KR20130037778A - Method and device for providing character transferring service using that - Google Patents

Method and device for providing character transferring service using that Download PDF

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Publication number
KR20130037778A
KR20130037778A KR1020110102196A KR20110102196A KR20130037778A KR 20130037778 A KR20130037778 A KR 20130037778A KR 1020110102196 A KR1020110102196 A KR 1020110102196A KR 20110102196 A KR20110102196 A KR 20110102196A KR 20130037778 A KR20130037778 A KR 20130037778A
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KR
South Korea
Prior art keywords
character
game server
related information
transfer
game
Prior art date
Application number
KR1020110102196A
Other languages
Korean (ko)
Inventor
이광표
심현서
신동일
Original Assignee
주식회사 게임온스튜디오
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Priority to KR1020110102196A priority Critical patent/KR20130037778A/en
Publication of KR20130037778A publication Critical patent/KR20130037778A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar

Abstract

PURPOSE: A character transfer service providing method and a character transfer device are provided to transfer a game character, which satisfies fixed conditions to other servers, thereby processing a game in other servers by using the game character. CONSTITUTION: A transfer condition confirmation unit(120) determines whether or not character related information satisfies fixed transfer conditions for a character which is connected to a user account stored in a first game server. A transfer management unit(110) transmits the character related information to a second game server corresponding to a determination result of the transfer condition confirmation unit. The transfer management unit controls the character related information to connect the same to a user account stored in the second game server. [Reference numerals] (110) Transfer management unit; (120) Transfer condition confirmation unit; (130) Information selection unit; (150) Character related information storage unit;

Description

METHOD AND DEVICE FOR PROVIDING CHARACTER TRANSFERRING SERVICE USING THAT}

The present invention relates to a technique for providing a service for transferring a game character.

The online game provided to the terminal connected to the terminal through the network can select the desired game server after the user opens his own account through membership registration, and proceeds the game while nurturing his game character on the selected game server. .

Such online games have various incentives to induce game users to participate in the game, such as leveling up characters or acquiring assets such as items or game money or points to achieve a given goal in the game environment.

On the other hand, game assets acquired during the online game, such as game characters, levels, items, and the like acquired are valid only in the game server, and thus cannot be used in other game servers.

Therefore, even if the game user has a game character fostered in a specific game server, if a game user wants to start the game on a game server other than the specific game server, a new character is generated on the server to start the game and restarted from the initial state. It must be nurtured.

In addition, in the case of online games that have been in operation for a long time, as the number of high-level characters increases, owners of low-level characters who have just created a game and started the game can feel half the fun. Owners are also less likely to have fun with the game.

In this background, it is an object of the present invention to provide a method and a character transfer apparatus for providing a character transfer service for transferring a game character that satisfies a set condition so that other servers can proceed with the game. .

Another object of the present invention is to provide a method and a character transfer apparatus for providing a character transfer service for filtering and transferring information corresponding to some set items among game character related information to be transferred to another server.

In order to achieve the above object, in one aspect, the present invention provides a transfer condition check unit for determining whether the character-related information of the character meets the previous condition for the character associated with the user account stored in the first game server; And transmitting the character related information to a second game server providing the same game as the game provided by the first game server, and transmitting the character related information to the second game server according to the determination result of the previous condition check unit. Provides a character transfer device comprising a transfer management unit for controlling to be connected to the user account stored in the second game server.

In another aspect, the present invention provides an information selection unit for selecting selected character related information which is part of character related information stored in connection with a user account in a first game server; And transmitting only the selected character related information to the second game server, or including the selected information of the selected character related information in the stored character related information and transmitting the selected character related information to the second game server, and transmitting the selected game information to the second game server. It provides a character transfer device comprising a transfer management unit for controlling the character-related information is connected to the user account stored in the second game server.

In another aspect, the present invention comprises the steps of receiving a character transfer request from the terminal of the authenticated user; Receiving character related information of a character, which is a target of the character transfer request, received from a first game server; Determining whether the received character related information satisfies a preset previous condition; And if it is determined that the transfer request completion condition is satisfied, transmitting the character related information to a second server that provides the same game as the game provided by the first game server, and transmits the character to the second game server. It provides a method for providing a character transfer service comprising the step of controlling the related information is connected to the user account stored in the second game server.

In another aspect, the present invention comprises the steps of receiving a character transfer request from the terminal of the authenticated user; Receiving character related information of a character, which is a target of the character transfer request, received from a first game server; Selecting the selected character related information which is part of the character related information stored in connection with the user account in the first game server; And transmitting only the selected character related information to the second game server, or including the selected information of the selected character related information in the stored character related information and transmitting the selected character related information to the second game server, and transmitting the selected game information to the second game server. And controlling the character related information to be connected to the user account stored in the second game server.

As described above, according to the present invention, only the character satisfying the set condition can transfer the character related information to the other server so that the game can be played on the other server, thereby inducing the participation of the game user. This can reduce the game load on the server.

1 is a block diagram showing a system for providing a character transfer service according to an embodiment of the present invention.
2 is a conceptual diagram illustrating a flow of a character transfer service provided according to an embodiment of the present invention.
3 is a block diagram showing the internal configuration of the character transfer apparatus according to an embodiment of the present invention.
4 is an exemplary diagram illustrating an interface for confirming a character transfer request in the character transfer device according to an embodiment of the present invention.
5 is an exemplary diagram illustrating an interface in which a character transfer is performed in the character transfer apparatus according to an embodiment of the present invention.
6 is an exemplary view illustrating each operation of the related information filtering unit in the character transfer apparatus according to the exemplary embodiment of the present invention.
7 is a block diagram showing the internal configuration of the first server and the second server in the character transfer service according to an embodiment of the present invention.
8 is a flowchart illustrating a method for providing a character transfer service according to an embodiment of the present invention.

The character transfer service provided by the present invention allows a character that meets a set condition to transfer character-related information to another server so that the game can be progressed with the transferred character by accessing the other server.

In addition, some items included in the character related information are selected and provided to the other server with respect to the target character transferred to the other server.

Character-related information according to the present invention represents a variety of information generated in the process of the game user generates a character to represent himself in the game environment, and proceeds the game using the generated character.

Such character-related information is provided to the user terminal, character specific information including the attribute information of each character provided by the server to provide the generation of the game character to the user and the name of the character input from the user terminal in the character generation step, Character asset information including levels, items, game money, activity points, etc. acquired during the game through the character generated in the final stage of the character creation and the characters connected to other user accounts while the game progresses through the generated character When any connection relationship such as a group or a friend is created, one or more pieces of information on the character social information representing the connection relationship may be included, and the present invention is not limited to the above-described specific contents.

Hereinafter, some embodiments of the present invention will be described in detail with reference to exemplary drawings. In adding reference numerals to the components of each drawing, it should be noted that the same reference numerals are assigned to the same components as much as possible even though they are shown in different drawings. In the following description of the present invention, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear.

In describing the components of the present invention, terms such as first, second, A, B, (a), and (b) may be used. These terms are intended to distinguish the constituent elements from other constituent elements, and the terms do not limit the nature, order or order of the constituent elements. When a component is described as being "connected", "coupled", or "connected" to another component, the component may be directly connected to or connected to the other component, It should be understood that an element may be "connected,""coupled," or "connected."

1 is a block diagram showing a system for providing a character transfer service according to an embodiment of the present invention.

Referring to FIG. 1, a system for providing a character transfer service according to an embodiment of the present invention provides a game environment to at least one or more terminals 10 connected through a network N so that a terminal user can play a game. Character-related information so that the game can be played in the second game server 30 with the first game server 20 and the second game server 30, and the character generated in the first game server 20 It is configured to include a character transfer device 100 to transmit to the second game server (30).

The character transfer device 100 is a character generated in the first game server 20 to the second game server 30 only when the character generated in the first game server 20 satisfies a set condition. Move character related information.

The character transfer device 100 transmits the selected character related information selected from a part of the character related information of the character read from the first game server 20 to the second game server 30.

The character transfer device 100 may be implemented through a separate server connected to the first game server 20 and the second game server 30 through a network, and implemented as a character transfer program to the first game server And may be implemented to be included as a software module in one of the second game server.

The first game server 20 and the second game server 30 may have the same configuration as a conventional web server or a WAP server in hardware. However, the software may include a program module implemented through any language such as C, C ++, Java, Visual Basic, Visual C and performing various functions.

The first game server 20 and the second game server 30 may generally be connected to an unspecified number of clients (including terminals) and / or other servers via an open computer network such as the Internet, and may be a client or other web server. It may mean a computer system that receives a request for performing a work of the company and derives and provides a work result thereof, and a computer software (server program) installed therefor. The first game server 20 and the second game server 30 may include a series of application programs that operate on a web server or a web application server in addition to the server program, and in some cases, may include various databases built therein. It should be understood as a concept.

The first game server 20 and the second game server 30 may be implemented by using a server program that is provided in a variety of operating systems, such as DOS, Windows, Linux, Unix, Macintosh, on a general server hardware, Representative examples include the website used in the Windows environment, the Internet Information Server (IIS), and the CERN, NCSA, and APPACH used in the Unix environment.

In addition, the first game server 20 and the second game server 30 is interlocked with an authentication system or a payment system for providing authentication and payment services for user authentication of a game user or purchase and payment of items in a game environment. And, a more detailed description of the configuration of the first game server 20 and the second game server 30, the game environment is constructed will be described later with reference to FIG.

2 is a conceptual diagram illustrating a flow of a character transfer service provided according to an embodiment of the present invention. The description of the event character shown in FIG. 2 is a name given to clearly distinguish the character generated in the first server from the character generated in the second server.

Referring to Figure 2, the character transfer service provided according to an embodiment of the present invention, the terminal is connected to the first game server 20 via a network and is authenticated as an A account user through an authentication procedure, the connected terminal For the game provided through the first game server 20 from the game character owned, that is, the event request of the event character of the account A is received (S10).

When the transfer request command for the event character of the A account is received from the terminal authenticated to be the terminal of the A account user, the character transfer device 100 responds to the received transfer request command and the character for the event character of the A account. The related information is read from the first game server 20.

The character transfer apparatus 100 determines whether the previously-required transfer application completion condition and transferable condition are sequentially satisfied with respect to the character related information of the event character of the A account received in operation S20 and S30.

If it is determined that the conditions for completing the transfer application and the conditions available for transfer are not satisfied, the transfer application process is no longer performed. When the character transfer device 100 determines that the transfer request completion condition is not satisfied, the character transfer device 100 may notify a message indicating that the transfer application has been rejected to the user of the account A who applied for the character transfer. When connected to the first game server 20 to check that the character transfer application that he applied is returned.

That is, the character transfer apparatus according to an embodiment of the present invention enables the character transfer to another server only for characters that meet a preset condition.

Next, when it is determined that the transfer possible condition is satisfied, the character related information of the event character is filtered. (S40) As described above, the character related information generated in the game environment is one of unique information, asset information, and social information. It may include the above information, each unique information, asset information and social information includes at least one or more sub-items and data about them.

Therefore, the entire character related information may be selected or only a part of the character set information may be selected.

Next, the selected character related information is provided to the second game server, and the previous registration is ordered. The selected character related information is connected to the account created by the account user of the first game server 20 applying for the character transfer in the second game server 30. That is, referring to FIG. 2, the character related information of the event character connected to the A account of the first game server 20 is directly or filtered and connected to the A account of the second game server 30.

Accordingly, the event character may be registered as a new character in the account A of the second game server 30, and the character of the second game is nurtured while the owner of the account A accesses the first game server 20 and proceeds with the game. It can be used in the server 30 to proceed with the game.

The above-described process of filtering the character related information may be omitted. Accordingly, when it is determined that the character related information of the event character of the first game server 20 satisfies the set condition, the character game related information is sent to the second game server 30 as it is. It may be provided, and may be connected to the A account of the second game server 30.

3 is a block diagram showing the internal configuration of the character transfer apparatus according to an embodiment of the present invention.

Referring to Figure 3, the character transfer device 100 providing a character transfer service according to an embodiment of the present invention, the transfer management unit 110, character transfer application for controlling the overall operation of each part for the character transfer process Is received, the transfer condition checking unit 120 determines whether the character related information of the target character of the previous application satisfies a preset transfer condition, and selects all or part of the character related information of the character of the previous application. The information selector 130 is included.

The previous manager 110 controls the connection with the corresponding user account while transmitting the character related information filtered by the information selector 130 to the second game server 20.

The transfer manager 110 may transmit the character related information of the character determined to be transferable to the second game server 30 as it is determined by the transfer condition checker 120, and the second game server 30. To generate the character registration request command so that the character-related information transmitted to the same user account that previously applied for the character of the first game server 20 is transmitted to the second game server 30 together with the character-related information. Can be.

As described above, when the transfer request command is received as described above, the transfer condition checker 120 checks the current account status of the corresponding user in the process of filtering character related information as well as the transfer application completion condition, which is a condition for receiving the application. Transferable conditions may be applied to determine whether it is possible. A more detailed description thereof will be described later with reference to FIG. 5.

The information selecting unit 130 includes at least the character related information received from the first game server 20, that is, the character related information of the character of the character of the first game server 20 that is the object of the previous application received from the user terminal. A means for selecting data of a preset item among one or more items.

On the other hand, in the character transfer device according to an embodiment of the present invention, the transfer manager may instruct the administrator of the character transfer device or the authenticated user of the first game server to provide the status of the character transfer request command received. have.

4 is an exemplary diagram illustrating an interface for confirming a character transfer request in the character transfer device according to an embodiment of the present invention, which is provided to an administrator of the character transfer device or a user who has transmitted a transfer request command; Is an exemplary diagram shown.

Referring to Figure 4, in the character transfer device according to an embodiment of the present invention, the application status interface for grasping the status of the character transfer application, it is implemented to be output divided into a list of the character transfer application and the list of the transfer application is completed. Can be.

The character transfer application list includes the account of the user who applied for the character transfer from the first game server (application account), the target server (transfer server) to which the character of the first game server is transferred, and the name of the character to be transferred (character) Name), the application date that the user applied for the character transfer can be divided into each item.

In addition, the transfer application data displayed in the character transfer application list may be output along with the status of waiting, reception, completion, etc. of the transfer application according to the information received from the transfer condition check unit.

Therefore, when the transfer request command is received from the terminal of the authenticated user, the transfer manager may receive character related information of the character corresponding to the received transfer request command from the first game server.

The received character related information is transmitted to the transfer condition check unit, and the transfer condition check unit determines whether the received character related information satisfies a preset transfer application completion condition. As a result of the determination, when the transfer request completion condition is satisfied, the transfer management unit may control the application information to be deleted from the transfer application list on the application status interface and output to the transfer application completion list.

In addition, when the character-related information does not satisfy the transfer request completion conditions, the transfer management unit may control to output a message indicating that the transfer request is returned to the status item of the application information, the application information is the transfer request completion conditions It can be controlled to output a message indicating that it was returned because it was not satisfied.

The transfer application completion condition may be selected as at least one or more items from among various items included in the character related information. For example, the level information belonging to asset information among the character related information may be set as a target item of the transfer application completion condition. have.

If the transfer request completion condition is set to be 100 or more, the transfer condition check unit extracts the level information corresponding to the level item among the character-related information of the character of the transfer application, and the target of the transfer application is extracted from the extracted level information. If it is determined that the level of the character is 99, the transfer management may be notified that the transfer is not completed. Accordingly, the transfer manager may control to output a message indicating that the application is rejected due to the level less than 100 for the corresponding character transfer application to the application status interface.

In addition, if it is determined from the level information that the level of the character that is the target of the transfer application is 100, the transfer management unit may be notified that the transfer application completion condition is met, and the transfer management unit transfers the character related information to the second game server. The following process is controlled to proceed.

The target item of the transfer request completion condition may be set to a plurality of items as well as one item such as the above-described level information.

For example, when the transfer request completion condition is 100 or more and is set to complete an event, such as a predetermined quest, the transfer condition check unit 120 of the character-related information of the character that is the target of the transfer application It extracts the level information corresponding to the level item, and extracts the information of the item which can confirm whether or not the event is completed, such as the execution completion quest item.

The extracted information is compared with the set values sequentially or simultaneously, and as a result of the previous condition check unit 120 determines that the set event is completed but the level is 98 or the set event is not completed but the level is determined to be 100 The transfer application may be notified that the transfer management unit 110 is not completed. Accordingly, the transfer management unit 110 may control a message indicating that the application is returned because the level is less than 100 for the character transfer application or the completion of the set event may be output to the application status interface.

 Similarly, if it is determined that the set event is completed and the level is 101, the previous management unit 110 may be notified that the transfer application completion condition is satisfied.

That is, instead of performing the transfer to other servers for all the target characters who applied for the character transfer, the characters can be transferred to other servers only for characters that satisfy the set conditions. The load of the previous device and the load of another server where the transfer is made can be reduced, and the game can be smoothly performed without affecting existing users of the other server.

On the other hand, if it is determined that the character related information satisfies the transfer request completion condition, it may be again checked whether the character related information satisfies the transferable condition and may filter some data of the character related information of the character.

5 is an exemplary diagram illustrating an interface in which a character transfer is performed in the character transfer apparatus according to an embodiment of the present invention.

Character transfer device according to an embodiment of the present invention is such that the character-related information of the character determined to satisfy the transfer request completion condition is output through the transfer performance interface (I) where the character transfer is performed and the transfer performance interface ( I) checks whether the transfer possible condition is satisfied and selects some of the character related information.

Referring to FIG. 5, the transfer performance interface I of the character transfer apparatus according to an embodiment of the present invention is selected, transferred, The function may be divided into functional areas I10 to I30 through which a command is input to execute a function such as a check of transferable condition.

In the list display area, the previously requested character, the name of the first game server in which the character related information is stored, the name of the second game server to which the character related information is to be transferred, the date of the previous application, the user account that ordered the previous application, etc. The item may be provided.

In the functional area, items set as transferable conditions and items set as selection target items are output, and a function of checking whether the character-related information selected according to the administrator's input satisfies the transferable condition or transmitting to the second game server is executed. Function buttons can be implemented.

Among the descriptions shown in FIG. 5, contents related to the corresponding character information of the first game server applying for the character transfer may be output in the 'applicant' area I10, and corresponding character related information in the 'trader' area I20. Content related to the same user account of the second game server to be transferred may be output.

In each field of the selection target item implemented in the functional area, asset information such as an item or game money or information on each item of social information such as a guild, a friend, an apprentice, etc. may be output.

The transfer condition confirming unit determines whether all of the character related information satisfying the previous application completion condition or the selected character related information among the selected character satisfies the preset transferable condition.

The transferable condition may be set according to the setting of the administrator using the character transfer device according to an embodiment of the present invention. Specifically, the transferable condition may be set as follows.

1. Whether to access account on each game server

Character transfer device according to an embodiment of the present invention in transmitting the selected character-related information or character-related information stored in the first game server to the second game server, whether the first game server and the second game server is connected to the account; Judge.

This is because the character transfer service according to an embodiment of the present invention is transferred to a user account created by the second game server by a user whose transfer target character has a user account of the first server. During this process, if the character related information stored in the first server and the same user account information stored in the second server are updated, it is difficult to perform a normal character transfer operation.

Accordingly, as a transferable condition for transmitting the character related information satisfying the transfer request completion condition to the second game server, a political party user accesses the user account of the first game server that has applied for the character transfer of the character related information. It may be determined whether the game is in progress in the first game server.

In addition, when the user account of the first game server is connected or not, the party user also accesses the user account of the second server created by the second game server by the user having the user account of the first game server. It is determined whether or not the game is in progress on the second server.

As a result of the determination, if it is determined that the corresponding user account is in the first game server and the second game server and is playing the game through the character connected with the connected user account, it is determined that the character transfer is impossible. If character transfer is not possible because the user accounts of the first game server and the second game server are connected, the transfer management unit until the user account of each server becomes disconnected and can receive and transmit the character related information. Stop character movement

In addition, when the transfer manager detects that the user accounts of the first game server and the second game server are in a connected state while initiating or transmitting the corresponding character related information, the previous manager may generate an intermediate transmission and standby command.

In addition, when the character transfer operation is stopped, a message indicating this may be transmitted to the corresponding user account of the first game server, so that the user can check the message.

Therefore, in the previous execution interface, a connection field for outputting whether the first game server accesses the user account corresponding to the selected character related information and whether the second game server accesses the same user account may be implemented.

2. The number of characters associated with the user account of the second server

Character transfer apparatus according to an embodiment of the present invention in transmitting the filtered character related information or the character related information received from the first server to the second game server, the number of characters connected to the corresponding user account of the second server It is determined whether or not the number of connectable characters set in the second game server is less.

In the game DB of the second game server, the number of character related information data connectable to each user account may be preset and stored. For example, when a character identification code for a character generated by generating a character is included in user account information, the character identification code that may be included in each user account information in the second game server may be set to a maximum of five. Accordingly, when the user wants to generate the sixth character, a message may be output to the user that the character identification code to be generated can no longer be included in the user account information.

Character transfer apparatus according to an embodiment of the present invention, as described above with reference to Figure 2, by transferring the character generated in the first game server to the same user account of the second game server to the same of the existing second game server Allows the user to play the game along with other characters created through the user account. This is similar to the creation of a new character in terms of the second game server, so if it is determined that the number of each character identification code included in the corresponding user account information of the second game server is equal to the set number, the second game server Since no more characters can be created at this time, character transfer is impossible.

Therefore, if the previous manager receives information on the number of characters connected to the user account of the second game server that is the same as the user account corresponding to the selected character-related information, and determines that the number is equal to the preset number of characters generated, the character transfer is impossible. If so, a message indicating this can be generated and controlled to be delivered to the user account.

In addition, information on the number of characters connected to the user account of the second game server or information on the number of remaining connectable characters may be output through the character slot field in the previous execution interface.

6 is an exemplary view showing the operation of the information selection unit in the character transfer apparatus according to an embodiment of the present invention.

Referring to FIG. 6, in the character transfer device according to an embodiment of the present invention, the character related information received from the first game server includes a character identification code and user account information connected thereto, as shown in D10. Can be configured. The information selecting unit may select the remaining items except for items corresponding to asset information, such as holding money, holding technology, and holding item, as the selection target item, and the previous managing unit may select only character information corresponding to the selection target item to the second game server. Can be controlled to be transmitted.

In addition, when transmitting the entire character related information to the second game server, the previous manager may initialize the asset information except for the selected selected character related information and transmit the same to the second game server.

Referring to FIG. 6, the previous management unit initializes all the asset information except for the selected character related information, and the retained money item is '0', as shown in D20. Character-related information is initialized, such as part D20 may be transmitted to the second game server 30.

Similarly, when the information selecting unit 130 selects items corresponding to asset information such as holding money, holding technology, and holding items, and some items except for items corresponding to social information such as guild and friends, the previous managing unit As shown in D30, all the character related information except for the selected selected character related information may be initialized.

In this case, when items corresponding to social information are initialized, the previous manager 110 may generate a message for notifying the release of the connection to another user account that remained as social information before initialization and may be controlled to be delivered.

For example, if the belonging guild information of YYY is deleted for a character having a character name of XX, the previous managing unit 110 transfers the character XX before the character with a user account registered as a guild leader or operator of the YYY guild. As a result, a message indicating that the guild has been withdrawn can be controlled.

Similarly, when the character information of AA and BB described as friend information for the XX character is deleted, the previous managing unit 110 is a user account connected with the AA character and a user account connected with the BB character, and the XX character is a friend according to the character transfer. The message may be sent to notify that the relationship has been terminated.

7 is a block diagram showing the internal configuration of the first server and the second server in the character transfer service according to an embodiment of the present invention.

Referring to FIG. 7, the first game server 20 and the second game server 30 provided with the character transfer service according to an embodiment of the present invention generally use the game driving engine 300 and the game DB 350. Include.

The game driving engine 300 reads the user information and various game environment data stored in the game DB 350 and provides the user terminal with an environment implemented so that the corresponding character connected to the authenticated user account can operate and grow.

The game DB 350 includes a user account DB 310, a game environment DB 320, and a character related information DB 330, and the user account DB 310 may include a first game server 20 or a first game server. 2 ID and password associated with the user account generated by the terminal connected to each of the game server 30 is stored. In addition, an identification code or payment information assigned to a character generated through the corresponding user account may be stored.

The game environment DB 320 stores game environment information including game maps, background music, image and attribute information of monsters, image and attribute information of items required for game execution, and the like.

The character related information DB 330 stores character related information such as character unique information, asset information, social information, etc. for each user-generated character. When a character is generated, a character identification code is assigned through a game driving engine. Integrated information can be managed.

In addition, by including the character identification code in each user account information in conjunction with the user account DB 310, when the user is authenticated as a party user to the terminal connected to the server, character-related information connected to the authenticated user account is game environment Applies to to allow the game to proceed using the character.

In one embodiment of the present invention, the first server 20 may be a game server implemented to allow access of the terminal only for a predetermined period according to a command input from the game manager. In this case, the game driving engine 300 and the game environment DB 320 of the first server 20 may have a driving property such that the probability of the character acquiring a game asset is different from that of the game environment built in the second server 30. Can be set differently.

In more detail, in the game, a character may obtain a game asset such as experience, game money, or an item through a battle with another character or monster or by obtaining an item hidden in an arbitrary region.

At this time, the game driving engine 300 is provided to each character when the game environment, the probability of being found through the linkage with the game environment DB 320, the probability of being found, the experience value given to the character during the game against the monster, or the other characters Experience value, game money ratio, etc. can be set as driving attribute information.

Although the first game server 20 and the second game server 30 provide the same game to the terminal, the driving attribute information is set differently, so that the first game server 20 is assigned to the character when the monster or another character is playing in the first game server 20. The experience value or the game money may be set higher than a value given by the second game server 30, or may be adjusted by increasing the rate at which the item is exposed to a certain area or reducing the exposure time interval.

Accordingly, the character of the first game server 20 may acquire the game asset faster than the time required to acquire the game asset at a predetermined level by nurturing the character in the second game server 30. If the second game server 30 takes 60 hours to progress the game to 50 levels, the game environment may be constructed so that the first game server 20 may take 40 hours or less.

8 is a flowchart illustrating a method for providing a character transfer service according to an embodiment of the present invention.

First, a character transfer request is received from an authenticated user's terminal. (S100, S110)

The character-related information of the character, which is the object of the received character transfer application, is requested to the first game server and received from the first game server (S120).

It is determined whether the received character related information satisfies a preset transfer request completion condition (S130).

If it is determined that the transfer request completion conditions are not satisfied, the transfer request is returned to the corresponding user (S140).

If it is determined that the transfer request completion condition is satisfied, it is determined whether the account information or the received character related information of the authenticated user satisfies a preset transferable condition.

If it is determined that the transferable condition is satisfied, some of the received character related information is selected (S160).

At this time, if it is determined that the transferable condition is not satisfied, the transfer operation is stopped, and a message indicating that the transfer is impossible is generated and notified to the user or repeatedly checked whether the transferable condition is satisfied for a certain period of time.

Next, the selected character related information selected in step S160 is transmitted to the second game server, and a command is generated so that the transmitted selected character related information is connected to the same user account of the second game server, and then transmitted together to the second game server. (S170)

In this case, when the filtering step is omitted, if it is determined that the transfer request completion condition is satisfied, a command is generated such that the character related information is connected to the same user account of the second game server, and the second character together with the character related information. Send it to the game server.

The character related information transmitted to the second game server may include previous display information such as an image or text indicating that a character corresponding to the character related information has been generated in the first game server. When the game is played in the second game server by using the character transferred to the server, it is possible to confirm that the corresponding character is the character transferred from the first game server on the game screen.

The method for providing a character transfer service according to the above-described embodiment of the present invention may be executed by an application basically installed in the terminal (which may include a program included in a platform, an operating system, etc. basically loaded in the terminal). It may also be executed by an application (ie, a program) that the user directly installs on the terminal through an application providing server such as an application store server, an application, or a web server associated with the corresponding service. In this sense, the method for providing a character transfer service according to an embodiment of the present invention described above is implemented as an application (ie, a program) that is basically installed in a terminal or directly installed by a user, and can be read by a computer such as a terminal. Can be recorded on the medium.

The program implementing the method for providing a character transfer service according to an embodiment of the present invention, when the character transfer request is received from the terminal of the authenticated user receives the character-related information of the character that is the target of the character transfer request received; And a function for receiving from the server and a function for determining whether the received character related information satisfies a preset transfer request completion condition.

In addition, the function of determining whether the account information or the received character-related information of the authenticated user satisfies a preset transferable condition, the function of filtering data of some items of the received character-related information, and the received character Transmits the related information or the filtered character related information to the second server, and executes a function of instructing the same user account of the second server to be connected with the character related information.

Such a program is recorded on a recording medium readable by a computer and executed by a computer so that the above functions can be executed.

As described above, in order to execute a method in which a computer reads a program recorded on a recording medium and provides a character transfer service implemented as a program, the above-described program may be read by C, C ++, JAVA, Code may be coded in a computer language such as machine language.

The code may include a function code related to a function or the like that defines the functions described above and may include an execution procedure related control code necessary for the processor of the computer to execute the functions described above according to a predetermined procedure.

In addition, such code may further include memory reference related code as to what additional information or media needed to cause the processor of the computer to execute the aforementioned functions should be referenced at any location (address) of the internal or external memory of the computer .

In addition, when a processor of a computer needs to communicate with any other computer or server, etc., to perform the above-described functions, the code may be stored in a computer's communication module (e.g., a wired and / ) May be used to further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted or received during communication.

In addition, a functional program for implementing the present invention, codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.

Examples of recording media that can be read by a computer recording a program as described above include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical media storage device, and the like.

Also, the computer-readable recording medium on which the above-described program is recorded may be distributed to a computer system connected via a network so that computer-readable codes can be stored and executed in a distributed manner. In this case, one or more of the plurality of distributed computers may execute some of the functions presented above and send the results of the execution to one or more of the other distributed computers, The computer may also perform some of the functions described above and provide the results to other distributed computers as well.

A computer-readable recording medium recording an application, which is a program for executing a method of providing a character transfer service according to an embodiment of the present invention, may be an application store server, an application, a web server associated with the service, or the like. It may be a storage medium (for example, a hard disk) included in the application provider server of the application server or the application providing server itself.

A computer capable of reading a recording medium recording an application, which is a program for executing a method of providing a character transfer service according to an embodiment of the present invention, may be a smart phone, a tablet PC, It may include mobile terminals, such as PDAs (Personal Digital Assistants) and mobile communication terminals, as well as to be interpreted as any device capable of computing.

While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments. In other words, within the scope of the present invention, all of the components may be selectively operated in combination with one or more. In addition, although all of the components may be implemented as one independent hardware, some or all of the components may be selectively combined to perform a part or all of the functions in one or a plurality of hardware. As shown in FIG. Codes and code segments constituting the computer program may be easily inferred by those skilled in the art. Such a computer program may be stored in a computer readable storage medium and read and executed by a computer, thereby implementing embodiments of the present invention. As a storage medium of the computer program, a magnetic recording medium, an optical recording medium, or the like can be included.

It is also to be understood that the terms such as " comprises, "" comprising," or "having ", as used herein, mean that a component can be implanted unless specifically stated to the contrary. But should be construed as including other elements. All terms, including technical and scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used terms, such as predefined terms, should be interpreted to be consistent with the contextual meanings of the related art, and are not to be construed as ideal or overly formal, unless expressly defined to the contrary.

The foregoing description is merely illustrative of the technical idea of the present invention, and various changes and modifications may be made by those skilled in the art without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are intended to illustrate rather than limit the scope of the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The protection scope of the present invention should be interpreted by the following claims, and all technical ideas within the equivalent scope should be interpreted as being included in the scope of the present invention.

Claims (11)

A transfer condition checking unit for determining whether the character-related information of the character satisfies the set transfer condition for the character connected to the user account stored in the first game server; And
Transmitting the character related information to a second game server that provides the same game as the game provided by the first game server according to the determination result of the transfer condition checking unit;
Transfer management unit for controlling the character-related information transmitted to the second game server is connected to the user account stored in the second game server
Character transfer device comprising a.
The method of claim 1,
The character transfer device,
Is implemented as a character transfer program is included as a software module in one of the first game server and the second game server,
Character transfer device, characterized in that implemented as a separate server from the first game server and the second game server.
The method of claim 1,
And the transfer condition comprises at least one of a transfer request completion condition and a transferable condition for determining whether to perform a transfer operation on the received transfer request.
The method of claim 3,
The transfer request completion condition is a character transfer device, characterized in that the level of the character is more than the set number.
The method of claim 3,
The transferable condition is characterized in that the user account stored in the first game server is also stored in the second game server.
The method of claim 3,
The transferable condition is characterized in that the number of characters connected to the user account stored in the second game server is less than the set number.
The method of claim 3,
The transferable condition is a character transfer device, characterized in that the user account of the first game server or the second game server is disconnected.
An information selecting unit for selecting selected character related information which is part of character related information stored in connection with a user account in the first game server; And
Transmit only the selected character related information to the second game server, or include the selected information of the selected character related information in the stored character related information and transmit the selected character related information to the second game server,
Transfer management unit for controlling the character-related information transmitted to the second game server is connected to the user account stored in the second game server
Character transfer device comprising a.
9. The method of claim 8,
The previous management unit,
When the selected character related information is included in the stored character related information and transmitted to the second game server,
Character remaining apparatus, characterized in that the control to initialize and transmit the rest of the stored character-related information except the selected character-related information.
Receiving a character transfer request from a terminal of an authenticated user;
Receiving character related information of a character, which is a target of the character transfer request, received from a first game server;
Determining whether the received character related information satisfies a preset previous condition; And
If it is determined that the transfer request completion condition is satisfied, the character related information is transmitted to a second server that provides the same game as the game provided by the first game server,
Controlling the character related information transmitted to the second game server to be connected to the user account stored in the second game server;
How to provide a character transfer service comprising a.
Receiving a character transfer request from a terminal of an authenticated user;
Receiving character related information of a character, which is a target of the character transfer request, received from a first game server;
Selecting the selected character related information which is part of the character related information stored in connection with the user account in the first game server; And
Transmit only the selected character related information to the second game server, or include the selected information of the selected character related information in the stored character related information and transmit the selected character related information to the second game server,
Controlling the character related information transmitted to the second game server to be connected to the user account stored in the second game server;
How to provide a character transfer service comprising a.
KR1020110102196A 2011-10-07 2011-10-07 Method and device for providing character transferring service using that KR20130037778A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20190042858A (en) * 2017-10-17 2019-04-25 주식회사 엔씨소프트 Apparatus and method for processing game service data
KR20200025074A (en) * 2018-08-29 2020-03-10 (주)페르소나시스템 Method, apparatus and program for money exchange matching between different games
KR20200100451A (en) 2019-02-18 2020-08-26 넷마블 주식회사 Method for menaging game data on blockchain

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20190042858A (en) * 2017-10-17 2019-04-25 주식회사 엔씨소프트 Apparatus and method for processing game service data
KR20200025074A (en) * 2018-08-29 2020-03-10 (주)페르소나시스템 Method, apparatus and program for money exchange matching between different games
KR20200100451A (en) 2019-02-18 2020-08-26 넷마블 주식회사 Method for menaging game data on blockchain

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