KR20110110379A - Card game system using camera - Google Patents

Card game system using camera Download PDF

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Publication number
KR20110110379A
KR20110110379A KR1020100029214A KR20100029214A KR20110110379A KR 20110110379 A KR20110110379 A KR 20110110379A KR 1020100029214 A KR1020100029214 A KR 1020100029214A KR 20100029214 A KR20100029214 A KR 20100029214A KR 20110110379 A KR20110110379 A KR 20110110379A
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KR
South Korea
Prior art keywords
game
card
marker
character
camera
Prior art date
Application number
KR1020100029214A
Other languages
Korean (ko)
Inventor
김종철
Original Assignee
주식회사 티쓰리엔터테인먼트
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Priority to KR1020100029214A priority Critical patent/KR20110110379A/en
Publication of KR20110110379A publication Critical patent/KR20110110379A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present invention relates to a card game system using a camera, and more particularly, to an on-offline linked card game system that recognizes an offline card as a camera and reflects it to an online game.
Card game system using a camera according to the present invention, the card having at least one marker; A camera for photographing the marker of the card; A marker DB for storing character or item information corresponding to a plurality of markers; A marker recognition unit for generating a character or item image corresponding to the marker by comparing the marker transmitted from the camera with character or item information of the marker DB; A game DB for storing data necessary for game progress; A game progress unit which progresses a game in association with the game DB and reflects the character or item image generated by the marker recognition unit to the game; And a display for displaying the game in which the character or item image is reflected.

Description

Card Game System Using Camera

The present invention relates to a card game system using a camera, and more particularly, to an on-offline linked card game system that recognizes an offline card as a camera and reflects it on an online game. It relates to an online offline linked card game system.

Trading card game (TCG), which is one of the representative fields of the competitive card game, has a feature that enables trading by adding value to each card in addition to the entertainment of the card game.

A trading card game is an offline game in which players lose their winnings according to the value and attributes assigned to the card among players with a card deck consisting of a large number of physical trading cards. A network trading card game (Network TCG) that has turned into a game has also appeared.

However, since the network trading card game uses a graphic card provided by being imaged on-line rather than using an offline real card, there is a limit to satisfying users who want to play the game more realistically using the real card.

In order to solve the above problems, an object of the present invention is to provide a card game system, a game method, and a recording medium recording the same, in which a real card on the offline is recognized as a camera and reflected in an online game.

The present invention also provides a card game system using a camera, a game method, and a recording medium for recording a real card related to a game character and a game item as a camera while the game is in progress and immediately reflecting the attributes of the card to the game. It aims to do it.

The present invention also superimposes a 3D virtual image corresponding to a real card on a live image viewed by a user, thereby allowing the user to feel that the game is played in a real environment, thereby providing a high level of realism. And a recording medium recording the same.

Card game system using a camera according to an aspect of the present invention for achieving the above object, the card having at least one marker; A camera for photographing the marker of the card; A marker DB for storing character or item information corresponding to a plurality of markers; A marker recognition unit for generating a character or item image corresponding to the marker by comparing the marker transmitted from the camera with character or item information of the marker DB; A game DB for storing data necessary for game progress; A game progress unit which progresses a game in association with the game DB and reflects the character or item image generated by the marker recognition unit to the game; And a display for displaying the game in which the character or item image is reflected.

In addition, a card game system using a camera according to another aspect of the present invention for achieving the above object, a plurality of cards having at least one marker; A camera for photographing a live-action image of the marker of the card and the place where the card is located; A marker DB for storing character or item information corresponding to a plurality of markers; A marker recognition unit for generating a character or item image corresponding to the marker by comparing the marker transmitted from the camera with character or item information of the marker DB; A video synthesizer configured to synthesize an actual image transmitted from the camera and a character or item image generated by the marker recognizer to generate an augmented reality image; A game DB for storing data necessary for game progress; A game progress unit which progresses a game by interworking with the game DB and reflects the augmented reality image generated by the video synthesis unit to the game; And a display displaying the game in which the augmented reality image is reflected.

In addition, two or more of the card game system is characterized in that the card game proceeds in conjunction with a wired or wireless network.

The apparatus may further include a game server connected to two or more user terminals through a wired or wireless network, wherein at least the camera and the display of the components of the card system are provided in the respective user terminals, and at least the game progress unit is configured to play the game. It is provided in the server to provide a battle room for the competition between two or more users, the remaining components are characterized in that the distributing arrangement in the user terminal and the game server.

The display may be an optical see-through display that optically mixes the image of the game in which the character or item image is reflected with the live image.

The game progress unit may extract the game background image stored in the game DB and provide a graphic image synthesized with the character or item image to the display.

On the other hand, the card game method using the card game system according to the present invention to achieve the above object, (A) photographing a character card containing a character of the plurality of cards with the camera; (B) summoning the character by generating a corresponding character image by matching the marker of the character card with the character information of the marker DB; (C) photographing an item card containing an item among the plurality of cards with the camera; (D) attaching the item to the character by generating a corresponding item image by matching the marker of the item card with the item information of the marker DB and combining the same with the character image; And (E) proceeding with the card game using the character on which the item is mounted.

In addition, during the card game progress step (E), the steps (A), (B), (C), and (D) are often inserted.

The marker DB may further store skill or trap information related to the character or item, and the card game method may include (F) photographing a special card including a skill or a trap among the plurality of cards with the camera. step; And (G) generating a corresponding skill or trap image by comparing the marker of the special card with the skill or trap information of the marker DB and performing a skill or trap function related to the character or item. It is done.

In addition, the game progress unit is provided in a game server connected to two or more user terminals via a wired or wireless network, the steps (A), (C), (F) is performed by the camera provided in the user terminal, Progress of the steps (B), (D), (E), (G) is characterized in that displayed on the display provided in the user terminal.

The user terminal may be selected from a PC, a dedicated game machine, a telecommunication terminal, and a wireless internet terminal.

According to the present invention, there is provided a card game system, a game method, and a recording medium recording the same, using a camera that recognizes an offline real card as a camera and reflects the same in an online game, thereby allowing an online and offline linked card game to be enjoyed. have.

In addition, according to the present invention, a card game system, a game method, and a recording medium recording a card game system using a camera that recognizes a real character related to a game character and a game item as a camera and immediately reflects the attributes of the card to the game while the game is in progress. Through this, it is possible to reflect the characters and items corresponding to the attributes of the card in the online game, the network game or the arcade game as soon as the camera on the offline card is recognized by the camera. You can enjoy similarly in the game.

In addition, according to the present invention, the card game system using a camera that provides a high reality by making the user feel that the game in the real environment by superimposing a three-dimensional virtual image corresponding to the real card to the live image that the user is watching, A game method, and a recording medium recording the same, are provided, whereby an online game and an offline medium can be merged and enjoy a new game image.

In addition, according to the present invention, through the camera that can recognize the card and the marker of the card provided on-line very quickly and easily, various characters and items appear or change even during the progress of the card game to reflect them immediately in the game progress You will be able to play the game more dynamically.

In addition, according to the present invention, while providing game users with various advantages as described above, the game developer or supplier may not be able to use the card revenue in addition to the typical revenue model of online games, which is a fee income from the use of a game program or game service. It will be possible to simultaneously pursue the typical revenue model of offline games called fee income.

1 is a conceptual diagram of a competitive card game system using a camera according to an embodiment of the present invention.
2 is an internal configuration diagram of a card game system using a camera according to the embodiment of the present invention.
3 is a diagram illustrating an example of a standby screen provided in a method of playing a card game using a camera according to an embodiment of the present invention.
Figure 4 is an illustration of a competitive screen provided in the card game method using a camera according to the embodiment of the present invention.
5 is a flowchart of a card game method using a camera according to an embodiment of the present invention.
6 is a conceptual diagram of an optical see-through method.

Hereinafter, with reference to the accompanying drawings will be described an embodiment of the present invention.

1 is a conceptual diagram of a competitive card game system using a camera according to an embodiment of the present invention.

The card game system of FIG. 1 includes a plurality of cards (100, 105) (hereinafter, referred to only as card 100) with markers, and a camera for photographing the card (100). It is configured to include a user terminal (200, 205) (hereinafter described only as a user terminal 200) interconnected through.

The card 100 exemplarily shown in FIG. 1 includes an additional information sign 120 for displaying additional information such as a card level, a score, a serial number, and a unique image for each card to provide visual identification and aesthetics of the card. 130 and at least one marker 110, which is a mark of a function of a character, item, skill, or trap, etc. that the card means on a trading card in a typical form including a card description unit 140 describing the card. ) Is configured in the form provided.

That is, the card function can be reflected in an electronic game (that is, an online game, a network game, a video game, an arcade game, etc.) by shooting and recognizing the marker 110 through a camera, and an offline physical card game. It is equipped with all the features of a conventional trading card to be used in a card game using a camera according to the features of the present invention and configured to be used in a conventional offline trading card game.

The user terminal 200 of FIG. 1 is directly interconnected via a wired or wireless network or indirectly with a game server (not shown) therebetween.

The user terminal 200 may be a fixed or portable electronic device such as a PC having a camera and a display, a dedicated game machine that is a game-only device, a telecommunications terminal, a wireless Internet terminal, and the like.

Meanwhile, two or more markers 110 may be provided in one card 100, and a function through a combination of two or more markers 110 may be supported by a game program. In addition, the marker 110 may be configured in the form of a one-dimensional or two-dimensional bar code, it may be configured to include serial number information for the card.

Further, within the range allowed by the physical shape and capacity of the marker 110, one or more of additional information such as card level, score, serial number, unique image for each card, and card description may be added to the marker 110. have.

2 is an internal configuration diagram of a card game system using a camera according to the embodiment of the present invention.

The card game system of FIG. 2 includes a camera 210 for capturing a live image of a card marker and / or a location of a card, a marker DB 220 storing character or item information corresponding to a plurality of markers, and Marker recognition unit 220 for generating a character or item image corresponding to the marker by matching the marker transmitted from the camera 210 and the character or item information of the marker DB, the live image and the marker transmitted from the camera 210 A video synthesizer 240 for generating an augmented reality image by synthesizing a character or item image generated by the recognizer 220, a game DB 260 for storing data necessary for game play, a game DB 260, A game progress unit 250 for progressing a game in association with the game and reflecting the augmented reality image generated by the video synthesis unit 240 to the game; And a display 270 for displaying a game in which an augmented reality image is reflected.

When all components of the card game system are provided in the user terminal 200 of FIG. 1, the card game system is configured by the user terminal 200 itself. In this case, the user terminal 200 uses an arcade using a camera. It will function as a game machine.

Meanwhile, when two or more card game systems are connected through a wired or wireless network as shown in FIG. 1, the user terminal 200 functions as a game terminal for a network game through a local area network such as a home LAN or an intranet.

Meanwhile, other components except for the camera 210 and the display 270 of FIG. 2 may constitute one game server 280. In this case, the card game may be configured as an online or offline linked game. The user terminal 200 includes a camera 210 and a display 270 to function as an input / output means for the online game.

Meanwhile, those skilled in the art can design a game system such that one or more components of the game server 280 are provided in the user terminal 200, so that the component or the component may be used in various ways between the user terminal 200 and the game server 280. It will be possible to distribute the functions.

The marker DB 230 is a database that stores character information corresponding to a plurality of markers, item information, or information on various skills or trap functions exhibited through a character or item, and is a database storing information necessary for game progression. It may be included and implemented as part of the game DB 260.

The camera 210 photographs an image of a place (for example, a keyboard, a table, a desk, etc.) of a user terminal together with the card 100 on which the marker 110 is displayed. 240 is input to the marker recognition unit 220.

The marker recognizing unit 220 generates a virtual reality (VR) image of a character or an item by comparing the information of the marker 110 and the information of the marker DB 230 among the captured images, and the video synthesizing unit 240. ) Synthesizes a live image from the camera 210 and a virtual reality (VR) image from the marker recognition unit 220 to generate an augmented reality (AR) image.

The game progression unit 250 is configured to include at least one processor and game software for managing the overall progress of the game, and proceeds the game using the data of the game DB 260, but generated in the video synthesis unit 240 While the game is performed by reflecting the augmented reality image in the game, the game screen reflecting the augmented reality image is displayed on the display 270.

As described above, an augmented reality system for synthesizing a virtual video image and a live-action video image using the video synthesis unit 240 is called a video see-through system, and a basic principle thereof is illustrated in FIG. 7. have.

In contrast, in the case of using the optical see-through shown in FIG. 6, for example, a wearable equipped with a camera 210 and a display 270 such as a head-mount display (HMD). The user terminal 200 of FIG. 2 may be configured as a device.

In this case, the video synthesizing unit 240 may be omitted from the game server 280 of FIG. 2. Accordingly, the game progressing unit 250 proceeds to play the game using the data of the game DB 260, but the marker recognition unit The game is processed by reflecting the virtual reality image generated at 220 in the game, and the virtual reality image is displayed on the see-through display 270. Then, the user can watch the live action image and the virtual reality image at the same time through the see-through display 270 of the user terminal 200 to proceed with the card game using augmented reality.

On the other hand, a card game embodiment without using augmented reality may be considered. In this case, the marker recognition unit 220 compares the information of the marker 110 and the marker DB 230 of the photographed image to character or item. Game data for the game progress unit 250 is provided.

Then, the game progress unit 250 proceeds the game using the data of the game DB 260, but the game data for the character or item related to the card 100 obtained through the camera 210 is reflected in the game Then, the graphic image synthesized by combining the character or item image with the game background image stored in the game DB is provided to the display 270 (that is, a normal video display).

Hereinafter, a card game method using a camera, which is performed using a card game system according to an embodiment of the present invention described with reference to FIGS. 1 and 2, will be described with reference to FIGS. 3 and 5.

3 is a diagram illustrating an example of a standby screen provided in a competitive card game method using a camera according to an embodiment of the present invention, and FIG. 5 is a flowchart of a card game method using a camera according to an embodiment of the present invention.

Hereinafter, an exemplary card game method will be described on the premise of an on-offline linked card game system using augmented reality including two or more user terminals 200 connected through a game server 280.

The game server 280 provides a waiting room mode for the preparation of a competitive game and a competitive mode for the progress of a competitive game, and in addition, a user page mode for allowing a user to manage his character, items, and skills. do.

In the course of the game, the user accesses the game server 280 with his user terminal 200 and undergoes authentication procedures such as user ID and password input, and then enters the waiting room mode provided by the game server 280. Enter the waiting room (S510).

The waiting room is a place where a user prepares a character, an item, etc. to be used by the user in preparation for a match game, and is provided as a screen as shown in FIG. 3.

The waiting room screen of FIG. 3 includes a title unit 310 for displaying a battle room number, a room title, room option setting information, a user display unit 320 for displaying a user nickname, a ready state (READY, WAIT), and a camera. Summoning unit 330 that displays a character or item of the augmented reality image summoned through shooting, a marker recognition unit 350 for placing a real card to recognize the marker through the camera shooting, and recognized through the marker It comprises a card information unit 360 for displaying card information, a menu unit 370 for providing a menu button for a game, and a chat window 380 for providing a chat function between game users.

In the waiting room provided as described above, the user performs a procedure of summoning the character to be used in the competitive game (S520). The summoning of the character is performed by first designating the position 340 to summon the character in the summoning part 330 of the waiting room with a mouse or the like, and then placing the card on which the character is displayed on the marker recognition part 350 to recognize it with the camera. Accordingly, the character is summoned and displayed at the designated position 340 in the waiting room on the display screen.

On the other hand, the empty space on the right side of the waiting room basically displays the summoning state of the counterpart user, but otherwise it is used to display their cards which are located in the marker recognition unit 350 but the summoning position 340 is not yet determined. It may be.

When the character summoning procedure (S520) is completed as described above with respect to at least one character to be used in the competitive game, an item summoning procedure for attaching items such as weapons and skills to the corresponding character is performed (S530).

The item is mounted by first selecting a character summoned to the summoning unit 330 of the waiting room with a mouse or the like, and then placing a card on which the item to be mounted on the character is displayed on the marker recognition unit 350 and recognizing it to the camera. Accordingly, the character image in the waiting room on the display screen is displayed in the form of mounting the corresponding item (S530). At this time, it is desirable that the summon of the character or the mounting moment of the item be emphasized through the colorfully decorated graphic processing.

As described above, when the preparation for the match game in the waiting room is completed for all two or more users who play the match (S540). The kind of competitive game that is in progress includes a battle game, a strategy simulation game, a language learning game, a dance game, and the like. If the present invention is applicable, the type of the game is virtually unlimited.

One of the important features of the present invention is the summoning of a character or item through the recognition of the card marker and the instant reflection of the summoned character or item during the game progress, which are illustrated in FIG. 4 and the card game method of FIG. 5. It will be explained through the flow chart.

Since the screen of the charging room of FIG. 4 is basically similar to that of the waiting room screen of FIG. 3, the description of the same elements will be omitted.

In FIG. 4, the left and right divisions of the summoning unit 330 are eliminated, and the point represented by one of the charging units 330 is different from that of FIG. 3. The difference between the first marker recognition unit 350 and the first card information unit 360 and the second marker recognition unit 420 and the second card information unit 430 related to the card of the other party is shown separately from FIG. 3. There is.

In addition, the moment the character uses the skill during the game is highlighted by a colorfully decorated graphics processing (410). It is preferable that all images of characters and items used in the card game method using augmented reality including the graphic processing 410 are processed as 3D graphics.

5, the progress of the card game is largely divided into a demo mode for displaying a demo game and an artificial intelligence (AI) mode for testing the effect of a card prepared by a user through a battle against a virtual opponent provided by a computer. It is divided into an automatic progress mode (S550) and a user manipulation mode (S560) in which the user directly changes his own card and recognizes the camera to actively proceed with the game.

In the game of the user operation mode (S560), while the game is in progress, it is possible to summon the character (S562) or to replace items such as equipped weapons or skills (S564) in a manner similar to that of the waiting room mode, and to make a character or weapon of his own. By specifying the item with a mouse, etc., the corresponding skill card is recognized by the camera to use the skill possessed by the character or item (S566), or by specifying a character or weapon item of the opponent with the mouse, etc., and then recognizing the trap card by the camera. Characters or weapon items can be induced to fall into the trap (S568).

The process of recognizing the card in the camera includes the process of making the card recognizable on the user's hand, the process of changing the display angle and direction of the character or item according to the tilt of the card, and the character or character displayed as the marker of the card moves. It may include a process of moving an item and a process in which a special graphic processing is given to a character or an item according to a predetermined card movement (eg, rotation, vertical, horizontal movement, intermittent repetition recognition, etc.).

Also, wearing items such as weapons and armor can be visually checked by displaying the process of wearing, wearing effects (ie, graphic processing), etc. by recognizing the card to the camera. It is desirable to display a mounting effect (i.e., graphics processing) or the like so as to recognize the exemplary effect of the skill or trap by recognizing it.

As described above, the card game of the present invention can repeatedly use each step of the user operation mode (S560) while the game is in progress, which is a camera capable of recognizing a card and a marker of a card provided offline offline very quickly and easily. It can be performed smoothly through, and has a feature that the card recognized by the camera is immediately reflected in the game progress during the game.

In the above described the advantages and features of the present invention through one embodiment of the present invention, but the scope of the present invention is not limited to the above embodiment, the scope of the present invention defined by the claims appended hereto Various modifications or changes may be made by those skilled in the art without departing from the scope of the invention.

Claims (11)

A card having at least one marker;
A camera for photographing the marker of the card;
A marker DB for storing character or item information corresponding to a plurality of markers;
A marker recognition unit for generating a character or item image corresponding to the marker by comparing the marker transmitted from the camera with character or item information of the marker DB;
A game DB for storing data necessary for game progress;
A game progress unit which progresses a game in association with the game DB and reflects the character or item image generated by the marker recognition unit to the game; And
And a display for displaying the game in which the character or item image is reflected.
A plurality of cards with at least one marker;
A camera for photographing a live-action image of the marker of the card and the place where the card is located;
A marker DB for storing character or item information corresponding to a plurality of markers;
A marker recognition unit for generating a character or item image corresponding to the marker by comparing the marker transmitted from the camera with character or item information of the marker DB;
A video synthesizer configured to synthesize an actual image transmitted from the camera and a character or item image generated by the marker recognizer to generate an augmented reality image;
A game DB for storing data necessary for game progress;
A game progress unit which progresses a game by interworking with the game DB and reflects the augmented reality image generated by the video synthesis unit to the game; And
Card display system using a camera, characterized in that comprises a display for displaying the game reflected the augmented reality image.
The method according to claim 1 or 2,
Card game system using a camera, characterized in that two or more of said card game system proceeds the card game in conjunction with a wired or wireless network.
The method according to claim 1 or 2,
It further comprises a game server connected to two or more user terminals and a wired or wireless network,
At least the camera and the display of the components of the card system are provided in the respective user terminals, and at least the game progression unit is provided in the game server to provide a battle room for a battle between two or more users. Card game system using a camera, characterized in that distributed over the user terminal and the game server.
The method of claim 1,
And the display is an optical see-through display that optically mixes the image of the game in which the character or item image is reflected with the live image.
The method of claim 1,
The game progress unit extracts a game background image stored in the game DB, and synthesized with the character or item image to provide a synthesized graphic image to the display, card game system using a camera.
In the card game method using a camera using the card game system according to claim 1,
(A) photographing a character card containing a character of the plurality of cards with the camera;
(B) summoning the character by generating a corresponding character image by matching the marker of the character card with the character information of the marker DB;
(C) photographing an item card containing an item among the plurality of cards with the camera;
(D) attaching the item to the character by generating a corresponding item image by matching the marker of the item card with the item information of the marker DB and combining the same with the character image; And
(E) the card game using the camera, characterized in that for proceeding the card game using the character is mounted.
The method of claim 7, wherein
During the card game progress step (E), the steps (A), (B), (C) and (D) are inserted from time to time, the card game method using a camera.
The method of claim 7, wherein
The marker DB further stores skill or trap information related to the character or item,
The card game method,
(F) photographing a special card including a skill or a trap among the plurality of cards with the camera; And
(G) generating a corresponding skill or trap image by comparing the marker of the special card with the skill or trap information of the marker DB, and performing a skill or trap function related to the character or item; Card game method using camera to play.
The method of claim 9,
The game progress unit is provided in a game server connected to two or more user terminals through a wired or wireless network,
The steps (A), (C), and (F) are performed by the camera provided in the user terminal, and the progress of the steps (B), (D), (E), and (G) is performed by the user terminal. Card display method using a camera, characterized in that displayed on the display provided in the.
The method of claim 10,
Wherein each of the user terminals is selected from a PC, a dedicated game machine, a telecommunications terminal, and a wireless Internet terminal.
KR1020100029214A 2010-03-31 2010-03-31 Card game system using camera KR20110110379A (en)

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Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20180036279A (en) * 2016-09-30 2018-04-09 (주)모닝엔터컴 Augmented reality gaming devices utilizing character
KR20180036156A (en) * 2016-09-30 2018-04-09 주식회사 레드로버 Apparatus and method for providing game using the Augmented Reality
KR20180058326A (en) * 2016-11-24 2018-06-01 주식회사 코아소프트 Augmented reality display method of game card
KR20180060706A (en) * 2016-11-29 2018-06-07 주식회사 언리얼파크 Server, device and method of event providing for augmented reality game
KR20180066532A (en) * 2016-12-09 2018-06-19 주식회사 디엠에스 Eyeglasses-type wearable device having offering function of game contents for treatment of amblyopia
KR20190001348A (en) * 2017-06-27 2019-01-04 (주)셀빅 Virtual reality·argumented reality complex arcade game system
KR20190027401A (en) * 2017-09-06 2019-03-15 (주)엔정보기술 Guide plate for mixed realty service, apparatus for 3d shape information providing using the same and method thereof
KR20190054872A (en) * 2017-11-14 2019-05-22 한국전자통신연구원 System for a run-time field item changing using a real-time scanning
KR20190118801A (en) 2018-04-11 2019-10-21 주식회사 씨오티커넥티드 Apparatus of providing game based on mixed reality and method of the same
WO2024091576A1 (en) * 2022-10-27 2024-05-02 Snap Inc. Augmented reality physical card games

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20180036279A (en) * 2016-09-30 2018-04-09 (주)모닝엔터컴 Augmented reality gaming devices utilizing character
KR20180036156A (en) * 2016-09-30 2018-04-09 주식회사 레드로버 Apparatus and method for providing game using the Augmented Reality
KR20180058326A (en) * 2016-11-24 2018-06-01 주식회사 코아소프트 Augmented reality display method of game card
KR20180060706A (en) * 2016-11-29 2018-06-07 주식회사 언리얼파크 Server, device and method of event providing for augmented reality game
KR20180066532A (en) * 2016-12-09 2018-06-19 주식회사 디엠에스 Eyeglasses-type wearable device having offering function of game contents for treatment of amblyopia
KR20190001348A (en) * 2017-06-27 2019-01-04 (주)셀빅 Virtual reality·argumented reality complex arcade game system
KR20190027401A (en) * 2017-09-06 2019-03-15 (주)엔정보기술 Guide plate for mixed realty service, apparatus for 3d shape information providing using the same and method thereof
KR20190054872A (en) * 2017-11-14 2019-05-22 한국전자통신연구원 System for a run-time field item changing using a real-time scanning
KR20190118801A (en) 2018-04-11 2019-10-21 주식회사 씨오티커넥티드 Apparatus of providing game based on mixed reality and method of the same
WO2024091576A1 (en) * 2022-10-27 2024-05-02 Snap Inc. Augmented reality physical card games

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