JPWO2019190633A5 - - Google Patents

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JPWO2019190633A5
JPWO2019190633A5 JP2020552410A JP2020552410A JPWO2019190633A5 JP WO2019190633 A5 JPWO2019190633 A5 JP WO2019190633A5 JP 2020552410 A JP2020552410 A JP 2020552410A JP 2020552410 A JP2020552410 A JP 2020552410A JP WO2019190633 A5 JPWO2019190633 A5 JP WO2019190633A5
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1又は2以上のプロセッサを備えた対話型システムであって、前記1又は2以上のプロセッサが、
ユーザが遊園地のゲームアトラクションを退出することと、前記ゲームアトラクション内で前記ユーザが獲得したポイント数とを示す第1の信号を受け取り、
前記ゲームアトラクションを退出した後、前記ユーザがアニメキャラクターヘッドに接近していることを示す第2の信号を受け取り、
前記第2の信号の受け取りに応答して、前記ゲームアトラクション内で前記ユーザが獲得したポイントに関連する情報を前記アニメキャラクターヘッドに関連付けられた基地局制御システムに提供して、前記アニメキャラクターヘッドと前記ユーザとの間で個人用対話をもたらす、ように構成されている、対話型システム。
An interactive system with one or more processors, wherein the one or more processors are
Upon receiving a first signal indicating that the user has left the game attraction in the amusement park and the number of points earned by the user in the game attraction,
After leaving the game attraction, it receives a second signal indicating that the user is approaching the anime character head and receives a second signal.
In response to receiving the second signal, the information related to the points acquired by the user in the game attraction is provided to the base station control system associated with the anime character head, and the animation character head and the animation character head are provided. An interactive system configured to provide personal dialogue with the user.
前記1又は2以上のプロセッサは、前記ユーザとの前記個人用対話の間に前記アニメキャラクターヘッドにより前記表現が話されたことに応答して、前記ユーザとの将来の個人用対話の間に前記アニメキャラクターヘッドにより前記表現を話すことができないように、前記表現のインベントリから表現を削除するように構成されている、請求項1に記載の対話型システム。 The one or more processors respond to the expression being spoken by the animated character head during the personal dialogue with the user and during future personal dialogues with the user. The interactive system of claim 1, wherein the expression is configured to be removed from the inventory of the expression so that the animated character head cannot speak the expression. 前記ゲームアトラクション内に位置付けられた識別デバイスを備え、前記識別デバイスは、前記ユーザのウェアラブルデバイスによってサポートされる識別子の検出に応答して前記第1の信号を生成するよう構成されている、請求項1に記載の対話型システム。 A claim comprising an identification device located within the game attraction, wherein the identification device is configured to generate the first signal in response to detection of an identifier supported by the user's wearable device. The interactive system according to 1. 前記識別デバイスは、無線周波数識別(RFID)リーダを含み、前記識別子がRFIDタグを含む、請求項3に記載の対話型システム。 The interactive system of claim 3, wherein the identification device comprises a radio frequency identification (RFID) reader, wherein the identifier comprises an RFID tag. 前記アニメキャラクターヘッドに近接して位置付けられた識別デバイスを備え、前記識別デバイスは、前記ユーザのウェアラブルデバイスによってサポートされる識別子の検出に応答して前記第2の信号を生成するよう構成されている、請求項1に記載の対話型システム。 It comprises an identification device located in close proximity to the animated character head, the identification device being configured to generate the second signal in response to detection of an identifier supported by the user's wearable device. , The interactive system according to claim 1. 前記基地局制御システムを備え、前記基地局制御システムは、操縦者による視覚化のためディスプレイ画面上に前記ユーザが獲得したポイントの表示を示すように構成される、請求項1に記載の対話型システム。 The interactive method of claim 1, further comprising the base station control system, wherein the base station control system is configured to show a display of points earned by the user on a display screen for visualization by the operator. system. 前記基地局制御システムを備え、前記基地局制御システムは、前記情報を処理して前記アニメキャラクターヘッドのための推奨アニメーションを決定するよう、及び操縦者による視覚化のため前記基地局制御システムのディスプレイ画面上に前記推奨アニメーションを表示するように構成されている、請求項1に記載の対話型システム。 A display of the base station control system comprising the base station control system, the base station control system to process the information to determine a recommended animation for the animated character head, and for visualization by the operator. The interactive system according to claim 1, which is configured to display the recommended animation on the screen. 前記情報は、前記アニメキャラクターヘッドのための推奨アニメーションを含む、請求項1に記載の対話型システム。 The interactive system of claim 1, wherein the information includes a recommended animation for the animated character head. 前記基地局制御システムを備え、前記基地局制御システムは、操縦者からアニメーション選択入力を受け取るよう構成された入力デバイスと、前記アニメーション選択入力を前記アニメキャラクターヘッドに通信するよう構成された通信デバイスと、を備える、請求項1に記載の対話型システム。 The base station control system includes an input device configured to receive an animation selection input from the operator, and a communication device configured to communicate the animation selection input to the animation character head. The interactive system according to claim 1. 前記アニメキャラクターヘッドを備え、前記アニメキャラクターヘッドは、前記アニメーション選択入力を受け取り、前記アニメーション選択入力に基づいて前記アニメキャラクターヘッドの1又は2以上のアクチュエータを制御するよう構成された1又は2以上の個々のプロセッサを備える、請求項9に記載の対話型システム。 One or more configured to include the animation character head, the animation character head receiving the animation selection input and controlling one or more actuators of the animation character head based on the animation selection input. The interactive system of claim 9, comprising individual processors. 前記基地局制御システム及び前記アニメキャラクターヘッドを備え、前記基地局制御システム及び前記アニメキャラクターヘッドは、前記基地局制御システムを操作する操縦者が、前記アニメキャラクターヘッドを着用している出演者と口頭で通信できるようにする個々のオーディオ通信デバイスを備える、請求項1に記載の対話型システム。 The base station control system and the animation character head are provided, and the base station control system and the animation character head are verbal with a performer wearing the animation character head by an operator who operates the base station control system. The interactive system of claim 1, comprising individual audio communication devices that enable communication with. 対話型システムであって、
ユーザのウェアラブルデバイスによってサポートされる識別子を検出するよう構成された1又は2以上の識別デバイスと、
1又は2以上のプロセッサと、を備え、前記1又は2以上のプロセッサが、
前記1又は2以上の識別デバイスのうちの少なくとも1つの識別デバイスから受け取った個々の信号に基づいて、ゲームアトラクション内で前記ユーザが獲得したポイントに関連付けられた、遊園地の前記ゲームアトラクション内の前記ユーザのアクティビティをモニタし、
前記1又は2以上の識別デバイスのうちの少なくとも1つの他の識別デバイスから受け取った個々の信号に基づいて、前記ユーザがアニメキャラクターヘッドに接近していることに関連付けられた、前記ゲームアトラクションの外での前記ユーザのアクティビティをモニタし、
前記ユーザが前記アニメキャラクターヘッドに接近していることに応答して、前記ゲームアトラクション内で前記ユーザが獲得したポイントに基づいて前記アニメキャラクターヘッドに個々の信号を出力して、これにより前記アニメキャラクターヘッドに前記ゲームアトラクション内で前記ユーザが獲得したポイントに関連性のあるアニメーションを提示させ、前記アニメキャラクターヘッドと前記ユーザとの間で個人用対話をもたらす、ように構成される、対話型システム。
It ’s an interactive system,
One or more identification devices configured to detect identifiers supported by the user's wearable device, and
1 or 2 or more processors, said 1 or 2 or more processors.
The said in the game attraction of the amusement park associated with the points earned by the user in the game attraction based on the individual signals received from at least one of the one or more identification devices. Monitor user activity and
Outside the game attraction associated with the user's proximity to the animated character head based on individual signals received from at least one other identification device of the one or more identification devices. Monitor the activity of the user in
In response to the user approaching the animated character head, an individual signal is output to the animated character head based on the points earned by the user in the game attraction, thereby producing the animated character. An interactive system configured to cause a head to present an animation related to a point earned by the user within the game attraction, resulting in a personal dialogue between the animated character head and the user.
前記1又は2以上の識別デバイスは、1又は2以上の無線周波数識別(RFID)リーダを含み、前記識別子がRFIDタグを含む、請求項12に記載の対話型システム。 12. The interactive system of claim 12, wherein the one or more identification devices include one or more radio frequency identification (RFID) readers, wherein the identifier comprises an RFID tag. コンピューティングシステム、基地局制御システム及び前記アニメキャラクターヘッドを備え、前記コンピューティングシステムは、前記ユーザの前記アクティビティをモニタするよう構成された前記1又は2以上のプロセッサのうちの少なくとも1つのプロセッサを備え、前記基地局制御システムは、前記コンピューティングシステムから前記ユーザの前記アクティビティを示す情報を受け取るように構成され、前記基地局制御システムは、前記ユーザの前記アクティビティを示す前記情報に基づいて操縦者が前記アニメーションを選択できるように構成された入力デバイスを備え、前記基地局制御システムは、前記個々の信号を前記アニメキャラクターヘッドに出力するよう構成された前記1又は2以上のプロセッサのうちの少なくとも1つのプロセッサを備える、請求項12に記載の対話型システム。 It comprises a computing system, a base station control system and the animated character head, wherein the computing system comprises at least one of the one or more processors configured to monitor said activity of said user. The base station control system is configured to receive information indicating the activity of the user from the computing system, and the base station control system is such that the operator is based on the information indicating the activity of the user. The base station control system comprises an input device configured to select the animation, and the base station control system is configured to output the individual signals to the animated character head at least one of the one or more processors. 12. The interactive system of claim 12, comprising one processor. 前記1又は2以上の識別デバイスのうちの少なくとも1つは、前記アニメキャラクターヘッドに結合されて、前記ユーザの前記ウェアラブルデバイスによってサポートされた前記識別子の検出に応答して、個々の信号を生成するよう構成される、請求項12に記載の対話型システム。 At least one of the one or more identification devices is coupled to the animated character head to generate an individual signal in response to detection of the identifier supported by the wearable device of the user. 12. The interactive system of claim 12. 1又は2以上のプロセッサにおいて、遊園地内でユーザがアニメキャラクターヘッドに接近していることを示す第1の信号を受け取るステップと、
前記1又は2以上のプロセッサを用いて、前記ユーザが前記アニメキャラクターヘッドに接近していることを示す前記第1の信号を受け取ったことに応答して、前記遊園地内の前記ユーザの従前のアクティビティに関連する情報にアクセスするステップと、
前記1又は2以上のプロセッサを用いて、前記第1の信号の受け取りに応答して、前記ユーザの従前のアクティビティに関連する前記情報を前記アニメキャラクターヘッドに関連付けられた基地局制御システムに提供して、前記アニメキャラクターヘッドと前記ユーザとの間で個人用対話をもたらすステップと、
前記1又は2以上のプロセッサにおいて、前記アニメキャラクターヘッドから離れた後、前記ユーザが前記遊園地内のゲームアトラクション内にいることを示す第2の信号を受け取るステップと、
前記1又は2以上のプロセッサを用いて、前記アニメキャラクターヘッドと前記ユーザとの間の前記個人用対話に基づいて前記ゲームアトラクション内の1又は2以上のゲーム要素を調整するステップと、を含む方法。
A step of receiving a first signal indicating that the user is approaching the animated character head in the amusement park on one or more processors.
The user's previous activity in the amusement park in response to receiving the first signal indicating that the user is approaching the animated character head using the one or more processors. Steps to access information related to, and
Using the one or more processors, in response to receiving the first signal, the information related to the user's previous activity is provided to the base station control system associated with the animated character head. And the steps that bring about a personal dialogue between the anime character head and the user,
A step of receiving a second signal indicating that the user is in a game attraction in the amusement park after leaving the animated character head in the one or more processors.
A method comprising the step of adjusting one or more game elements in the game attraction based on the personal dialogue between the animated character head and the user using the one or more processors. ..
前記ユーザの前記従前のアクティビティは、前記ゲームアトラクション内で前記ユーザが獲得したポイントに関連付けられている、請求項16に記載の方法。 16. The method of claim 16, wherein the user's previous activity is associated with points earned by the user within the game attraction. 前記ユーザのウェアラブルデバイスによってサポートされる識別子を検出するように構成された識別デバイスから前記ユーザの前記従前のアクティビティを示す別の信号を前記1又は2以上のプロセッサにおいて受け取るステップを含む、請求項16に記載の方法。 16. A 16. The method described in. 前記ユーザが前記アニメキャラクターヘッドに接近していることを示す前記第1の信号を、前記ユーザのウェアラブルデバイスによってサポートされる識別子を検出するよう構成された識別デバイスから受け取るステップを含む、請求項16に記載の方法。 16. The first signal indicating that the user is approaching the animated character head is received from an identification device configured to detect an identifier supported by the user's wearable device, claim 16. The method described in. 前記識別デバイスは、無線周波数識別(RFID)リーダを含み、前記識別子がRFIDタグを含む、請求項19に記載の方法。 19. The method of claim 19, wherein the identification device comprises a radio frequency identification (RFID) reader, wherein the identifier comprises an RFID tag. 前記基地局制御システムの1又は2以上の個々のプロセッサを用いて、前記情報を処理して前記アニメキャラクターヘッドのための推奨アニメーションを決定し、操縦者による視覚化のため前記基地局制御システムのディスプレイ画面上に前記推奨アニメーションを表示するステップを含む、請求項16に記載の方法。 Using one or more individual processors of the base station control system, the information is processed to determine the recommended animation for the animated character head, and the base station control system for visualization by the operator. 16. The method of claim 16, comprising displaying the recommended animation on a display screen. 前記基地局制御システムの1又は2以上の個々のプロセッサにおいて、操縦者からアニメーション選択入力を受け取るステップと、
前記基地局制御システムの通信デバイスを用いて、前記アニメーション選択入力を前記アニメキャラクターヘッドに送信するステップと、を含む、請求項16に記載の方法。
A step of receiving an animation selection input from the operator in one or more individual processors of the base station control system.
16. The method of claim 16, comprising the step of transmitting the animation selection input to the animation character head using the communication device of the base station control system.
前記アニメキャラクターヘッドの1又は2以上の個々のプロセッサを用いて、前記アニメーション選択入力に基づいて前記アニメキャラクターヘッドの1又は2以上のアクチュエータを制御するステップを含む、請求項22に記載の方法。 22. The method of claim 22, comprising controlling one or more actuators of the animated character head based on the animation selection input using one or more individual processors of the animated character head.
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