KR20030024152A - Contents service method of wireless toy through internet - Google Patents

Contents service method of wireless toy through internet Download PDF

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KR20030024152A
KR20030024152A KR1020010057171A KR20010057171A KR20030024152A KR 20030024152 A KR20030024152 A KR 20030024152A KR 1020010057171 A KR1020010057171 A KR 1020010057171A KR 20010057171 A KR20010057171 A KR 20010057171A KR 20030024152 A KR20030024152 A KR 20030024152A
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content
server
toy
internet
payment
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KR1020010057171A
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Korean (ko)
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조철형
손명기
공재섭
김창희
김시영
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앳폰 주식회사
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs

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  • Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Finance (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Accounting & Taxation (AREA)
  • General Engineering & Computer Science (AREA)
  • Development Economics (AREA)
  • Economics (AREA)
  • Marketing (AREA)
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  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

PURPOSE: A method for providing the contents of a wireless toy through the Internet is provided to collectively perform payment process for the contents through the Internet when the toy applying a Blue-tooth technology downloads various contents from a toy content providing server. CONSTITUTION: A user connects to the content hosting server(S100). If the contents are selected from a content hosting server, an estimation sheet is transmitted to a user PC after confirming the DRM(Digital Rights Management, S102). A purchase intention and a DRM processing result are transmitted to the content hosting server(S103). The content hosting server registers the purchase intention to a customer management database and the purchase intention is transmitted to the content providing server(S104). A transaction result is transmitted to the user and a payment management server(S105). The payment management server confirms the payment information and requests an approval to a financial server(S107,S108). After completing the approval, the payment amount is remitted to an account of a content provider(S109,S110). The transaction information is registered to the customer management database(S112).

Description

무선환경 장난감의 인터넷을 통한 컨텐츠 제공방법{Contents service method of wireless toy through internet}Contents service method of wireless toy through internet}

본 발명은 무선원격 제어가능한 완구제어시스템에 관한 것으로서, 보다 상세하게는 블루투스(Bluetooth)와 같은 단거리 무선전송기술을 적용한 메모리내장형 완구에 다양한 컨텐츠를 인터넷상에서 다운로드받아 해당 기능을 수행하도록 하는 무선환경 장난감의 인터넷을 통한 컨텐츠 제공방법에 관한 것이다.The present invention relates to a wireless controllable toy control system, and more particularly, to a wireless environment toy that downloads various contents from the Internet to a memory-embedded toy to which a short-range wireless transmission technology such as Bluetooth is applied and performs a corresponding function. It relates to a content providing method through the Internet.

일반적으로 지능형 완구는 음성 또는 소리가 녹음된 반도체가 내장되어 있는 단순 반복적인 동작만을 하였으며, 마이크로프로세서가 내장되어 있다하더라도, 그 처리속도나, 소프트웨어 용량의 한계로 인하여 복잡한 동작에는 한계가 있었다.In general, intelligent toys have only a simple repetitive operation in which a voice or sound recording semiconductor is embedded, and even if a microprocessor is embedded, complicated operations have limitations due to the limitation of processing speed or software capacity.

종래에는 이러한 한계를 극복하기 위하여 근거리 통신수단을 내장한 지능형 완구가 개발되었다. 이와 같은 종래기술은 대한민국 특허출원 "2000-72753"(근거리 무선통신 수단을 내장한 지능형 장난감)에 개시되어 있다.In the related art, in order to overcome this limitation, an intelligent toy having a built-in near field communication means has been developed. Such a prior art is disclosed in Korean patent application "2000-72753" (an intelligent toy with a built-in short-range wireless communication means).

도 1은 종래기술에 따른 지능형 장난감의 구성도로서, 근거리 무선송수신장치(12)를 내장한 지능형 장난감(101)이 이를 통하여 개인용컴퓨터(PC)(13)에 접속되거나, 무선인터넷접속장치(14)를 통하여 인터넷(15)에 직접 연결될 수 있음을 나타내고 있다. 이때 물론 개인용컴퓨터(13)가 인터넷(15)에 접속되어 있으면, 그 개인용컴퓨터(13)를 통하여 지능형 장난감(11)이 인터넷(15)에 접속될 수도 있다.1 is a block diagram of an intelligent toy according to the prior art, in which an intelligent toy 101 having a short range wireless transceiver 12 is connected to a personal computer 13 or a wireless Internet access device 14. It can be directly connected to the Internet (15) through. At this time, of course, if the personal computer 13 is connected to the Internet 15, the intelligent toy 11 may be connected to the Internet 15 through the personal computer (13).

이와 같이 구성된 종래기술은 인터넷을 통하여 대용량 서버에 접속될 경우 PC로 접속되었을 때보다 더 강력한 기능을 구현할 수 있고, 여기에 접속된 수많은 다른 사용자(장난감)를 연계하여 새로운 형태의 기능이 구현될 수 있다. 예컨데 기존에 PC를 통해서 하던 네트웍 게임이나 육성 게임을 지능형 장난감과 연계시켜 새로운 형태의 게임을 개발하여 서비스하거나, 인터넷 채팅을 실감나게 하기위해서기존에 사용하던 아바타(Avatar, 가상 캐릭터)를 모니터 밖으로 끌어내서 새로운 형태의 채팅 서비스를 제공할 수 있다.When the conventional technology configured as described above is connected to a large-capacity server through the Internet, a more powerful function can be realized than when connected to a PC, and a new type of function can be realized by linking a number of other users (toys) connected thereto. have. For example, by connecting a network game or a nurturing game that was previously played through a PC with an intelligent toy, a new type of game can be developed and serviced, or an existing avatar (virtual character) can be dragged out of the monitor to realize an internet chat. It can provide a new type of chat service.

뿐만 아니라, 사용자가 의식하지 않는 사이에 컴퓨터에 연결되어 전자우편을 검색하고, 인터넷을 통해 서버에 접속하여 업그레이드(Upgrade)된 자신의 새로운 기능을 내려 받아(Download) 사용자를 놀라게 해주는 것은 무선을 통해서만 가능하다.What's more, it's only wireless that connects you to your computer, scans your email, connects to your server via the Internet, and downloads your new upgrades. It is possible.

그러나, 이와 같은 종래기술에 따른 근거리 무선통신 수단을 내장한 지능형 장난감은 무선네트워크 기반임에도 반드시 PC와 연동하여 인터넷과 접속하여야하므로, PC가 없는 곳에서는 실현이 불가능한 문제점 있었고, 또한, 인터넷을 통한 업그레이드를 위한 구체적인 기술이 없어 실제로 구현하기 어려운 문제점이 있었다.However, the intelligent toy embedded with such a short-range wireless communication means according to the prior art has to be connected to the Internet by interworking with a PC even though it is based on a wireless network. There is no specific technology for the actual problem was difficult to implement.

본 발명은 상기한 종래기술의 제반 문제점을 해결하기 위한 것으로, 그 목적은 블루투스(Bluetooth)와 같은 단거리 무선전송기술을 적용한 메모리내장형 장난감에서 인터넷 접속점을 통해 장난감 컨텐츠 제공서버에 접속한 후 다양한 컨텐츠를 인터넷상에서 다운로드받고자 할 때, 그에 따른 컨텐츠의 구매결제도 인터넷 상에서 일괄적으로 이루어지도록 하는 무선환경 장난감의 인터넷을 통한 컨텐츠 제공방법을 제공하는데 있다.The present invention is to solve the above-mentioned problems of the prior art, the purpose of the various contents after accessing the toy content providing server through the Internet access point in the memory-embedded toy applying a short-range wireless transmission technology such as Bluetooth (Bluetooth) The present invention provides a method for providing contents through the Internet of a wireless environment toy that allows a purchase payment of contents according to the Internet when downloaded from the Internet.

도 1은 종래기술에 따른 근거리 무선통신 수단을 내장한 지능형 장난감의 개략 구성도이고,1 is a schematic configuration diagram of an intelligent toy incorporating a short-range wireless communication means according to the prior art,

도 2는 본 발명의 실시예에 따른 무선환경 장난감의 인터넷을 통한 컨텐츠 제공방법을 구현하기 위한 시스템의 구성도이고,2 is a block diagram of a system for implementing a content providing method through the Internet of a wireless environment toy according to an embodiment of the present invention,

도 3은 본 발명의 실시예에 따른 무선환경 장난감의 인터넷을 통한 컨텐츠 제공과정의 흐름도이다.3 is a flowchart of a content providing process through the Internet of a wireless environment toy according to an embodiment of the present invention.

< 도면의 주요부분에 대한 부호의 설명 ><Description of Symbols for Major Parts of Drawings>

100 : 무선장난감201 : 사용자PC100: wireless toy 201: user PC

202 : 블루투스모듈301 : 컨텐츠호스팅서버202: Bluetooth module 301: content hosting server

302 : 컨텐츠 제공서버311 : 고객관리서버302: content providing server 311: customer management server

312 : 고객관리 데이터베이스321 : 지불관리서버312: customer management database 321: payment management server

322 : 금융서버322: financial server

본 발명의 목적을 달성하기 위한 본 발명에 따른 무선환경 장난감의 인터넷을 통한 컨텐츠 제공과정은 메모리를 내장한 블루투스 기반의 장난감에 컨텐츠를인터넷을 통하여 제공하는 방법에 있어서, 상기 장난감 사용자가 인터넷을 접속된 사용자컴퓨터로 인터넷을 통해 장난감 컨텐츠호스팅서버에 접속하여 로그인 한 후 화면에 디스플레이된 장난감 컨텐츠 리스트를 확인 선택하는 제 1 단계와, 상기 컨텐츠를 선택 의뢰함에 따라 컨텐츠호스팅서버에서 해당 컨텐츠의 DRM(Digital Rights Management)에 따른 견적서 데이터를 사용자컴퓨터에 전송하는 제 2 단계와, 상기 사용자컴퓨터에 디스플레이된 견적서를 확인한 후 상기 컨텐츠호스팅서버에 구매결정 데이터를 전송하면, 상기 컨텐츠호스팅서버에서 컨텐츠 제공서버로 구매결정 데이터를 전송하는 제 3 단계와, 상기 컨텐츠 호스팅서버에서 구매 결정된 컨텐츠의 매매정보 및 지불정보를 상기 사용자컴퓨터 및 지불관리 서버에 전송하는 제 4 단계와, 상기 사용자컴퓨터에서 지불관리서버에 결제정보를 전송하면, 해당 결제에 대한 빌링정보를 확인/등록 후 해당 금융서버에 승인을 요청하는 제 5 단계와, 상기 금융서버에서 승인이 이루어지면 컨텐츠 제공자에게 비용을 이체한 후 거래완료 결과 안내데이터를 컨텐츠제공서버, 컨텐츠호스팅서버, 고객관리서버에 등록 및 전송하는 데 6 단계를 포함하여 이루어짐을 특징으로 한다.In order to achieve the object of the present invention, a content providing process through the Internet of a wireless environment toy according to the present invention is a method of providing content via the Internet to a Bluetooth-based toy having a memory, wherein the toy user accesses the Internet. The first step of accessing the toy content hosting server through the internet with a user computer, and logging in, checking and selecting a list of the toy contents displayed on the screen, and requesting to select the content, the content hosting server requests the DRM (Digital) of the content. Rights Management) and the second step of transmitting the quotation data to the user computer, and after confirming the quotation displayed on the user computer transmits the purchase decision data to the content hosting server, the content hosting server to the content providing server to purchase Third to transmit decision data And transmitting the transaction information and the payment information of the content determined by the content hosting server to the user computer and the payment management server, and transmitting the payment information from the user computer to the payment management server. The fifth step of requesting approval to the financial server after checking / registering the billing information for the banking information, and if the financial server is approved, transfer the cost to the content provider and provide the transaction completion result guide data to the content providing server and content hosting server. It is characterized by consisting of six steps to register and transmit to the customer management server.

이와 같이 이루어진 본 발명을 첨부된 도면을 참조하여 상세히 설명하면 다음과 같다.The present invention made as described above will be described in detail with reference to the accompanying drawings.

도 2는 본 발명을 구현하기 위한 무선환경 장난감의 인터넷을 통한 컨텐츠 제공장치의 개략 구성도로서, 사용자PC(201)에 접속하여 단거리 무선 네트워크를 형성하는 블루투스모듈(202)과, 상기 블루투스모듈(202)과 데이터를 무선 송수신하는 블루투스모듈(도면에 미도시)을 내장하여 메모리에 저장하고 프로그램된 동작을수행하는 무선 장난감(100)과, 인터넷을 통해 상기 사용자PC(201)로 무선장난감 컨텐츠를 다운로드 및 결제정보를 관리하는 컨텐츠호스팅서버(301)와, 상기 컨텐츠호스팅서버(301)의 요청에 의하여 제작된 컨텐츠를 제공하는 컨텐츠 제공서버(302)와, 컨텐츠호스팅서버(301)에서 제공된 고객정보 및 거래정보를 고객관리 데이터베이스(312)에 저장 관리하는 고객관리서버(311)와, 상기 고객관리서버(311)을 통하여 거래를 위한 해당 컨텐츠의 지불관리 및 금융서버(322)에 승인 결재 등을 처리하는 지불관리서버(321)로 구성된다.2 is a schematic configuration diagram of an apparatus for providing contents through the Internet of a wireless environment toy for implementing the present invention, the Bluetooth module 202 for connecting to a user PC 201 to form a short-range wireless network, and the Bluetooth module ( 202 and a Bluetooth module (not shown in the figure) to wirelessly transmit and receive data to the wireless toy 100 to store in a memory and perform a programmed operation, and wireless toy content to the user PC 201 through the Internet Content hosting server 301 for managing download and payment information, the content providing server 302 for providing the content produced by the request of the content hosting server 301, and the customer information provided by the content hosting server 301 And payment of the corresponding contents for the transaction through the customer management server 311 storing and managing the transaction information in the customer management database 312 and the customer management server 311. It is composed of a payment management server 321 for processing the approval and the like to the management and financial server 322.

여기서, 사용자PC가 없더라도 블루투스 서버용 액세서포인트(Access Point)를 통해 장난감에 내장된 블루투스모듈에 데이터를 전송하도록 구성한다.Here, even if there is no user PC is configured to transmit data to the Bluetooth module embedded in the toy through the access point (Access Point) for the Bluetooth server.

여기서, 사용자PC(201)과 컨텐츠호스팅서버(301), 컨텐츠제공서버(302)와 컨텐츠호스팅서버(301)간에는 TCP/IP 기반의 인터넷에 의하여 접속된다.Here, the user PC 201 and the content hosting server 301, the content providing server 302 and the content hosting server 301 is connected by the TCP / IP-based Internet.

이와 같이 구성된 본 발명 실시예에 따른 작용을 첨부된 도 2, 도 3을 참조하여 보다 상세히 설명하면 다음과 같다.When described in more detail with reference to Figures 2 and 3 attached to the operation according to the embodiment of the present invention configured as follows.

먼저, 본 발명은 블루투스 모듈과 메모리, 음성모듈, 프로그램에 의하여 동작하는 메카니즘시스템을 구비한 무선환경의 장난감(100)에 블루투스기반의 무선 네트워킹에 의하여 각종 컨텐츠 데이터를 다운로드할 수 있도록 하는데, 이때, 데이터의 다운로드를 위하여 해당 컨텐츠를 제공받아야 한다.First, the present invention allows to download various content data by Bluetooth-based wireless networking to the toy 100 of the wireless environment having a Bluetooth module, a memory system, a voice module, a mechanism system operated by a program. The content must be provided for data download.

도 2는 이와 같은 장난감 컨텐츠를 제공받기 위한 시스템 구성도로서, 사용자PC(201)에서 인터넷을 통해 장난감 컨텐츠호스팅서버(301)에 전송하면, 이를 중개하여 가장 적합한 장난감 컨텐츠 제공사업자를 찾는다. 장난감 컨텐츠 제공업자가 선택되면 해당 컨텐츠 제공서버(302)에 접속하여 디지털 컨텐츠 상품을 검색 하여, 거래계약을 성립한 후 컨텐츠 구매계약에 따른 결재처리 등의 처리정보를 컨텐츠호스팅서버(301)에 요청한다.2 is a system configuration diagram for receiving such toy contents. When the user PC 201 transmits the toy contents to the toy contents hosting server 301 through the Internet, it finds the most suitable toy contents provider by mediating them. When a toy content provider is selected, the corresponding content providing server 302 is accessed to search for digital content products, and after establishing a transaction contract, request the content hosting server 301 for processing information such as payment processing according to the content purchase contract. do.

거래를 위하여 컨텐츠호스팅서버(301)는 고객관리서버(311)에 등록되어 있는 사용자의 프로필을 통해 사용자의 신원 및 신용상태, 대금지불능력 등을 확인한 후 지불관리서버(321)에 대금지불 처리를 의뢰한다.For the transaction, the content hosting server 301 checks the user's identity and credit status, the ability to pay through the user's profile registered in the customer management server 311, and then processes the payment to the payment management server 321. Request.

지불관리서버(321)는 인터넷으로 연결된 은행 또는 카드사 등의 금융서버(322)에 사용자의 대금 결제요청에 대한 처리를 의뢰하고, 해당 빌링정보를 고객관리서버(311)에 전송하여 고객관리 데이터베이스(312)에 등록하도록 한다.The payment management server 321 requests processing of the user's payment request to a financial server 322 such as a bank or a card company connected to the Internet, and transmits the billing information to the customer management server 311 to manage the customer management database ( 312).

지불관리서버(321)는 금융서버(322)에서 대금 결제 승인이 이루어짐에 따라 승인결과 정보를 고객관리서버(311)에 전송하여 고객관리 데이터베이스(312)에 등록하도록 하고, 수수료를 제외한 금액을 컨텐츠 제공업체의 계좌에 이체 의뢰한다.The payment management server 321 transmits the approval result information to the customer management server 311 according to the payment settlement approval in the financial server 322 to register in the customer management database 312, and the content excluding the fee. Request transfer to the provider's account.

이와 같이 거래 성립에 필요한 사용자의 신원 및 대금 결재 처리가 완료되면, 컨텐츠호스팅서버(301)에서는 처리결과 및 지불금액을 컨텐츠제공서버(302)와 사용자PC에 전송한다.As such, when the user's identity and payment processing required for establishing a transaction is completed, the content hosting server 301 transmits the processing result and the payment amount to the content providing server 302 and the user PC.

도 3은 본 발명의 실시예에 따른 무선환경 장난감의 인터넷을 통한 컨텐츠 제공과정의 흐름도로서, 사용자가 자신이 원하는 컨텐츠 정보를 얻고자 이를 제공해주는 컨텐츠 호스팅서버(401)에 접속한 후 로그인한다.(S100)3 is a flowchart of a content providing process through the Internet of a wireless environment toy according to an embodiment of the present invention, in which a user logs in after accessing a content hosting server 401 which provides the desired content information. (S100)

컨텐츠 호스팅서버(401)에서는 컨텐츠를 선택 의뢰하면(S101), 컨텐츠 제공서버(302)에 접속하여 선택된 컨텐츠를 검색 및 선택한다. 해당 컨텐츠에 대한 저작권 및 사용권에 따른 DRM(Digital Rights Management)확인 후 견적서를 사용자PC(201)로 전송한다.(S102)When the content hosting server 401 requests selection of the content (S101), the content hosting server 302 accesses the content providing server 302 to search for and select the selected content. After confirming the DRM (Digital Rights Management) according to the copyright and the right to use the content, the quotation is transmitted to the user PC 201. (S102)

사용자가 전송된 견적서를 확인한 후 구매를 결정하면, 구매의사와 함께 DRM처리 결과를 사용자PC(201)를 통해 컨텐츠호스팅서버(301)에 전송한다.(S103)When the user determines the purchase after confirming the transmitted quotation, the DRM processing result is transmitted to the content hosting server 301 through the user PC 201 together with the purchase intention (S103).

켄텐츠호스팅서버(301)에서는 구매의사를 고객관리서버(311)를 통하여 고객관리데이터베이스(312)에 등록한다. 구매의사를 컨텐츠 제공서버에 전송한 후 확인한다.(S104)The content hosting server 301 registers a purchase intention in the customer management database 312 through the customer management server 311. Confirm the purchase intention after transmitting to the content providing server (S104).

매매결과를 사용자와 지불관리서버(321)에 전송한다.(S105)The transaction result is transmitted to the user and the payment management server 321. (S105)

사용자가 지불관리서버(321)에 결제정보를 전송하면(S106), 지불관리서버(321)에서는 전송된 결제정보를 확인 등록하고,(S107) 카드사와 은행 등의 금융서버(322)에 승인요청을 한다.(S108) 승인이 완료되면 은행에서 이체된 지불금액을 컨텐츠제공업체의 계좌로 이체한다.(S109)(S110)When the user transmits the payment information to the payment management server 321 (S106), the payment management server 321 confirms and registers the transmitted payment information, and (S107) approval request to the financial server 322, such as card companies and banks. (S108) When the approval is completed, the bank transfers the transferred payment amount to the account of the content provider. (S109) (S110)

이상과 같은 과정으로 거래가 완료되면 거래정보를 고객관리서버(311)를 통해 고객관리 데이터베이스(312)에 등록한 후, 컨텐츠 제공서버(302)와 사용자PC(201)에 전송한다.When the transaction is completed by the above process, the transaction information is registered in the customer management database 312 through the customer management server 311, and then transmitted to the content providing server 302 and the user PC 201.

이상에서 본 발명에 따른 바람직한 실시예에 대해 설명하였으나, 컨텐츠의 구매뿐만 아니라, 해당 장난감에 대해서도 동일한 경로로 구매가 가능하며, 본 기술분야에서 통상의 지식을 가진자라면 본 발명의 특허청구범위를 벗어남이 없이 다양한 변형예 및 수정예를 실시할 수 있을 것으로 이해된다.Although the preferred embodiment according to the present invention has been described above, not only the purchase of the content, but also the toy can be purchased through the same path, and those skilled in the art will have the claims of the present invention. It is understood that various modifications and variations can be made without departing.

이상에서 설명한 바와 같이, 본 발명에 따른 무선환경 장난감의 인터넷을 통한 컨텐츠 제공방법은 장난감에 프로그램 또는 데이터를 업그레이드가 필요할 경우 직접 구매상점에서 다운로드할 필요없이, 온라인상에서 컨텐츠를 선택 구매에서 대금결제에 이르기까지 일괄 처리하므로 실시간으로 업데이트가 가능하여 인터넷 사용자에 의한 매출을 증대할 수 있는 효과가 있다.As described above, the content providing method through the Internet of the wireless environment toy according to the present invention does not need to download directly from the purchase shop when upgrading the program or data to the toy, select the content online from the purchase to payment Since it can be updated in real time, it can increase sales by Internet users.

Claims (3)

메모리를 내장한 블루투스 기반의 장난감에 컨텐츠를 인터넷을 통하여 제공하는 방법에 있어서,In the method for providing content via the Internet to a Bluetooth-based toy with a built-in memory, 상기 장난감 사용자가 인터넷을 접속된 사용자컴퓨터로 인터넷을 통해 장난감 컨텐츠호스팅서버에 접속하여 로그인 한 후 화면에 디스플레이된 장난감 컨텐츠 리스트를 확인 선택하는 제 1 단계;A first step in which the toy user accesses the toy content hosting server through the Internet with a user computer connected to the Internet, logs in, and checks and selects the toy content list displayed on the screen; 상기 컨텐츠를 선택 의뢰함에 따라 컨텐츠호스팅서버에서 해당 컨텐츠의 DRM(Digital Rights Management)에 따른 견적서 데이터를 사용자컴퓨터에 전송하는 제 2 단계;A second step of transmitting, by the content hosting server, quotation data based on digital rights management (DRM) of the corresponding content to the user computer according to the selection request; 상기 사용자컴퓨터에 디스플레이된 견적서를 확인한 후 상기 컨텐츠호스팅서버에 구매결정 데이터를 전송하면, 상기 컨텐츠호스팅서버에서 컨텐츠 제공서버로 구매결정 데이터를 전송하는 제 3 단계;A third step of transmitting the purchase decision data from the content hosting server to the content providing server when the purchase decision data is transmitted to the content hosting server after checking the quotation displayed on the user computer; 상기 컨텐츠 호스팅서버에서 구매 결정된 컨텐츠의 매매정보 및 지불정보를 상기 사용자컴퓨터 및 지불관리 서버에 전송하는 제 4 단계;A fourth step of transmitting the transaction information and the payment information of the content determined by the content hosting server to the user computer and the payment management server; 상기 사용자컴퓨터에서 지불관리서버에 결제정보를 전송하면, 해당 결제에 대한 빌링정보를 확인/등록 후 해당 금융서버에 승인을 요청하는 제 5 단계;A fifth step of, when the user computer transmits the payment information to the payment management server, confirming / registering the billing information for the corresponding payment and requesting approval from the corresponding financial server; 상기 금융서버에서 승인이 이루어지면 컨텐츠 제공자에게 비용을 이체한 후 거래완료 결과 안내데이터를 컨텐츠제공서버, 컨텐츠호스팅서버, 고객관리서버에 등록 및 전송하는 데 6 단계를 포함하여 이루어짐을 특징으로 하는 무선환경 장난감의 인터넷을 통한 컨텐츠 제공방법.After the approval is made in the financial server, the transaction is completed, and the transaction completion result guide data is transferred to the content providing server, the content hosting server, and the customer management server. Method of providing contents through the Internet of environmental toys. 제 1 항에 있어서, 상기 제 3 단계에서 컨텐츠 제공서버는 다양한 장난감 컨텐츠를 제작하여 제공하도록 컨텐츠 제공업체에서 운영하는 것을 특징으로 하는 무선환경 장난감의 인터넷을 통한 컨텐츠 제공방법.The method of claim 1, wherein in the third step, the content providing server is operated by a content provider to produce and provide various toy contents. 제 1 항에 있어서, 상기 제 4 단계에서 지불관리서버로의 지불정보 전송은 고객관리서버에서 해당 매매정보 및 지불정보를 고객관리 데이터베이스에 저장한 후 전송함을 특징으로 하는 무선환경 장난감의 인터넷을 통한 컨텐츠 제공방법.The method of claim 1, wherein in the fourth step, the payment information is transmitted to the payment management server. The internet of the wireless environment toy is stored in the customer management database. How to provide content through.
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