JPS6310287A - Graphic display system - Google Patents

Graphic display system

Info

Publication number
JPS6310287A
JPS6310287A JP15554886A JP15554886A JPS6310287A JP S6310287 A JPS6310287 A JP S6310287A JP 15554886 A JP15554886 A JP 15554886A JP 15554886 A JP15554886 A JP 15554886A JP S6310287 A JPS6310287 A JP S6310287A
Authority
JP
Japan
Prior art keywords
display
depth
depth buffers
buffers
contents
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP15554886A
Other languages
Japanese (ja)
Inventor
Kyoji Kawagoe
恭二 川越
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NEC Corp
Original Assignee
NEC Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NEC Corp filed Critical NEC Corp
Priority to JP15554886A priority Critical patent/JPS6310287A/en
Publication of JPS6310287A publication Critical patent/JPS6310287A/en
Pending legal-status Critical Current

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  • Image Generation (AREA)

Abstract

PURPOSE:To display a 3-dimensional form containing a cavity and a new form obtained after shift of another form by providing plural sheets of depth buffers having two distance parameters and luminance for each pixel to a display memory. CONSTITUTION:In a graphic display system for a 3-dimensional form to a 2-dimensional display device, plural depth buffers are provided to a display memory part 11. Each depth buffer has two distance parameters and luminance for each pixel. A display arithmetic part 12 reads the contents of depth buffers out of the part 11 and performs calculation among those depth buffers for the sum, difference, product and shift respectively to write them to the depth buffers. A display processing part 13 reads the contents of the indicated one of those depth buffers of the part 11 and transfers them to a display monitor. Thus it is possible to perform the time simulation of the form cutting or the flow of an object and the display of an internal 3-dimensional form at a high speed.

Description

【発明の詳細な説明】 〔産業上の利用分野〕 本発明は1例えは図形表示装置のラスター表示スクリー
ンのごとき二次元表示装置上に三次元形状の映像表示を
行う方式に関するものである。
DETAILED DESCRIPTION OF THE INVENTION [Field of Industrial Application] The present invention relates to a system for displaying three-dimensional images on a two-dimensional display device, such as a raster display screen of a graphic display device.

〔従来技術〕[Prior art]

二次元表示装置上に三次元形状の映像を表示するためK
は、映像の隠された面(隠面)を消去し、目に見える面
(可視面)″Ik検出、表示することが必要である。
K for displaying three-dimensional images on a two-dimensional display device
It is necessary to erase the hidden surface of the image and detect and display the visible surface (visible surface) ``Ik''.

従来の隠面消去方式としては、デプスバッファと呼ぶメ
モリに奥行き方向の三次元形状の距離パラメータと輝度
を持たせ、三次元形状を構成する面を各ピクセルととに
デプスバッファへ投視変換によりマツピングさせて、最
も視点に近い面の輝度のみをバッファに書込むことで可
視面を検出、表示するものがある。
The conventional hidden surface removal method stores distance parameters and brightness of a three-dimensional shape in the depth direction in a memory called a depth buffer, and converts each pixel of the surface constituting the three-dimensional shape into a depth buffer by projection conversion. Some devices detect and display visible surfaces by mapping and writing only the brightness of the surface closest to the viewpoint into a buffer.

〔発明が解決しようとする問題点〕[Problem that the invention seeks to solve]

一つの距離パラメータだけからなるデプスバッファによ
る方法では、和、差、積などの組合せにより形状内部に
空洞が生じ、それまでは見えなかった部分が見えるより
になったときには全く表示内容が異なってしまりという
欠点がある。また(J一方向から見たときの形状の移動
に対しては再度デプスバッファ内の距離パラメータの作
成が必要になるという欠点もある。
In the method using a depth buffer consisting of only one distance parameter, a cavity is created inside the shape due to the combination of sum, difference, product, etc., and when the previously invisible part becomes visible, the displayed content becomes completely different. There is a drawback. Furthermore, there is also the drawback that the distance parameter in the depth buffer needs to be created again for movement of the shape when viewed from one direction (J).

〔問題点を解決するための手段〕[Means for solving problems]

本発明の図形表示方式は、三次元形状の二次元表示装置
への図形表示方式において、ピクセルごとに距離パラメ
ータと輝度との二つの値をもつ複数枚のデプスバッファ
を有する表示メモリ部と、前記表示メモリ部からデプス
バッファの内容を読取り、和、差、積、移動のバッファ
間の演算を行いデプスバッファに書込む表示演算部と、
デプスバッファの内容を読取9表示のための表示モニタ
へ転送する表示処理部とを有し、二つの距離パラメータ
をもつ複数枚のデプスバッファを具備して実現される。
The graphic display method of the present invention is a graphic display method of a three-dimensional shape on a two-dimensional display device, and includes a display memory section having a plurality of depth buffers each having two values, a distance parameter and a luminance, for each pixel; a display calculation unit that reads the contents of the depth buffer from the display memory unit, performs calculations between the buffers such as sum, difference, product, and movement, and writes them to the depth buffer;
It has a display processing section that reads and transfers the contents of the depth buffer to a display monitor for display, and is realized by having a plurality of depth buffers each having two distance parameters.

〔作用〕[Effect]

前記の手段を有することによって、二つの距離パラメー
タのうち一方を従来のデプスバッファと同様に視点から
最も近い形状上の点の視点からの距離を与え、他方には
視点から最も遠い形状上の点の視点からの距離を与え、
和、差、積などの演算の結果もこの二極の距離パラメー
タをデプスバッファにもたせることにより、これまでの
方法の問題点であった空洞のある形状や形状移動後の新
形状の表示をデプスバッファの演算によって行なうこと
ができる。
By having the above means, one of the two distance parameters is given the distance from the viewpoint of the point on the shape that is closest to the viewpoint, similar to a conventional depth buffer, and the other is given the distance on the shape that is farthest from the viewpoint. give the distance from the viewpoint of
By adding the results of calculations such as sum, difference, and product to the depth buffer, it is possible to improve the depth of the display of shapes with cavities or new shapes after shape movement, which were problems with previous methods. This can be done by buffer operations.

〔実施例〕〔Example〕

以下、本発明による図形表示方式について図面を参照し
ながら説明する。
Hereinafter, a graphic display method according to the present invention will be explained with reference to the drawings.

第1図は本発明の一実施例を示す機能ブロック図である
。同図において表示メモリ部11は複数のデプスバッフ
ァF 1・・・Fnl)有し、個々のデプスバッファは
ピクセルととに二つの距離パラメータd1とdzおよび
輝度d3を持つ。表示演算部12はデプスバッフγF 
1・・・Fnのに’ iとF j K対して演算0pt
−実行し結果t−Fkに返す。ここで、Fi、Fj、F
kやOpはOp (F i、〔)j、)Fk(、dx、
dy、dz))の形式で予め指定されているもので、和
、差、積、移動の各演算を意味する。ここで、和、差、
積とはデプスバッファに保存されている形状同士の和集
合、差集合、共通集合をデプスバッフ7上で行う演算を
いう。また移動とは一個のデプスバッファに対して指定
距離dx% dy、dzだけ各々”+’/*”方向へ移
動する演算をいう。なお表示演算部12では前記1糧の
演算の全であるいは一つ以上をおこなう。これらの各演
算の内容を第8図(alおよびtb)に一覧図示する。
FIG. 1 is a functional block diagram showing one embodiment of the present invention. In the figure, the display memory unit 11 has a plurality of depth buffers F1...Fnl), and each depth buffer has two distance parameters d1 and dz and brightness d3 for each pixel. The display calculation unit 12 uses a depth buffer γF.
1... Calculate 0pt for Fn' i and F j K
- Execute and return result to t-Fk. Here, Fi, Fj, F
k and Op are Op (F i, [)j,)Fk(,dx,
It is specified in advance in the format of dy, dz)) and means each operation of sum, difference, product, and movement. Here, sum, difference,
Multiplication refers to an operation in which a union set, a difference set, and a common set of shapes stored in the depth buffer are performed on the depth buffer 7. Further, movement refers to an operation in which one depth buffer is moved by specified distances dx%dy and dz in the "+'/*" direction, respectively. Note that the display calculation section 12 performs all or one or more of the calculations for one food item. The contents of each of these calculations are listed in FIG. 8 (al and tb).

表示処理部13は、表示メモリ部11のデプスバッファ
の中から指定されたバッファの内容を読出して表示する
The display processing section 13 reads out the contents of a specified buffer from the depth buffer of the display memory section 11 and displays the contents.

つぎに前記表示演算部12の処理について例を用いて説
明する。今、デプスバッフγF1の内容およびF2の内
容が第2図(a)および(b)に示す絵を表わしている
ものとする。実際には、バッファにはこのような絵では
なくにおいて、ピクセル毎に輝度と奥行を示す二つの距
離パラメータを保持している。また、表示における絵自
体も線画でなくピクセルごとに輝度に対応し色で表示さ
れている。このとき、和演算、差演算、積演算を行った
結果を各々第3図に示す。例えば、ここでピクセル(i
、j)に対する演算を取出してみると、デプスバッファ
F1のピク仏ル(i、j)の距離パラメータとデプスバ
ッフγF2のピクセル(trj)の距離パラメータから
前述の第8図(alに示す方法で第4図に示すような結
果が得られる。この結果を全てのピクセルでまとめると
第3図に示すようになる。またデプスバッフγF2に対
して移動演算(F2’ )を施してさらに先はどと同じ
差演算(lI”1−F2’)を行うと第5図に示すよう
な結果が得られる。
Next, the processing of the display calculation section 12 will be explained using an example. Assume now that the contents of depth buffer γF1 and F2 represent the pictures shown in FIGS. 2(a) and 2(b). In reality, the buffer does not hold a picture like this, but two distance parameters representing the brightness and depth for each pixel. Furthermore, the picture itself is not a line drawing, but is displayed in colors corresponding to the brightness of each pixel. At this time, the results of the sum, difference, and product operations are shown in FIG. 3, respectively. For example, here pixel (i
, j), from the distance parameter of pixel (i, j) of depth buffer F1 and the distance parameter of pixel (trj) of depth buffer γF2, The results shown in Figure 4 are obtained. If these results are summarized for all pixels, the result is shown in Figure 3. Also, a movement operation (F2') is applied to the depth buffer γF2, and the further steps are the same as in the following. When the difference calculation (lI"1-F2') is performed, a result as shown in FIG. 5 is obtained.

また、第6図(a)、(b) 、 (c)、および(d
)に示す四つのデプスバッファFl 、F2 、F3 
、F4に対して(Fl−F2)+F3と(F’1−F4
)−(F2−F4)+F3の演算結果を第7図(alお
よび(blに示す。前者の演算に対しては、まずFlと
F2の差演算およびその結果へのF3の和演算に対して
もFlの示す形状が他のデプスバッファの示す形状の外
側にあるので、表示上は全くに1と同じである。一方、
後者の例ではF 1とF2の各々に対してF4の示す形
状との差演算ヲ行い、形状)1とF2の視点に近い部分
のカット1−行うものである。そしてさらにF3との和
集合によりFlにかくれて見えなかったF3が表示でき
るようになる。
Also, FIGS. 6(a), (b), (c), and (d)
) The four depth buffers Fl, F2, F3 shown in
, for F4, (Fl-F2)+F3 and (F'1-F4
) - (F2 - F4) + F3 are shown in Figure 7 (al and (bl). For the former operation, first, for the difference operation between Fl and F2 and the sum operation of F3 for the result, Since the shape indicated by Fl is outside the shape indicated by other depth buffers, the display is exactly the same as 1. On the other hand,
In the latter example, a difference calculation is performed for each of F1 and F2 with the shape indicated by F4, and a cut 1 of the portion of shape F1 and F2 close to the viewpoint is performed. Further, by the union with F3, F3, which was hidden behind Fl, can be displayed.

以上述べたこれらの処理は全て第8図(alおよび(b
lに示す演算によって行われる。
All of these processes described above are shown in Figure 8 (al and (b)
This is performed by the calculation shown in l.

〔発明の効果〕〔Effect of the invention〕

このように本発明の図形表示方式によれば、デプスバッ
ファの各ピクセルに二つの距離パラメータをもたせるこ
とおよびこの距離パラメータを用いた和、差、積、移動
をおこなうデプスバッファ演算により、これまで不可能
であったデプスバッファによる形状の表現ができるので
、形状の切削や物の流れの時間的シミュレーシ嘗ンや三
次元形状の内部形状の表示をデプスバッファ演算で高速
に行うことができる。
As described above, according to the graphic display method of the present invention, each pixel of the depth buffer has two distance parameters, and depth buffer operations that perform sum, difference, product, and movement using these distance parameters solve problems that have not been possible until now. Since the shape can be expressed using a depth buffer, which was previously possible, the cutting of the shape, the temporal simulation of the flow of objects, and the display of the internal shape of a three-dimensional shape can be performed at high speed using depth buffer calculations.

【図面の簡単な説明】[Brief explanation of drawings]

第1図は本発明の一実施例を示す機能ブロック図である
。第2図は本発明の詳細な説明するためにデプスバッフ
ァの内容を示す図である。第3図は第2図に示すバッフ
ァへの和、差、積演算を示す図である。第4図は第3図
の演算のピクセルごとの処理を示す図である。第5図は
移動演算を示す図である。第6図はより複雑な形状の演
算を説明する丸めのデプスバッファの内容を示す図であ
る。第7図は第6図に示す内容への和、差演算を組合せ
た例を示す図である。第8図は、表示演算部での和、差
、積、移動演算の処理を示す図である。 11・・・表示メモリ部、12・・・表示演算部、13
・・・表示処理部。 代理人 弁理士  内 原   晋 \−一〆 第1図 第2図 (み)(1)) FI            F2 (6L)(b)(C) JFO演菰     差膚z     −i演算1”l
+F2        Fl −F2       F
l X l−1第4図 第5図 (の)      F2 <b)F 2’ 第6図 (み)       (b)      (C)   
    <d>第7図 (み)(b) (F+ −F2)十F3              
(F盲−F4)−(F2−F4)十F3第8図(勾
FIG. 1 is a functional block diagram showing one embodiment of the present invention. FIG. 2 is a diagram showing the contents of the depth buffer for explaining the present invention in detail. FIG. 3 is a diagram showing sum, difference, and product operations for the buffer shown in FIG. 2. FIG. 4 is a diagram showing pixel-by-pixel processing of the calculation in FIG. 3. FIG. 5 is a diagram showing movement calculation. FIG. 6 is a diagram showing the contents of a rounding depth buffer to explain calculations of more complicated shapes. FIG. 7 is a diagram showing an example in which sum and difference operations are combined with the contents shown in FIG. 6. FIG. 8 is a diagram showing processing of sum, difference, product, and movement calculations in the display calculation section. 11... Display memory section, 12... Display calculation section, 13
...Display processing section. Agent Patent Attorney Susumu Uchihara\-1〆Figure 1Figure 2 (see) (1)) FI F2 (6L) (b) (C) JFO operation difference z -i calculation 1”l
+F2 Fl -F2 F
l
<d>Figure 7 (see) (b) (F+ -F2) 10F3
(F Blind - F4) - (F2-F4) 10F3 Fig. 8 (Slope

Claims (1)

【特許請求の範囲】 三次元形状の二次元表示装置への図形表示方式において
、 ピクセルごとに距離パラメータと輝度との二つの値をも
つ複数枚のデプスバッファを有する表示メモリ部と、 前記表示メモリ部からデプスバッファの内容を読取り、
和、差、積、移動のバッファ間の演算を行いデプスバッ
ファに書込む表示演算部と、デプスバッファの内容を読
取り表示のための表示モニタへ転送する表示処理部とを
有し、二つの距離パラメータをもつ複数枚のデプスバッ
ファを具備したことを特徴とする図形表示方式。
[Scope of Claim] A method for displaying a three-dimensional shape on a two-dimensional display device, comprising: a display memory section having a plurality of depth buffers each having two values, a distance parameter and a brightness, for each pixel; and the display memory. Read the contents of the depth buffer from
It has a display calculation section that performs calculations between buffers such as sum, difference, product, and movement and writes them to the depth buffer, and a display processing section that reads and transfers the contents of the depth buffer to the display monitor for display. A graphic display method characterized by having multiple depth buffers each having parameters.
JP15554886A 1986-07-01 1986-07-01 Graphic display system Pending JPS6310287A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP15554886A JPS6310287A (en) 1986-07-01 1986-07-01 Graphic display system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP15554886A JPS6310287A (en) 1986-07-01 1986-07-01 Graphic display system

Publications (1)

Publication Number Publication Date
JPS6310287A true JPS6310287A (en) 1988-01-16

Family

ID=15608469

Family Applications (1)

Application Number Title Priority Date Filing Date
JP15554886A Pending JPS6310287A (en) 1986-07-01 1986-07-01 Graphic display system

Country Status (1)

Country Link
JP (1) JPS6310287A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH02178785A (en) * 1988-12-29 1990-07-11 Daikin Ind Ltd Method and device for solid display
JP2010092507A (en) * 2002-09-06 2010-04-22 Sony Computer Entertainment Inc Image processing method and apparatus

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH02178785A (en) * 1988-12-29 1990-07-11 Daikin Ind Ltd Method and device for solid display
JP2010092507A (en) * 2002-09-06 2010-04-22 Sony Computer Entertainment Inc Image processing method and apparatus

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