JPWO2022064827A1 - - Google Patents

Info

Publication number
JPWO2022064827A1
JPWO2022064827A1 JP2022551160A JP2022551160A JPWO2022064827A1 JP WO2022064827 A1 JPWO2022064827 A1 JP WO2022064827A1 JP 2022551160 A JP2022551160 A JP 2022551160A JP 2022551160 A JP2022551160 A JP 2022551160A JP WO2022064827 A1 JPWO2022064827 A1 JP WO2022064827A1
Authority
JP
Japan
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2022551160A
Other languages
Japanese (ja)
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Publication of JPWO2022064827A1 publication Critical patent/JPWO2022064827A1/ja
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/94Hardware or software architectures specially adapted for image or video understanding
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/013Eye tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/70Arrangements for image or video recognition or understanding using pattern recognition or machine learning
    • G06V10/77Processing image or video features in feature spaces; using data integration or data reduction, e.g. principal component analysis [PCA] or independent component analysis [ICA] or self-organising maps [SOM]; Blind source separation
    • G06V10/776Validation; Performance evaluation
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/70Arrangements for image or video recognition or understanding using pattern recognition or machine learning
    • G06V10/77Processing image or video features in feature spaces; using data integration or data reduction, e.g. principal component analysis [PCA] or independent component analysis [ICA] or self-organising maps [SOM]; Blind source separation
    • G06V10/80Fusion, i.e. combining data from various sources at the sensor level, preprocessing level, feature extraction level or classification level
    • G06V10/803Fusion, i.e. combining data from various sources at the sensor level, preprocessing level, feature extraction level or classification level of input or preprocessed data
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/20Scenes; Scene-specific elements in augmented reality scenes
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/50Context or environment of the image
    • G06V20/52Surveillance or monitoring of activities, e.g. for recognising suspicious objects
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Health & Medical Sciences (AREA)
  • Computing Systems (AREA)
  • Databases & Information Systems (AREA)
  • Evolutionary Computation (AREA)
  • General Health & Medical Sciences (AREA)
  • Medical Informatics (AREA)
  • Artificial Intelligence (AREA)
  • User Interface Of Digital Computer (AREA)
JP2022551160A 2020-09-25 2021-07-20 Pending JPWO2022064827A1 (enrdf_load_stackoverflow)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2020160333 2020-09-25
PCT/JP2021/027062 WO2022064827A1 (ja) 2020-09-25 2021-07-20 情報処理装置、情報処理方法およびプログラム

Publications (1)

Publication Number Publication Date
JPWO2022064827A1 true JPWO2022064827A1 (enrdf_load_stackoverflow) 2022-03-31

Family

ID=80845252

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2022551160A Pending JPWO2022064827A1 (enrdf_load_stackoverflow) 2020-09-25 2021-07-20

Country Status (3)

Country Link
US (1) US20230206622A1 (enrdf_load_stackoverflow)
JP (1) JPWO2022064827A1 (enrdf_load_stackoverflow)
WO (1) WO2022064827A1 (enrdf_load_stackoverflow)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN118444833B (zh) * 2023-10-26 2025-04-25 荣耀终端股份有限公司 触控操作识别的控制方法、电子设备及可读存储介质

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015509634A (ja) * 2012-03-01 2015-03-30 クゥアルコム・インコーポレイテッドQualcomm Incorporated 複数のタイプのセンサーからの情報に基づくジェスチャー検出
JP2017516185A (ja) * 2014-03-14 2017-06-15 株式会社ソニー・インタラクティブエンタテインメント 回転自在に設置されたカメラ付きのゲーミングデバイス
WO2018198272A1 (ja) * 2017-04-27 2018-11-01 株式会社ソニー・インタラクティブエンタテインメント 制御装置、情報処理システム、制御方法、及びプログラム

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Publication number Priority date Publication date Assignee Title
TWI476639B (zh) * 2012-08-28 2015-03-11 Quanta Comp Inc 鍵盤裝置及電子裝置
WO2014128749A1 (ja) * 2013-02-19 2014-08-28 株式会社ブリリアントサービス 形状認識装置、形状認識プログラム、および形状認識方法
CN106575164B (zh) * 2014-09-10 2020-10-09 索尼公司 检测装置、检测方法、控制装置和控制方法
US20160378176A1 (en) * 2015-06-24 2016-12-29 Mediatek Inc. Hand And Body Tracking With Mobile Device-Based Virtual Reality Head-Mounted Display
KR102479052B1 (ko) * 2017-08-29 2022-12-20 삼성전자주식회사 복수의 컨트롤러를 이용한 전자 장치의 디스플레이 제어 방법 및 그 장치
US10916062B1 (en) * 2019-07-15 2021-02-09 Google Llc 6-DoF tracking using visual cues
US11783492B2 (en) * 2020-09-01 2023-10-10 XRSpace CO., LTD. Human body portion tracking method and human body portion tracking system
US11847793B2 (en) * 2021-06-18 2023-12-19 Qualcomm Incorporated Collaborative tracking
US11861065B2 (en) * 2021-06-24 2024-01-02 Qualcomm Incorporated Wearable ring device and user interface processing
KR20230100472A (ko) * 2021-12-28 2023-07-05 삼성전자주식회사 손의 관절에 관한 위치 정보를 획득하는 증강 현실 디바이스 및 그 동작 방법

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015509634A (ja) * 2012-03-01 2015-03-30 クゥアルコム・インコーポレイテッドQualcomm Incorporated 複数のタイプのセンサーからの情報に基づくジェスチャー検出
JP2017516185A (ja) * 2014-03-14 2017-06-15 株式会社ソニー・インタラクティブエンタテインメント 回転自在に設置されたカメラ付きのゲーミングデバイス
WO2018198272A1 (ja) * 2017-04-27 2018-11-01 株式会社ソニー・インタラクティブエンタテインメント 制御装置、情報処理システム、制御方法、及びプログラム

Also Published As

Publication number Publication date
WO2022064827A1 (ja) 2022-03-31
US20230206622A1 (en) 2023-06-29

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