JPWO2020189449A1 - - Google Patents
Info
- Publication number
- JPWO2020189449A1 JPWO2020189449A1 JP2021507243A JP2021507243A JPWO2020189449A1 JP WO2020189449 A1 JPWO2020189449 A1 JP WO2020189449A1 JP 2021507243 A JP2021507243 A JP 2021507243A JP 2021507243 A JP2021507243 A JP 2021507243A JP WO2020189449 A1 JPWO2020189449 A1 JP WO2020189449A1
- Authority
- JP
- Japan
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201962819720P | 2019-03-18 | 2019-03-18 | |
US62/819,720 | 2019-03-18 | ||
PCT/JP2020/010621 WO2020189449A1 (ja) | 2019-03-18 | 2020-03-11 | 情報処理装置および情報処理方法 |
Publications (2)
Publication Number | Publication Date |
---|---|
JPWO2020189449A1 true JPWO2020189449A1 (ja) | 2020-09-24 |
JP7248781B2 JP7248781B2 (ja) | 2023-03-29 |
Family
ID=72520362
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2021507243A Active JP7248781B2 (ja) | 2019-03-18 | 2020-03-11 | 情報処理装置および情報処理方法 |
Country Status (5)
Country | Link |
---|---|
US (1) | US20220176253A1 (ja) |
EP (1) | EP3943170A4 (ja) |
JP (1) | JP7248781B2 (ja) |
CN (1) | CN113557070B (ja) |
WO (1) | WO2020189449A1 (ja) |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2011245124A (ja) * | 2010-05-28 | 2011-12-08 | Sony Computer Entertainment Inc | 情報処理装置 |
JP2013223601A (ja) * | 2012-04-20 | 2013-10-31 | Square Enix Co Ltd | ビデオゲーム制御サーバ、ビデオゲーム制御装置、及びビデオゲーム制御プログラム |
JP2016097089A (ja) * | 2014-11-21 | 2016-05-30 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置 |
JP2018064709A (ja) * | 2016-10-18 | 2018-04-26 | 株式会社コロプラ | ユーザの位置情報に基づきコンピュータがゲームを進行させる方法およびシステムならびに当該方法をコンピュータに実行させるプログラム |
JP6416365B1 (ja) * | 2017-11-30 | 2018-10-31 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS58103607A (ja) * | 1981-12-16 | 1983-06-20 | Yamato Scale Co Ltd | 長尺物体の測長装置 |
RU2190447C1 (ru) * | 2001-10-01 | 2002-10-10 | Довгань Владимир Викторович | Способ сетевой компьютерной игры в гонки и оптико-механический генератор двух случайных чисел, используемый при реализации способа |
US7892092B2 (en) * | 2005-01-18 | 2011-02-22 | Igt | Persistent themed bonus awards for gaming machines |
US9646008B2 (en) * | 2008-11-20 | 2017-05-09 | Sony Interactive Entertainment Inc. | Modifying virtual item states in conjunction with digital broadcast |
US8328643B1 (en) * | 2011-09-26 | 2012-12-11 | Zynga Inc. | Crew creation for quest progression |
JP5378467B2 (ja) * | 2011-08-03 | 2013-12-25 | 株式会社バンダイナムコゲームス | 情報提供装置、情報提供システムおよびプログラム |
JP5887365B2 (ja) * | 2012-01-24 | 2016-03-16 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置および情報処理システム |
GB201421578D0 (en) * | 2014-12-04 | 2015-01-21 | Deltadna Ltd | Games analytics |
-
2020
- 2020-03-11 WO PCT/JP2020/010621 patent/WO2020189449A1/ja unknown
- 2020-03-11 CN CN202080020437.5A patent/CN113557070B/zh active Active
- 2020-03-11 JP JP2021507243A patent/JP7248781B2/ja active Active
- 2020-03-11 EP EP20773866.7A patent/EP3943170A4/en active Pending
- 2020-03-11 US US17/436,828 patent/US20220176253A1/en active Pending
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2011245124A (ja) * | 2010-05-28 | 2011-12-08 | Sony Computer Entertainment Inc | 情報処理装置 |
JP2013223601A (ja) * | 2012-04-20 | 2013-10-31 | Square Enix Co Ltd | ビデオゲーム制御サーバ、ビデオゲーム制御装置、及びビデオゲーム制御プログラム |
JP2016097089A (ja) * | 2014-11-21 | 2016-05-30 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置 |
JP2018064709A (ja) * | 2016-10-18 | 2018-04-26 | 株式会社コロプラ | ユーザの位置情報に基づきコンピュータがゲームを進行させる方法およびシステムならびに当該方法をコンピュータに実行させるプログラム |
JP6416365B1 (ja) * | 2017-11-30 | 2018-10-31 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
Non-Patent Citations (2)
Title |
---|
""ロード オブ アルカナ"", 「週刊ファミ通 2010 10/14」, vol. 第25巻,第41号, JPN6020020320, 30 September 2010 (2010-09-30), JP, pages 262 - 263, ISSN: 0004868583 * |
「モンスターストライク 最強攻略BOOK4」, vol. 第1刷, JPN6020020321, 3 July 2015 (2015-07-03), JP, pages 9, ISSN: 0004868584 * |
Also Published As
Publication number | Publication date |
---|---|
JP7248781B2 (ja) | 2023-03-29 |
US20220176253A1 (en) | 2022-06-09 |
EP3943170A4 (en) | 2022-12-14 |
CN113557070B (zh) | 2024-06-28 |
CN113557070A (zh) | 2021-10-26 |
WO2020189449A1 (ja) | 2020-09-24 |
EP3943170A1 (en) | 2022-01-26 |
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