KR20120121036A - Avatar Generating Method For Fit Of Body Type On User - Google Patents
Avatar Generating Method For Fit Of Body Type On User Download PDFInfo
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- KR20120121036A KR20120121036A KR1020110038761A KR20110038761A KR20120121036A KR 20120121036 A KR20120121036 A KR 20120121036A KR 1020110038761 A KR1020110038761 A KR 1020110038761A KR 20110038761 A KR20110038761 A KR 20110038761A KR 20120121036 A KR20120121036 A KR 20120121036A
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- South Korea
- Prior art keywords
- avatar
- user
- model
- generating
- body type
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/10—Constructive solid geometry [CSG] using solid primitives, e.g. cylinders, cubes
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
- G06T2207/30196—Human being; Person
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/44—Morphing
Abstract
Description
The present invention relates to a method for generating an avatar according to a user's body shape, and more particularly, to adjust the body shape of the avatar for each part of the chest, waist, belly, thighs, and calf so as to be as close as possible to the user's body shape. In more detail, the present invention relates to a method for creating an avatar according to a user's body shape that can be finely adjusted to detailed parts such as height, waist circumference, chest circumference, hip circumference, leg length, and arm length.
The present invention relates to a method for generating an avatar according to a user's body type.
Existing clothes fitting models are manufactured only with standard body shape, which is different from the user's body shape.If the user coordinates the clothes without wearing the clothes directly, the clothes often do not fit or fit when worn. There was a problem that occurred.
An object of the present invention devised to solve the above problems is to adjust the body shape of the avatar for each part of the chest, waist, belly, thighs, calves and the like to make as close as possible to the user's body shape, more specifically, the height, It is to provide a method of creating an avatar according to the user's body shape that can be finely adjusted to the detailed parts such as waist circumference, chest circumference, hip circumference, leg length and arm length.
In addition, another object of the present invention is to create an avatar using the body shape information of the user and to animate by wearing a desired costume has a great advantage for promotion in the online shopping mall as well as the store, the user directly scans the body in the store virtual costume This is to provide a method for creating an avatar according to the user's body type, which has the advantage of being able to wear it.
In addition, another object of the present invention is to allow the user to coordinate the costume without having to try on the costume directly, to know the fitting feeling of the costume without having to try directly in the store, and to target customers online before launching the product Providing a way to create avatars according to the user's body, which can be used for promotional marketing, and can be used for promotional marketing as it can enter the online game or fashion item trading market as well as actual costume trading. For sake.
According to a feature of the present invention for achieving the above object, the present invention comprises the steps of (a) generating a three-dimensional model for each body type of male and female and stored in the avatar model DB; (b) The avatar generating server extracts a three-dimensional model selected by the user from among the three-dimensional models stored in the avatar model DB of step (a), and uses the extracted model as an arm, chest, waist, hip, thigh, and calf. Subdividing into body parts of and storing the deformation model to which the adjusted values are applied when each body part is adjusted by a user; (c) generating an avatar by generating an avatar by using a morphing technique, wherein the avatar generation server overlaps the three-dimensional model extracted in the step (b) by applying a value of the body part adjusted by the user; And (d) outputting the avatar generated in step (c); It includes.
In addition, the step (a), characterized in that the three-dimensional model of the male and female generated divided into a lean body type, normal body type, fat body type is stored in the avatar model DB, respectively.
In addition, the morphing technique is a technique of gradually changing the image by finding the corresponding points of the three-dimensional model of the original image and the deformation model to which the body part values adjusted by the user, which is the image to be changed, are applied. It is characterized by that.
According to the present invention as described above, the body shape of the avatar can be adjusted for each part of the chest, waist, belly, thighs, calves and the like so as to make the body as close as possible to the user's body shape, more specifically, the height, waist circumference and chest circumference It is possible to provide a method of generating an avatar according to a user's body shape that can be finely adjusted to detailed areas such as a hip circumference, leg length, and arm length.
In addition, according to the present invention, the avatar can be created using the body shape information of the user, and the desired costume can be animated to be used for promotion in the online shopping mall as well as the store, and the user directly wears a virtual costume by scanning the body at the store. It is possible to provide a method of generating an avatar according to the body shape of a user having an advantage of being able to see.
In addition, according to the present invention, the user can coordinate the costume without having to try on the costume directly, the fitting sense of the costume can be seen even without having to try directly at the store, and a fair for customers online before launching the product. It can be used not only in actual costume trading but also in online game or fashion item trading market, so it can be used for promotional marketing and provide a way to create avatars according to the user's body type that can generate profit models. .
1 is a flowchart illustrating a method of generating an avatar in accordance with a body shape of a user according to an exemplary embodiment of the present invention.
Figure 2 is an embodiment showing a segmental morphing technique of the method for generating an avatar in accordance with the user's body shape in accordance with a preferred embodiment of the present invention.
Specific details of other embodiments are included in the detailed description and the drawings.
Advantages and features of the present invention, and methods of achieving the same will become apparent with reference to the embodiments described below in detail in conjunction with the accompanying drawings.
The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the invention to those skilled in the art. To fully disclose the scope of the invention to those skilled in the art, and the invention is only defined by the scope of the claims. Like reference numerals refer to like elements throughout the specification.
Hereinafter, the present invention will be described with reference to the drawings for explaining a method of generating an avatar according to a user's body according to embodiments of the present invention.
1 is a flowchart illustrating a method for generating an avatar according to a user's body according to a preferred embodiment of the present invention, and FIG. 2 is a segment unit of a method for generating an avatar according to a user's body according to a preferred embodiment of the present invention. An embodiment showing the morphing technique.
The present invention relates to a technology for changing an avatar's body shape to a user's actual size during the development of a three-dimensional fashion show display system for a store that can reflect a user's avatar face, body type, hairstyle, accessories, and clothing in real time.
At this time, the body shape change technology of the avatar is a technology that can finely adjust not only the entire body shape of the avatar, but also detailed areas such as height, waist circumference, chest circumference, hip circumference, leg length, arm length, etc. It is to develop technology.
First of all, man and woman have to make a precise three-dimensional model of skinny, normal and obese body shape, and the basic vertex morphing technique so that the slide bar can be adjusted by the user to select the appropriate body shape among the three body types. The three body models are interpolated to produce representative models.
Here, the morphing technique is a technique of gradually changing an image, and the morphing implementation requires two or more images, such as an original image and an image to be changed, and transforms an image by finding a corresponding point between the plurality of images. It is mainly used in the back and can express extremely natural image processing technology.
Next, in order to allow the user to fine-tune the main body segments (segments) such as waist, chest, thighs, and calf through the slide bar, it is necessary to divide the avatar into segments. It is desirable to define a set of all points received.
Here, the segment refers to one continuous area of the storage device separated from each other.
At this time, when the slide bar is adjusted by the user, the positions of the three representative model segments are interpolated with each other to determine the position.
In order to allow natural morphing at the joints between the segments, the segments must overlap each other. For example, it is desirable to set the segment area so that the thigh and calf overlap the knee parts. This results in one point being affected by several segments and positioned by the settings of the various slidebars. The next step is to determine the degree of impact from the various segments.
This degree of influence can be calculated using the Heat Diffusion method used to obtain the skinning weight as shown in FIG.
At this time, Figure 2 is an example using the head diffusion method to obtain the skinning information in the game overgrowth, heat is generated in the center of the segment (left picture) and then transferred through the mesh (middle picture), all segments After applying this process to, we calculate the skinning weights as a percentage of the heat received from each segment (Figure 1).
Each segment is regarded as a heat generating body and heat is transferred from the center of the segment using the Heat diffusion equation. The heat diffusion equation is solved by Jacobi relaxation. After completion of constant iteration, the heat diffusion equation can be obtained. Here, the degree of influence from the segment on each point in the overlapping segment area is calculated by the ratio of rows received from each segment.
In the method for generating an avatar according to a user's body type according to a preferred embodiment of the present invention, first, a 3D model is generated for each body type of a man and a woman and stored in the avatar model DB (S100).
At this time, in the step (S100), it is preferable that the male and female three-dimensional models generated by being divided into a lean body type, a normal body shape, and a fat body type are stored in the avatar model DB, respectively.
Next, the avatar generation server extracts a three-dimensional model selected by the user from among the three-dimensional models stored in the avatar model DB in step S100, and uses the extracted model as an arm, a chest, a waist, a hip, a thigh, and a calf. When each of the body parts is adjusted by the user by subdividing the body parts of the deformation model to which the adjusted value is applied (S200).
Next, the avatar generation server generates an avatar by superimposing a deformation model applying a value of the body part adjusted by the user to the three-dimensional model extracted in step S200 by a morphing technique (S300). ).
In this case, the morphing technique is a technique of gradually changing the image by finding the corresponding points of the three-dimensional model that is the original image and the deformation model to which the body part value adjusted by the user, which is the image to be changed, is applied. to be.
Next, the avatar generated in step S300 is output (S400).
It will be understood by those skilled in the art that the present invention may be embodied in other specific forms without departing from the spirit or essential characteristics thereof. It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive. The scope of the present invention is defined by the appended claims rather than the foregoing detailed description, and all changes or modifications derived from the meaning and scope of the claims and the equivalents thereof are included in the scope of the present invention Should be interpreted.
Claims (3)
(b) The avatar generating server extracts a three-dimensional model selected by the user from among the three-dimensional models stored in the avatar model DB of step (a), and uses the extracted model as an arm, chest, waist, hip, thigh, and calf. Subdividing into body parts of and storing the deformation model to which the adjusted values are applied when each body part is adjusted by a user;
(c) generating an avatar by generating an avatar by using a morphing technique, wherein the avatar generation server overlaps the three-dimensional model extracted in the step (b) by applying a value of the body part adjusted by the user; And
(d) outputting the avatar generated in step (c); How to create an avatar according to the user's body type including.
Method for creating an avatar according to the user's body, characterized in that the three-dimensional model of the male and female are divided into a thin body type, normal body type, fat body type is stored in the avatar model DB.
3D model, which is the original image, and the corresponding point of the deformation model to which the values of the body parts adjusted by the user, which are the images to be changed, are found, and the two images are superimposed to gradually change the image. How to create an avatar to fit your body type.
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KR1020110038761A KR20120121036A (en) | 2011-04-26 | 2011-04-26 | Avatar Generating Method For Fit Of Body Type On User |
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Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2014168272A1 (en) * | 2013-04-12 | 2014-10-16 | (주)에프엑스기어 | Method for generating 3-dimensional body model of user based on depth information and apparatus therefor |
KR20200038777A (en) | 2018-10-04 | 2020-04-14 | 동의대학교 산학협력단 | Virtual clothing and apparel wear prediction system |
WO2020130219A1 (en) * | 2018-12-21 | 2020-06-25 | 엘지전자 주식회사 | Method of controlling robot |
US10984609B2 (en) | 2018-11-21 | 2021-04-20 | Electronics And Telecommunications Research Institute | Apparatus and method for generating 3D avatar |
-
2011
- 2011-04-26 KR KR1020110038761A patent/KR20120121036A/en not_active Application Discontinuation
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2014168272A1 (en) * | 2013-04-12 | 2014-10-16 | (주)에프엑스기어 | Method for generating 3-dimensional body model of user based on depth information and apparatus therefor |
KR20200038777A (en) | 2018-10-04 | 2020-04-14 | 동의대학교 산학협력단 | Virtual clothing and apparel wear prediction system |
US10984609B2 (en) | 2018-11-21 | 2021-04-20 | Electronics And Telecommunications Research Institute | Apparatus and method for generating 3D avatar |
WO2020130219A1 (en) * | 2018-12-21 | 2020-06-25 | 엘지전자 주식회사 | Method of controlling robot |
US11341355B2 (en) | 2018-12-21 | 2022-05-24 | Lg Electronics Inc. | Robot and method of controlling the same |
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