JPWO2022064827A1 - - Google Patents
Info
- Publication number
- JPWO2022064827A1 JPWO2022064827A1 JP2022551160A JP2022551160A JPWO2022064827A1 JP WO2022064827 A1 JPWO2022064827 A1 JP WO2022064827A1 JP 2022551160 A JP2022551160 A JP 2022551160A JP 2022551160 A JP2022551160 A JP 2022551160A JP WO2022064827 A1 JPWO2022064827 A1 JP WO2022064827A1
- Authority
- JP
- Japan
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/94—Hardware or software architectures specially adapted for image or video understanding
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/70—Arrangements for image or video recognition or understanding using pattern recognition or machine learning
- G06V10/77—Processing image or video features in feature spaces; using data integration or data reduction, e.g. principal component analysis [PCA] or independent component analysis [ICA] or self-organising maps [SOM]; Blind source separation
- G06V10/776—Validation; Performance evaluation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/70—Arrangements for image or video recognition or understanding using pattern recognition or machine learning
- G06V10/77—Processing image or video features in feature spaces; using data integration or data reduction, e.g. principal component analysis [PCA] or independent component analysis [ICA] or self-organising maps [SOM]; Blind source separation
- G06V10/80—Fusion, i.e. combining data from various sources at the sensor level, preprocessing level, feature extraction level or classification level
- G06V10/803—Fusion, i.e. combining data from various sources at the sensor level, preprocessing level, feature extraction level or classification level of input or preprocessed data
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/20—Scenes; Scene-specific elements in augmented reality scenes
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/50—Context or environment of the image
- G06V20/52—Surveillance or monitoring of activities, e.g. for recognising suspicious objects
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Multimedia (AREA)
- Software Systems (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Health & Medical Sciences (AREA)
- Computing Systems (AREA)
- Databases & Information Systems (AREA)
- Evolutionary Computation (AREA)
- General Health & Medical Sciences (AREA)
- Medical Informatics (AREA)
- Artificial Intelligence (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020160333 | 2020-09-25 | ||
PCT/JP2021/027062 WO2022064827A1 (ja) | 2020-09-25 | 2021-07-20 | 情報処理装置、情報処理方法およびプログラム |
Publications (1)
Publication Number | Publication Date |
---|---|
JPWO2022064827A1 true JPWO2022064827A1 (enrdf_load_stackoverflow) | 2022-03-31 |
Family
ID=80845252
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022551160A Pending JPWO2022064827A1 (enrdf_load_stackoverflow) | 2020-09-25 | 2021-07-20 |
Country Status (3)
Country | Link |
---|---|
US (1) | US20230206622A1 (enrdf_load_stackoverflow) |
JP (1) | JPWO2022064827A1 (enrdf_load_stackoverflow) |
WO (1) | WO2022064827A1 (enrdf_load_stackoverflow) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN118444833B (zh) * | 2023-10-26 | 2025-04-25 | 荣耀终端股份有限公司 | 触控操作识别的控制方法、电子设备及可读存储介质 |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2015509634A (ja) * | 2012-03-01 | 2015-03-30 | クゥアルコム・インコーポレイテッドQualcomm Incorporated | 複数のタイプのセンサーからの情報に基づくジェスチャー検出 |
JP2017516185A (ja) * | 2014-03-14 | 2017-06-15 | 株式会社ソニー・インタラクティブエンタテインメント | 回転自在に設置されたカメラ付きのゲーミングデバイス |
WO2018198272A1 (ja) * | 2017-04-27 | 2018-11-01 | 株式会社ソニー・インタラクティブエンタテインメント | 制御装置、情報処理システム、制御方法、及びプログラム |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI476639B (zh) * | 2012-08-28 | 2015-03-11 | Quanta Comp Inc | 鍵盤裝置及電子裝置 |
WO2014128749A1 (ja) * | 2013-02-19 | 2014-08-28 | 株式会社ブリリアントサービス | 形状認識装置、形状認識プログラム、および形状認識方法 |
CN106575164B (zh) * | 2014-09-10 | 2020-10-09 | 索尼公司 | 检测装置、检测方法、控制装置和控制方法 |
US20160378176A1 (en) * | 2015-06-24 | 2016-12-29 | Mediatek Inc. | Hand And Body Tracking With Mobile Device-Based Virtual Reality Head-Mounted Display |
KR102479052B1 (ko) * | 2017-08-29 | 2022-12-20 | 삼성전자주식회사 | 복수의 컨트롤러를 이용한 전자 장치의 디스플레이 제어 방법 및 그 장치 |
US10916062B1 (en) * | 2019-07-15 | 2021-02-09 | Google Llc | 6-DoF tracking using visual cues |
US11783492B2 (en) * | 2020-09-01 | 2023-10-10 | XRSpace CO., LTD. | Human body portion tracking method and human body portion tracking system |
US11847793B2 (en) * | 2021-06-18 | 2023-12-19 | Qualcomm Incorporated | Collaborative tracking |
US11861065B2 (en) * | 2021-06-24 | 2024-01-02 | Qualcomm Incorporated | Wearable ring device and user interface processing |
KR20230100472A (ko) * | 2021-12-28 | 2023-07-05 | 삼성전자주식회사 | 손의 관절에 관한 위치 정보를 획득하는 증강 현실 디바이스 및 그 동작 방법 |
-
2021
- 2021-07-20 JP JP2022551160A patent/JPWO2022064827A1/ja active Pending
- 2021-07-20 US US18/020,165 patent/US20230206622A1/en not_active Abandoned
- 2021-07-20 WO PCT/JP2021/027062 patent/WO2022064827A1/ja active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2015509634A (ja) * | 2012-03-01 | 2015-03-30 | クゥアルコム・インコーポレイテッドQualcomm Incorporated | 複数のタイプのセンサーからの情報に基づくジェスチャー検出 |
JP2017516185A (ja) * | 2014-03-14 | 2017-06-15 | 株式会社ソニー・インタラクティブエンタテインメント | 回転自在に設置されたカメラ付きのゲーミングデバイス |
WO2018198272A1 (ja) * | 2017-04-27 | 2018-11-01 | 株式会社ソニー・インタラクティブエンタテインメント | 制御装置、情報処理システム、制御方法、及びプログラム |
Also Published As
Publication number | Publication date |
---|---|
WO2022064827A1 (ja) | 2022-03-31 |
US20230206622A1 (en) | 2023-06-29 |
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