JPWO2020250515A1 - - Google Patents

Info

Publication number
JPWO2020250515A1
JPWO2020250515A1 JP2021525916A JP2021525916A JPWO2020250515A1 JP WO2020250515 A1 JPWO2020250515 A1 JP WO2020250515A1 JP 2021525916 A JP2021525916 A JP 2021525916A JP 2021525916 A JP2021525916 A JP 2021525916A JP WO2020250515 A1 JPWO2020250515 A1 JP WO2020250515A1
Authority
JP
Japan
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2021525916A
Other languages
Japanese (ja)
Other versions
JP7182708B2 (ja
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Publication of JPWO2020250515A1 publication Critical patent/JPWO2020250515A1/ja
Application granted granted Critical
Publication of JP7182708B2 publication Critical patent/JP7182708B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G1/00Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
    • G05G1/015Arrangements for indicating the position of a controlling member
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G5/00Means for preventing, limiting or returning the movements of parts of a control mechanism, e.g. locking controlling member
    • G05G5/05Means for returning or tending to return controlling members to an inoperative or neutral position, e.g. by providing return springs or resilient end-stops
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G5/00Means for preventing, limiting or returning the movements of parts of a control mechanism, e.g. locking controlling member
    • G05G5/06Means for preventing, limiting or returning the movements of parts of a control mechanism, e.g. locking controlling member for holding members in one or a limited number of definite positions only
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F16ENGINEERING ELEMENTS AND UNITS; GENERAL MEASURES FOR PRODUCING AND MAINTAINING EFFECTIVE FUNCTIONING OF MACHINES OR INSTALLATIONS; THERMAL INSULATION IN GENERAL
    • F16HGEARING
    • F16H19/00Gearings comprising essentially only toothed gears or friction members and not capable of conveying indefinitely-continuing rotary motion
    • F16H19/02Gearings comprising essentially only toothed gears or friction members and not capable of conveying indefinitely-continuing rotary motion for interconverting rotary or oscillating motion and reciprocating motion
    • F16H19/04Gearings comprising essentially only toothed gears or friction members and not capable of conveying indefinitely-continuing rotary motion for interconverting rotary or oscillating motion and reciprocating motion comprising a rack
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F16ENGINEERING ELEMENTS AND UNITS; GENERAL MEASURES FOR PRODUCING AND MAINTAINING EFFECTIVE FUNCTIONING OF MACHINES OR INSTALLATIONS; THERMAL INSULATION IN GENERAL
    • F16HGEARING
    • F16H19/00Gearings comprising essentially only toothed gears or friction members and not capable of conveying indefinitely-continuing rotary motion
    • F16H19/02Gearings comprising essentially only toothed gears or friction members and not capable of conveying indefinitely-continuing rotary motion for interconverting rotary or oscillating motion and reciprocating motion
    • F16H19/04Gearings comprising essentially only toothed gears or friction members and not capable of conveying indefinitely-continuing rotary motion for interconverting rotary or oscillating motion and reciprocating motion comprising a rack
    • F16H2019/046Facilitating the engagement or stopping of racks
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G1/00Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
    • G05G1/02Controlling members for hand actuation by linear movement, e.g. push buttons
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H13/00Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch
    • H01H13/02Details
    • H01H13/12Movable parts; Contacts mounted thereon
    • H01H13/20Driving mechanisms
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H3/00Mechanisms for operating contacts
    • H01H2003/008Mechanisms for operating contacts with a haptic or a tactile feedback controlled by electrical means, e.g. a motor or magnetofriction
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H3/00Mechanisms for operating contacts
    • H01H3/32Driving mechanisms, i.e. for transmitting driving force to the contacts
    • H01H3/40Driving mechanisms, i.e. for transmitting driving force to the contacts using friction, toothed, or screw-and-nut gearing

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Automation & Control Theory (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Mechanical Engineering (AREA)
  • Mechanical Control Devices (AREA)
JP2021525916A 2019-06-14 2020-03-11 制御装置および操作システム Active JP7182708B2 (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2019111531 2019-06-14
JP2019111531 2019-06-14
PCT/JP2020/010565 WO2020250515A1 (ja) 2019-06-14 2020-03-11 制御装置および操作システム

Publications (2)

Publication Number Publication Date
JPWO2020250515A1 true JPWO2020250515A1 (https=) 2020-12-17
JP7182708B2 JP7182708B2 (ja) 2022-12-02

Family

ID=73781952

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2021525916A Active JP7182708B2 (ja) 2019-06-14 2020-03-11 制御装置および操作システム

Country Status (4)

Country Link
US (1) US12072003B2 (https=)
JP (1) JP7182708B2 (https=)
CN (1) CN113906364B (https=)
WO (1) WO2020250515A1 (https=)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10261346A (ja) * 1997-03-19 1998-09-29 Sony Corp 入力装置
JP2000293298A (ja) * 1999-04-08 2000-10-20 Sega Enterp Ltd 操作装置及びその制御方法
JP2016067667A (ja) * 2014-09-30 2016-05-09 アルプス電気株式会社 ゲーム用コントローラ

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5829745A (en) * 1995-03-28 1998-11-03 Home Arcade Systems, Inc. Video game control unit with self-centering steering wheel
US6104382A (en) * 1997-10-31 2000-08-15 Immersion Corporation Force feedback transmission mechanisms
US9122309B2 (en) * 2012-11-13 2015-09-01 Honeywell International Inc. Active human-machine interface with force sensor overload protection
US10613629B2 (en) * 2015-03-27 2020-04-07 Chad Laurendeau System and method for force feedback interface devices

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10261346A (ja) * 1997-03-19 1998-09-29 Sony Corp 入力装置
JP2000293298A (ja) * 1999-04-08 2000-10-20 Sega Enterp Ltd 操作装置及びその制御方法
JP2016067667A (ja) * 2014-09-30 2016-05-09 アルプス電気株式会社 ゲーム用コントローラ

Also Published As

Publication number Publication date
US20220099166A1 (en) 2022-03-31
CN113906364A (zh) 2022-01-07
JP7182708B2 (ja) 2022-12-02
WO2020250515A1 (ja) 2020-12-17
CN113906364B (zh) 2023-09-26
US12072003B2 (en) 2024-08-27

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