KR20130110927A - Method and server for providing moving image sharing service in online game - Google Patents

Method and server for providing moving image sharing service in online game Download PDF

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Publication number
KR20130110927A
KR20130110927A KR1020120033268A KR20120033268A KR20130110927A KR 20130110927 A KR20130110927 A KR 20130110927A KR 1020120033268 A KR1020120033268 A KR 1020120033268A KR 20120033268 A KR20120033268 A KR 20120033268A KR 20130110927 A KR20130110927 A KR 20130110927A
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KR
South Korea
Prior art keywords
video
video information
user
game
user terminal
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Application number
KR1020120033268A
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Korean (ko)
Inventor
김태양
신선하
박성욱
박준환
김광훈
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(주)네오위즈게임즈
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Priority to KR1020120033268A priority Critical patent/KR20130110927A/en
Publication of KR20130110927A publication Critical patent/KR20130110927A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L9/00Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
    • H04L9/32Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols including means for verifying the identity or authority of a user of the system or for message authentication, e.g. authorization, entity authentication, data integrity or data verification, non-repudiation, key authentication or verification of credentials

Abstract

PURPOSE: A moving picture sharing service providing method and server are provided to share game information between a user and the other user and to increase a game advertisement effect. CONSTITUTION: A moving picture coupling menu is outputted to a portion of a game screen which is indicated in a user terminal as a menu which receives an input capable of registering moving picture information in a moving picture sharing site which is useable at the outside when game connection of a user is sensed (S11). A moving picture input window capable of inputting the moving picture in one portion within the game screen is outputted when a selection input for the moving picture coupling menu is received from the user terminal (S12). The moving picture corresponding to a moving picture information input is registered when the moving picture information input is received from the user terminal (S13). [Reference numerals] (AA) Start; (BB) End; (S11) Output a moving picture coupling menu to a portion of a game screen which is indicated in a user terminal as a menu which receives an input capable of registering moving picture information in a moving picture sharing site which is useable at the outside when game connection of a user is sensed; (S12) Output a moving picture input window capable of inputting the moving picture in one portion within the game screen when a selection input for the moving picture coupling menu is received from the user terminal; (S13) Register the moving picture corresponding to a moving picture information input in a moving picture sharing site when the moving picture information input about the moving picture information input window is received from the user terminal

Description

METHOD AND SERVER FOR PROVIDING MOVING IMAGE SHARING SERVICE IN ONLINE GAME}

The present invention relates to a method and a server for providing a video sharing service in an online game that provides a service for sharing a user's game video information with a video sharing site.

Due to the development of internet culture and busy life, activities using social network services, which have exchanges of human relationships online through the Internet rather than actual meetings or meetings, are becoming active. As a result, people want to know what's small in their daily lives online and to know other people's lives online.

Recently, with the development of network technology and content technology, the number of users using online games is increasing rapidly. As the utilization rate of online games has increased, various gameplays have become possible through competition and cooperation among users. Accordingly, online games have become contents that can build social networks beyond simple games.

Generally, paid or free online games on the Internet are provided in a wide variety of genres, such as simulation games, role-playing games, mug games, and shooting games.In the course of the game, gamers remove objects or items In addition, scores, levels, experience points, and the like are accumulated. These gamers also want to show off their game situation to others.

The technical problem to be solved by the present invention is to share the game state of the user with the social network service to share game information between the user and other users, video sharing in online games that can increase the game advertising effect To provide a service providing method and a server.

According to an aspect of the present invention, there is provided a method of providing a video sharing service in an online game according to an embodiment of the present invention, when the game operation server detects a user's game connection, a part of a game screen displayed on a user terminal. Outputting a video interworking menu as a menu for receiving input for registering video information on a video sharing site available externally; Outputting a video information input window for inputting video information in a region of the game screen when receiving a selection input for the video linkage menu from the user terminal; And registering video information corresponding to the video information input to the video sharing site when receiving the video information input for the video information input window from the user terminal.

In the present invention, the registering of the video information comprises: at least one video corresponding to the received video information when the received video information is at least one video among pre-stored videos in the user terminal. And store the data in the video sharing site to register the video information.

In the present invention, the registering of the video information comprises: at least one video corresponding to the received video information when the received video information is at least one video from a video list provided by the video sharing site. Registering the link information for the video information.

In the present invention, after the step of registering the video information, the step of editing and storing the registered video as a post; characterized in that it further comprises.

According to another aspect of the present invention, there is provided a method of providing a video sharing service in an online game, in which a game operation server detects a user's game connection, and displays a portion of a game screen displayed on a user terminal. Outputting a video interworking menu as a menu for receiving input for registering video information on a video sharing site available externally; Outputting a login window for authenticating the user as a valid user according to preset reference information to access the video sharing site when receiving a selection input for the video linkage menu from the user terminal; Receiving the input to the login window from the user terminal to authenticate the user as a valid user; Outputting a video information input window for inputting video information in a region of the game screen after authenticating the user as a valid user; And registering video information corresponding to the video information input to the video sharing site when receiving the video information input for the video information input window from the user terminal.

In the present invention, the registering of the video information comprises: at least one video corresponding to the received video information when the received video information is at least one video among pre-stored videos in the user terminal. And store the data in the video sharing site to register the video information.

In the present invention, the registering of the video information comprises: at least one video corresponding to the received video information when the received video information is at least one video from a video list provided by the video sharing site. Registering the link information for the video information.

In the present invention, after the step of registering the video information, the step of editing and storing the registered video as a post; characterized in that it further comprises.

According to an aspect of the present invention, a server for providing a video sharing service in an online game may be externally available to a part of a game screen displayed on a user terminal when detecting a user's game connection. A first providing module providing a video linkage menu as a menu for receiving input for registering video information in a video sharing site; A second providing module configured to provide a video information input window for inputting video information into a region within the game screen when receiving a selection input for the video linked menu from the user terminal; And a control module configured to register video information corresponding to the video information input to the video sharing site when receiving the video information input for the video information input window from the user terminal.

In the present invention, the control module, upon receiving a selection input for the video linkage menu from the user terminal, a login window for authenticating the user as a valid user according to preset reference information so as to access the video sharing site. And output an input to the login window from the user terminal to authenticate the user as a valid user.

In the present invention, the control module, when the received video information is at least one or more of the video previously stored in the user terminal, the video data corresponding to the received at least one video data corresponding to the received video information The video information is stored in a shared site.

In the present invention, when the received video information is at least one video from among a video list provided by the video sharing site, the control module links information about the at least one video corresponding to the received video information. It is characterized by registering as the video information.

In the present invention, the control module, the step of editing and storing the registered video as a post; characterized in that it further comprises.

According to an embodiment of the present invention, a recording medium for recording a program for implementing a method for providing a video sharing service in an online game, according to an embodiment of the present invention, is provided by a game operating server when a user detects a game connection. Outputting a video linkage menu to a portion of a game screen displayed on the screen as a menu for receiving input for registering video information on an externally available video sharing site; Outputting a video information input window for inputting video information in a region of the game screen when receiving a selection input for the video linkage menu from the user terminal; And registering video information corresponding to the video information input to the video sharing site when receiving the video information input for the video information input window from the user terminal.

According to another aspect of the present invention, there is provided a recording medium for recording a program for implementing a method for providing a video sharing service in an online game according to another embodiment of the present invention. Outputting a video linkage menu to a portion of a game screen displayed on the screen as a menu for receiving input for registering video information on an externally available video sharing site; Outputting a login window for authenticating the user as a valid user according to preset reference information to access the video sharing site when receiving a selection input for the video linkage menu from the user terminal; Receiving the input to the login window from the user terminal to authenticate the user as a valid user; Outputting a video information input window for inputting video information in a region of the game screen after authenticating the user as a valid user; And registering video information corresponding to the video information input to the video sharing site when receiving the video information input for the video information input window from the user terminal.

As described above, according to the present invention, it is possible to share the user's game video information with the video sharing site, so that the uploading and viewing of the user's video information is completed with a single consent in the game, so the entry into the use of the free video site in the game is possible. Can reduce hurdles.

It is also possible to share game information between the user and other users, and to increase the game advertisement effect.

1 is a flowchart illustrating a method for providing a video sharing service in an online game according to an embodiment of the present invention.
2 and 3 are flowcharts illustrating a video registration method of FIG. 1.
4 is a flowchart illustrating a method for providing a video sharing service in an online game according to another embodiment of the present invention.
5 is a block diagram showing the configuration of a video sharing service providing server in an online game according to an embodiment of the present invention.
6 to 11 illustrate examples displayed on a screen of a user terminal according to an embodiment of the present disclosure.

Hereinafter, a method and a server for providing a video sharing service in an online game according to embodiments of the present invention will be described with reference to the accompanying drawings.

In the following description, in order to clarify the understanding of the present invention, description of well-known technology for the features of the present invention will be omitted. The following embodiments are detailed description to help understand the present invention, and it should be understood that the present invention is not intended to limit the scope of the present invention. Accordingly, equivalent inventions performing the same functions as the present invention are also within the scope of the present invention.

In the following description, the same reference numerals denote the same components, and unnecessary redundant explanations and descriptions of known technologies will be omitted.

In the embodiments of the present invention, " communication ", " communication network ", and " network " The three terms refer to wired and wireless local area and wide area data transmission and reception networks capable of transmitting and receiving a file between a user terminal, a terminal of another user, and a download server.

In the following description, a "game server" refers to a server computer to which users access to use game contents. In the case of a game having a small capacity or a small number of users, a plurality of game programs can be operated in one game server. In addition, in the case of a game having a very large capacity or a large number of real-time connections, there may be one or more game servers for operating one game depending on the functions of the game.

In addition, middleware for the database and servers performing payment processing can be connected to the game server, but a description thereof will be omitted in the present invention.

In the present invention, the online game means game content that can be used by users by accessing the above-mentioned game server. Particularly, it means a game in which a plurality of users can simultaneously access and enjoy the game, and the level is raised through an act of acquiring experience while fostering a character by advancing a game. In addition, it means a game in which various types of items can be purchased in order to smoothly progress the game in the game.

In the online game of the present invention, various community systems can be used. For example, a guild of an online game, or a clan may be formed. The above concept means that users who use online games gather to form a group and organize a group. Depending on the number of users or the level of the characters of the users, each group can have a high reputation of a guild or a clan, so that various benefits within the game can be utilized. For example, if the guild or clan's reputation increases, the character's display on the game screen may change (e.g. the effect of changing the color of the displayed character's name), or to use items and villages in the game. You can enjoy the benefits of

In addition, a community system that can be used in online games is party play. The party play is a group in game play through requests, invitations, and acceptances among users, and the formed party members may use their own chat system, or a specific display for identifying party members on the game screen.

In addition, users who perform party play may distribute items to each other or share the result content obtained as a result of game play. The sharing method may also be set by each having a result content, or distributing at least a part of the result content to other characters.

In the present invention, the result content refers to all content that can be obtained by the characters of the play result users during the game play. For example, in the case of a shooting game, the experience content and cyber money that can be obtained at the end of a game may belong to the result content, and in the case of a sports game, the experience content and cyber money that can be obtained at the end of a game, etc. Can be In the case of role-playing games, the result content may be the experience gained from completing a specific quest or killing a monster, and reward cyber money.

In the online game, when the user's character acquires a specific result content, the resultant content belongs to all of the user's character. However, when belonging to a party play or a guild, a clan, or the like, at least a part of the obtained content may be distributed to characters of other users belonging to the party, the guild, the clan, and the like.

An item here refers to all the data that can help the progress of the game and can be understood as an item in a game in general. For example, in a role-playing game, an item that allows a character to substitute for a user to obtain more experience value obtained when a monster is suppressed, an item that can change the appearance of a character, etc. correspond to an item can do.

1 is a flowchart illustrating a method for providing a video sharing service in an online game according to an embodiment of the present invention.

Referring to FIG. 1, when a game operation server detects a user's game connection, the game operation server receives a video input for registering video information on a video sharing site that is available on the outside of a part of a game screen of a user terminal. The step S11 of outputting an interlocking menu is performed.

The video sharing site in the present invention includes all sites that can upload a video on the web so that the video can be shared with other users for free or for a fee. For example, the video sharing site that supports the OPEN API such as YouTube may be used.

6 illustrates a message output to a user terminal when a user accesses a game screen provided by a game operation server. The video link menu is located at the bottom of the message.

Thereafter, when the game operation server receives a selection input for the video linkage menu from the user terminal, the game operation server outputs a video information input window for inputting video information in a region of the game screen (S12).

When the user clicks the video linkage menu shown in FIG. 6 by using an input means such as a mouse, the game operation server receives a selection input for the video linkage menu. When receiving the selection input for the video interlocking menu, the game operation server outputs a video information input window for inputting video information in a region of the game screen. 7 illustrates a video information input window provided by the game operation server. The video input window is divided into a file upload menu that allows a user to register a video previously stored in a terminal, and a link dialing menu that allows a user to search and link an arbitrary video from a video sharing site. The description will be described in detail with reference to FIGS. 2 and 3.

When the post information input window is output to the user terminal, the game operation server registers the video information corresponding to the video information input on the video sharing site when receiving the video information input from the user terminal. Perform

The game operation server may register the video information in the video sharing site, and then edit the registered video and store it as a post.

8 illustrates a screen for editing a video registered on a video sharing site. On the screen, enter the title of the video registered in the video sharing site, edit the video to change the size and save it as a post in the game operation server. After that, users can enter the post providing area provided by the game operation server and watch the edited video even without logging in to the free video site.

2 is a flowchart illustrating a video registration method according to an embodiment of FIG. 1. In the following description, the description of the parts overlapping with those of FIG. 1 will be omitted.

Referring to FIG. 2, the game operation server performs step S21 of determining whether the received video information is at least one video from among the videos previously stored in the user terminal.

If the received video information is at least one video among pre-stored videos in the user terminal, the game operation server storing at least one video data corresponding to the received video information in a video sharing site to register the video information. Perform (S22).

7 illustrates a video information input window provided by the game operation server. This video input window describes an example in which the user selects a file upload menu for registering a video previously stored in the terminal. When the browse menu is selected from the video information input windows shown in FIG. The game operation server outputs a video list previously stored in the user terminal. Thereafter, at least one video selection signal is received from the user terminal from the user terminal, and at least one video data corresponding to the received video information is stored in the video sharing site to register the video information.

After that, the game operation server registers the video information on the video sharing site, and then edits and saves the registered video as a post so that users enter the post providing area provided by the game operation server and edit the video even if they do not log in to the free video unique site. You can watch a video.

3 is a flowchart illustrating a video registration method according to another exemplary embodiment of FIG. 1. In the following description, the description of the parts that are the same as those in FIG. 1 and FIG. 2 will be omitted.

Referring to FIG. 3, the game operation server determines whether the received video information is at least one video from a video list provided by a video sharing site (S31).

If the received video information is at least one video from the video list provided by the video sharing site, the game operation server registers link information on at least one video corresponding to the received video information as video information (S32). Perform

9 illustrates a video information input window provided by the game operation server. This video input window describes an example of selecting a link menu to search and link an arbitrary video from a video sharing site. Input the video name to be searched and enter the searched name by entering the search menu. Several videos are included. The user may select at least one of the desired videos among them, and the game operation server receives it. Thereafter, the game operation server registers link information on at least one video corresponding to the received video information as video image information.

After that, the game operation server registers the video information on the video sharing site, and then edits and saves the registered video as a post so that users enter the post providing area provided by the game operation server and edit the video even if they do not log in to the free video sharing site separately. You can watch a video.

4 is a flowchart illustrating a method for providing a video sharing service in an online game according to another embodiment of the present invention. In the following description, the description of the parts which are the same as those in the description of Figs. 1 to 3 will be omitted.

Referring to FIG. 3, when the game operation server detects a user's game connection, the game operation server receives a video input for registering video information on a video sharing site that is externally available to a portion of the game screen of the user terminal. The step S31 of outputting an interlocking menu is performed.

Thereafter, when the game operation server receives a selection input for the video linkage menu by the user from the user terminal, outputting a login window for authenticating the user as a valid user according to preset reference information to access the video sharing site (S42). ).

10 illustrates a login window for accessing a social network service.

The game operation server receives an input for a login window from the user terminal and authenticates the user as a valid user (S43).

Here, the user enters the user's unique identification information and password in the login window, and the game operation server checks that the user's unique identification information and password is the same as the user's unique identification information and password stored in the user information database. If so, determine the user as a valid user.

If the user is determined to be a valid user, the game operation server outputs a message to the user terminal indicating that access to the video sharing site is allowed as shown in FIG. 11.

At this time, if there is no change in the identification information or the access information of the user after the progress of step S43, in order to skip the additional login process, the step S43 may be omitted in a later connected state. That is, if the user is authenticated through the step S43, since the access token information is maintained on the game operating server side at a later connection, a separate login step is omitted and the video can be uploaded immediately.

After authenticating the user as a valid user, the game operation server outputs a video information input window for inputting video information in a region of the game screen when receiving a selection input for a video linkage menu from the user terminal (S44). Perform

When the post information input window is output to the user terminal, the game operation server registers the video information corresponding to the video information input on the video sharing site when receiving the video information input from the user terminal for the video information (S45). Perform

The game operation server registers the video information on the video sharing site, and then edits the registered video and saves it as a post, so users can enter the post providing area provided by the game operation server and edit the video even if they do not log in to the unique site of the free video. You will be able to appreciate it.

5 is a block diagram showing the configuration of a video sharing service providing server in an online game according to an embodiment of the present invention. In the following description, the description of the parts overlapping with the description of FIG. 1 to FIG. 4 will be omitted.

Referring to FIG. 5, a video sharing service providing server (hereinafter referred to as a game operation server) 20 is connected to a user terminal 10 and a user information database 30, respectively.

The user information database 30 stores video information registered on a video sharing site together with user information including user identification information and a password.

Here, the game operation server 20 may include a first providing module 21, a second providing module 22, a control module 23, and a game execution module 24.

When the first providing module 21 detects a user's game connection, the first providing module 21 receives an input for registering video information on a video sharing site that is externally available on a portion of the game screen displayed on the user terminal 10. As a video link menu.

The second providing module 22 provides a video information input window for inputting video information into a region within a game screen when receiving a selection input for a video linkage menu from the user terminal 10.

When the control module 23 receives the video information input for the video information input window from the user terminal 10, the control module 23 registers the video information corresponding to the video information input on the video sharing site.

When the control module 23 receives the selection input for the video linkage menu from the user terminal 10, the control module 23 outputs a login window for authenticating the user as a valid user according to preset reference information so that the user can access the video sharing site. Receives an input for the login window from the terminal and authenticates the user as a valid user.

If the received video information is at least one video among the videos previously stored in the user terminal 10, the control module 23 stores the at least one video data corresponding to the received video information in a video sharing site and the video. Register the information.

The control module 23 registers link information of at least one video corresponding to the received video information as the video information when the received video information is at least one video from the video list provided by the video sharing site. .

When the control module 23 receives the video information input for the video information input window from the user terminal 10, the control module 23 selects at least one video from a list of videos previously stored in the user terminal 10 to display the video on the video sharing site. It can be registered as moving picture information corresponding to information input.

In the above-described method for providing a video sharing service in an online game according to an embodiment of the present invention, an application basically installed in a terminal (which may include a program included in a platform or an operating system basically mounted in the terminal) It may be executed by the user, or may be executed by an application (ie, a program) installed directly on the terminal by an application providing server such as an application store server, an application, or a web server associated with the corresponding service. In this sense, the method for providing a video sharing service in an online game according to an embodiment of the present invention described above is implemented as an application (ie, a program) that is basically installed in a terminal or directly installed by a user, and can be read by a computer such as a terminal. Can be recorded on a recording medium.

Such a program may be recorded on a recording medium that can be read by a computer and executed by a computer so that the above-described functions can be executed.

As described above, in order to execute the method of providing a video sharing service in an online game according to each embodiment of the present invention, the above-described program may be a computer language such as C, C ++, JAVA, or machine language that can be read by a computer processor (CPU). It may include a code (Code) coded as.

The code may include a function code related to a function or the like that defines the functions described above and may include an execution procedure related control code necessary for the processor of the computer to execute the functions described above according to a predetermined procedure.

In addition, such code may further include memory reference related code as to what additional information or media needed to cause the processor of the computer to execute the aforementioned functions should be referenced at any location (address) of the internal or external memory of the computer .

In addition, when a processor of a computer needs to communicate with any other computer or server, etc., to perform the above-described functions, the code may be stored in a computer's communication module (e.g., a wired and / ) May be used to further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted or received during communication.

The functional program for implementing the present invention and the related code and code segment may be implemented by programmers of the technical field of the present invention in consideration of the system environment of the computer that reads the recording medium and executes the program, Or may be easily modified or modified by the user.

Examples of the computer-readable recording medium on which the above-described program is recorded include ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical media storage, and the like.

Also, the computer-readable recording medium on which the above-described program is recorded may be distributed to a computer system connected via a network so that computer-readable codes can be stored and executed in a distributed manner. In this case, any of at least one of the plurality of distributed computers may execute some of the functions presented above and transmit the result of the execution to at least one of the other distributed computers, and transmit the result The receiving computer may also perform some of the functions described above and provide the results to other distributed computers as well.

In particular, a computer-readable recording medium recording an application which is a program for executing a method of providing a video sharing service in an online game according to each embodiment of the present invention is an application store server, an application, or a corresponding service. It may be a storage medium (eg, a hard disk, etc.) included in an application provider server such as a web server associated with the application server, or the application providing server itself.

A computer capable of reading a recording medium recording an application, which is a program for executing a method of providing a video sharing service in an online game, according to an embodiment of the present invention is not only a general PC such as a desktop or a laptop, but also a smart phone, It may include a mobile terminal such as a tablet PC, personal digital assistants (PDAs), and mobile communication terminals, as well as to be interpreted as all computing devices.

In addition, a computer capable of reading a recording medium recording an application, which is a program for executing a method of providing a video sharing service in an online game, according to an embodiment of the present invention, may be a smart phone, a tablet PC, a personal digital assistant (PDA) and mobile communication. In the case of a mobile terminal such as a terminal, the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.

While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments. That is, within the scope of the present invention, all of the components may be selectively coupled to at least one. In addition, although all of the components may be implemented as one independent hardware, some or all of the components may be selectively combined to perform a part or all of the functions in one or a plurality of hardware. As shown in FIG. Codes and code segments constituting the computer program may be easily inferred by those skilled in the art. Such a computer program can be stored in a computer-readable storage medium, readable and executed by a computer, thereby realizing an embodiment of the present invention. As a storage medium of the computer program, a magnetic recording medium, an optical recording medium, or the like can be included.

It is also to be understood that the terms such as " comprises, "" comprising," or "having ", as used herein, mean that a component can be implanted unless specifically stated to the contrary. But should be construed as including other elements. All terms, including technical and scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used terms, such as predefined terms, should be interpreted to be consistent with the contextual meanings of the related art, and are not to be construed as ideal or overly formal, unless expressly defined to the contrary.

The above description is merely illustrative of the technical idea of the present invention, and those skilled in the art to which the present invention pertains may make various modifications and variations without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are intended to illustrate rather than limit the scope of the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The scope of protection of the present invention should be construed according to the following claims, and all technical ideas falling within the scope of the same shall be construed as falling within the scope of the present invention.

Claims (15)

Game operations server,
Outputting a video interlocking menu as a menu for receiving input for registering video information on a video sharing site available externally on a portion of a game screen displayed on a user terminal when detecting a user's game connection;
Outputting a video information input window for inputting video information in a region of the game screen when receiving a selection input for the video linkage menu from the user terminal; And
Registering the video information corresponding to the video information input to the video sharing site when receiving the video information input for the video information input window from the user terminal; How we deliver the service.
The method of claim 1,
Registering the video information,
When the received video information is at least one video among the videos previously stored in the user terminal, the at least one video data corresponding to the received video information is stored in the video sharing site to register the video information. Method for providing a video sharing service in an online game, characterized in that.
The method of claim 1,
Registering the video information,
When the received video information is at least one video from among a video list provided by the video sharing site, link information of the at least one video corresponding to the received video information is registered as the video information. How to provide a video sharing service in an online game.
The method of claim 1,
After registering the video information,
And editing the registered video and storing the post as a post.
Game operations server,
Outputting a video interlocking menu as a menu for receiving input for registering video information on a video sharing site available externally on a portion of a game screen displayed on a user terminal when detecting a user's game connection;
Outputting a login window for authenticating the user as a valid user according to preset reference information to access the video sharing site when receiving a selection input for the video linkage menu from the user terminal;
Receiving the input to the login window from the user terminal to authenticate the user as a valid user;
Outputting a video information input window for inputting video information in a region of the game screen after authenticating the user as a valid user; And
Registering the video information corresponding to the video information input to the video sharing site when receiving the video information input for the video information input window from the user terminal; How we deliver the service.
6. The method of claim 5,
Registering the video information,
When the received video information is at least one video among the videos previously stored in the user terminal, the at least one video data corresponding to the received video information is stored in the video sharing site to register the video information. Method for providing a video sharing service in an online game, characterized in that.
6. The method of claim 5,
Registering the video information,
When the received video information is at least one video from among a video list provided by the video sharing site, link information of the at least one video corresponding to the received video information is registered as the video information. How to provide a video sharing service in an online game.
6. The method of claim 5,
After registering the video information,
And editing the registered video and storing the post as a post.
A first providing module that provides a video interlocking menu as a menu for receiving input of registering video information on a video sharing site available externally on a portion of a game screen displayed on a user terminal when detecting a user's game connection. ;
A second providing module configured to provide a video information input window for inputting video information into a region within the game screen when receiving a selection input for the video linked menu from the user terminal; And
And a control module for registering the video information corresponding to the video information input to the video sharing site when receiving the video information input for the video information input window from the user terminal. Shared service provision server.
The method of claim 9,
The control module includes:
Upon receiving a selection input for the video linkage menu from the user terminal, output a login window for authenticating the user as a valid user according to preset reference information for accessing the video sharing site, and logging in from the user terminal. A server for providing a video sharing service in an online game, wherein the server receives an input for a window and authenticates the user as a valid user.
The method of claim 9,
The control module includes:
When the received video information is at least one video among the videos previously stored in the user terminal, the at least one video data corresponding to the received video information is stored in the video sharing site to register the video information. Server for providing a video sharing service in an online game, characterized in that.
The method of claim 9,
The control module includes:
When the received video information is at least one video from among a video list provided by the video sharing site, link information of the at least one video corresponding to the received video information is registered as the video information. Server for providing a video sharing service in an online game.
The method of claim 9,
The control module includes:
The video sharing service providing server in the online game, characterized in that for editing and storing the registered video as a post.
A recording medium recording a program for implementing a video sharing service providing method in an online game,
Game operations server,
Outputting a video interlocking menu as a menu for receiving input for registering video information on a video sharing site available externally on a portion of a game screen displayed on a user terminal when detecting a user's game connection;
Outputting a video information input window for inputting video information in a region of the game screen when receiving a selection input for the video linkage menu from the user terminal; And
And registering video information corresponding to the video information input to the video sharing site when receiving the video information input for the video information input window from the user terminal. media.
A recording medium recording a program for implementing a video sharing service providing method in an online game,
Game operations server,
Outputting a video interlocking menu as a menu for receiving input for registering video information on a video sharing site available externally on a portion of a game screen displayed on a user terminal when detecting a user's game connection;
Outputting a login window for authenticating the user as a valid user according to preset reference information to access the video sharing site when receiving a selection input for the video linkage menu from the user terminal;
Receiving the input to the login window from the user terminal to authenticate the user as a valid user;
Outputting a video information input window for inputting video information in a region of the game screen after authenticating the user as a valid user; And
And registering video information corresponding to the video information input to the video sharing site when receiving the video information input for the video information input window from the user terminal. media.
KR1020120033268A 2012-03-30 2012-03-30 Method and server for providing moving image sharing service in online game KR20130110927A (en)

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