KR20000017896A - Common cyber character growing game using telephone & telephony - Google Patents
Common cyber character growing game using telephone & telephony Download PDFInfo
- Publication number
- KR20000017896A KR20000017896A KR1019990064192A KR19990064192A KR20000017896A KR 20000017896 A KR20000017896 A KR 20000017896A KR 1019990064192 A KR1019990064192 A KR 1019990064192A KR 19990064192 A KR19990064192 A KR 19990064192A KR 20000017896 A KR20000017896 A KR 20000017896A
- Authority
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- South Korea
- Prior art keywords
- character
- telephone
- game
- input
- raising
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Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M11/00—Telephonic communication systems specially adapted for combination with other electrical systems
- H04M11/08—Telephonic communication systems specially adapted for combination with other electrical systems specially adapted for optional reception of entertainment or informative matter
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- Engineering & Computer Science (AREA)
- Signal Processing (AREA)
- Telephone Function (AREA)
- Telephonic Communication Services (AREA)
Abstract
Description
캐릭터 키우기 게임의 가장 대표적인 것이 다마고치 키우기 게임인데, 기존의 방법은 이를 위한 전용 게임기에서 자신만의 캐릭터를 혼자서 키우거나, PC를 이용하여 인터넷에 접속 후 즐길 수 있는 방식인데, 혼자만 키우기에 단조롭고, 인터넷에 접속하기 위한 복잡함이 수반되고 있다.The most representative of the character raising game is the Tamagotchi raising game. The conventional method is to grow your own character by using a dedicated game machine or to access the Internet using a PC. This is accompanied by the complexity of connecting to.
연인, 친구, 가족 및 친한 사람끼리 공동의 캐릭터를 선정하여 가상 공간에서 이를 키우기 위해서는 서로간의 통신이 원활한 방법을 사용하여야 한다. 이를 위해 가장 널리 이용되고 있는 전화를 이용하여 상대편의 관심이나 성의를 입력시킬 수 있고, 대상 캐릭터를 성장시킨 모양을 서로 볼 수 있어야 한다.In order to select a common character between lovers, friends, family, and close people and raise them in a virtual space, a smooth communication method should be used. To do this, the most widely used phone can be used to input the other party's interest or sincerity, and it must be possible to see the shape of the target character.
도 1은 내부구성 블록도1 is an internal block diagram
도 2는 전화를 이용한 공동 캐릭터 키우기 게임의 작동 플로우차트2 is an operation flowchart of a co-character rearing game using a telephone;
이하, 첨부된 도면에 의거하여 본 발명을 설명하면 다음과 같다.Hereinafter, the present invention will be described with reference to the accompanying drawings.
도 1은 본 발명에 적용되는 전화를 이용한 공동 캐릭터 키우기 게임의 내부 구성을 보인 블록도이다. 이에 도시된 바와 같이,1 is a block diagram showing the internal configuration of a co-character raising game using a telephone applied to the present invention. As shown here,
표시장치부(1)와;A display device section 1;
LCD 등으로 구성되어 캐릭터를 표시할 수 있는 장치로서, 캐릭터의 동작과 입력장치의 설명 등을 보여준다.An LCD is a device that can display a character, and shows the movement of the character and description of the input device.
입력장치부(2)와;An input device section 2;
사용자의 외부 입력을 수행하는 장치로서, 연관된 상대편과 통화상태에서만 캐릭터 에너지로 사용될 수 있는 값을 입력할 수 있다. 이때의 장치로 전화기 다이얼링부를 직접이용할 수도 있고, 두 사람의 통화량이나 통화시간으로 산정 된 값을 입력 자료로 이용할 수도 있다.As a device for performing external input of a user, a value that can be used as a character energy can be input only in a call state with an associated counterpart. In this case, the phone dialing unit may be directly used as a device, or a value calculated from two people's call volume or talk time may be used as input data.
제어장치부(3)와;A control unit 3;
입력 자료를 근거로 캐릭터를 제어하는 장치부로, 캐릭터의 탄생, 성장, 생각 등을 총괄적으로 제어하고 관리하며, 연관된 장치들을 제어하는 역할을 수행한다.It is a device unit that controls a character based on input data. It controls and manages the birth, growth, and thought of a character, and controls related devices.
저장장치부(4)와;A storage unit 4;
캐릭터의 현재 상태를 저장하여 향후 이용 시 복원하기 위한 역할을 수행한다.It saves the current state of the character and plays a role to restore it in future use.
송.수신부(5);A transmitter / receiver 5;
전화로 연결된 외부 이용자와 값을 주고 받기 위한 장치로서, 전화선을 이용하고 전화의 다이얼링부를 이용하기 때문에, DTMF값을 이용하여 관련 내용을 송신 및 수신한다.As a device for exchanging a value with an external user connected by telephone, since a telephone line is used and a dialing part of the telephone is used, related contents are transmitted and received using DTMF values.
상기 장치들로 구성되어 연관된 두 사람의 전화통화 시에만 캐릭터의 성장 에너지를 발생시킬 수 있는 값을 입력하면서, 공동의 캐릭터를 동일하게 볼 수 있으면서, 전화선과 전화기의 장치들을 이용하여 간편하게 필요 자료들을 송,수신 할 수 있으면서, 가상 공간에서 공동의 캐릭터를 성장시킬 수 있는 작용을 한다.It is composed of the above devices and inputs a value that can generate the growth energy of the character only when the phone call of two people is connected, and the necessary characters can be easily viewed by using the devices of the telephone line and the telephone while the same character can be seen. While able to send and receive, it works to grow common characters in virtual space.
상기에서 설명한 바와 같이, 본 발명은 가장 보편적으로 이용할 수 있는 전화기와 전화선을 이용하여 가상공간에서 공통의 캐릭터를 관리함으로 인해, 연관된 두 사람의 통화 시 즐거움을 배가시키고, 현대사회에서 자주 만날 수 없는 거리감을 해소할 수 있으며, 주위 사람과의 유대감을 상승시켜 밝은 사회분위기 조성에 일조 할 수 있다.As described above, the present invention manages a common character in the virtual space using the most commonly available telephone and telephone lines, doubles the enjoyment of the conversation between the two people, and often cannot meet in modern society It can reduce the sense of distance and increase the bonds with those around them, which can help create a bright social atmosphere.
Claims (6)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1019990064192A KR20000017896A (en) | 1999-12-28 | 1999-12-28 | Common cyber character growing game using telephone & telephony |
KR1020000083240A KR20010062783A (en) | 1999-12-28 | 2000-12-27 | method of providing a character growing game by using mobile telephones |
Applications Claiming Priority (1)
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KR1019990064192A KR20000017896A (en) | 1999-12-28 | 1999-12-28 | Common cyber character growing game using telephone & telephony |
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KR20000017896A true KR20000017896A (en) | 2000-04-06 |
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KR1019990064192A KR20000017896A (en) | 1999-12-28 | 1999-12-28 | Common cyber character growing game using telephone & telephony |
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Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH08309032A (en) * | 1995-05-22 | 1996-11-26 | Casio Comput Co Ltd | Display device |
JPH1033830A (en) * | 1996-04-26 | 1998-02-10 | Namco Ltd | Game device and information storage medium |
JPH10263212A (en) * | 1997-01-22 | 1998-10-06 | Tomy Ltd | Machine and method for connection match type liquid crystal game |
US5885156A (en) * | 1995-11-24 | 1999-03-23 | Konami Co., Ltd. | Video game apparatus, method of controlling the growth of play character in video game, and video game medium therefor |
KR20000033699A (en) * | 1998-11-25 | 2000-06-15 | 문용린 | Dual tamagochi managing pet of the other tamagochi |
-
1999
- 1999-12-28 KR KR1019990064192A patent/KR20000017896A/en active Search and Examination
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH08309032A (en) * | 1995-05-22 | 1996-11-26 | Casio Comput Co Ltd | Display device |
US5885156A (en) * | 1995-11-24 | 1999-03-23 | Konami Co., Ltd. | Video game apparatus, method of controlling the growth of play character in video game, and video game medium therefor |
JPH1033830A (en) * | 1996-04-26 | 1998-02-10 | Namco Ltd | Game device and information storage medium |
JPH10263212A (en) * | 1997-01-22 | 1998-10-06 | Tomy Ltd | Machine and method for connection match type liquid crystal game |
KR20000033699A (en) * | 1998-11-25 | 2000-06-15 | 문용린 | Dual tamagochi managing pet of the other tamagochi |
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