KR20110017650A - Apparatus and method for rhytem action game - Google Patents

Apparatus and method for rhytem action game Download PDF

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Publication number
KR20110017650A
KR20110017650A KR1020090075229A KR20090075229A KR20110017650A KR 20110017650 A KR20110017650 A KR 20110017650A KR 1020090075229 A KR1020090075229 A KR 1020090075229A KR 20090075229 A KR20090075229 A KR 20090075229A KR 20110017650 A KR20110017650 A KR 20110017650A
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KR
South Korea
Prior art keywords
rhythm
sound source
rhythm data
data
action game
Prior art date
Application number
KR1020090075229A
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Korean (ko)
Inventor
노은정
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노은정
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Publication date
Application filed by 노은정 filed Critical 노은정
Priority to KR1020090075229A priority Critical patent/KR20110017650A/en
Publication of KR20110017650A publication Critical patent/KR20110017650A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games

Abstract

PURPOSE: An apparatus and a method for a rhythm action game are provided to independently distribute sound source and rhythm data by separating the sound source from the rhythm data for a rhythm action game. CONSTITUTION: A game application performs a rhythm action game. A storage module stores a sound source for performing the rhythm action game, and the rhythm data corresponding to the sound source. According to the driving of the game application, a terminal control module loads the sound source and the rhythm data. The terminal control module provides the sound source and the rhythm data to the game application.

Description

Apparatus and method for rhytem action game

The present invention relates to a rhythm action game, and more particularly, to an independent distribution of a sound source and rhythm data necessary for executing a rhythm action game.

In general, a rhythm action game refers to a game that takes a specified action according to the music played using a terminal such as a PC, a notebook, a PDA, a mobile phone, and the like. In order to perform the rhythm action game, a musical instrument digital interface (MIDI) or a WMV ( Executing a specified action for music files such as Window Media Video (MP3), MPEG Audio Layer-3 (MP3), OGG, WMA (Window Media Audio), ACC (Advanced Audio Coding), DCF, etc. We need rhythm data to be used for the output of action points. At this time, the rhythm data can be understood as data created to extract a beat from the sound source and enjoy the game.

However, in the past, since users could not easily generate rhythm data used in a rhythm action game, users had to purchase and use expensive sound source data from a company that provided a game program. In addition, the rhythm action game itself was limited to using only the sound source data supplied by the company providing the game program. Here, the sound source data means a rhythm game-only music file which combines the rhythm data with the sound source into one file.

Recently, when you want to support the difficulty of each sound source, instead of creating a rhythm data corresponding to it separately, if you input a specific sound source automatically generates the sound source data, you can enjoy a rhythm action game with various difficulty from one sound source data Although a game program was introduced, in this case, there is a problem about distribution and duplication of sound source data, and in particular, the sound source for rhythm action game is separate from the sound source already possessed by using the sound source and the rhythm data as one file. Since the data is stored in the terminal separately, a large amount of memory is used.

The technical problem to be solved by the present invention is to increase the convenience of the user who performs the rhythm action game by separately distributing the sound source and rhythm data necessary for executing the rhythm action game, and to distribute the security to the rhythm data It provides a rhythm action game environment that protects copyright.

The technical problems of the present invention are not limited to the above-mentioned technical problems, and other technical problems not mentioned will be clearly understood by those skilled in the art from the following description.

A user terminal for performing a rhythm action game according to the present invention for achieving the technical problem, a game application for performing a rhythm action game, a sound source required to perform the rhythm action game and the rhythm data corresponding to the sound source And a terminal control module which loads sound sources and rhythm data stored in the storage module and provides them to the game application according to the driving of the storage module and the game application, wherein the rhythm data is stored separately from the sound source. It is done.

In addition, the rhythm data server for performing a rhythm action game according to the present invention for achieving the technical problem is a rhythm data storage module for storing the rhythm data corresponding to the sound source required to perform the rhythm action game, the rhythm data It includes a security module for setting the security for the server control module for transmitting the security-set rhythm data, characterized in that the sound source and the rhythm data is separated from each other to form a paired relationship.

In addition, the method for performing a rhythm action game according to the present invention for achieving the technical problem comprises the steps of (a) requesting a sound source and rhythm data corresponding to the sound source required to perform the rhythm action game, (B) receiving the rhythm data with the sound source and the security set corresponding thereto; releasing the security of the received rhythm data; and (c) using the received sound source and the rhythm data with the security released. (D) performing a rhythm action game.

In addition, the method for performing a rhythm action game according to the present invention for achieving the technical problem comprises the steps of (a) requesting the rhythm data corresponding to the sound source required to perform the rhythm action game, security in response to the request (B) receiving the set rhythm data, releasing the security of the received rhythm data, and performing the rhythm action game using the sound source and the unsecured rhythm data (d) ) Step.

In addition, the method for performing a rhythm action game according to the present invention for achieving the technical problem is a step of receiving a sound source and rhythm data corresponding to the sound source required to perform the rhythm action game, and the request (B) setting a security for the rhythm data correspondingly, and (c) transmitting the sound source and the rhythm data for which the security is set.

According to the embodiment of the present invention as described above, by separately distributing the sound source and rhythm data for the rhythm action game each independently, it is possible to further activate the business for the field, and through the security settings for the rhythm data rhythm data There is an effect to protect the copyright to.

Advantages and features of the present invention, and methods for achieving them will be apparent with reference to the embodiments described below in detail in conjunction with the accompanying drawings. However, the present invention is not limited to the embodiments disclosed below, but can be implemented in various forms. The embodiments of the present invention make the posting of the present invention complete and the general knowledge in the technical field to which the present invention belongs. It is provided to fully convey the scope of the invention to those skilled in the art, and the present invention is defined only by the scope of the claims. Like reference numerals refer to like elements throughout.

Hereinafter, the present invention will be described with reference to a block diagram or a flowchart for explaining a chapter and method for executing a rhythm action game according to embodiments of the present invention. At this point, it will be understood that each block of the flowchart illustrations and combinations of flowchart illustrations may be performed by computer program instructions. Since these computer program instructions may be mounted on a processor of a general purpose computer, special purpose computer, or other programmable data processing equipment, those instructions executed through the processor of the computer or other programmable data processing equipment may be described in flow chart block (s). It creates a means to perform the functions. These computer program instructions may be stored in a computer usable or computer readable memory that can be directed to a computer or other programmable data processing equipment to implement functionality in a particular manner, and thus the computer usable or computer readable memory. It is also possible for the instructions stored in to produce an article of manufacture containing instruction means for performing the functions described in the flowchart block (s). Computer program instructions may also be mounted on a computer or other programmable data processing equipment, such that a series of operating steps are performed on the computer or other programmable data processing equipment to create a computer-implemented process to generate a computer or other programmable data. Instructions for performing the processing equipment may also provide steps for performing the functions described in the flowchart block (s).

In addition, each block may represent a portion of a module, segment, or code that includes one or more executable instructions for executing a specified logical function (s). It should also be noted that in some alternative implementations, the functions noted in the blocks may occur out of order. For example, the two blocks shown in succession may in fact be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending on the corresponding function.

In this case, the term 'module' refers to software or a hardware component such as a field programmable gate array (FPGA) or an application specific integrated circuit (ASIC), and a module plays a role. However, modules are not meant to be limited to software or hardware. The module may be configured to be in an addressable storage medium and may be configured to play one or more processors. Thus, as an example, a module may include components such as software components, object-oriented software components, class components, and task components, and processes, functions, properties, procedures, subroutines, and the like. , Segments of program code, drivers, firmware, microcode, circuits, data, databases, data structures, tables, arrays, and variables. The functionality provided within the components and modules may be combined into a smaller number of components and modules or further separated into additional components and modules.

In addition, the components and modules may be implemented to play one or more CPUs in a device or secure multimedia card.

Hereinafter, a rhythm action game according to an embodiment of the present invention will be described in detail.

1 is a view showing a basic concept for performing a rhythm action game according to an embodiment of the present invention.

Referring to FIG. 1, in order to perform a rhythm action game by executing a game application, a sound source and corresponding rhythm data are required.

At this time, the sound source and the corresponding rhythm data are not present in a single file format, but are separated from each other, and are independently generated, distributed, and stored. That is, the sound source and the corresponding rhythm data exist as one independent object.

Accordingly, since the user can purchase the sound source and the rhythm data through different sources, convenience can be achieved in executing the rhythm action game by executing the game application.

In addition, the sound source and the corresponding rhythm data form a paired relationship by a specific value. Examples of the specific value include identification information for distinguishing the sound source from other sound sources, license identification information about the sound source or rhythm data, Pre-set code values.

In this case, not only one rhythm data is generated for one sound source, but a plurality of rhythm data may be generated for one sound source. In this case, a plurality of pairs of 'sound source-rhythm data' are formed.

In addition, since the rhythm data for a particular sound source can be illegally copied and distributed, it is possible to protect the copyright of the rhythm data by setting security for the rhythm data.

A method of setting the security of the rhythm data to protect the copyright of the rhythm data will be described later.

2 is a view showing a system for performing a rhythm action game according to an embodiment of the present invention, the system 200 according to the present invention is a sound source server 210, rhythm data server 230, network 250 And a user terminal 270.

The sound source server 210 stores sound sources necessary to play a rhythm action game, and when a user requests a specific sound source, the sound server 210 checks whether a predetermined authentication process (eg, a fee for purchasing a sound source has already been paid). And whether the user has a legitimate right to receive the sound source, etc.) to provide the user with the sound source requested by the user.

The rhythm data server 230 stores rhythm data having a pair relationship with a sound source required to play a rhythm action game, and when a request for rhythm data is received from a user or a sound source server, the rhythm data server 230 undergoes a predetermined authentication process. Or it performs a function to provide the rhythm data requested to the sound source server.

The network 250 may be understood as an infrastructure that allows communication between the sound source server 210, the rhythm data server 230, and the user terminal 270 to transmit and receive various data.

Accordingly, the network 250 according to the present invention may be configured with various wired or wireless networks, or may be configured with a network in which wired and wireless are combined.

The user terminal 270 is a device for a user to play a rhythm action game, and if the device is equipped with a game application shown in Figure 1 such as a personal computer, laptop, PDA, mobile phone, etc. to execute the rhythm action game, the present invention All of them may be included in the user terminal 270.

The game application illustrated in FIG. 1 may already be mounted in the user terminal 270 or may be installed by downloading the game application from the sound source server 210 or the rhythm data server 230 via the network 250.

The user terminal 270 may download a game application through another server in addition to the sound source server 210 or the rhythm data server 230.

Meanwhile, the sound source server and the rhythm data server illustrated in FIG. 2 may be understood not only as physical hardware concepts but also as logically separated programs. That is, the sound source server and the rhythm data server may be configured to operate in separate computing systems, which are distinguished in hardware. In another embodiment, the sound source server and the rhythm data server may be configured to perform the functions of the sound source server in one piece of hardware. Programs that perform functions may be mounted together and configured to perform their respective functions.

In the case of performing both the sound source and the rhythm data server, a separate table is formed in the sound source database so that the rhythm data is stored in pairs for each sound source, thereby providing a more convenient service.

The operation of the system shown in FIG. 2 will be described in detail with reference to FIGS. 3 and 4.

3 is a diagram illustrating a method for performing a rhythm action game according to the first embodiment of the present invention.

Referring to FIG. 3, a user first requests a sound source required for playing a rhythm action game using the user terminal 270 and rhythm data corresponding to the sound source (S310).

Then, the sound source server 210 requests the rhythm data server 230 requested rhythm data from the user terminal 270 (S320).

At this time, the rhythm data server 230 performs authentication on the rhythm data requested by the user (S330). As an example of the authentication of the rhythm data server 230, whether the user charges for the sound source or the rhythm data requested by the user, whether the user has the right authority to use the sound source or the rhythm data, and whether the sound source or the rhythm data is used. It may be considered whether the user terminal has the right authority.

If authentication by the rhythm data server 230 is normally performed, the rhythm data server 230 searches for and extracts the requested rhythm data and sets security (S340).

As an example of the security setting by the rhythm data server 230, the rhythm data server 230 may encrypt the rhythm data, and at this time, the rhythm using a specific key value to make a pair between the sound source and the rhythm data. Data can be encrypted. In addition, the rhythm data server 230 may apply a specific digital rights management (DRM) to the rhythm data and may also provide a license for the rhythm data to which the DRM is applied.

The rhythm data server 230 provides the secured rhythm data to the sound source server 210 (S350), and the sound source server 210 receives the security from the sound source and the rhythm data server 230 owned by the user. The set rhythm data is transmitted to the user terminal 270 (S360).

After releasing the security of the received rhythm data, the user terminal 270 runs a game application mounted on the user, thereby using a sound source received from the sound source server 210 and rhythm data of which the security is released. The game is executed (S370).

FIG. 4 is a diagram illustrating a method for performing a rhythm action game according to the second embodiment of the present invention, and assumes that a sound source purchased legally is already stored in the user terminal 270.

First, the user requests the rhythm data server 230 to pair rhythm data with a previously stored sound source through the user terminal 270 (S410). At this time, the user terminal 270 transmits a specific key value to form a pair between the sound source and the rhythm data to the rhythm data server 230, thereby receiving the rhythm data server 230 from the user terminal 270. The key value may be used to retrieve rhythm data paired with the sound source.

In response to the rhythm data request by the user terminal 270, the rhythm data server 230 performs authentication on the rhythm data requested by the user (S420). As an example of the authentication of the rhythm data server 230, whether the user charges for the sound source or the rhythm data requested by the user, whether the user has the right authority to use the sound source or the rhythm data, and whether the sound source or the rhythm data is used. It may be considered whether the user terminal has the right authority.

If authentication by the rhythm data server 230 is normally performed, the rhythm data server 230 searches for and extracts the requested rhythm data and then sets security (S430). At this time, the rhythm data server 230 receives the requested rhythm data from its database using a specific key value paired between the sound source and the rhythm data received from the user terminal 270 in step S410. You can search.

On the other hand, as an example of the security setting by the rhythm data server 230, the rhythm data server 230 may encrypt the rhythm data, using a specific key value to form a pair between the sound source and the rhythm data Rhythm data can be encrypted. In addition, the rhythm data server 230 may apply specific digital rights management (DRM) to the rhythm data to provide a license for the rhythm data to which the DRM is applied.

When the rhythm data server 230 transmits the secured rhythm data to the user terminal 270 (S440), the user terminal 270 releases security of the received rhythm data, and then the game application mounted thereon. By driving, the rhythm action game is executed by using the stored sound source and the released rhythm data (S450).

5 is a block diagram showing the configuration of a user terminal for performing a rhythm action game according to an embodiment of the present invention, the user terminal 270 according to the present invention is a game application 272, the terminal control module 274 And storage module 276.

The game application 272 is an application for executing a rhythm action game, which is pre-stored in the user terminal 270 or through a network connected to the user terminal 270 (eg, of a game developer). Web server) can be downloaded and installed.

The terminal control module 274 loads the sound source and the rhythm data stored in the storage module 276 when the game application 272 is running, or obtains the sound source or the rhythm data from the sound source server or the rhythm data server. It may also provide a function for performing communication of, or may provide a function for releasing the security of the rhythm data is secured. The security of the rhythm data may be performed by the game application 272. In addition, the terminal control module 274 may perform overall control of the user terminal 272.

The storage module 276 stores a sound source and rhythm data paired with it, and the stored rhythm data is preferably secured. In this case, the storage module 276 may be divided into a first area that logically divides an area to store a sound source and a second area that stores rhythm data that is encrypted and paired with the sound source. In this case, the first region and the second region may exist together on one physical hardware, and each of the first region and the second region may be on separate physical hardware (for example, its own memory and a USB memory connected to the user terminal). May exist In addition, the rhythm data is preferably stored under the game directory generated by the game application 272 in order to efficiently manage the game.

 In addition, the storage module 276 may store various data required to execute the game application 272, and the storage module 276 may include a cache, a read only memory (ROM), and a programmable ROM (PROM). ), Non-volatile memory devices such as Erratable Programmable ROM (EPROM), Electrically Erasable Programmable ROM (EEPROM) and Flash memory, volatile memory devices such as Random Access Memory (RAM), And a storage medium such as a hard disk drive or a portable storage device, but are not limited thereto.

6 is a block diagram illustrating a configuration of a rhythm data server according to an embodiment of the present invention. The rhythm data server 230 includes a rhythm data generation module 232, a rhythm data storage module 234, and an authentication module 236. , The security module 238 and the server control module 240 may be included.

The rhythm data generation module 232 generates rhythm data by using various elements constituting the sound source data such as frequency, wavelength, specific musical instrument, time information of the sound source data using analog or digital sound source data. At this time, the generated rhythm data is present as an independent object to be stored or distributed separately from the sound source. In addition, by generating a specific key value paired between the sound source and the generated rhythm data, the sound source and the rhythm data may be managed in pairs by the specific key value.

In addition, the rhythm data generated by the rhythm data generation module 232 includes synchronization information for synchronizing with the paired sound source. Therefore, when the rhythm action game is executed by the game application mounted on the user terminal, the synchronization between the sound source and the rhythm data is performed by the synchronization information included in the rhythm data.

The rhythm data storage module 234 stores rhythm data generated by the rhythm data generation module 232 or stores rhythm data received from any external server or terminal connected to the rhythm data server 230. At this time, the rhythm data stored in the rhythm data storage module 234 is preferably present in an unencrypted state.

In addition, the rhythm data storage module 234 may store a download history of the rhythm data.

The authentication module 236 performs authentication on the rhythm data requested by the user. As an example of the authentication of the rhythm data server 230, whether the user charges for the sound source or the rhythm data requested by the user, whether the user has the right authority to use the sound source or the rhythm data, and whether the sound source or the rhythm data is used. Authentication may be performed in consideration of whether or not the user terminal has the right authority. Step S330 of FIG. 3 and step S420 of FIG. 4 are performed by the authentication module 236.

The security module 238 provides a function of setting security on the rhythm data stored in the rhythm data storage module 234. That is, when the rhythm data server provides rhythm data for playing the rhythm action game to the user terminal or the sound source server, the rhythm data is encrypted by encrypting the rhythm data stored in the rhythm data storage module 234 with a specific key or applying DRM. Prevent illegal copying and distribution.

At this time, in order to encrypt the rhythm data, the unique identification information of the terminal on which the game application is mounted, the unique identification information of the game program, the unique identification information of the rhythm data server, and a specific key value for pairing between the sound source and the rhythm data. After generating the encryption key using the etc., the rhythm data can be encrypted with the generated encryption key.

Step S340 of FIG. 3 and step S430 of FIG. 4 are performed by the authentication module 236.

The server control module 240 controls the overall operation required for the rhythm data server 230 to transmit the rhythm data secured by the user's request to the user terminal, and performs communication with the sound source server or the user terminal. to provide.

While the present invention has been described in connection with what is presently considered to be practical exemplary embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, but, on the contrary, You will understand. Therefore, it should be understood that the embodiments described above are exemplary in all respects and not restrictive.

1 is a view showing a basic concept for performing a rhythm action game according to an embodiment of the present invention.

2 is a diagram illustrating a system for performing a rhythm action game according to an embodiment of the present invention.

3 is a diagram illustrating a method for performing a rhythm action game according to the first embodiment of the present invention.

4 is a diagram illustrating a method for performing a rhythm action game according to a second embodiment of the present invention.

5 is a block diagram showing the configuration of a user terminal for playing a rhythm action game according to an embodiment of the present invention.

6 is a block diagram illustrating a configuration of a rhythm data server according to an embodiment of the present invention.

Claims (14)

A game application for performing a rhythm action game; A storage module for storing a sound source required to play the rhythm action game and rhythm data corresponding to the sound source; And And a terminal control module for loading sound sources and rhythm data stored in the storage module and providing them to the game application according to the driving of the game application. The rhythm data is stored separately from the sound source, the user terminal. The method of claim 1, The rhythm data stored in the storage module is secured, the user terminal. The method of claim 1, The rhythm data includes synchronization information, The game application is a user terminal for synchronizing the sound source and the rhythm data using the synchronization information to perform the rhythm action game. A rhythm data storage module for storing rhythm data corresponding to a sound source required to perform a rhythm action game; A security module for setting security for the rhythm data; And It includes a server control module for transmitting the security set rhythm data, And the sound source and the rhythm data are separated from each other to form a paired relationship. The method of claim 4, wherein And a rhythm data generation module for generating the rhythm data. The method of claim 4, wherein And an authentication module for performing authentication on the rhythm data. The method of claim 4, wherein The rhythm data includes synchronization information for synchronizing with the sound source. (A) requesting a sound source required to play a rhythm action game and rhythm data corresponding to the sound source; (B) receiving rhythm data with the sound source and security set in response to the request; (C) releasing security of the received rhythm data; And And (d) performing the rhythm action game using the received sound source and the secured rhythm data. The method of claim 8, And the sound source and the rhythm data are separated from each other to form a paired relationship. (A) requesting rhythm data corresponding to a sound source required to perform a rhythm action game; (B) receiving secured rhythm data in response to the request; (C) releasing security of the received rhythm data; And And (d) performing the rhythm action game using the sound source and the security-released rhythm data. The method of claim 10, And the sound source and the rhythm data are separated from each other to form a paired relationship. (A) receiving a sound source required to perform a rhythm action game and rhythm data corresponding to the sound source; (B) establishing security for the rhythm data in response to the request; And And (c) transmitting the sound source and the secured rhythm data. The method of claim 12, In the step (b), the security of the rhythm data is set only when authentication of the sound source or the rhythm data is performed. The method of claim 12, And the sound source and the rhythm data are separated from each other to form a paired relationship.
KR1020090075229A 2009-08-14 2009-08-14 Apparatus and method for rhytem action game KR20110017650A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101118344B1 (en) * 2011-07-20 2012-03-09 (주)네오위즈게임즈 Rhythm game apparatus, game method, and recording medium
KR101145423B1 (en) * 2010-02-22 2012-05-15 철 석 Music Game Method Using User's Sound Source
WO2013115420A1 (en) * 2012-01-31 2013-08-08 Seok Cheol Musical game method using sound source possessed by user
KR20220089518A (en) * 2020-12-21 2022-06-28 주식회사 달콤소프트 Apparatus and Method for Providing rhythm game service introduce Artist card

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101145423B1 (en) * 2010-02-22 2012-05-15 철 석 Music Game Method Using User's Sound Source
KR101118344B1 (en) * 2011-07-20 2012-03-09 (주)네오위즈게임즈 Rhythm game apparatus, game method, and recording medium
WO2013012126A1 (en) * 2011-07-20 2013-01-24 Neowiz Games Co., Ltd. Rhythm game apparatus, game method, and recording medium
WO2013115420A1 (en) * 2012-01-31 2013-08-08 Seok Cheol Musical game method using sound source possessed by user
KR20220089518A (en) * 2020-12-21 2022-06-28 주식회사 달콤소프트 Apparatus and Method for Providing rhythm game service introduce Artist card

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