KR20130094074A - Apparatus for game using the weight load and the angle of joint for variable - Google Patents
Apparatus for game using the weight load and the angle of joint for variable Download PDFInfo
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- KR20130094074A KR20130094074A KR1020120015432A KR20120015432A KR20130094074A KR 20130094074 A KR20130094074 A KR 20130094074A KR 1020120015432 A KR1020120015432 A KR 1020120015432A KR 20120015432 A KR20120015432 A KR 20120015432A KR 20130094074 A KR20130094074 A KR 20130094074A
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- game
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- joint angle
- measuring unit
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/103—Detecting, measuring or recording devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
- A61B5/11—Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
Abstract
Description
The present invention relates to a game device, and more particularly, to a game device for measuring the weight load and the angle of the joint, and using the measured value as a variable.
The present invention relates to a game device using a variable weight load and the angle of the joint that can be used for rehabilitation training of patients with paralysis symptoms in one leg (hereinafter, hemiplegic patients). In detail, the game device using the weight load and the angle of the joint as a variable simply measures the change in weight and the change in the joint angle on the lower limb, and the game using the change in the weight and the change in the joint angle as variables. Can be performed. In addition, the patient can recognize his or her condition through the game, and during the game, the patient becomes more motivated and interested in rehabilitation training.
Hemiplegia can generally be caused by stroke, traumatic brain injury, or cerebral palsy, and hemiplegia is an exercise paralysis in which one side of the body is paralyzed and the paralyzed muscles cannot be used to generate a force of the appropriate size at the required moment. In order to treat the hemiplegic patient, various methods such as strength training, muscle control training, stretching, and balance training can be used. On the other hand, as a rehabilitation training of upper extremity hemiplegic patients, the treatment to force the use of hemiplegic upper limbs is recognized as the most successful treatment among several rehabilitation treatment methods.
As a prior art of a device for the treatment of forced use of the lower extremities, there is an example of the "Positive Balance Rehabilitation Training Method" of patent application No. 1997-0028382. As shown in Figure 1, the
In fact, in normal walking, the knee of one lower leg bends about 15 ° to support weight, and the other lower leg is raised. Then, the lower limb supporting the weight reaches the floor and at the same time stretches the knee, and the lower limb is performed by repeating the process of moving the center of gravity forward. Therefore, since the normal walking is performed not only by the center movement of the weight, but also by the occasional change in the joint angle of the lower leg, the angle of the joint is also an important parameter of walking. As an example of the normal gait, the exercise of the lower limb is performed while the center movement of the body weight and the change of the angle of the joint occur together.
However, hemiplegic patients with paraplegia are burdened to use the force to bend the knee due to paralysis, and try to move to the center of the knee without bending, the abnormal walking. In addition, even if the knees are bent forward, even if the center movement forward requires the force to straighten the bent knee, the knee bent the knee may not be stretched to lose the center and fall.
Therefore, the rehabilitation training apparatus for hemiplegic patients with lower limbs should be able to check whether the weight bearing is performed on both lower limbs in a balanced manner, and whether the joints are organically changed with the weight bearing.
As a device capable of measuring and jointly changing joints with weight load and training using the same, as shown in FIG. 2, a three-dimensional gait analysis using a force plate and three or more cameras (20) ). Since the three-dimensional gait analysis analyzes the images taken by the three or
In addition, a method of measuring a patient's gait by installing a joint angle measuring device in the lower limb of the patient has been proposed, but the complexity of the configuration of the joint angle measuring device is expensive, and it is difficult to mount and remove the joint angle measuring device to the patient. There is this.
Therefore, the weight load and joint change of the user can be measured and displayed to the user in real time, and the game can be played using the same, but the weight load and the angle of the joint that can be easily configured with low-cost equipment as a variable You need a game device.
The present invention is to solve the problems of the prior art, to measure the state of the lower extremity hemiplegia by measuring the weight load and the angle of the joint, and to propose a game device using the measured weight load data and the angle data of the joint In addition, the present invention, in measuring the angle of the joint, by directly measuring the angle of the joint to any one or more of the knee joint, ankle joint, hip joint, or indirectly by measuring the angle of the lower joint joint It is an object of the present invention to propose a game device capable of measuring a paralyzed muscle and performing a game using the measured weight load data and joint angle data.
In addition, the present invention in the game device using the weight load and the angle of the joint, by measuring the movement of the joint in two dimensions to display the current state of the patient in real time, the user is trying to recognize and improve their state The purpose is to enable feedback to be carried out through the process of doing so. It is also an object of the present invention to provide a game device that can measure the movement of the joint using a low-cost device of a simple configuration.
In addition, the present invention, after mounting the game device, by using the user's left and right movement of the weight and the angle of the lower limb when the user performs the game and training through it to induce the user's interest and to rehabilitation training The purpose is to propose a more immersive game device.
In order to solve the above problems, the present invention, a user of a video game including a graphic game element and a game space configured to perform at least one game operation by a command inputted from the outside of the graphic game element A display unit for showing; A load measuring part placed on the bottom of the lower leg and in contact with the lower surface of the lower leg to measure the pressure applied by the lower leg to generate measured load data, and measuring joint angle values of at least one joint of the lower leg. A personal game module including a joint angle measurer for generating measured joint angle data, and for inputting the command for the game operation of the game element; Generate the video game required to vary the load applied to the lower limb and the lower limb joint angle, and control the first game motion of the graphical game element of the video game in accordance with the change in the measured pressure value; And a controller configured to control a second game operation of the graphic game element of the video game according to the measured change in the leg joint angle value.
The joint angle measuring unit may include a goniometer attached to at least one joint of the lower limb, the knee angle measuring unit measuring the angle of the knee joint, the ankle joint angle measuring unit and the hip joint angle measuring the angle of the ankle joint. It may include at least one of the hip joint angle measuring unit.
In addition, the joint angle measuring unit may indirectly measure the reduction and enlargement of the lower leg joint angle, wherein the joint angle measuring unit is a tilting sensor or a gyro sensor attached to the lower or thigh. It may be any one of an accelerometer attached to the knee joint, a magnetometer measuring the distance between the reference point and a specific part of the user's body or an ultrasonic range finder.
The first game operation may be a movement in one direction of the graphic game element in the game space and a movement in the opposite direction.
In addition, the personal game module is provided with at least two, each of the personal game module is connected to one control unit, it is configured to allow at least two or more users to play the same game together using the personal game module individually Can be.
In addition, the present invention, the display unit for showing a video game including a graphic game element and a game space that is configured to perform at least one game operation by the command input from the outside; A load measuring part placed on the bottom of the lower leg, in contact with the lower surface of the lower leg, measuring a pressure value applied by the lower leg to generate measured load data, and measuring the angle value of the lower leg to measure the measured angle data. A personal game module including an angle measuring unit for generating the input of the command for the game operation of the game element; Generate the video game required to vary the load applied to the lower limb and the lower limb joint angle, and control the first game motion of the graphical game element of the video game in accordance with the change in the measured pressure value; And a controller for controlling a second game operation of the graphic game element of the video game according to the measured change of the lower leg angle value.
The angle measuring unit includes a goniometer attached to at least one joint, the knee angle measuring unit for measuring the angle of the knee joint, the ankle joint angle measuring unit for measuring the angle of the ankle joint and hip joint measuring the angle of the hip joint It may include any one or more of the angle measuring unit.
In addition, the angle measuring unit may indirectly measure the reduction and enlargement of the angle of the lower limb. The angle measuring unit may include a tilting sensor or a gyro sensor attached to the lower leg or the thigh, an accelerometer attached to the knee joint, a magnetometer measuring a distance between a reference point and a specific part of the user's body or It may be any one of the ultrasonic range finder.
The first game operation may be a movement in one direction of the graphic game element in the game space and a movement in the opposite direction.
In addition, the personal game module is provided with at least two, each of the personal game module is connected to one control unit, it is configured to allow at least two or more users to play the same game together using the personal game module individually Can be.
The present invention also provides a display unit for displaying a video game to a user, the video game including at least one graphic game element and a game space configured to perform at least one game operation by a command inputted from the outside; A load measuring unit placed on the bottom of the lower leg and in contact with the lower surface of the lower leg to measure the pressure value applied by the lower leg to generate measured load data; A joint angle measuring unit configured to directly measure joint angle values of at least one of the knee joints, ankle joints, and buttocks of the lower leg or indirectly measure the angles of the lower leg joints to generate measured joint angle data; And generate the video game required to vary the load applied to the lower extremity and the joint angle of one of the joints of the lower extremity and in accordance with the change in the measured pressure value of the first graphical game element of the video game. And a controller for controlling a first game motion and controlling a second game motion of a second graphic game element of the video game according to the measured change in the joint angle.
The joint angle measuring unit may include at least one of a knee angle measuring unit measuring an angle of a knee joint, an ankle joint measuring unit measuring an ankle joint angle, and a hip joint angle measuring unit measuring an angle of a hip joint. .
The first graphic game element and the second graphic game element may be the same game element, and the first game action and the second game action may be different from each other.
In addition, the first graphic game element may be a character and the second graphic game element may be a game element operated by the character.
In addition, the first game operation may be a movement in one direction of the graphic game element in the game space and a movement in the opposite direction.
The control unit may be configured to generate a user's exercise data as a result of a video game and display it on the display unit.
In addition, the joint angle measuring unit may indirectly measure the reduction and enlargement of the lower leg joint angle, wherein the joint angle measuring unit, a tilting sensor (tilting sensor) attached to the lower leg or thigh, an accelerometer (accelerometer) attached to the knee joint The apparatus may be a magnetometer or an ultrasonic range finder for measuring the distance between the reference point and a specific part of the user's body.
According to a game apparatus according to an embodiment of the present invention, load data and joint angle data are measured according to the movement of the lower limb of the user, and the measured data act as a command for game play, so that the user is more immersed with interest. There is an advantage to work on rehabilitation training.
According to the game device according to an embodiment of the present invention, the load data and the joint angle data is measured according to the movement of the user's lower limb, and the game element of the game element is performed in real time based on the measured data. There is an advantage in that real-time feedback on movement is possible.
According to the game device according to an embodiment of the present invention, the joint angle value of the lower limb of the user can be directly measured, and indirectly measured by using a load measuring unit having a simple structure. It has the advantage of being simpler and cheaper. In particular, since the configuration of the joint angle measuring unit becomes simple, the user can easily mount and detach the joint angle measuring unit, thereby reducing the inconvenience of the conventional method.
According to the game device according to an embodiment of the present invention, since the game can be performed in connection with another user, competition is induced, thereby increasing the immersion in training than when training alone.
1 illustrates a state of using a rehabilitation trainer using a weight load of the prior art.
2 is a view showing a three-dimensional gait analysis using three cameras and a force plate in the prior art.
3 is a diagram illustrating a configuration of a game device according to an embodiment of the present invention.
4 is a diagram illustrating a configuration of a game device according to another embodiment of the present invention.
5A and 5B show a force plate and a scale as load measuring units.
6 shows an electric goniometer as a joint angle measuring unit.
7 illustrates a variable resistance goniometer as a joint angle measuring unit.
FIG. 8 illustrates that an electric goniometer is used for the ankle joint and the hip joint as a joint angle measuring unit, and a variable resistance goniometer is used for the knee joint.
9 shows a motion capture goniometer as a joint angle measurer.
10 illustrates a capture device as a joint angle measurer.
FIG. 11 is a diagram illustrating a skeletal model of a patient formed using the depth image acquired by the capture device shown in FIG. 10.
12 illustrates a tilt sensor as a joint angle measuring unit.
13 shows an accelerometer as a joint angle measuring unit.
FIG. 14 illustrates an ultrasonic range finder as a joint angle measurer. FIG. 15 illustrates a flowchart of the controller.
16 is a diagram illustrating an example in which a first embodiment of a game implemented by a game device according to an embodiment of the present invention is displayed on a display unit.
17 is a diagram illustrating an example in which a second embodiment of a game implemented by a game device according to an embodiment of the present invention is displayed on a display unit.
18 is a diagram illustrating an example in which a third embodiment of a game implemented by a game device according to an embodiment of the present invention is displayed on a display unit.
Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. In the drawings, the same reference numerals are used to designate the same or similar components throughout the drawings. In the following description of the present invention, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear.
3 is a view showing the configuration of a game device according to an embodiment of the present invention, Figure 4 is a view showing the configuration of a game device according to another embodiment of the present invention, the game device of FIG. It is a game apparatus, and the game apparatus of FIG. 4 is a single game apparatus.
Referring to FIG. 3, a game apparatus according to an embodiment of the present invention includes a plurality of
The
3 and 4, in the game device according to the present invention, the multiplayer game device and the single player game device differ only in the number of individual game modules. That is, the multiplayer game apparatus shown in FIG. 3 is provided with a plurality of
When the game apparatus according to the present invention is configured for multiplayer, the
Hereinafter, the function of each component will be described in detail.
The
As the
In addition, as shown in Figure 5 (b), the
Joint
In this case, the joint
6 illustrates an
The knee joint
7 illustrates a
In addition, as illustrated in FIG. 8, the joint
9 illustrates the use of the
FIG. 13 shows a capture device as a joint angle measurer, and FIG. 14 shows a skeletal model of a patient formed using a depth image obtained by the capture device shown in FIG. 13. In the game device according to the present embodiment, the measurement of the joint angle of one lower leg of the rehabilitation patient and the detection of the position or motion of the other lower leg of the rehabilitation patient are implemented by the
Meanwhile, the joint
FIG. 12 shows an inclination sensor as a joint angle measuring unit, FIG. 13 shows an accelerometer as a joint angle measuring unit, and FIG. 14 shows an ultrasonic range finder as a joint angle measuring unit.
Referring to FIG. 12, the joint angle of the lower limb may be indirectly measured by measuring the inclination of the thigh or the lower thigh using the
Referring to FIG. 13, an angle of the lower leg may be indirectly measured by attaching an accelerometer to a portion of the lower leg to measure acceleration of the lower leg. The accelerometer may be attached to various parts of the lower limb, but is preferably attached to the front of the knee joint. When the lower limb is bent, the knee joint moves forward, and when the lower limb is extended, the knee joint moves backward. Therefore, the knee joint angle can be indirectly measured by measuring the acceleration of the knee joint using an accelerometer.
In addition, when the foot is in contact with the floor, the body moves downward when the lower limb is bent and the body moves upward when the lower limb is unfolded. Therefore, the distance between the reference point and a specific part of the user's body is measured using a magnetic sensor and an ultrasonic rangefinder. By measuring, the angle of the lower limb joint can be measured indirectly.
Specifically, in order to indirectly measure the angle of the joint using a magnetometer, a permanent magnet is attached to a specific part of the user's body, such as a waist, and the magnetometer is measured outside the hemiplegic lower extremity. When the lower leg is bent, the distance between the permanent magnet and the magnetometer is close, so the magnetic force is increased. On the contrary, the distance between the magnet and the magnetometer is shortened, so the magnetic force is reduced. By using this change in magnetic force, the absolute distance between the magnetometer and the permanent magnet can be measured or the relative movement between the magnetometer and the permanent magnet can be measured.
In the case of using an ultrasonic range finder as the joint angle measuring unit, the angle of the lower limb joint may be indirectly measured. Referring to FIG. 14, when the
As described above, the
In addition, the
The
15 is a flowchart illustrating a process of generating result data in the
The
In addition, the
The reference data is reference data for comparing measured data, and similar to the measured data including any one or more of load data, knee angle data, ankle joint angle data, hip joint angle data, and time data, reference data, load data, One or more of knee joint angle data, ankle joint angle data, hip joint angle data, and time data. The reference data may be measured or predicted data generated from a lower extremity of a normal person similar to the basic information of a user previously stored in a device, or measured in real time from a lower extremity, which is opposite to the hemiplegic lower extremity that generates the measured data. May be data. If the data are measured in real time in normal lower limbs, either the measured data or the reference data is selected to compare when both lower limbs are in the same state. It is desirable to compare the current values of the data.
The
In order to generate the load comparison data and the joint angle comparison data, when comparing the measured data with the reference data, it is only necessary to check whether the two are similar, so that one or more of subtraction and division can be selected and used. In the case of subtraction, the difference is generated as comparison data, and in the case of division, the ratio is generated as comparison data. In order to generate the comparative data in the present invention, it is obvious that it is possible to use both of the above methods or to select one of them.
Thereafter, the
Meanwhile, the
The game program referred to in the present invention refers to a game that a user can play alone or with another person using the
The game controlled by the
The game element is an element constituting a game in a virtual game space, and means that a specific game operation can be performed by a user. The game element may be implemented in various forms according to the type of the game executed by the controller. For example, a game element may be a user controlled car in a car racing game, a puzzle piece in a puzzle game, a cursor in a simulation game to select a specific character or a specific part of a game screen, In a martial arts game you can become a character who fights.
The game action performed by the game element refers to any action performed by the user's intention and performed by the game element in the game space. For example, a game action performed by a game element may be a direction change or acceleration and deceleration in a left and right direction of a car controlled by a user in a car racing game, and a puzzle piece may be moved or puzzled in a specific direction in a puzzle game. It can be a change of direction of a piece, in a simulation game it can be a movement of a cursor in a specific direction or a selection of a specific character or menu, and in a martial art game it can be a movement of a fighting character, a punch or a kick. .
In the case of the game apparatus of the present invention, the load data measured by the
In another embodiment of the present invention, the control unit calculates the amount of exercise of the user using the data measured while the video game is in progress, and based on this display the amount of exercise of the user as a result of the video game or rehabilitation exercise on the display unit It may include modules that allow it to be.
The
Hereinafter, specific embodiments of the game mentioned in the present invention will be described.
A first example of a game that can be implemented by the game device of the present invention is a game similar to Tetris.
Referring to FIG. 16, a game similar to the Tetris (hereinafter referred to as a brick building game) aims to stack bricks so that no gap is formed between adjacent bricks. On the screen of the
When the
FIG. 17 illustrates a display screen on which a game is displayed to give a second embodiment of a game that can be executed using the present invention. The game shown in FIG. 17 is a game in which an obstacle is jumped while moving along a predetermined route on a virtual track.
The
When the
When the user plays the game alone, the game may be progressed in a manner of shortening the track completion time, and when the user of the multiplayer plays the same game, the game may be progressed in a ranking competition manner.
As a third embodiment of the game that can be implemented by the game device of the present invention, there is a fruit picking game as shown in FIG. One or
In addition, the data obtained through the game can be used to evaluate the user's lower limb rehabilitation training performance. For example, in a track game, the number of failures to pass an obstacle, the number of track departures, and the time to complete a track may be the evaluation criteria of rehabilitation training. In the brick building game, the duration of the rehabilitation training and the number of stacked bricks may be the evaluation criteria. Can be. Such game performance content may be output to the user after the game ends, and at this time, the exercise amount information of the user may be output together.
As described above, the game device proposed by the present invention not only checks the weight load on the lower limbs, but also measures the angle of a joint including any one or more of the knee, ankle, and hip joints, Analyze the user's hemiplegic status. This can improve the tendency of patients with hemiplegic patients who want to move without using joints, and can train to move joints and weights while performing organically.
In addition, the present invention is to combine the game with the lower limb rehabilitation training, the user may be interested in the training, can induce the user to perform the repetitive operation without boring.
The game device may be a target for hemiplegic patients, and furthermore, it is natural in view of the object of the present invention that a patient with both paraplegics or a patient without paralysis but with poor balance ability.
It will be apparent to those skilled in the art that various modifications, additions and substitutions are possible, without departing from the scope and spirit of the invention as disclosed in the accompanying claims. . Therefore, the embodiments disclosed in the present invention are not intended to limit the scope of the present invention but to limit the scope of the technical idea of the present invention. The protection scope of the present invention should be interpreted by the following claims, and all technical ideas within the equivalent scope should be interpreted as being included in the scope of the present invention.
100: load measurement unit 200: joint angle measurement unit
300: control unit 400: display unit
500: Amplifiers and Converters 600: Personal Game Modules
Claims (28)
A load measuring part placed on the bottom of the lower leg and in contact with the lower surface of the lower leg to measure the pressure applied by the lower leg to generate measured load data, and measuring joint angle values of at least one joint of the lower leg. A personal game module including a joint angle measurer for generating measured joint angle data, and for inputting the command for the game operation of the game element; And
Generate the video game required to vary the load applied to the lower limb and the lower limb joint angle, and control the first game motion of the graphical game element of the video game in accordance with the change in the measured pressure value, And a controller configured to control a second game operation of the graphic game element of the video game according to the measured change in the leg joint angle value.
The joint angle measuring unit,
A knee angle measurement unit including a goniometer attached to at least one joint of the lower limb, a knee angle measuring unit for measuring the angle of the knee joint, ankle joint angle measuring unit for measuring the angle of the ankle joint and hip joint angle measurement for measuring the angle of the hip joint A game device comprising at least one of the parts.
The joint angle measuring unit,
And a capture device to obtain a depth image of the lower limb.
The controller is configured to receive the depth image from the capture device to form a model of the lower limb.
The controller is configured to calculate the angle of the lower limb by analyzing the model.
The capture device comprises a depth camera (depth camera).
The joint angle measuring unit is a game device, characterized in that for indirectly measuring the reduction and enlargement of the lower joint angle.
The joint angle measuring unit,
Either a tilting or gyro sensor attached to the lower or thigh, an accelerometer attached to the knee joint, or a magnetometer or ultrasonic rangefinder that measures the distance between the reference point and a specific part of the user's body Game device.
And the first game operation is a movement in one direction of the graphic game element in the game space and a movement in the opposite direction.
At least two personal game modules are provided,
Each said personal game module is connected with one control part,
At least two users can play the same game together using the personal game module individually.
A load measuring part placed on the bottom of the lower leg, in contact with the lower surface of the lower leg, measuring a pressure value applied by the lower leg to generate measured load data, and measuring the angle value of the lower leg to measure the measured angle data. A personal game module including an angle measuring unit for generating the input of the command for the game operation of the game element; And
Generate the video game required to vary the load applied to the lower limb and the lower limb joint angle, and control the first game motion of the graphical game element of the video game in accordance with the change in the measured pressure value, And a controller configured to control a second game operation of the graphic game element of the video game according to the measured change in the lower leg angle value.
Wherein the angle measuring unit comprises:
A knee angle measurement unit including a goniometer attached to at least one joint, and measuring the angle of the knee joint, ankle joint angle measuring unit for measuring the angle of the ankle joint and hip joint angle measuring unit for measuring the angle of the hip joint A gaming device comprising one or more.
Wherein the angle measuring unit comprises:
And a capture device to obtain a depth image of the lower limb.
The capture device comprises a depth camera (depth camera).
The angle measuring unit indirectly measures the reduction and enlargement of the angle of the lower limb.
The angle measuring unit may include a tilting sensor or a gyro sensor attached to the lower or thigh, an accelerometer attached to the knee joint, a magnetometer or an ultrasonic distance measuring a distance between a reference point and a specific part of the user's body. Game device, characterized in that any one of the measuring device.
And the first game operation is a movement in one direction of the graphic game element in the game space and a movement in the opposite direction.
At least two personal game modules are provided,
Each said personal game module is connected with one control part,
At least two users can play the same game together using the personal game module individually.
A load measuring unit placed on the bottom of the lower leg and in contact with the lower surface of the lower leg to measure the pressure value applied by the lower leg to generate measured load data;
A joint angle measuring unit configured to directly measure joint angle values of at least one of the knee joints, ankle joints, and buttocks of the lower leg or indirectly measure the angles of the lower leg joints to generate measured joint angle data; And
Generate the video game required to vary the load applied to the lower extremity and the joint angle of one of the joints of the lower extremity, and according to the change of the measured pressure value, And a controller for controlling a game motion and controlling a second game motion of a second graphic game element of the video game according to the measured change in the joint angle.
The joint angle measuring unit may include at least one of a knee angle measuring unit measuring an angle of a knee joint, an ankle joint measuring unit measuring an ankle joint angle, and a hip joint angle measuring unit measuring an angle of a hip joint. Game console.
And the first graphic game element and the second graphic game element are the same game element, and wherein the first game action and the second game action are different.
The first game motion is movement in the first direction of the first graphical game element in the game space and movement in the opposite direction,
And said second game operation is a movement in a second direction perpendicular to said first direction of said first graphical game element in said game space and a movement in the opposite direction.
And the first graphic game element is a character and the second graphic game element is a game element operated by the character.
The controller is a game device, characterized in that for generating a result of the exercise data of the user as a video game to display on the display unit.
The joint angle measuring unit,
And a capture device to obtain a depth image of the lower limb.
The capture device comprises a depth camera (depth camera).
The joint angle measuring unit game device, characterized in that for indirectly measuring the reduction and enlargement of the lower joint angle.
The joint angle measuring unit,
Game device, characterized in that any one of a tilting sensor (tilting sensor) attached to the lower or thigh, an accelerometer (attachment) attached to the knee joint, a magnetometer or an ultrasonic range finder to measure the distance between the reference point and a specific part of the user's body.
Priority Applications (1)
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KR1020120015432A KR20130094074A (en) | 2012-02-15 | 2012-02-15 | Apparatus for game using the weight load and the angle of joint for variable |
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KR1020120015432A KR20130094074A (en) | 2012-02-15 | 2012-02-15 | Apparatus for game using the weight load and the angle of joint for variable |
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2012
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