KR20100087790A - System and method for controlling use time of on-line game - Google Patents
System and method for controlling use time of on-line game Download PDFInfo
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- KR20100087790A KR20100087790A KR1020090006774A KR20090006774A KR20100087790A KR 20100087790 A KR20100087790 A KR 20100087790A KR 1020090006774 A KR1020090006774 A KR 1020090006774A KR 20090006774 A KR20090006774 A KR 20090006774A KR 20100087790 A KR20100087790 A KR 20100087790A
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- South Korea
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- user
- time
- address
- online game
- computer
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- 238000000034 method Methods 0.000 title claims abstract description 21
- 230000000903 blocking effect Effects 0.000 claims abstract description 22
- 238000001914 filtration Methods 0.000 abstract description 5
- 206010012335 Dependence Diseases 0.000 abstract description 3
- 239000000284 extract Substances 0.000 abstract 1
- 238000010586 diagram Methods 0.000 description 2
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/60—Protecting data
- G06F21/604—Tools and structures for managing or administering access control systems
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L41/00—Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks
- H04L41/06—Management of faults, events, alarms or notifications
- H04L41/0631—Management of faults, events, alarms or notifications using root cause analysis; using analysis of correlation between notifications, alarms or events based on decision criteria, e.g. hierarchy, tree or time analysis
- H04L41/064—Management of faults, events, alarms or notifications using root cause analysis; using analysis of correlation between notifications, alarms or events based on decision criteria, e.g. hierarchy, tree or time analysis involving time analysis
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
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- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Tourism & Hospitality (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- General Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- Signal Processing (AREA)
- Primary Health Care (AREA)
- Marketing (AREA)
- Human Resources & Organizations (AREA)
- Economics (AREA)
- Computer Networks & Wireless Communication (AREA)
- Strategic Management (AREA)
- Automation & Control Theory (AREA)
- Bioethics (AREA)
- Computer Hardware Design (AREA)
- Computer Security & Cryptography (AREA)
- Software Systems (AREA)
- General Engineering & Computer Science (AREA)
- Data Exchanges In Wide-Area Networks (AREA)
Abstract
Description
The present invention relates to a system for controlling Internet use time and a method of operating the same. In particular, an online game use time control system and control method capable of preventing game addiction of adolescents by blocking the source of the network by using packet filtering. It is about.
As adolescents' online game addiction and social ills are intensified, various ways for the game server to propose an online game use time are requested at the subscriber's request.
The technical problem to be achieved by the present invention is to provide an online game using time control system and control method that can easily and efficiently control the online game using time.
In accordance with another aspect of the present invention, there is provided a system for controlling online game use time according to an embodiment of the present invention, comprising: a use request processor configured to receive a user computer identifier for a user's computer and information on an online game allowable time set by the user; An ID-IP matching unit for matching the user computer identifier with an IP address assigned to the user's computer when the user's computer accesses the Internet; A usage state checker for extracting packets transmitted from an IP address matching the user computer identifier among packets transmitted from the Internet; And counting packets destined for the game server providing the online game among the packets extracted from the usage state checker, and if the counted packet corresponds to the online game time limit, And a blocking unit for blocking connection to the game server.
Preferably, the blocking unit may include a timer set as the online game allowable time, and may reduce the set time of the timer by a first unit time each time the packet is counted.
Preferably, a control unit for constructing and storing a user database including a user computer identifier transmitted from the use request processing unit and information on an online game allowed time may be further provided.
Preferably, the user computer identifier may be a MAC address (Media Access Control address) which is a unique number of a LAN card of the user computer.
Preferably, the IP address matching the user computer identifier may be an IP address included in the first IP band.
Preferably, the IP address may be assigned by a Dynamic Host Configuration Protocol (DHCP) that automatically assigns an IP address when a user accesses the Internet.
In accordance with another aspect of the present invention, there is provided a method for controlling an online game use time, which comprises a user computer identifier for a user's computer and information about an allowable time for an online game set by the user to construct a user database. Making; If the user's computer accesses the Internet, matching the user computer identifier with an IP address assigned to the user's computer; Extracting packets transmitted from an IP address matching the user computer identifier among packets transmitted over the Internet; And counting packets destined for the game server providing the online game among the extracted packets, and if the counted packet amount corresponds to the online game allowance time, to the game server for the IP address. Blocking the connection.
According to another aspect of the present invention, there is provided a server access time control system, including: a use request processor configured to receive a user computer identifier for a user's computer and information on a server access allowance time set by the user; An ID-IP matching unit for matching the user computer identifier with an IP address assigned to the user's computer when the user's computer accesses the Internet; A usage state checker for extracting packets transmitted from an IP address matching the user computer identifier among packets transmitted from the Internet; And counting packets destined for the server among the packets extracted from the usage state checker, and accessing the IP address to the server if the counted packet corresponds to the server connection allowed time. It has a blocking portion for blocking.
DETAILED DESCRIPTION In order to fully understand the present invention, the operational advantages of the present invention, and the objects achieved by the practice of the present invention, reference should be made to the accompanying drawings which illustrate preferred embodiments of the present invention and the contents described in the drawings.
Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings. Like reference numerals in the drawings denote like elements.
1 is a diagram illustrating a system for controlling online game use time according to an embodiment of the present invention, and FIG. 2 is a flowchart illustrating a method for controlling online game using time according to an embodiment of the present invention.
1 and 2, the online game using
The online game using
Preferably, the identifier for the user computer may be a Media Access Control address (MAC) which is a unique number of the LAN card of the user computer. Hereinafter, for convenience of explanation, the identifier for the user computer is assumed to be a MAC address. However, the present invention is not limited thereto.
The user's request may include information on the online game usage time to be limited. For example, the online game allowance time can be set to 3 hours per day for the first user (or the first user computer, the user PC1).
The
The database for the user thus constructed may be stored in the
When the ID-IP matching
In this case, the user ID may be provided from the
Preferably, a specific IP band may be allocated to user computers of the online game using
1 and 2, the
In this case, the filtering may be performed through traffic mirroring and switching operations. Since the filtering of the packets using the traffic mirroring equipment and the switch can be easily performed by those skilled in the art, a detailed description thereof will be omitted.
The
In addition, the
1 and 2, the
Until the online game allow time expires (“N” in S260), the control system and control method according to the embodiment of the present invention filter packets transmitted from the corresponding IP address and send the destination of the filtered packets to the game server. Count the packets and check the timer's time.
Then, when the online game allowance time (timer setting time) set for the corresponding IP address expires (“Y” in S260), the
As such, the online game using time control system and control method according to an embodiment of the present invention does not use resources of the user computer and does not require updating of the user computer, but through network filtering in a high-speed Internet network. Efficient and complete control of online game play time.
As described above, optimal embodiments have been disclosed in the drawings and the specification. Although specific terms are employed herein, they are used for purposes of describing the present invention only and are not used to limit the scope of the present invention. For example, the online game usage time control system of FIG. 1 may control not only the access time to the game server but also the access time to another server.
Therefore, those skilled in the art will understand that various modifications and equivalent other embodiments are possible therefrom. Therefore, the true technical protection scope of the present invention will be defined by the technical spirit of the appended claims.
BRIEF DESCRIPTION OF THE DRAWINGS In order to better understand the drawings cited in the detailed description of the invention, a brief description of each drawing is provided.
1 is a diagram showing a system for controlling online game use time according to an embodiment of the present invention.
2 is a flowchart illustrating a method for controlling an online game using time according to an embodiment of the present invention.
Claims (9)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020090006774A KR20100087790A (en) | 2009-01-29 | 2009-01-29 | System and method for controlling use time of on-line game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020090006774A KR20100087790A (en) | 2009-01-29 | 2009-01-29 | System and method for controlling use time of on-line game |
Publications (1)
Publication Number | Publication Date |
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KR20100087790A true KR20100087790A (en) | 2010-08-06 |
Family
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Family Applications (1)
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KR1020090006774A KR20100087790A (en) | 2009-01-29 | 2009-01-29 | System and method for controlling use time of on-line game |
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Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2013085173A1 (en) * | 2011-12-09 | 2013-06-13 | (주)네오위즈게임즈 | Method and server for preventing automatic play of online game service |
KR101357739B1 (en) * | 2012-03-21 | 2014-02-03 | 주식회사 이아이테크 | Internet GAME SEVER CONTACTING METHOD USING PC-ROOM IP |
WO2015167151A1 (en) * | 2014-04-30 | 2015-11-05 | 플러스기술주식회사 | Internet access blocking method using ip address and url |
KR101869071B1 (en) * | 2017-09-07 | 2018-06-20 | 주식회사 테크노블러드코리아 | Method and system for providing vr contents based on ip address |
-
2009
- 2009-01-29 KR KR1020090006774A patent/KR20100087790A/en not_active Application Discontinuation
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2013085173A1 (en) * | 2011-12-09 | 2013-06-13 | (주)네오위즈게임즈 | Method and server for preventing automatic play of online game service |
KR101357739B1 (en) * | 2012-03-21 | 2014-02-03 | 주식회사 이아이테크 | Internet GAME SEVER CONTACTING METHOD USING PC-ROOM IP |
WO2015167151A1 (en) * | 2014-04-30 | 2015-11-05 | 플러스기술주식회사 | Internet access blocking method using ip address and url |
KR101869071B1 (en) * | 2017-09-07 | 2018-06-20 | 주식회사 테크노블러드코리아 | Method and system for providing vr contents based on ip address |
WO2019050196A1 (en) * | 2017-09-07 | 2019-03-14 | 주식회사 테크노블러드코리아 | Method and system for providing vr content on basis of ip |
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