KR20110075967A - The billiard room system - Google Patents

The billiard room system Download PDF

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Publication number
KR20110075967A
KR20110075967A KR1020090132544A KR20090132544A KR20110075967A KR 20110075967 A KR20110075967 A KR 20110075967A KR 1020090132544 A KR1020090132544 A KR 1020090132544A KR 20090132544 A KR20090132544 A KR 20090132544A KR 20110075967 A KR20110075967 A KR 20110075967A
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KR
South Korea
Prior art keywords
billiard
room system
balls
position information
score
Prior art date
Application number
KR1020090132544A
Other languages
Korean (ko)
Inventor
이기혁
Original Assignee
이기혁
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 이기혁 filed Critical 이기혁
Priority to KR1020090132544A priority Critical patent/KR20110075967A/en
Publication of KR20110075967A publication Critical patent/KR20110075967A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63DBOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
    • A63D15/00Billiards, e.g. carom billiards or pocket billiards; Billiard tables
    • A63D15/20Scoring or registering devices

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  • Pinball Game Machines (AREA)

Abstract

The present invention relates to a billiard room system, the system includes a plurality of billiards table including a transmission and reception device for reading and transmitting the position information of a plurality of billiard balls, and the position of the billiard ball in connection with the transmission and reception apparatus of each of the billiard table; And a plurality of individual servers for receiving information, calculating scores based on the information, and displaying movement of the billiard ball. Therefore, by calculating the score by reading the position information of the billiard ball by sending and receiving between the billiard table and the billiard ball, automatic score calculation is possible, and accurate score calculation is possible. In addition, since time measurement and score measurement are performed by using each server, the user can easily proceed to the game without a separate operation.

Billiards Room, Pool Table, Send / Receive, Location, Conflict, Score, Timer, Server

Description

Billiard room system {THE BILLIARD ROOM SYSTEM}

The present invention relates to a billiard room system. In particular, the present invention relates to a billiard room system controlled by an individual server installed in each billiard table.

In the conventional billiard score counter, the scoreboards of red and white checkerboard-shaped score marks are arranged in red, white and ten white spaces, and each score table consists of six rows of 50 lines in a row, one for each billiard table. When calculating the number of billiards, the person scores 1 to 10 points for each score in advance according to a certain level of billiard scores, and moves them to the center or left to obtain billiard scores. Calculate

And when two or more teams play a game for each team, the billiard scores of all the team members are added together, and the score display balls are assigned as much as the score.

In addition, a timer was installed separately from billiard score management to count the use time of billiards.

However, since the score management and the timer have to be installed and operated separately, the management and operation are complicated, and time and cost are required for production.

In addition, it is difficult to determine the fertilization by visually reading the movement of the fast moving ball.

The technical problem to be achieved by the present invention is to provide a system that can display the game situation while automatically calculating the score of the game going on each billiard table (300).

The present invention receives a plurality of billiards table including a transmission and reception device for reading and transmitting the position information of a plurality of billiard balls, and receiving the position information of the billiard ball in association with the transmission and reception apparatus of each of the billiard table, score based on this And a plurality of individual servers for displaying the movement of the billiard ball.

The billiard balls may have a unique ID, and may include a transmitter configured to transmit / receive position information of the billiard ball by wireless transmission and reception with the transceiver device of the billiard table.

The transmission and reception apparatus may periodically read the position information from a plurality of billiard ball transmitters and transmit the read position information to the individual server.

The transceiver may be formed at a corner region formed by the side wall and the side wall of the billiard table.

The individual server may further include an input / output unit periodically receiving the position information from the transmission / reception apparatus, and a plurality of bases based on the position information of the plurality of billiard balls in the current cycle and the position information of a previous cycle. Determining whether or not the billiard ball collision of the processor to determine the score, an image generator for generating the image data for the movement of the billiard ball in accordance with the position information, and receiving and displaying the determined score and the image data It may include a display unit.

The individual server may further include a timer that counts game time from the start of the billiard game to the end of the billiard game.

The processor may calculate a motion vector based on the position of the current period of the billiard ball and the position of the previous period, and determine that a collision has occurred when there is a change between the motion vector of the current period and the motion vector of the previous period.

The processor may determine that a collision occurs between the billiard balls when the distance between the billiard balls is less than or equal to the reference distance according to the position information of the plurality of billiard balls in the current period.

The processor may determine that a collision occurs between the billiard ball and the side wall of the billiard table when there is a change in the motion vector without collision between the billiard balls.

The billiard room system may further include a central server that receives and charges the game time information from a plurality of individual servers.

According to the present invention, by calculating the score by reading the position information of the billiard ball by the transmission and reception between the billiard table and the billiard ball, automatic score calculation is possible, and accurate score calculation is possible. In addition, since time measurement and score measurement are performed by using each server, the user can easily proceed to the game without a separate operation.

Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings so that those skilled in the art may easily implement the present invention. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In the drawings, parts irrelevant to the description are omitted in order to clearly describe the present invention, and like reference numerals designate like parts throughout the specification.

Throughout the specification, when a part is said to "include" a certain component, it means that it can further include other components, without excluding other components unless specifically stated otherwise. In addition, the terms “… unit”, “… unit”, “module”, etc. described in the specification mean a unit that processes at least one function or operation, which may be implemented by hardware or software or a combination of hardware and software. have.

The present invention relates to a billiard room system, and installs a separate server for each billiard table, and performs automatic scoring by reading the position and the direction of movement through the transmission and reception of the billiard table and billiard balls.

Hereinafter, a billiard room system according to the present invention will be described with reference to FIGS. 1 to 6.

1 is a block diagram showing a billiard table system according to the present invention, Figure 2 is a detailed block diagram of a unit billiard table and individual servers, Figure 3 is a detailed block diagram of a unit billiard table, Figure 4 is a billiard table side shown in FIG. It looks up from below, Figure 5 shows a method of determining the contact of the billiard ball, Figure 6 shows a method of determining the contact of the billiard ball and the billiard table.

1 and 2, the billiard room system according to the present invention transmits and receives a plurality of billiard tables 300, a plurality of individual servers 200 and a plurality of individual servers 200 associated with each billiard table 300. It includes a central server (100).

The central server 100 transmits / receives wired / wirelessly with a plurality of individual servers 200, and inputs / outputs 110 for receiving information such as game time from each individual server 200 and information such as game time. It includes a cost calculator 130 for receiving and calculating the cost in accordance with the game time.

The central server 100 may be located at a counter in the billiard room, and the operator may control and impose cost information of a game that is performed at each billiard table 300 through the central server 100 in one server.

On the other hand, the billiard room system includes a plurality of billiard tables 300, each billiard table 300 transmits and receives with the individual server 200.

That is, each billiard table 300 includes a transmitting and receiving device 350, the transmitting and receiving device 350 receives position information by transmitting and receiving with the billiard ball 400 moving on the billiard table 300, this is an individual server 200 To be sent).

Each individual server 200 receives the position information of the billiard ball 400 from the transmission and reception device 350 of the billiard table 300, and processes it to simulate the movement of the billiard ball 400, and scores it. .

As shown in FIG. 2, the individual server 200 includes an input / output unit 210, a timer 220, a processor 250, a display unit 240, an image generator 230, and a database 270.

The input / output unit 210 wirelessly transmits / receives the position information of the billiard ball 400 by transmitting / receiving with a plurality of transmission / reception apparatuses 350 installed in the associated billiard table 300, and transmits the information to the processing unit 250.

The timer 220 counts from the time when the first information is applied to the input / output unit 210 to measure the game time required until the end of the game.

The processor 250 periodically receives the positional information about the plurality of billiard balls 400 from the input / output unit 210, processes them, calculates the position change and speed between the billiard balls 400, and determines whether or not there is a collision. Set scores accordingly.

Meanwhile, the processor 250 transmits the processed position information to the image generator 230.

The image generator 230 receives the processed position information from the processor 250, generates virtual simulation image data, and transmits the simulated image data to the display unit 240.

The display unit 240 receives and displays simulation image data from the image generator 230, and receives and displays score data from the processor 250.

The database 270 stores simulation image data and score data.

The individual server 200 generates a score calculation and an image based on the location information of the billiard ball 400 received from the transmitting and receiving device 350 installed in the billiard table 300.

Referring to FIGS. 3 and 4, the billiard table 300 and the billiard ball 400 perform transmission and reception through the transmission and reception apparatus 350 and the transmission unit 450.

Billiard table 300 is composed of a bottom surface and side walls 310, and generally has a rectangular shape.

The side wall 310 has a predetermined height, and the transmitting and receiving device 350 of the billiard table 300 is formed in the corner region 330 of the side wall 310.

The transmitting and receiving device 350 is formed inside the corner region 330 of the billiard table 300, as shown in Figure 4, because the billiard ball 400 has a spherical shape of the corner region 330 by the surface curvature It is not in contact with the transceiver 350.

The billiard ball 400 includes a transmitter 450 having a unique ID therein, and the transmitter 450 transmits and receives to and from the transmitting and receiving device 350 of the billiard table 300 at the current position of the corresponding billiard ball 400. Send information about

That is, the transmitting and receiving device 350 of the billiard table 300 receives the position information of the corresponding billiard ball 400 from the transmitter 450 of the plurality of billiard balls 400 at predetermined intervals.

The transmitting and receiving device 350 transmits the position information of the billiard ball 400 of the corresponding period to the input / output unit 210 of the individual server 200, the processing unit 250 receives the position information, the database ( The motion vector of the billiard ball 400 is calculated by comparing the position information of the previous period from 270.

At this time, the processing unit 250 calculates the distance between the billiard balls 400 with respect to the position information of the plurality of billiard balls 400 of each cycle as shown in FIG. 5 in the corresponding period, if the distance is less than the reference distance (d) It is recognized that a collision has occurred between the billiard balls 400.

As such, when the processor 250 recognizes the collision between the billiard balls 400, the processor 250 converts a score. When the motion vector of the current cycle is changed with respect to the motion vector of the previous cycle, as shown in FIG. If there is no collision between 400, it is determined that the collision between the billiard ball 400 and the side wall 310 is counted when the score calculation.

The image generator 230 receives a collision between the billiard ball 400 and the side wall 310 or the collision between the billiard ball 400 recognized by the processor 250, simulates this, and generates image data. Transmission to the display unit 240.

The display unit 240 receives and displays the score information counted by the processor 250, and displays a simulation image at the request of the player.

In this way, the score setting becomes clear by calculating the score according to the position information of the billiard ball 400 by the transmission and reception between the billiard table 300 and the billiard ball 400, the player does not need to calculate the score or time counting directly Game operation is simplified.

In addition, it is possible to play the game smoothly because it can be read with the naked eye by looking at the image when calculating the unclear score.

The embodiments of the present invention described above are not only implemented by the apparatus and method but may be implemented through a program for realizing the function corresponding to the configuration of the embodiment of the present invention or a recording medium on which the program is recorded, The embodiments can be easily implemented by those skilled in the art from the description of the embodiments described above.

Although the embodiments of the present invention have been described in detail above, the scope of the present invention is not limited thereto, and various modifications and improvements of those skilled in the art using the basic concepts of the present invention defined in the following claims are also provided. It belongs to the scope of rights.

1 is a block diagram showing a billiard room system according to the present invention.

2 is a detailed block diagram of the unit pool table and individual servers.

3 is a detailed configuration diagram of the unit pool table.

Figure 4 is looking down from the side of the billiard table shown in FIG.

5 shows a method of determining the contact of the billiard ball.

6 shows a method of determining the contact of the billiard ball and the billiard table.

Claims (10)

A plurality of billiard tables including a transmitting and receiving device for reading and transmitting position information of a plurality of billiard balls, and A plurality of individual servers for receiving the position information of the billiard ball in association with the transmission and reception apparatus of each billiard table, calculate a score based on this, and display the movement of the billiard ball Containing Billiard room system. The method of claim 1, The plurality of billiard balls have a unique ID, and includes a transmission unit for transmitting the location information of the billiard ball by wireless transmission and reception with the transceiver device of the billiard table; Billiard room system. The method of claim 2, The transmitting and receiving device periodically reads the position information from the transmitting units of the plurality of billiard balls and transmits it to the individual server. Billiard room system. The method of claim 3, The transceiver is It is formed in the corner region formed by the side wall and the side wall of the billiard table Billiard room system. 5. The method of claim 4, The individual server is an input / output unit for periodically receiving the location information from the transceiver; A processor configured to determine whether or not a plurality of billiard balls collide based on the position information of the plurality of billiard balls of the current cycle received from the input / output unit, and determine a score; An image generator for generating image data of the movement of the billiard ball according to the position information; A display unit for receiving and displaying the determined score and the image data Containing Billiard room system. The method of claim 5, The individual server And a timer counting game time from the start of the billiard game to the end of the billiard game. Billiard room system. The method of claim 6, The processing unit Computing a motion vector based on the position of the current period and the previous period of the billiard ball, and determines that a collision occurred when there is a change between the motion vector of the current period and the motion vector of the previous period Billiard room system. The method of claim 7, wherein The processing unit When the distance between the billiard balls is less than the reference distance according to the position information of the plurality of billiard balls of the current period to determine that the collision between the billiard balls Billiard room system. The method of claim 8, The processing unit When there is a change in the motion vector without a collision between the billiard balls, it is determined that a collision occurs between the billiard ball and the side wall of the billiard table Billiard room system. The method of claim 6, The billiard room system Central server for receiving and charging the game time information from a plurality of individual servers Further comprising Billiard room system.
KR1020090132544A 2009-12-29 2009-12-29 The billiard room system KR20110075967A (en)

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KR1020090132544A KR20110075967A (en) 2009-12-29 2009-12-29 The billiard room system

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KR1020090132544A KR20110075967A (en) 2009-12-29 2009-12-29 The billiard room system

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101051251B1 (en) * 2011-05-02 2011-07-21 백건수 Real time biiliards game system and the method
US9485399B2 (en) 2014-08-01 2016-11-01 Smart Billiard Lighting LLC Billiard table lighting and game play monitor
US9827483B2 (en) 2014-08-01 2017-11-28 Smart Billiard Lighting LLC Billiard table lighting and game play monitor
USD835652S1 (en) 2015-12-10 2018-12-11 Smart Billiard Lighting LLC Display screen with transitional graphical user interface of a billiard game

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101051251B1 (en) * 2011-05-02 2011-07-21 백건수 Real time biiliards game system and the method
US9485399B2 (en) 2014-08-01 2016-11-01 Smart Billiard Lighting LLC Billiard table lighting and game play monitor
US9827483B2 (en) 2014-08-01 2017-11-28 Smart Billiard Lighting LLC Billiard table lighting and game play monitor
US10226685B2 (en) 2014-08-01 2019-03-12 Smart Billiard Lighting LLC Billiard table lighting and game play monitor
US11045713B2 (en) 2014-08-01 2021-06-29 Smart Billiard Lighting LLC Billiard table lighting
USD835652S1 (en) 2015-12-10 2018-12-11 Smart Billiard Lighting LLC Display screen with transitional graphical user interface of a billiard game

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