KR20090003445A - Service device for on-line child studying of used virtual reality technique and service method thereof - Google Patents

Service device for on-line child studying of used virtual reality technique and service method thereof Download PDF

Info

Publication number
KR20090003445A
KR20090003445A KR1020070056814A KR20070056814A KR20090003445A KR 20090003445 A KR20090003445 A KR 20090003445A KR 1020070056814 A KR1020070056814 A KR 1020070056814A KR 20070056814 A KR20070056814 A KR 20070056814A KR 20090003445 A KR20090003445 A KR 20090003445A
Authority
KR
South Korea
Prior art keywords
learning
user
online
puzzle
child
Prior art date
Application number
KR1020070056814A
Other languages
Korean (ko)
Inventor
김인찬
Original Assignee
주식회사 디지투
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 주식회사 디지투 filed Critical 주식회사 디지투
Priority to KR1020070056814A priority Critical patent/KR20090003445A/en
Publication of KR20090003445A publication Critical patent/KR20090003445A/en

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/74Details of notification to user or communication with user or patient ; user input means
    • A61B5/742Details of notification to user or communication with user or patient ; user input means using visual displays
    • A61B5/744Displaying an avatar, e.g. an animated cartoon character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/12Three-dimensional jig-saw puzzles
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/40Information retrieval; Database structures therefor; File system structures therefor of multimedia data, e.g. slideshows comprising image and additional audio data
    • G06F16/44Browsing; Visualisation therefor
    • G06F16/444Spatial browsing, e.g. 2D maps, 3D or virtual spaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education

Abstract

The present invention relates to an apparatus for learning children online and a service method thereof using virtual reality (VR).

The present invention uses an image or Web 3D-based VR to express not only items in an implementation story, but also pieces of puzzles and blocks, and assemblies of the puzzles and block pieces, as well as rotation and rotation. By enabling the user to expand / reduce the child, he / she can be interested in using the online learning program to maximize the learning effect, and to observe the structure and change of puzzles and blocks in three dimensions, and to show the child's imagination and creativity. Increasing the utilization of educational aspects to develop, enabling children to directly change items and stories in the realization of fairy tales, and inducing children's active participation, helping them to develop their emotions, imagination, and creativity Through this, it is possible to influence society, language, and cognitive development evenly.

Description

Service device for on-line child studying of used virtual reality technique and service method

1 is a block diagram of an online child learning service apparatus using VR according to an embodiment of the present invention.

2 is an overall flowchart of an online child learning service method using VR according to an embodiment of the present invention.

3 is a flowchart illustrating an online child learning service method of implemented fairy tales using VR according to an embodiment of the present invention.

Figure 4 is a story list list structure of the implementation fairy tale pre-stored in the embodiment of the present invention.

5 is a flowchart illustrating an online child learning service method of puzzle matching using VR according to an embodiment of the present invention.

6 is a flowchart illustrating a method for online child learning service of stacking using VR according to an embodiment of the present invention.

* Description of the symbols for the main parts of the drawings *

10; Analysis processing unit 20; Grading process

30; VR processing unit 40; Implementation fairy tale processing unit

41; A story processor 42; Item processing unit

43; A matching processor 50; Puzzle calculator

60; Block operation unit 70; Animation processing part

80; A voice processor 90; Database section

100; Child users 200; Web server

The present invention relates to a technology for learning children online using virtual reality (VR), and more particularly, to apply VR to an online planar learning program for children. The present invention relates to an online child learning service apparatus and a service method using a virtual reality technique to enable child learning.

In general, infants and children (hereinafter referred to as children) grow by watching a storybook or playing puzzles or building blocks as play equipment.

Fairy tale books or play equipment are important media for children to acquire various information and knowledge naturally. Fairy tale books, puzzles, or blocks help children develop their emotions, imagination, and creativity while developing social, language, and cognitive development through educational content. Affect evenly on your back

In other words, education through reading books, puzzles, or building blocks is effective in educational aspects of various fields such as numbers, languages, and science, and it can cultivate creativity, imagination, and problem solving ability.

As such, fairy tales, puzzles, or blocks that occupy important positions in the development of children are present in various forms both online and offline.

However, children's learning programs of online fairy tales, puzzles, and blocks are designed from the point of view of children's education and are not designed for the interests of children.

In other words, the services of the online fairy tale implementation program are provided with various kinds of services, from the simple display of the live automation itself to the interactive full-automation. As it is limited to unidirectional education that conveys meaning, and children cannot expect active participation such as changing the contents of the illustrations or stories of fairy tales, the online fairy tale realization service continues for a long time. There is a problem that can not be easily stopped.

In addition, the children's learning program service of the type of puzzle matching or stacking of blocks also provides a flat and static image on the computer screen, so that the child can observe the structure and change of the puzzles and blocks in three dimensions. As a result, the conventional online learning program is inevitably deficient in the educational aspect of developing children's imagination and creativity.

Accordingly, the present invention has been made to solve the above-mentioned conventional problems, and an object of the present invention is to use pieces of puzzles and blocks, as well as items in realization animation using images or Web 3D-based VR. And it provides a three-dimensional representation of the assembly of the puzzle and block pieces, as well as providing an online child learning service apparatus and its service method using a virtual reality technique that can be rotated and enlarged / reduced.

On-line child learning service apparatus using the present invention virtual reality technique for achieving the above object, when the child users who are registered through the network connected through the authentication process, configure a web server that provides the service of the child learning program, The web server; Analysis processing unit; A rating processor configured to determine ratings of users who are connected online and authenticated according to the analyzed signal of the analysis processor; A VR processing unit for displaying content information required for online children's learning in VR; A learning processing unit for processing online learning contents of implementation fairy tale and puzzle matching and stacking; An animation processing unit which animate the online learning content processed by the learning processing unit; A speech processing unit for providing implementation information, puzzle matching, block stacking, and voice information according to an animation display; And a database unit which stores and manages member information and various contents information required for children's learning. It includes.

And, as a child learning service method implemented by the online child learning service device using the virtual reality technique,

Determining a user's level through an authentication process when a registered user accesses the computer and the Internet; Receiving a content menu for online learning of a child according to the determined grade; Displaying the contents of the online learning selected by the user according to the menu as a stereoscopic video; And when the contents of the online learning are displayed in VR, the display state of which is edited according to a user's input signal to induce a user's participation in learning. It includes.

The method may further include determining a user's level through an authentication procedure when a user who is registered is connected through a computer and an internet network; Receiving a content menu for online learning of a child according to the determined grade; Displaying the contents of the online learning selected by the user according to the menu as a stereoscopic video; And when the contents of the online learning are displayed in VR, the display state of the online learning is dynamically controlled according to a user's input signal to enable the user to participate in learning. It includes.

The method may further include determining a user's level through an authentication procedure when a user who is registered is connected through a computer and an internet network; Receiving a content menu for online learning of a child according to the determined grade; Displaying the contents of the online learning selected by the user according to the menu as a stereoscopic video; And when the content of the online learning is displayed in VR, selecting the content of the online learning within a category previously stored and provided by a web server, and generating new found content through reconstruction thereof. It will include.

At this time, the content of the online learning includes implementation fairy tales, block stacking, and puzzle matching, and the implementation fairy tales are implemented as one of e-books, music boxes, magic beads, puppet, and puppet shows.

Further, editing of the implementation fairy tale is accomplished by selectively changing or simultaneously changing the story or item in the fairy tale and matching the changed story or item.

In addition, the story change in the fairy tale includes various types of stories that are stored in advance, or includes a new type of story input by the user, and the new story changed by the user undergoes an authentication procedure when matching an item in the fairy tale. By changing.

Further, authentication of the story change is a spell check of a story written by the user, and the story corrected after the spell check is achieved by matching the item.

In addition, the dynamic control of the implementation moving picture is achieved by deforming the moving item in the moving picture according to a signal input by the user.

Also, in the creation of the implementation fairy tale, the items in the implementation fairy tale are automatically added with the expression of emotion and sound from the program driving of the web server.

The item also includes an illustration and a character.

In addition, the dynamic control of the jigsaw puzzle is transformed into a form in which the puzzle pieces and the puzzle assembly fitted by the pieces are rotated, enlarged, reduced, and moved according to a signal input by the user, and the puzzle assembly is animated by the user. This is accomplished by dynamic control, which is automatically processed from animation to process menu selection.

In addition, the dynamic control of the stacking is transformed into a form in which the block pieces and the block assembly stacked by the pieces are rotated / enlarged / reduced and moved in accordance with a signal input by the user, the block assembly of the user This is achieved by making dynamic control which automatically processes from animation selection menu selection to animation.

The puzzle matching of the online learning may include: a first step of comparing the completed puzzle assembly with a previously stored correct puzzle assembly when the puzzle assembly is completed by matching puzzle pieces displayed in VR; A second step of displaying the previously stored correct puzzle assembly for the user to read if the puzzle assembly assembled by the user does not match the previously stored correct puzzle assembly according to the comparison result of the first step; And a third step of inducing a user to review a puzzle-matching puzzle pieces by referring to the correct answer type puzzle assembly read from the second step. It will include.

In addition, the online stacking block is a fourth step of comparing the completed block assembly with the pre-stored block assembly when the block assembly is completed by stacking the block pieces displayed in VR; A fifth step of displaying the pre-stored block assembly for the user to read if the block assembly assembled by the user does not match the pre-stored block assembly according to the comparison result of the fourth step; A sixth step of inducing a user to review the stacking of the block pieces with reference to the correct answer type block assembly read from the fifth step; And a seventh step in which the block assembly assembled by the user according to the comparison result of the fourth step stores the block assembly in an error state that does not match the previously stored correct block assembly and additionally registers it as a new type block assembly. step; It will include.

In addition, by the calculation process, puzzle pieces or block pieces to give the user the opportunity to select the event when the assembly is completed; When the event is selected, processing the puzzle assembly or block assembly as an animation image in which dynamic movement occurs; It will contain more.

In addition, the contents of the online learning provides a 3D character of the guardian generated through an external device (eg, a microphone and a camera) in the form of a mapping so as to induce friendly participation of the child users by providing a familiarity to the child users, 3D character of the mapping type is to be implemented to provide voice and motion.

Hereinafter, exemplary embodiments of the present invention will be described with reference to the accompanying drawings.

1 is a block diagram of an online child learning service apparatus using a virtual reality technique according to an embodiment of the present invention, the child users (U1, U2, ..., Un) to be registered through a network of wired and wireless ( When 100 is connected to the web server 200 through a terminal (eg, a computer, a mobile communication terminal, etc.) and undergoes an authentication procedure, the web server 200 provides an online learning service to a child. 10, the rating processing unit 20, the VR processing unit 30, as well as the learning processing unit including the realization animation processing unit 40, puzzle operation unit 50 and block operation unit 60, and animation processing unit 70 and voice It includes a processing unit 80 and a database unit 90.

The analysis processing unit 10 analyzes a signal of transmission and reception between the user users 100 and each component in the web server 200 through a network, and performs an authentication procedure according to the login of the child users 100. Configured to proceed.

According to the analysis result of the analysis processing unit 10, the rating processing unit 20 is connected online through a network to provide a rational learning service for each grade of the authenticated child users 100, that is, the content of online learning. Kindergarten and Elementary, and Kindergarten and Elementary, are divided into grades and ages.

The VR processing unit 30 is configured to display various VR-type contents stored and managed in the database unit 90, and includes a program capable of displaying image-based VR or Web 3D-based VR.

The implementation fairy tale processing unit 40 included in the learning processing unit may process implementation fairy tales (eg, e-books, music boxes, magic beads, puppets, and puppet-type fairy tales) that are online learning content and provide them to the child users 100. And a story processing unit 41, an item processing unit 42, and a matching processing unit 43.

The story processing unit 41 is equipped with a spell check program to check the spelling of the story of the implemented fairy tale that the child users 100 separately input and generate.

The item processing unit 42 is equipped with a program for processing to match the story of the implementation fairy tale when the user searches for and selects items (eg, characters, illustrations, etc.) of the implementation fairy tale separately selected by the user in the database unit 90 It is composed.

The matching processor 43 determines whether the story matches the item, and a story newly input by the children's users 100 requests the spell checker to the story processor 41 and an error from the spell checker. If there is no story, the story is matched to an item, or if a searched item is selected, it is not only matched to the story, but also the items and stories that are the contents of online learning are searched and selected from the database unit 90, and the selected items and stories When the reconstruction is matched with the matching program to be created so that the content of the newly created implementation fairy tale can be mounted.

The puzzle operation unit 50 is positioned every time the child users 100 touch the mouse or a touch-type monitor screen for the matching operation of the pieces of the puzzle, which is the play equipment contents for the online learning of the child users 100. It is configured to check the matching operation state of the puzzle pieces by calculating the, and complete the puzzle assembly according to the check result.

The block operation unit 60 is positioned every time the child users 100 touch a mouse or a touch-type monitor screen for the stacking operation of block pieces, which are playground equipment contents for online learning of the child users 100. It is configured to check the stacking operation state of the block pieces by calculating the, and complete the block assembly according to the check result.

The animation processing unit 70 animates a process in which puzzles or block pieces computed by the puzzle / block calculating unit 50, 60 are completed in a block assembly, and is typically used as an animation program for the processing. Object animation, computer animation, synthesized animation of a production method, etc. are used.

The voice processing unit 80 is configured to provide the child users 100 with all the voice information generated during the fairy tale, puzzle matching, stacking, and animation display, and the voice information records the standardized voice. After that, it is coded and saved.

The database unit 90 stores and manages member information and various contents information required for children's learning in a VR form, and stores and manages a member DB (D1) for storing and storing member information and a fairy tale book in a VR form. book DB (D2), item DB (D3), which stores and manages items in VR form that can be applied to VR-like animated movies, story that can be applied to VR-type animated movies, or stories created by users Story DB (D4) to play, puzzle pieces DB (D5) for storing and managing the puzzle pieces needed for puzzle matching in VR form, puzzle assembly DB for storing and managing the assemblies of the puzzle pieces required for puzzle matching in VR form ( D6), a block fragment DB (D7) that stores and manages the block pieces needed for stacking in VR form, and a block assembly that stores and manages the assemblies of the block pieces required for stacking in VR form. Sieve DB (D8).

Here, the VR-type content information stored in each DB is based on an image base and a web 3D (polygon) base.

In other words, image-based VR is a bitmap virtual reality technology that uses a picture or a picture, and according to the expression technique, it is divided into a camera-based panorama format and an object-oriented object format.

The panorama VR (Still Image Panorama VR) is a technology that allows the user to look around the surrounding background at a predetermined point, it can be seen up to 360 degrees left, right, up to 180 degrees, even if you do not go to a specific place on the computer It gives you a glimpse of what's going on around you, and it's mainly model houses, amusement parks, hotels, government offices, airports, major tourist attractions, historic sites, etc. It is effective to explain.

In contrast to panorama VR, the still image object VR has the effect that a user looks at a specific object by turning it like a real object, and reduces the front, back, side, top, and bottom of a specific object on a computer rather than a section. As it can be seen, it can be used to observe sculptures, pets, electronic products, museum artifacts, sculptures of exhibitions, automobiles, etc.

Unlike image-based VR above, Web 3D-based VR can be divided into Polygon, NURBS, and Patch. Mesh means net and means to show objects in the shape of net in 3D modeling tool. 3D modeling data Has numerically the coordinates and characteristic information of the object for each point in space.

In other words, while the image-based methods show only a limited image (a photographed image within 360 degrees) already taken, polygon-based Web 3D is a shape of an actual three-dimensional object using three-dimensional coordinates and texture data.

Therefore, you can turn each part as you want and reduce / enlarge, as well as the simulation function (open the car door, look around the building by yourself, show the usage instructions of the product by simulation, Can be installed in a 3D modeling software and 3D scanner (software and hardware such as 3D MAX, Rhino3D, TrueSpace, CAD), and using a dedicated authoring tool (VRT, Cosmo). Worlds, Home Space Build), and methods of using both methods (Cult 3D, Viewpoint), etc., are classified into a production method, and the present invention provides a child learning program through such image-based or Web 3D-based VR.

Here, the web server 200 provides a virtual space part, which constitutes a theme park through a combination of the block assemblies when the block assemblies are completed by a child user to induce online learning about a community (collaboration). It is to be done.

That is, the child user 100 transfers the block assembly completed by the child to the virtual space unit and attempts to assemble with the block assembly completed by other child users. Accordingly, the theme park expressed in various shapes is generated in the virtual space unit. It can be.

Referring to the accompanying drawings, the operation of the embodiment of the present invention configured as described above will be described.

As shown in FIGS. 1 to 4, when the registered child users 100 access the web server 200 through a terminal (not shown) and a wired / wireless network (not shown), the login procedure is performed. The analysis processing unit 10 in the web server 200 searches for the member DB D1 in the database unit 90 to approve the authentication of the child users 100, and transmits the approved result to the rating processing unit 20. do.

Then, according to the analysis result of the analysis processing unit 10, the rating processing unit 20 has a reasonable learning service for each grade of the child users 100, that is, the content of the child learning program, which is online and authenticated through a network. Subdivide Kindergarten and Elementary, or Kindergarten and Elementary, by grade or age so that they can be provided.

In this case, when the child users 100 classified by grade select the content menu of the implemented fairy tale, and then select the desired implementation fairy tale from the content list of the implemented fairy tale, the selection signal is transmitted to the VR processor through the analysis processing unit 10. Sent to 30,

The VR processing unit 30 searches the content information of the implementation moving picture selected by the child users 100 in the e-book DB (D2) in the database unit 90 and the child users 100 search the result of the search. It is displayed in three dimensions by using a VR program to be viewed through the terminal screen.

Then, the voice processing unit 80 in the web server 200 provides voice information of the searched implemented moving picture, and the VR processing unit 30 performs page conversion according to a signal input from the child users 100. Done.

In this case, when the child users 100 touch the mouse or the monitor (where the monitor corresponds to the touch type) and generate a signal for dynamically moving a character or an illustration which is an item in the implemented moving picture, the signal is Since it is transmitted to the VR processing unit 30 through the analysis processing unit 10, the VR processing unit 30 is an item in the implementation moving picture that is displayed in VR according to a user's input signal when the content of the online learning is displayed in VR. This is to dynamically control the display state of a character or illustration.

That is, the item information in the implemented moving picture is transformed into a form of rotation or enlargement or reduction according to a signal inputted by the child users 100, and accordingly, the child users 100 have three-dimensional and various angles of the item information in the implemented moving picture. While you can watch, you can get a learning effect to observe the structure and change of things in detail.

On the other hand, when the child user 100 inputs a signal for changing an item change or story development for a specific page in the implemented moving picture in the form of a VR in the form of a mouse or a touch, the above-described operation is performed. The change signal is transmitted to the implementation moving picture processing unit 40 included in the learning processing unit through the analysis processing unit 10.

Then, the implementation animation processing unit 40 first performs a task of matching the changed story or item information while selectively changing or simultaneously changing the story or item information in the implementation fairy tale according to a signal inputted by the child users 100. Will perform.

That is, when the implementation fairy tale processing unit 40 is requested by the children's users 100 to change the story in the implementation fairy tale, as shown in FIG. 4, a variety of factors derived from the basic story S and stored in the story DB D4 are pre-stored. Induces selection of a story (S1, S2, S3, S4) of the form, or receives a new form of story by the child users 100 and applies it to the item information in the currently implemented fairy tale.

In this case, when a new story that is changed by the child users 100 is input, the story processing unit 41 in the implementation fairy tale processing unit 40 operates a spelling program, which is input by the child users 100. Check the spelling of the new story to determine if it is an error.

Then, the corrected story that passes the spell check, that is, the matching authentication is made and can be matched to the item information by the matching processing unit 43, thereby creating a learning effect on the spelling and expression power of the children accordingly You can do it.

In this case, when the child users 100 transmit a signal for requesting a change of item information rather than a story, the item processing unit 42 in the implementation moving picture processing unit 40 may change various items in the item DB D3 from the request signal. The item information of the form is searched and transmitted through the network to the computer of the child users 100 so that the list can be viewed by the child users 100.

At this time, when the child users 100 transmits a signal for selecting a desired item from the item information list to the web server 200, the matching processing unit 43 included in the implementation moving picture processing unit 40 in the web server 200. Operates a program that matches the item of the implementation fairy tale selected by the child users 100 with the story, and accordingly, a new form of the implementation fairy tale is completed by the child users 100, thereby learning the creativity of the child users 100. To help.

In addition, in the present invention, the child users 100 may arbitrarily change the story and the item by searching the information stored in the item DB (D3) and the story DB (D4), accordingly matching included in the implementation animation processing unit 40 The processor 43 runs a program for matching the story with the item of the implemented fairy tale selected by the child users 100, and thus a new form of the implemented fairy tale is created by the child users 100, thereby providing the child users 100. It can also help in learning creativity.

Here, when the creation of the implementation fairy tale as described above, the voice processing unit 80 and the animation processing unit 70 in the web server 200 was to run a program that adds sound and emotional expression to the items in the implementation fairy tale, Accordingly, the implemented fairy tales created by the children's users 100 may obtain expression power learning effects as a new form.

In other words, by changing the story and item information as described above, the present invention induces the active participation of children, helps the development of children's emotion, imagination and creativity, as well as social, language, and cognition through educational content. It is intended to have a uniform effect on development, etc. Its technical features are.

Meanwhile, as shown in FIGS. 1,2 and 5, the registered child users 100 access the web server 200 through a terminal (not shown) and a wired / wireless network (not shown) for authentication. When the child users 100 selects the play learning menu of the puzzle matching and then selects a desired puzzle from the content list of the puzzle matching, the selection signal is analyzed by the analysis processor 10. Through the bar is transmitted to the VR processing unit 30,

The VR processing unit 30 is a puzzle piece DB (D5) in the database unit 90 in the puzzle pieces DB (D5) the child users 100 need to match the puzzle pieces of the child users 100 through the computer screen It is displayed in three dimensions using a VR program for viewing.

In this case, when the child users 100 touch the mouse or the monitor (where the monitor corresponds to the touch type) and generate a signal for dynamically moving the puzzle pieces, the signal may be analyzed. Since it is transmitted to the VR processing unit 30, the VR processing unit 30 dynamically controls the display state of puzzle pieces displayed in VR according to a user's input signal when the child learning program is displayed in VR. Will be.

That is, the puzzle pieces are deformed in the form of rotation or enlargement or reduction in accordance with a signal input from the child users 100, and accordingly, the child users 100 can observe the puzzle pieces at a three-dimensional and various angles. You will be able to proceed with learning the pieces of the puzzle.

In addition, when the child users 100 complete the matching of the pieces of the puzzle by a touch method of a mouse or a monitor screen, the progress of the matching of the pieces of the puzzle is calculated by the puzzle calculating unit 50.

That is, the puzzle operator 50 touches the mouse or the touch-type monitor screen every time the child users 100 match the puzzle pieces, which are play equipment contents for online learning of the child users 100. The position is calculated to check the matching operation state of the puzzle pieces, and generates a completion signal for the puzzle assembly according to the check result.

Next, when the calculation of the puzzle assembly from the puzzle calculation unit 50 is completed, the puzzle calculation unit 50 searches for the puzzle assembly DB (D6), the puzzle assembly tailored by the child users 100 is pre-stored This will compare and analyze whether it is the same as the correct puzzle assembly.

In this case, when the puzzle assembly assembled by the child users 100 does not match the pre-stored correct puzzle assembly, the puzzle operation unit 50 may be read by the child users 100. After generating a signal for displaying the pre-stored puzzle assembly of the correct answer type and transmits it to the VR processor 30.

Then, the VR processor 30 searches the puzzle assembly DB D6 and displays the pre-stored correct puzzle assembly in a VR manner so that the child users 100 can view it on the monitor screen of the computer.

Therefore, the child users 100 may proceed with repetitive learning of re-executing the pieces of the puzzle pieces by referring to the correct answer type puzzle assembly displayed in the VR method as described above, and accordingly the child users 100. It is possible to obtain the effects of creativity, imagination, and cognitive development through repetitive learning of puzzle matching, which is an active play equipment.

Here, when the child users 100 transmit a signal for dynamic control of the puzzle assembly completed by the puzzle pieces to the web server 200, the VR processing unit 30 in the web server 200 is the child users The puzzle assembly completed by (100) is displayed in three dimensions by using a VR program so that the child users 100 can see through the screen of the computer.

That is, the puzzle assembly is displayed in the form of rotation or enlargement or reduction according to a signal inputted by the child users 100, so that the child users 100 can be directly adjusted at various angles in three dimensions. You can observe the puzzle assembly.

Meanwhile, as shown in FIGS. 1,2 and 6, the registered child users 100 access the web server 200 through a terminal (not shown) and a wired / wireless network (not shown) for authentication. When the child users 100 select the play learning menu of the stacking and then select the desired block pieces from the content list of the stacking, the selection signal is analyzed by the analysis processor 10. Is transmitted to the VR processing unit 30 through

The VR processing unit 30 is a block fragment DB (D7) in the database unit 90, the child users 100 to block the blocks needed for stacking selected by the child users 100 through the screen of the computer It is displayed in three dimensions using a VR program for viewing.

In this case, when the child users 100 generate a signal for dynamically moving the block pieces while touching the mouse or the monitor (where the monitor corresponds to the touch type), the signal may be analyzed. Since it is transmitted to the VR processor 30, the VR processor 30 dynamically controls the display state of the block pieces displayed in VR according to a user's input signal when the child learning program is displayed in VR. Will be.

That is, the block pieces are deformed in the form of rotation or enlargement or reduction in accordance with a signal input from the child users 100, and accordingly, the child users 100 can observe the block pieces at three angles and at various angles. In other words, learning to stack blocks is possible.

In addition, when the child users 100 complete the stacking of the block pieces by a touch method of a mouse or a monitor screen, the progress state of the stacking of the block pieces is calculated by the block calculating unit 60.

That is, the block computing unit 60 touches the mouse or the touch-type monitor screen every time the child users 100 stack the pieces of blocks, which are playground equipment contents for online learning of the child users 100. The position is calculated to check the stacking operation state of the block pieces, and the completion signal for the block assembly is generated according to the check result.

Next, when the operation for the block assembly is completed from the block operation unit 60, the block operation unit 60 searches for the block assembly DB (D8), and the block assembly set by the child users 100 is stored in advance. We will compare and analyze whether it is the same as the correct block assembly.

In this case, if the block assembly assembled by the child users 100 does not match with the pre-stored correct block assembly, the block operation unit 60 may be read by the child users 100. After generating a signal for displaying the block assembly of the pre-stored correct answer type and transmits it to the VR processor 30.

Then, the VR processing unit 30 searches for the block assembly DB D8 and displays the pre-stored block assembly of the correct answer type in a VR manner so that the child users 100 can view it through the monitor screen of the computer. .

Accordingly, the child users 100 may proceed with repetitive learning of re-executing stacking of the block pieces by referring to the block assembly of the correct answer type displayed in the VR method as described above, and accordingly the child users 100. It is possible to obtain the effects of creativity, imagination, and cognitive development through repetitive learning of block stacking, which is an active play equipment.

Here, when the child users 100 transmit a signal for dynamic control of the block assembly completed by the block pieces to the web server 200, the VR processing unit 30 in the web server 200 is the child users The block assembly completed by (100) is displayed in three dimensions by using a VR program so that the child users 100 can see through the screen of the computer.

That is, the block assembly is displayed in the form of rotation or enlargement or reduction in accordance with a signal input from the child users 100, so that the child users 100 are three-dimensional and directly stacked at various angles block The assembly can be observed.

On the other hand, when the child users 100 do not select the repetitive learning of stacking the block pieces in a state of viewing the correct answer block assembly, the block operation unit 60 in the web server 200 is the child users By storing the block assembly executed by (100) in the block assembly DB (D8), the block assembly DB (D8) is additionally registered as a new type of block assembly, whereby UPDATE of block stacking data is efficiently performed. While being made, it will be able to provide more various types of block stacking data to the child users 100 to choose the learning of the stacking later.

Further, in the state where the child users 100 complete the puzzle assembly or the block assembly through puzzle matching or block stacking, the progress of the puzzle matching and block stacking and the dynamic movement of the completed block assembly are performed. When a menu of animation expression, which is an event menu to be expressed, is selected, the menu selection signal is transmitted to the animation processing unit 70 via the analysis processing unit 10.

Then, the animation processing unit 70 utilizes any one program of object animation, computer animation, and composite animation of a production method, so that the puzzle / block calculation unit 50 ( The process of completing the puzzle or block pieces calculated by 60) as well as the assembly, as well as animating the dynamic movement of the completed block assembly and display it, and accordingly the child users 100 play through the displayed animation The review effect on learning, of course, can be achieved through the movement of the completed assembly.

Here, the web server 200 provides a separate virtual space unit, which is to form a theme park by combining the block assemblies completed by the child users (100).

That is, the child users 200 transfers the block assembly completed by the child to the virtual space unit and allows other users to combine it with the completed block assemblies, whereby the virtual space unit is a block assembled by the child users 200. The assemblies create a theme park, which is intended to induce online learning about the community (collaboration) for the child users 100.

On the other hand, the present invention provides an opportunity for participation in the caregiver of the child users 100 (eg, parents or relatives or friendly neighbors) to more effectively induce online learning of the child users 100. Another feature is that in constructing the contents of online learning, a 3D character of a guardian generated through an external device (microphone and camera) is provided in a mapping form while voice is provided to the 3D character of the mapping form. In addition to the motion, by enabling the motion, the 3D character as described above, the reluctance to the online learning of the child users 100, as well as active participation in the online learning of the child users (100). You can get the effect of inducing.

In other words, when the guardian makes his own video image and audio information through an external device and provides it to the web server 200, the web server 200 maps the video image and audio information to a 3D character owned by itself. Meanwhile, by adding voice and motion to the mapped 3D character, when the 3D character is executed, the child users 100 can relieve the objection to online learning through the 3D character of the currently executed guardian. Will be.

As described above, the present invention uses an image or Web 3D-based VR to three-dimensionally display items (illustrations and characters) as well as pieces of puzzles and blocks, and assemblies of the puzzles and blocks. In addition, the three-dimensional state can be rotated and enlarged / reduced. Through this, children are interested in using the online learning program to maximize the learning effect, as well as the structure and change of puzzles and blocks. To enhance the utilization of educational aspects to develop children's imagination and creativity, and to allow children to directly change items or stories in the fairy tales, inducing children's active participation. Social, language, and cognitive development through educational content while helping to develop emotions, imagination, and creativity You can get the effect of a uniform impact.

The present invention is not limited to the above-described specific preferred embodiments, and various modifications can be made by any person having ordinary skill in the art without departing from the gist of the present invention claimed in the claims. Of course, such changes will fall within the scope of the claims.

Claims (26)

When a child user who is registered through the Internet network is connected to the authentication process, configure a web server that provides the service of the child learning program, The web server; Analysis processing unit; A rating processor configured to determine ratings of users who are connected online and authenticated according to the analyzed signal of the analysis processor; A VR processing unit for displaying content information required for online children's learning in VR; A learning processing unit for processing information of editing and dynamic control of the contents according to a user's selection signal, and creation creation creation learning, when the contents of the online learning are displayed by the VR processing unit; A voice processor for providing a sound based on a display to the online learning contents; And, A database unit for storing and managing member information and various online learning content information required for child learning; On-line child learning service device using a virtual reality method characterized in that the configuration including. 2. The apparatus of claim 1, wherein the online learning content includes implementation fairy tales, block stacking, and puzzle matching. The method of claim 2, wherein the learning processing unit, An implementation moving picture processing unit which processes an implementation moving picture which is online learning content; A puzzle calculation unit for calculating a matching operation of puzzle pieces that are online learning contents; And a block calculating unit calculating a stacking operation of block pieces that are online learning contents. On-line child learning service device using a virtual reality method comprising a. The method of claim 3, wherein the implementation assimilation processing unit, Story processing unit for checking the spelling of the story of the implementation fairy tale that users input separately; An item processing unit for processing an item of an implementation fairy tale that users separately select; And, A matching processor to determine whether the story matches the item; On-line child learning service device using a virtual reality method characterized in that the configuration including. The apparatus of claim 4, wherein the item includes an illustration and a character. 4. The apparatus of claim 3, wherein the assembly of puzzle or block pieces computed by the puzzle and block calculator is animated by an animation processor to automatically execute dynamic movement. . 7. The web server of claim 6, wherein the web server provides a virtual space unit for combining the block assemblies completed by the children's users to construct a theme park to induce online learning about a community. On-line child learning service device using virtual reality technique. Determining a user's level through an authentication process when a registered user accesses the computer and the Internet; Receiving a content menu for online learning of a child according to the determined grade; Displaying the contents of the online learning selected by the user according to the menu as a stereoscopic video; And, When the contents of the online learning are displayed in VR, the display state is edited according to the input signal of the user to induce the learning participation of the user; On-line child learning service method using a virtual reality method characterized in that the progress. Determining a user's level through an authentication process when a registered user accesses the computer and the Internet; Receiving a content menu for online learning of a child according to the determined grade; Displaying the contents of the online learning selected by the user according to the menu as a stereoscopic video; And, When the content of the online learning is displayed in VR, the display state is dynamically controlled according to a user's input signal to allow the user to participate in learning; On-line child learning service method using a virtual reality method characterized in that the progress. Determining a user's level through an authentication process when a registered user accesses the computer and the Internet; Receiving a content menu for online learning of a child according to the determined grade; Displaying the contents of the online learning selected by the user according to the menu as a stereoscopic video; And, When the content of the online learning is displayed in VR, selecting the content of the online learning within a category previously stored and provided by a web server, and generating new found content through reconstruction thereof; On-line child learning service method using a virtual reality method characterized in that the progress. 10. The method of claim 8, wherein the content of the online learning includes implementation fairy tales, block stacking, and puzzle matching. 10. The method of claim 9, wherein the content of the online learning includes implementation fairy tales, block stacking, and puzzle matching. 11. The method of claim 10, wherein the content of the online learning includes implementation fairy tales, block stacking, and puzzle matching. The method according to any one of claims 8 to 10, The implementation fairy tale is an online child learning service method using a virtual reality technique, characterized in that any one of the form of e-book, music box, magic beads, puppet, puppet theater. The method of claim 11, wherein the editing of the implementation moving picture, An online child learning service method using a virtual reality technique, wherein the story or item in a fairy tale is selectively changed or changed at the same time, and the changed story or item is matched. The method of claim 15, wherein the story change in the fairy tale includes various types of pre-stored stories or a new type of story input by a user. The new story that is changed by the user is an online child learning service method using a virtual reality method characterized in that it is changed through the authentication process when matching the item in the fairy tale. The method of claim 16, wherein the authentication for the story change, An online child learning service method using a virtual reality technique, characterized in that the spell check of a story written by a user, and the story corrected after the spell check matches an item. The method of claim 12, wherein the dynamic control of the implementation animation, On-line child learning service method using a virtual reality method characterized in that the item in the moving picture is rotated / enlarged / reduced, and moved in accordance with a signal input by the user. 15. The method of claim 13, wherein, in the creation of the implementation fairy tale, items in the implementation fairy tale are automatically added with emotion expression and sound from a program running of a web server. The method according to any one of claims 15 to 19, The item is an online child learning service method using a virtual reality technique comprising an illustration and a character. The method of claim 12, wherein the dynamic control of the puzzle matching, In response to a signal input by the user, the puzzle pieces and the puzzle assembly fitted by the pieces are transformed into a rotation / zoom / reduction and moving form, The puzzle assembly is an online child learning service method using a virtual reality method characterized in that the dynamic control is performed automatically from the animation processing menu selection of the user to the animation. The method of claim 12, wherein the dynamic control of the stacking, In response to a signal input by the user, the block pieces and the block assemblies stacked by the pieces are transformed into a form of rotation / expansion / reduction and movement, The block assembly is an online child learning service method using a virtual reality method, characterized in that the dynamic control is performed automatically from the animation processing menu selection of the user to the animation. The method according to any one of claims 11 to 13, The puzzle matching of the online learning, A first step of comparing the completed puzzle assembly with a previously stored correct puzzle assembly when the puzzle assembly is completed by matching the pieces of the puzzle displayed in VR; A second step of displaying the previously stored correct puzzle assembly for the user to read if the puzzle assembly assembled by the user does not match the previously stored correct puzzle assembly according to the comparison result of the first step; And, A third step of inducing a user to review a puzzle-matching puzzle piece by referring to the correct answer puzzle assembly read from the second step; On-line child learning service method using a virtual reality method characterized in that the progress. The method according to any one of claims 11 to 13, The stacking of the online learning, A fourth step of comparing the completed block assembly with previously stored block assemblies when the block assembly is completed by stacking block pieces displayed in VR; A fifth step of displaying the pre-stored block assembly for the user to read if the block assembly assembled by the user does not match the pre-stored block assembly according to the comparison result of the fourth step; A sixth step of inducing a user to review the stacking of the block pieces with reference to the correct answer type block assembly read from the fifth step; And, A seventh step of storing the block assembly having an error state in which the block assembly assembled by the user does not match the pre-stored correct block assembly according to the comparison result of the fourth step and additionally registering the block assembly as a new type block assembly; Online child learning service method using a virtual reality technique comprising a. 25. The method of claim 23 or 24, further comprising: giving the user an opportunity to select an event when the puzzle pieces or block pieces are completed into the assembly by arithmetic processing; Including, Processing the puzzle assembly or block assembly as an animation image in which dynamic movement occurs when the event is selected; Online child learning service method using a virtual reality method characterized in that it further comprises. The method according to any one of claims 8 to 10, The contents of the online learning are to map the 3D characters of the guardian through video images and audio information generated through external devices (microphones and cameras) to provide a friendly feeling to the children's users and induce active participation of the children's users. The 3D character of the mapping type is provided, the online child learning service method using a virtual reality method characterized in that the implementation of the voice can be implemented.
KR1020070056814A 2007-06-11 2007-06-11 Service device for on-line child studying of used virtual reality technique and service method thereof KR20090003445A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020070056814A KR20090003445A (en) 2007-06-11 2007-06-11 Service device for on-line child studying of used virtual reality technique and service method thereof

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020070056814A KR20090003445A (en) 2007-06-11 2007-06-11 Service device for on-line child studying of used virtual reality technique and service method thereof

Publications (1)

Publication Number Publication Date
KR20090003445A true KR20090003445A (en) 2009-01-12

Family

ID=40486066

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020070056814A KR20090003445A (en) 2007-06-11 2007-06-11 Service device for on-line child studying of used virtual reality technique and service method thereof

Country Status (1)

Country Link
KR (1) KR20090003445A (en)

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101124798B1 (en) * 2011-01-27 2012-03-23 박은경 Apparatus and method for editing electronic picture book
KR101404428B1 (en) * 2012-09-13 2014-06-10 정철 Method and device for foreign language education using puzzle
KR101916146B1 (en) 2017-07-19 2019-01-30 제이에스씨(주) Method and system for providing book reading experience service based on augmented reality and virtual reality
CN109407945A (en) * 2018-11-08 2019-03-01 山东数字人科技股份有限公司 A kind of 3 d mosaics implementation method and 3 d mosaics system based on VR
KR20200022576A (en) 2018-08-23 2020-03-04 제이에스씨(주) Apparatus for presenting interactive education contents based on augmented reality and artificial intelligence of voice recognition
KR20200043027A (en) * 2018-10-17 2020-04-27 주식회사 픽스 System and method for providing 3d puzzle game
WO2020086493A1 (en) * 2018-10-21 2020-04-30 Saras-3D, Inc. On-line instructional system and 3d tools for student-centered learning
CN112882570A (en) * 2021-01-28 2021-06-01 深圳点猫科技有限公司 Child programming implementation method, device and equipment based on VR technology
KR20230105375A (en) 2022-01-04 2023-07-11 주식회사 위즈팜 3d image model implementation method, apparatus and systems for metaverse platform environment production

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101124798B1 (en) * 2011-01-27 2012-03-23 박은경 Apparatus and method for editing electronic picture book
WO2012102424A1 (en) * 2011-01-27 2012-08-02 Jang Ji-Su Device and method for editing an electronic picture book
KR101404428B1 (en) * 2012-09-13 2014-06-10 정철 Method and device for foreign language education using puzzle
KR101916146B1 (en) 2017-07-19 2019-01-30 제이에스씨(주) Method and system for providing book reading experience service based on augmented reality and virtual reality
KR20200022576A (en) 2018-08-23 2020-03-04 제이에스씨(주) Apparatus for presenting interactive education contents based on augmented reality and artificial intelligence of voice recognition
KR20200043027A (en) * 2018-10-17 2020-04-27 주식회사 픽스 System and method for providing 3d puzzle game
WO2020086493A1 (en) * 2018-10-21 2020-04-30 Saras-3D, Inc. On-line instructional system and 3d tools for student-centered learning
CN109407945A (en) * 2018-11-08 2019-03-01 山东数字人科技股份有限公司 A kind of 3 d mosaics implementation method and 3 d mosaics system based on VR
CN109407945B (en) * 2018-11-08 2021-08-27 山东数字人科技股份有限公司 Three-dimensional jigsaw realization method based on VR and three-dimensional jigsaw system
CN112882570A (en) * 2021-01-28 2021-06-01 深圳点猫科技有限公司 Child programming implementation method, device and equipment based on VR technology
KR20230105375A (en) 2022-01-04 2023-07-11 주식회사 위즈팜 3d image model implementation method, apparatus and systems for metaverse platform environment production

Similar Documents

Publication Publication Date Title
Machidon et al. Virtual humans in cultural heritage ICT applications: A review
Hammady et al. Design and development of a spatial mixed reality touring guide to the Egyptian museum
KR20090003445A (en) Service device for on-line child studying of used virtual reality technique and service method thereof
Marini et al. Virtual reality as a communication process
Tacgin Virtual and augmented reality: an educational handbook
Pearson A machine for playing in: Exploring the videogame as a medium for architectural design
Mozumder et al. Technological roadmap of the future trend of metaverse based on IoT, blockchain, and AI techniques in metaverse education
Park et al. Virtual figure model crafting with VR HMD and Leap Motion
Nurym et al. Virtual reality and using the unity 3D platform for Android games
Cadi Yazli et al. Modeling craftspeople for cultural heritage: A case study
François et al. Virtual reality as a versatile tool for research, dissemination and mediation in the humanities
Haddad Heritage multimedia and children edutainment: assessment and recommendations
Oikarinen et al. Utilisation of a game engine for archaeological visualisation
Vani et al. Interactive 3d class room: a framework for web3d using J3D and JMF
Champion et al. Time-layered gamic interaction with a virtual museum template
Cho et al. LOTUS: composing a multi-user interactive tiled display virtual environment
Barszcz et al. 3D scanning digital models for virtual museums
Gobira et al. Expansion of uses and applications of virtual reality
Velaora Methods of teaching architecture in virtual immersion: Experimentations for the design studio
Ölmez The role of virtual environments in architectural design education: Spatial perception and distant collaboration
Jung et al. XR-Metaverse Cases: Business Application of AR, VR, XR and Metaverse
Kobeisse Touching the past: developing and evaluating tangible AR interfaces for manipulating virtual representations of historical artefacts
Michon et al. Virtual sambor prei kuk: an interactive learning tool
Stevens Designing Immersive 3D Experiences: A Designer's Guide to Creating Realistic 3D Experiences for Extended Reality
Luigini Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage: EARTH 2018

Legal Events

Date Code Title Description
A201 Request for examination
E902 Notification of reason for refusal
E601 Decision to refuse application