KR20110110379A - Card game system using camera - Google Patents
Card game system using camera Download PDFInfo
- Publication number
- KR20110110379A KR20110110379A KR1020100029214A KR20100029214A KR20110110379A KR 20110110379 A KR20110110379 A KR 20110110379A KR 1020100029214 A KR1020100029214 A KR 1020100029214A KR 20100029214 A KR20100029214 A KR 20100029214A KR 20110110379 A KR20110110379 A KR 20110110379A
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- KR
- South Korea
- Prior art keywords
- game
- card
- marker
- character
- camera
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/02—Cards; Special shapes of cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
Abstract
The present invention relates to a card game system using a camera, and more particularly, to an on-offline linked card game system that recognizes an offline card as a camera and reflects it to an online game.
Card game system using a camera according to the present invention, the card having at least one marker; A camera for photographing the marker of the card; A marker DB for storing character or item information corresponding to a plurality of markers; A marker recognition unit for generating a character or item image corresponding to the marker by comparing the marker transmitted from the camera with character or item information of the marker DB; A game DB for storing data necessary for game progress; A game progress unit which progresses a game in association with the game DB and reflects the character or item image generated by the marker recognition unit to the game; And a display for displaying the game in which the character or item image is reflected.
Description
The present invention relates to a card game system using a camera, and more particularly, to an on-offline linked card game system that recognizes an offline card as a camera and reflects it on an online game. It relates to an online offline linked card game system.
Trading card game (TCG), which is one of the representative fields of the competitive card game, has a feature that enables trading by adding value to each card in addition to the entertainment of the card game.
A trading card game is an offline game in which players lose their winnings according to the value and attributes assigned to the card among players with a card deck consisting of a large number of physical trading cards. A network trading card game (Network TCG) that has turned into a game has also appeared.
However, since the network trading card game uses a graphic card provided by being imaged on-line rather than using an offline real card, there is a limit to satisfying users who want to play the game more realistically using the real card.
In order to solve the above problems, an object of the present invention is to provide a card game system, a game method, and a recording medium recording the same, in which a real card on the offline is recognized as a camera and reflected in an online game.
The present invention also provides a card game system using a camera, a game method, and a recording medium for recording a real card related to a game character and a game item as a camera while the game is in progress and immediately reflecting the attributes of the card to the game. It aims to do it.
The present invention also superimposes a 3D virtual image corresponding to a real card on a live image viewed by a user, thereby allowing the user to feel that the game is played in a real environment, thereby providing a high level of realism. And a recording medium recording the same.
Card game system using a camera according to an aspect of the present invention for achieving the above object, the card having at least one marker; A camera for photographing the marker of the card; A marker DB for storing character or item information corresponding to a plurality of markers; A marker recognition unit for generating a character or item image corresponding to the marker by comparing the marker transmitted from the camera with character or item information of the marker DB; A game DB for storing data necessary for game progress; A game progress unit which progresses a game in association with the game DB and reflects the character or item image generated by the marker recognition unit to the game; And a display for displaying the game in which the character or item image is reflected.
In addition, a card game system using a camera according to another aspect of the present invention for achieving the above object, a plurality of cards having at least one marker; A camera for photographing a live-action image of the marker of the card and the place where the card is located; A marker DB for storing character or item information corresponding to a plurality of markers; A marker recognition unit for generating a character or item image corresponding to the marker by comparing the marker transmitted from the camera with character or item information of the marker DB; A video synthesizer configured to synthesize an actual image transmitted from the camera and a character or item image generated by the marker recognizer to generate an augmented reality image; A game DB for storing data necessary for game progress; A game progress unit which progresses a game by interworking with the game DB and reflects the augmented reality image generated by the video synthesis unit to the game; And a display displaying the game in which the augmented reality image is reflected.
In addition, two or more of the card game system is characterized in that the card game proceeds in conjunction with a wired or wireless network.
The apparatus may further include a game server connected to two or more user terminals through a wired or wireless network, wherein at least the camera and the display of the components of the card system are provided in the respective user terminals, and at least the game progress unit is configured to play the game. It is provided in the server to provide a battle room for the competition between two or more users, the remaining components are characterized in that the distributing arrangement in the user terminal and the game server.
The display may be an optical see-through display that optically mixes the image of the game in which the character or item image is reflected with the live image.
The game progress unit may extract the game background image stored in the game DB and provide a graphic image synthesized with the character or item image to the display.
On the other hand, the card game method using the card game system according to the present invention to achieve the above object, (A) photographing a character card containing a character of the plurality of cards with the camera; (B) summoning the character by generating a corresponding character image by matching the marker of the character card with the character information of the marker DB; (C) photographing an item card containing an item among the plurality of cards with the camera; (D) attaching the item to the character by generating a corresponding item image by matching the marker of the item card with the item information of the marker DB and combining the same with the character image; And (E) proceeding with the card game using the character on which the item is mounted.
In addition, during the card game progress step (E), the steps (A), (B), (C), and (D) are often inserted.
The marker DB may further store skill or trap information related to the character or item, and the card game method may include (F) photographing a special card including a skill or a trap among the plurality of cards with the camera. step; And (G) generating a corresponding skill or trap image by comparing the marker of the special card with the skill or trap information of the marker DB and performing a skill or trap function related to the character or item. It is done.
In addition, the game progress unit is provided in a game server connected to two or more user terminals via a wired or wireless network, the steps (A), (C), (F) is performed by the camera provided in the user terminal, Progress of the steps (B), (D), (E), (G) is characterized in that displayed on the display provided in the user terminal.
The user terminal may be selected from a PC, a dedicated game machine, a telecommunication terminal, and a wireless internet terminal.
According to the present invention, there is provided a card game system, a game method, and a recording medium recording the same, using a camera that recognizes an offline real card as a camera and reflects the same in an online game, thereby allowing an online and offline linked card game to be enjoyed. have.
In addition, according to the present invention, a card game system, a game method, and a recording medium recording a card game system using a camera that recognizes a real character related to a game character and a game item as a camera and immediately reflects the attributes of the card to the game while the game is in progress. Through this, it is possible to reflect the characters and items corresponding to the attributes of the card in the online game, the network game or the arcade game as soon as the camera on the offline card is recognized by the camera. You can enjoy similarly in the game.
In addition, according to the present invention, the card game system using a camera that provides a high reality by making the user feel that the game in the real environment by superimposing a three-dimensional virtual image corresponding to the real card to the live image that the user is watching, A game method, and a recording medium recording the same, are provided, whereby an online game and an offline medium can be merged and enjoy a new game image.
In addition, according to the present invention, through the camera that can recognize the card and the marker of the card provided on-line very quickly and easily, various characters and items appear or change even during the progress of the card game to reflect them immediately in the game progress You will be able to play the game more dynamically.
In addition, according to the present invention, while providing game users with various advantages as described above, the game developer or supplier may not be able to use the card revenue in addition to the typical revenue model of online games, which is a fee income from the use of a game program or game service. It will be possible to simultaneously pursue the typical revenue model of offline games called fee income.
1 is a conceptual diagram of a competitive card game system using a camera according to an embodiment of the present invention.
2 is an internal configuration diagram of a card game system using a camera according to the embodiment of the present invention.
3 is a diagram illustrating an example of a standby screen provided in a method of playing a card game using a camera according to an embodiment of the present invention.
Figure 4 is an illustration of a competitive screen provided in the card game method using a camera according to the embodiment of the present invention.
5 is a flowchart of a card game method using a camera according to an embodiment of the present invention.
6 is a conceptual diagram of an optical see-through method.
Hereinafter, with reference to the accompanying drawings will be described an embodiment of the present invention.
1 is a conceptual diagram of a competitive card game system using a camera according to an embodiment of the present invention.
The card game system of FIG. 1 includes a plurality of cards (100, 105) (hereinafter, referred to only as card 100) with markers, and a camera for photographing the card (100). It is configured to include a user terminal (200, 205) (hereinafter described only as a user terminal 200) interconnected through.
The
That is, the card function can be reflected in an electronic game (that is, an online game, a network game, a video game, an arcade game, etc.) by shooting and recognizing the
The
The
Meanwhile, two or
Further, within the range allowed by the physical shape and capacity of the
2 is an internal configuration diagram of a card game system using a camera according to the embodiment of the present invention.
The card game system of FIG. 2 includes a
When all components of the card game system are provided in the
Meanwhile, when two or more card game systems are connected through a wired or wireless network as shown in FIG. 1, the
Meanwhile, other components except for the
Meanwhile, those skilled in the art can design a game system such that one or more components of the
The
The
The
The
As described above, an augmented reality system for synthesizing a virtual video image and a live-action video image using the
In contrast, in the case of using the optical see-through shown in FIG. 6, for example, a wearable equipped with a
In this case, the
On the other hand, a card game embodiment without using augmented reality may be considered. In this case, the
Then, the
Hereinafter, a card game method using a camera, which is performed using a card game system according to an embodiment of the present invention described with reference to FIGS. 1 and 2, will be described with reference to FIGS. 3 and 5.
3 is a diagram illustrating an example of a standby screen provided in a competitive card game method using a camera according to an embodiment of the present invention, and FIG. 5 is a flowchart of a card game method using a camera according to an embodiment of the present invention.
Hereinafter, an exemplary card game method will be described on the premise of an on-offline linked card game system using augmented reality including two or
The
In the course of the game, the user accesses the
The waiting room is a place where a user prepares a character, an item, etc. to be used by the user in preparation for a match game, and is provided as a screen as shown in FIG. 3.
The waiting room screen of FIG. 3 includes a title unit 310 for displaying a battle room number, a room title, room option setting information, a
In the waiting room provided as described above, the user performs a procedure of summoning the character to be used in the competitive game (S520). The summoning of the character is performed by first designating the position 340 to summon the character in the summoning
On the other hand, the empty space on the right side of the waiting room basically displays the summoning state of the counterpart user, but otherwise it is used to display their cards which are located in the
When the character summoning procedure (S520) is completed as described above with respect to at least one character to be used in the competitive game, an item summoning procedure for attaching items such as weapons and skills to the corresponding character is performed (S530).
The item is mounted by first selecting a character summoned to the summoning
As described above, when the preparation for the match game in the waiting room is completed for all two or more users who play the match (S540). The kind of competitive game that is in progress includes a battle game, a strategy simulation game, a language learning game, a dance game, and the like. If the present invention is applicable, the type of the game is virtually unlimited.
One of the important features of the present invention is the summoning of a character or item through the recognition of the card marker and the instant reflection of the summoned character or item during the game progress, which are illustrated in FIG. 4 and the card game method of FIG. 5. It will be explained through the flow chart.
Since the screen of the charging room of FIG. 4 is basically similar to that of the waiting room screen of FIG. 3, the description of the same elements will be omitted.
In FIG. 4, the left and right divisions of the summoning
In addition, the moment the character uses the skill during the game is highlighted by a colorfully decorated graphics processing (410). It is preferable that all images of characters and items used in the card game method using augmented reality including the
5, the progress of the card game is largely divided into a demo mode for displaying a demo game and an artificial intelligence (AI) mode for testing the effect of a card prepared by a user through a battle against a virtual opponent provided by a computer. It is divided into an automatic progress mode (S550) and a user manipulation mode (S560) in which the user directly changes his own card and recognizes the camera to actively proceed with the game.
In the game of the user operation mode (S560), while the game is in progress, it is possible to summon the character (S562) or to replace items such as equipped weapons or skills (S564) in a manner similar to that of the waiting room mode, and to make a character or weapon of his own. By specifying the item with a mouse, etc., the corresponding skill card is recognized by the camera to use the skill possessed by the character or item (S566), or by specifying a character or weapon item of the opponent with the mouse, etc., and then recognizing the trap card by the camera. Characters or weapon items can be induced to fall into the trap (S568).
The process of recognizing the card in the camera includes the process of making the card recognizable on the user's hand, the process of changing the display angle and direction of the character or item according to the tilt of the card, and the character or character displayed as the marker of the card moves. It may include a process of moving an item and a process in which a special graphic processing is given to a character or an item according to a predetermined card movement (eg, rotation, vertical, horizontal movement, intermittent repetition recognition, etc.).
Also, wearing items such as weapons and armor can be visually checked by displaying the process of wearing, wearing effects (ie, graphic processing), etc. by recognizing the card to the camera. It is desirable to display a mounting effect (i.e., graphics processing) or the like so as to recognize the exemplary effect of the skill or trap by recognizing it.
As described above, the card game of the present invention can repeatedly use each step of the user operation mode (S560) while the game is in progress, which is a camera capable of recognizing a card and a marker of a card provided offline offline very quickly and easily. It can be performed smoothly through, and has a feature that the card recognized by the camera is immediately reflected in the game progress during the game.
In the above described the advantages and features of the present invention through one embodiment of the present invention, but the scope of the present invention is not limited to the above embodiment, the scope of the present invention defined by the claims appended hereto Various modifications or changes may be made by those skilled in the art without departing from the scope of the invention.
Claims (11)
A camera for photographing the marker of the card;
A marker DB for storing character or item information corresponding to a plurality of markers;
A marker recognition unit for generating a character or item image corresponding to the marker by comparing the marker transmitted from the camera with character or item information of the marker DB;
A game DB for storing data necessary for game progress;
A game progress unit which progresses a game in association with the game DB and reflects the character or item image generated by the marker recognition unit to the game; And
And a display for displaying the game in which the character or item image is reflected.
A camera for photographing a live-action image of the marker of the card and the place where the card is located;
A marker DB for storing character or item information corresponding to a plurality of markers;
A marker recognition unit for generating a character or item image corresponding to the marker by comparing the marker transmitted from the camera with character or item information of the marker DB;
A video synthesizer configured to synthesize an actual image transmitted from the camera and a character or item image generated by the marker recognizer to generate an augmented reality image;
A game DB for storing data necessary for game progress;
A game progress unit which progresses a game by interworking with the game DB and reflects the augmented reality image generated by the video synthesis unit to the game; And
Card display system using a camera, characterized in that comprises a display for displaying the game reflected the augmented reality image.
Card game system using a camera, characterized in that two or more of said card game system proceeds the card game in conjunction with a wired or wireless network.
It further comprises a game server connected to two or more user terminals and a wired or wireless network,
At least the camera and the display of the components of the card system are provided in the respective user terminals, and at least the game progression unit is provided in the game server to provide a battle room for a battle between two or more users. Card game system using a camera, characterized in that distributed over the user terminal and the game server.
And the display is an optical see-through display that optically mixes the image of the game in which the character or item image is reflected with the live image.
The game progress unit extracts a game background image stored in the game DB, and synthesized with the character or item image to provide a synthesized graphic image to the display, card game system using a camera.
(A) photographing a character card containing a character of the plurality of cards with the camera;
(B) summoning the character by generating a corresponding character image by matching the marker of the character card with the character information of the marker DB;
(C) photographing an item card containing an item among the plurality of cards with the camera;
(D) attaching the item to the character by generating a corresponding item image by matching the marker of the item card with the item information of the marker DB and combining the same with the character image; And
(E) the card game using the camera, characterized in that for proceeding the card game using the character is mounted.
During the card game progress step (E), the steps (A), (B), (C) and (D) are inserted from time to time, the card game method using a camera.
The marker DB further stores skill or trap information related to the character or item,
The card game method,
(F) photographing a special card including a skill or a trap among the plurality of cards with the camera; And
(G) generating a corresponding skill or trap image by comparing the marker of the special card with the skill or trap information of the marker DB, and performing a skill or trap function related to the character or item; Card game method using camera to play.
The game progress unit is provided in a game server connected to two or more user terminals through a wired or wireless network,
The steps (A), (C), and (F) are performed by the camera provided in the user terminal, and the progress of the steps (B), (D), (E), and (G) is performed by the user terminal. Card display method using a camera, characterized in that displayed on the display provided in the.
Wherein each of the user terminals is selected from a PC, a dedicated game machine, a telecommunications terminal, and a wireless Internet terminal.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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KR1020100029214A KR20110110379A (en) | 2010-03-31 | 2010-03-31 | Card game system using camera |
Applications Claiming Priority (1)
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KR1020100029214A KR20110110379A (en) | 2010-03-31 | 2010-03-31 | Card game system using camera |
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Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20180036279A (en) * | 2016-09-30 | 2018-04-09 | (주)모닝엔터컴 | Augmented reality gaming devices utilizing character |
KR20180036156A (en) * | 2016-09-30 | 2018-04-09 | 주식회사 레드로버 | Apparatus and method for providing game using the Augmented Reality |
KR20180058326A (en) * | 2016-11-24 | 2018-06-01 | 주식회사 코아소프트 | Augmented reality display method of game card |
KR20180060706A (en) * | 2016-11-29 | 2018-06-07 | 주식회사 언리얼파크 | Server, device and method of event providing for augmented reality game |
KR20180066532A (en) * | 2016-12-09 | 2018-06-19 | 주식회사 디엠에스 | Eyeglasses-type wearable device having offering function of game contents for treatment of amblyopia |
KR20190001348A (en) * | 2017-06-27 | 2019-01-04 | (주)셀빅 | Virtual reality·argumented reality complex arcade game system |
KR20190027401A (en) * | 2017-09-06 | 2019-03-15 | (주)엔정보기술 | Guide plate for mixed realty service, apparatus for 3d shape information providing using the same and method thereof |
KR20190054872A (en) * | 2017-11-14 | 2019-05-22 | 한국전자통신연구원 | System for a run-time field item changing using a real-time scanning |
KR20190118801A (en) | 2018-04-11 | 2019-10-21 | 주식회사 씨오티커넥티드 | Apparatus of providing game based on mixed reality and method of the same |
WO2024091576A1 (en) * | 2022-10-27 | 2024-05-02 | Snap Inc. | Augmented reality physical card games |
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2010
- 2010-03-31 KR KR1020100029214A patent/KR20110110379A/en not_active Application Discontinuation
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20180036279A (en) * | 2016-09-30 | 2018-04-09 | (주)모닝엔터컴 | Augmented reality gaming devices utilizing character |
KR20180036156A (en) * | 2016-09-30 | 2018-04-09 | 주식회사 레드로버 | Apparatus and method for providing game using the Augmented Reality |
KR20180058326A (en) * | 2016-11-24 | 2018-06-01 | 주식회사 코아소프트 | Augmented reality display method of game card |
KR20180060706A (en) * | 2016-11-29 | 2018-06-07 | 주식회사 언리얼파크 | Server, device and method of event providing for augmented reality game |
KR20180066532A (en) * | 2016-12-09 | 2018-06-19 | 주식회사 디엠에스 | Eyeglasses-type wearable device having offering function of game contents for treatment of amblyopia |
KR20190001348A (en) * | 2017-06-27 | 2019-01-04 | (주)셀빅 | Virtual reality·argumented reality complex arcade game system |
KR20190027401A (en) * | 2017-09-06 | 2019-03-15 | (주)엔정보기술 | Guide plate for mixed realty service, apparatus for 3d shape information providing using the same and method thereof |
KR20190054872A (en) * | 2017-11-14 | 2019-05-22 | 한국전자통신연구원 | System for a run-time field item changing using a real-time scanning |
KR20190118801A (en) | 2018-04-11 | 2019-10-21 | 주식회사 씨오티커넥티드 | Apparatus of providing game based on mixed reality and method of the same |
WO2024091576A1 (en) * | 2022-10-27 | 2024-05-02 | Snap Inc. | Augmented reality physical card games |
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