JPWO2023032321A1 - - Google Patents

Info

Publication number
JPWO2023032321A1
JPWO2023032321A1 JP2023545063A JP2023545063A JPWO2023032321A1 JP WO2023032321 A1 JPWO2023032321 A1 JP WO2023032321A1 JP 2023545063 A JP2023545063 A JP 2023545063A JP 2023545063 A JP2023545063 A JP 2023545063A JP WO2023032321 A1 JPWO2023032321 A1 JP WO2023032321A1
Authority
JP
Japan
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2023545063A
Other languages
Japanese (ja)
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Publication of JPWO2023032321A1 publication Critical patent/JPWO2023032321A1/ja
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G01MEASURING; TESTING
    • G01BMEASURING LENGTH, THICKNESS OR SIMILAR LINEAR DIMENSIONS; MEASURING ANGLES; MEASURING AREAS; MEASURING IRREGULARITIES OF SURFACES OR CONTOURS
    • G01B11/00Measuring arrangements characterised by the use of optical techniques
    • G01B11/24Measuring arrangements characterised by the use of optical techniques for measuring contours or curvatures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/20Image preprocessing
    • G06V10/25Determination of region of interest [ROI] or a volume of interest [VOI]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/50Depth or shape recovery
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/70Determining position or orientation of objects or cameras
    • G06T7/73Determining position or orientation of objects or cameras using feature-based methods
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/20Scenes; Scene-specific elements in augmented reality scenes
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/103Static body considered as a whole, e.g. static pedestrian or occupant recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/10Image acquisition modality
    • G06T2207/10028Range image; Depth image; 3D point clouds
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/20Special algorithmic details
    • G06T2207/20036Morphological image processing
    • G06T2207/20044Skeletonization; Medial axis transform

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • General Business, Economics & Management (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Cardiology (AREA)
  • Biophysics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Computer Security & Cryptography (AREA)
  • Business, Economics & Management (AREA)
  • Image Analysis (AREA)
JP2023545063A 2021-08-31 2022-03-23 Pending JPWO2023032321A1 (https=)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2021141542 2021-08-31
PCT/JP2022/013402 WO2023032321A1 (ja) 2021-08-31 2022-03-23 情報処理装置、情報処理方法及びプログラム

Publications (1)

Publication Number Publication Date
JPWO2023032321A1 true JPWO2023032321A1 (https=) 2023-03-09

Family

ID=85411675

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2023545063A Pending JPWO2023032321A1 (https=) 2021-08-31 2022-03-23

Country Status (5)

Country Link
US (1) US20240386693A1 (https=)
EP (1) EP4397943A4 (https=)
JP (1) JPWO2023032321A1 (https=)
CN (1) CN117859039A (https=)
WO (1) WO2023032321A1 (https=)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2022202056A1 (ja) * 2021-03-22 2022-09-29 ソニーグループ株式会社 情報処理装置、情報処理方法、およびプログラム
KR20260046705A (ko) * 2024-09-30 2026-04-07 한국전자통신연구원 무인 항공기의 탐색 경로를 계획하기 위한 전자 장치 및 전자 장치의 동작 방법

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2018173399A1 (ja) * 2017-03-21 2018-09-27 ソニー株式会社 情報処理装置、情報処理方法、およびプログラム
WO2020203831A1 (ja) * 2019-03-29 2020-10-08 株式会社ソニー・インタラクティブエンタテインメント 境界設定装置、境界設定方法及びプログラム

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9571816B2 (en) * 2012-11-16 2017-02-14 Microsoft Technology Licensing, Llc Associating an object with a subject
US12235659B2 (en) * 2016-02-29 2025-02-25 AI Incorporated Obstacle recognition method for autonomous robots
US11927965B2 (en) * 2016-02-29 2024-03-12 AI Incorporated Obstacle recognition method for autonomous robots
US9996944B2 (en) * 2016-07-06 2018-06-12 Qualcomm Incorporated Systems and methods for mapping an environment
US10803663B2 (en) * 2017-08-02 2020-10-13 Google Llc Depth sensor aided estimation of virtual reality environment boundaries
US11178373B2 (en) * 2018-07-31 2021-11-16 Intel Corporation Adaptive resolution of point cloud and viewpoint prediction for video streaming in computing environments
US11099638B2 (en) * 2019-10-24 2021-08-24 Facebook Technologies, Llc Systems and methods for generating dynamic obstacle collision warnings based on detecting poses of users
US11507203B1 (en) * 2021-06-21 2022-11-22 Meta Platforms Technologies, Llc Body pose estimation using self-tracked controllers

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2018173399A1 (ja) * 2017-03-21 2018-09-27 ソニー株式会社 情報処理装置、情報処理方法、およびプログラム
WO2020203831A1 (ja) * 2019-03-29 2020-10-08 株式会社ソニー・インタラクティブエンタテインメント 境界設定装置、境界設定方法及びプログラム

Also Published As

Publication number Publication date
CN117859039A (zh) 2024-04-09
EP4397943A4 (en) 2024-12-18
WO2023032321A1 (ja) 2023-03-09
EP4397943A1 (en) 2024-07-10
US20240386693A1 (en) 2024-11-21

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