KR20130098458A - Method, game apparatus, and recording medium for processing game process - Google Patents
Method, game apparatus, and recording medium for processing game process Download PDFInfo
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- KR20130098458A KR20130098458A KR1020120020002A KR20120020002A KR20130098458A KR 20130098458 A KR20130098458 A KR 20130098458A KR 1020120020002 A KR1020120020002 A KR 1020120020002A KR 20120020002 A KR20120020002 A KR 20120020002A KR 20130098458 A KR20130098458 A KR 20130098458A
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- 230000008569 process Effects 0.000 title claims abstract description 153
- 238000012545 processing Methods 0.000 title claims abstract description 73
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- 230000009471 action Effects 0.000 claims description 7
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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Abstract
The present invention relates to a technology for providing a game, and in particular, when a user wants to execute several game processes, only one operation is needed without having to repeatedly designate the object or point as many as the number of game processes. The present invention relates to a method, a game device, and a recording medium for processing a game process in which a plurality of game processes are conveniently and quickly processed by designating objects or points to be processed at a time.
Description
The present invention relates to a game providing technology.
In a conventional game, a user designates a point where an object (for example, a building or a local object) is located on a game screen, and selects a game process (eg, technology research, harvesting, construction, hunting, etc.) corresponding to the object at that point. There is a game that lets you play.
If the user wants to run the game process or there are several points, there is a problem that the user must specify the object or the point as many times as the number of objects or points to run the game process. come.
If an operation for designating the object or the point and an operation for processing the game process are implemented separately, when the user wants to execute the game process or there are several objects or points, a very large number of user operations are required. There is a problem.
Against this background, the object of the present invention is that if a user wants to execute several game processes, the user does not have to perform the operation of specifying the object or point as many times as the number of game processes, but only one operation. It is to designate several objects or points to be processed at a time so that several game processes can be processed conveniently and quickly.
In addition, another object of the present invention, even if there are a number of game processes that the user wants to run, it is to ensure that several game processes are handled at once or sequentially and conveniently and quickly with only one operation.
In order to achieve the above object, in one aspect, the present invention provides a method for processing a game process in the game device, the drag path grasping step of grasping the drag path detected a drag event on the game screen; An object identifying step of identifying an object located on the drag path; And a game process processing step of controlling a game process corresponding to the object to be processed.
In another aspect, the present invention, a game device for processing a game process, the game path, the drag path detecting unit for grasping the drag path detected the drag event on the game screen; An object grasping unit to grasp an object located on the drag path; And a game process processor for controlling a game process corresponding to the object to be processed.
In still another aspect, the present invention provides a recording medium on which a program for executing a method of processing a game process is recorded. The present invention provides a function of identifying a drag path on which a drag event is detected on a game screen, and an object located on the drag path. A computer-readable recording medium having recorded thereon a program that implements a function of identifying a function and controlling a game process corresponding to the object to be processed.
In another aspect, the present invention provides a method for a game device to process a game process, the method comprising: displaying operation assist markers at points where objects are located on a game screen; Receiving selection information regarding a plurality of operation assist markers among the operation assist markers according to a user operation; Identifying an object located at a point where each of the plurality of operation assist markers is displayed; And a process of processing a game process corresponding to the object.
In another aspect, the present invention, the operation assist marker display unit for displaying the operation assist markers at the points where the objects are located on the game screen; A manipulation assist marker selection unit configured to receive selection information regarding a plurality of manipulation assist markers from among the displayed manipulation assist markers according to a user manipulation; An object grasping unit which grasps an object located at a point where each of the plurality of manipulation assist markers is displayed; And a game process processor that processes a game process corresponding to the object.
In still another aspect, the present invention provides a recording medium on which a program for executing a method of processing a game process is recorded, the function of displaying operation assist markers at points where objects are located on a game screen, and according to a user operation. A function of receiving selection information of a plurality of operation assist markers among the operation assist markers, a function of identifying an object located at a point where each of the plurality of operation assist markers is displayed, and a game process corresponding to the object; Provided is a computer readable recording medium having recorded thereon a program that implements the functions.
As described above, according to the present invention, when a user wants to execute a plurality of game processes, the user does not need to perform the operation of designating the object or the point as many as the number of game processes. It is effective to designate several objects or points to be processed at a time so that several game processes can be processed conveniently and quickly.
In addition, according to the present invention, even if there are a plurality of game processes that a user wants to execute, there is an effect that several game processes are processed conveniently and quickly at once or sequentially with only one operation.
1 is a block diagram of a game device for processing a game process according to an embodiment of the present invention.
2 is a flowchart of a method of processing a game process according to an embodiment of the present invention.
3 is a diagram illustrating a game screen in which a drag path indicator indicating a identified drag path is displayed after or during a drag path determining step in a method of processing a game process according to an exemplary embodiment of the present invention.
4 is a view illustrating a game screen in which a drag assist marker is displayed at a point where an object is located in order to assist a user drag operation before a drag event occurs in a method of processing a game process according to an exemplary embodiment of the present invention. It is a figure shown.
5 is a block diagram of a game apparatus for processing a game process according to another exemplary embodiment of the present invention.
6 is a flowchart of a method of processing a game process according to another exemplary embodiment of the present invention.
FIG. 7 is a diagram illustrating a game screen on which manipulation assist markers and selected manipulation assist markers are selected, in a method of processing a game process according to another exemplary embodiment of the present invention.
Hereinafter, some embodiments of the present invention will be described in detail with reference to exemplary drawings. In adding reference numerals to the components of each drawing, it should be noted that the same reference numerals are assigned to the same components as much as possible even though they are shown in different drawings. In the following description of the present invention, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear.
In describing the components of the present invention, terms such as first, second, A, B, (a), and (b) may be used. These terms are intended to distinguish the constituent elements from other constituent elements, and the terms do not limit the nature, order or order of the constituent elements. When a component is described as being "connected", "coupled", or "connected" to another component, the component may be directly connected to or connected to the other component, It should be understood that an element may be "connected,""coupled," or "connected."
1 is a block diagram of a
Referring to FIG. 1, the
In the present specification, "game" refers to, for example, an object (eg, a building object, a local object) that a user owns or wants to hold in his game screen his manipulation object, such as a character that the user manipulates in the game. Etc.), and a game that manipulates its own manipulation object at that point to process a game process (eg, harvesting, construction, hunting, etc.) corresponding to the object at that point. Examples of such a game may be a farm game, an animal game, a construction game, a management game, a hunting game, and the like, and may have a social network game characteristic.
The
Depending on the type of the
Hereinafter, a method of processing the game process by the
2 is a flowchart of a method of processing a game process according to an embodiment of the present invention.
Referring to FIG. 2, a method of processing a game process by the
In the above-described game process processing step (S204), the
In the above-described game process processing step (S204), the
After the drag path is identified, the game process processing corresponding to the object on the drag path may be automatically performed immediately or may be performed by the user operating a separate action button or manipulating the corresponding character. .
Accordingly, in the game process processing step S204, the
On the other hand, in the drag path determining step (S200), the
Meanwhile, before the drag path determining step (S200), the method may further include displaying a drag assist marker on the game screen at a point where the object is located in order to assist the user drag operation.
Accordingly, the user can view the drag assist marker, know that the object is located at a certain point, and allow the drag operation to be performed precisely through the point where the desired object is located. In particular, when a game screen is small or an object such as a building is located in close proximity, a drag operation may be performed by accurately selecting a point where a desired object is located.
As described above, depending on the type of the
Therefore, in the drag path determining step (S200), when the game screen is displayed on the touch screen, the
In addition, in the drag path determining step (S200), when the game screen is displayed on the monitor, the
3 illustrates a
Referring to FIG. 3, a game corresponding to seven objects (A, B, C, D, E, F, G), such as a building object that the user possesses or a local object that he / she wants to install (install) If you want to run the process, you do not need to specify and execute each of the seven points where the seven objects (A, B, C, D, E, F, G) that you want to run the game process are located. That is, one drag operation via seven points where seven objects (A, B, C, D, E, F, and G) are to be executed to execute the game process without having to perform seven designation operations. You can specify them all.
Accordingly, the
The
After the drag path is identified, the
After the drag path is identified, the
In FIG. 3, the dotted circle indicating the point where the seven objects A, B, C, D, E, F, and G are located is not actually displayed on the
If the object that the user wants to designate is located very close to the object that the user does not want to designate, the object may be designated incorrectly. Therefore, before the user drag operation, the
4 is a view illustrating an object A, B, C, D, E, and F in order to assist a user drag operation before the drag path determining step S200 in a method of processing a game process according to an embodiment of the present invention. , G) is a diagram illustrating a
In the above, the method for processing the game process according to an embodiment of the present invention has been described as being processed by the same procedure as in FIG. 2, but this is for convenience of description only and does not depart from the essential concept of the present invention. Within the implementation method, the processing procedure of each step may be changed, two or more steps may be integrated, or one step may be processed in two or more steps.
For example, the drag path identifying step S200 and the object identifying step S202 may be performed together, or the object identifying step S202 and the game process processing step S204 may be performed together.
In the above, the method for processing a game process according to an embodiment of the present invention has been described as being performed in the
In this sense, the method for processing a game process according to an embodiment of the present invention described above is implemented as an application (ie, a program) basically installed in the
The program implementing the method for processing a game process according to an embodiment of the present invention, the function to identify the drag path detected the drag event on the game screen, the function of identifying the object located on the drag path, Executes a function of controlling the corresponding game process to be processed. In addition, all functions corresponding to the method for processing the game process according to the exemplary embodiment of the present invention described above with reference to FIGS. 2 to 4 may be executed.
Such a program may be recorded on a recording medium that can be read by a computer and executed by a computer so that the above-described functions can be executed.
As described above, in order to execute a method of processing a game process according to an embodiment of the present invention, in which a computer reads a program recorded on a recording medium and is implemented as a program, the above-described program may be read by a computer processor (CPU). Code that is coded in a computer language such as C, C ++, JAVA, or machine language.
The code may include a function code related to a function or the like that defines the functions described above and may include an execution procedure related control code necessary for the processor of the computer to execute the functions described above according to a predetermined procedure.
In addition, such code may further include memory reference related code as to what additional information or media needed to cause the processor of the computer to execute the aforementioned functions should be referenced at any location (address) of the internal or external memory of the computer .
In addition, when a processor of a computer needs to communicate with any other computer or server, etc., to perform the above-described functions, the code may be stored in a computer's communication module (e.g., a wired and / ) May be used to further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted or received during communication.
The functional program for implementing the present invention and the related code and code segment may be implemented by programmers of the technical field of the present invention in consideration of the system environment of the computer that reads the recording medium and executes the program, Or may be easily modified or modified by the user.
Also, the computer-readable recording medium on which the above-described program is recorded may be distributed to a computer system connected via a network so that computer-readable codes can be stored and executed in a distributed manner. In this case, one or more of the plurality of distributed computers may execute some of the functions presented above and send the results of the execution to one or more of the other distributed computers, The computer may also perform some of the functions described above and provide the results to other distributed computers as well.
As described above, a computer-readable recording medium having recorded thereon a program for executing a method for processing a game process according to an embodiment of the present invention, for example, ROM, RAM, CD-ROM, magnetic tape , Floppy disks, optical media storage.
In addition, a computer-readable recording medium recording an application, which is a program for executing a method of processing a game process, according to an embodiment of the present invention, may be an application store server, an application, or a web associated with a corresponding service. The storage medium (e.g., hard disk, etc.) included in the application provider server including a web server, or the like, or the application providing server itself, or another computer or a storage medium on which the program is recorded. It may be.
A computer capable of reading a recording medium on which an application, which is a program for executing a method of processing a game process, according to an embodiment of the present invention can be read, as well as a general PC such as a general desktop or a notebook computer, a smartphone, a tablet PC, It may include a mobile terminal such as PDA (Personal Digital Assistants) and a mobile communication terminal, or a game-only terminal, but also should be interpreted as any device capable of executing a game program.
If a computer capable of reading a recording medium recording an application that is a program for executing a method of processing a game process according to an embodiment of the present invention is a smart phone, a tablet PC, a personal digital assistant (PDA) and a mobile communication terminal, etc. In the case of a mobile terminal of the mobile terminal, the mobile terminal may download and install the corresponding application from an application providing server including an application store server, a web server, and the like, and in some cases, a synchronization program after downloading from the application providing server to a general PC. It may be installed in the mobile terminal through.
5 is a block diagram of a
Referring to FIG. 5, a
Hereinafter, a method of processing the game process by the
6 is a flowchart of a method of processing a game process according to another exemplary embodiment of the present invention.
Referring to FIG. 6, the method for processing a game process by the
In relation to the above-described step S602, in order to select a plurality of operation assist markers from among the displayed operation assist markers, the user drags through the points on which the plurality of operation assist markers to be selected are displayed by using a touch screen or a mouse. A plurality of operation assist markers can be selected.
Therefore, in operation S602 described above, the
In operation S606, the
In addition, in operation S606, the
In addition, the above-described step S606 may be performed according to an input by a user, such as action button selection information or manipulation object selection information, rather than being automatically performed.
FIG. 7 is a diagram illustrating a
Referring to FIG. 7, the
Referring to FIG. 7, in a conventional game, when a corresponding game process is to be executed on seven objects A, B, C, D, E, F, and G, one object (eg, A) is executed. ) To execute the corresponding game process, and then an object (for example, B) to execute the corresponding game process, so as to instruct seven game process executions.
However, according to another embodiment of the present invention, seven points where seven objects A, B, C, D, E, F, and G are located are selected, and a
When the
On the other hand, the user may select seven times when selecting seven objects (A, B, C, D, E, F, G), or may be selected at once by dragging through each position. That is, the
In the above description, the method for processing a game process according to an embodiment of the present invention has been described as being processed by the same procedure as in FIG. 2, but this is only for convenience of description and within the scope not departing from the essential concept of the present invention. For example, depending on the implementation method, the processing procedure of each step may be changed, two or more steps may be integrated, or one step may be separated into two or more steps and processed.
In the above, the method for processing a game process according to another embodiment of the present invention has been described as being performed in the
In this sense, the method for processing a game process according to another embodiment of the present invention described above is implemented as an application (that is, a program) basically installed in the
A program implementing the method for processing a game process according to another embodiment of the present invention includes a function of displaying operation assist markers at points where objects are located on a game screen, and a user among the displayed operation assist markers according to a user operation. A function of receiving selection information on a plurality of operation assist markers selected by the user; a function of identifying an object located at a point where each of the plurality of operation assist markers selected by the user is displayed; and a game process corresponding to the identified object Function to do so. In addition, all functions corresponding to the method of processing the game process according to another embodiment of the present invention described above with reference to FIGS. 2 to 4 may be executed.
Such a program may be recorded on a recording medium that can be read by a computer and executed by a computer so that the above-described functions can be executed.
As described above, in order to execute a method of processing a game process according to another embodiment of the present invention, in which a computer reads a program recorded on a recording medium and is implemented as a program, the above-described program may be read by a computer processor (CPU). Code that is coded in a computer language such as C, C ++, JAVA, or machine language.
The code may include a function code related to a function or the like that defines the functions described above and may include an execution procedure related control code necessary for the processor of the computer to execute the functions described above according to a predetermined procedure.
In addition, such code may further include memory reference related code as to what additional information or media needed to cause the processor of the computer to execute the aforementioned functions should be referenced at any location (address) of the internal or external memory of the computer .
In addition, when a processor of a computer needs to communicate with any other computer or server, etc., to perform the above-described functions, the code may be stored in a computer's communication module (e.g., a wired and / ) May be used to further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted or received during communication.
The functional program for implementing the present invention and the related code and code segment may be implemented by programmers of the technical field of the present invention in consideration of the system environment of the computer that reads the recording medium and executes the program, Or may be easily modified or modified by the user.
Also, the computer-readable recording medium on which the above-described program is recorded may be distributed to a computer system connected via a network so that computer-readable codes can be stored and executed in a distributed manner. In this case, one or more of the plurality of distributed computers may execute some of the functions presented above and send the results of the execution to one or more of the other distributed computers, The computer may also perform some of the functions described above and provide the results to other distributed computers as well.
As described above, a computer-readable recording medium having recorded thereon a program for executing a method for processing a game process according to another embodiment of the present invention may be, for example, a ROM, a RAM, a CD-ROM, a magnetic tape. , Floppy disks, optical media storage.
In addition, a computer-readable recording medium that records an application, which is a program for executing a method of processing a game process, according to another embodiment of the present invention, may include an application store server, an application, or a web associated with a corresponding service. The storage medium (e.g., hard disk, etc.) included in the application provider server including a web server, or the like, or the application providing server itself, or another computer or a storage medium on which the program is recorded. It may be.
A computer capable of reading a recording medium recording an application, which is a program for executing a method of processing a game process, according to another embodiment of the present invention is not only a general PC such as a desktop or a notebook computer, but also a smart phone, a tablet PC, It may include a mobile terminal such as PDA (Personal Digital Assistants) and a mobile communication terminal, or a game-only terminal, but also should be interpreted as any device capable of executing a game program.
If a computer capable of reading a recording medium recording an application, which is a program for executing a method of processing a game process, according to another embodiment of the present invention, a smart phone, a tablet PC, a personal digital assistant (PDA) and a mobile communication terminal, etc. In the case of a mobile terminal of the mobile terminal, the mobile terminal may download and install the corresponding application from an application providing server including an application store server, a web server, and the like, and in some cases, a synchronization program after downloading from the application providing server to a general PC. It may be installed in the mobile terminal through.
As described above, according to the present invention, when a user wants to execute a plurality of game processes, the user does not need to perform the operation of designating the object or the point as many as the number of game processes. It is effective to designate several objects or points to be processed at a time so that several game processes can be processed conveniently and quickly.
In addition, according to the present invention, even if there are a plurality of game processes that a user wants to execute, there is an effect that several game processes are processed conveniently and quickly at once or sequentially with only one operation.
While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments. In other words, within the scope of the present invention, all of the components may be selectively operated in combination with one or more. In addition, although all of the components may be implemented in one independent hardware, each or some of the components of the program are selectively combined to process some or all of the functions combined in one or a plurality of hardware. It may be implemented as a computer program having a. Codes and code segments constituting the computer program may be easily inferred by those skilled in the art. Such a computer program may be stored in a computer readable storage medium and read and executed by a computer, thereby implementing embodiments of the present invention. As a storage medium of the computer program, a magnetic recording medium, an optical recording medium, or the like can be included.
It is also to be understood that the terms such as " comprises, "" comprising," or "having ", as used herein, mean that a component can be implanted unless specifically stated to the contrary. But should be construed as including other elements. All terms, including technical and scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used terms, such as predefined terms, should be interpreted to be consistent with the contextual meanings of the related art, and are not to be construed as ideal or overly formal, unless expressly defined to the contrary.
The foregoing description is merely illustrative of the technical idea of the present invention, and various changes and modifications may be made by those skilled in the art without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are intended to illustrate rather than limit the scope of the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The protection scope of the present invention should be interpreted by the following claims, and all technical ideas within the equivalent scope should be interpreted as being included in the scope of the present invention.
Claims (11)
A drag path determining step of identifying a drag path on which a drag event is detected on a game screen;
An object identifying step of identifying an object located on the drag path; And
And a game process processing step of controlling a game process corresponding to the object to be processed.
The game process processing step,
And controlling the manipulation object to move to the point where the object is located and to be displayed, and to control the processing of the game process corresponding to the object located at the displayed point by the manipulation object.
The game process processing step,
When a plurality of the objects located on the drag path are identified,
When the manipulation object is controlled to sequentially move and display the point where the plurality of objects are located, and when the manipulation object is moved to the point where any one of the plurality of objects is displayed and displayed, a game corresponding to the object Controlling the process to be processed.
The game process processing step,
And processing the game process corresponding to the object automatically or according to input of action button selection information or manipulation object selection information.
The drag path determining step,
And during the grasp of the drag path or after the grasp of the drag path is completed, a drag path indicator indicating the drag path is displayed on the game screen.
In the drag path identification step,
When the game screen is displayed on the touch screen, the drag path connecting the points where the drag event occurs according to the touch movement operation through the touch screen is identified on the game screen,
And when the game screen is displayed on a monitor, identifying the drag path on which the drag event occurs according to a cursor movement operation through an input device on the game screen.
A drag path determining unit for detecting a drag path on which a drag event is detected on a game screen;
An object grasping unit to grasp an object located on the drag path; And
And a game process processor configured to control a game process corresponding to the object to be processed.
The drag path detected by the drag event on the game screen,
Identifying an object located on the drag path;
A computer-readable recording medium having recorded thereon a program for implementing a function of controlling a game process corresponding to the object to be processed.
Displaying manipulation assist markers at points where objects are located on a game screen;
Receiving selection information regarding a plurality of operation assist markers among the operation assist markers according to a user operation;
Identifying an object located at a point where each of the plurality of operation assist markers is displayed; And
Processing a game process corresponding to the object.
A manipulation assist marker selection unit configured to receive selection information regarding a plurality of manipulation assist markers from among the displayed manipulation assist markers according to a user manipulation;
An object grasping unit which grasps an object located at a point where each of the plurality of manipulation assist markers is displayed; And
And a game process processor configured to process a game process corresponding to the object.
Displaying the manipulation assist markers at the points where the objects are located on the game screen;
A function of receiving selection information on a plurality of operation assist markers from among the operation assist markers according to a user operation;
A function of identifying an object located at a point where each of the plurality of operation assist markers is displayed;
A computer-readable recording medium having recorded thereon a program that implements a function of processing a game process corresponding to the object.
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Application Number | Priority Date | Filing Date | Title |
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KR1020120020002A KR20130098458A (en) | 2012-02-28 | 2012-02-28 | Method, game apparatus, and recording medium for processing game process |
Applications Claiming Priority (1)
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KR1020120020002A KR20130098458A (en) | 2012-02-28 | 2012-02-28 | Method, game apparatus, and recording medium for processing game process |
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WO2016072530A1 (en) * | 2014-11-03 | 2016-05-12 | 유충길 | Game progression method based on user preferences |
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WO2016072530A1 (en) * | 2014-11-03 | 2016-05-12 | 유충길 | Game progression method based on user preferences |
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