JPS6237783A - Input method for 3-dimensional form - Google Patents

Input method for 3-dimensional form

Info

Publication number
JPS6237783A
JPS6237783A JP60177224A JP17722485A JPS6237783A JP S6237783 A JPS6237783 A JP S6237783A JP 60177224 A JP60177224 A JP 60177224A JP 17722485 A JP17722485 A JP 17722485A JP S6237783 A JPS6237783 A JP S6237783A
Authority
JP
Japan
Prior art keywords
section
input
dimensional
shape
cross
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP60177224A
Other languages
Japanese (ja)
Inventor
Toshiaki Miyashita
宮下 敏昭
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NEC Corp
Original Assignee
NEC Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NEC Corp filed Critical NEC Corp
Priority to JP60177224A priority Critical patent/JPS6237783A/en
Publication of JPS6237783A publication Critical patent/JPS6237783A/en
Pending legal-status Critical Current

Links

Abstract

PURPOSE:To ensure the accurate input of a 3-dimensional form with no time nor labor and to improve the input efficiency of data, by using a section cut with an XY plane to perform a graphic input and displaying the 3-dimensional form which is formed gradually in the form of a perspective drawing. CONSTITUTION:The Z coordinate initial value and the space between sections are set to a Z coordinate initial value setting part 1 and a Z coordinate space setting part 2 of a system respectively. Then a 3-dimensional section form is set on a tablet 3 by a stylus pen 4 and then stored in a section storage part 6 and then in a section gathering storage part 10 via a section plane switching part 9. Here an arithmetic part 11 calculates the set values given from both setting parts 1 and 2 and the value of a section sheet number storage part 8. The results of these arithmetic operations are stored at a time. Then a section form is produced and a post passing position is set by means of the pen 4 to be stored in an address of the part 10. A 3-dimensional perspective drawing which is formed gradually is displayed on a display part 15 via a perspective drawing producing part 14. Then a 3-dimensional form is supplied accurately to the part 10.

Description

【発明の詳細な説明】 (産業上の利用分野) 本発明は、3次元形状入力方法に関し、特にCAE、グ
ラフィックデザイン、アニメーションなどの3次元形状
を計14.機で扱うために形状データとし1人力する必
要のある分野において利用することを目的とした3次元
(立体)形状入力方法に関する。
DETAILED DESCRIPTION OF THE INVENTION (Field of Industrial Application) The present invention relates to a three-dimensional shape input method, and particularly to a three-dimensional shape input method for CAE, graphic design, animation, etc. This invention relates to a three-dimensional (3D) shape input method intended for use in fields where shape data must be processed by one person to be handled by a machine.

(従来技術とその問題点) 立体形状を計算機に入力する場合、難しい問題が多くあ
る。従来技術では、形状入力の際に、形状入力者にいか
に立体感を持たせるか、奥行き情報も含めた3次元座標
値をどのようにうまく指定させるかという点に重点が置
かれて来た。そのた  。
(Prior art and its problems) There are many difficult problems when inputting a three-dimensional shape into a computer. In the prior art, when inputting a shape, emphasis has been placed on how to give the shape inputter a three-dimensional effect and how to have the shape inputter specify three-dimensional coordinate values including depth information. That's it.

めに、(i)予め計算機が持っている立体図形を組み合
わせて新たな立体を作る方法や、(11)形状入力者に
グラフ用紙の透視的なイメージを与え、この上に直接立
体を作成していく方法、更には、(+++)平面図形を
任意の軸のまわシで回転させることによシ軸の1わシで
対称な立体を作成する方法、(lv)平面図形を掃引す
ることでその平面図形を断面に持つ角柱を作成する方法
、()3面図を入力することによりその3面図から計n
機が立体を合成するなどの方法が提案されている。
In order to achieve this goal, there are two methods: (i) creating a new solid by combining three-dimensional shapes that the computer already has, and (11) giving the shape inputter a perspective image of graph paper and creating a solid directly on top of this. Furthermore, (+++) A method of creating a solid that is symmetrical about one axis by rotating a plane figure around an arbitrary axis, and (lv) A method of creating a solid that is symmetrical about one axis, (lv) By sweeping a plane figure. How to create a prism that has that plane shape as a cross section, () By inputting the 3-view diagram, the total
Methods such as machine synthesis of three-dimensional objects have been proposed.

このような従来技術には、(1)の場合、計算機が持っ
ている限られた立体しか使えないので形状入力者は思っ
た立体を作ることができないはかシでなく、立体を組み
合わせる場合に生じる結合の位置、方向などの指定が非
常に難しいこと、(it)の場合、様々な角度から作成
中の形状の透視図を見ることができ、形状入力者に立体
感を与えるという点では優れているが、平面上に立体を
直接描かせることで正確な座標値を入力しすらく、それ
Kよって狙い通pの形をした立体を入力しにくいという
問題がある。また< +i )の場合には、回転軸に対
称な立体しか入力できないし、(iv)の場合にも、同
様に、角柱しか入力できないという問題がある。
In the case of (1), the person inputting the shape cannot create the desired solid because the computer can only use the limited solids that the computer has. In the case of (IT), it is very difficult to specify the position and direction of the resulting bond, and in the case of (IT), the perspective view of the shape being created can be viewed from various angles, which is excellent in that it gives a three-dimensional impression to the person inputting the shape. However, by directly drawing a solid on a plane, accurate coordinate values must be entered, which makes it difficult to input a solid with the shape of the target p. Furthermore, in the case of <+i), only solid bodies symmetrical to the rotation axis can be input, and in the case of (iv), similarly, there is a problem that only prisms can be input.

史に(v)の場合、非常に正確な形状を入力できるが、
形状の入力者に一々立体の3面図をイメージさせるのは
難しく、設計製図に慣れた人以外には扱いにくい方法で
あるといった問題がある。
In case (v), you can input a very accurate shape, but
There are problems in that it is difficult for the person inputting the shape to imagine a three-dimensional three-dimensional drawing, and the method is difficult to use for those who are not accustomed to design and drafting.

(発明の目的) 本発明の目的は、以上述べた従来技術の欠点を軽減する
ため、図形の入力りXY平面で切断される断面で行ない
、逐次構成さt【て行く立体を透視図として表示するこ
とによシ、+間をかけず正確な立体形状入力な・行なえ
る3次元形状入力方法を提供することにある。
(Object of the Invention) An object of the present invention is to reduce the drawbacks of the prior art described above by inputting a figure using a cross section cut along the Another object of the present invention is to provide a three-dimensional shape input method that allows accurate three-dimensional shape input without wasting much time.

(発明の構成) 本発明の3次元形状入力方法は、計q機を用いて3次元
形状の入力を行なうとき、入力したい物体の断面図形を
構成する線分の序標を指定することによりその形状を入
力したり込力した形状を修正しfcbする第1の工程と
、該ν、1の工程で構成された線分上に断面間を繋ぐ役
割を果たす支柱の端点を指定した夛削除したり端点間の
距離を指定する第2の工程と、nj・記支柱を作成する
ために前記第2の工程で指定された地点間を直線および
曲線のいずれかで補間する第3の工程と、前記第1から
第3の工程で作成された立体形状を確認するために指定
さねた視点からの透視図を作成し表示する第4の工程を
含んでいる。
(Structure of the Invention) In the three-dimensional shape input method of the present invention, when inputting a three-dimensional shape using a measuring machine, the three-dimensional shape can be inputted by specifying the ordinal index of the line segments that constitute the cross-sectional shape of the object to be input. The first step is inputting the shape, modifying the input shape and fcb, and deleting the specified end points of the struts that serve to connect the cross sections on the line segment formed by the step ν, 1. a second step of specifying the distance between the end points; and a third step of interpolating between the points specified in the second step using either a straight line or a curved line to create the nj-post. The method includes a fourth step of creating and displaying a perspective view from a specified viewpoint in order to confirm the three-dimensional shape created in the first to third steps.

(実施例) 次に、本発明について図面を用いて詳細に説明する。(Example) Next, the present invention will be explained in detail using the drawings.

第2図は入力の対象物体とユーザの視点、およびユーザ
と管面との関係を示す図である。
FIG. 2 is a diagram showing the relationship between the input object, the user's viewpoint, and the user and the screen surface.

形状入力者の目32ai2図に示すように立体31を見
ておシ、ナイスプレイの管面30に垂直に視線を投けて
いるものとし、座標軸X、Y、Zを図のように設定する
。断面をこのZ軸に沿って重ねていくことによシ所定の
立体を構成していく。
It is assumed that the shape input person's eyes are looking at the solid 31 as shown in Figure 32ai2 and are directing their line of sight perpendicularly to the Nice Play tube surface 30, and the coordinate axes X, Y, and Z are set as shown in the figure. . A predetermined solid is constructed by overlapping the cross sections along the Z axis.

この際、各断面間を繋ぐものとして支柱がある。At this time, there is a support that connects each cross section.

この支柱は、断面形状を現わす線上を突き抜けるように
通していくことで断面を繋ぐ役割を果たす。
This support serves to connect the cross sections by passing through them on the line that represents the cross-sectional shape.

&1図り本発明の3次元形状入力方法の一実施例を示す
3次元形状入力装置のブロック図である。
FIG. 1 is a block diagram of a three-dimensional shape input device showing an embodiment of the three-dimensional shape input method of the present invention.

同図において、3次元形状入力装置は、Z座標初期設定
部1と、2座標間隔設定部2と、ダブレット3と、スタ
イラスペン4と、パルス発生部5と、断面記憶部6と、
読み込み同期部7と、断面枚数記憶部8と、断面ブレー
ン切換部9と、断面集合記憶部10と、演算部11と、
信号遅延部12と、最終データ記憶部13と、透視図作
成部14と、表示部15とから構成される。
In the figure, the three-dimensional shape input device includes a Z coordinate initial setting section 1, a two-coordinate interval setting section 2, a doublet 3, a stylus pen 4, a pulse generation section 5, a cross section storage section 6,
A reading synchronization unit 7, a cross-section number storage unit 8, a cross-section brane switching unit 9, a cross-section set storage unit 10, a calculation unit 11,
It is composed of a signal delay section 12, a final data storage section 13, a perspective diagram creation section 14, and a display section 15.

最初に%22座標初値と断面間のZ座標間隔を設定し、
2座標初期設定部1とZ座標間隔設定部2にそれぞれ格
納する。タブレット3上にスタイラスペン4を用いて立
体の断面形状をプロットする。スタイラスペン4をタブ
レット3に押しつける度にパルス発生部5でパルス波を
発生する。四時に1タブレツト3上のXY座標が断面記
憶部6に取シ込まれる。アークを一筆書きできる範囲の
線分であるとし、アーク入力の終了信号をスタイラスペ
ン4を用いて送信すると、読み込み同期部7が作動し、
断面記憶部6に記憶されていたデータを断面集合記憶部
10に格納する。このとき、Z座標初期設定部1に記憶
されているZ座標の初期値に1Z座標間隔設定部2に記
憶されている2座標の間隔データと断面枚数記憶部8の
値との積の足し合わゼを演算部11で行ない、その結果
を同時に記憶する。
First, set the initial value of the %22 coordinate and the Z coordinate interval between the sections,
These are stored in the 2-coordinate initial setting section 1 and the Z-coordinate interval setting section 2, respectively. A three-dimensional cross-sectional shape is plotted on the tablet 3 using the stylus pen 4. Every time the stylus pen 4 is pressed against the tablet 3, a pulse generator 5 generates a pulse wave. At 4 o'clock, the XY coordinates on one tablet 3 are imported into the section storage section 6. Assuming that the arc is a line segment that can be drawn with one stroke, when an arc input end signal is sent using the stylus pen 4, the reading synchronization unit 7 is activated,
The data stored in the section storage section 6 is stored in the section set storage section 10. At this time, the initial value of the Z coordinate stored in the Z coordinate initial setting section 1 is added to the product of the two coordinate interval data stored in the Z coordinate interval setting section 2 and the value of the cross section number storage section 8. The calculation unit 11 performs the calculation and stores the results at the same time.

一通や断面形状ができると、支柱通過位置の設定をスタ
イラスペン4を用いて行なう。支柱定義の開始信号を受
信すると、断面集合記憶部10の支柱アドレス領域に以
後の座標を記録するためのポインタをセットする。続い
て、断面形状入力の場合と同様に、支柱の通過位置を線
分上から拾う。
Once the cross-sectional shape is completed, the stylus pen 4 is used to set the post passage position. When the pillar definition start signal is received, a pointer for recording subsequent coordinates is set in the pillar address area of the section set storage unit 10. Next, as in the case of inputting the cross-sectional shape, the passing position of the pillar is picked up from the line segment.

この座標値は、断面記憶部6から前記支柱アドレス領域
に送信され記憶さhる。この後、−断面作成終了の信号
を受信すると断面枚数記憶部8の値を1つ増やし、断面
プレーン切換部9で断面集合記憶部10のブレーンを切
り換える。このとき、同時に透視図作成部14が作動し
、視点位置の入力を求めるとともに、その値が入力され
ると、今までの断面図から構成される立体のその視点か
ら眺めた透視図を作成し、表示部15で表示する。
These coordinate values are transmitted from the cross-section storage section 6 to the pillar address area and stored therein. Thereafter, upon receiving a signal indicating the completion of -section creation, the value in the section number storage section 8 is increased by one, and the section plane switching section 9 switches the planes in the section set storage section 10. At this time, the perspective drawing creation unit 14 operates at the same time, requests input of the viewpoint position, and when that value is input, creates a perspective view of the solid body constructed from the previous cross-sectional view from that viewpoint. , displayed on the display unit 15.

もし、次に断面のりニュー信号を受信すると今までに浩
めた断面データを最終データ記憶部13に格納し、Z座
標初期設定部1およびZ座標間隔設定部2の値をクリア
する。
If the next cross-section scaling signal is received, the cross-section data enlarged so far is stored in the final data storage section 13, and the values in the Z coordinate initial setting section 1 and the Z coordinate interval setting section 2 are cleared.

以上の操作を繰シ返すことによシ、最終的に立体形状を
作ることができる。次に、この3次元形状入力方法に補
助的情報を提供する機能を組み込んだ場合について更に
詳細に説明する。
By repeating the above operations, a three-dimensional shape can finally be created. Next, a case in which a function for providing auxiliary information is incorporated into this three-dimensional shape input method will be described in more detail.

第3図は入力立体の例とその入力断面図の遷移図、第4
図りその処理の手順を示すフロー図で、Z座標の初期値
ZOと断面間の間隔Zdをセットする(ステップ101
)。次に、第3図(a)に示す断面形状を入力する(ス
テップ1o2)。形状の拾い方は、例えば、図中(e)
K示すような順番でもよいが、このときにh線分1−2
でひとつのアーク、線分3−4でひとつのアークとして
定義する。
Figure 3 is an example of an input solid and a transition diagram of its input cross-sectional view.
In the flowchart showing the steps of the process, the initial value ZO of the Z coordinate and the interval Zd between the cross sections are set (step 101).
). Next, the cross-sectional shape shown in FIG. 3(a) is input (step 1o2). For example, how to pick up the shape is (e) in the figure.
The order shown in K may be used, but in this case, h line segment 1-2
is defined as one arc, and line segment 3-4 is defined as one arc.

第3図(a)の断面形状の入力が終わると、次に、支柱
の設定を行なう。これは、線上の点を適当な数拾うこと
でなされる(ステップ1o3)。但し、拾う順番は意識
する必要がある。この作業が終ると、−断面終了を宣言
する(ステップ1o4)が、この図形の場合にViz座
標の初期値であるZQを変える必要がないのでcon 
t 1nue宣言(ステップ106)を行ない(ステッ
プ105)、間隔Zdだけを変える。次に、第3図(b
)の断面を作成するために前述の方法でアークを拾い、
その後、支柱の位置を定義する。このとき、先程入力し
た断面図が1ねて表示されているのでこれを利用するこ
とができる。図中、破線の部分は窓の断面を示している
。第3図(b)の入力が終わると、第3図(C)および
(d)の入力を行なう。各断面が人力されるたびに、管
面の一部に今までの入力断面から構成される立体の透視
図が表示され(ステップ107)、どこ1で入力したか
、あるいは、入力データに誤シがないかを確認できる。
After inputting the cross-sectional shape shown in FIG. 3(a), the next step is to set the struts. This is done by picking up an appropriate number of points on the line (step 1o3). However, you need to be aware of the order in which you pick them up. When this work is completed, declare the end of the -section (step 1o4), but since there is no need to change ZQ, which is the initial value of the Viz coordinate, in the case of this figure, con
A t1nue declaration (step 106) is made (step 105), and only the interval Zd is changed. Next, Figure 3 (b
) pick up the arc in the manner described above to create a cross section of
Then define the position of the struts. At this time, the sectional view input earlier is displayed in a single layer, so you can use it. In the figure, the broken line portion shows the cross section of the window. When the input shown in FIG. 3(b) is completed, the input shown in FIG. 3(C) and (d) is performed. Each time a cross-section is entered manually, a three-dimensional perspective view consisting of the cross-sections input so far is displayed on a part of the screen (step 107). You can check if there are any.

尚、支柱は指定された断面間で指定された端点を電融で
結ぶだけでなく、smoothコマンドにより一連の端
点間を通過するように滑らかな曲線によシ補間すること
もできる。
Note that the struts can not only be connected by electric melting between specified end points between specified cross sections, but also can be interpolated by using a smooth command to create a smooth curve that passes between a series of end points.

(発明の効果) 以上説明したように本発明は、3次元形状(立体)を平
面上で比較的容易に構成することができ、しかも、中抜
き形状などの込み入った形状も作成できるので、CAE
、グラフィックテザイン、アニメーションなど3次元形
状を計算機で扱うような分野において、データ入力の効
率を上けることができる効果がある。
(Effects of the Invention) As explained above, the present invention can relatively easily construct a three-dimensional shape (solid) on a plane, and can also create complicated shapes such as hollow shapes, so CAE
This has the effect of increasing the efficiency of data input in fields where three-dimensional shapes are handled by computers, such as , graphic design, and animation.

【図面の簡単な説明】[Brief explanation of drawings]

第1図は本発明の3次元形状入力方法の一実施例を示す
3次元形状入力装置のブロック図、第2図は入力の対象
物体とユーザの視点、およびユーザと管面との関係を示
す図、第3図は入力立体の例とその入力断面図の遷移図
、第4図りその処理の手順を示すフロー図である。 1・・・・・・Z座標初期設足部、2・・・・・・Z圧
積間隔設定部、3・・・・・・タブレット、4・・・・
・・スタイラスペン、5・・・・・・パルス発生部、6
・・・・・・断面記憶部、7・・・・・・読み込み同期
部、8・・・・・・断面枚数記憶部、9・・・・・・断
面フレーン切換部、10・・・・・・断面集合記憶部、
11・・・・・・演算部、12・・・・・・信号遅延部
、13・川・・最終データ記憶部、14・−・−・・透
視図作成部、15・・・・・・表示部。 \、 第 2 圀 音面 竿 4 I
FIG. 1 is a block diagram of a three-dimensional shape input device showing an embodiment of the three-dimensional shape input method of the present invention, and FIG. 2 shows the relationship between the input object, the user's viewpoint, and the user and the screen surface. FIG. 3 is a transition diagram of an example of an input solid and its input sectional view, and FIG. 4 is a flow diagram showing its processing procedure. 1... Z coordinate initial installation section, 2... Z pressure interval setting section, 3... Tablet, 4...
...Stylus pen, 5...Pulse generator, 6
. . . Cross section storage section, 7 . . . Read synchronization section, 8 . . . Cross section number storage section, 9 . . . Cross section frame switching section, 10・・Cross section set memory section,
11... Arithmetic unit, 12... Signal delay unit, 13... Final data storage unit, 14... Perspective diagram creation unit, 15... Display section. \, 2nd Kokuonmenko 4 I

Claims (1)

【特許請求の範囲】[Claims] 計算機を用いて3次元形状の入力を行なうとき、入力し
たい物体の断面図形を構成する線分の座標を指定するこ
とによりその形状を入力したり入力した形状を修正した
りする第1の工程と、該第1の工程で構成された線分上
に断面間を繋ぐ役割を果たす支柱の端点を指定したり削
除したり端点間の距離を指定する第2の工程と、前記支
柱を作成するために前記第2の工程で指定された端点間
を直線および曲線のいずれかで補間する第3の工程と、
前記第1から第3の工程で作成された立体形状を確認す
るために指定された視点からの透視図を作成し表示する
第4の工程を含むととを特徴とする3次元形状入力方法
When inputting a three-dimensional shape using a computer, the first step is to input the shape or modify the input shape by specifying the coordinates of the line segments that make up the cross-sectional shape of the object you want to input. , a second step of specifying or deleting the end points of the struts that serve to connect cross sections on the line segments configured in the first step, and specifying the distance between the end points; and a second step of creating the struts. a third step of interpolating between the end points specified in the second step using either a straight line or a curve;
A three-dimensional shape input method comprising: a fourth step of creating and displaying a perspective view from a specified viewpoint in order to confirm the three-dimensional shape created in the first to third steps.
JP60177224A 1985-08-12 1985-08-12 Input method for 3-dimensional form Pending JPS6237783A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP60177224A JPS6237783A (en) 1985-08-12 1985-08-12 Input method for 3-dimensional form

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP60177224A JPS6237783A (en) 1985-08-12 1985-08-12 Input method for 3-dimensional form

Publications (1)

Publication Number Publication Date
JPS6237783A true JPS6237783A (en) 1987-02-18

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP60177224A Pending JPS6237783A (en) 1985-08-12 1985-08-12 Input method for 3-dimensional form

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Country Link
JP (1) JPS6237783A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH01298471A (en) * 1988-05-27 1989-12-01 Sony Corp Graphic designing device
JPH0233159A (en) * 1988-07-22 1990-02-02 Kao Corp Developer for developing electrostatic charge image
JPH05298413A (en) * 1990-12-12 1993-11-12 Fuji Xerox Co Ltd Graphic processor

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH01298471A (en) * 1988-05-27 1989-12-01 Sony Corp Graphic designing device
JPH0233159A (en) * 1988-07-22 1990-02-02 Kao Corp Developer for developing electrostatic charge image
JP2560085B2 (en) * 1988-07-22 1996-12-04 花王株式会社 Developer for electrostatic image development
JPH05298413A (en) * 1990-12-12 1993-11-12 Fuji Xerox Co Ltd Graphic processor

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