JPWO2021199538A1 - - Google Patents
Info
- Publication number
- JPWO2021199538A1 JPWO2021199538A1 JP2021519671A JP2021519671A JPWO2021199538A1 JP WO2021199538 A1 JPWO2021199538 A1 JP WO2021199538A1 JP 2021519671 A JP2021519671 A JP 2021519671A JP 2021519671 A JP2021519671 A JP 2021519671A JP WO2021199538 A1 JPWO2021199538 A1 JP WO2021199538A1
- Authority
- JP
- Japan
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020062039 | 2020-03-31 | ||
PCT/JP2020/048747 WO2021199538A1 (ja) | 2020-03-31 | 2020-12-25 | シミュレーションシステム、シミュレーション方法、及びシミュレーションプログラム |
Publications (1)
Publication Number | Publication Date |
---|---|
JPWO2021199538A1 true JPWO2021199538A1 (ja) | 2021-10-07 |
Family
ID=77928429
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2021519671A Pending JPWO2021199538A1 (ja) | 2020-03-31 | 2020-12-25 |
Country Status (3)
Country | Link |
---|---|
US (1) | US20230021105A1 (ja) |
JP (1) | JPWO2021199538A1 (ja) |
WO (1) | WO2021199538A1 (ja) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2022187433A (ja) * | 2021-06-07 | 2022-12-19 | 株式会社ポケモン | シミュレーションシステム、シミュレーション方法、及びシミュレーションプログラム |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4136910B2 (ja) * | 2003-11-26 | 2008-08-20 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、ゲーム装置及びサーバ装置 |
JP3860828B2 (ja) * | 2005-03-24 | 2006-12-20 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
US20080125220A1 (en) * | 2006-11-27 | 2008-05-29 | Hironobu Sakaguchi | System and method of a game that shares a specific property of a character with team members |
JP2008304967A (ja) * | 2007-06-05 | 2008-12-18 | Konami Digital Entertainment:Kk | 画像表示制御装置、ゲーム装置及びプログラム |
-
2020
- 2020-12-25 WO PCT/JP2020/048747 patent/WO2021199538A1/ja active Application Filing
- 2020-12-25 JP JP2021519671A patent/JPWO2021199538A1/ja active Pending
-
2022
- 2022-09-28 US US17/954,363 patent/US20230021105A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
US20230021105A1 (en) | 2023-01-19 |
WO2021199538A1 (ja) | 2021-10-07 |
Similar Documents
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20231128 |