KR101698498B1 - Figure game apparatus and method thereof - Google Patents
Figure game apparatus and method thereof Download PDFInfo
- Publication number
- KR101698498B1 KR101698498B1 KR1020160037952A KR20160037952A KR101698498B1 KR 101698498 B1 KR101698498 B1 KR 101698498B1 KR 1020160037952 A KR1020160037952 A KR 1020160037952A KR 20160037952 A KR20160037952 A KR 20160037952A KR 101698498 B1 KR101698498 B1 KR 101698498B1
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- KR
- South Korea
- Prior art keywords
- shape
- unit
- block
- board
- game
- Prior art date
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Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/22—Games, e.g. card games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/04—Building blocks, strips, or similar building parts
- A63H33/06—Building blocks, strips, or similar building parts to be assembled without the use of additional elements
- A63H33/08—Building blocks, strips, or similar building parts to be assembled without the use of additional elements provided with complementary holes, grooves, or protuberances, e.g. dovetails
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/04—Building blocks, strips, or similar building parts
- A63H33/10—Building blocks, strips, or similar building parts to be assembled by means of additional non-adhesive elements
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B1/00—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
- G09B1/32—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways comprising elements to be used without a special support
- G09B1/36—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways comprising elements to be used without a special support the elements being connectible by corresponding projections and recesses
Abstract
Description
The present invention relates to a creative play learning parish, and more particularly, it is possible to increase the understanding of the area of a planar figure of a parent gathering figure through the area of the unit figure, and to raise the thinking power and creativity, It is about a creative play learning paradigm that can enjoy two to four people board games together and can use various kinds of blocks from infants to adults and can express objects in various ways.
In general, there are many play learning parishes to make learning mathematical knowledge simple while playing.
Especially, in order to understand the space or graphic form recently, especially, there are many play learning parishes using shapes that can be learned from a very young age.
However, the play learning parish using most of these figures is a figure fit game paradigm and when a given figure among various shapes is provided so that the child can understand the figure, To develop children's dexterity with spatial perception.
As a result, if you do it once or twice, you will not only be bored by the simple game method, but you will lose interest because most of you have to do it alone with the parent or caregiver or childcare person excluded.
In order to solve these problems, board game is being developed as a type of play learning parish so that 2 ~ 4 people can participate in play learning together.
However, most of the board games are constructed to be able to know contents based on popular contents such as cartoon movies, or are complicated, and there is a limit to interest regardless of age, And it takes a long time until the end of the game and there is a problem that the parent or caregiver is reluctant to do the same.
As a patent for solving such a problem, Patent Registration No. 1576278, entitled " Creative Diagram Board Game Play Learning Diocese, System and Method "filed by the present applicant and registered as an invention, can be cited.
However, the shape blocks of the patent are made up of the parts that form the unit figure, so it is not easy for the kindergarten students to understand the figure and can easily lose the pair. Also, It was difficult to infer a closed figure holding a figure.
Further, it has been difficult to provide an understanding of the figure whether the number of unit graphics can be arranged in a predetermined closed plan view or whether the area of the unit graphic is known and the area of the entire aggregate graphic can be known.
In addition, in the case of infants and young children, it is required to freely configure real objects or imaginary animals such as dinosaurs and robots which are liked by infants and toddlers, but these materials are mostly expensive, easily broken, There was a difficulty in not providing the tool.
SUMMARY OF THE INVENTION Accordingly, the present invention has been made to solve the above problems, and it is an object of the present invention to improve the understanding of the area of the planar shape of the parent gathering figure through the area of the uniting figure, Is to provide a creative play learning paradigm capable of playing a board game with 2 to 4 people in a short time in a simple and interesting manner and using various kinds of blocks from infant to adult and expressing various objects in various ways.
The creative figure play learning paranoid according to an embodiment of the present invention is composed of curves (hereinafter, referred to as 'closed curves') in which each surface is connected to one or more points and separated from the inside and the outside, A shape of a fixed shape formed by connecting at least one side of the two or more unit graphic shapes or a part of one side of the two or more unit graphic shapes or by separating the two or more unit graphic shapes by one side of the closed curve, Block. The figure may include a deformable shape block that is arbitrarily deformable as one of the fixed shape blocks, wherein the deformable shape block is composed of a unit segment having a length corresponding to one side of the unit figure in the fixed shape block And at least one detachable hinge engaging portion for detachably attaching and rotatably coupling the unit side portions to each other so as to be deformed arbitrarily as one of the fixed shape blocks. The fixed shape block and the deformable shape block may be combined to form a creative figure corresponding to the shape of the object.
Therefore, according to one embodiment of the present invention, a shape block given to make at least one unit figure of a predetermined shape is rotated or fitted while being inverted, and the shape block is formed so as to have a larger unit shape, It is possible to increase the understanding of the area of the shape block, and to provide a creative figure play learning paradigm that can raise thinking power and creativity, and can be easily performed in a short time with two to four people.
Meanwhile, according to the embodiment of the present invention, it is possible to provide an analogous but family oriented board game in comparison with an online game or a mobile game which is strongly stimulated by a sensory organ, It is possible to provide a creative figure play learning paradigm capable of playing a game.
According to an embodiment of the present invention, it is possible to provide an original shape game combined with a strategic board game instead of a puzzle type simply fitting a figure, and it is possible to enjoy a figure game not only by a single child but a family, It is possible to get the opportunity of reversing by using block, and by arranging the direction or position of the fixed shape block by turning it back and forth, left and right. Can be provided.
According to one embodiment of the present invention, it can be easily understood that at least one unit figure forms a predetermined aggregate figure through movement, rotation, flipping, etc., and it can be understood that, in combination with existing dendrite blocks, .
According to an embodiment of the present invention, a desired shape of a desired object can be freely expressed using a fixed block or a deformable block with a simple hand motion.
FIG. 1A is a view showing a shape block for a creative figure play diagonal according to an embodiment of the present invention.
FIG. 1B is a view showing a shape block for a creative figure play learning paranoid according to a modified embodiment of the present invention.
1C is a diagram showing a shape block for a creative figure play diagonal according to yet another modified embodiment of the present invention.
FIGS. 2A to 2C are views for explaining a modified example of a shape block for a creative figure play diagonal according to an embodiment of the present invention.
FIGS. 3A and 3B are views for explaining a modified example of a modified shape block for a creative figure play diagonal according to an embodiment of the present invention, and a configuration thereof.
4 is a view for explaining a modification of a shape block for a creative figure play diagonal according to an embodiment of the present invention.
FIGS. 5A and 5B are diagrams for explaining a configuration of a board game board for a creative figure play diocleteen and an individual projection thereof according to an embodiment of the present invention.
6A to 6C are diagrams for explaining a game area changing block of a board game board for a creative figure game play paraplegic according to an embodiment of the present invention.
FIG. 7A is a view of a shape block card in which a shape block used in a creative figure play diagonal according to an embodiment of the present invention is drawn. FIG.
FIG. 7B is a diagram illustrating a game chip used in a creative figure play learning paranoid according to an embodiment of the present invention.
FIG. 8 is a flowchart illustrating a play learning method using a creative figure play learning paranoid according to an embodiment of the present invention.
FIGS. 9A to 9C are views for explaining a method of representing objects using a creative figure play learning paranoid according to an embodiment of the present invention.
FIG. 10A is a perspective view of a board game board having a transparent cover that can be used as a second-stage game board of a creative figure play diocese according to an embodiment of the present invention.
FIG. 10B is a perspective view of a transparent game board that can be used as a second-stage game board of a creative figure play diocese according to an embodiment of the present invention.
Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings so that those skilled in the art can easily carry out the present invention. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In order to clearly illustrate the present invention, parts not related to the description are omitted, and similar parts are denoted by like reference characters throughout the specification.
Throughout the specification, when an element is referred to as "comprising ", it means that it can include other elements as well, without excluding other elements unless specifically stated otherwise. Also, the terms " part, "" module," and " module ", etc. in the specification mean a unit for processing at least one function or operation and may be implemented by hardware or software or a combination of hardware and software have.
As shown in FIGS. 1A to 7B, a creative figure play diocese 1 according to an embodiment of the present invention includes a board game board (a board game board) 100, disposed on the
In the creative figure play diocese (1) according to an embodiment of the present invention, the shape block (200) comprises a closed curve in which each surface is connected at one or more points, and a unit figure And a part of one side or one side of the two or more unit graphic forms is connected or the other two or more unit graphic forms are separated by one side of the closed curved line when the unit graphic forms include two or more unit
FIG. 1B shows a case where the unit figure is a square, and FIG. 1C shows a shape block including at least one of the units when the unit figure is a regular pentagon or a regular hexagon.
2A, the
As shown in FIG. 2B, the
As shown in FIG. 2C, the fixed
Thus, while the various types of fixed
In addition, compared to the dendritic block in the patent registration No. 1576278, the shape block 200 according to the combination of the dendritic block can be better understood by the infant.
On the other hand, one side of the
3A and 3B, the
A hat-shaped
Therefore, the number of the
4, when the entirety of the fixed
For example, even if the fixed
That is, the unit
5A to 5C, the
The
The
6A to 6C, the
The
As shown in FIG. 6C, the game
Of course, the game
Also, when the
7A, the
The
7B, in the case of the
It is preferable that the
It is also preferable that each set is divided into different colors.
Likewise, the creative figure learning diagonal according to another embodiment of the present invention can be configured as a cross shape figure to give directionality to the parent figure shape, in which case, the unit figure is a square, The number of the fixed shape blocks 210 and the fixed shape blocks 210 may be replaced by the deformable shape blocks 230. [
Referring now to FIG. 8, a play learning method using a creative figure play learning parabola according to an embodiment of the present invention will be briefly described.
FIG. 8 is a flowchart illustrating a play learning method using a creative figure play learning paranoid according to an embodiment of the present invention.
The play learning method using the creative figure learning play paradigm according to an embodiment of the present invention includes a
The
Each player shapes and arranges
The other player mixes the shape-
The first player puts the shape block 200 on the
The next game player proceeds in the same manner in the same manner so that the shape block 200 on the
The first player places the second fixed shape block 210 of his own color in the left and right direction so as to be in contact with the first fixed shape block 210 previously disposed at step S160.
The first game player alternately arranges the left and right direction of the ball so as to come in contact with the first fixed
In other words, the fixed shape blocks 210 can be freely changed in the front, back, left, and right directions, and the number of unit figures included in the entire closed diagram can be changed depending on the direction in which the fixed shape blocks 210 are arranged. I have an accident.
On the other hand, if the
Of course, the
When all the game players have used all of the shape blocks 200 of their own colors in order, the game ends (S190).
At this time, the winner of the game is the person having the
Meanwhile, the play learning method using the creative graphic play learning paraproject according to another embodiment of the present invention can strategically progress a game that increases the thinking power and creativity.
That is, without using the
As shown in FIGS. 9A to 9C, the creative figure play diagonal according to an embodiment of the present invention is configured to form
In addition, the creative figure play diocese according to an embodiment of the present invention can continue the game using the transparent cover shown in FIG. 10A and the transparent game board shown in FIG. 10B.
FIG. 10A is a perspective view of a board game board having a transparent cover that can be used as a second stage game board of a creative figure play diocese according to an embodiment of the present invention.
FIG. 10B is a perspective view of a transparent game board that can be used as a second-stage game board of a creative figure play diocese according to an embodiment of the present invention.
10A, the
10B, in the creative figure play learning parabola according to the modified embodiment of the present invention, the
100: board game board 110: main body
130: seat part 150:
200: shape block 210: fixed shape block
230: deformable shape block
300: Shape Slice Cards 400: Game Chips
Claims (10)
Wherein the fixed shape block and the deformable shape block are combined to form a creative figure corresponding to the shape of the object.
Wherein the shape block is made up of one color on one side and the back side is made of at least two or more colors, and the at least two colors follow the dendrite constituting the unit figure.
A unit frame portion having a length corresponding to each side of the unit graphic form, an edge fitting hole formed at both edges of the unit frame portion, and a shape in which at least one unit graphic form is coupled through rotation, A set of shapes that follow the shape of a set of shapes.
Wherein the shape block includes a shape of a shape of a self-assembled figure formed by combining at least one internal unit graphic pattern and a shape block opening formed at a center of the shape of the shape of the self-assembled graphic shape; A shape block having at least one or more individual unit beveled openings formed at the center of the shape of the self-assembled beveled shape; And a shape block having at least one edge fitting hole or at least one center fitting hole formed in the shape portion.
A board game board having a seating portion in which the unit graphic shapes arranged through rotation, movement, symmetry, and flipping of the shape block are connected; And
Wherein the game player forms at least two or more game participants in the board game board using the shape block to form a mother gathered figure having a larger number of unit figures than the number of unit figures formed by other game participants other than the game participant A creative figure play learning paradigm that includes a game area setting block that changes the game area of the board game board.
Wherein the board game board has a shape of a set including a regular hexagon, a star shape, a cross shape, and a rectangular shape in which the unit figures are continuously formed.
A shape block card made up of a fixed shape block card in which a shape corresponding to the shape of the fixed shape block is drawn and a joker card for instructing to change the deformable shape block in accordance with the fixed shape block card; And
And a game chip provided according to the number of unit graphic figures of the self-assembled figure formed by connecting at least one of the shape blocks.
The board game board includes a protruding portion disposed along the seating portion, the protruding portion being one of an integral columnar shape protruding along a bottom surface of a unit graphic object formed on the seating surface portion, or a bar protruding from each corner point of the unit graphic object Creative Diagram Play Learning Parish.
And a board game board having a seating portion in which the unit graphics are connected through rotation, movement, symmetry, and flipping of the shape block,
Wherein the board game board includes a protrusion disposed along the seating portion,
Wherein the protruding portion comprises one of an integral columnar shape protruding along a bottom surface of the unit graphic object formed on the seating portion or a bar protruding from each vertex of the unit graphic object,
Wherein the projecting portion is a projection having the same or different sectional shape as the shape of the opening of the individual unit figure formed in the shape block or the shape of the central fitting hole formed in the shape block,
Wherein the game player forms at least two or more game participants in the board game board using the shape block to form a mother figure having a larger number of unit figures than the number of unit figures formed by other game participants other than the game participant A creative figure play learning paradigm that includes a game area setting block that changes the game area of the board game board.
The protrusions protruding along the bottom surface of the unit figure formed on the seating part or protruding from the respective vertexes of the unit figure,
Wherein the board game board is integrally formed with the board game board or is fittable to the board game board, or is foldable with respect to the board game board.
Priority Applications (1)
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KR1020160037952A KR101698498B1 (en) | 2016-03-29 | 2016-03-29 | Figure game apparatus and method thereof |
Applications Claiming Priority (1)
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KR1020160037952A KR101698498B1 (en) | 2016-03-29 | 2016-03-29 | Figure game apparatus and method thereof |
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KR1020160037952A KR101698498B1 (en) | 2016-03-29 | 2016-03-29 | Figure game apparatus and method thereof |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN114120768A (en) * | 2020-08-26 | 2022-03-01 | 许庭嘉 | Teaching aid for table game |
KR20220120943A (en) | 2021-02-24 | 2022-08-31 | 주식회사 놀공담 | Playground for children |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101576278B1 (en) * | 2015-05-06 | 2015-12-09 | 문태원 | Figure boad game apparatus, system and method thereof |
-
2016
- 2016-03-29 KR KR1020160037952A patent/KR101698498B1/en active IP Right Grant
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101576278B1 (en) * | 2015-05-06 | 2015-12-09 | 문태원 | Figure boad game apparatus, system and method thereof |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN114120768A (en) * | 2020-08-26 | 2022-03-01 | 许庭嘉 | Teaching aid for table game |
KR20220120943A (en) | 2021-02-24 | 2022-08-31 | 주식회사 놀공담 | Playground for children |
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