KR20110016728A - Game news providing system and the method thereof - Google Patents

Game news providing system and the method thereof Download PDF

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Publication number
KR20110016728A
KR20110016728A KR1020090074373A KR20090074373A KR20110016728A KR 20110016728 A KR20110016728 A KR 20110016728A KR 1020090074373 A KR1020090074373 A KR 1020090074373A KR 20090074373 A KR20090074373 A KR 20090074373A KR 20110016728 A KR20110016728 A KR 20110016728A
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game
article
information
issue
situation
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KR1020090074373A
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Korean (ko)
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윤성문
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주식회사 넥슨
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

PURPOSE: An online game-base automatic newspaper generating system and a method thereof are provided to from bond of sympathy about main issues in a game between game players, thereby increasing satisfaction of the game players. CONSTITUTION: A game issue log DB(210) stores game issue log. A weight DB(220) stores points according to each game situation. An article template DB(230) stores article templates according to each game situation. A game server(200) records game issue loges including game situation information. The game server filters the game issue loges to publish the game issue logs inside a preset ranking. The game server provides a generated news to a user terminal.

Description

Online game-based automatic newspaper generation system and method thereof

The present invention relates to an online game-based automatic newspaper generation system and method thereof, and more particularly, when a predetermined game situation occurs during an online game, the game issue log is recorded and the main issue of the game issue log is automatically evaluated. The game issue log is filtered, and the filtered game issue log is produced as an article and provided to the game players, presenting common interests among users in the game and providing information on events in the game world. The present invention relates to an online game-based automatic newspaper generation system and method for enhancing the interest and attracting interest.

The present invention relates to an online game-based automatic newspaper generation system and method thereof.

Online games are real-time games using the Internet. As described above, online games have grown rapidly with the development of the Internet.

Online games include mud games that can be installed on a hard disk drive and connected to an Internet server, mug games, web-based games that can be played only with a browser, and mobile games using a mobile phone.

Currently, thanks to the world's best broadband and mobile phones, the game industry, including online games and mobile games, is more than twice the size of the movie and music markets combined, and the size is getting bigger.

That is, the online game as described above is popular with users who enjoy the game in real time with other people, and hundreds of games are developed and commercialized every year.

However, conventionally, when a specific game situation occurs while executing an online game, the method of knowing the game situation information without participating in the game is limited. More specifically, at present, in order to know a specific game situation, the only method is to directly participate, to contact the game situation through a web bulletin board, or to contact through an in-game messenger and a short notification message in a game.

In addition, after an interesting game situation that occurs in the game is generated, there is a problem that information is exaggerated or erroneous because the game situation is transmitted only as a story between game users.

In addition, when an interesting game situation is in progress, the game situation may be passed without knowing the situation.

Accordingly, an object of the present invention is to record the game issue log when a preset game situation occurs during the online game, to automatically evaluate the major issues of the game issue log to filter the game issue log, and to filter the filtered game issue log. Online game base that improves game player's satisfaction and draws interest by inducing the game player's self-satisfaction by forming articles and inducing mutual consensus on important issues in the game. An automatic newspaper generation system and method thereof are provided.

According to a feature of the present invention for achieving the object as described above, the present invention provides a game issue log database in which a game issue log is stored; A weight database that stores scores for each game situation; An article template database in which an article template for each game situation is stored; And processing a plurality of clients to execute a game, and when a preset game situation occurs during a game, record a game issue log including the game situation information and store the game issue log in a game issue log database, and record for a preset period of time. After importing the game issue logs, the game situation information of the game issue logs is extracted, scores are obtained according to the extracted game situation from the weighting database, and the game issue logs are obtained by comparing the scores. Measure rankings, filter game issue logs in a predetermined ranking to be articleed, or retrieve a game issue log recorded within a preset period, receive a specific keyword from an operator terminal, and include a game including the specific keyword. Extract issue logs and extract the game Filter the shoe logs to be articleed, extract the article template corresponding to the game situation of the filtered game issue log from the article template database, and apply the game issue log to the extracted article template to complete the edit and then create the article And a game server providing the article to the user terminal.

In this case, the game server generates the article in a newspaper layout and provides it to the web server.

In addition, the game server, the article is processed to be provided to one side of the game screen of the client in the game.

The game server generates a screenshot using game screen configuration information that can form a game screen at the time when the game situation occurs, and then identifies the screenshot. Attach the tag and save it.

In this case, the game screen configuration information is information necessary to reconstruct the game screen, and preferably includes one or more of user ID information, character information, item information, and location information of a feature constituting the game screen.

The identification tag is a time tag indicating a time point at which the game screen configuration information is recorded or a game status tag indicating the game situation.

Meanwhile, when an article is generated using the filtered game issue log, the game server searches for the time tag or the game situation tag, extracts a screenshot corresponding to the filtered game issue log, and screenshots together with the article. To provide.

In addition, the game server stores game screen configuration information for constituting a game screen at the time when the game situation occurs when a preset game situation occurs during a game.

The game screen configuration information includes time information indicating a time point at which the game screen configuration information is recorded or information required for reconstructing the game screen and game situation information indicating the game situation, and includes user ID information, character information, item information, Preferably, at least one of the location information of the features constituting the game screen is included.

In this case, when an article is generated using the filtered game issue log, the game server searches for time information or game situation information among game screen composition information and extracts game screen composition information corresponding to the filtered game issue log. And generating a screenshot of the game screen using the game screen configuration information, and providing the screenshot together with the article.

According to another aspect of the present invention for achieving the above object, the present invention comprises the steps of (A) the client connected to the game server to perform an online game; (B) recording a game issue log including the game situation information by the game server when a preset game situation occurs during the game; (C) after the game server retrieves the game issue logs recorded for a preset period of time, extracts game situation information of the game issue logs, obtains a score according to the extracted game situation from the weight database, and imports the scores. The game issue logs are ranked in order of highest score, the game issue logs in the preset ranking are filtered, or the game server retrieves the game issue logs recorded within the preset period, Receiving a specific keyword, extracting game issue logs including the specific keyword, and filtering the extracted game issue logs to be published; And (D) the game server extracts an article template corresponding to the game situation of the game issue log filtered in step (C) from the article template database, and applies the game issue log to the extracted article template to edit the document. Comprising: After completing the article to provide to the user's terminal; includes.

In the step (D), the game server generates an article in a newspaper layout and provides it to the web server.

In the step (D), the game server processes the generated article to be provided to one side of the game screen of the client during the game.

On the other hand, if a predetermined game situation occurs during the game, the step (B), (B1) the game server recording the game issue log including the game situation information; (B2) generating a screenshot using game screen configuration information that can configure a game screen at the time when the game situation occurs; And (B3) attaching and storing a time tag indicating a time point at which the game screen configuration information is recorded or a game situation tag indicating the game situation to the screen shot generated by step (B2).

At this time, the step (D), (D1) extracting the article template corresponding to the game situation of the game issue log filtered by the step (C) from the article template database; (D2) generating the article after completing the document editing by applying the game issue log to the article template extracted by the step (D1); (D3) extracting a screenshot corresponding to the game issue log of the article by searching the time tag or the game situation tag; And (D4) providing the user terminal with a screenshot extracted by the step (D3) together with the article generated by the step (D2).

And if a predetermined game situation occurs during the game step (B), (B1) the game server recording a game issue log indicating the game situation; (B2) time information at which the game screen configuration information is recorded at the time of the game situation or game situation information indicating the game situation, user ID information, character information, item information, and location information of the features constituting the game screen; And storing game screen configuration information including a.

At this time, the step (D), (D1) extracting the article template corresponding to the game situation of the game issue log filtered by the step (C) from the article template database; (D2) generating the article after completing the document editing by applying the game issue log to the article template extracted by the step (D1); (D3) extracting game screen configuration information corresponding to the game issue log of the article by searching the time information or game situation information; (D4) generating a screenshot using the game screen configuration information extracted in step (D3); And (D5) providing the user terminal with the screenshot generated by the step (D4) together with the article generated by the step (D2).

According to the present invention as described above, the present invention records the game issue log when a preset game situation occurs in the online game, and automatically evaluates the main issues of the game issue log to filter the game issue log, Produces a filtered game issue log and provides it to game players to induce game players' self-satisfaction, and improves game player's satisfaction and interest by processing consensus on important issues in the game. It is possible to provide an online game-based automatic newspaper generation system and a method for leading the same.

Hereinafter, with reference to the accompanying drawings, a preferred embodiment of the online game-based automatic newspaper generation system according to the present invention as described above will be described in detail.

1 is a block diagram showing the internal configuration of an online game-based automatic newspaper generation system according to a preferred embodiment of the present invention.

As shown in these figures, the present invention includes a client 100, a game server 200, a game issue log database 210, a weight database 220, an article template database 230, a screenshot database 240 and The game screen configuration information database 250 is included.

The client 100 is installed in a terminal such as a PC, a personal digital assistant (PDA), a cellular phone, and a hand-held PC used by a service subscriber who subscribes to an online game service provided by the game server 200. It is.

The user accesses the online game server 200 through the client 100 and receives an online game service to perform an online game.

The client 100 according to a preferred embodiment of the present invention includes game logic for playing an online game, and when an online game is selected, the client 100 connects to the game server 200 and performs an online game according to the provided game logic.

The game server 200 includes game processing logic for the online game, and provides an online game according to the game processing logic to process the client 100 to play the online game.

In addition, the game server 200 records a formal game log required for online game operation while the online game is performed.

In this case, the standardized game log may include time, type of log contents (for example, game log-in information, game log-out information, registration information, drop information, change information, item cashier transaction information, etc.) of a user, user ID, User name, user connection IP, game type identification value, and the like.

That is, the standardized game log records when and where what the character of the user operating by the operation of the client 100 while the user is playing the game.

The standardized game log as described above is the basis for tracking items or hacks that the user has read, and the response of newly updated game features (e.g., how often the feature is used, how long has it been played, etc.) ) Can be used to calculate quantitatively.

When the preset game situation occurs during the game, the game server 200 separately records and stores a game issue log indicating a game situation for use when generating a game article in addition to the standardized game log.

In this case, the game issue log is used to create an article, and in-game events (e.g., victory in PVP, 1st place in a tournament, clearing a specific dungeon in the shortest time, clearing a specific dungeon for the first time, and specifying a specific dungeon) meet the preset conditions. 10/100/200 times clear, the same part-time job 10/100 / 200 times, etc.) to record continuously.

The game issue log also records the details of the event. For example, to explain the dungeon-related event is recorded to help understand the description, for example, the details of the party members, the dungeon clear time, the time in the game world cleared dungeons, after the clear, subjective or multiple choice, input the impressions, rewards The list and the number of items obtained are recorded together.

The game server 200 obtains game issue logs recorded for a preset period of time, extracts game situation information of the game issue logs, and obtains a score according to the extracted game situation from the weight database. By comparing the scores obtained, the game issue logs are ranked in order of highest score, and the game issue logs in the predetermined rank are filtered to be articleed.

In addition, the game server 200 receives a game issue log recorded within a preset period, receives a specific keyword from an operator terminal (not shown), extracts game issue logs containing the specific keyword, and Filter the extracted game issue logs to be articleed. That is, a game operator or a game designer may query and filter a specific game event among game issue logs using an operator terminal (not shown), and may also play a gatekeeping role by adjusting the weight of the game issue logs. have.

The game server 200 extracts an article template corresponding to the game situation of the game issue log filtered to be the article from the article template database 230, and applies the game issue log to the extracted article template to complete the editing. Generated as an article. Figure 2 is an explanatory diagram illustrating how the article is generated by the preferred embodiment of the present invention. The article template illustrated in FIG. 2 is one example, and it is obvious that the article template may be modified into various forms (eg, an article template provided only with an article, an article template provided with an article and a screenshot or a video, etc.).

In this case, the game server 200 processes the generated article to be posted on a web page in a newspaper layout, or processes the generated article to be provided to one side of a game screen of a client in a game. 3 is an explanatory diagram illustrating how the article is output on a web page in a newspaper-like layout, and FIG. 4 is one side of the game screen of the client during the game (refer to FIG. 4, the bottom of the game screen). An explanatory diagram illustrating how the output is shown is shown.

In addition, when a predetermined game situation occurs during a game, the game server 200 generates a screenshot using game screen configuration information that can form a game screen at the time when the game situation occurs, and then the screenshot. Attach the identification tag to the screenshot database (240).

The game screen configuration information is information required for reconstructing the game screen, and includes one or more of user ID information, character information, item information, and location information of a feature constituting the game screen.

The identification tag is preferably a time tag indicating a time point at which the game screen configuration information is recorded or a game status tag indicating the game situation.

Meanwhile, when an article is generated using the filtered game issue log, the game server 200 searches for the time tag or the game situation tag and extracts a screenshot corresponding to the filtered game issue log (eg, Extracting the time information recorded in the game issue log and the mapping of the time tag in the screenshot). It is desirable to provide a screenshot with the article. As described above, as well as an article about a certain game situation, as well as a screenshot of the situation is provided with the advantage that the game user can easily understand the game.

In addition, the game server 200, when a predetermined game situation occurs during the game, and stores the game screen configuration information that can configure the game screen at the time when the game situation occurs in the game screen configuration information database 250 It is preferable to record time information indicating a time point when the game screen configuration information is recorded or game situation information indicating the game situation in a predetermined area of the game screen configuration information.

The game screen configuration information is information necessary to reconstruct the game screen, and preferably includes one or more of user ID information, character information, item information, and location information of a feature constituting the game screen.

When the article is generated using the filtered game issue log, the game server 200 searches for time information or game situation information recorded in a predetermined area of the game screen configuration information, and then displays a game screen corresponding to the game issue log. It is preferable to extract the configuration information, generate a screenshot of the game screen using the game screen configuration information, and provide the screenshot together with the article.

The game issue log database 210 stores the game issue log generated by the game server 200, the weight database 220 stores scores for each game situation, and the article template database 230 stores the article templates for each game situation. Is stored.

The screenshot database 240 stores screenshots generated by the game server 200, and the game screen configuration information database 250 stores game screen configuration information generated by the game server 200. The game screen configuration information database 250 may be a user database (not shown) in which information about game progress and user information are stored.

The game issue log database 210, the weight database 220, the article template database 230, the screenshot database 240, and the game screen configuration information database 250 are EPROMs according to the capacity of the stored data. Various storage media, such as flash memory, external memory, can be provided.

According to the present invention having the above-described configuration, it is possible to process a consensus about important issues in the game among the game players, to present common interests among users in the game, and to provide information on events in the game world. By doing so, there is an advantage that can improve the game player's satisfaction and draw interest.

Hereinafter, an operation process of an online game-based automatic newspaper generation system according to a preferred embodiment of the present invention will be described in detail with reference to the accompanying drawings.

5 is a flowchart illustrating the operation of the online game-based automatic newspaper generation system according to a preferred embodiment of the present invention.

First, the client 100 accesses the game server 200 to perform an online game (step S100).

 At this time, the game server 200 determines whether or not a predetermined game situation occurs while the game is being executed by the client 100 (step S110), and if the preset game situation occurs, the game situation is determined. The game issue log to be shown is recorded and stored in the game issue log database 210 (step S120).

Thereafter, the game server 200 obtains the game issue log recorded for the preset period from the game issue log database 210 and then filters the game issue log to be documented.

At this time, the game server 200 obtains the game issue logs recorded for a predetermined period of time, extracts the game situation information of the game issue logs, and has a score according to the extracted game situation in the weight database 220 By comparing the scores, the game issue logs are ranked in the order of the highest score, and the game issue logs included in the preset rank are filtered to be published, and the game server 200 is recorded in the preset period. After importing a game issue log, a specific keyword may be input from an operator terminal (not shown), game issue logs including the specific keyword may be extracted, and the extracted game issue logs may be filtered to be published (step S130). ).

Thereafter, the game server 200 extracts the article template corresponding to the game situation of the game issue log filtered in step S130 from the article template database 230, and applies the game issue log to the extracted article template. After completing the document editing, the article is generated as an article (step S140), and provided to the user's terminal (not shown) (step S150).

In this case, the game server 200 preferably processes the generated article to be posted on a web page in a newspaper layout, or the game server processes the generated article to be provided on one side of a game screen of a client during a game. .

On the other hand, if the game server 200 has a preset game situation during the game, after generating a screenshot using the game screen configuration information that can configure the game screen at the time when the game situation occurs, the screenshot A time tag indicating a time point at which the game screen configuration information is recorded or a game situation tag indicating the game situation may be attached to the screenshot database 240.

Then, when the article is generated in step S140, the game server 200 retrieves the time tag or the game situation tag, extracts a screenshot corresponding to the game issue log of the article, and provides a screenshot with the article. It is preferable.

In addition, when the game server 200 generates a preset game situation during the game, the game server 200 stores game screen configuration information that can form a game screen at the time when the game situation occurs, and stores the game screen configuration information in a predetermined area of the game screen configuration information. Time information indicating a time point at which the game screen configuration information is recorded or game situation information indicating the game situation is recorded.

Then, when the article is generated in step S140, the game server searches for the time information or game situation information, extracts game screen composition information corresponding to the game issue log of the article, and uses the game screen composition information to display the screen. You can also create a shot and provide the screenshot along with the article.

The rights of the present invention are not limited to the embodiments described above, but are defined by the claims, and a person skilled in the art can make various modifications and adaptations within the scope of the claims. It is self-evident.

1 is a block diagram showing the internal configuration of an online game-based automatic newspaper generation system according to a preferred embodiment of the present invention.

2 is an explanatory diagram illustrating how an article is generated according to a preferred embodiment of the present invention.

3 and 4 are explanatory diagrams illustrating how articles are provided by preferred embodiments of the present invention.

Figure 5 is a flow chart showing the operation of the online game-based automatic newspaper generation system according to a preferred embodiment of the present invention.

Explanation of symbols on the main parts of the drawings

100: client 200: game server

210: game issue log database 220: weighted database

230: Article Template Database 240: Screenshot Database

250: game screen database

Claims (15)

A game issue log database in which a game issue log is stored; A weight database that stores scores for each game situation; An article template database in which an article template for each game situation is stored; And A plurality of clients can execute a game, and if a predetermined game situation occurs during a game, a game issue log including game situation information is recorded and stored in a game issue log database. After importing the game issue logs recorded for a predetermined period, the game situation information of the game issue logs is extracted, the scores according to the extracted game situation is taken from the weighting database, and the game issue logs are compared by comparing the scores obtained. Rank in order of highest score, filter game issue logs within a preset ranking to be articled, After importing a game issue log recorded within a predetermined period, a specific keyword is input from an operator terminal, the game issue logs including the specific keyword are extracted, and the extracted game issue logs are filtered to be articleed, Extract the article template corresponding to the game situation of the filtered game issue log from the article template database, apply the game issue log to the extracted article template, complete the editing, create the article, and then provide the article to the user terminal. Online game-based automatic newspaper generation system comprising a; game server. The method of claim 1, wherein the game server, Online game-based automatic newspaper generation system, characterized in that the article is generated in the form of a newspaper layout provided to the web server. The method of claim 1, wherein the game server, Online game-based automatic newspaper generation system characterized in that the article is processed to be provided to one side of the game screen of the client in the game. According to claim 2 or 3, wherein the game server, When a preset game situation occurs during a game, a screenshot is generated using game screen configuration information that can form a game screen at the time of occurrence of the game situation, and then an identification tag is attached to the screenshot. Online game-based automatic newspaper generation system, characterized in that. The method of claim 4, wherein the game screen configuration information, The information necessary to reconstruct the game screen, online game-based automatic newspaper generation system, characterized in that one or more of the user's ID information, character information, item information, the location information of the features constituting the game screen. The method of claim 4, wherein the identification tag, On-line game-based automatic newspaper generation system, characterized in that the time tag indicating the time when the game screen configuration information is recorded or the game situation tag indicating the game situation. According to claim 6, The game server, When the article is generated using the filtered game issue log, the time tag or the game situation tag is searched to extract a screenshot corresponding to the filtered game issue log, and the screenshot is provided together with the article. Online game based automatic newspaper generation system. According to claim 2 or 3, wherein the game server, When the preset game situation occurs during the game, the on-line game-based automatic newspaper generation system, characterized in that for storing the game screen configuration information for constituting the game screen at the time when the game situation occurs. The method of claim 8, wherein the game screen configuration information, Time information indicating when the game screen configuration information is recorded or game situation information indicating the game situation and information necessary to reconstruct the game screen, and user ID information, character information, item information, and location of the features constituting the game screen. An online game-based automatic newspaper generation system, characterized in that one or more of the information is included. The method of claim 9, wherein the game server, When the article is generated using the filtered game issue log, the game screen configuration information corresponding to the filtered game issue log is extracted by searching time information or game situation information from the game screen configuration information, and the game screen configuration information. After generating a screenshot of the game screen using the, online game-based automatic newspaper generation system, characterized in that to provide a screenshot with the article. (A) the client accesses the game server to perform an online game; (B) when a preset game situation occurs during the game, the game server recording a game issue log including the game situation information; (C) after the game server retrieves the game issue logs recorded for a predetermined period of time, extracts game situation information of the game issue logs, obtains scores according to the extracted game situation from the weight database, and obtains the scores obtained. Compare game issue logs by rank in order of highest score, filter game issue logs in a predetermined rank to be articleed, or obtain a game issue log recorded within a preset period of time, and then select a specific Receiving a keyword, extracting game issue logs including the specific keyword, and filtering the extracted game issue logs to be published; And (D) The game server extracts the article template corresponding to the game situation of the game issue log filtered in the step (C) from the article template database, and applies the game issue log to the extracted article template to complete the document editing After generating as an article and providing it to the user's terminal; The service providing method of the online game-based automatic newspaper generation system comprising a. The method of claim 11, wherein step (D), A method of providing a service of an online game-based automatic newspaper generation system, characterized in that the game server generates an article in a newspaper-like layout and provides it to a web server. The method of claim 11, wherein step (D), Game server service providing method of the online game-based automatic newspaper generation system characterized in that the processing of the generated article is provided to one side of the game screen of the client during the game. The method of claim 11, If a predetermined game situation occurs during the game, the step (B), (B1) the game server recording a game issue log including game situation information; (B2) generating a screenshot using game screen configuration information for constituting a game screen at the time when the game situation occurs; And (B3) attaching and storing a time tag indicating a time point at which the game screen configuration information is recorded or a game situation tag indicating the game situation to the screen shot generated by step (B2); and Step (D), (D1) extracting an article template corresponding to the game situation of the game issue log filtered by step (C) from an article template database; (D2) generating the article after completing the document editing by applying the game issue log to the article template extracted by the step (D1); (D3) extracting a screenshot corresponding to the game issue log of the article by searching the time tag or the game situation tag; And (D4) providing a screenshot extracted by the step (D3) to the user terminal together with the article generated by the step (D2); service providing method of the online game-based automatic newspaper generation system, characterized in that . The method of claim 11, If a predetermined game situation occurs during the game, the step (B), (B1) the game server recording a game issue log indicating a game situation; (B2) time information at which the game screen configuration information is recorded at the time of the game situation or game situation information indicating the game situation, user ID information, character information, item information, and position information of a feature constituting the game screen; Storing game screen configuration information including; Step (D), (D1) extracting an article template corresponding to the game situation of the game issue log filtered by step (C) from an article template database; (D2) generating the article after completing the document editing by applying the game issue log to the article template extracted by the step (D1); (D3) extracting game screen configuration information corresponding to the game issue log of the article by searching the time information or game situation information; (D4) generating a screenshot using the game screen configuration information extracted in step (D3); And (D5) providing the screenshot generated by the step (D4) to the user terminal together with the article generated by the step (D2); service providing method of the online game-based automatic newspaper generation system, .
KR1020090074373A 2009-08-12 2009-08-12 Game news providing system and the method thereof KR20110016728A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20130049323A (en) * 2011-11-04 2013-05-14 주식회사 엔씨소프트 Apparatus and method of authoring multimedia contents using play data of online game
KR20180054065A (en) * 2016-11-14 2018-05-24 주식회사 넥슨코리아 Apparatus and method for providing game diary
KR20200006959A (en) * 2019-12-27 2020-01-21 주식회사 엔씨소프트 Apparatus and method of handling configuration information of a character using screen shot image

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20130049323A (en) * 2011-11-04 2013-05-14 주식회사 엔씨소프트 Apparatus and method of authoring multimedia contents using play data of online game
KR20180054065A (en) * 2016-11-14 2018-05-24 주식회사 넥슨코리아 Apparatus and method for providing game diary
KR20200006959A (en) * 2019-12-27 2020-01-21 주식회사 엔씨소프트 Apparatus and method of handling configuration information of a character using screen shot image

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