KR20060012347A - Point game of horse riding, on-line and mobile - Google Patents

Point game of horse riding, on-line and mobile Download PDF

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Publication number
KR20060012347A
KR20060012347A KR1020040061006A KR20040061006A KR20060012347A KR 20060012347 A KR20060012347 A KR 20060012347A KR 1020040061006 A KR1020040061006 A KR 1020040061006A KR 20040061006 A KR20040061006 A KR 20040061006A KR 20060012347 A KR20060012347 A KR 20060012347A
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South Korea
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points
game
cashbag
carrier
credit card
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KR1020040061006A
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Korean (ko)
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윤재혁
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윤재혁
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/38Payment protocols; Details thereof
    • G06Q20/381Currency conversion
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0208Trade or exchange of goods or services in exchange for incentives or rewards
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Abstract

본 발명은 웹과 모바일 상에서 구현되는 승마 게임에 관한 것으로, 실제 사용되고 있는 포인트(OK Cashbag 포인트, 이동통신사 마일리지, 신용카드 포인트)를 유무선 인터넷과 연동하여 그 포인트를 승마 게임에 접목시켜 베팅과 쇼핑몰을 통해 포인트를 소진하는 e-market 비즈니스에 관한 것이다.

기술 분야로는 웹과 모바일 상에서 대전기능을 갖춘 쌍방향 데이터 이동분야가 속하게 된다. 본 발명은 간단한 버튼조작으로 누구나 쉽게 접근할 수 있으며, 인터넷 On-line 게임의 배틀형식 도입으로 경쟁심 유발을 꾀하고 유무선 인터넷의 생활화 기반 확립에 기여한다.

본 발명은 실제 사용되고 있는 포인트(OK Cashbag 포인트, 이동통신사 마일리지, 신용카드 포인트)를 이용하여 배팅을 즐기며, 다른 이용자와 실시간을 통하여 게임을 즐길 수 있다는 장점을 갖는다. 유무선 인터넷 연동을 통하여 웹과 모바일 상에서의 회원 정보를 연동시키고, 게임 안에 환전소를 갖추어 그 환전소를 통해 포인트(OK Cashbag 포인트, 이동통신사 마일리지, 신용카드 포인트)를 게임머니(CP)로 환전하여 게임을 즐기고 다시 환전소를 통해 게임머니(CP)를 포인트(OK Cashbag 포인트, 이동통신사 마일리지, 신용카드 포인트)로 재환전하므로 OK Cashbag 포인트 및 이동통신사 마일리지, 신용카드 포인트등의 활용성을 극대화 할 수 있게 된다.

Figure 112004034705670-PAT00001

유무선 인터넷 연동, 포인트, 게임머니(CP), 게임 환전소, e-market 비즈니스

The present invention relates to an equestrian game implemented on the web and mobile, and betting and shopping malls by integrating the points into equestrian games by interlocking the points (OK Cashbag points, carrier mileage, credit card points) with wired and wireless Internet. It's about an e-market business that uses up points.

Technical fields include interactive data movement with competitive functions on the web and mobile. The present invention can be easily accessed by anyone with a simple button operation, and induces a competitive spirit by introducing a battle type of the Internet On-line game and contributes to establishing the basis of the daily life of the wired / wireless Internet.

The present invention enjoys betting by using the points actually used (OK Cashbag points, carrier mileage, credit card points), and has the advantage that you can enjoy the game in real time with other users. Through wired / wireless internet connection, we can link the member information on the web and mobile, equip the game with currency exchange, and exchange the points (OK Cashbag points, carrier mileage, credit card points) into the game money (CP) through the exchange office. Enjoy and re-exchange the game money (CP) to points (OK Cashbag points, carrier mileage, credit card points) through the exchange office, so you can maximize the utilization of OK Cashbag points, carrier miles, and credit card points. .

Figure 112004034705670-PAT00001

Wired / wireless internet connection, point, game money (CP), game exchange office, e-market business

Description

유무선 실시간 포인트 연동 승마 게임{point game of horse riding, on-line and mobile}       Wired and wireless real-time point-locked riding game {point game of horse riding, on-line and mobile}             

도 1은 본 발명에 있어서 주가 되는 승마게임의 프로세스 구성도 1 is a process configuration diagram of the main horse riding game in the present invention

도 2는 포인트와의 연동에 관한 것으로 포인트 전환과 포인트 사용에 관한 요약도 2 is a summary diagram of point conversion and use of points in connection with points.

본 발명은 웹과 모바일 상에서 대전기능을 갖춘 쌍방향 데이터 이동분야를 기술로 한다. 유선과 무선을 하나의 게임서버를 통해 서로 연동시켜 실시간 고객자료 정보를 동일화시킬 수 있다. 기존의 유무선 게임을 보면 단순히 그 게임에 해당하는 게임머니를 이용하여 게임을 즐기는데 반해 본 발명은 현재 사용화되고 있는 많은 포인트(OK Cashbag 포인트, 이동통신사 마일리지, 신용카드 포인트)와의 제휴로 그 포인트를 게임의 배팅에 사용하게 함(유무선 인터넷)으로써 포인트 사용의 영역을 넓히고, 또한 그 포인트를 쇼핑몰(유무선 인터넷)에 연계함으로써 포인트 소진을 촉진시킨다.The present invention describes the field of interactive data movement with charging function on web and mobile. Wired and wireless can be linked to each other through a single game server to identify the real-time customer data information. In the existing wired and wireless games, the game is simply enjoyed using the game money corresponding to the game, while the present invention provides the points in cooperation with many points currently used (OK Cashbag points, carrier mileage, credit card points). By using it for betting of games (wired and wireless internet), it expands the area of point use, and also promotes point exhaustion by linking the points to shopping malls (wired and wireless internet).

본 발명은 유무선 포인트 연동을 통하여 승마 게임을 하는 것으로, 기업의 부채와 같은 포인트를 소진시키는데 있다. 오락적 요소에 해당하는 승마 게임과 유무선 쇼핑몰이 포인트를 소진하는 방법에 해당된다.The present invention is to play a horse riding game through the wired and wireless point linkage, to exhaust the points such as corporate debt. The horse riding game and the wired / wireless shopping mall, which correspond to the entertainment factors, correspond to how the points are used up.

본 발명의 기술에 있어서 가장 중요한 부분은 유무선 인터넷 연동이다. 유선에 해당하는 웹 상에서의 고객 정보와 무선에 해당하는 모바일 상에서의 고객 정보를 동일화시키는 것이 핵심이라 할 수 있다. 이는 하나의 게임 서버를 통해 구현할 수 있음으로 각각의 유무선 인터넷 상에서의 자료를 저장시켜서 연동할 수 있게 한다. 이러한 근거를 통해 포인트 환전에 있어서 착오 없이 안전한 전환을 가능하게 한다.
The most important part in the technology of the present invention is wired and wireless Internet interworking. The key is to equalize customer information on the web, which is wired, and customer information on the mobile, which is wireless. This can be implemented through a single game server, so that data on each wired or wireless Internet can be stored and linked. On this basis, it is possible to safely switch without error in point exchange.

본 발명의 구성을 보면 다음과 같다.The configuration of the present invention is as follows.

1단계 : 고객이 자신이 갖고 있는 포인트(OK Cashbag 포인트, 이동통신사 마일리지, 신용카드 포인트) 확인 후 게임 환전소를 통해 게임에 필요한 게임머니(CP)로 환전한다. 이때 발생하는 환전 수수료는 포인트 회사(OK Cashbag 포인트, 이동통신사 마일리지, 신용카드 포인트)의 수익이 된다. Step 1: The customer checks his points (OK Cashbag points, carrier mileage, credit card points) and exchanges the game money (CP) for the game through the game exchange office. The exchange fee incurred at this time is the profit of the point company (OK Cashbag point, carrier mileage, credit card point).

2단계 : 승마게임에 접속하여 등급별 게임배당을 확인한 후 게임머니(CP)로 배팅을 한다. 이때 참여 인원은 한 경주에 4인이며,경주가 끝나면 등수별 배당금이 지 급된다.  Step 2: Access the riding game, check the game dividend by grade, and place a bet on the game money (CP). At this time, there are four participants in a race, and dividends by rank are paid at the end of the race.

3단계 : 게임머니(CP)를 확인 후 다시 포인트(OK Cashbag 포인트, 이동통신사 마일리지, 신용카드 포인트)로 전환을 원할 시, 게임 환전소를 통해 환전을 한다. 이때 발생하는 환전 수수료는 게임 회사의 수익이 된다. Step 3: After checking the game money (CP), if you want to switch back to points (OK Cashbag points, carrier mileage, credit card points), exchange money through the game exchange office. The exchange fee incurred at this time is the profit of the game company.

4단계 : 포인트(OK Cashbag 포인트, 이동통신사 마일리지, 신용카드 포인트)를 확인 후 그 포인트를 통해 쇼핑몰에서 물건 구매를 하게 된다. Step 4: After confirming the points (OK Cashbag points, carrier mileage, credit card points), the goods are purchased at the mall through the points.

본 발명을 통하여 쉬운 접근과 조작법으로 남녀노소 누구나 자투리 시간을 보다 활용적으로 이용할 수 있게 되고, 포인트 업체와 게임 업체간의 전략적 제휴를 통해 win-win 사업모델이 구축된다. 사업모델의 장점을 살펴보면, 포인트 환전시 발생되는 환전 수수료로 인한 양사간에 수익성이 극대화되고 포인트를 다시 쇼핑몰(유무선 인터넷)에 사용하게 함으로써, 부가적인 수익 발생이 이루어 진다. 게임을 무선 상인 모바일을 통해 접속을 할 경우에는 통신요금으로 인한 이동통신사의 수익이 추가 발생하게 된다.
Through the present invention, an easy access and manipulation method can be used by both men and women more practically, and a win-win business model is established through a strategic alliance between a point company and a game company. Looking at the merits of the business model, the profitability between the two companies is maximized due to the exchange fee incurred at the point exchange and additional points are generated by allowing the points to be used in shopping malls (wired and wireless Internet). When the game is accessed through the mobile merchant mobile, the carrier's revenue is additionally generated due to the communication fee.

Claims (1)

유선(웹)과 무선(모바일)간에 실시간으로 포인트를 연동시키는 단계,Interlocking points in real time between wired (web) and wireless (mobile), 현재 사용화 되고 있는 포인트(OK Cashbag 포인트, 이동통신사 마일리지, 신용카드 포인트)를 게임 환전소를 통해 게임머니(CP)로 전환시키는 단계,Converting currently used points (OK Cashbag points, carrier mileage, credit card points) into game money (CP) through a game exchange office, 다시 게임머니(CP)를 게임 환전소를 통해 포인트(OK Cashbag 포인트, 이동통신사 마일리지, 신용카드 포인트)로 환전시키는 단계,Converting the game money (CP) into points (OK Cashbag points, carrier mileage, credit card points) through a game exchange office, 상기 단계 후 유뮤선 인터넷 연동을 통해 포인트를 게임과 쇼핑몰에서 소진시키는 e-market 비즈니스 프로세스.After the above step, the e-market business process of exhausting points in games and shopping malls through wired and wireless internet connection.
KR1020040061006A 2004-08-03 2004-08-03 Point game of horse riding, on-line and mobile KR20060012347A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2019177216A1 (en) * 2018-03-15 2019-09-19 (주) 케이시크 Method and system for online event-based targeted advertisement platform service

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2019177216A1 (en) * 2018-03-15 2019-09-19 (주) 케이시크 Method and system for online event-based targeted advertisement platform service

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