KR20090003445A - Service device for on-line child studying of used virtual reality technique and service method thereof - Google Patents
Service device for on-line child studying of used virtual reality technique and service method thereof Download PDFInfo
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- KR20090003445A KR20090003445A KR1020070056814A KR20070056814A KR20090003445A KR 20090003445 A KR20090003445 A KR 20090003445A KR 1020070056814 A KR1020070056814 A KR 1020070056814A KR 20070056814 A KR20070056814 A KR 20070056814A KR 20090003445 A KR20090003445 A KR 20090003445A
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/74—Details of notification to user or communication with user or patient ; user input means
- A61B5/742—Details of notification to user or communication with user or patient ; user input means using visual displays
- A61B5/744—Displaying an avatar, e.g. an animated cartoon character
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/12—Three-dimensional jig-saw puzzles
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/40—Information retrieval; Database structures therefor; File system structures therefor of multimedia data, e.g. slideshows comprising image and additional audio data
- G06F16/44—Browsing; Visualisation therefor
- G06F16/444—Spatial browsing, e.g. 2D maps, 3D or virtual spaces
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
- G06Q50/20—Education
Abstract
The present invention relates to an apparatus for learning children online and a service method thereof using virtual reality (VR).
The present invention uses an image or Web 3D-based VR to express not only items in an implementation story, but also pieces of puzzles and blocks, and assemblies of the puzzles and block pieces, as well as rotation and rotation. By enabling the user to expand / reduce the child, he / she can be interested in using the online learning program to maximize the learning effect, and to observe the structure and change of puzzles and blocks in three dimensions, and to show the child's imagination and creativity. Increasing the utilization of educational aspects to develop, enabling children to directly change items and stories in the realization of fairy tales, and inducing children's active participation, helping them to develop their emotions, imagination, and creativity Through this, it is possible to influence society, language, and cognitive development evenly.
Description
1 is a block diagram of an online child learning service apparatus using VR according to an embodiment of the present invention.
2 is an overall flowchart of an online child learning service method using VR according to an embodiment of the present invention.
3 is a flowchart illustrating an online child learning service method of implemented fairy tales using VR according to an embodiment of the present invention.
Figure 4 is a story list list structure of the implementation fairy tale pre-stored in the embodiment of the present invention.
5 is a flowchart illustrating an online child learning service method of puzzle matching using VR according to an embodiment of the present invention.
6 is a flowchart illustrating a method for online child learning service of stacking using VR according to an embodiment of the present invention.
* Description of the symbols for the main parts of the drawings *
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The present invention relates to a technology for learning children online using virtual reality (VR), and more particularly, to apply VR to an online planar learning program for children. The present invention relates to an online child learning service apparatus and a service method using a virtual reality technique to enable child learning.
In general, infants and children (hereinafter referred to as children) grow by watching a storybook or playing puzzles or building blocks as play equipment.
Fairy tale books or play equipment are important media for children to acquire various information and knowledge naturally. Fairy tale books, puzzles, or blocks help children develop their emotions, imagination, and creativity while developing social, language, and cognitive development through educational content. Affect evenly on your back
In other words, education through reading books, puzzles, or building blocks is effective in educational aspects of various fields such as numbers, languages, and science, and it can cultivate creativity, imagination, and problem solving ability.
As such, fairy tales, puzzles, or blocks that occupy important positions in the development of children are present in various forms both online and offline.
However, children's learning programs of online fairy tales, puzzles, and blocks are designed from the point of view of children's education and are not designed for the interests of children.
In other words, the services of the online fairy tale implementation program are provided with various kinds of services, from the simple display of the live automation itself to the interactive full-automation. As it is limited to unidirectional education that conveys meaning, and children cannot expect active participation such as changing the contents of the illustrations or stories of fairy tales, the online fairy tale realization service continues for a long time. There is a problem that can not be easily stopped.
In addition, the children's learning program service of the type of puzzle matching or stacking of blocks also provides a flat and static image on the computer screen, so that the child can observe the structure and change of the puzzles and blocks in three dimensions. As a result, the conventional online learning program is inevitably deficient in the educational aspect of developing children's imagination and creativity.
Accordingly, the present invention has been made to solve the above-mentioned conventional problems, and an object of the present invention is to use pieces of puzzles and blocks, as well as items in realization animation using images or Web 3D-based VR. And it provides a three-dimensional representation of the assembly of the puzzle and block pieces, as well as providing an online child learning service apparatus and its service method using a virtual reality technique that can be rotated and enlarged / reduced.
On-line child learning service apparatus using the present invention virtual reality technique for achieving the above object, when the child users who are registered through the network connected through the authentication process, configure a web server that provides the service of the child learning program, The web server; Analysis processing unit; A rating processor configured to determine ratings of users who are connected online and authenticated according to the analyzed signal of the analysis processor; A VR processing unit for displaying content information required for online children's learning in VR; A learning processing unit for processing online learning contents of implementation fairy tale and puzzle matching and stacking; An animation processing unit which animate the online learning content processed by the learning processing unit; A speech processing unit for providing implementation information, puzzle matching, block stacking, and voice information according to an animation display; And a database unit which stores and manages member information and various contents information required for children's learning. It includes.
And, as a child learning service method implemented by the online child learning service device using the virtual reality technique,
Determining a user's level through an authentication process when a registered user accesses the computer and the Internet; Receiving a content menu for online learning of a child according to the determined grade; Displaying the contents of the online learning selected by the user according to the menu as a stereoscopic video; And when the contents of the online learning are displayed in VR, the display state of which is edited according to a user's input signal to induce a user's participation in learning. It includes.
The method may further include determining a user's level through an authentication procedure when a user who is registered is connected through a computer and an internet network; Receiving a content menu for online learning of a child according to the determined grade; Displaying the contents of the online learning selected by the user according to the menu as a stereoscopic video; And when the contents of the online learning are displayed in VR, the display state of the online learning is dynamically controlled according to a user's input signal to enable the user to participate in learning. It includes.
The method may further include determining a user's level through an authentication procedure when a user who is registered is connected through a computer and an internet network; Receiving a content menu for online learning of a child according to the determined grade; Displaying the contents of the online learning selected by the user according to the menu as a stereoscopic video; And when the content of the online learning is displayed in VR, selecting the content of the online learning within a category previously stored and provided by a web server, and generating new found content through reconstruction thereof. It will include.
At this time, the content of the online learning includes implementation fairy tales, block stacking, and puzzle matching, and the implementation fairy tales are implemented as one of e-books, music boxes, magic beads, puppet, and puppet shows.
Further, editing of the implementation fairy tale is accomplished by selectively changing or simultaneously changing the story or item in the fairy tale and matching the changed story or item.
In addition, the story change in the fairy tale includes various types of stories that are stored in advance, or includes a new type of story input by the user, and the new story changed by the user undergoes an authentication procedure when matching an item in the fairy tale. By changing.
Further, authentication of the story change is a spell check of a story written by the user, and the story corrected after the spell check is achieved by matching the item.
In addition, the dynamic control of the implementation moving picture is achieved by deforming the moving item in the moving picture according to a signal input by the user.
Also, in the creation of the implementation fairy tale, the items in the implementation fairy tale are automatically added with the expression of emotion and sound from the program driving of the web server.
The item also includes an illustration and a character.
In addition, the dynamic control of the jigsaw puzzle is transformed into a form in which the puzzle pieces and the puzzle assembly fitted by the pieces are rotated, enlarged, reduced, and moved according to a signal input by the user, and the puzzle assembly is animated by the user. This is accomplished by dynamic control, which is automatically processed from animation to process menu selection.
In addition, the dynamic control of the stacking is transformed into a form in which the block pieces and the block assembly stacked by the pieces are rotated / enlarged / reduced and moved in accordance with a signal input by the user, the block assembly of the user This is achieved by making dynamic control which automatically processes from animation selection menu selection to animation.
The puzzle matching of the online learning may include: a first step of comparing the completed puzzle assembly with a previously stored correct puzzle assembly when the puzzle assembly is completed by matching puzzle pieces displayed in VR; A second step of displaying the previously stored correct puzzle assembly for the user to read if the puzzle assembly assembled by the user does not match the previously stored correct puzzle assembly according to the comparison result of the first step; And a third step of inducing a user to review a puzzle-matching puzzle pieces by referring to the correct answer type puzzle assembly read from the second step. It will include.
In addition, the online stacking block is a fourth step of comparing the completed block assembly with the pre-stored block assembly when the block assembly is completed by stacking the block pieces displayed in VR; A fifth step of displaying the pre-stored block assembly for the user to read if the block assembly assembled by the user does not match the pre-stored block assembly according to the comparison result of the fourth step; A sixth step of inducing a user to review the stacking of the block pieces with reference to the correct answer type block assembly read from the fifth step; And a seventh step in which the block assembly assembled by the user according to the comparison result of the fourth step stores the block assembly in an error state that does not match the previously stored correct block assembly and additionally registers it as a new type block assembly. step; It will include.
In addition, by the calculation process, puzzle pieces or block pieces to give the user the opportunity to select the event when the assembly is completed; When the event is selected, processing the puzzle assembly or block assembly as an animation image in which dynamic movement occurs; It will contain more.
In addition, the contents of the online learning provides a 3D character of the guardian generated through an external device (eg, a microphone and a camera) in the form of a mapping so as to induce friendly participation of the child users by providing a familiarity to the child users, 3D character of the mapping type is to be implemented to provide voice and motion.
Hereinafter, exemplary embodiments of the present invention will be described with reference to the accompanying drawings.
1 is a block diagram of an online child learning service apparatus using a virtual reality technique according to an embodiment of the present invention, the child users (U1, U2, ..., Un) to be registered through a network of wired and wireless ( When 100 is connected to the
The
According to the analysis result of the
The
The implementation fairy
The
The
The matching
The
The
The
The
The
Here, the VR-type content information stored in each DB is based on an image base and a web 3D (polygon) base.
In other words, image-based VR is a bitmap virtual reality technology that uses a picture or a picture, and according to the expression technique, it is divided into a camera-based panorama format and an object-oriented object format.
The panorama VR (Still Image Panorama VR) is a technology that allows the user to look around the surrounding background at a predetermined point, it can be seen up to 360 degrees left, right, up to 180 degrees, even if you do not go to a specific place on the computer It gives you a glimpse of what's going on around you, and it's mainly model houses, amusement parks, hotels, government offices, airports, major tourist attractions, historic sites, etc. It is effective to explain.
In contrast to panorama VR, the still image object VR has the effect that a user looks at a specific object by turning it like a real object, and reduces the front, back, side, top, and bottom of a specific object on a computer rather than a section. As it can be seen, it can be used to observe sculptures, pets, electronic products, museum artifacts, sculptures of exhibitions, automobiles, etc.
Unlike image-based VR above, Web 3D-based VR can be divided into Polygon, NURBS, and Patch. Mesh means net and means to show objects in the shape of net in 3D modeling tool. 3D modeling data Has numerically the coordinates and characteristic information of the object for each point in space.
In other words, while the image-based methods show only a limited image (a photographed image within 360 degrees) already taken, polygon-based Web 3D is a shape of an actual three-dimensional object using three-dimensional coordinates and texture data.
Therefore, you can turn each part as you want and reduce / enlarge, as well as the simulation function (open the car door, look around the building by yourself, show the usage instructions of the product by simulation, Can be installed in a 3D modeling software and 3D scanner (software and hardware such as 3D MAX, Rhino3D, TrueSpace, CAD), and using a dedicated authoring tool (VRT, Cosmo). Worlds, Home Space Build), and methods of using both methods (Cult 3D, Viewpoint), etc., are classified into a production method, and the present invention provides a child learning program through such image-based or Web 3D-based VR.
Here, the
That is, the
Referring to the accompanying drawings, the operation of the embodiment of the present invention configured as described above will be described.
As shown in FIGS. 1 to 4, when the registered
Then, according to the analysis result of the
In this case, when the
The
Then, the
In this case, when the
That is, the item information in the implemented moving picture is transformed into a form of rotation or enlargement or reduction according to a signal inputted by the
On the other hand, when the
Then, the implementation
That is, when the implementation fairy
In this case, when a new story that is changed by the
Then, the corrected story that passes the spell check, that is, the matching authentication is made and can be matched to the item information by the matching
In this case, when the
At this time, when the
In addition, in the present invention, the
Here, when the creation of the implementation fairy tale as described above, the
In other words, by changing the story and item information as described above, the present invention induces the active participation of children, helps the development of children's emotion, imagination and creativity, as well as social, language, and cognition through educational content. It is intended to have a uniform effect on development, etc. Its technical features are.
Meanwhile, as shown in FIGS. 1,2 and 5, the registered
The
In this case, when the
That is, the puzzle pieces are deformed in the form of rotation or enlargement or reduction in accordance with a signal input from the
In addition, when the
That is, the
Next, when the calculation of the puzzle assembly from the
In this case, when the puzzle assembly assembled by the
Then, the
Therefore, the
Here, when the
That is, the puzzle assembly is displayed in the form of rotation or enlargement or reduction according to a signal inputted by the
Meanwhile, as shown in FIGS. 1,2 and 6, the registered
The
In this case, when the
That is, the block pieces are deformed in the form of rotation or enlargement or reduction in accordance with a signal input from the
In addition, when the
That is, the
Next, when the operation for the block assembly is completed from the
In this case, if the block assembly assembled by the
Then, the
Accordingly, the
Here, when the
That is, the block assembly is displayed in the form of rotation or enlargement or reduction in accordance with a signal input from the
On the other hand, when the
Further, in the state where the
Then, the
Here, the
That is, the
On the other hand, the present invention provides an opportunity for participation in the caregiver of the child users 100 (eg, parents or relatives or friendly neighbors) to more effectively induce online learning of the
In other words, when the guardian makes his own video image and audio information through an external device and provides it to the
As described above, the present invention uses an image or Web 3D-based VR to three-dimensionally display items (illustrations and characters) as well as pieces of puzzles and blocks, and assemblies of the puzzles and blocks. In addition, the three-dimensional state can be rotated and enlarged / reduced. Through this, children are interested in using the online learning program to maximize the learning effect, as well as the structure and change of puzzles and blocks. To enhance the utilization of educational aspects to develop children's imagination and creativity, and to allow children to directly change items or stories in the fairy tales, inducing children's active participation. Social, language, and cognitive development through educational content while helping to develop emotions, imagination, and creativity You can get the effect of a uniform impact.
The present invention is not limited to the above-described specific preferred embodiments, and various modifications can be made by any person having ordinary skill in the art without departing from the gist of the present invention claimed in the claims. Of course, such changes will fall within the scope of the claims.
Claims (26)
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KR1020070056814A KR20090003445A (en) | 2007-06-11 | 2007-06-11 | Service device for on-line child studying of used virtual reality technique and service method thereof |
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Cited By (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101124798B1 (en) * | 2011-01-27 | 2012-03-23 | 박은경 | Apparatus and method for editing electronic picture book |
KR101404428B1 (en) * | 2012-09-13 | 2014-06-10 | 정철 | Method and device for foreign language education using puzzle |
KR101916146B1 (en) | 2017-07-19 | 2019-01-30 | 제이에스씨(주) | Method and system for providing book reading experience service based on augmented reality and virtual reality |
CN109407945A (en) * | 2018-11-08 | 2019-03-01 | 山东数字人科技股份有限公司 | A kind of 3 d mosaics implementation method and 3 d mosaics system based on VR |
KR20200022576A (en) | 2018-08-23 | 2020-03-04 | 제이에스씨(주) | Apparatus for presenting interactive education contents based on augmented reality and artificial intelligence of voice recognition |
KR20200043027A (en) * | 2018-10-17 | 2020-04-27 | 주식회사 픽스 | System and method for providing 3d puzzle game |
WO2020086493A1 (en) * | 2018-10-21 | 2020-04-30 | Saras-3D, Inc. | On-line instructional system and 3d tools for student-centered learning |
CN112882570A (en) * | 2021-01-28 | 2021-06-01 | 深圳点猫科技有限公司 | Child programming implementation method, device and equipment based on VR technology |
KR20230105375A (en) | 2022-01-04 | 2023-07-11 | 주식회사 위즈팜 | 3d image model implementation method, apparatus and systems for metaverse platform environment production |
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2007
- 2007-06-11 KR KR1020070056814A patent/KR20090003445A/en not_active Application Discontinuation
Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101124798B1 (en) * | 2011-01-27 | 2012-03-23 | 박은경 | Apparatus and method for editing electronic picture book |
WO2012102424A1 (en) * | 2011-01-27 | 2012-08-02 | Jang Ji-Su | Device and method for editing an electronic picture book |
KR101404428B1 (en) * | 2012-09-13 | 2014-06-10 | 정철 | Method and device for foreign language education using puzzle |
KR101916146B1 (en) | 2017-07-19 | 2019-01-30 | 제이에스씨(주) | Method and system for providing book reading experience service based on augmented reality and virtual reality |
KR20200022576A (en) | 2018-08-23 | 2020-03-04 | 제이에스씨(주) | Apparatus for presenting interactive education contents based on augmented reality and artificial intelligence of voice recognition |
KR20200043027A (en) * | 2018-10-17 | 2020-04-27 | 주식회사 픽스 | System and method for providing 3d puzzle game |
WO2020086493A1 (en) * | 2018-10-21 | 2020-04-30 | Saras-3D, Inc. | On-line instructional system and 3d tools for student-centered learning |
CN109407945A (en) * | 2018-11-08 | 2019-03-01 | 山东数字人科技股份有限公司 | A kind of 3 d mosaics implementation method and 3 d mosaics system based on VR |
CN109407945B (en) * | 2018-11-08 | 2021-08-27 | 山东数字人科技股份有限公司 | Three-dimensional jigsaw realization method based on VR and three-dimensional jigsaw system |
CN112882570A (en) * | 2021-01-28 | 2021-06-01 | 深圳点猫科技有限公司 | Child programming implementation method, device and equipment based on VR technology |
KR20230105375A (en) | 2022-01-04 | 2023-07-11 | 주식회사 위즈팜 | 3d image model implementation method, apparatus and systems for metaverse platform environment production |
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