KR20100094231A - Billiards game operating method using internet - Google Patents

Billiards game operating method using internet Download PDF

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Publication number
KR20100094231A
KR20100094231A KR1020090013555A KR20090013555A KR20100094231A KR 20100094231 A KR20100094231 A KR 20100094231A KR 1020090013555 A KR1020090013555 A KR 1020090013555A KR 20090013555 A KR20090013555 A KR 20090013555A KR 20100094231 A KR20100094231 A KR 20100094231A
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South Korea
Prior art keywords
billiard
billiards
game
match
opponent
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KR1020090013555A
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Korean (ko)
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김현희
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김현희
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Priority to KR1020090013555A priority Critical patent/KR20100094231A/en
Publication of KR20100094231A publication Critical patent/KR20100094231A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Tourism & Hospitality (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
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Abstract

PURPOSE: A method for operating billiards match using the internet is provided to store information of each billiards player and collect game results of each player, thereby opening result, rank, and class of each billiards player to the public. CONSTITUTION: Individual information of billiards player is stored in a DB server. The stored individual information is opened(S120). Billiards match results of each billiard player in each billiard club are uploaded to the DB server(S140). Based on results between billiards match of each billiard player which are uploaded to DB server, rank and class is determined by gathering the records of individual of each billiards player. The determined rank and level is opened.

Description

Billiards Game Operating Method using Internet

1 is a block diagram of a system to which an embodiment of the present invention is applied;

2 is a game progress flowchart in a billiard game operating method according to an embodiment of the present invention, and

3 is a flowchart illustrating a season progress in a billiard game operating method according to an embodiment of the present invention.

The present invention relates to a billiard game management method, and more particularly, to a billiard game operation method of integrating, managing and progressing the entire billiards performed offline, such as each billiard club using the Internet.

In the case of online games using the Internet, the results of each game are aggregated and calculated in real time to update the information of each gamer. In addition, when each gamer wants to play the game, they can search online for their level and get their consent. And it's easy to plan and execute a tournament or league match because not all gamers need to gather in one place.

However, in the case of billiards, which are offline players, information on the billiards, etc. of each billiard is not stored at all, and the results of each game are not counted at all. Therefore, objective information about each billiard does not exist. And, because each billiard is not easy to find the opponent in the field, you have to go to the billiards room with the opponent, and it is not easy to find a opponent who matches your level. In addition, in order to plan and execute a billiard tournament or league match, the billiard who wants to participate must gather in one place and proceed with the game. Can't run

The present invention has been made in view of the above-described problems, billiard game operation method in which the information of each billiard is stored, the game results of each billiard is collected from each billiard room, and the results, rankings, grades, etc. of each billiard are disclosed. The purpose is to provide.

In addition, the present invention is to provide a billiard game operating method that can find the opponent by searching the opponent through online.

In addition, the present invention is to provide a billiard game operation method that can use the billiards room scattered throughout the tournament or league.

The present invention to achieve the above object, the step of storing the billiard personal information in a database server; Publishing the personal information of each billiard stored in the database; Uploading the results of each billiard's billiard game in each billiard club to a database server; And synthesizing, ranking, and ranking the individual scores of the individual billiards based on the result of the billiard game of each billiard uploaded to the database server, and publishing them. .

Billiard game operation method is to sort and disclose the opponents with personal information, ranking or rating matching the search information entered by the billiards searching for the opponent, and among the opponents whose billiards are searching for the opponent The method may further include transmitting a match request signal to the selected match opponent.

When the predetermined season is completed, it is possible to store the individual grades, rankings and grades stored in the database server in the preservation server and to initialize the individual grades, rankings and grades.

The method may further include changing the grade of the billiard based on the result of the game between the billiards having the same grade.

And, when the completion of the predetermined season may further comprise the step of executing a match between the top performers among the billiards.

Billiards game can be divided into four ball, three cushions, pocket ball and the like can be played billiards.

Hereinafter, with reference to the accompanying drawings will be described a preferred embodiment of the present invention.

System configuration

1 is a block diagram of a system according to an embodiment of the present invention. 1, the billiard game operating system 10 according to an embodiment of the present invention, the service server 11 is connected to the Internet network and operating the Internet homepage, the service server 11 is connected to the service server 11 Management server 12 for managing), a database server 13 connected to the service server 11 and storing a database required by the service server 11, for permanent preservation among the databases stored in the database server 13. Preservation server 14 for storing data, PC 15 of the affiliated billiard club affiliated to the billiard game operating system 10 connected to the service server 11 via the Internet network, service server 11 through the Internet network Billiards PC (16) using the billiard game operating system (10) connected to), and the e-mail, instant messenger, mobile phone SMS, etc. (17) connected to the service server 11 via the Internet network.

The service server 11 operates the homepage so that the information of each billiard is disclosed and the information can be updated by input from the PC 15 of the affiliated billiard club and the billiard PC 16. The management server 12 manages the service server 11. In particular, the start and end time of the season is set, and at the end of the season, the game is prepared between the top players of the billiards. The database server 13 stores data disclosed to the service server 11 and updates the data on the basis of the command from the service server 11. The database server 13 may be a billiard's real name, nickname or ID, gender, age, address, contact, item of interest (four ball, three cushion, pocket ball, etc.), grade (e.g. 30, 50, 80 for four ball). , 100, 120,…, or beginner / intermediate / advanced), win or lose, odds, ranking, and the like. Among the data stored in the database server 13, the data that is not to be updated and permanently stored is stored in the storage server 14 and the data stored in the storage server 14 based on the command from the service server 11 is stored in the service server 11. May be published on

A member billiard club is a billiard club which joined the billiard game operation system 10 beforehand. The billiard club administrator of the affiliated billiard club may input the result of the game between the billiards in the billiard club to the service server 11 using the PC 15 of the affiliated billiard club. The billiard joins the service server 11 using his PC 16, checks the information of himself and the other billiards from the service server 11, and establishes a game with other billiards through the service server 11. You can.

Offline match progress

Hereinafter, a method (S100) of playing offline using the system 10 described above with reference to the flowchart of FIG. 2.

As shown in FIG. 2, the billiard person accesses the service server 11 through his PC 15 and inputs his information to join the service server 110 (S110). Information entered by the billiard may include the billiard's real name, nickname or ID, gender, age, address, contact, item of interest (four ball, three cushion, pocket ball, etc.), rating (e.g. 30, 50 for four ball, 80, 100, 120,…, or beginner / intermediate / advanced). On the other hand, the billiard wins, loses, odds, ranking, etc. of the billiards information is not input through the billiards PC (15). Information input to the service server 11 is stored in the database server 13.

The personal information of each billiard stored in the database server 13 is disclosed through the service server 110 (step S120). The personal information to be disclosed includes the billiard's win or lose, win rate, ranking, etc. in addition to the information entered by the billiard at step S110. Billiards win or lose, win rate, rank, etc. are updated in the steps to be described later, the initial processing is blank. Personal information may be disclosed on pages where brief information is displayed for multiple billiards and pages where detailed information is displayed for each billiard.

Information about each billiard on a page that displays information about the majority of billiards includes information about the billiard's abilities, such as the identification symbol of each billiard's ID, item of interest, rating, win, loss, odds, ranking, and local information. Some of them. The billiards connected to the service server 11 input keywords such as search keywords and sort order keywords, and the billiards belonging to all billiards or the search range according to the keywords are sorted and displayed according to the sort order keywords. . For example, if a billiard person who accesses the service server 11 searches for another billiard item whose interest item is 4 ball, intermediate level, and Seoul area, the billiard user inputs such a keyword and the billiard number corresponding thereto. Information about phosphorus is disclosed. Billiards connected to the service server 11 input the sorting keyword desired by the billiards who match the search keyword to sort the billiards information. When a billiard person who accesses the service server 11 clicks on the billiard's ID on the page for all billiards or a plurality of billiards, a page for displaying detailed information of each billiard is displayed.

The billiard player A, who is connected to the service server 11, plays the opponent B on the basis of the contents disclosed on the page where brief information is displayed for the majority of billiards and / or the page where detailed information is displayed for each billiard player. Select) and apply to the selected opponent (B). When you apply for a match, propose a billiard club and time to play the match. The billiard club is selected from the billiard clubs that have joined the billiard competition management system 10. Such a proposal is notified to the opponent B via an e-mail, an instant messenger, a mobile phone SMS, or the like 17. If the billiard person (B) who is proposed to play billiards approves the game request, such consent is notified to the applicant (A) via e-mail, instant messenger, mobile phone SMS, etc. (17), and the two billiards (A, The billiard game reservation between B is established (step S130). The billiard game reservation is informed to two billiards (A, B) and the billiard play time is notified to the billiard club to play the game, and the billiard club can play the game between two billiards (A, B) on time. You can prepare a pool table.

If a billiard game between two billiards (A, B) is played at the scheduled time in the promised billiard club, the winning or losing is recorded by the billiard club administrator. The billiard club operator uploads the result of the game, such as winning or losing, to the service server 11 using the billiard club PC 15 (step S140). Such game result uploading is made possible only by the billiard club that has subscribed to the billiard game operating system 10.

The service server 11 updates the winning, losing, and ranking data of the two billiards A and B recorded in the database server 13 based on the input game result (step S150). For example, a billiard player (A) with 30 wins, 20 losses, 60% wins, and a top 100 ranking, and a billiard player (B) with 10 wins, 10 losses, 50% wins, and 200 rankings will play a billiard game in a billiard club. A) won 3 and 2 and billiards (B) won 2 and 3. The billiard club manager uploads the billiard game result to the service server 11, and the information of the billiard player (A) recorded in the database server 13 is 33 wins 22 losses, 60% win rate, and 100 ranks. ) 'S information is updated to 12 wins and 13 losses, 48% win rate, and 220th rank.

The billiard information is updated in real time, and each billiard and each member billiard club can be immediately confirmed.

Offline season progression

Hereinafter, with reference to the flowchart of Figure 3 describes a method of proceeding the offline season using the system 10 and the offline match method described above.

First, the operator operating the service server 11 specifies the start and end time of the offline season (step S210).

During the offline season, each billiard is connected to the service server 11 to obtain a match opponent and play in the affiliated billiard club, the billiard club manager uploads the billiard match result to the service server 11, the database server 13 Billiard information recorded in is updated based on the upload information of the billiard club operators, such as the game between billiards proceeds (step S220). This process is as described in the above-described step S110 to S150.

During this process, the billing of the billiards may be distorted unlikely by the fixing of the billiards. For example, a billiard player may play a billiard with a friend in order to increase the odds, etc. to increase the odds and not play with other billiards. In order to prevent this case, the server server 11 may block a game in which each billiard proceeds with a specific billiard or block uploading of a game result with a specific billiard.

When the offline season is over, score information, such as win or lose, win rate, ranking of each billiard is stored in the storage server 14 (step S230). The information stored in the storage server 14 is not changed afterwards, and is opened through the service server 11 and can only be viewed by the user of the service server 11.

Then, the information such as win, lose, win rate, ranking of each billiard stored in the database server 13 is initialized (step S240). Thus, new data can be recorded during the next season.

At the same time, the grade of each billiard stored in the database server 13 is changed based on the winning, losing, winning rate, ranking, etc. of each billiard (step S250). For example, to change the grade based on the odds, such as billiards with an intermediate level of billiards, the billiards with a win rate of 80% or more will be upgraded to the advanced level, and billiards with a 20% or less win rate will be changed to a beginner level. Can be. Alternatively, the billiards with the highest level of billiards in the middle of the billiards rank higher than the top 20% of the billiards. You can change the grade based on that. In addition, it is possible to change the grade only for the billiards who have digested a predetermined regular game or more for the reliability of the odds or rankings, and the number of entry and exit of the billiard club may be considered in the adjustment of the grade. Grades changed by this process will be applied during the following season.

Then, the game can be held among the billiards with the highest grade at the end of the season among the billiards of the same grade in the same sport (step S260). The match may be a league match or a tournament match. For example, three billiards and three high-ranking billiards will be selected at the end of the season, the billiards with the highest odds, to play the final league. They may have participated in the same three ball, advanced league, but may not have played directly due to regional or time discrepancies. Between them, the final league is played to hide the real league winners. Final leagues may be run at the same time and in the same place by convening final league participants, or by arranging time and time with the member billiard club to be played by consensus between the opponents determined by the draw. Such a final rig may be recorded and relayed through the service server 11.

According to the present invention, there is provided a billiard game operating method in which information of each billiard is stored, the result of each billiard is collected from each billiard room, and the results, rankings, grades, etc. of each billiard are disclosed.

In addition, there is provided a billiard game operating method that can find a match opponent through online search for a match opponent.

Then, there is provided a billiard game operating method that can use a billiard room scattered throughout the tournament or league.

Although the present invention has been described in connection with the above-described preferred embodiments, it will be readily apparent to those skilled in the art that various modifications and variations can be made without departing from the spirit and scope of the invention, all such modifications and modifications being attached It is obvious that it belongs to the scope of the claims.

Claims (7)

Storing the billiard personal information in a database server; Publishing the personal information of each billiard stored in the database; Uploading the results of each billiard's billiard game in each billiard club to the database server; And Billing game using the Internet characterized in that it comprises the steps of synthesizing the individual scores of each billiard, ranking and ranking based on the results between the billiard game of each billiard uploaded to the database server; Operating method. The method of claim 1, Arranging and publishing a competitive opponent having the personal information, ranking, or rating that matches the search information input by the billiard searching for the competitive opponent; Transmitting a match request signal including a match billiard club and a match time to a selected match opponent when the billiard searching for the match opponent selects from the disclosed match opponents; And And transmitting the acceptance signal to the billiard person when the selected opponent approves the match request signal. The method of claim 2, And transmitting the information about the billiard and the opponent and the game time to the competitive billiard club when the acceptance signal is transmitted. The method of claim 1, When the predetermined season is completed, storing the individual grades, rankings and grades stored in the database server in a preservation server and initializing the individual grades, rankings and grades; Way. The method of claim 4, wherein Changing the grade of the billiards based on the results of the game between the billiards having the same grade; Billiards game operating method using the Internet, characterized in that it further comprises. The method of claim 1, Billiard game operation method using the Internet characterized in that it further comprises the step of holding a game between the top performers among billiards when the predetermined season is completed. The method of claim 1, The billiard game is a billiard game operating method using the Internet, characterized in that divided into four ball, three cushion, pocket ball.
KR1020090013555A 2009-02-18 2009-02-18 Billiards game operating method using internet KR20100094231A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101223266B1 (en) * 2010-04-07 2013-01-17 장경일 System and Method for Playing Billiard Game Using Touch-Screen Monitor
KR101276746B1 (en) * 2011-12-12 2013-06-19 박광진 System for play billiards and record management

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101223266B1 (en) * 2010-04-07 2013-01-17 장경일 System and Method for Playing Billiard Game Using Touch-Screen Monitor
KR101276746B1 (en) * 2011-12-12 2013-06-19 박광진 System for play billiards and record management

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