JPWO2021235226A1 - - Google Patents
Info
- Publication number
- JPWO2021235226A1 JPWO2021235226A1 JP2022524371A JP2022524371A JPWO2021235226A1 JP WO2021235226 A1 JPWO2021235226 A1 JP WO2021235226A1 JP 2022524371 A JP2022524371 A JP 2022524371A JP 2022524371 A JP2022524371 A JP 2022524371A JP WO2021235226 A1 JPWO2021235226 A1 JP WO2021235226A1
- Authority
- JP
- Japan
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/60—Scheduling or organising the servicing of application requests, e.g. requests for application data transmissions using the analysis and optimisation of the required network resources
- H04L67/63—Routing a service request depending on the request content or context
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L41/00—Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks
- H04L41/08—Configuration management of networks or network elements
- H04L41/0803—Configuration setting
- H04L41/0813—Configuration setting characterised by the conditions triggering a change of settings
- H04L41/0816—Configuration setting characterised by the conditions triggering a change of settings the condition being an adaptation, e.g. in response to network events
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F13/00—Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L43/00—Arrangements for monitoring or testing data switching networks
- H04L43/08—Monitoring or testing based on specific metrics, e.g. QoS, energy consumption or environmental parameters
- H04L43/0852—Delays
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L43/00—Arrangements for monitoring or testing data switching networks
- H04L43/08—Monitoring or testing based on specific metrics, e.g. QoS, energy consumption or environmental parameters
- H04L43/0876—Network utilisation, e.g. volume of load or congestion level
- H04L43/0888—Throughput
Landscapes
- Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Multimedia (AREA)
- Environmental & Geological Engineering (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
- Computer And Data Communications (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020089520 | 2020-05-22 | ||
PCT/JP2021/017355 WO2021235226A1 (ja) | 2020-05-22 | 2021-05-06 | 情報処理装置、情報処理方法、プログラム及び情報処理システム |
Publications (1)
Publication Number | Publication Date |
---|---|
JPWO2021235226A1 true JPWO2021235226A1 (ja) | 2021-11-25 |
Family
ID=78708551
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022524371A Pending JPWO2021235226A1 (ja) | 2020-05-22 | 2021-05-06 |
Country Status (4)
Country | Link |
---|---|
US (1) | US20230246908A1 (ja) |
JP (1) | JPWO2021235226A1 (ja) |
CN (1) | CN115668160A (ja) |
WO (1) | WO2021235226A1 (ja) |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3907609B2 (ja) * | 2003-04-30 | 2007-04-18 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム実行方法、ゲーム機、通信方法および通信装置 |
JP2011514565A (ja) * | 2007-12-05 | 2011-05-06 | オンライブ インコーポレイテッド | クライアントの要求をサーバーセンターにインテリジェントに割り当てるシステム及び方法 |
US9519517B2 (en) * | 2009-02-13 | 2016-12-13 | Schneider Electtic It Corporation | Data center control |
US9467507B2 (en) * | 2011-01-03 | 2016-10-11 | Verizon Patent And Licensing Inc. | Wireless network cloud computing resource management |
US9381432B2 (en) * | 2012-08-24 | 2016-07-05 | Microsoft Technology Licensing, Llc | Game migration |
US9993729B2 (en) * | 2015-08-19 | 2018-06-12 | Sony Interactive Entertainment America Llc | User save data management in cloud gaming |
US10735281B1 (en) * | 2016-12-14 | 2020-08-04 | Amazon Technologies, Inc. | Application focused provisioning system |
WO2020247484A1 (en) * | 2019-06-03 | 2020-12-10 | Hsiung Ping Kang | Selection of virtual server for smart cloud gaming application from multiple cloud providers based on user parameters |
US11563828B2 (en) * | 2019-10-31 | 2023-01-24 | Qualcomm Incorporated | Edge computing platform capability discovery |
US11297131B2 (en) * | 2019-12-10 | 2022-04-05 | Oracle International Corporation | Method and apparatus for multi-vendor GTM fabric |
CN113018871A (zh) * | 2021-04-19 | 2021-06-25 | 腾讯科技(深圳)有限公司 | 业务处理方法、装置及存储介质 |
-
2021
- 2021-05-06 JP JP2022524371A patent/JPWO2021235226A1/ja active Pending
- 2021-05-06 CN CN202180035252.6A patent/CN115668160A/zh active Pending
- 2021-05-06 US US17/919,676 patent/US20230246908A1/en active Pending
- 2021-05-06 WO PCT/JP2021/017355 patent/WO2021235226A1/ja active Application Filing
Also Published As
Publication number | Publication date |
---|---|
WO2021235226A1 (ja) | 2021-11-25 |
CN115668160A (zh) | 2023-01-31 |
US20230246908A1 (en) | 2023-08-03 |
Similar Documents
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20240319 |