KR20090010460A - Method, apparatus and recording medium for using character inventory of online game in common - Google Patents
Method, apparatus and recording medium for using character inventory of online game in common Download PDFInfo
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- KR20090010460A KR20090010460A KR1020070073566A KR20070073566A KR20090010460A KR 20090010460 A KR20090010460 A KR 20090010460A KR 1020070073566 A KR1020070073566 A KR 1020070073566A KR 20070073566 A KR20070073566 A KR 20070073566A KR 20090010460 A KR20090010460 A KR 20090010460A
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- inventory
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- 238000000034 method Methods 0.000 title claims abstract description 24
- 238000004590 computer program Methods 0.000 claims description 3
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- 239000002699 waste material Substances 0.000 abstract description 3
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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Abstract
Description
The present invention relates to an online game, and more particularly, to a character inventory sharing method, apparatus, and a recording medium of an online game having a character inventory sharing function to facilitate item exchange between characters in the same account.
Due to the spread of the Internet, the service related to the cultural contents multimedia equipment provider industry has exploded and the high-speed Internet service has become common in each home, and the most prominent field is the online game field.
Such online games on the Internet include a strategy simulation game, a mud (Multiple User Dialogue (MUD)) game, a mugty user graphic (MUG) game, and a role playing game (RPG).
Here, the role-playing game is an advanced form of a mud or a mug game. In the virtual reality of the game, as a character grows, there are usually levels of characters, distinctive occupations of characters, and distinctive ability differences according to occupations. .
In addition, the item can improve the ability of the character, has a certain story, but the degree of freedom of the character is high, and the story can be changed according to the activity of the character, the user as a game player makes a story.
Recently, due to the development of the Internet, the role playing game called Massively Multi-player Online Role Playing Game (MMORPG) has been introduced, and the existing role playing game has been extended to a large number of users.
In general, MMORPG games can create multiple characters in one account.
In other words, the user can input his social security number to receive a single account, and then create a number of characters through the account.
Subsequently, the user could select one character from among a plurality of characters, and proceed with the game using only the selected character and items obtained by the character.
However, in such a game system, when the user needs to move items between characters in the same account, there is a lot of inconvenience because it is impossible to exchange immediately.
Therefore, the existing game system used an insecure method of asking a third party for help in moving items between characters.
In other words, if a user needs another character's item during the game, he suggests switching to the other character and connecting the other character's item to a nearby acquaintance or nearby user, and changing the original character back to the original character. It is a method of moving an item by finding an item entrusted with access.
However, this approach has been a target of item theft and cybercrime by leaving others to their items.
In addition, the game with the concept of the warehouse used a cumbersome way to move items using the warehouse.
In other words, the user selects and accesses a character that has acquired an item to use, moves the item of the character to the warehouse, and then selects the character to use and reconnects to find the item from the warehouse. To move an item.
However, this method not only hassle the user having to connect the character more than once by changing the character, but also wastes the game money by the fee incurred by entrusting the item to the warehouse.
An object of the present invention is to solve the problems of the prior art, and provides a character inventory sharing method, apparatus and recording medium of the online game that can easily and conveniently exchange items between characters in the same account through the character inventory sharing function It is.
According to the present invention, there is provided a method of sharing a character inventory of an online game, the method comprising: allowing a user to connect, providing a game character selection window having an inventory menu button so that the user selects a game character, and the user selects each game character. And providing a plurality of inventory windows related to each game character on the game character selection window according to the selection of the inventory menu button, distributing items between the game characters through the inventory window, and distributing items. And updating the inventory window.
In addition, the step of providing a plurality of inventory windows associated with each game character in duplicate may include a first step of checking whether the user has selected a predetermined character and an inventory menu button, and if the predetermined character and the inventory menu button are selected, The second step of providing an inventory window related to the selected character on the character selection window, and the first step and the second step are repeated to provide a plurality of inventory windows related to each game character on the character selection window. It may also comprise a third step.
Next, of the plurality of inventory windows provided above the character selection window, the most recently provided inventory window may be treated as activated, and the previously provided inventory window may be treated as deactivated.
The character inventory sharing apparatus for an online game according to the present invention includes an authentication unit that allows a user to access the game, a game character selection window providing unit that provides a game character selection window having an inventory menu button so that the user selects a game character, As the user selects each game character and the inventory menu button, an inventory window providing unit providing a plurality of inventory windows related to each game character on the game character selection window, and an item between the game characters through the inventory window. It may be configured to include an item distribution unit for distributing a, and an update unit for updating the inventory window according to the distributed items.
Here, the database may further include a database for storing the distributed item information, an authentication unit, a game character selection window providing unit, an inventory window providing unit, an item distribution unit, and a updating unit.
Next, the character inventory sharing recording medium of the online game according to the present invention comprises the steps of allowing a user to access, providing a game character selection window having an inventory menu button for the user to select a game character, and As each game character and inventory menu button are selected, providing a plurality of inventory windows related to each game character on the game character selection window, and distributing items among the game characters through the inventory window. And updating the inventory window according to the allocated item.
Other objects, features and advantages of the present invention will become apparent from the following detailed description of embodiments taken in conjunction with the accompanying drawings.
Character inventory sharing method, apparatus and recording medium of an online game according to the present invention has the following effects.
The present invention can not only check the equipment of each game character at a time through the inventory window of each game character, but also can easily and easily move items between game characters through the inventory window.
Therefore, the user can safely exchange and use the items of each character, and there is no need to leave it in a warehouse or the like, and thus there is an advantage of reducing the waste of cyber money.
Hereinafter, a configuration and an operation according to an exemplary embodiment of the present invention will be described with reference to the accompanying drawings.
The concept of the present invention is to add a function to share the character inventory, so that the items can be exchanged between characters in the same account, so that the user can conveniently and easily obtain the desired item.
1 is a diagram illustrating an overall system for performing a character inventory sharing function of an online game according to the present invention. As shown in FIG. 1n), an
Here, the
Each
The game user connects to the
The
Here, the
In addition, the character
In addition, the character
Here, the
Next, the game character selection
Here, the game character selection
In addition to the inventory menu button, the game character selection
After the user selects a predetermined game character and the user selects the inventory menu button, the inventory
In addition, when the user selects the inventory menu button after the user selects a game character other than the game character in which the inventory window has already been provided, the inventory
Therefore, after the user selects each game character and the user selects the inventory menu button, the inventory
Next, the
The
The
As described above, the character inventory sharing method of the online game according to the present invention is constructed as follows.
2 is a view for explaining a character inventory sharing method of an online game according to the present invention. As shown in FIG. 2, when a user first accesses an online game server, the
Subsequently, the user inputs an ID and password for user authentication, and the
Next, the game character selection
In this case, the game character selection
In addition to the inventory menu button, the game character selection
Next, after checking whether the user selects the predetermined character and the inventory menu button, the
Next, the inventory
In addition, by repeatedly performing steps S15 and S17, the inventory
Here, of the plurality of inventory windows provided on the character selection window, the most recently provided inventory window may be treated as an activation, and the inventory window provided before that may be treated as an inactive.
In addition, the inventory window of each character may be arranged above the game character selection window according to the order in which each game character is selected.
Multiple inventory windows can be displayed in various arrangements.
Therefore, the user can check the equipment that each character has through the inventory window of each game character.
Next, the
Here, the items belonging to the game character cannot be distributed because they cannot move with each other.
The
When the packet of the allocated item is processed, the updating
As such, the updated inventory window may be applied as soon as the user starts the game to perform the game.
3A to 3D are online game screens showing an process of distributing items through an inventory window according to an embodiment of the present invention.
As shown in FIG. 3A, when the user connects, the game server provides a game character selection window to the user.
In this case, the game character selection window may be provided with an inventory menu button provided by the inventory window of the game character, and may further include a character generation button, a character delete button, a game start button, and an exit button in addition to the inventory menu button.
When the user selects a predetermined character and an inventory menu button, the game server provides an inventory window related to the character selected by the user on the game character selection window.
Then, as shown in FIG. 3B, when the user selects another game character and an inventory menu button, the game server provides a plurality of inventory windows associated with each game character in duplicate on the game character selection window.
Next, as shown in FIG. 3C, the user may distribute items between game characters through the inventory window.
3D, the game server processes the packet of the distributed item and updates the inventory window of the game character to match the distributed item.
On the other hand, the present invention provides a method for allowing a user to connect, providing a game character selection window having an inventory menu button so that the user selects a game character, and selecting a game character and an inventory menu button by the user. Accordingly, providing a plurality of inventory windows related to each game character on the game character selection window, distributing items between game characters through the inventory window, and updating the inventory window according to the allocated items. It is also possible to provide a recording medium on which the program is recorded by making it a computer program for execution including a step.
In addition, when the online game server needs to be checked, the present invention can limit the system of the present invention for a predetermined time before the server check, thereby preventing a situation in which items are destroyed.
As described above, the present invention adds a function to share the character inventory, and by allowing the items in the same account to exchange items with each other, the user can conveniently and easily obtain the desired item.
Those skilled in the art will appreciate that various changes and modifications can be made without departing from the spirit of the present invention. Therefore, the technical scope of the present invention should not be limited to the contents described in the embodiments, but should be defined by the claims.
1 is a diagram showing an overall system for performing a character inventory sharing function of an online game according to the present invention.
2 is a view for explaining a character inventory sharing method of an online game according to the present invention.
3A to 3D are exemplary embodiments of the present invention, and an online game screen showing a process of distributing items through an inventory window.
Explanation of symbols for main parts of the drawings
31: game character selection window provider 33: inventory window provider
35: item allocation part 37: update unit
39: authentication unit 41: item information D / B
43: user information D / B 45: control unit
Claims (10)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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KR1020070073566A KR20090010460A (en) | 2007-07-23 | 2007-07-23 | Method, apparatus and recording medium for using character inventory of online game in common |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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KR1020070073566A KR20090010460A (en) | 2007-07-23 | 2007-07-23 | Method, apparatus and recording medium for using character inventory of online game in common |
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KR20090010460A true KR20090010460A (en) | 2009-01-30 |
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KR1020070073566A KR20090010460A (en) | 2007-07-23 | 2007-07-23 | Method, apparatus and recording medium for using character inventory of online game in common |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2013103176A1 (en) * | 2012-01-06 | 2013-07-11 | Lee In Young | Method, system, and computer-readable recording medium for allowing plurality of users to manage content by using a plurality of virtual objects on geographical interface |
KR101418183B1 (en) * | 2012-12-21 | 2014-07-10 | (주)스마일게이트엔터테인먼트 | Apparatus and method controlling action of character in online game |
-
2007
- 2007-07-23 KR KR1020070073566A patent/KR20090010460A/en not_active Application Discontinuation
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2013103176A1 (en) * | 2012-01-06 | 2013-07-11 | Lee In Young | Method, system, and computer-readable recording medium for allowing plurality of users to manage content by using a plurality of virtual objects on geographical interface |
KR101418183B1 (en) * | 2012-12-21 | 2014-07-10 | (주)스마일게이트엔터테인먼트 | Apparatus and method controlling action of character in online game |
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