KR20130030357A - Color block puzzle game - Google Patents
Color block puzzle game Download PDFInfo
- Publication number
- KR20130030357A KR20130030357A KR1020110093766A KR20110093766A KR20130030357A KR 20130030357 A KR20130030357 A KR 20130030357A KR 1020110093766 A KR1020110093766 A KR 1020110093766A KR 20110093766 A KR20110093766 A KR 20110093766A KR 20130030357 A KR20130030357 A KR 20130030357A
- Authority
- KR
- South Korea
- Prior art keywords
- blocks
- block
- color
- puzzle game
- same color
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
The present invention relates to a puzzle game of block breaking type using color change.
In particular, the present invention relates to a game method in which a user changes a color of a block directly and defeats the block by matching a color with surrounding blocks.
Normal block defeat puzzle games consist of a form in which the user changes the position of the block.
However, the user can change the color of the desired block without changing the position of the block so that the block can be destroyed by matching the color with the surrounding block.
The present invention is to solve the above problems, a puzzle game to defeat using a block having a variety of colors, the user manipulates the blocks adjacent to each other in the environment in which a variety of blocks of a variety of colors are stacked. The purpose is to provide a game that can cultivate cognition, creativity, and quickness in the form of destroying them.
The present invention for achieving the above object relates to a game in which a user recognizes and manipulates a color to destroy a block, wherein a block is generated and displayed on a screen in units of a predetermined time, and the user wants to recognize the block and Select and operate (click or touch) to change the color of the block, compare the changed color with the color of the neighboring block, and check whether three or more same colors are connected.If the block is confirmed, the block is destroyed. After the predetermined time has elapsed, blocks are generated and repeated, and the game ends when the screen is filled with blocks that the user cannot destroy.
As described above, according to the present invention, it is possible to recognize and manipulate various colors, so that the game can be enjoyed so as to develop cognition, creativity, and quickness.
Figure 1. Blocks of different colors placed on the screen
Fig. 2 illustrates a rule in which a block is destroyed by a user touching a block
Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.
1 illustrates an example in which blocks appear and accumulate on a user's screen.
As shown in FIG. 1, a block having a variety of colors appears on a screen in a certain amount of time.
When the game starts, blocks are continuously created on the screen at predetermined time intervals. In the case of a mouse, a keyboard, a keypad, and a touch screen, the user selects a block to change color using a finger. At the same time, the block changes to a color other than its own color.
As shown in FIG. 2, if a block whose color is changed is connected to three or more adjacent blocks to be the same color, the corresponding block disappears and the blank is lowered as the force of gravity falls. The blocks above it come down and are filled.
If more than three blocks are destroyed at the same time, you will get higher scores, and you will get various items that can destroy more blocks at once.
According to a preferred embodiment of the present invention, a block appearing on a user's screen may appear over time, or as the user destroys more blocks, more blocks of various colors may appear, and a shorter period of generating blocks may become shorter. have.
Claims (1)
Displaying various blocks having at least three colors on the screen;
Selecting a block desired by the user among the corresponding blocks and manipulating the color of the corresponding block to change;
Checking whether three or more blocks having the same color are adjacent to each other;
Destroying all of the blocks when three or more blocks having the same color are adjacent to each other;
Descending with gravity force if other blocks are located above the destroyed block;
And a method for providing a score according to the number of blocks destroyed.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020110093766A KR20130030357A (en) | 2011-09-17 | 2011-09-17 | Color block puzzle game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020110093766A KR20130030357A (en) | 2011-09-17 | 2011-09-17 | Color block puzzle game |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20130030357A true KR20130030357A (en) | 2013-03-27 |
Family
ID=48179913
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020110093766A KR20130030357A (en) | 2011-09-17 | 2011-09-17 | Color block puzzle game |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR20130030357A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20170059162A (en) * | 2015-11-20 | 2017-05-30 | 김정희 | Apparatus and method for providing a puzzle game |
KR20180029116A (en) * | 2016-09-09 | 2018-03-20 | 엔에이치엔엔터테인먼트 주식회사 | Method of puzzle matching game and game system using the method |
-
2011
- 2011-09-17 KR KR1020110093766A patent/KR20130030357A/en not_active Application Discontinuation
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20170059162A (en) * | 2015-11-20 | 2017-05-30 | 김정희 | Apparatus and method for providing a puzzle game |
KR20180029116A (en) * | 2016-09-09 | 2018-03-20 | 엔에이치엔엔터테인먼트 주식회사 | Method of puzzle matching game and game system using the method |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
A201 | Request for examination | ||
E902 | Notification of reason for refusal | ||
E601 | Decision to refuse application |