KR20120002824A - Flash games integrated data system and provide method thereof - Google Patents
Flash games integrated data system and provide method thereof Download PDFInfo
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- KR20120002824A KR20120002824A KR1020100063528A KR20100063528A KR20120002824A KR 20120002824 A KR20120002824 A KR 20120002824A KR 1020100063528 A KR1020100063528 A KR 1020100063528A KR 20100063528 A KR20100063528 A KR 20100063528A KR 20120002824 A KR20120002824 A KR 20120002824A
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- 238000000034 method Methods 0.000 title claims description 28
- 238000004891 communication Methods 0.000 claims abstract description 15
- 230000005540 biological transmission Effects 0.000 claims description 7
- 230000001360 synchronised effect Effects 0.000 claims description 6
- 238000012795 verification Methods 0.000 claims description 5
- 230000002159 abnormal effect Effects 0.000 claims description 3
- 238000011161 development Methods 0.000 description 3
- 238000012545 processing Methods 0.000 description 3
- 230000000903 blocking effect Effects 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000004044 response Effects 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W4/00—Services specially adapted for wireless communication networks; Facilities therefor
- H04W4/18—Information format or content conversion, e.g. adaptation by the network of the transmitted or received information for the purpose of wireless delivery to users or terminals
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- General Health & Medical Sciences (AREA)
- Primary Health Care (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- Computer Networks & Wireless Communication (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
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- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
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- Theoretical Computer Science (AREA)
- Information Transfer Between Computers (AREA)
Abstract
The present invention intends to enjoy a game at a flash game site through a communication device (a smartphone, an iPhone, a PDA, a PMP, etc.) equipped with a flash player as well as a computer (PC). A wired / wireless terminal having any one of communication means, the wired and wireless terminal having any one of wired and wireless communication means so as to be connected to the Internet, and synchronization of game data to be executed at the request of the wired and wireless terminal. Or a flash game integrated data system sent to the wired / wireless terminal in an asynchronous state.
Description
The present invention relates to an integrated data system of a flash game provided in a wired / wireless terminal and a method of providing the same. More particularly, the present invention relates to wired / wireless transmission of various types of game data at the request of a receiver for a game driven by a flash player. An integrated data system of a flash game provided to a terminal and a method of providing the same.
With the development of the Internet, game services provided online rather than packaged games are also rapidly developing.
Such online games are provided with various kinds of games such as role playing games (RPGs), shooting games, and board games, and are more popular than general package games in that they can compete with other users instead of playing alone. .
Recently, Flash games made using Flash are also available online. Flash games refer to games created using Flash, a multimedia production software developed by Adobe in the United States. Flash games are created using Flash software, which works on a panel.
Flash games are games made using Flash software's programming language, Action Script and Motion Graphic. These games range from elementary and fun games to e-learning learning related to personality and psychological tests. Can be made.
In the case of a flash game, an online game server provides the flash game data, the flash player directly executes the flash game data or executes the flash game data on a web browser, and the user plays the executed flash game.
Flash Basically, it supports multi-play function because it can send / receive asynchronously or synchronously with XML data and server that processes data when performing XML socket communication.
Flash games, on the other hand, can run on virtually any platform with light capacity, power, and a flash player. And with relatively few development resources, it is possible to develop diverse and creative casual games. Unlike a huge online game, these flash games are simple to operate and can be enjoyed by men and women of all ages.They are flash communication devices equipped with flash players such as smartphones or mobile internet device (MID) terminals on buses and subways Anyone can easily play the game.
As such, the market reaction to flash games is already exploding, and the future prospects are also increasing as internet bases, digital devices, and base games of various entertainment content groups.
Unlike in other countries, however, domestic flash game services have been limited depending on the network of wired and wireless environments or by the type of communication device.
In addition, as a device using the Internet, due to the development of communication technology, not only a computer (PC) but also a smart phone, a mobile phone equipped with Android OS (Oprerating System), a mobile phone (Google Phone or Google OS), and a PDA (Personal Digital Assistant) Flash-enabled terminals such as a portable media player (PMP) capable of multimedia playback, a mobile internet device (MID) such as a game machine, an internet protocol television (IPTV), and a high definition television (HDTV).
Operating systems that run computers include Windows, Linux, and Mac. Internet browsers that run the Internet include Internet Explorer (IE) and Firefox (FF). (Fire Fox), Opera (OP), etc. are used.
In addition, as an operating program for driving a smartphone or a mobile wireless terminal, Android (Google OS), Symbian, and Windows Mobile are used.
As described above, wired / wireless terminals such as computers and mobile Internet devices are connected to the Internet by wire or wirelessly, and various terminals such as web browsers, internet access software, and hardware are used to access the Internet.
These wired / wireless terminals are divided into contents files (images, sounds, videos, etc.), data, and socket-type data in order to exchange data according to their types. Grammar, etc.) to create a separate program for the data processing to provide a suitable type of data.
That is, when a wire / wireless terminal transmits / receives a content file, it must be provided as a binary to the wire / wireless terminal. When a wire / wireless terminal needs to transmit / receive data, it must be provided as XML / JSON data.
In addition, when a wired / wireless terminal transmits / receives data through a socket, the data provided to the wired / wireless terminal should also be provided as a standard XML socket.
However, in the data providing method, XML, JSON data, binary data server, and XML socket server are provided separately, and a lot of human and capital cost are required for building these servers.
In addition, since the user using the flash game is limited to the server providing the respective data to use the game, there is a disadvantage that the game can not be used after processing the same data as the users of the different terminals.
In other words, Flash game users who access content files, data, and sockets must cross-authenticate each time they connect to the other servers and access their respective servers. It is to be used.
Therefore, if the operating system (OS: Oprating System) or web browser are different, even users playing the same game can access the game in different environments, and multiple users and users in different environments can play the game at the same time. There was inconvenience in server processing to enjoy.
The present invention has been made to solve the above problems, the object of the present invention is not only a computer (PC), but also a flash game site via a mobile terminal equipped with a flash player (smartphone, PDA, PMP, etc.) The present invention provides an integrated data system of a flash game provided to a wired / wireless terminal and a method of providing the same.
Another object of the present invention is an integrated data system of a flash game provided to a wired / wireless terminal which is provided with the same game and service as well as a user record and a database even if the operating system of the computer and the communication device and the web browser are different. To provide a method of providing.
Another object of the present invention is an integrated data system of a flash game provided to a wired / wireless terminal capable of continuously updating and advertising and providing multimedia services on various platforms after installing a flash game, even if the operating system of the computer and the communication device and the web browser are different. And it provides a method of providing the same.
In order to achieve the above object, the integrated data system of the flash game provided in the wired / wireless terminal of the present invention and a method of providing the wired / wireless terminal having any one of wired or wireless communication means to be connected to the Internet,
And a flash game integrated data system for transmitting game data to be executed at the request of the wired / wireless terminal to the wired / wireless terminal in a synchronous or asynchronous state.
The wired / wireless terminal may be any one of a web browser, a computer, or a mobile terminal that accesses a server through a URL, and includes a variable variable specified along with the URL when the server is connected.
The wired / wireless terminal is characterized in that a flash player for driving a flash game is installed.
The wired / wireless terminal may include a web browser, a computer, a mobile terminal, as well as a game machine installed with an IPTV, an HDTV, a PMP, a PDA, and a flash player.
The flash game integrated data system is connected to the wired / wireless terminal and accesses an API web server calling game data, a flash & contents file server having game data of a flash game by the API web server, and accessing the API web server. It characterized in that it further comprises a database server having the user information.
The API web server is connected to the wired / wireless terminal via the Internet, and calls and loads a flash game from the flash & content file server according to a request of the wired / wireless terminal, and determines whether the user of the wired / wireless terminal is a legitimate user. It is characterized by checking.
The flash & content file server stores game data in binary, XML, and XML sockets, and sends game data to the wired / wireless terminal through the API web server according to a call of the API web server. .
The database server stores user information of the wired / wireless terminal, and generates an authentication key for the user of the wired / wireless terminal according to a request of the API web server.
Meanwhile, the integrated data providing method of the flash game provided to the wired / wireless terminal of the present invention is intended to be executed at the request of the wired / wireless terminal having any one of wired or wireless communication means and the wired / wireless terminal so as to be connected to the Internet. A flash game integrated data system for sending game data to the wired / wireless terminal in a synchronous or asynchronous state, the method comprising: accessing an API web server provided in the flash game integrated data system using the wired / wireless terminal; Verifying the access path or user information of the wired / wireless terminal in the API web server, sending the user information verified in the API web server to a database server, and generating an authentication key in the database server. Server verification and database server authentication key and variable Determining whether it is a valid request and sending it to a flash & content file server provided in the flash game integrated data system, and transmitting game data according to a variable variable of the wired / wireless terminal from the flash & content file server. It is characterized by.
In the API web server access step, the wired / wireless terminal is connected with a variable including a URL address.
In the verifying step of the API web server, the wired / wireless terminal blocks an access of the wired / wireless terminal connected through an abnormal path as well as outputs an error code.
In the transmitting of the game data, one of binary, XML, and XML sockets may be transmitted according to a variable variable of the wired / wireless terminal.
When the game data is binary or XML in the game data transmission step, the game data is transmitted in a state in which the game data is asynchronous with the wired / wireless terminal.
In the game data transmission step, when the game data is an XML socket, the game data is transmitted / received in a state of being synchronized with the wired / wireless terminal.
In the present invention, regardless of the type of wired or wireless terminal, the game proceeds while connected to the server, so different types of terminal users can enjoy the same game at the same time. On the server side, binary, XML, XML socket It can manage the produced game data collectively to increase the convenience and efficiency of management, and provide game data in binary, XML, and XML socket from one server according to variable variables of wired and wireless terminals. Of course, there is no need to build the game developer or supplier has a useful effect that can be conveniently converted and modified the game data.
1 is a block diagram showing an integrated data system of a flash game provided in the wired and wireless terminal of the present invention.
2 is a flowchart illustrating a transmission / reception state of an integrated data system of a flash game provided in a wired / wireless terminal of the present invention.
3 is a flowchart illustrating a transmission / reception state of an integrated data system of a flash game provided in the wired / wireless terminal of the present invention.
BEST MODE FOR CARRYING OUT THE INVENTION Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings.
As shown in FIG. 1, the integrated data system of the flash game provided in the wired / wireless terminal of the present invention includes a wired / wireless terminal 100, 200, using a communication device driven by various operating systems and web browsers as well as a computer. 300, a flash game integrated data system 400 including an application programming interface (API) web server 410, a flash & content file server 420, and a database (DB) server 430.
The wired / wireless terminal is a web browser 100 such as Internet Explorer, Firefox, Opera, etc. installed to be connected to the Internet, a mobile terminal connected to the Internet wirelessly, such as a computer 200 and a smartphone, an iPhone, etc. 300 and the like.
In the present invention, the "web browser 100" is a generic term for accessing a server through a Uniform Resource Locator (URL). The web browser 100 is a web browser such as Internet Explorer, Firefox, Opera, etc., which is commonly used. Includes all separate programs to access.
In other words, the wired / wireless terminal is sufficient to allow the developer or supplier of the terminal to connect to the Internet to the manufacturer or operating system of the terminal in addition to the usual web browser.
In addition to the different operating systems or web browsers, these wired and wireless terminals must have Flash Player, a program provided by Adobe.
That is, a flash game is executed only when a flash player, which is an essential program for driving the flash game, is installed together with a computer operating system or a web browser.
The flash game integrated data system 400 is wired or wirelessly connected to a wired / wireless terminal, and a flash game is made on an API web server 410 and the API web server 410 that executes a flash game according to a user's request. A flash & content file server 420 that provides " game data (hereinafter referred to collectively as flash game programs and / or contents, files, etc.) &Quot; and a database server 430 having information of registered users; have.
The API web server 410 is connected to the wired / wireless terminal at the request of game data used in wired / wireless terminals, that is, binary, XML / JSON (JavaScript Object Notation), XML socket, as well as the user Flash game will be executed at the request.
The API web server 410 is an integrated data system capable of transmitting / receiving the same data and contents regardless of the form of the wired / wireless terminal as a web network cross-platform.
That is, a user accesses the API web server 410 through a URL to play a flash game, and the API web server 410 executes a flash game at the request of a wired / wireless terminal. The API web server 410 The user accesses the Flash game, and loads and executes the requested flash game. The verification process is performed to confirm whether the connected user is a legitimate user through the database 430.
The API web server 410 is connected to a computer or mobile terminal through a URL by wire or wirelessly, and all the connected users execute the flash game while being connected to the API web server 410.
That is, the user enters the address of the server in order for the wired / wireless terminal to access the API web server 410. The user inputs the same IP address to the Internet Protocol (IP), and the API web on which the flash game is executed. The lower address of the server 410 is further input.
For example, if the URL address is "http://www.game.com", the wired / wireless terminal accesses the AIP web server 410 of the integrated data system 400 of the flash game through the same URL address. To run the game, you can use " http://www.game.com/binary ", " http://www.game.com/xml " or " http://www.game.com/xmlsocket " as the subaddress. Likewise, a variable variable (parameter), which is a lower address, is inputted.
The variable variable of the IP is used in the environment in which the flash game is executed, that is, game data of any one of binary game data, XML / JSON type game data, or XML socket type game data in the AIP web server 410. When sending to a wireless terminal, it is to distinguish between binary, XML / JSON, and XML socket according to the program running the flash game of the wired / wireless terminal.
Variable variables are referred to as 'binaries', 'XML / JSON' and 'XML sockets' for convenience of explanation, but may be provided under different names by a server administrator or a supplier.
When the API web server 410 loads flash games according to wired / wireless terminals, the API web server 410 calls game data written in binary, XML / JSON and XML sockets through variable variables, which are programs executed in wired / wireless terminals. Depending on the call, binary, XML / JSON, or XML socket will be called.
The flash & content file server 420 stores game data created in a flash game, and the stored game data is stored in binary, XML / JSON, and XML socket forms, respectively.
The flash & content file server 420 calls the game data stored in the same form as the wired / wireless terminal when calling the game data from the API web server 410. Game data of either XML / JSON or XML socket is sent to the wired / wireless terminal.
In addition, the database server 430 stores the user information to play the flash game, and sends to the API web server 410 whether the wired / wireless terminal is an authorized user when accessing the API web server 410.
That is, the database server 430 checks whether the user who wants to play a flash game is a member or a non-member. In the case of a member, the database server 430 can use all the flash games while being connected to the API web server 410. In this case, by limiting the number of flash games executed in the API web server 410, non-members can play only a few flash games.
In the integrated data system of the flash game provided in the wired / wireless terminal of the present invention having such a configuration, a wired / wireless terminal such as a web browser 100, a computer 200, a mobile terminal 300, and the like are flashed through a URL address. The signal to be connected to the game integrated data system 400 is sent (S110).
At this time, the user of the wired / wireless terminal inputs a variable variable (parameter) together with the IP address, and requests to open a port of the API web server 410.
In response to the request, the API web server 410 checks the connection path of the wired / wireless terminal and requests information of the wired / wireless terminal to verify whether a flash player is installed in the wired / wireless terminal. Will go through (S120).
In the API web server 410, if the wired / wireless terminal is connected through a normal legitimate path, it is recognized as legitimate access (S130). If the wired / wireless terminal is connected through an abnormal access path, a risk or hazard site In addition, it recognizes that the connection through the user and outputs an error code in the form of XML / JSON blocking the connection with the user (S131).
In addition, the API web server 410 sends the user authentication information to the database server 430, the database server 430 checks whether the stored user information and the user information requesting access match (S140).
The user identified in the database server 430 is provided with an authentication key, and the authentication key is sent to the flash & content file server 420 with variable variables (parameters) among the connected user information, and the flash & content file server. In step 420, it is determined whether the authentication key and the variable variable are validly requested (S150).
If such a request is legitimate, a verification code for sending game data is output from the flash & content file server 420, and the game corresponding to a wired / wireless terminal is output from the flash & content file server 420 according to the output authentication code. The data is sent (S160).
That is, when the variable variable of the wired / wireless terminal is binary, the API web server 410 calls game data produced in binary from the flash & content file server 420. When the variable variable is XML / JSON, the API web The server 410 sends the game data produced in XML / JSON from the flash & content file server 420 to the wired / wireless terminal.
In addition, when the variable variable is binary, the API web server 410 sends the game data produced in binary from the flash & content file server 420 to the wired / wireless terminal.
The binary or XML / JSON transmits game data in a state in which it is asynchronous with the wired / wireless terminal. If the request is not justified, an error code is output to the wired / wireless terminal as in step S131.
Meanwhile, since the XML socket is the same from the above-described step S110 to step S150, the redundant description will be omitted, and after step S150 will be described.
If the authentication key generated in the database server 430 and the variable variable of the wired / wireless terminal are not found to be valid, an error code is output as in step S150, and if the variable variable is an XML socket with the authentication key, the API The open / close synchronization signal for opening / closing the port of the web server 410 is transmitted (S200).
The API web server 410 maintains the state of being switched to the synchronized state by opening the port by the variable variable, and sends the game data produced as a flash game from the flash & content file server 420 to the wired / wireless terminal. (S210).
Since the API web server 410 maintains the open port of the web server, the game data is transmitted between the wired / wireless terminal and the flash & content file server 420 while maintaining communication with the wired / wireless terminal. Game data is often exchanged.
100: web browser 200: computer
300: mobile terminal 400: flash game integrated data system
410 API Web Server 420 Flash & Content File Server
430: database server
Claims (14)
Flash game provided to the wired / wireless terminal, characterized in that it comprises a flash game integrated data system for transmitting the game data to be executed at the request of the wired / wireless terminal to the wired / wireless terminal in a synchronous or asynchronous state. Integrated data system.
The wire / wireless terminal is any one of a web browser, a computer, or a mobile terminal that accesses a server through a URL. The flash game provided to the wire / wireless terminal includes a variable variable that is specified along with the URL when the server is connected. Integrated data system.
The integrated data system of the flash game provided in the wired / wireless terminal, characterized in that a flash player for driving a flash game is installed in the wired / wireless terminal.
The wired / wireless terminal includes a web browser, a computer, a mobile terminal, as well as an IPTV, an HDTV, a PMP, a PDA, and a game machine with a flash player. The integrated data system of a flash game provided in a wired / wireless terminal.
The flash game integrated data system is connected to the wired / wireless terminal and accesses an API web server calling game data, a flash & contents file server having game data of a flash game by the API web server, and accessing the API web server. An integrated data system of a flash game provided to a wired / wireless terminal, characterized by further comprising a database server having user information.
The API web server is connected to the wired / wireless terminal via the Internet, and calls and loads a flash game from the flash & content file server according to a request of the wired / wireless terminal, and determines whether the user of the wired / wireless terminal is a legitimate user. An integrated data system for flash games provided to wired and wireless terminals, characterized in that the check.
The flash & content file server stores game data in binary, XML, and XML sockets, and sends game data to the wired / wireless terminal through the API web server according to a call of the API web server. An integrated data system for flash games provided to wired and wireless terminals.
The database server stores user information of the wired / wireless terminal and is provided to the wired / wireless terminal, wherein an authentication key is generated for the user of the wired / wireless terminal according to a request of the API web server. Integrated data system for flash games.
Accessing an API web server provided in the flash game integrated data system using the wired / wireless terminal;
Verifying an access path or user information of the wired / wireless terminal in the API web server;
Sending the user information verified in the API web server to a database server, generating an authentication key in the database server,
Determining whether the verification of the API web server and the authentication key and the variable variable of the database server are valid requests and sending them to a flash & content file server provided in the flash game integrated data system;
And transmitting the game data according to the variable variable of the wired / wireless terminal in the flash & content file server.
The integrated data providing method of the flash game provided to the wired / wireless terminal, wherein the wired / wireless terminal is connected to the wired / wireless terminal together with a URL address in the API web server accessing step.
The flash game provided to the wired / wireless terminal, wherein the wired / wireless terminal blocks the connection of the wired / wireless terminal connected to the wired / wireless terminal through an abnormal path in the verification step of the API web server and outputs an error code. How to provide integrated data.
The integrated data providing method of the flash game provided to the wired / wireless terminal, characterized in that for transmitting the game data any one of binary, XML, XML socket according to the variable variable of the wired and wireless terminal.
And in the game data transmission step, when the game data is binary or XML, transmitting the game data in a state in which the game data is asynchronous with the wired / wireless terminal.
And in the game data transmission step, when the game data is an XML socket, the game data is transmitted / received in synchronization with the wired / wireless terminal.
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KR1020100063528A KR20120002824A (en) | 2010-07-01 | 2010-07-01 | Flash games integrated data system and provide method thereof |
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KR1020100063528A KR20120002824A (en) | 2010-07-01 | 2010-07-01 | Flash games integrated data system and provide method thereof |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101699276B1 (en) | 2016-06-14 | 2017-01-24 | 서준석 | Multi-function sectional chair |
KR102189889B1 (en) * | 2020-09-09 | 2020-12-11 | 주식회사 커넥션소프트 | Method and system for web browser based android application streaming service |
-
2010
- 2010-07-01 KR KR1020100063528A patent/KR20120002824A/en not_active Application Discontinuation
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101699276B1 (en) | 2016-06-14 | 2017-01-24 | 서준석 | Multi-function sectional chair |
KR102189889B1 (en) * | 2020-09-09 | 2020-12-11 | 주식회사 커넥션소프트 | Method and system for web browser based android application streaming service |
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