increasing number of game points to be displayed on the game play screen differently from the characters of other users except the selected user (S23). ) Can be performed.

In the game there is a gameplay screen. In the game play screen, the characters of the users play the game while moving and action in the map space, which is the virtual space where the game is played. At this time, in the present invention, by controlling the characters obtained from the user on the screen of one user to display a certain number of characters different from other users, the user can easily identify the user who has obtained a lot of game points from themselves You can do that.

Referring to FIG. 4, steps S21 and S22 mentioned in the description of FIG. 3 are performed. In other words, a predetermined number of other users are selected in order of game points acquired from one user.

In this case, unlike FIG. 3, in the embodiment of FIG. 4, when the location information of the users is displayed on the mini-map, the selected user is controlled to be displayed differently from other users (S24).

In the present invention, the mini-map screen is a screen displayed on one area of the game play screen. The mini map screen is a screen for reducing the map space as a virtual space for game play, and an area in which the characters of all users on the map space are located in real time. This is a space where real-time location information is displayed.

In the present invention, when displaying the users on the above-mentioned mini-map screen, the game point obtained from the user on the mini-map of one user to display a certain number of users distinguished from other users, of the present invention It can help to support the function.

5 illustrates an example of a flow of extracting game points acquired by other users according to an embodiment of the present invention.

Game points that can be obtained in the present invention are points that users can obtain by defeating other users during play in a unit of play.

Therefore, as soon as step S11 of detecting that another user acquires a point from one user is performed, the device loads information on game points that other users have previously acquired from one user, In operation S12, the game point acquired from the user is updated.

That is, the detected game point is added to the game point stored as acquired by the other user.

Thereafter, the device performs step S23 of extracting game points acquired by all other users from the user.

By way of the example of FIG. 5, the device extracts game point information in real time by extracting game point information when the user is treated by another user, i.e. each time another user obtains game points from the user. It will reduce the load of data transmission and reception.

6 is a block diagram of a user-specific game information display device according to an embodiment of the present invention. In the following description, portions overlapping with the description of FIGS. 1 to 5 will be omitted.

Referring to FIG. 6, the user-specific game information display device 10 (hereinafter referred to as a device) according to an embodiment of the present invention may include a point extracting unit 11, an interface providing unit 12, and a relative record display control unit ( 13) characterized by including.

As described in the description of FIGS. 1 and 5, the point extractor extracts information about game points acquired by all other users from one user in real time, specifically, every time another user acquires game points from one user. It performs the function of extracting from the game server 30.

The interface providing unit 12 generates the above-mentioned opponent exclusive interface and performs a function of matching the extracted game point information for each identification information of other users included therein.

The opponent record display control unit 13 performs a function of controlling the opponent record interface including matched game point information together with identification information of other users to be displayed on one region of the game play screen.

In this case, as shown in FIG. 2, the opponent achievement display control unit 13 may control to display other users in the order of displaying game points. In addition, as mentioned in the description of FIGS. 3 and 4, not only the game points acquired by other users from one user are displayed, but also on the game play screen or the mini map screen, The character or character position information may be controlled to be displayed separately from other users.

In addition, as mentioned above, the other users mean all users except themselves or all users other than the user, that is, users belonging to the other side according to the shooting game mode.

7 illustrates an example of relative exclusive data collected according to an implementation of one embodiment of the present invention.

Referring to FIG. 7, the game server 30 may manage the point information acquired by each player during game play, and may also manage information about which user has acquired the game point.

In this case, referring to the opponent achievement data table 100, game point information obtained by other users from each user is displayed for each user. In the embodiment of FIG. 7, the game point information is defined as the number of other users who have killed or killed one user as mentioned above.

In the example of FIG. 7, the number of times U6 user kills U1 is 5, the U5 user is 2, and the U7 and U8 users are the same.

In the table 100, users may be arranged in a large order of game points acquired from the U1 user, and the table 100 may include points obtained from the U1 user by each other user in identification information of each other user when generating an interface thereafter. Can be used when matching.

Referring also to table 100, relative records for U1 are only displayed for U5 through U8, which would mean that U2 through U4 users are on the same side as U1 users.

8 and 9 illustrate examples of game screens displayed on a user terminal according to an embodiment of the present invention.

8 illustrates an example of a battle game screen 200 using a firearm in an online first-person shooter.

Referring to the screen 200, a user plays a game in which a battle is performed by using a weapon with another user at the first-person view, and the opponent whole information screen 201 displays the aforementioned opponent whole interface.

As mentioned above, it can be seen that other users are arranged in order of the game points acquired from the user.

9 illustrates a battle game screen 210 of another embodiment different from FIG. 8. Referring to the screen 210 of FIG. 9, as shown in FIG. 8, the opponent record information screen 212 displaying the opponent record interface is displayed, and the U6 user who has obtained the most game points from the user is different from other users. You can confirm that it is displayed.

For example, the character 211 manipulated by the U6 user may generate a dotted line and a blinking effect even where the U6 user is located so that the user can check.

In addition, when checking the mini-map screen 213, the location information 214 of the U6 user and the U5 user is displayed differently from the location information of other users, so that the user who has killed many of them is located on the map space of the game. You can check.

In this case, the relative record information screens 201 and 212, that is, the relative record interface shown in FIGS. 8 and 9, may be displayed when the user performs a selection input for a preset input key.

For example, the game information is not displayed during game play, but when the selection input for the input key is received from the user terminal, the competitive information display device controls the opponent's exclusive interface to be displayed on the game play screen, thereby preventing the game play. You can do that.

The method of displaying competitive game information for each user according to the above-described embodiment of the present invention may be executed by an application basically installed in the terminal (which may include a program included in a platform or an operating system, which is basically installed in the terminal). The application may be executed by an application (ie, a program) directly installed on a terminal by an application providing server such as an application store server, an application, or a web server related to the corresponding service. In this sense, the method for displaying competition information for each user according to the embodiment of the present invention described above is implemented as an application (ie, a program) that is basically installed in a terminal or directly installed by a user, and can be read by a computer such as a terminal. Can be recorded.

Such a program may be recorded on a recording medium that can be read by a computer and executed by a computer so that the above-described functions can be executed.

As described above, in order to execute the user-specific game information display method according to each embodiment of the present invention, the above-described program is coded in a computer language such as C, C ++, JAVA, machine language, etc. that can be read by a computer processor (CPU). It may include a code (Code).

The code may include a function code related to a function or the like that defines the functions described above and may include an execution procedure related control code necessary for the processor of the computer to execute the functions described above according to a predetermined procedure.

In addition, such code may further include memory reference related code as to what additional information or media needed to cause the processor of the computer to execute the aforementioned functions should be referenced at any location (address) of the internal or external memory of the computer .

In addition, when a processor of a computer needs to communicate with any other computer or server, etc., to perform the above-described functions, the code may be stored in a computer's communication module (e.g., a wired and / ) May be used to further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted or received during communication.

The functional program for implementing the present invention and the related code and code segment may be implemented by programmers of the technical field of the present invention in consideration of the system environment of the computer that reads the recording medium and executes the program, Or may be easily modified or modified by the user.

Examples of the computer-readable recording medium on which the above-described program is recorded include ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical media storage, and the like.

Also, the computer-readable recording medium on which the above-described program is recorded may be distributed to a computer system connected via a network so that computer-readable codes can be stored and executed in a distributed manner. In this case, any of at least one of the plurality of distributed computers may execute some of the functions presented above and transmit the result of the execution to at least one of the other distributed computers, and transmit the result The receiving computer may also perform some of the functions described above and provide the results to other distributed computers as well.

In particular, a computer-readable recording medium recording an application, which is a program for executing a method of displaying game information for each user, according to an embodiment of the present invention may include an application store server, an application, or a web associated with a corresponding service. It may be a storage medium (eg, a hard disk, etc.) included in an application provider server such as a server, or the application providing server itself.

A computer capable of reading a recording medium on which an application, which is a program for executing a user-specific game information display method, according to an embodiment of the present invention can be read not only a general PC such as a general desktop or a notebook computer, but also a smart phone, a tablet PC, It may include mobile terminals such as PDAs (Personal Digital Assistants) and mobile communication terminals, as well as to be interpreted as all computing devices.

In addition, a computer capable of reading a recording medium recording an application, which is a program for executing a user-specific game information display method, according to an embodiment of the present invention may be a smart phone, a tablet PC, a personal digital assistant (PDA), a mobile communication terminal, or the like. In the case of a mobile terminal, the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.

While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments. That is, within the scope of the present invention, all of the components may be selectively coupled to at least one. In addition, although all of the components may be implemented as one independent hardware, some or all of the components may be selectively combined to perform a part or all of the functions in one or a plurality of hardware. As shown in FIG. Codes and code segments constituting the computer program may be easily inferred by those skilled in the art. Such a computer program may be stored in a computer readable storage medium and read and executed by a computer, thereby implementing embodiments of the present invention. As a storage medium of the computer program, a magnetic recording medium, an optical recording medium, or the like can be included.

It is also to be understood that the terms such as " comprises, "" comprising," or "having ", as used herein, mean that a component can be implanted unless specifically stated to the contrary. But should be construed as including other elements. All terms, including technical and scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used terms, such as predefined terms, should be interpreted to be consistent with the contextual meanings of the related art, and are not to be construed as ideal or overly formal, unless expressly defined to the contrary.

The above description is merely illustrative of the technical idea of the present invention, and those skilled in the art to which the present invention pertains may make various modifications and variations without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are intended to illustrate rather than limit the scope of the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The scope of protection of the present invention should be construed according to the following claims, and all technical ideas falling within the scope of the same shall be construed as falling within the scope of the present invention.

Claims (15)

A device for displaying competition information for each user,
Extracting game point information acquired by other users from one user according to the play in real time when the game is played, during a game provided by a game server capable of playing with other users;
Matching the extracted game point information to identification information of the other users included in an opponent exclusive interface, which is an interface on which game point information obtained by the other users is displayed; And
And controlling the opponent exclusive interface including the matched game point information and identification information of the other users to be displayed on an area of a play screen of the game.
The method of claim 1,
Wherein the controlling comprises:
Arranging identification information of the other users in the order of the acquired game points; And
And controlling the opponent exclusive interface including the aligned identification information of the other users and the matched game point information to be displayed in the one area.
The method of claim 1,
After the step of extracting the game point information,
Among the characters of users displayed on the play screen of the game, characters of a predetermined number of other users selected in the order of the obtained game points are displayed differently from characters of the other users other than the predetermined number of other users. The control method according to claim 1, further comprising the step of controlling.
The method of claim 1,
After the step of extracting the game point information,
On the mini map screen, which is displayed on a region of a play screen of the game and is a screen displaying real-time location information of characters of all users on the map space as a virtual space for playing the game. And controlling the real-time location information of a predetermined number of other users selected in order of the game points to be displayed differently from the real-time location information of the other users other than the predetermined number of other users. Match information display method for each user characterized in that.
The method of claim 1,
The other user is a user-specific competitive information display method, characterized in that the users belonging to the other side of the user among the users participating in the play of the game.
The method of claim 1,
The game according to the user, characterized in that the game is a competitive online shooting game.
The method according to claim 6,
The game point is,
The game information display method for each user, characterized in that the point provided according to the number of times the character of one user kills the character of the other user during the play of the game.
The method of claim 1,
Wherein the controlling comprises:
The game information display method for each user, characterized in that the control to display the opponent whole interface when a selection input for a predetermined input key is received from the terminal of the user during the game play.
The method of claim 1,
Extracting the game point information,
Updating the game point information acquired by the one user from the user by reflecting the acquired game point, when the one user detects that one of the other users acquires the game point; And
And extracting game point information acquired by the other users from the one user.
Among gameplays provided by a game server capable of playing against other users, the game extracts point information that is extracted from the game server in real time from the game server during game play. part;
An interface providing unit which generates an opponent whole interface, which is an interface on which game point information obtained by the other users is displayed, and matches the extracted game point information for each identification information of the other users included in the opponent whole interface; And
A match-up display control unit for controlling the match-up game interface including the matched game point information and identification information of the other users to be displayed on one region of the play screen of the game; Display device.
The method of claim 10,
The relative achievement display control unit,
Sorting the identification information of the other users in the order of the obtained game points, and controlling the relative exclusive interface including the aligned identification information of the other users and the matched game point information to be displayed in the one area. The game information display device for each user, characterized in that.
The method of claim 10,
The relative achievement display control unit,
Among the characters of users displayed on the play screen of the game, characters of a predetermined number of other users selected in the order of the obtained game points are displayed differently from characters of the other users other than the predetermined number of other users. The game information display device for each user characterized in that the control.
The method of claim 10,
The relative achievement display control unit,
On the mini map screen, which is displayed on a region of a play screen of the game and is a screen displaying real-time location information of characters of all users on the map space as a virtual space for playing the game. The game according to the user characterized in that the real-time location information of the predetermined number of other users selected in the order of the game point is displayed differently than the real-time location information of the other users other than the predetermined number of other users Information display device.
The method of claim 10,
The other user is a user-specific match information display device, characterized in that the users belonging to the other side of the user among the users participating in the play of the game.
A device for displaying competition information for each user,
Extracting game point information acquired by other users from one user according to the play in real time when the game is played, during a game provided by a game server capable of playing with other users;
Matching the extracted game point information to identification information of the other users included in an opponent exclusive interface, which is an interface on which game point information obtained by the other users is displayed; And
And controlling the opponent exclusive interface including the matched game point information and identification information of the other users to be displayed on one region of the play screen of the game. A computer-readable recording medium having recorded thereon a program for implementation.
KR1020120036536A 2012-04-09 2012-04-09 Method and apparatus for indicating engagement information of each user KR20130114314A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112473134A (en) * 2020-12-09 2021-03-12 网易(杭州)网络有限公司 Method and device for displaying visual field area, storage medium and computer equipment
GB2590718A (en) * 2019-12-31 2021-07-07 Nokia Technologies Oy Mediated reality

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2590718A (en) * 2019-12-31 2021-07-07 Nokia Technologies Oy Mediated reality
WO2021136652A1 (en) * 2019-12-31 2021-07-08 Nokia Technologies Oy Mediated reality
CN112473134A (en) * 2020-12-09 2021-03-12 网易(杭州)网络有限公司 Method and device for displaying visual field area, storage medium and computer equipment

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