JPS62245426A - Character input device - Google Patents

Character input device

Info

Publication number
JPS62245426A
JPS62245426A JP61090274A JP9027486A JPS62245426A JP S62245426 A JPS62245426 A JP S62245426A JP 61090274 A JP61090274 A JP 61090274A JP 9027486 A JP9027486 A JP 9027486A JP S62245426 A JPS62245426 A JP S62245426A
Authority
JP
Japan
Prior art keywords
character
cursor
input
cursor position
changing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP61090274A
Other languages
Japanese (ja)
Inventor
Yoshio Onishi
大西 善雄
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Panasonic Holdings Corp
Original Assignee
Matsushita Electric Industrial Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Matsushita Electric Industrial Co Ltd filed Critical Matsushita Electric Industrial Co Ltd
Priority to JP61090274A priority Critical patent/JPS62245426A/en
Publication of JPS62245426A publication Critical patent/JPS62245426A/en
Pending legal-status Critical Current

Links

Abstract

PURPOSE:To improve the operability, and the input speed of character picturing, by providing a character changing and storing means, and a character picturing control means which retrieves and outputs a character stored in the character changing and storing means on the basis of a bit of cursor position information. CONSTITUTION:A key deciding means 1 decides an input to which group, such as a cursor, a character change, a character picturing, or a character erasing, belongs the input, from an input signal. A cursor position changing and storing means 2 changes a cursor position being displayed at present, and stores the position, and a character changing and storing means 3 fetches an inputted character, and changes the character already stored to a fetched character anew, then storing it. A character picturing control means 4 outputs the character stored in the character changing and storing means 3 in the character picturing, and a non-inputted code which represents a state where no character is inputted, in the character erasing, to the cursor position stored in the cursor position changing and storing means 2.

Description

【発明の詳細な説明】 3、発明の;yallな説明 産業上の利用分野 本発明は文字を人力したり編集したりするワードプ【I
L!ツナや電子81口機などの情報処理装置に文51情
報を入力する文字人力装置に関する。
[Detailed Description of the Invention] 3.Yall Explanation of the Invention Industrial Field of Application The present invention is a wordpress [I] that manually inputs and edits characters.
L! The present invention relates to a character-powered device for inputting sentence 51 information into an information processing device such as a Tuna or an electronic 81-bit machine.

従来の技術 従来、この妙の文字人力装v1ぐはカーソル移動と文字
入力は各々独立しでおり、文字を入力することによりカ
ーソル位置情報を参照し、ぞの位置に文字が表示されカ
ーソルは次の文7人ノ) 4Q ffffに移動りるよ
う構成されている。
Conventional technology Conventionally, in this strange character human power system, cursor movement and character input were independent of each other, and by inputting a character, cursor position information was referenced, the character was displayed at that position, and the cursor moved to the next position. 7 people) 4Q It is configured to move to ffff.

発明が解決しようとする問題貞   ′このような従来
の構成では、通常、文字入力に伴いh−ツルは左から右
へ一定方向にしか移動しないため、上から下、下から上
、または右からノ「に文字を′!J!続入力したりりる
と8には毎回カーソルを入力位置に移動8「てから文字
の入力操作を(1なわなGJればならない。したがって
、1■息の文字を繰り返し使用して描画しようとする場
合、その操作は非常に煩わしいものとなる。
Problem to be Solved by the Invention In such a conventional configuration, the H-trail normally only moves in a fixed direction from left to right as characters are input, so it cannot be moved from top to bottom, bottom to top, or right to If you continue to enter a character in ``!J!'', move the cursor to the input position each time ``8'' and then input the character (1). If you try to draw by repeatedly using , the operation becomes very cumbersome.

本発明は従来よりも簡111な操作で文字描画すること
ができる文字入力装置を提供することを目的とりる。
SUMMARY OF THE INVENTION An object of the present invention is to provide a character input device that can draw characters with a simpler operation than conventional ones.

問題貞を解決するための手段 木光明の文字入力装置は、キーボードなどの人ノフ丁段
の入力上Y)からカーソル、文字変更、文字描画、文字
消去などのいずれのグループに屈Jるかを判定する−(
−判定1段と、前記キー判定手段によりカーソルと判定
されたときにカーソル位置を変更してぞの位置を記憶す
るカーソル位置変更記憶手段と、前記キー判定1段によ
り文字変更と判定されたときに、入力された文字を取り
込み、既に記憶されている文字を取り込まれた新しい文
字に変更記憶76文字変更記憶手段と、前記キー判定丁
[Ωにより文字描画と判定されたときには611記文字
変更記憶手段に記憶されている文字を、文字消去と判定
されたときには文字の入力されていない状態を示す未入
力=1−ドを、前記カーソル位置変更記憶手段に記憶さ
れているカーソル位置に出力づる文′r描画制υす手段
とを設けたことを特徴とする。
Means to solve the problemKi Mitsuaki's character input device can be used to select which group to use, such as cursor, character change, character drawing, character deletion, etc. Judgment - (
- a first stage of determination, a cursor position change storage means for changing the cursor position and storing the position when the key determination means determines that it is a cursor, and a cursor position change storage means that changes the cursor position and stores the position when the first stage of key determination determines that it is a character change; 76 character change storage means that takes in the input characters and changes the already stored characters to the new characters that have been taken in; A statement that outputs a character stored in the means to the cursor position stored in the cursor position change storage means when a character is determined to be erased, a non-input = 1- code indicating a state in which no character has been input. The present invention is characterized in that a means for controlling drawing is provided.

作用 この椙成によると、文字変更記憶手段で記憶されている
文字を、文字描画制御1段がカーソル位置情報に基づき
検索してカーソル軌跡に繰り返して出力される。
According to this method, the first stage of character drawing control searches for characters stored in the character change storage means based on cursor position information and repeatedly outputs them along the cursor trajectory.

実施例 以下本発明の一実施例を第1図と第2図に基づいて説明
する。第1図は本発明にJjける文字入力装置のブロッ
ク図を示づ。1は二1−判定r段で、入力信号からカー
ソル、文字変更、文’?’iii!iiおよび文字消去
などのいずれのグループに属するかを判定する。2はカ
ーソル位胃記憶手段で、現在表示されているカーソル位
置を変更し、その位置を記憶する。3は文字変更記憶手
段で、入力された文字を取り込み、既に記憶されている
文字を新しく取り込まれた文字に変更し記憶Jる。4は
文字描画制御手段で、文字描画のときには曲記文字変史
記憶手段により記憶されている文字を、文字消去のとき
は文字の入力されていない状態を示づ未入力コードを前
記カーソル位置変更記憶手段2に記′lfiされている
カーソル位置に出力する。
EXAMPLE An example of the present invention will be described below with reference to FIGS. 1 and 2. FIG. 1 shows a block diagram of a character input device according to the present invention. 1 is a 21-decision r stage, from the input signal to the cursor, character change, and sentence '? 'iii! It is determined which group it belongs to, such as ii and character deletion. 2 is a cursor position storage means for changing the currently displayed cursor position and storing the position. Reference numeral 3 denotes a character change storage means which takes input characters, changes the already stored characters to the newly taken characters, and stores them. Reference numeral 4 denotes a character drawing control means which changes the cursor position by changing the character stored in the memorized character history storage means when drawing a character, and by changing the uninput code indicating a state in which no character has been input when deleting a character. It is output to the cursor position recorded in the storage means 2.

第2図は第1図の動作フローチャートを示す。FIG. 2 shows an operation flowchart of FIG. 1.

なお、ここでは文字描画に先立らある任意の文字が前記
文字変更記憶手段3に記憶されているものとして説明す
る。
It should be noted that the following explanation assumes that a certain arbitrary character is stored in the character change storage means 3 prior to character drawing.

先ず、キー判定手段1はキーボードなどの入力手段によ
り入力8れた信号を取り込んでその種類を判定覆る〔ス
フツブ5〕。この判定の結束が文字描画モードぐあるか
否かをブIツク(ステップ6〕して、文字描画[−ドが
指定されている場合には以下の〔スフツブ16〕までの
文字変更、文字描画Jjよび文゛r消人妨作を行う。こ
れを訂しく説明づる。文字描画モードで文字変更を指定
すると〔ステップ7]を介して〔ステップ8〕が実行さ
れる。(スー1ツブ8)では文字変更記憶手段3が☆史
する文字を取り込む。モして(ステップ8)に次いで、
文7ゆ史記憶手段3は既に記憶されている文字を〔スフ
ツブ8〕で取り込まれた新しい文字に変更し記憶する。
First, the key determining means 1 takes in a signal inputted by an input means such as a keyboard, and determines the type thereof (step 5). Check whether the unity of this judgment is in the character drawing mode (step 6), and if character drawing [-] is specified, change the characters up to [Sfutsub 16] below, and Jj and sentence ``r'' are executed.This will be explained in detail.When character change is specified in the character drawing mode, [step 8] is executed via [step 7].(Su 1 Tub 8) Then, the character change storage means 3 takes in the characters to be changed.After that (step 8),
Sentence 7 History storage means 3 changes the already stored characters to new characters taken in by [Sfutub 8] and stores them.

イして(ステップ9]を終了すると〔ステップ5)に戻
る。文字描画モードで文字描画を指定すると〔ステップ
10)を介して〔ステップ11〕が実行される。〔ステ
ップ11〕では文字描画υノ御手段4が文字変更記憶手
段3に記憶されている文字を検索する。次いで〔ステッ
プ14]を介してカーソルキーを移動させることにより
検索した文字をカーソル位置変更記憶手段2に記憶0れ
ているカーソル位置情報に基づき出力する(スj−ツブ
15)。そしてカーソル位置変更記憶手段2tよ指定さ
れた次の位置にカーソルを道めるとどもに、既に記憶し
ているカーソル位置を新しい位置に変更記憶し〔スーツ
ツブ16]、前記〔ステップ14〕を介して(ス7ツ7
15)→〔ステップ16〕の動作を繰返すことによりカ
ーソルの軌跡に(f意の文字を出力づる。
When the process ends (Step 9), the process returns to [Step 5]. When character drawing is specified in the character drawing mode, [Step 11] is executed via [Step 10]. [Step 11] The character drawing υ control means 4 searches for characters stored in the character change storage means 3. Next, by moving the cursor key via [step 14], the searched character is output based on the cursor position information stored in the cursor position change storage means 2 (step 15). Then, as soon as the cursor moves to the next specified position, the cursor position change storage means 2t changes and stores the already stored cursor position to a new position [suit tab 16], and then executes the process via the above-mentioned [step 14]. Te(su7tsu7
15)→[Step 16] is repeated to output the character (f) on the path of the cursor.

文字消去が指定されると〔ステップ10)、(ステップ
12〕を介して〔ステップ13〕が実行される。
When character deletion is designated (step 10), (step 12) is executed, and then (step 13) is executed.

(スフツブ13〕では文字描画制御子°段4が文字を入
カザる11tiの状態を示す未入力コードを検索する。
(Step 13) searches for a non-input code indicating the state of 11ti in which the character drawing controller stage 4 inputs characters.

イして未入力コードを〔ステップ11)で検索した文字
に代って使用して前記文字描画動作を実行する(ステッ
プ14]〔ステップ15〕(ステップ16)。
Then, the uninputted code is used in place of the character searched in [Step 11] to execute the character drawing operation (Step 14) and [Step 15] (Step 16).

つまり、文字の代わりに未入力コードを出力することに
より、カーソルの軌跡は文字が入力されていない状態と
なる。
In other words, by outputting a non-input code instead of a character, the cursor trajectory becomes a state where no character has been input.

上記実施例にJ>いては、描画づる文字は1文字づつ出
力する例について説明したが、これは複数の文字列を記
憶しカーソル位置ムその情報に基づき文字列分選めるよ
うに構成覆ることにより文字列を描画づることも可能な
のは明らかである。
In the above embodiment, an example was explained in which drawn characters are output one character at a time, but this is structured so that multiple character strings are stored and the cursor position can be selected based on that information. It is clear that it is also possible to draw character strings by doing this.

発明の詳細 な説明のJ、うに木ブl明の文字入力装置は、入力δれ
た文字を取り込み、既に記憶されている文字を取り込ま
れた新しい文字に変更し記憶す゛る文字☆史記憶手段と
、前記文字変更記憶手段により記憶されている文字をカ
ーソル位置情報に基づき検索出力する文゛?′描画制御
手段を設Cプで、カーソル位置情報と描画文字情報を組
合わせて使用するため、オペレータがカーソル移動を行
うだけで、ぞの軌跡に任意の文字の連続人力されたり、
またはぞの軌跡りの文字の′&続消ムが可能となり、従
来に比べて文字描画の操作性ならびに入力速度の向上を
図ることかでさるしのである。
Detailed Description of the Invention J, Uniki's character input device has a character history storage means that captures input characters, changes already stored characters to new characters, and stores them. , a sentence that searches and outputs the characters stored by the character change storage means based on cursor position information. 'The drawing control means is designed to use a combination of cursor position information and drawn character information, so just by moving the cursor, the operator can draw any character continuously on the trajectory.
It is now possible to write characters that follow the trajectory of the characters, and this improves the operability of character drawing and the input speed compared to the past.

【図面の簡単な説明】[Brief explanation of drawings]

第1図は木it明の文字入力装置の一実施例の概略71
.1ツク図、第2図は同突/7[!!例における動作フ
ローブiI−ト図である。 1・・・−1−判定手段、2・・・カーソル位置変更1
段、3・・・文字変更記憶手段、4・・・文字描画制御
手段代理人   森  木  八  弘 第1図 第2図
FIG. 1 is a schematic diagram 71 of an embodiment of a character input device made by Miki IT Ming.
.. Figure 1 and Figure 2 are the same collision/7[! ! FIG. 3 is an operational flow diagram in an example. 1...-1-determination means, 2...cursor position change 1
Row 3...Character change storage means, 4...Character drawing control means representative Yahiro Moriki Figure 1 Figure 2

Claims (1)

【特許請求の範囲】[Claims] 1、キーボードなどの入力手段の入力信号からカーソル
、文字変更、文字描画、文字消去などのいずれのグルー
プに属するかを判定するキー判定手段と、前記キー判定
手段によりカーソルと判定されたときにカーソル位置を
変更してその位置を記憶するカーソル位置変更記憶手段
と、前記キー判定手段により文字変更と判定されたとき
に、入力された文字を取り込み、既に記憶されている文
字を取り込まれた新しい文字に変更記憶する文字変更記
憶手段と、前記キー判定手段により文字描画と判定され
たときには前記文字変更記憶手段に記憶されている文字
を、文字消去と判定されたときには文字の入力されてい
ない状態を示す未入力コードを、前記カーソル位置変更
記憶手段に記憶されているカーソル位置に出力する文字
描画制御手段とを設けた文字入力装置。
1. Key determination means for determining whether the input signal from an input means such as a keyboard belongs to a group such as cursor, character change, character drawing, character deletion, etc., and a cursor when the key determination means determines that it is a cursor. a cursor position change storage means for changing a position and storing the position; and a new character that imports an input character when the key determination means determines that a character has changed, and a character that has already been stored. a character change storage means for changing and storing the characters stored in the character change storage means when the key determination means determines that the character is drawn, and a character change storage means that stores the characters stored in the character change storage means when the key determination means determines that the character is to be drawn; and character drawing control means for outputting a non-input code shown at a cursor position stored in the cursor position change storage means.
JP61090274A 1986-04-18 1986-04-18 Character input device Pending JPS62245426A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP61090274A JPS62245426A (en) 1986-04-18 1986-04-18 Character input device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP61090274A JPS62245426A (en) 1986-04-18 1986-04-18 Character input device

Publications (1)

Publication Number Publication Date
JPS62245426A true JPS62245426A (en) 1987-10-26

Family

ID=13993934

Family Applications (1)

Application Number Title Priority Date Filing Date
JP61090274A Pending JPS62245426A (en) 1986-04-18 1986-04-18 Character input device

Country Status (1)

Country Link
JP (1) JPS62245426A (en)

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5848132A (en) * 1981-09-16 1983-03-22 Fujitsu Ltd Ruled-line input and output control system

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5848132A (en) * 1981-09-16 1983-03-22 Fujitsu Ltd Ruled-line input and output control system

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