KR20090010460A - Method, apparatus and recording medium for using character inventory of online game in common - Google Patents

Method, apparatus and recording medium for using character inventory of online game in common Download PDF

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Publication number
KR20090010460A
KR20090010460A KR1020070073566A KR20070073566A KR20090010460A KR 20090010460 A KR20090010460 A KR 20090010460A KR 1020070073566 A KR1020070073566 A KR 1020070073566A KR 20070073566 A KR20070073566 A KR 20070073566A KR 20090010460 A KR20090010460 A KR 20090010460A
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South Korea
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inventory
character
game
window
user
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KR1020070073566A
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Korean (ko)
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김정선
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(주) 그라비티
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Priority to KR1020070073566A priority Critical patent/KR20090010460A/en
Publication of KR20090010460A publication Critical patent/KR20090010460A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Multimedia (AREA)
  • Tourism & Hospitality (AREA)
  • Marketing (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Health & Medical Sciences (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

A method, an apparatus, and a recording medium for sharing the character inventory of an online game are provided to confirm equipment which each game character has through the inventory window of the each game character at one time and move items between game characters through the inventory window easily and conveniently, thereby enabling a user to safely exchange and use the items of the each game character and reducing a waste of cyber money. Each client(1a-1n) is regarded as a game client installed at a personal computer. A game user connects to an online game server(2) through the each client and delivers a command manipulating a user character to the online game server. The online game server provides the simultaneous connection of the numerous users through a network(3) and provides an online game administering a virtual world. The online game server comprises a game operation module(11) operating an online game, a character inventory share module(13) providing a character inventory public function, and a communications module(15) connected to the network. The character inventory share module comprises a unit for providing a game character selection window(31), an inventory window providing unit(33), an item distribution unit(35), an updating unit(37), and an authentication unit(39).

Description

Method, apparatus and recording medium for using character inventory of online game in common}

The present invention relates to an online game, and more particularly, to a character inventory sharing method, apparatus, and a recording medium of an online game having a character inventory sharing function to facilitate item exchange between characters in the same account.

Due to the spread of the Internet, the service related to the cultural contents multimedia equipment provider industry has exploded and the high-speed Internet service has become common in each home, and the most prominent field is the online game field.

Such online games on the Internet include a strategy simulation game, a mud (Multiple User Dialogue (MUD)) game, a mugty user graphic (MUG) game, and a role playing game (RPG).

Here, the role-playing game is an advanced form of a mud or a mug game. In the virtual reality of the game, as a character grows, there are usually levels of characters, distinctive occupations of characters, and distinctive ability differences according to occupations. .

In addition, the item can improve the ability of the character, has a certain story, but the degree of freedom of the character is high, and the story can be changed according to the activity of the character, the user as a game player makes a story.

Recently, due to the development of the Internet, the role playing game called Massively Multi-player Online Role Playing Game (MMORPG) has been introduced, and the existing role playing game has been extended to a large number of users.

In general, MMORPG games can create multiple characters in one account.

In other words, the user can input his social security number to receive a single account, and then create a number of characters through the account.

Subsequently, the user could select one character from among a plurality of characters, and proceed with the game using only the selected character and items obtained by the character.

However, in such a game system, when the user needs to move items between characters in the same account, there is a lot of inconvenience because it is impossible to exchange immediately.

Therefore, the existing game system used an insecure method of asking a third party for help in moving items between characters.

In other words, if a user needs another character's item during the game, he suggests switching to the other character and connecting the other character's item to a nearby acquaintance or nearby user, and changing the original character back to the original character. It is a method of moving an item by finding an item entrusted with access.

However, this approach has been a target of item theft and cybercrime by leaving others to their items.

In addition, the game with the concept of the warehouse used a cumbersome way to move items using the warehouse.

In other words, the user selects and accesses a character that has acquired an item to use, moves the item of the character to the warehouse, and then selects the character to use and reconnects to find the item from the warehouse. To move an item.

However, this method not only hassle the user having to connect the character more than once by changing the character, but also wastes the game money by the fee incurred by entrusting the item to the warehouse.

An object of the present invention is to solve the problems of the prior art, and provides a character inventory sharing method, apparatus and recording medium of the online game that can easily and conveniently exchange items between characters in the same account through the character inventory sharing function It is.

According to the present invention, there is provided a method of sharing a character inventory of an online game, the method comprising: allowing a user to connect, providing a game character selection window having an inventory menu button so that the user selects a game character, and the user selects each game character. And providing a plurality of inventory windows related to each game character on the game character selection window according to the selection of the inventory menu button, distributing items between the game characters through the inventory window, and distributing items. And updating the inventory window.

In addition, the step of providing a plurality of inventory windows associated with each game character in duplicate may include a first step of checking whether the user has selected a predetermined character and an inventory menu button, and if the predetermined character and the inventory menu button are selected, The second step of providing an inventory window related to the selected character on the character selection window, and the first step and the second step are repeated to provide a plurality of inventory windows related to each game character on the character selection window. It may also comprise a third step.

Next, of the plurality of inventory windows provided above the character selection window, the most recently provided inventory window may be treated as activated, and the previously provided inventory window may be treated as deactivated.

The character inventory sharing apparatus for an online game according to the present invention includes an authentication unit that allows a user to access the game, a game character selection window providing unit that provides a game character selection window having an inventory menu button so that the user selects a game character, As the user selects each game character and the inventory menu button, an inventory window providing unit providing a plurality of inventory windows related to each game character on the game character selection window, and an item between the game characters through the inventory window. It may be configured to include an item distribution unit for distributing a, and an update unit for updating the inventory window according to the distributed items.

Here, the database may further include a database for storing the distributed item information, an authentication unit, a game character selection window providing unit, an inventory window providing unit, an item distribution unit, and a updating unit.

Next, the character inventory sharing recording medium of the online game according to the present invention comprises the steps of allowing a user to access, providing a game character selection window having an inventory menu button for the user to select a game character, and As each game character and inventory menu button are selected, providing a plurality of inventory windows related to each game character on the game character selection window, and distributing items among the game characters through the inventory window. And updating the inventory window according to the allocated item.

Other objects, features and advantages of the present invention will become apparent from the following detailed description of embodiments taken in conjunction with the accompanying drawings.

Character inventory sharing method, apparatus and recording medium of an online game according to the present invention has the following effects.

The present invention can not only check the equipment of each game character at a time through the inventory window of each game character, but also can easily and easily move items between game characters through the inventory window.

Therefore, the user can safely exchange and use the items of each character, and there is no need to leave it in a warehouse or the like, and thus there is an advantage of reducing the waste of cyber money.

Hereinafter, a configuration and an operation according to an exemplary embodiment of the present invention will be described with reference to the accompanying drawings.

The concept of the present invention is to add a function to share the character inventory, so that the items can be exchanged between characters in the same account, so that the user can conveniently and easily obtain the desired item.

1 is a diagram illustrating an overall system for performing a character inventory sharing function of an online game according to the present invention. As shown in FIG. 1n), an online game server 2 providing the central role of the online game, and a network 3 connecting them to each other.

Here, the network 3 means a network that can support protocols used in games such as the Internet, LAN, wireless network, and telephone network.

Each client 1a-1n corresponds to a game client installed in a personal computer.

The game user connects to the online game server 2 through each client 1a-1n, and transmits a command to manipulate the user character to the online game server 2.

The online game server 2 provides simultaneous access of numerous users through the network 3 and provides an online game for managing a virtual world.

Here, the online game server 2 may be composed of a game operation module 11 for operating an online game, a character inventory sharing module 13 for providing a character inventory sharing function, and a communication module 15 connected to a network. Can be.

In addition, the character inventory sharing module 13 includes a game character selection window providing unit 31, an inventory window providing unit 33, an item distribution unit 35, an updater 37, and an authentication unit 39. Can be.

In addition, the character inventory sharing module 13 includes an item information database 41 for storing the information of the allocated items, a user information database 43 for storing the user information, a game character selection window providing unit 31, and an inventory. It may also be configured to further include a control unit 45 for controlling each part, such as the window providing unit 33, the item distribution unit 35, the update unit 37, the authentication unit 39.

Here, the authentication unit 39 performs a role of allowing a user's access, requests authentication of a user connected to the online game server 2, and authenticates a user through a user information database 43 in which user information is stored. Check.

Next, the game character selection window providing unit 31 provides a game character selection window on which a plurality of characters are displayed so that a user can select a game character.

Here, the game character selection window providing unit 31 is provided including an inventory menu button so that an inventory window of the selected character can be provided.

In addition to the inventory menu button, the game character selection window providing unit 31 may further include a character generation button, a character deletion button, a game start button, and an exit button on the character selection window.

After the user selects a predetermined game character and the user selects the inventory menu button, the inventory window providing unit 33 provides an inventory window related to the predetermined game character selected by the user on the game character selection window.

In addition, when the user selects the inventory menu button after the user selects a game character other than the game character in which the inventory window has already been provided, the inventory window providing unit 33 duplicates the inventory window related to the other game character on the game character selection window. to provide.

Therefore, after the user selects each game character and the user selects the inventory menu button, the inventory window providing unit 33 provides several windows over the game character selection window with inventory windows related to each selected game character. can do.

Next, the item distribution unit 35 distributes items between game characters through the inventory window so that the user can move and rearrange the items of each character.

The updater 37 then updates the item information stored in the item information database 41 so as to update the inventory window according to the allocated items.

The control unit 45 controls the authentication unit 39, the game character selection window providing unit 31, the inventory window providing unit 33, the item distribution unit 35, and the updating unit 37, and the information corresponding thereto. To the user client through the communication module (15).

As described above, the character inventory sharing method of the online game according to the present invention is constructed as follows.

2 is a view for explaining a character inventory sharing method of an online game according to the present invention. As shown in FIG. 2, when a user first accesses an online game server, the authentication unit 39 requests authentication of a user. do.

Subsequently, the user inputs an ID and password for user authentication, and the authentication unit 39 checks the user information database 43 to allow the user to access the device (S11).

Next, the game character selection window providing unit 31 provides a game character selection window to the user so that the user can select a game character to be used according to the control signal of the control unit 45 (S13).

In this case, the game character selection window providing unit 31 provides an inventory menu button so that an inventory window of the selected game character may be provided to the user.

In addition to the inventory menu button, the game character selection window providing unit 31 further includes a character generation button, a character deletion button, a game start button, and an exit button on the character selection window.

Next, after checking whether the user selects the predetermined character and the inventory menu button, the controller 45 controls the inventory window providing unit 33 when the predetermined character and the inventory menu button are selected.

Next, the inventory window providing unit 33 provides an inventory window related to the character selected by the user on the character selection window (S17).

In addition, by repeatedly performing steps S15 and S17, the inventory window providing unit 33 provides a plurality of inventory windows associated with each game character on the game character selection window in duplicate (S19).

Here, of the plurality of inventory windows provided on the character selection window, the most recently provided inventory window may be treated as an activation, and the inventory window provided before that may be treated as an inactive.

In addition, the inventory window of each character may be arranged above the game character selection window according to the order in which each game character is selected.

Multiple inventory windows can be displayed in various arrangements.

Therefore, the user can check the equipment that each character has through the inventory window of each game character.

Next, the item distribution unit 35 distributes the items between the game characters through the inventory window so that the user can move and rearrange the items of each character.

Here, the items belonging to the game character cannot be distributed because they cannot move with each other.

The updater 37 then updates the item information stored in the item information database 41 so as to update the inventory window according to the allocated items.

When the packet of the allocated item is processed, the updating unit 37 updates the inventory window of the game character so as to match the distributed item (S23).

As such, the updated inventory window may be applied as soon as the user starts the game to perform the game.

3A to 3D are online game screens showing an process of distributing items through an inventory window according to an embodiment of the present invention.

As shown in FIG. 3A, when the user connects, the game server provides a game character selection window to the user.

In this case, the game character selection window may be provided with an inventory menu button provided by the inventory window of the game character, and may further include a character generation button, a character delete button, a game start button, and an exit button in addition to the inventory menu button.

When the user selects a predetermined character and an inventory menu button, the game server provides an inventory window related to the character selected by the user on the game character selection window.

Then, as shown in FIG. 3B, when the user selects another game character and an inventory menu button, the game server provides a plurality of inventory windows associated with each game character in duplicate on the game character selection window.

Next, as shown in FIG. 3C, the user may distribute items between game characters through the inventory window.

3D, the game server processes the packet of the distributed item and updates the inventory window of the game character to match the distributed item.

On the other hand, the present invention provides a method for allowing a user to connect, providing a game character selection window having an inventory menu button so that the user selects a game character, and selecting a game character and an inventory menu button by the user. Accordingly, providing a plurality of inventory windows related to each game character on the game character selection window, distributing items between game characters through the inventory window, and updating the inventory window according to the allocated items. It is also possible to provide a recording medium on which the program is recorded by making it a computer program for execution including a step.

In addition, when the online game server needs to be checked, the present invention can limit the system of the present invention for a predetermined time before the server check, thereby preventing a situation in which items are destroyed.

As described above, the present invention adds a function to share the character inventory, and by allowing the items in the same account to exchange items with each other, the user can conveniently and easily obtain the desired item.

Those skilled in the art will appreciate that various changes and modifications can be made without departing from the spirit of the present invention. Therefore, the technical scope of the present invention should not be limited to the contents described in the embodiments, but should be defined by the claims.

1 is a diagram showing an overall system for performing a character inventory sharing function of an online game according to the present invention.

2 is a view for explaining a character inventory sharing method of an online game according to the present invention.

3A to 3D are exemplary embodiments of the present invention, and an online game screen showing a process of distributing items through an inventory window.

Explanation of symbols for main parts of the drawings

31: game character selection window provider 33: inventory window provider

35: item allocation part 37: update unit

39: authentication unit 41: item information D / B

43: user information D / B 45: control unit

Claims (10)

Allowing a user to access; Providing a game character selection window having an inventory menu button for the user to select a game character; Providing a plurality of inventory windows associated with each game character on the game character selection window as the user selects each game character and an inventory menu button; Distributing items between the game characters through the inventory window; And, And updating the inventory window according to the allocated item. The method of claim 1, wherein the character selection window having the inventory menu button further includes a character generation button, a character deletion button, a game start button, and an exit button. The method of claim 1, wherein the providing of a plurality of inventory windows associated with each game character is A first step of confirming whether the user selects a predetermined character and an inventory menu button; If the predetermined character and the inventory menu button are selected, providing an inventory window related to the selected character on the character selection window; And a third step of repeatedly performing the first step and the second step to provide a plurality of inventory windows associated with each game character on the character selection window. How to share. 2. The online game of claim 1, wherein, among the plurality of inventory windows provided above the character selection window, the most recently provided inventory window is treated as activated, and the previously provided inventory window is treated as deactivated. How to share your character inventory. The method of claim 1, wherein the inventory window of each character is arranged on the character selection window in an order in which each game character is selected. 2. The method of claim 1, wherein in the step of distributing items between the game characters through the inventory window, the items belonging to the game characters are not distributed. The method of claim 1, wherein the updated inventory window is applied at the start of a game. In the character inventory sharing device of an online game connected to a plurality of user clients to provide a character inventory of the online game, An authentication unit allowing the access of the user; A game character selection window providing unit for providing a game character selection window having an inventory menu button so that the user selects a game character; An inventory window providing unit which provides a plurality of inventory windows associated with each game character on the game character selection window as the user selects each game character and an inventory menu button; An item distribution unit for allocating items between the game characters through the inventory window; And, And an updater for updating the inventory window according to the allocated items. The method of claim 8, further comprising a database for storing the information of the distributed item, and a control unit for controlling the authentication unit, game character selection window providing unit, inventory window providing unit, item distribution unit, update unit. An online crab random character inventory sharing device. Claims [1] A character inventory sharing recording medium of an online game, wherein a computer program is connected to a plurality of user clients and records a computer program that provides a character inventory of an online game. Allowing a user to access; Providing a game character selection window having an inventory menu button for the user to select a game character; Providing a plurality of inventory windows associated with each game character on the game character selection window as the user selects each game character and an inventory menu button; Distributing items between the game characters through the inventory window; And, And updating the inventory window according to the allocated item.
KR1020070073566A 2007-07-23 2007-07-23 Method, apparatus and recording medium for using character inventory of online game in common KR20090010460A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013103176A1 (en) * 2012-01-06 2013-07-11 Lee In Young Method, system, and computer-readable recording medium for allowing plurality of users to manage content by using a plurality of virtual objects on geographical interface
KR101418183B1 (en) * 2012-12-21 2014-07-10 (주)스마일게이트엔터테인먼트 Apparatus and method controlling action of character in online game

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013103176A1 (en) * 2012-01-06 2013-07-11 Lee In Young Method, system, and computer-readable recording medium for allowing plurality of users to manage content by using a plurality of virtual objects on geographical interface
KR101418183B1 (en) * 2012-12-21 2014-07-10 (주)스마일게이트엔터테인먼트 Apparatus and method controlling action of character in online game

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