KR20110017650A - Apparatus and method for rhytem action game - Google Patents
Apparatus and method for rhytem action game Download PDFInfo
- Publication number
- KR20110017650A KR20110017650A KR1020090075229A KR20090075229A KR20110017650A KR 20110017650 A KR20110017650 A KR 20110017650A KR 1020090075229 A KR1020090075229 A KR 1020090075229A KR 20090075229 A KR20090075229 A KR 20090075229A KR 20110017650 A KR20110017650 A KR 20110017650A
- Authority
- KR
- South Korea
- Prior art keywords
- rhythm
- sound source
- rhythm data
- data
- action game
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
Abstract
Description
The present invention relates to a rhythm action game, and more particularly, to an independent distribution of a sound source and rhythm data necessary for executing a rhythm action game.
In general, a rhythm action game refers to a game that takes a specified action according to the music played using a terminal such as a PC, a notebook, a PDA, a mobile phone, and the like. In order to perform the rhythm action game, a musical instrument digital interface (MIDI) or a WMV ( Executing a specified action for music files such as Window Media Video (MP3), MPEG Audio Layer-3 (MP3), OGG, WMA (Window Media Audio), ACC (Advanced Audio Coding), DCF, etc. We need rhythm data to be used for the output of action points. At this time, the rhythm data can be understood as data created to extract a beat from the sound source and enjoy the game.
However, in the past, since users could not easily generate rhythm data used in a rhythm action game, users had to purchase and use expensive sound source data from a company that provided a game program. In addition, the rhythm action game itself was limited to using only the sound source data supplied by the company providing the game program. Here, the sound source data means a rhythm game-only music file which combines the rhythm data with the sound source into one file.
Recently, when you want to support the difficulty of each sound source, instead of creating a rhythm data corresponding to it separately, if you input a specific sound source automatically generates the sound source data, you can enjoy a rhythm action game with various difficulty from one sound source data Although a game program was introduced, in this case, there is a problem about distribution and duplication of sound source data, and in particular, the sound source for rhythm action game is separate from the sound source already possessed by using the sound source and the rhythm data as one file. Since the data is stored in the terminal separately, a large amount of memory is used.
The technical problem to be solved by the present invention is to increase the convenience of the user who performs the rhythm action game by separately distributing the sound source and rhythm data necessary for executing the rhythm action game, and to distribute the security to the rhythm data It provides a rhythm action game environment that protects copyright.
The technical problems of the present invention are not limited to the above-mentioned technical problems, and other technical problems not mentioned will be clearly understood by those skilled in the art from the following description.
A user terminal for performing a rhythm action game according to the present invention for achieving the technical problem, a game application for performing a rhythm action game, a sound source required to perform the rhythm action game and the rhythm data corresponding to the sound source And a terminal control module which loads sound sources and rhythm data stored in the storage module and provides them to the game application according to the driving of the storage module and the game application, wherein the rhythm data is stored separately from the sound source. It is done.
In addition, the rhythm data server for performing a rhythm action game according to the present invention for achieving the technical problem is a rhythm data storage module for storing the rhythm data corresponding to the sound source required to perform the rhythm action game, the rhythm data It includes a security module for setting the security for the server control module for transmitting the security-set rhythm data, characterized in that the sound source and the rhythm data is separated from each other to form a paired relationship.
In addition, the method for performing a rhythm action game according to the present invention for achieving the technical problem comprises the steps of (a) requesting a sound source and rhythm data corresponding to the sound source required to perform the rhythm action game, (B) receiving the rhythm data with the sound source and the security set corresponding thereto; releasing the security of the received rhythm data; and (c) using the received sound source and the rhythm data with the security released. (D) performing a rhythm action game.
In addition, the method for performing a rhythm action game according to the present invention for achieving the technical problem comprises the steps of (a) requesting the rhythm data corresponding to the sound source required to perform the rhythm action game, security in response to the request (B) receiving the set rhythm data, releasing the security of the received rhythm data, and performing the rhythm action game using the sound source and the unsecured rhythm data (d) ) Step.
In addition, the method for performing a rhythm action game according to the present invention for achieving the technical problem is a step of receiving a sound source and rhythm data corresponding to the sound source required to perform the rhythm action game, and the request (B) setting a security for the rhythm data correspondingly, and (c) transmitting the sound source and the rhythm data for which the security is set.
According to the embodiment of the present invention as described above, by separately distributing the sound source and rhythm data for the rhythm action game each independently, it is possible to further activate the business for the field, and through the security settings for the rhythm data rhythm data There is an effect to protect the copyright to.
Advantages and features of the present invention, and methods for achieving them will be apparent with reference to the embodiments described below in detail in conjunction with the accompanying drawings. However, the present invention is not limited to the embodiments disclosed below, but can be implemented in various forms. The embodiments of the present invention make the posting of the present invention complete and the general knowledge in the technical field to which the present invention belongs. It is provided to fully convey the scope of the invention to those skilled in the art, and the present invention is defined only by the scope of the claims. Like reference numerals refer to like elements throughout.
Hereinafter, the present invention will be described with reference to a block diagram or a flowchart for explaining a chapter and method for executing a rhythm action game according to embodiments of the present invention. At this point, it will be understood that each block of the flowchart illustrations and combinations of flowchart illustrations may be performed by computer program instructions. Since these computer program instructions may be mounted on a processor of a general purpose computer, special purpose computer, or other programmable data processing equipment, those instructions executed through the processor of the computer or other programmable data processing equipment may be described in flow chart block (s). It creates a means to perform the functions. These computer program instructions may be stored in a computer usable or computer readable memory that can be directed to a computer or other programmable data processing equipment to implement functionality in a particular manner, and thus the computer usable or computer readable memory. It is also possible for the instructions stored in to produce an article of manufacture containing instruction means for performing the functions described in the flowchart block (s). Computer program instructions may also be mounted on a computer or other programmable data processing equipment, such that a series of operating steps are performed on the computer or other programmable data processing equipment to create a computer-implemented process to generate a computer or other programmable data. Instructions for performing the processing equipment may also provide steps for performing the functions described in the flowchart block (s).
In addition, each block may represent a portion of a module, segment, or code that includes one or more executable instructions for executing a specified logical function (s). It should also be noted that in some alternative implementations, the functions noted in the blocks may occur out of order. For example, the two blocks shown in succession may in fact be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending on the corresponding function.
In this case, the term 'module' refers to software or a hardware component such as a field programmable gate array (FPGA) or an application specific integrated circuit (ASIC), and a module plays a role. However, modules are not meant to be limited to software or hardware. The module may be configured to be in an addressable storage medium and may be configured to play one or more processors. Thus, as an example, a module may include components such as software components, object-oriented software components, class components, and task components, and processes, functions, properties, procedures, subroutines, and the like. , Segments of program code, drivers, firmware, microcode, circuits, data, databases, data structures, tables, arrays, and variables. The functionality provided within the components and modules may be combined into a smaller number of components and modules or further separated into additional components and modules.
In addition, the components and modules may be implemented to play one or more CPUs in a device or secure multimedia card.
Hereinafter, a rhythm action game according to an embodiment of the present invention will be described in detail.
1 is a view showing a basic concept for performing a rhythm action game according to an embodiment of the present invention.
Referring to FIG. 1, in order to perform a rhythm action game by executing a game application, a sound source and corresponding rhythm data are required.
At this time, the sound source and the corresponding rhythm data are not present in a single file format, but are separated from each other, and are independently generated, distributed, and stored. That is, the sound source and the corresponding rhythm data exist as one independent object.
Accordingly, since the user can purchase the sound source and the rhythm data through different sources, convenience can be achieved in executing the rhythm action game by executing the game application.
In addition, the sound source and the corresponding rhythm data form a paired relationship by a specific value. Examples of the specific value include identification information for distinguishing the sound source from other sound sources, license identification information about the sound source or rhythm data, Pre-set code values.
In this case, not only one rhythm data is generated for one sound source, but a plurality of rhythm data may be generated for one sound source. In this case, a plurality of pairs of 'sound source-rhythm data' are formed.
In addition, since the rhythm data for a particular sound source can be illegally copied and distributed, it is possible to protect the copyright of the rhythm data by setting security for the rhythm data.
A method of setting the security of the rhythm data to protect the copyright of the rhythm data will be described later.
2 is a view showing a system for performing a rhythm action game according to an embodiment of the present invention, the
The
The
The network 250 may be understood as an infrastructure that allows communication between the
Accordingly, the network 250 according to the present invention may be configured with various wired or wireless networks, or may be configured with a network in which wired and wireless are combined.
The
The game application illustrated in FIG. 1 may already be mounted in the
The
Meanwhile, the sound source server and the rhythm data server illustrated in FIG. 2 may be understood not only as physical hardware concepts but also as logically separated programs. That is, the sound source server and the rhythm data server may be configured to operate in separate computing systems, which are distinguished in hardware. In another embodiment, the sound source server and the rhythm data server may be configured to perform the functions of the sound source server in one piece of hardware. Programs that perform functions may be mounted together and configured to perform their respective functions.
In the case of performing both the sound source and the rhythm data server, a separate table is formed in the sound source database so that the rhythm data is stored in pairs for each sound source, thereby providing a more convenient service.
The operation of the system shown in FIG. 2 will be described in detail with reference to FIGS. 3 and 4.
3 is a diagram illustrating a method for performing a rhythm action game according to the first embodiment of the present invention.
Referring to FIG. 3, a user first requests a sound source required for playing a rhythm action game using the
Then, the
At this time, the
If authentication by the
As an example of the security setting by the
The
After releasing the security of the received rhythm data, the
FIG. 4 is a diagram illustrating a method for performing a rhythm action game according to the second embodiment of the present invention, and assumes that a sound source purchased legally is already stored in the
First, the user requests the
In response to the rhythm data request by the
If authentication by the
On the other hand, as an example of the security setting by the
When the
5 is a block diagram showing the configuration of a user terminal for performing a rhythm action game according to an embodiment of the present invention, the
The
The
The
In addition, the
6 is a block diagram illustrating a configuration of a rhythm data server according to an embodiment of the present invention. The
The rhythm
In addition, the rhythm data generated by the rhythm
The rhythm
In addition, the rhythm
The
The
At this time, in order to encrypt the rhythm data, the unique identification information of the terminal on which the game application is mounted, the unique identification information of the game program, the unique identification information of the rhythm data server, and a specific key value for pairing between the sound source and the rhythm data. After generating the encryption key using the etc., the rhythm data can be encrypted with the generated encryption key.
Step S340 of FIG. 3 and step S430 of FIG. 4 are performed by the
The
While the present invention has been described in connection with what is presently considered to be practical exemplary embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, but, on the contrary, You will understand. Therefore, it should be understood that the embodiments described above are exemplary in all respects and not restrictive.
1 is a view showing a basic concept for performing a rhythm action game according to an embodiment of the present invention.
2 is a diagram illustrating a system for performing a rhythm action game according to an embodiment of the present invention.
3 is a diagram illustrating a method for performing a rhythm action game according to the first embodiment of the present invention.
4 is a diagram illustrating a method for performing a rhythm action game according to a second embodiment of the present invention.
5 is a block diagram showing the configuration of a user terminal for playing a rhythm action game according to an embodiment of the present invention.
6 is a block diagram illustrating a configuration of a rhythm data server according to an embodiment of the present invention.
Claims (14)
Priority Applications (1)
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KR1020090075229A KR20110017650A (en) | 2009-08-14 | 2009-08-14 | Apparatus and method for rhytem action game |
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KR1020090075229A KR20110017650A (en) | 2009-08-14 | 2009-08-14 | Apparatus and method for rhytem action game |
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KR20110017650A true KR20110017650A (en) | 2011-02-22 |
Family
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Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101118344B1 (en) * | 2011-07-20 | 2012-03-09 | (주)네오위즈게임즈 | Rhythm game apparatus, game method, and recording medium |
KR101145423B1 (en) * | 2010-02-22 | 2012-05-15 | 철 석 | Music Game Method Using User's Sound Source |
WO2013115420A1 (en) * | 2012-01-31 | 2013-08-08 | Seok Cheol | Musical game method using sound source possessed by user |
KR20220089518A (en) * | 2020-12-21 | 2022-06-28 | 주식회사 달콤소프트 | Apparatus and Method for Providing rhythm game service introduce Artist card |
-
2009
- 2009-08-14 KR KR1020090075229A patent/KR20110017650A/en not_active Application Discontinuation
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101145423B1 (en) * | 2010-02-22 | 2012-05-15 | 철 석 | Music Game Method Using User's Sound Source |
KR101118344B1 (en) * | 2011-07-20 | 2012-03-09 | (주)네오위즈게임즈 | Rhythm game apparatus, game method, and recording medium |
WO2013012126A1 (en) * | 2011-07-20 | 2013-01-24 | Neowiz Games Co., Ltd. | Rhythm game apparatus, game method, and recording medium |
WO2013115420A1 (en) * | 2012-01-31 | 2013-08-08 | Seok Cheol | Musical game method using sound source possessed by user |
KR20220089518A (en) * | 2020-12-21 | 2022-06-28 | 주식회사 달콤소프트 | Apparatus and Method for Providing rhythm game service introduce Artist card |
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