JPWO2023032321A1 - - Google Patents
Info
- Publication number
- JPWO2023032321A1 JPWO2023032321A1 JP2023545063A JP2023545063A JPWO2023032321A1 JP WO2023032321 A1 JPWO2023032321 A1 JP WO2023032321A1 JP 2023545063 A JP2023545063 A JP 2023545063A JP 2023545063 A JP2023545063 A JP 2023545063A JP WO2023032321 A1 JPWO2023032321 A1 JP WO2023032321A1
- Authority
- JP
- Japan
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01B—MEASURING LENGTH, THICKNESS OR SIMILAR LINEAR DIMENSIONS; MEASURING ANGLES; MEASURING AREAS; MEASURING IRREGULARITIES OF SURFACES OR CONTOURS
- G01B11/00—Measuring arrangements characterised by the use of optical techniques
- G01B11/24—Measuring arrangements characterised by the use of optical techniques for measuring contours or curvatures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/20—Image preprocessing
- G06V10/25—Determination of region of interest [ROI] or a volume of interest [VOI]
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/50—Depth or shape recovery
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
- G06T7/73—Determining position or orientation of objects or cameras using feature-based methods
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/20—Scenes; Scene-specific elements in augmented reality scenes
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/103—Static body considered as a whole, e.g. static pedestrian or occupant recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/10—Image acquisition modality
- G06T2207/10028—Range image; Depth image; 3D point clouds
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20036—Morphological image processing
- G06T2207/20044—Skeletonization; Medial axis transform
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Computer Vision & Pattern Recognition (AREA)
- General Business, Economics & Management (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Cardiology (AREA)
- Biophysics (AREA)
- Life Sciences & Earth Sciences (AREA)
- Health & Medical Sciences (AREA)
- Computer Security & Cryptography (AREA)
- Business, Economics & Management (AREA)
- Image Analysis (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021141542 | 2021-08-31 | ||
| PCT/JP2022/013402 WO2023032321A1 (ja) | 2021-08-31 | 2022-03-23 | 情報処理装置、情報処理方法及びプログラム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JPWO2023032321A1 true JPWO2023032321A1 (https=) | 2023-03-09 |
Family
ID=85411675
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023545063A Pending JPWO2023032321A1 (https=) | 2021-08-31 | 2022-03-23 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20240386693A1 (https=) |
| EP (1) | EP4397943A4 (https=) |
| JP (1) | JPWO2023032321A1 (https=) |
| CN (1) | CN117859039A (https=) |
| WO (1) | WO2023032321A1 (https=) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2022202056A1 (ja) * | 2021-03-22 | 2022-09-29 | ソニーグループ株式会社 | 情報処理装置、情報処理方法、およびプログラム |
| KR20260046705A (ko) * | 2024-09-30 | 2026-04-07 | 한국전자통신연구원 | 무인 항공기의 탐색 경로를 계획하기 위한 전자 장치 및 전자 장치의 동작 방법 |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2018173399A1 (ja) * | 2017-03-21 | 2018-09-27 | ソニー株式会社 | 情報処理装置、情報処理方法、およびプログラム |
| WO2020203831A1 (ja) * | 2019-03-29 | 2020-10-08 | 株式会社ソニー・インタラクティブエンタテインメント | 境界設定装置、境界設定方法及びプログラム |
Family Cites Families (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9571816B2 (en) * | 2012-11-16 | 2017-02-14 | Microsoft Technology Licensing, Llc | Associating an object with a subject |
| US12235659B2 (en) * | 2016-02-29 | 2025-02-25 | AI Incorporated | Obstacle recognition method for autonomous robots |
| US11927965B2 (en) * | 2016-02-29 | 2024-03-12 | AI Incorporated | Obstacle recognition method for autonomous robots |
| US9996944B2 (en) * | 2016-07-06 | 2018-06-12 | Qualcomm Incorporated | Systems and methods for mapping an environment |
| US10803663B2 (en) * | 2017-08-02 | 2020-10-13 | Google Llc | Depth sensor aided estimation of virtual reality environment boundaries |
| US11178373B2 (en) * | 2018-07-31 | 2021-11-16 | Intel Corporation | Adaptive resolution of point cloud and viewpoint prediction for video streaming in computing environments |
| US11099638B2 (en) * | 2019-10-24 | 2021-08-24 | Facebook Technologies, Llc | Systems and methods for generating dynamic obstacle collision warnings based on detecting poses of users |
| US11507203B1 (en) * | 2021-06-21 | 2022-11-22 | Meta Platforms Technologies, Llc | Body pose estimation using self-tracked controllers |
-
2022
- 2022-03-23 JP JP2023545063A patent/JPWO2023032321A1/ja active Pending
- 2022-03-23 US US18/684,045 patent/US20240386693A1/en active Pending
- 2022-03-23 EP EP22863911.8A patent/EP4397943A4/en active Pending
- 2022-03-23 WO PCT/JP2022/013402 patent/WO2023032321A1/ja not_active Ceased
- 2022-03-23 CN CN202280057128.4A patent/CN117859039A/zh active Pending
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2018173399A1 (ja) * | 2017-03-21 | 2018-09-27 | ソニー株式会社 | 情報処理装置、情報処理方法、およびプログラム |
| WO2020203831A1 (ja) * | 2019-03-29 | 2020-10-08 | 株式会社ソニー・インタラクティブエンタテインメント | 境界設定装置、境界設定方法及びプログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| CN117859039A (zh) | 2024-04-09 |
| EP4397943A4 (en) | 2024-12-18 |
| WO2023032321A1 (ja) | 2023-03-09 |
| EP4397943A1 (en) | 2024-07-10 |
| US20240386693A1 (en) | 2024-11-21 |
Similar Documents
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20250310 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20260310 |