KR20080081104A - Internet electronic commerce method - Google Patents

Internet electronic commerce method Download PDF

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Publication number
KR20080081104A
KR20080081104A KR1020070006357A KR20070006357A KR20080081104A KR 20080081104 A KR20080081104 A KR 20080081104A KR 1020070006357 A KR1020070006357 A KR 1020070006357A KR 20070006357 A KR20070006357 A KR 20070006357A KR 20080081104 A KR20080081104 A KR 20080081104A
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KR
South Korea
Prior art keywords
item
product
design
internet
game
Prior art date
Application number
KR1020070006357A
Other languages
Korean (ko)
Inventor
김성중
Original Assignee
김성중
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 김성중 filed Critical 김성중
Priority to KR1020070006357A priority Critical patent/KR20080081104A/en
Publication of KR20080081104A publication Critical patent/KR20080081104A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0277Online advertisement
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]

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  • Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • Finance (AREA)
  • Strategic Management (AREA)
  • Engineering & Computer Science (AREA)
  • Development Economics (AREA)
  • Marketing (AREA)
  • Economics (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Game Theory and Decision Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

According to the present invention, an online character advertisement technique that stimulates a user's desire to purchase by participating in a game or a virtual space with an item having the same design as an actual product in a game or a virtual space connected to the Internet, and is mounted. And a custom-made system that makes it possible to make a design that fits the user's preferences by making a classification system within the range where the actual product can be manufactured and to make a design that matches the user's preferences and to purchase it as a real product, and these are easily e-commerce. Internet e-commerce means to be.

Description

Internet electronic commerce method using online character advertising technique

1 is a system configuration for explaining the electronic commerce method of the present invention

2 is a flow chart showing the e-commerce method of the present invention

3 is an exemplary view showing an online character for properly explaining the present invention.

Figure 4 is an exemplary view showing a schedule design item selection step (S110) of the present invention

Description

10: user

20: Internet network

30: game, virtual space server 40: database

The present invention relates to an electronic commerce method based on the Internet. More specifically, by creating a classification system within the range of advertising techniques and actual products of product advertising through online characters in the Internet game or virtual space, and selecting the design of the item by classification, the design according to the user's preference is virtually simulated. It is about a customized system that can be made and purchased as a real product, and an electronic commerce method that allows them to be easily e-commerce.

Conventional games and virtual human characters do not have to be naked but wear clothes, shoes, and accessories like people wear clothes, and they can be obtained by purchasing through appropriate payment means. In addition, if the character wears clothes and shoes, the character moves in accordance with the user's instructions in the game play state or virtual space in the worn state.

Sports games are emerging in the online game market with the above characters.

In the sports game, it is possible to play a game like a real game with virtual players having the same shape as a real sports player, thus providing a feeling like playing a real game.

At this time, the virtual character is wearing the same clothes, shoes, accessories, etc. as the real player, adds more realism. So when a user sees a fictional character who wears the accessory or sporting goods and plays in the game, he wants to know what the sporting goods are actually and wants to buy.

However, in order to figure out what kind of product it is or to make a purchase, it was a cumbersome problem to come out of a game or a virtual space, and separately find an item with a similar virtual item and design and find out where to sell it.

Also, in the case of shoes or clothes, it is not easy to find a color combination or design that I want, but shoes or clothes having the same product number have a problem of not being able to buy a desired design or color.

The present invention provides the actual product information in the item of the design such as the actual product design, such as clothes and shoes of the online character in order to solve the conventional problems as described above, and also make the item according to the user's taste and color or design The purpose of the present invention is to provide an e-commerce method characterized by being customized so that the made item can be purchased as a real product.

Features of the present invention for achieving the above object in the product advertising and product customization through the online character and accordingly in the electronic commerce method

Providing a service that allows a user to access a game or site through the Internet and select items (clothes, shoes, hats, accessories) to be worn by the online character; Selecting items of a design, such as a product of an advertiser; Combining the designs according to the classified items to directly produce the item; Wearing the item and participating in a game or virtual space; Providing a non-virtual actual product image and information of the item; If you want to buy it consists of switching to the purchase site immediately.

In the step of combining the designs according to the classified items to produce the item directly, the advertiser wants to create a classification system within the range where the actual product can be produced and select the design and function of the item by classification. Create designs and make them available for purchase.

In addition, in the step of providing the actual product image and information rather than the virtual item of the item, the virtual product (item) in the virtual space (items) by using a virtual product (item) to provide users with the actual product image or product information immediately The product information DB arranged so that it can be searched for each item can be provided appropriately.

Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.

1 is a system configuration diagram for performing the Internet e-commerce method of the present invention and Figure 2 is a flow chart showing the Internet e-commerce method of the present invention.

As shown in the present invention, in the product advertisement and product customization through an online character and the electronic commerce method according to the present invention, the user 10 accesses the game and the virtual space server 30 through the Internet network 20 ( After performing A) of FIG. 1, an item selection step (S100) to be mounted on the online character 70 of the user 10 is performed.

Thereafter, there is a schedule design item selection step S110 and a design production step S120. The schedule design item selection step S110 or the design production step S120 may be selected and used according to a preference of the user 10. Schedule design item selection (S110), as shown in Figure 4 is a list of the same as the actual advertising product design is to be able to select a design item that fits the preferences.

Design production step (S120) is to create a classification system within the range that can produce the actual product to complete the design item by selecting the design and function of the item by category.

After the item goes through the mounting step (S130) and the actual product information providing (S140) step to let the user immediately knows the image or product information of the actual product for the user 10 has a desire to purchase the actual product in the selection process. . If you want to receive the actual product information to proceed to the purchase intention (S160) step and if not received directly to the game or virtual space participation (S150) step.

Here, the schedule design item selection (S110) step, design production step (S120), the actual product information providing (S140) step is appropriately performed in the database 40 of the game, virtual space server 30, each schedule The design item 51, the classified design 52, and the actual product information 53 are stored (see FIG. 1C), so that the schedule design item 51 information is selected in the schedule design item selection step (S110). In the step S120, the classified design 52 information is provided in the actual product information providing step S140. The actual product information 53 is appropriately provided.

After that, if the user 10 wants to make a purchase at the purchase intention (S160) stage, the user goes to the purchase site conversion and settlement (S170) to finish the settlement, and the item produced by the individual who has passed through the design production stage (S120) is a design production data. The transmission (S180) provides information to the purchase site. If you do not want to buy again the game or virtual space participation (S150) step is passed.

According to the present invention, a game or a virtual space participant uses a virtual item of a design such as a brand of a real product that is well known in the game or a virtual space, and immediately obtains the information in response to a desire to obtain or purchase the actual product information. There is an effect that can be made available for purchase. In addition, it is possible to create a design that suits the user's taste virtually, and to generate more profits by promoting the convenience and interest of the buyer due to the customized production that can be provided as a real product.

Claims (3)

In product advertisement and product customization through online characters on the Internet, Providing a service that allows a user to access a game or site through the Internet and select items (clothes, shoes, hats, accessories) to be worn by the online character; Selecting items of a design, such as a product of an advertiser; Combining the designs according to the classified items to directly produce the item; Wearing the item and participating in a game or virtual space; Providing a non-virtual actual product image and information of the item; If you want to buy e-commerce method using the Internet characterized in that it consists of the step of switching to the purchase site immediately The method of claim 1 In the stage where users can create their own items by combining designs according to the classified items, they create a classification system within the range that the advertiser can produce the actual product, and select the design and function of the items by classification to create the desired design. E-commerce method using the Internet, characterized in that it can be produced and purchased The method of claim 1 In the step of providing the actual product image and information rather than the virtual item of the item in the virtual space (in game) to use the virtual product (item) to provide the image or product information of the actual product immediately for users who have a desire to purchase E-commerce method using the Internet characterized in that the product information DB arranged so that it can be searched for each item to provide appropriate information
KR1020070006357A 2007-01-20 2007-01-20 Internet electronic commerce method KR20080081104A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020070006357A KR20080081104A (en) 2007-01-20 2007-01-20 Internet electronic commerce method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020070006357A KR20080081104A (en) 2007-01-20 2007-01-20 Internet electronic commerce method

Publications (1)

Publication Number Publication Date
KR20080081104A true KR20080081104A (en) 2008-09-08

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020070006357A KR20080081104A (en) 2007-01-20 2007-01-20 Internet electronic commerce method

Country Status (1)

Country Link
KR (1) KR20080081104A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2012096487A2 (en) * 2011-01-14 2012-07-19 Kang Hyo-Jin Method for matching products in a user terminal, and recording medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2012096487A2 (en) * 2011-01-14 2012-07-19 Kang Hyo-Jin Method for matching products in a user terminal, and recording medium
WO2012096487A3 (en) * 2011-01-14 2012-11-22 Kang Hyo-Jin Method for matching products in a user terminal, and recording medium

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