KR20100087790A - System and method for controlling use time of on-line game - Google Patents

System and method for controlling use time of on-line game Download PDF

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Publication number
KR20100087790A
KR20100087790A KR1020090006774A KR20090006774A KR20100087790A KR 20100087790 A KR20100087790 A KR 20100087790A KR 1020090006774 A KR1020090006774 A KR 1020090006774A KR 20090006774 A KR20090006774 A KR 20090006774A KR 20100087790 A KR20100087790 A KR 20100087790A
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South Korea
Prior art keywords
user
time
address
online game
computer
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KR1020090006774A
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Korean (ko)
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이강일
이철용
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메가브레인(주)
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Priority to KR1020090006774A priority Critical patent/KR20100087790A/en
Publication of KR20100087790A publication Critical patent/KR20100087790A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/60Protecting data
    • G06F21/604Tools and structures for managing or administering access control systems
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L41/00Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks
    • H04L41/06Management of faults, events, alarms or notifications
    • H04L41/0631Management of faults, events, alarms or notifications using root cause analysis; using analysis of correlation between notifications, alarms or events based on decision criteria, e.g. hierarchy, tree or time analysis
    • H04L41/064Management of faults, events, alarms or notifications using root cause analysis; using analysis of correlation between notifications, alarms or events based on decision criteria, e.g. hierarchy, tree or time analysis involving time analysis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
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  • General Health & Medical Sciences (AREA)
  • General Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • Signal Processing (AREA)
  • Primary Health Care (AREA)
  • Marketing (AREA)
  • Human Resources & Organizations (AREA)
  • Economics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Strategic Management (AREA)
  • Automation & Control Theory (AREA)
  • Bioethics (AREA)
  • Computer Hardware Design (AREA)
  • Computer Security & Cryptography (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)

Abstract

PURPOSE: A system and a method for controlling using time of an online game are provided to fundamentally block a network by using packet filtering, thereby blocking game addiction of teenagers. CONSTITUTION: A usage request processor(110) receives a user computer ID and information about allowing time of an online game which a user sets. If a computer of a user is connected to an internet, ID-IP matching unit(140) matches the user computer identifier and an IP address assigned to the computer of the user. A usage stage checking unit(150) extracts packets transmitted from the IP address which is matches to the user computer identifier among packets transmitted from an internet. A blocking unit(160) blocks connection to a game server about the IP address.

Description

System and method for controlling use time of online game {System and method for controlling use time of on-line game}

The present invention relates to a system for controlling Internet use time and a method of operating the same. In particular, an online game use time control system and control method capable of preventing game addiction of adolescents by blocking the source of the network by using packet filtering. It is about.

As adolescents' online game addiction and social ills are intensified, various ways for the game server to propose an online game use time are requested at the subscriber's request.

The technical problem to be achieved by the present invention is to provide an online game using time control system and control method that can easily and efficiently control the online game using time.

In accordance with another aspect of the present invention, there is provided a system for controlling online game use time according to an embodiment of the present invention, comprising: a use request processor configured to receive a user computer identifier for a user's computer and information on an online game allowable time set by the user; An ID-IP matching unit for matching the user computer identifier with an IP address assigned to the user's computer when the user's computer accesses the Internet; A usage state checker for extracting packets transmitted from an IP address matching the user computer identifier among packets transmitted from the Internet; And counting packets destined for the game server providing the online game among the packets extracted from the usage state checker, and if the counted packet corresponds to the online game time limit, And a blocking unit for blocking connection to the game server.

Preferably, the blocking unit may include a timer set as the online game allowable time, and may reduce the set time of the timer by a first unit time each time the packet is counted.

Preferably, a control unit for constructing and storing a user database including a user computer identifier transmitted from the use request processing unit and information on an online game allowed time may be further provided.

Preferably, the user computer identifier may be a MAC address (Media Access Control address) which is a unique number of a LAN card of the user computer.

Preferably, the IP address matching the user computer identifier may be an IP address included in the first IP band.

Preferably, the IP address may be assigned by a Dynamic Host Configuration Protocol (DHCP) that automatically assigns an IP address when a user accesses the Internet.

In accordance with another aspect of the present invention, there is provided a method for controlling an online game use time, which comprises a user computer identifier for a user's computer and information about an allowable time for an online game set by the user to construct a user database. Making; If the user's computer accesses the Internet, matching the user computer identifier with an IP address assigned to the user's computer; Extracting packets transmitted from an IP address matching the user computer identifier among packets transmitted over the Internet; And counting packets destined for the game server providing the online game among the extracted packets, and if the counted packet amount corresponds to the online game allowance time, to the game server for the IP address. Blocking the connection.

According to another aspect of the present invention, there is provided a server access time control system, including: a use request processor configured to receive a user computer identifier for a user's computer and information on a server access allowance time set by the user; An ID-IP matching unit for matching the user computer identifier with an IP address assigned to the user's computer when the user's computer accesses the Internet; A usage state checker for extracting packets transmitted from an IP address matching the user computer identifier among packets transmitted from the Internet; And counting packets destined for the server among the packets extracted from the usage state checker, and accessing the IP address to the server if the counted packet corresponds to the server connection allowed time. It has a blocking portion for blocking.

DETAILED DESCRIPTION In order to fully understand the present invention, the operational advantages of the present invention, and the objects achieved by the practice of the present invention, reference should be made to the accompanying drawings which illustrate preferred embodiments of the present invention and the contents described in the drawings.

Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings. Like reference numerals in the drawings denote like elements.

1 is a diagram illustrating a system for controlling online game use time according to an embodiment of the present invention, and FIG. 2 is a flowchart illustrating a method for controlling online game using time according to an embodiment of the present invention.

1 and 2, the online game using time control system 100 according to an embodiment of the present invention is the use request processing unit 110, the control unit 120, the user DB 130, ID-IP matching unit ( 140, the use state check unit 150 and the blocking unit 160 is provided.

The online game using time control method 200 according to an embodiment of the present invention first establishes a user database (S210). To this end, the use request processing unit 110 uses the online game using time control system 100 according to an embodiment of the present invention and the user's request to limit the access time to the online game using time, that is, the game server and the corresponding Receive an identifier for a user's user computer.

Preferably, the identifier for the user computer may be a Media Access Control address (MAC) which is a unique number of the LAN card of the user computer. Hereinafter, for convenience of explanation, the identifier for the user computer is assumed to be a MAC address. However, the present invention is not limited thereto.

The user's request may include information on the online game usage time to be limited. For example, the online game allowance time can be set to 3 hours per day for the first user (or the first user computer, the user PC1).

The controller 120 may use the MAC address of the user computer provided by the use request processor 110 as a user identifier (ID) to database information on the user (or user computer). In this case, the information on the user (or user computer) may also include information on the online game using time set by the user.

The database for the user thus constructed may be stored in the user DB 130.

When the ID-IP matching unit 140 receives information on the Internet access of the user computer registered as the user ID among the user computers connected to the Internet, the ID-IP matching unit 140 matches the IP address of the user computer with the user ID (S220). . The IP address for the user computer can be assigned by the Dynamic Host Configuration Protocol (DHCP), which automatically assigns an IP address when the user connects to the network.

In this case, the user ID may be provided from the controller 120. In addition, matching information between the IP address and the user ID of the user computer may be transmitted to the controller 120.

Preferably, a specific IP band may be allocated to user computers of the online game using time control system 100 according to an embodiment of the present invention. For example, IP bands from 210.94.128.0000 to 210.94.128.9999 may be allocated to user computers using the online game use time control system 100 according to an embodiment of the present invention.

1 and 2, the usage state checker 150 may transmit the online game use state of the user computer having the IP address provided from the control unit 120 to the control unit 120. In particular, the usage checker 150 filters packets transmitted over the Internet from the user computer of the corresponding IP address (or IP band allocated to the user computers of the online game usage time control system 100). It may be (S230).

In this case, the filtering may be performed through traffic mirroring and switching operations. Since the filtering of the packets using the traffic mirroring equipment and the switch can be easily performed by those skilled in the art, a detailed description thereof will be omitted.

The blocking unit 160 counts packets destined for the game server among the packets filtered by the use state checker 150 (S240). Information about the destination of the packets may be included in the header of the packet.

In addition, the blocking unit 160 may include a timer (not shown) set as an online game allowable time included in the user database, and may reduce the set time of the timer in response to counting for the packet (S250). For example, if an online game allowance time of 3 hours per day is set for the first user computer (user PC1), the blocker 160 departs the game server among the packets for the first user computer (user PC1). Each time the packets are counted, the time of the timer can be reduced by 1 unit time (for example, 10 seconds).

1 and 2, the blocking unit 160 may check the time of the timer to determine whether the online game allowance time has expired (S260). The blocking unit 160 may determine that the online game allowable time expires when the timer time becomes "0".

Until the online game allow time expires (“N” in S260), the control system and control method according to the embodiment of the present invention filter packets transmitted from the corresponding IP address and send the destination of the filtered packets to the game server. Count the packets and check the timer's time.

Then, when the online game allowance time (timer setting time) set for the corresponding IP address expires (“Y” in S260), the blocking unit 160 may block the TCP connection to the corresponding IP address. However, the present invention is not limited to blocking the TCP connection to the corresponding IP address, and the blocking unit 160 may block only the access to the game server for the corresponding IP address.

As such, the online game using time control system and control method according to an embodiment of the present invention does not use resources of the user computer and does not require updating of the user computer, but through network filtering in a high-speed Internet network. Efficient and complete control of online game play time.

As described above, optimal embodiments have been disclosed in the drawings and the specification. Although specific terms are employed herein, they are used for purposes of describing the present invention only and are not used to limit the scope of the present invention. For example, the online game usage time control system of FIG. 1 may control not only the access time to the game server but also the access time to another server.

Therefore, those skilled in the art will understand that various modifications and equivalent other embodiments are possible therefrom. Therefore, the true technical protection scope of the present invention will be defined by the technical spirit of the appended claims.

BRIEF DESCRIPTION OF THE DRAWINGS In order to better understand the drawings cited in the detailed description of the invention, a brief description of each drawing is provided.

1 is a diagram showing a system for controlling online game use time according to an embodiment of the present invention.

2 is a flowchart illustrating a method for controlling an online game using time according to an embodiment of the present invention.

Claims (9)

In the online game use time control system, A usage request processor for receiving information about a user computer identifier for the user's computer and an online game allowable time set by the user; An ID-IP matching unit for matching the user computer identifier with an IP address assigned to the user's computer when the user's computer accesses the Internet; A usage state checker for extracting packets transmitted from an IP address matching the user computer identifier among packets transmitted from the Internet; And Among the packets extracted from the usage state checker, a packet destined for the game server providing the online game is counted, and when the amount of the counted packet corresponds to the online game allowance time, Online game using time control system, characterized in that it comprises a blocker for blocking the connection to the game server. The method of claim 1, wherein the blocking unit, And a timer set to the online game allowable time, and reducing the set time of the timer by a first unit time every time the packet is counted. The method of claim 1, And a control unit for constructing and storing a user database including a user computer identifier transmitted from the use request processor and information on an online game allowable time. The method of claim 1, wherein the user computer identifier, And an MAC address (Media Access Control address) which is a unique number of a LAN card of the user computer. The method of claim 1, wherein the IP address matching the user computer identifier, On-line game using time control system, characterized in that the IP address included in the first IP band. The method of claim 1, wherein the IP address, On-line game using time control system, characterized in that assigned by the DHCP (Dynamic Host Configuration Protocol) that automatically assigns an IP address when the user connects to the Internet. In the online game use time control method, Receiving a user computer identifier for the user's computer and information about an allowable time for the online game set by the user to construct a user database; If the user's computer accesses the Internet, matching the user computer identifier with an IP address assigned to the user's computer; Extracting packets transmitted from an IP address matching the user computer identifier among packets transmitted over the Internet; And Among the extracted packets, a packet destined for a game server providing the online game is counted, and when the amount of the counted packet corresponds to the online game allowable time, access to the game server is performed with respect to the IP address. Method of controlling the online game using time, characterized in that it comprises a step of blocking. The method of claim 7, wherein the step of blocking access to the game server, And each time the packet is counted, the set time of the timer set as the online game allowance time is reduced by a first unit time. In the system for controlling the server connection time, A usage request processing unit for receiving information about a user computer identifier for a user's computer and a server access time allowed by the user; An ID-IP matching unit for matching the user computer identifier with an IP address assigned to the user's computer when the user's computer accesses the Internet; A usage state checker for extracting packets transmitted from an IP address matching the user computer identifier among packets transmitted from the Internet; And Among the packets extracted from the usage check unit, a packet destined for the server is counted, and if the counted packet corresponds to the server connection allowance time, the access to the server is blocked for the IP address. Server connection time control system characterized in that it comprises a blocking unit.
KR1020090006774A 2009-01-29 2009-01-29 System and method for controlling use time of on-line game KR20100087790A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013085173A1 (en) * 2011-12-09 2013-06-13 (주)네오위즈게임즈 Method and server for preventing automatic play of online game service
KR101357739B1 (en) * 2012-03-21 2014-02-03 주식회사 이아이테크 Internet GAME SEVER CONTACTING METHOD USING PC-ROOM IP
WO2015167151A1 (en) * 2014-04-30 2015-11-05 플러스기술주식회사 Internet access blocking method using ip address and url
KR101869071B1 (en) * 2017-09-07 2018-06-20 주식회사 테크노블러드코리아 Method and system for providing vr contents based on ip address

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013085173A1 (en) * 2011-12-09 2013-06-13 (주)네오위즈게임즈 Method and server for preventing automatic play of online game service
KR101357739B1 (en) * 2012-03-21 2014-02-03 주식회사 이아이테크 Internet GAME SEVER CONTACTING METHOD USING PC-ROOM IP
WO2015167151A1 (en) * 2014-04-30 2015-11-05 플러스기술주식회사 Internet access blocking method using ip address and url
KR101869071B1 (en) * 2017-09-07 2018-06-20 주식회사 테크노블러드코리아 Method and system for providing vr contents based on ip address
WO2019050196A1 (en) * 2017-09-07 2019-03-14 주식회사 테크노블러드코리아 Method and system for providing vr content on basis of ip

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