KR101626261B1 - A computer game machine and control method thereof - Google Patents
A computer game machine and control method thereof Download PDFInfo
- Publication number
- KR101626261B1 KR101626261B1 KR1020150181866A KR20150181866A KR101626261B1 KR 101626261 B1 KR101626261 B1 KR 101626261B1 KR 1020150181866 A KR1020150181866 A KR 1020150181866A KR 20150181866 A KR20150181866 A KR 20150181866A KR 101626261 B1 KR101626261 B1 KR 101626261B1
- Authority
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- South Korea
- Prior art keywords
- game
- card
- fingerprint
- score
- fingerprint data
- Prior art date
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- G06K9/00006—
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3246—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving coins and/or banknotes
Abstract
Description
The present invention relates to an entertainment game machine and a control method thereof, and more particularly, to an entertainment game machine and a control method thereof that use only bio information of a game participant as unique identification information to surely block leakage of personal information when a game card is lost, To an entertainment game machine and a control method thereof so that loss of game money can be prevented.
Traditionally, arcade games (off-line) are operated in a form that uses coins or banknotes to put them directly into the game machine and play games in exchange for the game, and collects coins or bills of all game machines every predetermined period to count the sales have.
Such a conventional arcade game machine includes a money dispenser for inputting coins or bills for game progression, an operation information display device for displaying the game control and game operation information while storing and receiving the money information of the money dispenser, And a game machine and a game machine monitor which are connected to the game machine to control the game and transmit the game progress information to the operational information display device.
Such conventional arcade game machine systems have difficulties in collecting coins (cash) and managing accurate sales from the viewpoint of a game shop owner and deliberately embezzling cash and / or theft of game machine maintenance personnel or game machine maintenance personnel.
Considering these problems, various attempts have been made in the technical field. As a result, a game operation information management system using an electronic money dedicated to an arcade game and a control method thereof by 'Dae Won Dewi & "And received the patent application number from the Korean Intellectual Property Office on Apr. 27, 2012, the patent application No. 10-2012-44707, and the patent registration No. 10-1381786 on March 31, 2014 , &Quot; prior art ").
Such prior art techniques have been widely used for a variety of purposes, such as the elimination of sales (tax evasion), phonetic exchange, non-operating hours, illegal illegal access, gambling, excessive immersion, illegal alteration, It is designed to efficiently perform technical solutions and supervision of the arcade game room operation and supervisory organization. The configuration is composed of user authentication, charge of money, storage of game information of the user, and secret data transfer function A game IC card; An IC card interface module for interfacing with the game IC card; a game transaction unit for interfacing with the game IC card to store game money, analyzing game operation information to determine whether or not the game is operated based on a predetermined gambit criteria, And a gambling determination control module (310) for extracting and storing the game operation information judged as the gaming operation information as hidden data in the game IC card; And a game IC card terminal for issuing the game IC card, controlling user authentication and administrator authentication, trading game IC cards and game money, and extracting and storing the secret data from the game IC card, The game IC card terminal is configured to automatically transmit the gaming operation information extracted from the game IC card to the management institution system via the Internet. The game IC card is configured to be a smart card based on an open card Wealth; An electronic money authentication management unit for managing the money charging, payment, and balance information; A game site authentication management unit for storing and managing game site authentication information for authentication processing of a game site; A supervisory authority for managing the supervisory authority of the government supervisory authority; And a game information automatic management unit for receiving and storing (writing) gambling game operation information from the operation information display device at the time of game money transaction of the game user and delivering the gaming information to the game IC card terminal of the game site.
However, in the related art having the above-described configuration, personal information of a customer is recorded on a game (IC) card. When a customer loses a game card, personal information recorded on the card can easily be leaked There is a problem that the game money accumulated on the game card is consumed by using the game card acquired by the third party who has learned the lost game card, resulting in a substantial financial loss.
Disclosure of the Invention The present invention has been made in view of the above problems, and it is an object of the present invention to provide a fingerprint authentication method and a fingerprint authentication method capable of reliably preventing leakage of personal information upon loss of a game card, Even when a third party acquires a lost game card and wishes to play the game, the fingerprint information recognized by the finger of the game participant is compared with the fingerprint information recorded on the inserted game card so that two pieces of fingerprint information match each other Game information can be quickly and accurately recorded on the game card by using only the fingerprint of the user at the time of using the game card, and the accumulated credit score And the bank score are separately recorded on the game card, so that only the bank score is reused in the game Can help, and credit score to provide an amusement game machines have to be more economical to enjoy the game by enabling a refund.
Another object of the present invention is to provide a control method of an entertainment game machine capable of controlling an entertainment game machine according to the present invention.
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An object of the present invention is to provide an apparatus and a method for inputting a banknote or a coin for enjoying amusement, a money dispenser for recognizing inputted bills or coins, a plurality of buttons for operating the game after recognizing the amount inserted into the money dispenser, A display for displaying an entertainment game operated by the button, a game card in which fingerprint data is recorded as identification information without separate personal information, data stored on the game card, A fingerprint reader for recognizing the fingerprint of the game participant and transmitting the recognized fingerprint data; a money injector, a display, a plurality of buttons, a game card terminal, and a fingerprint of the entertainment game machine; And the data received from the money dispenser, the game card terminal, Related data or fingerprint data received from the fingerprint reader to the game card terminal to transmit the game-related data or the fingerprint data received from the fingerprint reader to the corresponding game card Game information and fingerprint data recorded on an arbitrary game card received from the game card terminal and arbitrary fingerprint data received from the fingerprint reader to control the operation of the game card terminal 2 Related game information only when the pieces of fingerprint data coincide with each other and to execute a game, the method comprising the steps of: A publishing step; A game money presence confirmation step of confirming whether or not game money exists; If the game money is not available, the game money charging step of charging cash into the money charging device; If the game money is available, the game proceeds to the game after the game money corresponding to the game execution is deducted. Confirming whether there is a score acquired during game progress, and returning to the game end stage once if there is no score obtained; A step of accumulating an accumulated score, which accumulates the acquired score, if the acquired score is found; A one-game ending step of ending the one-time game; Checking whether a game card is inserted on the game card terminal, and returning to the game execution step if the game card is not inserted; A card information reading step of reading the game card information if the game card is inserted in the game card input confirmation step; A card identification information presence / absence checking step of checking whether card identification information is included in readout information in the card information reading step; A verification reference fingerprint data transmission step of transmitting fingerprint data read from the game card to a control unit; A game participant fingerprint data transmission step of, when the verification reference fingerprint data transmission step is completed, recognizing the fingerprint of the game participant through the fingerprint recognizer and transmitting the recognized fingerprint data to the controller; A fingerprint data comparison step of comparing the two pieces of fingerprint data received by the control unit in the verification reference fingerprint data transmission step and the game participant fingerprint data transmission step when the game participant fingerprint data transmission step is completed; A step of confirming whether or not to register the identification information if the card identification information is not present in the card identification information presence / absence step, and returning to the game card discharge step if the registration of the identification information is rejected; A fingerprint recognition step of recognizing the fingerprint of the game participant through the fingerprint recognizer and transmitting the recognized fingerprint data to the control unit if the identification information registration is approved at the sub identification step; When the identification information fingerprint recognition step is completed, transmits fingerprint data for identification information transmitted to the control unit to the game card terminal, stores the fingerprint data transmitted on the inserted game card, returns to the credit and bank score storage step A fingerprint data storing step for identifying information; A fingerprint matching step of checking whether the compared two pieces of fingerprint data match in the fingerprint data comparing step and returning to a game card discharging step if the fingerprint data is determined to be inconsistent; A credit and bank score storing step of storing a credit score and a bank score in a game on a game card, respectively, if the fingerprint is verified in the fingerprint coincidence check step; Checking whether the game is to be continued if the credit and bank score storage step is completed, and returning to the game card discharge step if it is confirmed that the game is to be terminated; A game money deduction step of subtracting the bank score stored on the game card by the game money once if the game is to be continued in the game progress confirmation step; A remaining score check step of checking whether a credit score and a bank score remain on the game card when the game money subtraction step is completed; A game card initializing step of initializing a game card and returning to a game card discharging step if it is confirmed that no credit score and no bank score remain on the game card in the remaining score existence checking step; A game card discharging step of discharging a game card from the game card terminal if it is confirmed that the credit score and the bank score remain in the residual score existence check step; And a game execution step of executing a game corresponding to the game money subtracted in the game money subtraction step and returning to the acquisition score confirmation step when the game card discharge step is completed . ≪ / RTI >
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The entertainment game machine and its control method according to the present invention allow the entertainment game machine itself to operate independently without being connected to a separate network when the entertainment game machine further includes a fingerprint reader and a control unit, The fingerprint information of the corresponding game participant and the game related accumulation information are recorded on the game card without personal information, and at the same time when the game is performed through the entertainment game machine, the fingerprint information on the game card and the fingerprint information of the current game participant are compared in real- It is possible to reliably prevent leakage of personal information upon the loss of the game card and to prevent the third party from using the lost game card to play the game, The game card can be prevented from being damaged by the fingerprint recognition only when the game card is reloaded. Fast game-related information, and has the effect that can be accurately recorded on the game card.
FIG. 1 is a block diagram specifically illustrating the configuration of an entertainment game machine according to the present invention and the mutual organic relationship between the components,
2 and 3 are flowcharts illustrating a control method of an amusement game machine according to the present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, preferred embodiments of an entertainment game machine and a control method thereof according to the present invention will be described in detail with reference to the accompanying drawings.
Referring to FIG. 1, the
The
The
In addition, the game related information among the data stored on the
The
2 and 3, a method of controlling an entertainment game machine according to the present invention includes a game start step S110, a game money presence checking step S120, a game money charging step S130, (Step S140), the acquired score confirmation step S150, the acquired score accumulation step S160, the one-game end step S170, the game card input confirmation step S180, the card information reading step S190 (S200), a verification reference fingerprint data transmission step (S210), a game participant fingerprint data transmission step (S220), a fingerprint data comparison step (S230), an identification information registration step (Step S240), an identification information fingerprint recognition step S250, an identification information fingerprint data storage step S260, a fingerprint coincidence confirmation step S270, a credit and bank score storage step S280, (Step S290), a game money subtraction step S300, a remaining score existence confirmation step S310, a game card initialization step S320, It consists of a discharge step (S330), and a game execution step (S340).
In the game start step S110, the game participant sits in front of the entertainment game machine and starts the game by operating the
The game money presence checking step (S120) checks whether game money exists when the game executing step (S110) is executed.
In the game money charging step S130, if there is no game money, the cash money is charged into the
In the game progress step S140, if there is a game money in the game money existence checking step S120, the game proceeds after subtracting the game money corresponding to one game execution.
The acquired score check step S150 checks whether there is a score acquired during the game progress, and if there is no score obtained, the game score is returned to the game end step S170 once.
In the acquired score accumulation step (S160), in the acquired score confirmation step (S150), if there is the acquired score, the accumulated score is accumulated.
The one-game end step S170 ends the game once.
The game card input confirmation step S180 checks whether the
The card information reading step (S190) reads the game card information if the game card is inserted in the game card input confirmation step (S180).
The card identification information presence / absence checking step (S200) checks whether card identification information is included in the read information in the card information reading step (S190).
The verification reference fingerprint data transmission step (S210) transmits the fingerprint data read from the game card (200) to the control unit (90).
When the verification reference fingerprint data transmission step S210 is completed, the game participant fingerprint data transmission step S220 recognizes the fingerprint of the game participant through the
The fingerprint data comparison step S230 may include receiving the game participant fingerprint data at step S210 and transmitting the fingerprint data at step S220 to the
If the card identification information is not present, the identification information registration sub-identification step (S240) checks whether the identification information is to be registered in the card identification information presence / absence checking step (S200). If the identification information registration is rejected, And returns to the card discharging step S330.
The identification information fingerprint recognizing step S250 recognizes the fingerprint of the game participant through the fingerprint recognizer if the identification information registration is approved in the sub identification step S240, 90).
The identification information fingerprint data storing step S260 is a step of transmitting fingerprint data for identification information transmitted to the
In step S270, the fingerprint data comparison step S230 checks whether the two fingerprint data are identical. If it is determined that the fingerprint data are inconsistent, ≪ / RTI >
The credit and bank score storage step (S280) stores the credit score and the bank score in the game on the game card, respectively, if it is confirmed in step S270 that the fingerprint matches.
In the game progress confirmation step S290, if it is determined that the game is to be continued if the credit and bank score storage step is completed, if it is confirmed that the game progress is to be terminated, S330).
In the game money subtraction step S300, if the game is to be continued in the game progress confirmation step S290, the bank score stored on the game card is deducted by one game money.
The remaining score check step S310 checks whether the credit score and the bank score remain on the
In the game card initialization step S320, if it is confirmed that the credit score and the bank score do not remain on the
The game card discharge step S330 discharges the
In the game execution step S340, when the game card discharge step S330 is completed, the game corresponding to the game money subtracted in the game money subtraction step S300 is executed, and in the acquisition score confirmation step S150 Return.
The game amusing game and control method according to the present invention having the above-described structure stores fingerprint data without using any personal information on the
10: Entertainment game machine 20: Money changer
40: Button 50: Display
70: Game card terminal 80: Fingerprint reader
90: control unit 100: warning output means
200: Game card
Claims (3)
In the control method,
A game start step S110 for starting a game;
A step S120 of checking whether the game money exists or not;
A game money charging step (S130) of inserting cash into the money input unit (20) if the game money is not present in the game money existence checking step (S120);
In the step S120, if the game money exists, the game proceeds in one step (S140) after deducting the game money corresponding to the game execution once and then proceeds to the game;
(S150) of confirming whether or not there is a score acquired during game progress, and returning to the game end step S170 once if there is no score obtained;
In the acquired score confirmation step (S150), if there is the acquired score, an accumulated score accumulation step (S160) of accumulating the acquired score;
A one-game end step S170 of ending the one-time game;
It is checked whether the game card 200 is inserted on the game card terminal 70. If the game card 200 is not inserted, the game card input confirmation step S180, which returns to the game start step S110, Wow;
In the game card input confirmation step S180, if the game card 200 is inserted, a card information reading step (S190) for reading the game card information;
(S200) of confirming whether card identification information is present among the read information in the card information reading step (S190);
A verification reference fingerprint data transmission step (S210) of transmitting the fingerprint data read from the game card (200) to the control unit (90);
When the verification reference fingerprint data transmission step S210 is completed, the game participant fingerprint data transmission step S220 of recognizing the fingerprint of the game participant through the fingerprint recognizer 80 and transmitting the recognized fingerprint data to the control unit 90, Wow;
When the game participant fingerprint data transmission step S220 is completed, the fingerprint data comparing step 220 of the verification fingerprint data transmission step S210 and the game participant fingerprint data transmission step S220, A data comparison step S230;
In the card identification information presence / absence checking step S200, if there is no card identification information, it is confirmed whether identification information is to be registered. If the card identification information is not registered, A registration sub-step (S240);
If the identification information registration is approved in the secondary identification step S240, the fingerprint recognition unit 80 recognizes the fingerprint of the game participant through the fingerprint recognizer 80 and transmits the recognized fingerprint data to the control unit. (S250);
When the identification information fingerprint recognition step S250 is completed, fingerprint data for identification information transmitted to the control unit is transmitted to the game card terminal 70, fingerprint data transmitted on the inserted game card 200 is stored, A fingerprint data storage step S260 for returning to the following credit and bank score storage step S280;
In the fingerprint data comparison step S230, it is checked whether the compared two pieces of fingerprint data are identical. If the fingerprint data is found to be inconsistent, a fingerprint matching check step S270 )Wow;
A credit and bank score storing step (S280) of storing the credit score and the bank score in the game on the game card (200) if the fingerprint is confirmed to be matched in the fingerprint coincidence check step (S270);
If the credit and bank score storage step is completed, it is confirmed whether or not the game is to be continued. If it is confirmed that the game progress is to be terminated, a game progress confirmation step (S330) (S290);
If it is determined in step S290 that the game is to be continued, a game money deduction step S300 for subtracting the bank score stored on the game card 200 by one game money;
A step S310 of confirming whether a credit score and a bank score remain on the game card 200 when the game money subtraction step S300 is completed;
If it is confirmed that the credit score and the bank score do not remain on the game card 200 in the remaining score existence checking step S310, the game card 200 is initialized and the game card discharging step S330 is performed A game card initialization step (S320) of returning;
A game card discharging step S330 of discharging the game card 200 from the game card terminal 70 if it is confirmed that the credit score and the bank score remain in the residual score existence checking step S310;
The game execution step S340 of executing the game corresponding to the game money subtracted in the game money subtraction step S300 and returning to the acquisition score confirmation step S150 when the game card discharge step S330 is completed, And controlling the game machine.
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Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101686965B1 (en) * | 2016-06-27 | 2016-12-15 | 김정호 | Method and system for managing game information on arcade game |
KR101767617B1 (en) * | 2016-08-19 | 2017-08-11 | 김정호 | Arcade game machine system and driving method for the same |
KR101803486B1 (en) * | 2016-09-12 | 2017-11-30 | 김정호 | Arcade game machine system and driving method for the same |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2005143714A (en) | 2003-11-13 | 2005-06-09 | Omron Corp | Game device control method and game device |
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Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2005143714A (en) | 2003-11-13 | 2005-06-09 | Omron Corp | Game device control method and game device |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101686965B1 (en) * | 2016-06-27 | 2016-12-15 | 김정호 | Method and system for managing game information on arcade game |
KR101767617B1 (en) * | 2016-08-19 | 2017-08-11 | 김정호 | Arcade game machine system and driving method for the same |
KR101803486B1 (en) * | 2016-09-12 | 2017-11-30 | 김정호 | Arcade game machine system and driving method for the same |
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