JPWO2021186938A5 - - Google Patents
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- JPWO2021186938A5 JPWO2021186938A5 JP2022508121A JP2022508121A JPWO2021186938A5 JP WO2021186938 A5 JPWO2021186938 A5 JP WO2021186938A5 JP 2022508121 A JP2022508121 A JP 2022508121A JP 2022508121 A JP2022508121 A JP 2022508121A JP WO2021186938 A5 JPWO2021186938 A5 JP WO2021186938A5
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- JP
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- Prior art keywords
- jump
- unit
- game
- determination
- recognition
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- 230000009191 jumping Effects 0.000 claims 3
- 238000000034 method Methods 0.000 claims 3
Claims (10)
デジタル長縄跳びゲームに参加する人物の状態を示す情報に基づいて、人物のジャンプを認識する認識部と、
前記算出部が算出した角度と、前記認識部による認識に基づくジャンプの高さと、に基づいて、人物が長縄を飛び越えることに成功したか否かを示すジャンプの成否を判定する判定部と、
を有する
判定装置。 a calculation unit that calculates the angle of the long rope that rotates based on a predetermined angular velocity;
a recognition unit that recognizes the person's jump based on information indicating the state of the person participating in the digital long jumping game;
a determination unit that determines whether or not a person has successfully jumped over a long rope based on the angle calculated by the calculation unit and the height of the jump based on the recognition by the recognition unit;
A determination device.
前記デジタル長縄跳びゲームは、第1段階のゲームと第2段階のゲームとを含んでおり、
前記判定部による判定の結果に応じた処理を行う結果処理部を有し、
前記結果処理部は、前記第1段階のゲームと前記第2段階のゲームとで異なる処理を行う
判定装置。 The determination device according to claim 1,
The digital long jump rope game includes a first stage game and a second stage game,
Having a result processing unit that performs processing according to the result of determination by the determination unit,
The determination device, wherein the result processing unit performs different processing between the first-stage game and the second-stage game.
前記結果処理部は、前記第2段階のゲーム時に前記判定部がジャンプに失敗したと判定した場合に前記第2段階のゲームを終了する一方で、前記第1段階のゲーム時に前記判定部がジャンプに失敗したと判定した場合に前記第1段階のゲームを終了しない
判定装置。 The determination device according to claim 2,
The result processing unit terminates the second-stage game when the determination unit determines that the jump has failed during the second-stage game, while the determination unit jumps during the first-stage game. a determination device that does not end the game in the first stage when it is determined that the first step has failed.
前記第2段階のゲーム時に前記判定部がジャンプに失敗したと判定した場合、前記算出部による長縄の角度を算出する処理が終了する一方で、前記第1段階のゲーム時に前記判定部がジャンプに失敗したと判定した場合、前記算出部による長縄の角度を算出する処理が終了しない
判定装置。 The determination device according to claim 2 ,
When the determination unit determines that the jump has failed during the second stage game, the process of calculating the angle of the long rope by the calculation unit ends, while the determination unit determines that the jump has failed during the first stage game. A determination device in which the process of calculating the angle of the long rope by the calculation unit is not completed when it is determined to have failed.
前記算出部による算出結果や前記認識部による認識の結果に応じた画像を画面表示部に画面表示するよう構成され、
前記結果処理部は、前記第1段階のゲーム時に前記判定部がジャンプに失敗したと判定した場合、ジャンプに失敗したと判定した人物に対応する前記画面表示部上の画面表示に、ジャンプに失敗した旨の情報を画面表示する
判定装置。 The determination device according to claim 2 ,
configured to display on a screen display unit an image corresponding to the result of calculation by the calculation unit and the result of recognition by the recognition unit;
When the determination unit determines that the jump has failed during the first stage game, the result processing unit displays a screen display on the screen display unit corresponding to the person who has determined that the jump has failed. Judgment device that displays information to the effect that it has been done.
前記判定部は、前記算出部が算出した角度が0度のときに、前記認識部による認識に基づくジャンプの高さが予め定められた規定値を超えているか否かに基づいて、ジャンプの成否を判定する
判定装置。 The determination device according to claim 1 ,
The judging unit determines whether the jump is successful or not based on whether the height of the jump based on the recognition by the recognizing unit exceeds a predetermined specified value when the angle calculated by the calculating unit is 0 degrees. Judging device.
前記判定部は、前記認識部による認識に基づくジャンプの高さが予め定められた規定値を超えている場合にジャンプが成功したと判定する
判定装置。 The determination device according to claim 6,
The determination device, wherein the determining unit determines that the jump is successful when the height of the jump based on the recognition by the recognizing unit exceeds a predetermined specified value.
前記デジタル長縄跳びゲームには複数の人物が参加しており、
前記判定部は、前記デジタル長縄跳びゲームに参加している複数の人物それぞれに対してジャンプが成功したか否か判定する
判定装置。 The determination device according to claim 1 ,
A plurality of people participate in the digital long jump rope game,
The determination device, wherein the determination unit determines whether or not the jump has been successful for each of the plurality of persons participating in the digital long jump rope game.
所定の角速度に基づいて回転する長縄の角度を算出し、
デジタル長縄跳びゲームに参加する人物の状態を示す情報に基づいて、人物のジャンプを認識し、
算出した角度と、認識に基づくジャンプの高さと、に基づいて、人物が長縄を飛び越えることに成功したか否かを示すジャンプの成否を判定する
判定方法。 The judgment device
Calculate the angle of the long line rotating based on a predetermined angular velocity,
Recognize the person's jump based on the information indicating the state of the person participating in the digital long jumping game,
A judgment method for judging success or failure of a jump indicating whether or not a person has successfully jumped over a long rope based on the calculated angle and the height of the jump based on recognition.
所定の角速度に基づいて回転する長縄の角度を算出する算出部と、
デジタル長縄跳びゲームに参加する人物の状態を示す情報に基づいて、人物のジャンプを認識する認識部と、
前記算出部が算出した角度と、前記認識部による認識に基づくジャンプの高さと、に基づいて、人物が長縄を飛び越えることに成功したか否かを示すジャンプの成否を判定する判定部と、
を実現するためのプログラム。 to the judgment device,
a calculation unit that calculates the angle of the long rope that rotates based on a predetermined angular velocity;
a recognition unit that recognizes the person's jump based on information indicating the state of the person participating in the digital long jumping game;
a determination unit that determines whether or not a person has successfully jumped over a long rope based on the angle calculated by the calculation unit and the height of the jump based on the recognition by the recognition unit;
A program to realize
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020047569 | 2020-03-18 | ||
JP2020047569 | 2020-03-18 | ||
PCT/JP2021/004122 WO2021186938A1 (en) | 2020-03-18 | 2021-02-04 | Determination device, determination method, and recording medium |
Publications (3)
Publication Number | Publication Date |
---|---|
JPWO2021186938A1 JPWO2021186938A1 (en) | 2021-09-23 |
JPWO2021186938A5 true JPWO2021186938A5 (en) | 2022-09-29 |
JP7311205B2 JP7311205B2 (en) | 2023-07-19 |
Family
ID=77771822
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022508121A Active JP7311205B2 (en) | 2020-03-18 | 2021-02-04 | Determination device, determination method, recording medium |
Country Status (2)
Country | Link |
---|---|
JP (1) | JP7311205B2 (en) |
WO (1) | WO2021186938A1 (en) |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU2746600A (en) * | 1999-02-01 | 2000-08-18 | Interlego Ag | Interactive entertainment systems and methods |
JP4252608B2 (en) * | 2007-08-30 | 2009-04-08 | 株式会社コナミデジタルエンタテインメント | COMMUNICATION SYSTEM, COMMUNICATION DEVICE, COMMUNICATION SERVER, COMMUNICATION METHOD, AND PROGRAM |
JP4918010B2 (en) * | 2007-10-17 | 2012-04-18 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
JP2011078551A (en) * | 2009-10-07 | 2011-04-21 | Shinsedai Kk | Pseudo board game device and computer program |
US9135516B2 (en) * | 2013-03-08 | 2015-09-15 | Microsoft Technology Licensing, Llc | User body angle, curvature and average extremity positions extraction using depth images |
-
2021
- 2021-02-04 WO PCT/JP2021/004122 patent/WO2021186938A1/en active Application Filing
- 2021-02-04 JP JP2022508121A patent/JP7311205B2/en active Active
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