KR101805123B1 - Method and apparatus for providing online game based on matching of between users - Google Patents

Method and apparatus for providing online game based on matching of between users Download PDF

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Publication number
KR101805123B1
KR101805123B1 KR1020150185742A KR20150185742A KR101805123B1 KR 101805123 B1 KR101805123 B1 KR 101805123B1 KR 1020150185742 A KR1020150185742 A KR 1020150185742A KR 20150185742 A KR20150185742 A KR 20150185742A KR 101805123 B1 KR101805123 B1 KR 101805123B1
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South Korea
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game
quiz
matching
user
current user
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KR1020150185742A
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Korean (ko)
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KR20170076029A (en
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강병국
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(주)소나무소프트
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A computer program stored in a computer-readable recording medium so that a processor can perform an online game method based on matching between users according to the present invention is a program for providing an online game service based on matching between users, And storing the quiz information including the at least one quiz problem when the past user is matched with the game of the current user to the same interface as the real time game Providing a current game user with a quiz game in the quiz game; providing the current game user to the current user terminal; comparing the result of the previous game stored in the game DB with the quiz result in the quiz information; The method comprising: .

Figure 112015126735194-pat00002

Description

[0001] METHOD AND APPARATUS FOR PROVIDING ONLINE GAME BASED ON MATCHING OF BETWEEN USERS [0002]

The present invention relates to a service technique for providing an online game, and more particularly, to a method and apparatus for providing an online game based on matching between users who can service a quiz game based on a 1: Device and a terminal for the same.

2. Description of the Related Art In recent years, with the rapid technological development of mobile network environment, online game service using mobile terminals is rapidly spreading.

Here, online games using mobile terminals include, for example, a puzzle game, a sports game, an arcade game, a car racing game, a card game, a casual game, and a quiz game.

The quiz game among the above mobile games may be a 1: 1 matching game, a 1: N non-matching game, and an N: 1 non-matching game. The present invention relates to a 1: 1 matching quiz game .

A conventional 1: 1 matching-based quiz game (e.g., a speed quiz game) is a game in which each user accesses a game server using a portable terminal and then requests a matching game, After determining the opponent of the game, a quiz problem is presented, and each user (game participant) corrects the quiz problem. This matching game is a game method in which the user who answers the correct answer quickly becomes the winner.

Accordingly, in the quiz game based on 1: 1 matching as described above, the matching game can be served only when the two users are necessarily connected to the game server at the same time.

In other words, the conventional matching game has a problem in that it is accompanied by a time restriction that both game participants must keep the simultaneous connection state with the game server.

Korean Patent Publication No. 2014-0056938 (Disclosure Date: 2014. 05.12)

The present invention provides a matching game between a current user and a past user by storing a result of a prior game of a past user who has first executed unlocking of a matching game in a game DB, A method and apparatus for providing an online game based on matching between users who provide a user interface that allows a current user to experience a game through real-time matching while performing a time difference matching game between a user and a past user I want to.

According to the embodiment of the present invention, there is provided an online game method for allowing a time difference matching game between a past user and a current user to proceed by using a result of a preceding game executed in advance, a computer program for executing such an online game method, A computer readable recording medium is proposed.

The problems to be solved by the present invention are not limited to those mentioned above, and another problem to be solved by the present invention can be clearly understood by those skilled in the art from the following description will be.

According to an aspect of the present invention, there is provided a program for providing an online game service based on matching between users according to a viewpoint, the method comprising the steps of: storing a preceding game result of a past user, Providing quiz information including at least one quiz problem to the current user terminal on the same interface as the real time game when the past user is matched to the current user's game; And a step of providing a time difference matching game progressed between the current user and the past user by comparing a result obtained by solving the quiz problem in the quiz information by a user, A computer program stored in a computer readable recording medium It provides a ram.

The preceding game result may include a time required for each quiz problem pool.

The providing of the present invention may further comprise comparing the time spent by the current user each time a quiz problem is solved in the quiz information with the time spent by the past user, The method comprising the steps of: determining one of the quiz winners as an individual quiz winner; providing the current quiz winner determined for display of the terminal screen to the current user terminal; and, when solving the quiz questions in the quiz information, And determining whether any of the past users is a general quiz winner and providing the overall quiz winner determined for terminal screen presentation to the current user terminal.

The present invention may further include generating a time difference game history message including the time difference matching game result and notifying the past user terminal when the time difference matching game ends.

The time difference game history message of the present invention may include information on individual quiz winners and overall quiz winners.

The time difference game history message of the present invention may further include information on a time required for the past user to solve the quiz problem and a time required for the current user to solve the quiz problem.

The time difference game history message of the present invention may include delimiter information and game level information of the current user.

The game level information of the present invention may include any one of the current user's quiz theme level, sex level, age level, and area level.

The selection of the past user of the present invention can be automatically determined according to the game level of the current user and the game level of the past user.

The present invention may further include storing the time difference matching game result in the game DB when the time difference matching game ends.

According to another aspect of the present invention, there is provided a method of providing an online game service based on matching between users, the method comprising the steps of: storing a prior game result of a past user, Providing quiz information including at least one quiz problem to the current user terminal on the same interface as the real time game when the past user is matched to the current user's game; And providing a time difference matching game progressed between the current user and the past user by comparing a result obtained by solving the quiz problem in the quiz information by a user.

The result of the preceding game of the present invention may include a time required for a pool for each quiz problem.

The providing of the present invention may further comprise comparing the time spent by the current user each time a quiz problem is solved in the quiz information with the time spent by the past user, The method comprising the steps of: determining one of the quiz winners as an individual quiz winner; providing the current quiz winner determined for display of the terminal screen to the current user terminal; and, when solving the quiz questions in the quiz information, And determining whether any of the past users is a general quiz winner and providing the overall quiz winner determined for terminal screen presentation to the current user terminal.

The present invention may further include storing the time difference matching game result in the game DB when the time difference matching game ends.

The present invention may further include generating a time difference game history message including a time difference matching game result and notifying the past user terminal when the time difference matching game ends.

According to still another aspect of the present invention, there is provided a computer-readable recording medium storing a computer program for causing a processor to perform a method of online game based on matching between users according to any one of claims 11 to 15.

According to another aspect of the present invention, there is provided an apparatus for providing an online game service based on matching between users, comprising: a game DB for storing a result of a preceding game for unlocking a matching game previously executed by a user in the past; And providing the quiz information including at least one quiz problem to the current user terminal through the same interface as the real time game when the past user matches the game of the current user; A quiz game interface for providing a quiz game interface for executing a time difference matching game progressed between the current user and the past user in such a manner that a result of the quiz game in the quiz information is compared with a result of the quiz game in the quiz information, When the time difference matching game ends, the time difference matching game result And a game management unit for storing the game data in the game DB.

The result of the preceding game of the present invention may include a time required for a pool for each quiz problem.

The game interface providing unit of the present invention may further include a game interface providing unit for providing a game interface to the current user and the past user through a comparison between the pool time spent every time the current user solves one quiz problem in the quiz information, An individual winner judging unit which judges which one is the individual quiz winner; and an individual winner judging unit which judges which one is the individual quiz winner when the solving of the quiz questions in the quiz information is finished, And an information transmission unit for transmitting the individual quiz winner and the overall quiz winner determined for display of the terminal screen to the current user terminal, respectively.

The present invention may further include a game history providing unit for generating a time difference game history message including the time difference matching game result and transmitting the generated time difference game history message to the past user terminal when the time difference matching game ends.

According to another aspect of the present invention, in a terminal that executes an online game based on matching between users, a quiz game is firstly released based on quiz information including at least one quiz problem provided from a game server A time difference matching game between the terminal user and the past user in a manner of comparing the result of the prior game of the past user executed by the game server and the result of the quiz problem in the quiz information, To the terminal.

The result of the preceding game of the present invention may include a time required for a pool for each quiz problem.

The present invention stores prior game results of a past user who unlocks a matching game first, and provides the current user with the quiz information that the past user first solved when the past user matched the game , The time difference matching game between the current user and the past user can be performed using the results of the prior game of the past user. Thus, the online game service based on matching between the users can be provided regardless of the game execution time periods of the two game participants.

That is, the present invention can provide a user interface that can overcome (eliminate) the time difference in the time zone during which the two game participants are performing the matching game, and can feel the game being progressed through the real-time matching to the current user Which not only improves the usability of game participants, but also enhances the user's game satisfaction.

1 is a block diagram of a game service system to which an online game method based on matching between users according to the present invention can be applied.
FIG. 2 is a block diagram of an online game device based on matching between users according to the present invention.
3 is a detailed configuration diagram of the game interface providing unit shown in FIG.
FIG. 4 is a flowchart illustrating a main procedure in which a user who is connected to a game server according to the present invention performs a matching game or first unpacking.
FIG. 5 is a flowchart illustrating a main procedure for advancing a time difference matching game using a result of a prior game that has been executed in accordance with the present invention.
6A to 6C are exemplary views of various screens displayed on the user terminal when the game applicant first proceeds to unpack.
7A to 7D are views illustrating various screens displayed on a user terminal when a current user is performing a time difference matching game.

First, the advantages and features of the present invention, and how to accomplish them, will be clarified with reference to the embodiments to be described in detail with reference to the accompanying drawings. While the present invention has been described with reference to exemplary embodiments, it is to be understood that the invention is not limited to the disclosed exemplary embodiments, but, on the contrary, It will be understood by those of ordinary skill in the art that various changes in form and details may be made therein without departing from the spirit and scope of the invention as defined by the appended claims.

In the following description of the present invention, detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear. It is to be understood that the following terms are defined in consideration of the functions of the present invention, and may be changed according to intentions or customs of a user, an operator, and the like. Therefore, the definition should be based on the technical idea described throughout this specification.

Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings.

1 is a block diagram of a game service system to which an online game method based on matching between users according to the present invention can be applied.

1, the game service system may include at least two portable terminals 110A and 110B, a network 120, a game server 130, and a game DB 140, and the like.

First, the portable terminals 110A and 110B are connected to a communication terminal (e.g., a cellular phone, a smart phone, a PMP, a smart pad, a smart book, a tablet terminal, a pod terminal or the like) Game terminals, and the like. Users of the mobile terminals can load (mount) an online game application (mobile app) based on matching between users on a mobile terminal, 130 or a time difference matching game service (or an asynchronous matching game service).

In this case, the time difference matching game service is a service in which the two people who are performing the speed quiz game proceed to play games of the users (past user and current user) at different time zones, The result of the trailing game of the current user) to judge whether or not to win or lose.

The portable terminal 110A is defined as a past user terminal (or a past game participant terminal) that executes the unlocking of the matching game first, and the portable terminal 110B first determines whether the unlocking game (Or the current game participant terminal) that proceeds with the time difference matching game (or the asynchronous matching game) by using the game execution result of the executed past user (or past game participant).

The network 120 may be any one of a second generation (2G) communication network, a third generation (3G) communication network, a fourth generation (4G) communication network, a fifth generation (5G) communication network and a next generation communication network, And a wired communication network and a short-range wireless communication network (e.g., Wi-Fi, Bluetooth, etc.) including a wired Internet and the like.

Next, the game server 130 provides a real-time matching game service to the users of the portable terminals 110A and 110B or provides a first unpacking service of the matching game through interlocking with the game DB 140, And providing a time difference matching game service using the game execution result of the past user executed in the past.

The game DB 140 may include a user information DB 142, a quiz content DB 144 and a game history DB 146. The user information DB 142 may include a user ID User information such as name, sex, age, area, hobby, specialty, portable terminal number, game level, etc. may be stored for the users. At this time, the game level may include at least one of quiz theme level, sex level, age level, and area level.

The quiz contents DB 144 may store quiz information (or a group of quizzes) composed of a plurality of quiz questions. The quiz information may be grouped into quiz questions subdivided by theme, field, and region Group). Here, the quiz problem can mean a speed quiz problem in which the game is won or lost depending on the time required.

The game history DB 146 stores a matching game result for each user (each game service member), a preceding game result by first unpacking, a time difference matching game result obtained through a time difference matching game between the current user and the past user And can be stored so as to be able to be classified (classified) by the delimiter information of each user.

Here, the matching game result and the time difference matching game result may include, for example, information on individual quiz winners and losers, comprehensive quiz winners and losers, information on time required for each quiz problem, and the like.

To this end, the game server 130 may be configured to provide the online service to the users of the portable terminal, for example, a first unpacking service of the matching game and a time difference matching game service using the game execution result of the past user, 2 as shown in FIG.

FIG. 2 is a block diagram illustrating an online game apparatus based on matching between users according to the present invention. The server management unit 131, the game environment providing unit 133, the game interface providing unit 135, the game managing unit 137, A game history providing unit 139, and the like.

Referring to FIG. 2, the server management unit 131 manages the registration and termination of a game service member, the change of user information, the authentication of the user (login), the management of the quiz contents (new registration of quiz contents, And the like), and the like.

Next, the game environment provisioning unit 133 generates quiz information including at least one quiz problem when user matching (real-time matching of a game opponent based on a game level of each user) to an online game based on 1: From the quiz content DB 144 and simultaneously providing the two users matched to the game (the game applicant and the opponent). Here, the real-time matching between users using the game level can minimize the matching time by using, for example, a structure of an AVL tree (Adelson-Velskil and Landis tree) which is a kind of balanced binary search tree.

Also, the game environment providing unit 133 may be configured such that when a past user (for example, 110A) executing the unpacking matches the time difference matching game (or asynchronous matching game) of the current user (e.g., 110B) (Quiz information including at least one quiz problem) from the quiz contents DB 144 and providing the quiz information to the current user terminal through the same interface as the real-time game.

Here, the past users who match the current user for the time difference matching game are automatically determined according to the current user's game level and the past user's game level, for example, a past user having the same game level or a game level? Can be determined.

The game interface providing unit 135 provides a quiz game interface (real-time game interface) for executing a matching game based on the quiz information to two users matched with each other when the matching game is determined, Providing a quiz game interface for executing a time difference matching game between a current user and a past user on the same interface as a real-time game based on a preceding game result and a quiz information of a past user when past time users are matched in time For this, the game interface providing unit 135 may include a configuration as shown in FIG. 3 as an example.

Here, even if the current user is matched with the past user and the time difference matching game progresses, since the match game is played with the same user interface as that of the matching game which is actually matched with another current user, (I.e., the current user is recognized as a real-time matching in spite of the time difference matching with the past user), so that the game users can receive a special but differentiated experience.

FIG. 3 is a detailed configuration diagram of the game interface providing unit shown in FIG. 2, and may include an individual winner determining unit 1352, a comprehensive winner determining unit 1354, an information transmitting unit 1356, and the like.

Referring to FIG. 3, the individual winner determining unit 1352 determines, as an individual quiz winner, a user who has matched the correct answer of the quiz problem between the current user and the past user as the progress of the time difference matching game, If all of the answers to the quiz problem are met, the user who answered the correct answer first can be determined as the individual quiz winner.

To this end, the individual winner determining unit 1352 determines the time required for the current user to solve one quiz problem in the quiz information displayed (displayed) on the screen of his / her portable terminal and the past user's solution to the quiz problem (The current user or the past user) whose pool is relatively short in the required time, as an individual quiz winner, and transmits the determined result to the information transmitting unit 1356. [

When the solving of the quiz questions in the quiz information is completed, the general winner judging unit 1354 judges whether any one of the current user and the past user based on the number of winners per quiz It is possible to provide a function of determining the winner of the overall quiz and delivering it to the information transmission unit 1356.

For example, if there are 20 quiz questions in the quiz information, the current user wins 11, and the past user wins 9, the current user will be determined as the overall quiz winner.

The information transmission unit 1356 transmits the individual quiz winner information transmitted from the individual winner determination unit 1352 and the overall quiz winner information from the overall winner determination unit 1354 to the network 120 for display on the portable terminal And transmitting the data to the current user terminal.

Therefore, every time the current user solves the quiz problem, the current user terminal, for example, the portable terminal 110B, automatically displays (displays) whether the user is the winner or the past user is the winner, The time difference matching game can recognize whether or not the quiz is won or lost in real time, and when the game of all the quiz questions included in the quiz information in progress is completed, a general quiz provided from the game server and displayed on the screen of the mobile terminal 110B It is possible to recognize in real time whether or not the game is won or lost in the time difference matching game played by the player by viewing the winner information.

2, the game management unit 137 stores the time difference matching game result in the game history DB 146 in the game DB 140 when the time difference matching game between the current user and the past user ends, Function can be provided. Here, the time difference matching game result may include, for example, information on individual quiz winners and losers, comprehensive quiz winners and losers, information on time required for each quiz problem, and the like.

When the time difference matching game between the current user and the past user ends, the game history providing unit 139 generates a time difference game history message including a time difference matching game result, , 110A, and so forth.

Here, the time difference game history message transmitted to the past user includes information on the individual quiz winner and the overall quiz winner, the time required for the past user to solve the quiz problem, and the time required for the current user to solve the quiz problem Information, and the like, and may also include identifier information and game level information of the current user who competed against the past user. At this time, the game level information may include at least one of the current user's quiz theme level, sex level, age level, and region level, for example.

In addition, the time difference game history message transmitted to the past user includes a history of conversation between the two parties, a re-challenge request button for a rematch with the current user, a message enabling a desired message to be sent to the other party, I show my score and the score of the opponent's score on each of the questions that have been taken in the quiz showdown. A graph, a quiz showdown, and the like.

Next, a series of processes for providing a time difference matching game service between the current user and the past user using the online game device according to the present embodiment having the above-described configuration will be described in detail.

FIG. 4 is a flowchart illustrating a main procedure in which a user who is connected to a game server according to the present invention performs a matching game or first unpacking.

Referring to FIG. 4, when a user accesses (logs in) the game server 130, the game environment providing unit 133 provides a game screen including items for selecting a matching game to the portable terminal of the user 402).

Thereafter, when the user (the game applicant) selects the start of the matching game (application of the matching game) (Step 404), the game environment providing unit 133 requests the game level of the game applicant and the waiting game By searching for a game opponent by comparing game levels (step 406), it is checked whether the game opponent is real-time matching (step 408).

Here, the game-level matching between the game applicant and the waiters may be performed for a predetermined time (e.g., 5 seconds, 8 seconds, 10 seconds, etc.) (step 410). In step 410, n denotes a preset predetermined time, and t denotes elapsed time since the game applicant has selected to start the game.

Here, the opponent matched to the game applicant may be determined to have the same game level as the game level of the game applicant, or a standby level of the game level 1.

When there are a plurality of waiters having the same game level as the game applicant, the game opponent can be determined (selected) by any one or two or more of gender priority, age priority, and region priority. Lt; / RTI >

If it is determined in step 408 that the game opponent is real-time matched, the game environment provider 133 retrieves quiz information including at least one quiz question from the quiz content DB 144, The game interface providing unit 135 provides a quiz game interface for executing a matching game based on the quiz information to two users matched to the game, A matching game using a quiz problem (speed quiz problem) is performed (step 412).

When the matching game between the two users ends, the game management unit 137 stores the matching game result in the game history DB 146 in the game DB 140 (step 414). Here, the matching game result may be immediately reflected in the game levels of the two users or may be reflected at a predetermined time and date. At this time, the matching game result may include, for example, information on individual quiz winners and losers, comprehensive quiz winners and losers, information on time required for each quiz problem, and the like.

If it is determined in step 410 that the elapsed time t counted after the game applicant has selected the game start has reached the preset predetermined time n, As shown in FIG. 6A, first, a first unlocking guide screen including an item (for example, "unlocking first and waiting for a player") to be unlocked is provided to the game applicant (step 416) The user can first apply (determine) the unpacking (step 418) through selection (click) of an item that can be unpacked first.

As a result of the checking in the step 418, if the game applicant selects to solve the game first, the game environment providing unit 133 retrieves the quiz information including at least one quiz question from the quiz contents DB 144, The game interface providing unit 135 provides a quiz game interface for first executing the unfolding process of the game applicant based on the quiz information, that is, a quiz game interface such as shown in FIG. 6B As a result, the first unpacking game by the game applicant is executed (step 420).

Here, when the game applicant first selects to unpack, the game applicant may be defined as a past user. The game applicant (past user) who is going to solve the problem first, as shown in Fig. 6B as an example, (E.g., a stopwatch displayed in the upper center portion of FIG. 6B) until a correct answer is selected (submitted) can be provided in real time, Past users can enjoy the fun and tension of playing the quiz game as well as enjoy the pleasure of matching games such as predicting the future win or loss based on the score they have acquired.

In addition, unlike the above, it is needless to say that the present invention allows the game applicant to select only the first unlocking method in a manner of directly selecting the unlocking operation without waiting for automatic matching with other users.

When the unpacking game ends first (step 422), the game management unit 137 stores the game result (preceding game result) that has been unpacked first in the game history DB 146 in the game DB 140 424). At this time, the ending screen of the unlocking first as shown in FIG. 6C can be displayed as an example in the game applicant terminal that has been unlocked first. Here, the preceding game result may include, for example, information on time required for each quiz problem.

At this time, on the end screen of the unpacking, for example, a guiding phrase such as "If the other party releases the result, the result will be announced ", etc. can be displayed, and the game player (past user) The fact that the game will be confronted with the current user at a later time (at some point in the future) and the fact that the outcome of the match will be provided to the user when the match is determined, And the fact that it will be reflected in the ranking.

FIG. 5 is a flowchart illustrating a main procedure for advancing a time difference matching game using a result of a prior game that has been executed in accordance with the present invention.

Referring to FIG. 5, when a user accesses (logs in) to the game server 130, the game environment provider 133 provides a game screen including items for selecting a matching game to the user's portable terminal Step 502).

Thereafter, when the user (game applicant) selects the start of the matching game (application of matching game) (step 504), the game environment providing unit 133 requests the game level of the game applicant and the waiting game (Step 506) within a predetermined time (for example, 5 seconds) by comparing the game levels (step 506). At this time, the user terminal that has applied for the matching game is set to the optimum A screen showing that a partner is being sought can be displayed.

If it is determined in step 506 that the game opponent is real-time matched, the game environment provider 133 retrieves quiz information including at least one quiz problem from the quiz content DB 144, The game interface providing unit 135 provides a quiz game interface (real-time charging interface) for executing a matching game based on the quiz information to two users matched to the game, As a result, a matching game using the quiz problem (speed quiz problem) is performed between the two users (step 508).

When the matching game between the two users ends, the game management unit 137 stores the matching game result in the game history DB 146 in the game DB 140 (step 510). Here, the matching game result may be immediately reflected in the game levels of the two users or may be reflected at a predetermined time and date. At this time, the matching game result may include, for example, information on individual quiz winners and losers, comprehensive quiz winners and losers, information on time required for each quiz problem, and the like.

Next, if the real-time matching is not performed within a predetermined time, in step 512, the player compares the game level of the game applicant with the game level of the past users who have performed the unfolding first. Here, when any one of the past users who have first executed the unlocking matches with the game, the game applicant can be defined as the current user.

At this time, for example, as shown in FIG. 7B, a screen showing the information of the optimum opponent may be displayed on the terminal of the current user having the time difference matching.

That is, according to the present invention, when real-time matching with any one of the game waiters is attempted first, and when real-time matching fails within a preset predetermined time (for example, 5 seconds) .

Thereafter, the game environment providing unit 133 extracts quiz information (quiz information including at least one quiz question) released from the past user from the quiz contents DB 144 and provides it to the current user, 135 provides a quiz game interface for executing a time difference matching game based on the quiz information, i.e., a problem screen of a matching game as shown in FIG. 7C as an example. Since they are provided with the same interface, the current user experiences a real-time matching game (real-time match).

Here, the past user matched to the current user may be determined to be one of the game users having the same game level as the current user, or one of the past users having the game level 1.

When there are a plurality of past users having the same game level as the current user, a past user can be selected (selected) by any one or more combinations of gender priority, age priority, and region priority. Lt; / RTI >

That is, if a quiz problem is presented on the screen of the current user terminal according to the quiz game interface (terminal screen presentation) (step 514), the current user can solve the quiz problem (step 516) The individual winner determining unit 1352 in the game interface providing unit 135 determines the time required for the current user to solve the quiz problem and the time required for the past user to solve the quiz problem, (Current user or past user) whose pool has a relatively short time required by comparing the required time is determined as the individual quiz winner, and the determination result is provided to the current user terminal (for example, 110B) and displayed on the terminal screen 518). Therefore, the current user can recognize (check) whether or not he or she has won or lost against the past user for the quiz problem in real time.

Next, at step 520, it is checked whether there is a quiz problem remaining in the quiz information. For example, if it is assumed that 20 quiz questions are bundled in the quiz information, whether or not all 20 quiz questions are solved Check.

If it is determined that the quiz problem has been solved (the end of the time difference matching game) as a result of the check in the step 520, the overall winner judging unit 1354 in the game interface providing unit 135 calculates The user and the past user are determined as a general quiz winner, and the determination result is provided to the current user terminal and displayed on the terminal screen (step 522). At this time, for example, the end screen of the time difference matching game as shown in FIG. 7D can be displayed on the user terminal of the current user.

Accordingly, the current user can recognize (check) whether or not he or she has won or lost against the past user for the time difference matching game he applied.

When the time difference matching game between the current user and the past user ends, the game management unit 137 stores the time difference matching game result in the game history DB 146 in the game DB 140 (step 524). Here, the time difference matching game result may include, for example, information on individual quiz winners and losers, comprehensive quiz winners and losers, information on time required for each quiz problem, and the like.

Then, the game history providing unit 139 generates a time difference game history message including a time difference matching game result, and transmits the time difference game history message to the past user terminal (e.g., 110A) through the network 120 (step 526). Here, the time difference game history message may be transmitted to the past user terminal by any one of SMS, MMS, and E-mail.

Accordingly, the past user who has previously performed the unlocking operation in the past time can recognize (determine) whether or not to win or lose the time difference matching game with the current user.

Meanwhile, as described above, the online game method based on matching between users according to the present invention, which has been described above, is implemented as a code (computer program code) that can be executed by a computer on a recording medium readable by a computer (or a portable computer) The computer readable recording medium may include any type of recording device in which data that can be read by a computer system is stored. Examples of such computer-readable recording media include ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical data storage, mobile app, and the like.

In addition, as an embodiment of the present invention, combinations of each step of the flowchart and each constituent member (block) of the accompanying block diagram can be performed by computer programstations, which are general-purpose computers, Or other programmable data processing apparatus, it should be understood that the instructions, which may be carried out by a processor of a computer or other programmable data processing apparatus, may be implemented by means of each block of the block diagram or by performing the functions described in each step of the flowchart Can be generated.

The computer program instructions may also be stored in a computer usable or computer readable memory capable of directing a computer or other programmable data processing apparatus to implement the functionality in a particular manner, It is also possible for instructions stored in the memory to produce manufacturing items that contain instruction means for performing the functions described in each block or flowchart of the block diagram.

Here, the computer program instructions may also be loaded onto a computer or other programmable data processing equipment, so that a series of operating steps may be performed on the computer or other programmable data processing equipment to create a computer-executed process to create a computer or other It is also possible that the instructions that perform the programmable data processing equipment provide the steps for executing the functions described in each block of the block diagram and at each step of the flowchart.

Also, each block or each step may represent a module, segment, or portion of code that includes at least one or more executable instructions for executing the specified logical function (s).

It should also be noted that in other embodiments, the functions mentioned in the blocks or steps may occur out of order. For example, two blocks or steps shown in sequence may be performed substantially concurrently, or the blocks or steps may sometimes be performed in reverse order according to the corresponding function.

It will be understood by those skilled in the art that various changes in form and details may be made therein without departing from the spirit and scope of the present invention as defined by the following claims. It is easy to see that this is possible. That is, the embodiments disclosed in the present invention are not intended to limit the scope of the present invention but to limit the scope of the present invention.

Therefore, the scope of protection of the present invention should be construed in accordance with the following claims, and all technical ideas within the scope of equivalents should be interpreted as being included in the scope of the present invention.

130: game server 131: server management unit
133: Game Environment Offering 135: Game Interface Offering
137: game management section 139: game history providing section
140: game DB 142: user information DB
144: Quiz Contents DB 146: Game History DB
1352: Individual winner discrimination unit 1354: Overall winner discrimination unit
1356: Information transmission unit

Claims (22)

A program for providing an online game service based on matching between users,
Storing a result of a prior game of a past user who has first unlocked the matching game in the game DB,
Providing quiz information including at least one quiz problem to the current user terminal on the same interface as the real-time game when the past user matches the current user's game;
Providing a time difference matching game progressing between the current user and the past user by comparing the result of the preceding game stored in the game DB and the result of the quiz problem in the quiz information,
When the time difference matching game ends, generating a time difference game history message including the time difference matching game result and notifying the past time user terminal
A computer program stored in a computer-readable recording medium so that a processor can perform an online game method based on matching between users.
The method according to claim 1,
The result of the preceding game is,
Each quiz problem-specific pool contains time spent
A computer program stored on a computer readable recording medium so that a processor can perform an online game method based on matching between users.
3. The method of claim 2,
Wherein the providing step comprises:
Determining the current user and the past user as the individual quiz winners by comparing the pool time spent each time the current user solves one quiz problem in the quiz information and the required time of the past user, Wow,
Providing the current user terminal with the individual quiz winner determined for terminal screen presentation;
Determining the current user and the past user as a general quiz winner when solving the quiz questions in the quiz information is completed;
Providing the overall quiz winner determined for display of the terminal screen to the current user terminal
A computer program stored in a computer-readable recording medium so that a processor can perform an online game method based on matching between users.
delete The method according to claim 1,
The time difference game history message includes:
Which includes information about the individual quiz winners and the overall quiz winners
A computer program stored on a computer readable recording medium so that a processor can perform an online game method based on matching between users.
6. The method of claim 5,
The time difference game history message includes:
Further comprising information on a time required for the past user to solve the quiz problem and a time required for the current user to solve the quiz problem
A computer program stored on a computer readable recording medium so that a processor can perform an online game method based on matching between users.
The method according to claim 1,
The time difference game history message includes:
The game information including the current user's identifier information and game level information
A computer program stored on a computer readable recording medium so that a processor can perform an online game method based on matching between users.
8. The method of claim 7,
The game-
A quiz topic level, a sex level, an age level, and a regional level of the current user
A computer program stored on a computer readable recording medium so that a processor can perform an online game method based on matching between users.
The method according to claim 1,
The selection of the past user may include,
Is automatically determined according to the game level of the current user and the game level of the past user
A computer program stored on a computer readable recording medium so that a processor can perform an online game method based on matching between users.
The method according to claim 1,
When the time difference matching game ends, storing the time difference matching game result in the game DB
A computer-readable storage medium storing a computer-readable program that enables a processor to perform an online game method based on matching between users.
A method for providing an online game service based on matching between users in an online game device including a game management unit, a game environment providing unit, a game interface providing unit, and a game history providing unit,
Storing a result of a prior game of a past user in the game management unit,
Providing quiz information including at least one quiz problem to the current user terminal through the same interface as the real-time game when the past user matches the current user's game in the game environment provisioning;
And providing a time difference matching game progressed between the current user and the past user by comparing the result of the preceding game stored in the game DB and the result of the quiz problem in the quiz information, Step,
When the time difference matching game ends in the game history providing unit, generating a time difference game history message including a time difference matching game result and notifying the past user terminal
Based on the comparison result.
12. The method of claim 11,
The result of the preceding game is,
Each quiz problem-specific pool contains time spent
A method of online game based on matching between users.
13. The method of claim 12,
Wherein the providing step comprises:
Determining the current user and the past user as the individual quiz winners by comparing the pool time spent each time the current user solves one quiz problem in the quiz information and the required time of the past user, Wow,
Providing the current user terminal with the individual quiz winner determined for terminal screen presentation;
Determining the current user and the past user as a general quiz winner when solving the quiz questions in the quiz information is completed;
Providing the overall quiz winner determined for display of the terminal screen to the current user terminal
Based on the comparison result.
12. The method of claim 11,
When the time difference matching game ends, storing the time difference matching game result in the game DB
Based on the matching information.
delete A computer-readable recording medium having stored thereon a computer program for causing a processor to perform an online game method based on matching between users according to any one of claims 11 to 14.
1. An apparatus for providing an online game service based on matching between users,
A game DB for storing a preceding game result for unlocking a matching game previously executed by a past user,
A game environment providing unit for providing quiz information including at least one or more quiz questions to the current user terminal through the same interface as the real time game when the past user matches the current user's game;
And a quiz game interface for executing a time difference matching game progressed between the current user and the past user by comparing the result of the preceding game stored in the game DB with the result of quiz problem solving by the current user in the quiz information Game interface,
A game management unit for storing a time difference matching game result in the game DB when the time difference matching game ends;
When the time difference matching game ends, generating a time difference game history message including the time difference matching game result and transmitting the message to a past user terminal
Based on the comparison result.
18. The method of claim 17,
The result of the preceding game is,
Each quiz problem-specific pool contains time spent
An online game device based on matching between users.
19. The method of claim 18,
The game interface providing unit,
The present user determines one of the current user and the past user as an individual quiz winner by comparing the pool time spent every time the current user solves one quiz problem in the quiz information and the past user's pool time An individual winner judging unit,
A general winner judging unit for determining any one of the current user and the past user as a general quiz winner on the basis of the number of winners per quiz when the solving of the quiz questions in the quiz information is finished,
An information transmission unit for transmitting the individual quiz winner determined to display the terminal screen and the overall quiz winner to the current user terminal,
Based on the comparison result.
delete delete delete
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JP2011087656A (en) * 2009-10-20 2011-05-06 Konami Digital Entertainment Co Ltd Game system

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