KR20030070281A - Education method using character in internet - Google Patents

Education method using character in internet Download PDF

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Publication number
KR20030070281A
KR20030070281A KR1020020009749A KR20020009749A KR20030070281A KR 20030070281 A KR20030070281 A KR 20030070281A KR 1020020009749 A KR1020020009749 A KR 1020020009749A KR 20020009749 A KR20020009749 A KR 20020009749A KR 20030070281 A KR20030070281 A KR 20030070281A
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South Korea
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learner
character
education
learning
internet
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KR1020020009749A
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Korean (ko)
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문경진
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(주)컴이조아
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  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

PURPOSE: An education method using a character on the Internet is provided to make a learner know an objective achievement through a total evaluation of each subject, and to pass to the next step only the learner reaching to a constant level while teaching the computer to child by using an interesting and familiar character as a lecturer. CONSTITUTION: The learner connects to a web site provided by a web server through a terminal(100). The learner selects an education subject from the connected web site(200). The learner learns the selected subject by the guide of the character(300). The learner solves problems after learning(400). A mark of the learner is judged(500). In case that the mark of the learner is above a set point, an incentive is given to the learner(600).

Description

인터넷상에서 캐릭터를 이용한 교육방법{Education method using character in internet}Education method using character in internet}

본 발명은 인터넷상에서 캐릭터를 이용한 교육방법에 관한 것으로, 특히 캐릭터가 강사를 대신해서 학습자들을 교육하도록 하므로써 학습자의 흥미를 유도하고 이로인해 교육효과를 높일 수 있도록 하는 캐릭터를 이용한 교육방법에 관한 것이다.The present invention relates to an education method using a character on the Internet, and more particularly, to an education method using a character to induce learners' interest and thereby increase the educational effect by allowing the character to educate learners on behalf of the instructor.

종래에는 인터넷 교육사이트를 방문한 학습자에게 강의를 진행함에 있어 초기에는 텍스트나 이미지 등을 이용한 문서 형식으로 교육을 진행하였으나, 최근에는 학습자pc 및 교육제공자서버의 성능이 향상됨에 따라 대개 실제 수업과 비슷하게 동영상으로 교육이 이루어지고 있다.In the past, in the course of teaching to the learners who visited the Internet education site, the education was conducted in the form of a document using text or images, but recently, as the performance of the learner pc and the provider server is improved, the video is usually similar to the actual class Education is being done.

즉 강사의 강의모습을 동영상으로 촬영하여 학습자가 이를 보면서 학습이 이루어지도록 하고 있는 것이다. 그러나 상기한 방법은 강사가 실제인물이므로 학습자들이 쉽게 강의에 흥미를 잃게 되는 단점을 갖는 것이다. 특히 아동들의 경우는 더욱 그러한 경향이 두드러지므로 교육효과가 현저히 낮아지는 폐단을 갖는 것이다.In other words, by taking a video of the lecturer's lectures, the learner learns while watching it. However, the above method has a disadvantage that learners lose interest in the lecture because the instructor is a real person. Especially in the case of children, such a tendency is more prominent, so the effect of education is significantly lowered.

따라서 본 발명은 종래와 같은 단점을 해결하기 위해 창출된 것으로서, 재미있고 친근한 캐릭터를 강사로 활용해 아동들의 컴퓨터교육이 이루어지도록 하되 과목별 총평가를 통해 객관적인 성취도를 스스로 파악하도록 하고, 일정수준에 이른 학습자만 다음 단계의 교육으로 넘어갈 수 있도록 하는 새로운 타입의 캐릭터를 이용한 교육방법을 제공하기 위한 것이다.Therefore, the present invention was created to solve the shortcomings as in the prior art, using the fun and friendly character as an instructor to make children's computer education, but to grasp the objective achievements through the total evaluation for each subject, to a certain level It aims to provide a new way of teaching using a new type of character that allows only early learners to move on to the next level of education.

도 1 - 본 발명에 따른 캐릭터를 이용한 교육방법의 개략적인 시스템을 보이기 위한 구성도.1-a schematic diagram for showing a schematic system of a teaching method using a character according to the present invention.

도 2 - 본 발명에 따른 캐릭터를 이용한 교육방법의 실행과정을 보이기 위한흐름도.Figure 2-Flow chart for showing the execution process of the teaching method using the character according to the present invention.

*도면의 주요부분에 대한 부호의 설명* Explanation of symbols for main parts of the drawings

1: 본 발명 교육시스템1: Invention Education System

10: 학습자단말기10: Learner Terminal

20: 인터넷망20: Internet network

30: 웹서버 31: 데이터베이스(DB)30: Web server 31: Database

이를 위해 본 발명을 첨부한 도면에 의해 더욱 상세히 설명하기로 한다.To this end, the present invention will be described in more detail with reference to the accompanying drawings.

도 1은 본 발명에 따른 인터넷상에서 캐릭터를 이용한 교육방법을 가능하게 위한 개략적인 시스템 구성도로써, 본 발명에 따른 캐릭터를 이용한 교육장치(1)는 대개 pc로 이루어지는 다수개의 학습자단말기(10)와 상기 학습자단말기(10)가 인터넷망(20)에 의해 연결되어지는 데이터베이스(31)을 구비하는 웹서버(30)로 이루어진다. 상기 웹서버(30)에 학습자가 접속하게 되면 웹서버(30)는 캐릭터를 이용한 교육이 가능하게 하는 웹사이트를 제공하게 되는데 이때 각 화면은 과목종류와 교육방법소개, 학습, 캐릭터 따라하기, 핵심정리, 문제풀기, 과목별 총평, 학습진행과정확인, 인센티브확인 등으로 구분되어진다.1 is a schematic system configuration diagram for enabling an educational method using a character on the Internet according to the present invention, wherein the educational apparatus 1 using the character according to the present invention includes a plurality of learner terminals 10 and a PC. The learner terminal 10 includes a web server 30 having a database 31 connected by an internet network 20. When the learner is connected to the web server 30, the web server 30 provides a website that enables education using a character, wherein each screen is a subject type and teaching method introduction, learning, following the character, core It is divided into theorem, problem solving, subject review, learning process check and incentive check.

학습구성은 먼저 신청한 과목을 학습한 후 핵심정리에서 배운 내용에 대한 총 정리를 하고 마지막으로 문제풀기를 통해 복습을 할 수 있도록 구성되어 있다. 이때 학습자를 교육할 강사 및 안내자의 역활은 캐릭터가 하게 된다.The learning structure is designed to allow students to study the applied subjects first, then summarize the contents learned from the core theorem, and finally review through problem solving. At this time, the role of the instructor and the guide to educate the learner is the character.

학습을 끝낸 학습자는 문제풀기에서 일정이상의 점수를 얻어야만 다음과목을 듣거나 다른 단계로 이동할 수 있으며, 학습자가 신청한 과목 전과정에 대한 학습을 완료하게 되면 과목별 총평을 통해 이수과목에 대한 자가진단을 할 수 있게 된다.After completing the study, the learner can get the next subject or move to another level only if they have scored at least a certain number of points in solving the problem. Will be able to.

상기 문제풀이에서 일정점수라 함은 60점을 기준으로 하는 것이 가장 바람직하며, 학습효과를 높이기 위해 일점점수 이상을 획득한 학습자에 대해서는 다양한인센티브를 제공할 수도 있다. 이때 인센티브의 종류로는 해당 과목의 수료증 또는 인증서가 될 수도 있고, 포인트를 부여하여 경품을 제공할 수도 있으며, 평가우수자만을 따로 게시판에 게시하는 방법 등이 있을 수 있다. 상기 포인트에 대한 경품으로는 학습자에 해당하는 아바타 제공 및 상기 아바타를 장식할 수 있는 여러가지 아이템들로 이루어질 수도 있다.In the problem solving, the predetermined score is most preferably based on 60 points, and various incentives may be provided to learners who have obtained one or more points in order to increase the learning effect. In this case, the type of incentive may be a certificate or a certificate of a corresponding subject, a point may be given to give a prize, or a method of posting an excellent evaluation on a bulletin board separately. Prizes for the points may be made of various items that can decorate the avatar and provide an avatar corresponding to the learner.

이처럼 본 발명은 학습 전 과정에 대한 진행과정을 본인이 한눈에 열람할 수 있게 설계되어 있어 학습자 및 교육자가 학습현황을 한눈에 체크할 수 있게 구성되어진다.As described above, the present invention is designed to allow a user to view the progress of the entire learning process at a glance, so that learners and educators can check the learning status at a glance.

상기 웹서버(30)는 본 발명을 인터넷 상에서 가능하도록 하는 프로그램와 데이터베이스(31)를 구비하고 있다. 따라서 상기 프로그램에 의해 학습자의 학습 및 문제풀이가 가능해지도록 하며, 또한 학습자의 학습정도를 판단할 수 있게 되는 것이다. 상기 데이터베이스(31)에는 회원 정보 및 학습내용, 캐릭터 정보, 인센티브 정보 등이 저장되어진다.The web server 30 has a program and a database 31 for enabling the present invention on the Internet. Therefore, the program enables the learner to learn and solve the problem, and also to determine the learner's learning. The database 31 stores member information, learning contents, character information, incentive information, and the like.

상기와 같은 교육장치에 의해 이루어지는 본 발명에 따른 인터넷상에서 캐릭터를 이용한 교육방법을 각 단계별로 설명하기로 한다.The teaching method using the character on the Internet according to the present invention made by the above-described teaching apparatus will be described for each step.

먼저 웹서버(30)에 의해 제공되는 웹사이트에 학습자가 자신의 단말기로 접속하는 100단계와, 접속된 웹사이트에서 자신이 학습할 교육과목을 선택하는 200단계와, 상기 선택한 교육과목을 캐릭터의 안내를 받아 학습하는 300단계와, 학습후 웹서버(30)에 의해 제공되는 문제를 풀이하는 400단계와, 상기 문제풀이를 마친 학습자의 점수를 미리 설정한 점수보다 이상일 경우에는 다음단계로 진행하고 설정한 점수보다 이하일 경우에는 다시 전단계인 학습하는 단계로 돌아가도록 판단하는 500단계와, 만일 학습자가 일정점수 이상의 점수를 얻었을 때는 인센티브를 제공하도록 하는 600단계로 이루어진다.First, in step 100, a learner accesses a website provided by the web server 30 to his terminal, 200 steps for selecting an education subject to be learned by the connected website, and the selected education subject. 300 steps of learning by guidance, 400 steps of solving problems provided by the web server 30 after learning, and if the score of the learner who completed the problem is more than the predetermined score to proceed to the next step If it is less than the set score consists of 500 steps to determine to go back to the learning step that is the previous step, and 600 steps to provide an incentive if the learner scores more than a certain score.

상기 학습단계는 핵심정리단계를 더 포함할 수도 있게 되는데, 상기 핵심정리단계는 학습자가 신청한 과목 전과정에 대한 학습을 완료후 마지막으로 학습한 과목의 요약된 핵심학습내용을 다시한번 복습할 수 있도록 하기 위한 것이다.The learning phase may further include a core theorem phase, which allows the learner to review the summary of the core learning contents of the last subject subject once again after completing the learning for the entire course of the subject. It is to.

이처럼 본 발명은 학습자, 즉 회원들에게 교육내용을 학습함에 있어 캐릭터를 이용해 강의 및 안내를 받을 수 있도록 하므로써 학습자에게 종래 텍스트 위주의 교육과는 다른 새로운 차원의 교육이 가능하게 되고, 흥미를 가지고 교육에 참여할 수 있도록 하여 학습효과를 고양시킬 수 있는 매우 유용한 발명인 것이다.As such, the present invention enables learners, that is, members to receive lectures and guidance using characters in learning the contents of education, thereby enabling learners to have a new level of education different from conventional text-based education, and to learn with interest. It is a very useful invention that can enhance the learning effect by participating in.

Claims (1)

다수개의 학습자단말기(10)와 상기 학습자단말기(10)가 인터넷망(20)에 의해 연결되어지는 데이터베이스(31)을 구비하는 웹서버(30)에 의해 이루어지는 인터넷상에서 캐릭터를 이용한 교육방법에 있어서In the teaching method using a character on the Internet made up of a web server 30 having a database 31 to which a plurality of learner terminals 10 and the learner terminal 10 is connected by an internet network 20 상기 웹서버(30)에 의해 제공되는 웹사이트에 학습자가 단말기에 의해 접속하는 단계와,A learner accessing a website provided by the web server 30 by a terminal; 접속된 웹사이트에서 자신이 학습할 교육과목을 선택하는 단계와,Selecting the courses you want to learn on your connected websites, 상기 선택한 교육과목을 캐릭터의 안내를 받아 학습하는 단계와,Learning the selected education subject with the guidance of a character, 학습 후 문제풀이를 하는 단계와,After learning the steps to solve the problem, 설정된 점수보다 높고 낮음을 판단하는 단계와,Judging higher and lower than the set score, 학습자가 설정된 점수보다 이상일 경우에는 인센티브를 제공하도록 하는 단계로 이루어짐을 특징으로 하는 인터넷상에서 캐릭터를 이용한 교육방법.If the learner is higher than the set score, the method of using the character on the Internet, characterized in that the step of providing an incentive.
KR1020020009749A 2002-02-23 2002-02-23 Education method using character in internet KR20030070281A (en)

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Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5727950A (en) * 1996-05-22 1998-03-17 Netsage Corporation Agent based instruction system and method
KR20000054202A (en) * 2000-05-26 2000-09-05 장영철 The systems of cyber school and cyber special lecture business model in home by internet
KR20000064134A (en) * 2000-08-23 2000-11-06 류영호 Animation lecture by the education internet
KR20010065751A (en) * 1999-12-30 2001-07-11 박영신 An education method,which makes use of AVATA,in 3D internet space
KR20010087103A (en) * 2000-03-06 2001-09-15 강병화 Method and System for studying English provided by mobile internet and internet homepage
KR20010096235A (en) * 2000-04-18 2001-11-07 유현우 Study method through internet
KR20010107384A (en) * 2000-05-27 2001-12-07 김기대 Diagnosis method of learning achievement

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5727950A (en) * 1996-05-22 1998-03-17 Netsage Corporation Agent based instruction system and method
KR20010065751A (en) * 1999-12-30 2001-07-11 박영신 An education method,which makes use of AVATA,in 3D internet space
KR20010087103A (en) * 2000-03-06 2001-09-15 강병화 Method and System for studying English provided by mobile internet and internet homepage
KR20010096235A (en) * 2000-04-18 2001-11-07 유현우 Study method through internet
KR20000054202A (en) * 2000-05-26 2000-09-05 장영철 The systems of cyber school and cyber special lecture business model in home by internet
KR20010107384A (en) * 2000-05-27 2001-12-07 김기대 Diagnosis method of learning achievement
KR20000064134A (en) * 2000-08-23 2000-11-06 류영호 Animation lecture by the education internet

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